quake4-sdk/source/idlib/Timer.h

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2007-06-15 00:00:00 +00:00
#ifndef __TIMER_H__
#define __TIMER_H__
/*
===============================================================================
Clock tick counter. Should only be used for profiling.
===============================================================================
*/
class idTimer {
public:
idTimer( void );
idTimer( double clockTicks );
~idTimer( void );
idTimer operator+( const idTimer &t ) const;
idTimer operator-( const idTimer &t ) const;
idTimer & operator+=( const idTimer &t );
idTimer & operator-=( const idTimer &t );
void Start( void );
void Stop( void );
void Clear( void );
double ClockTicks( void ) const;
double Milliseconds( void ) const;
private:
static double base;
enum {
TS_STARTED,
TS_STOPPED
} state;
double start;
double clockTicks;
void InitBaseClockTicks( void ) const;
};
/*
=================
idTimer::idTimer
=================
*/
ID_INLINE idTimer::idTimer( void ) {
state = TS_STOPPED;
clockTicks = 0.0;
}
/*
=================
idTimer::idTimer
=================
*/
ID_INLINE idTimer::idTimer( double _clockTicks ) {
state = TS_STOPPED;
clockTicks = _clockTicks;
}
/*
=================
idTimer::~idTimer
=================
*/
ID_INLINE idTimer::~idTimer( void ) {
}
/*
=================
idTimer::operator+
=================
*/
ID_INLINE idTimer idTimer::operator+( const idTimer &t ) const {
assert( state == TS_STOPPED && t.state == TS_STOPPED );
return idTimer( clockTicks + t.clockTicks );
}
/*
=================
idTimer::operator-
=================
*/
ID_INLINE idTimer idTimer::operator-( const idTimer &t ) const {
assert( state == TS_STOPPED && t.state == TS_STOPPED );
return idTimer( clockTicks - t.clockTicks );
}
/*
=================
idTimer::operator+=
=================
*/
ID_INLINE idTimer &idTimer::operator+=( const idTimer &t ) {
assert( state == TS_STOPPED && t.state == TS_STOPPED );
clockTicks += t.clockTicks;
return *this;
}
/*
=================
idTimer::operator-=
=================
*/
ID_INLINE idTimer &idTimer::operator-=( const idTimer &t ) {
assert( state == TS_STOPPED && t.state == TS_STOPPED );
clockTicks -= t.clockTicks;
return *this;
}
/*
=================
idTimer::Start
=================
*/
ID_INLINE void idTimer::Start( void ) {
assert( state == TS_STOPPED );
state = TS_STARTED;
start = idLib::sys->GetClockTicks();
}
/*
=================
idTimer::Stop
=================
*/
ID_INLINE void idTimer::Stop( void ) {
assert( state == TS_STARTED );
clockTicks += idLib::sys->GetClockTicks() - start;
if ( base < 0.0 ) {
InitBaseClockTicks();
}
if ( clockTicks > base ) {
clockTicks -= base;
}
state = TS_STOPPED;
}
/*
=================
idTimer::Clear
=================
*/
ID_INLINE void idTimer::Clear( void ) {
clockTicks = 0.0;
}
/*
=================
idTimer::ClockTicks
=================
*/
ID_INLINE double idTimer::ClockTicks( void ) const {
assert( state == TS_STOPPED );
return clockTicks;
}
/*
=================
idTimer::Milliseconds
=================
*/
ID_INLINE double idTimer::Milliseconds( void ) const {
assert( state == TS_STOPPED );
return clockTicks / ( idLib::sys->ClockTicksPerSecond() * 0.001 );
}
/*
===============================================================================
Report of multiple named timers.
===============================================================================
*/
class idTimerReport {
public:
idTimerReport( void );
~idTimerReport( void );
void SetReportName( const char *name );
int AddReport( const char *name );
void Clear( void );
void Reset( void );
void PrintReport( void );
void AddTime( const char *name, idTimer *time );
private:
idList<idTimer*>timers;
idStrList names;
idStr reportName;
};
#endif /* !__TIMER_H__ */