97 lines
2.2 KiB
C++
97 lines
2.2 KiB
C++
|
//----------------------------------------------------------------
|
||
|
// Icon.cpp
|
||
|
//
|
||
|
// Copyright 2002-2004 Raven Software
|
||
|
//----------------------------------------------------------------
|
||
|
|
||
|
#include "../idlib/precompiled.h"
|
||
|
#pragma hdrstop
|
||
|
|
||
|
#include "Game_local.h"
|
||
|
#include "Icon.h"
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
rvIcon::rvIcon
|
||
|
===============
|
||
|
*/
|
||
|
rvIcon::rvIcon() {
|
||
|
iconHandle = -1;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
rvIcon::~rvIcon
|
||
|
===============
|
||
|
*/
|
||
|
rvIcon::~rvIcon() {
|
||
|
FreeIcon();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
rvIcon::FreeIcon
|
||
|
===============
|
||
|
*/
|
||
|
void rvIcon::FreeIcon( void ) {
|
||
|
if ( iconHandle != - 1 ) {
|
||
|
gameRenderWorld->FreeEntityDef( iconHandle );
|
||
|
iconHandle = -1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
rvIcon::CreateIcon
|
||
|
===============
|
||
|
*/
|
||
|
qhandle_t rvIcon::CreateIcon( const char *mtr, int suppressViewID ) {
|
||
|
FreeIcon();
|
||
|
|
||
|
memset( &renderEnt, 0, sizeof( renderEnt ) );
|
||
|
renderEnt.origin = vec3_origin;
|
||
|
renderEnt.axis = mat3_identity;
|
||
|
renderEnt.shaderParms[ SHADERPARM_RED ] = 1.0f;
|
||
|
renderEnt.shaderParms[ SHADERPARM_GREEN ] = 1.0f;
|
||
|
renderEnt.shaderParms[ SHADERPARM_BLUE ] = 1.0f;
|
||
|
renderEnt.shaderParms[ SHADERPARM_ALPHA ] = 1.0f;
|
||
|
renderEnt.shaderParms[ SHADERPARM_SPRITE_WIDTH ] = 16.0f;
|
||
|
renderEnt.shaderParms[ SHADERPARM_SPRITE_HEIGHT ] = 16.0f;
|
||
|
renderEnt.hModel = renderModelManager->FindModel( "_sprite" );
|
||
|
renderEnt.callback = NULL;
|
||
|
renderEnt.numJoints = 0;
|
||
|
renderEnt.joints = NULL;
|
||
|
renderEnt.customSkin = 0;
|
||
|
renderEnt.noShadow = true;
|
||
|
renderEnt.noSelfShadow = true;
|
||
|
renderEnt.customShader = declManager->FindMaterial( mtr );
|
||
|
renderEnt.referenceShader = 0;
|
||
|
renderEnt.bounds = renderEnt.hModel->Bounds( &renderEnt );
|
||
|
renderEnt.suppressSurfaceInViewID = suppressViewID;
|
||
|
|
||
|
iconHandle = gameRenderWorld->AddEntityDef( &renderEnt );
|
||
|
|
||
|
return iconHandle;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
rvIcon::UpdateIcon
|
||
|
===============
|
||
|
*/
|
||
|
void rvIcon::UpdateIcon( const idVec3 &origin, const idMat3 &axis ) {
|
||
|
assert( iconHandle >= 0 );
|
||
|
|
||
|
renderEnt.origin = origin;
|
||
|
renderEnt.axis = axis;
|
||
|
gameRenderWorld->UpdateEntityDef( iconHandle, &renderEnt );
|
||
|
}
|
||
|
|
||
|
int rvIcon::GetWidth( void ) const {
|
||
|
return renderEnt.shaderParms[ SHADERPARM_SPRITE_WIDTH ];
|
||
|
}
|
||
|
|
||
|
int rvIcon::GetHeight( void ) const {
|
||
|
return renderEnt.shaderParms[ SHADERPARM_SPRITE_HEIGHT ];
|
||
|
}
|