quake4-sdk/source/idlib/math/FFT.h

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2007-06-15 00:00:00 +00:00
#ifndef __MATH_FFT_H__
#define __MATH_FFT_H__
/*
===============================================================================
Fast Fourier Transform
===============================================================================
*/
// complex number
typedef struct {
float re;
float im;
} cpxFloat_t;
class idFFT {
public:
// RAVEN BEGIN
// jscott: added stride to 1D, created 2D
static void FFT1D( cpxFloat_t *data, int N, int ISI, int stride = 1 );
static void FFT2D( cpxFloat_t *data, int N, int ISI );
static void FFT3D( cpxFloat_t *data, int N, int ISI );
// RAVEN END
};
#endif /* !__MATH_FFT_H__ */