quake4-sdk/source/game/Icon.cpp

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2007-06-15 00:00:00 +00:00
//----------------------------------------------------------------
// Icon.cpp
//
// Copyright 2002-2004 Raven Software
//----------------------------------------------------------------
#include "../idlib/precompiled.h"
#pragma hdrstop
#include "Game_local.h"
#include "Icon.h"
/*
===============
rvIcon::rvIcon
===============
*/
rvIcon::rvIcon() {
iconHandle = -1;
}
/*
===============
rvIcon::~rvIcon
===============
*/
rvIcon::~rvIcon() {
FreeIcon();
}
/*
===============
rvIcon::FreeIcon
===============
*/
void rvIcon::FreeIcon( void ) {
if ( iconHandle != - 1 ) {
gameRenderWorld->FreeEntityDef( iconHandle );
iconHandle = -1;
}
}
/*
===============
rvIcon::CreateIcon
===============
*/
qhandle_t rvIcon::CreateIcon( const char *mtr, int suppressViewID ) {
FreeIcon();
memset( &renderEnt, 0, sizeof( renderEnt ) );
renderEnt.origin = vec3_origin;
renderEnt.axis = mat3_identity;
renderEnt.shaderParms[ SHADERPARM_RED ] = 1.0f;
renderEnt.shaderParms[ SHADERPARM_GREEN ] = 1.0f;
renderEnt.shaderParms[ SHADERPARM_BLUE ] = 1.0f;
renderEnt.shaderParms[ SHADERPARM_ALPHA ] = 1.0f;
renderEnt.shaderParms[ SHADERPARM_SPRITE_WIDTH ] = 16.0f;
renderEnt.shaderParms[ SHADERPARM_SPRITE_HEIGHT ] = 16.0f;
renderEnt.hModel = renderModelManager->FindModel( "_sprite" );
renderEnt.callback = NULL;
renderEnt.numJoints = 0;
renderEnt.joints = NULL;
renderEnt.customSkin = 0;
renderEnt.noShadow = true;
renderEnt.noSelfShadow = true;
renderEnt.customShader = declManager->FindMaterial( mtr );
renderEnt.referenceShader = 0;
renderEnt.bounds = renderEnt.hModel->Bounds( &renderEnt );
renderEnt.suppressSurfaceInViewID = suppressViewID;
iconHandle = gameRenderWorld->AddEntityDef( &renderEnt );
return iconHandle;
}
/*
===============
rvIcon::UpdateIcon
===============
*/
void rvIcon::UpdateIcon( const idVec3 &origin, const idMat3 &axis ) {
assert( iconHandle >= 0 );
renderEnt.origin = origin;
renderEnt.axis = axis;
gameRenderWorld->UpdateEntityDef( iconHandle, &renderEnt );
}
int rvIcon::GetWidth( void ) const {
return renderEnt.shaderParms[ SHADERPARM_SPRITE_WIDTH ];
}
int rvIcon::GetHeight( void ) const {
return renderEnt.shaderParms[ SHADERPARM_SPRITE_HEIGHT ];
}