quake4-sdk/source/mpgame/physics/Physics.cpp

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2007-06-15 00:00:00 +00:00
#include "../../idlib/precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
ABSTRACT_DECLARATION( idClass, idPhysics )
END_CLASS
/*
================
idPhysics::~idPhysics
================
*/
idPhysics::~idPhysics( void ) {
}
/*
================
idPhysics::Save
================
*/
void idPhysics::Save( idSaveGame *savefile ) const {
}
/*
================
idPhysics::Restore
================
*/
void idPhysics::Restore( idRestoreGame *savefile ) {
}
/*
================
idPhysics::SetClipBox
================
*/
void idPhysics::SetClipBox( const idBounds &bounds, float density ) {
SetClipModel( new idClipModel( idTraceModel( bounds ) ), density );
}
/*
================
idPhysics::SnapTimeToPhysicsFrame
================
*/
int idPhysics::SnapTimeToPhysicsFrame( int t ) {
int s;
// RAVEN BEGIN
// bdube: use GetMSec access rather than USERCMD_TIME
s = t + gameLocal.GetMSec() - 1;
return ( s - s % gameLocal.GetMSec() );
// RAVEN END
}