#ifndef __AAS_H__ #define __AAS_H__ /* =============================================================================== Area Awareness System =============================================================================== */ enum { PATHTYPE_WALK, PATHTYPE_WALKOFFLEDGE, PATHTYPE_BARRIERJUMP, PATHTYPE_JUMP }; typedef struct aasPath_s { int type; // path type idVec3 moveGoal; // point the AI should move towards int moveAreaNum; // number of the area the AI should move towards idVec3 secondaryGoal; // secondary move goal for complex navigation const idReachability * reachability; // reachability used for navigation } aasPath_t; typedef struct aasGoal_s { int areaNum; // area the goal is in idVec3 origin; // position of goal } aasGoal_t; typedef struct aasObstacle_s { idBounds absBounds; // absolute bounds of obstacle idBounds expAbsBounds; // expanded absolute bounds of obstacle } aasObstacle_t; class idAASCallback { public: virtual ~idAASCallback ( void ); enum testResult_t { TEST_OK, TEST_BADAREA, TEST_BADPOINT }; virtual void Init ( void ); virtual void Finish ( void ); testResult_t Test ( class idAAS *aas, int areaNum, const idVec3& origin, float minDistance, float maxDistance, const idVec3* point, aasGoal_t& goal ); protected: virtual bool TestArea ( class idAAS *aas, int areaNum, const aasArea_t& area ); virtual bool TestPoint ( class idAAS *aas, const idVec3& pos, const float zAllow=0.0f ); private: bool TestPointDistance ( const idVec3& origin, const idVec3& point, float minDistance, float maxDistance ); }; typedef int aasHandle_t; class idAAS { public: static idAAS * Alloc( void ); virtual ~idAAS( void ) = 0; // Initialize for the given map. virtual bool Init( const idStr &mapName, unsigned int mapFileCRC ) = 0; // RAVEN BEGIN // jscott: added // Prints out the memory used by this AAS virtual size_t StatsSummary( void ) const = 0; // RAVEN END // RAVEN BEGIN // mwhitlock: Dynamic memory consolidation #if defined(_RV_MEM_SYS_SUPPORT) virtual void Shutdown( void ) = 0; #endif // RAVEN END // Print AAS stats. virtual void Stats( void ) const = 0; // Test from the given origin. virtual void Test( const idVec3 &origin ) = 0; // Get the AAS settings. virtual const idAASSettings *GetSettings( void ) const = 0; // Returns the number of the area the origin is in. virtual int PointAreaNum( const idVec3 &origin ) const = 0; // Returns the number of the nearest reachable area for the given point. virtual int PointReachableAreaNum( const idVec3 &origin, const idBounds &bounds, const int areaFlags ) const = 0; // Returns the number of the first reachable area in or touching the bounds. virtual int BoundsReachableAreaNum( const idBounds &bounds, const int areaFlags ) const = 0; // Push the point into the area. virtual void PushPointIntoAreaNum( int areaNum, idVec3 &origin ) const = 0; // Returns a reachable point inside the given area. virtual idVec3 AreaCenter( int areaNum ) const = 0; // RAVEN BEGIN // bdube: added // Returns a reachable point inside the given area. virtual float AreaRadius( int areaNum ) const = 0; virtual idBounds & AreaBounds( int areaNum ) const = 0; virtual float AreaCeiling( int areaNum ) const = 0; // RAVEN END // Returns the area flags. virtual int AreaFlags( int areaNum ) const = 0; // Returns the travel flags for traveling through the area. virtual int AreaTravelFlags( int areaNum ) const = 0; // Trace through the areas and report the first collision. virtual bool Trace( aasTrace_t &trace, const idVec3 &start, const idVec3 &end ) const = 0; // Get a plane for a trace. virtual const idPlane & GetPlane( int planeNum ) const = 0; // Get wall edges. virtual int GetWallEdges( int areaNum, const idBounds &bounds, int travelFlags, int *edges, int maxEdges ) const = 0; // Sort the wall edges to create continuous sequences of walls. virtual void SortWallEdges( int *edges, int numEdges ) const = 0; // Get the vertex numbers for an edge. virtual void GetEdgeVertexNumbers( int edgeNum, int verts[2] ) const = 0; // Get an edge. virtual void GetEdge( int edgeNum, idVec3 &start, idVec3 &end ) const = 0; // Find all areas within or touching the bounds with the given contents and disable/enable them for routing. virtual bool SetAreaState( const idBounds &bounds, const int areaContents, bool disabled ) = 0; // Add an obstacle to the routing system. virtual aasHandle_t AddObstacle( const idBounds &bounds ) = 0; // Remove an obstacle from the routing system. virtual void RemoveObstacle( const aasHandle_t handle ) = 0; // Remove all obstacles from the routing system. virtual void RemoveAllObstacles( void ) = 0; // Returns the travel time towards the goal area in 100th of a second. virtual int TravelTimeToGoalArea( int areaNum, const idVec3 &origin, int goalAreaNum, int travelFlags ) const = 0; // Get the travel time and first reachability to be used towards the goal, returns true if there is a path. virtual bool RouteToGoalArea( int areaNum, const idVec3 origin, int goalAreaNum, int travelFlags, int &travelTime, idReachability **reach ) const = 0; // Creates a walk path towards the goal. virtual bool WalkPathToGoal( aasPath_t &path, int areaNum, const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin, int travelFlags ) const = 0; // Returns true if one can walk along a straight line from the origin to the goal origin. virtual bool WalkPathValid( int areaNum, const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin, int travelFlags, idVec3 &endPos, int &endAreaNum ) const = 0; // Creates a fly path towards the goal. virtual bool FlyPathToGoal( aasPath_t &path, int areaNum, const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin, int travelFlags ) const = 0; // Returns true if one can fly along a straight line from the origin to the goal origin. virtual bool FlyPathValid( int areaNum, const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin, int travelFlags, idVec3 &endPos, int &endAreaNum ) const = 0; // Show the walk path from the origin towards the area. virtual void ShowWalkPath( const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin ) const = 0; // Show the fly path from the origin towards the area. virtual void ShowFlyPath( const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin ) const = 0; // Find the nearest goal which satisfies the callback. virtual bool FindNearestGoal( aasGoal_t &goal, int areaNum, const idVec3 origin, const idVec3 &target, int travelFlags, float minDistance, float maxDistance, aasObstacle_t *obstacles, int numObstacles, idAASCallback &callback ) const = 0; // RAVEN BEGIN // CDR : Added Area Wall Extraction For AASTactical virtual idAASFile* GetFile( void ) = 0; // cdr: Alternate Routes Bug virtual void SetReachabilityState( idReachability* reach, bool enable ) = 0; // rjohnson: added more debug drawing virtual void ShowAreas( const idVec3 &origin, bool ShowProblemAreas = false ) const = 0; virtual bool IsValid( void ) const = 0; // RAVEN END }; #endif /* !__AAS_H__ */