468 lines
15 KiB
C
468 lines
15 KiB
C
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#ifndef __MATH_INTERPOLATE_H__
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#define __MATH_INTERPOLATE_H__
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/*
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==============================================================================================
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Linear interpolation.
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==============================================================================================
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*/
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template< class type >
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class idInterpolate {
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public:
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idInterpolate();
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virtual ~idInterpolate() { }
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void Init( const float startTime, const float duration, const type &startValue, const type &endValue );
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void SetStartTime( float time ) { this->startTime = time; }
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void SetDuration( float duration ) { this->duration = duration; }
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void SetStartValue( const type &startValue ) { this->startValue = startValue; }
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void SetEndValue( const type &endValue ) { this->endValue = endValue; }
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// RAVEN BEGIN
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// abahr: made virtual
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virtual type GetCurrentValue( float time ) const;
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virtual type GetDeltaValue( float startTime, float endTime ) const;
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// RAVEN END
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bool IsDone( float time ) const { return ( time >= startTime + duration ); }
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float GetStartTime( void ) const { return startTime; }
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float GetEndTime( void ) const { return startTime + duration; }
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float GetDuration( void ) const { return duration; }
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const type & GetStartValue( void ) const { return startValue; }
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const type & GetEndValue( void ) const { return endValue; }
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// RAVEN BEGIN
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// abahr: changed to protected
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protected:
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// RAVEN END
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float startTime;
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float duration;
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type startValue;
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type endValue;
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mutable float currentTime;
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mutable type currentValue;
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};
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/*
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====================
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idInterpolate::idInterpolate
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====================
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*/
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template< class type >
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ID_INLINE idInterpolate<type>::idInterpolate() {
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currentTime = startTime = duration = 0;
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memset( ¤tValue, 0, sizeof( currentValue ) );
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startValue = endValue = currentValue;
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}
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/*
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====================
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idInterpolate::Init
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====================
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*/
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template< class type >
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ID_INLINE void idInterpolate<type>::Init( const float startTime, const float duration, const type &startValue, const type &endValue ) {
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this->startTime = startTime;
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this->duration = duration;
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this->startValue = startValue;
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this->endValue = endValue;
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this->currentTime = startTime - 1;
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this->currentValue = startValue;
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}
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/*
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====================
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idInterpolate::GetCurrentValue
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====================
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*/
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template< class type >
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ID_INLINE type idInterpolate<type>::GetCurrentValue( float time ) const {
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float deltaTime;
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deltaTime = time - startTime;
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if ( time != currentTime ) {
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currentTime = time;
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if ( deltaTime <= 0 ) {
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currentValue = startValue;
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} else if ( deltaTime >= duration ) {
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currentValue = endValue;
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} else {
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currentValue = startValue + ( endValue - startValue ) * ( (float) deltaTime / duration );
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}
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}
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return currentValue;
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}
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// RAVEN BEGIN
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// abahr
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/*
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====================
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idInterpolate::GetDeltaValue
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====================
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*/
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template< class type >
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ID_INLINE type idInterpolate<type>::GetDeltaValue( float startTime, float endTime ) const {
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return GetCurrentValue(endTime) - GetCurrentValue(startTime);
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}
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ID_INLINE float Linear( float frac ) {
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return frac;
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}
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ID_INLINE float SinusoidalMidPoint( float frac ) {
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return idMath::Sin( DEG2RAD(idMath::MidPointLerp(0.0f, 60.0f, 90.0f, frac)) );
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}
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/*
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==============================================================================================
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Spherical interpolation.
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==============================================================================================
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*/
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typedef float (*TimeManipFunc) ( float );
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class rvSphericalInterpolate : public idInterpolate<idQuat> {
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public:
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rvSphericalInterpolate();
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virtual idQuat GetCurrentValue( float time ) const;
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void SetTimeFunction( TimeManipFunc func ) { timeFunc = func; }
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protected:
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TimeManipFunc timeFunc;
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};
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/*
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====================
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rvSphericalInterpolate::rvSphericalInterpolate
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====================
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*/
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ID_INLINE rvSphericalInterpolate::rvSphericalInterpolate() :
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idInterpolate<idQuat>() {
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SetTimeFunction( SinusoidalMidPoint );
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}
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/*
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====================
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rvSphericalInterpolate::GetCurrentValue
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====================
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*/
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ID_INLINE idQuat rvSphericalInterpolate::GetCurrentValue( float time ) const {
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float deltaTime;
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deltaTime = time - startTime;
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if ( time != currentTime ) {
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currentTime = time;
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if( duration == 0.0f ) {
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currentValue = endValue;
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} else {
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currentValue.Slerp( startValue, endValue, timeFunc((float)deltaTime / duration) );
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}
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}
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return currentValue;
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}
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// RAVEN END
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/*
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==============================================================================================
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Continuous interpolation with linear acceleration and deceleration phase.
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The velocity is continuous but the acceleration is not.
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==============================================================================================
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*/
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template< class type >
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class idInterpolateAccelDecelLinear {
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public:
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idInterpolateAccelDecelLinear();
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void Init( const float startTime, const float accelTime, const float decelTime, const float duration, const type &startValue, const type &endValue );
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void SetStartTime( float time ) { startTime = time; Invalidate(); }
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void SetStartValue( const type &startValue ) { this->startValue = startValue; Invalidate(); }
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void SetEndValue( const type &endValue ) { this->endValue = endValue; Invalidate(); }
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type GetCurrentValue( float time ) const;
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type GetCurrentSpeed( float time ) const;
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bool IsDone( float time ) const { return ( time >= startTime + accelTime + linearTime + decelTime ); }
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float GetStartTime( void ) const { return startTime; }
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float GetEndTime( void ) const { return startTime + accelTime + linearTime + decelTime; }
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float GetDuration( void ) const { return accelTime + linearTime + decelTime; }
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float GetAcceleration( void ) const { return accelTime; }
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float GetDeceleration( void ) const { return decelTime; }
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const type & GetStartValue( void ) const { return startValue; }
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const type & GetEndValue( void ) const { return endValue; }
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private:
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float startTime;
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float accelTime;
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float linearTime;
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float decelTime;
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type startValue;
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type endValue;
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mutable idExtrapolate<type> extrapolate;
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void Invalidate( void );
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void SetPhase( float time ) const;
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};
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/*
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====================
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idInterpolateAccelDecelLinear::idInterpolateAccelDecelLinear
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====================
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*/
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template< class type >
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ID_INLINE idInterpolateAccelDecelLinear<type>::idInterpolateAccelDecelLinear() {
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startTime = accelTime = linearTime = decelTime = 0;
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memset( &startValue, 0, sizeof( startValue ) );
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endValue = startValue;
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}
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/*
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====================
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idInterpolateAccelDecelLinear::Init
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====================
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*/
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template< class type >
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ID_INLINE void idInterpolateAccelDecelLinear<type>::Init( const float startTime, const float accelTime, const float decelTime, const float duration, const type &startValue, const type &endValue ) {
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type speed;
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this->startTime = startTime;
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this->accelTime = accelTime;
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this->decelTime = decelTime;
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this->startValue = startValue;
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this->endValue = endValue;
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if ( duration <= 0.0f ) {
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return;
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}
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if ( this->accelTime + this->decelTime > duration ) {
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this->accelTime = this->accelTime * duration / ( this->accelTime + this->decelTime );
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this->decelTime = duration - this->accelTime;
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}
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this->linearTime = duration - this->accelTime - this->decelTime;
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speed = ( endValue - startValue ) * ( 1000.0f / ( (float) this->linearTime + ( this->accelTime + this->decelTime ) * 0.5f ) );
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if ( this->accelTime ) {
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extrapolate.Init( startTime, this->accelTime, startValue, ( startValue - startValue ), speed, EXTRAPOLATION_ACCELLINEAR );
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} else if ( this->linearTime ) {
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extrapolate.Init( startTime, this->linearTime, startValue, ( startValue - startValue ), speed, EXTRAPOLATION_LINEAR );
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} else {
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extrapolate.Init( startTime, this->decelTime, startValue, ( startValue - startValue ), speed, EXTRAPOLATION_DECELLINEAR );
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}
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}
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/*
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====================
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idInterpolateAccelDecelLinear::Invalidate
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====================
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*/
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template< class type >
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ID_INLINE void idInterpolateAccelDecelLinear<type>::Invalidate( void ) {
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extrapolate.Init( 0, 0, extrapolate.GetStartValue(), extrapolate.GetBaseSpeed(), extrapolate.GetSpeed(), EXTRAPOLATION_NONE );
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}
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/*
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====================
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idInterpolateAccelDecelLinear::SetPhase
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====================
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*/
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template< class type >
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ID_INLINE void idInterpolateAccelDecelLinear<type>::SetPhase( float time ) const {
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float deltaTime;
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deltaTime = time - startTime;
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if ( deltaTime < accelTime ) {
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if ( extrapolate.GetExtrapolationType() != EXTRAPOLATION_ACCELLINEAR ) {
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extrapolate.Init( startTime, accelTime, startValue, extrapolate.GetBaseSpeed(), extrapolate.GetSpeed(), EXTRAPOLATION_ACCELLINEAR );
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}
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} else if ( deltaTime < accelTime + linearTime ) {
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if ( extrapolate.GetExtrapolationType() != EXTRAPOLATION_LINEAR ) {
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extrapolate.Init( startTime + accelTime, linearTime, startValue + extrapolate.GetSpeed() * ( accelTime * 0.001f * 0.5f ), extrapolate.GetBaseSpeed(), extrapolate.GetSpeed(), EXTRAPOLATION_LINEAR );
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}
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} else {
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if ( extrapolate.GetExtrapolationType() != EXTRAPOLATION_DECELLINEAR ) {
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extrapolate.Init( startTime + accelTime + linearTime, decelTime, endValue - ( extrapolate.GetSpeed() * ( decelTime * 0.001f * 0.5f ) ), extrapolate.GetBaseSpeed(), extrapolate.GetSpeed(), EXTRAPOLATION_DECELLINEAR );
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}
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}
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}
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/*
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====================
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idInterpolateAccelDecelLinear::GetCurrentValue
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====================
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*/
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template< class type >
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ID_INLINE type idInterpolateAccelDecelLinear<type>::GetCurrentValue( float time ) const {
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SetPhase( time );
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return extrapolate.GetCurrentValue( time );
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}
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/*
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====================
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idInterpolateAccelDecelLinear::GetCurrentSpeed
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====================
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*/
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template< class type >
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ID_INLINE type idInterpolateAccelDecelLinear<type>::GetCurrentSpeed( float time ) const {
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SetPhase( time );
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return extrapolate.GetCurrentSpeed( time );
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}
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/*
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==============================================================================================
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Continuous interpolation with sinusoidal acceleration and deceleration phase.
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Both the velocity and acceleration are continuous.
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==============================================================================================
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*/
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template< class type >
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class idInterpolateAccelDecelSine {
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public:
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idInterpolateAccelDecelSine();
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void Init( const float startTime, const float accelTime, const float decelTime, const float duration, const type &startValue, const type &endValue );
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void SetStartTime( float time ) { startTime = time; Invalidate(); }
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void SetStartValue( const type &startValue ) { this->startValue = startValue; Invalidate(); }
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void SetEndValue( const type &endValue ) { this->endValue = endValue; Invalidate(); }
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type GetCurrentValue( float time ) const;
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type GetCurrentSpeed( float time ) const;
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bool IsDone( float time ) const { return ( time >= startTime + accelTime + linearTime + decelTime ); }
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float GetStartTime( void ) const { return startTime; }
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float GetEndTime( void ) const { return startTime + accelTime + linearTime + decelTime; }
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float GetDuration( void ) const { return accelTime + linearTime + decelTime; }
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float GetAcceleration( void ) const { return accelTime; }
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float GetDeceleration( void ) const { return decelTime; }
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const type & GetStartValue( void ) const { return startValue; }
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const type & GetEndValue( void ) const { return endValue; }
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private:
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float startTime;
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float accelTime;
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float linearTime;
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float decelTime;
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type startValue;
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type endValue;
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mutable idExtrapolate<type> extrapolate;
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void Invalidate( void );
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void SetPhase( float time ) const;
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};
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/*
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====================
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idInterpolateAccelDecelSine::idInterpolateAccelDecelSine
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====================
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*/
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template< class type >
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ID_INLINE idInterpolateAccelDecelSine<type>::idInterpolateAccelDecelSine() {
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startTime = accelTime = linearTime = decelTime = 0;
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memset( &startValue, 0, sizeof( startValue ) );
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endValue = startValue;
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}
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/*
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====================
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idInterpolateAccelDecelSine::Init
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====================
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*/
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template< class type >
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ID_INLINE void idInterpolateAccelDecelSine<type>::Init( const float startTime, const float accelTime, const float decelTime, const float duration, const type &startValue, const type &endValue ) {
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type speed;
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this->startTime = startTime;
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this->accelTime = accelTime;
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this->decelTime = decelTime;
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this->startValue = startValue;
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this->endValue = endValue;
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if ( duration <= 0.0f ) {
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return;
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}
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if ( this->accelTime + this->decelTime > duration ) {
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this->accelTime = this->accelTime * duration / ( this->accelTime + this->decelTime );
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this->decelTime = duration - this->accelTime;
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}
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this->linearTime = duration - this->accelTime - this->decelTime;
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speed = ( endValue - startValue ) * ( 1000.0f / ( (float) this->linearTime + ( this->accelTime + this->decelTime ) * idMath::SQRT_1OVER2 ) );
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if ( this->accelTime ) {
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extrapolate.Init( startTime, this->accelTime, startValue, ( startValue - startValue ), speed, EXTRAPOLATION_ACCELSINE );
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} else if ( this->linearTime ) {
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extrapolate.Init( startTime, this->linearTime, startValue, ( startValue - startValue ), speed, EXTRAPOLATION_LINEAR );
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} else {
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extrapolate.Init( startTime, this->decelTime, startValue, ( startValue - startValue ), speed, EXTRAPOLATION_DECELSINE );
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}
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}
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/*
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====================
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idInterpolateAccelDecelSine::Invalidate
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====================
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*/
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template< class type >
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ID_INLINE void idInterpolateAccelDecelSine<type>::Invalidate( void ) {
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extrapolate.Init( 0, 0, extrapolate.GetStartValue(), extrapolate.GetBaseSpeed(), extrapolate.GetSpeed(), EXTRAPOLATION_NONE );
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}
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/*
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====================
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idInterpolateAccelDecelSine::SetPhase
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====================
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*/
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template< class type >
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ID_INLINE void idInterpolateAccelDecelSine<type>::SetPhase( float time ) const {
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float deltaTime;
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deltaTime = time - startTime;
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if ( deltaTime < accelTime ) {
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if ( extrapolate.GetExtrapolationType() != EXTRAPOLATION_ACCELSINE ) {
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extrapolate.Init( startTime, accelTime, startValue, extrapolate.GetBaseSpeed(), extrapolate.GetSpeed(), EXTRAPOLATION_ACCELSINE );
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}
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} else if ( deltaTime < accelTime + linearTime ) {
|
||
|
if ( extrapolate.GetExtrapolationType() != EXTRAPOLATION_LINEAR ) {
|
||
|
extrapolate.Init( startTime + accelTime, linearTime, startValue + extrapolate.GetSpeed() * ( accelTime * 0.001f * idMath::SQRT_1OVER2 ), extrapolate.GetBaseSpeed(), extrapolate.GetSpeed(), EXTRAPOLATION_LINEAR );
|
||
|
}
|
||
|
} else {
|
||
|
if ( extrapolate.GetExtrapolationType() != EXTRAPOLATION_DECELSINE ) {
|
||
|
extrapolate.Init( startTime + accelTime + linearTime, decelTime, endValue - ( extrapolate.GetSpeed() * ( decelTime * 0.001f * idMath::SQRT_1OVER2 ) ), extrapolate.GetBaseSpeed(), extrapolate.GetSpeed(), EXTRAPOLATION_DECELSINE );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
====================
|
||
|
idInterpolateAccelDecelSine::GetCurrentValue
|
||
|
====================
|
||
|
*/
|
||
|
template< class type >
|
||
|
ID_INLINE type idInterpolateAccelDecelSine<type>::GetCurrentValue( float time ) const {
|
||
|
SetPhase( time );
|
||
|
return extrapolate.GetCurrentValue( time );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
====================
|
||
|
idInterpolateAccelDecelSine::GetCurrentSpeed
|
||
|
====================
|
||
|
*/
|
||
|
template< class type >
|
||
|
ID_INLINE type idInterpolateAccelDecelSine<type>::GetCurrentSpeed( float time ) const {
|
||
|
SetPhase( time );
|
||
|
return extrapolate.GetCurrentSpeed( time );
|
||
|
}
|
||
|
|
||
|
#endif /* !__MATH_INTERPOLATE_H__ */
|