jedioutcast/code/game/bstate.h
2013-04-04 09:52:42 -05:00

29 lines
1.1 KiB
C

#ifndef __BSTATE_H__
#define __BSTATE_H__
//bstate.h
typedef enum //# bState_e
{//These take over only if script allows them to be autonomous
BS_DEFAULT = 0,//# default behavior for that NPC
BS_ADVANCE_FIGHT,//# Advance to captureGoal and shoot enemies if you can
BS_SLEEP,//# Play awake script when startled by sound
BS_FOLLOW_LEADER,//# Follow your leader and shoot any enemies you come across
BS_JUMP,//# Face navgoal and jump to it.
BS_SEARCH,//# Using current waypoint as a base, search the immediate branches of waypoints for enemies
BS_WANDER,//# Wander down random waypoint paths
BS_NOCLIP,//# Moves through walls, etc.
BS_REMOVE,//# Waits for player to leave PVS then removes itself
BS_CINEMATIC,//# Does nothing but face it's angles and move to a goal if it has one
//# #eol
//internal bStates only
BS_WAIT,//# Does nothing but face it's angles
BS_STAND_GUARD,
BS_PATROL,
BS_INVESTIGATE,//# head towards temp goal and look for enemies and listen for sounds
BS_STAND_AND_SHOOT,
BS_HUNT_AND_KILL,
BS_FLEE,//# Run away!
NUM_BSTATES
} bState_t;
#endif //#ifndef __BSTATE_H__