jedioutcast/CODE-mp/game/g_bot.c
2013-04-04 13:07:40 -05:00

1224 lines
27 KiB
C

// Copyright (C) 1999-2000 Id Software, Inc.
//
// g_bot.c
#include "g_local.h"
static int g_numBots;
static char *g_botInfos[MAX_BOTS];
int g_numArenas;
static char *g_arenaInfos[MAX_ARENAS];
#define BOT_BEGIN_DELAY_BASE 2000
#define BOT_BEGIN_DELAY_INCREMENT 1500
#define BOT_SPAWN_QUEUE_DEPTH 16
typedef struct {
int clientNum;
int spawnTime;
} botSpawnQueue_t;
//static int botBeginDelay = 0; // bk001206 - unused, init
static botSpawnQueue_t botSpawnQueue[BOT_SPAWN_QUEUE_DEPTH];
vmCvar_t bot_minplayers;
extern gentity_t *podium1;
extern gentity_t *podium2;
extern gentity_t *podium3;
float trap_Cvar_VariableValue( const char *var_name ) {
char buf[128];
trap_Cvar_VariableStringBuffer(var_name, buf, sizeof(buf));
return atof(buf);
}
/*
===============
G_ParseInfos
===============
*/
int G_ParseInfos( char *buf, int max, char *infos[] ) {
char *token;
int count;
char key[MAX_TOKEN_CHARS];
char info[MAX_INFO_STRING];
count = 0;
while ( 1 ) {
token = COM_Parse( (const char **)(&buf) );
if ( !token[0] ) {
break;
}
if ( strcmp( token, "{" ) ) {
Com_Printf( "Missing { in info file\n" );
break;
}
if ( count == max ) {
Com_Printf( "Max infos exceeded\n" );
break;
}
info[0] = '\0';
while ( 1 ) {
token = COM_ParseExt( (const char **)(&buf), qtrue );
if ( !token[0] ) {
Com_Printf( "Unexpected end of info file\n" );
break;
}
if ( !strcmp( token, "}" ) ) {
break;
}
Q_strncpyz( key, token, sizeof( key ) );
token = COM_ParseExt( (const char **)(&buf), qfalse );
if ( !token[0] ) {
strcpy( token, "<NULL>" );
}
Info_SetValueForKey( info, key, token );
}
//NOTE: extra space for arena number
infos[count] = G_Alloc(strlen(info) + strlen("\\num\\") + strlen(va("%d", MAX_ARENAS)) + 1);
if (infos[count]) {
strcpy(infos[count], info);
count++;
}
}
return count;
}
/*
===============
G_LoadArenasFromFile
===============
*/
static void G_LoadArenasFromFile( char *filename ) {
int len;
fileHandle_t f;
char buf[MAX_ARENAS_TEXT];
len = trap_FS_FOpenFile( filename, &f, FS_READ );
if ( !f ) {
trap_Printf( va( S_COLOR_RED "file not found: %s\n", filename ) );
return;
}
if ( len >= MAX_ARENAS_TEXT ) {
trap_Printf( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_ARENAS_TEXT ) );
trap_FS_FCloseFile( f );
return;
}
trap_FS_Read( buf, len, f );
buf[len] = 0;
trap_FS_FCloseFile( f );
g_numArenas += G_ParseInfos( buf, MAX_ARENAS - g_numArenas, &g_arenaInfos[g_numArenas] );
}
int G_GetMapTypeBits(char *type)
{
int typeBits = 0;
if( *type ) {
if( strstr( type, "ffa" ) ) {
typeBits |= (1 << GT_FFA);
}
if( strstr( type, "holocron" ) ) {
typeBits |= (1 << GT_HOLOCRON);
}
if( strstr( type, "jedimaster" ) ) {
typeBits |= (1 << GT_JEDIMASTER);
}
if( strstr( type, "duel" ) ) {
typeBits |= (1 << GT_TOURNAMENT);
}
if( strstr( type, "saga" ) ) {
typeBits |= (1 << GT_SAGA);
}
if( strstr( type, "ctf" ) ) {
typeBits |= (1 << GT_CTF);
}
if( strstr( type, "cty" ) ) {
typeBits |= (1 << GT_CTY);
}
} else {
typeBits |= (1 << GT_FFA);
}
return typeBits;
}
qboolean G_DoesMapSupportGametype(const char *mapname, int gametype)
{
int typeBits = 0;
int thisLevel = -1;
int n = 0;
char *type = NULL;
if (!g_arenaInfos[0])
{
return qfalse;
}
if (!mapname || !mapname[0])
{
return qfalse;
}
for( n = 0; n < g_numArenas; n++ )
{
type = Info_ValueForKey( g_arenaInfos[n], "map" );
if (Q_stricmp(mapname, type) == 0)
{
thisLevel = n;
break;
}
}
if (thisLevel == -1)
{
return qfalse;
}
type = Info_ValueForKey(g_arenaInfos[thisLevel], "type");
typeBits = G_GetMapTypeBits(type);
if (typeBits & (1 << gametype))
{ //the map in question supports the gametype in question, so..
return qtrue;
}
return qfalse;
}
//rww - auto-obtain nextmap. I could've sworn Q3 had something like this, but I guess not.
const char *G_RefreshNextMap(int gametype, qboolean forced)
{
int typeBits = 0;
int thisLevel = 0;
int desiredMap = 0;
int n = 0;
char *type = NULL;
qboolean loopingUp = qfalse;
vmCvar_t mapname;
if (!g_autoMapCycle.integer && !forced)
{
return NULL;
}
if (!g_arenaInfos[0])
{
return NULL;
}
trap_Cvar_Register( &mapname, "mapname", "", CVAR_SERVERINFO | CVAR_ROM );
for( n = 0; n < g_numArenas; n++ )
{
type = Info_ValueForKey( g_arenaInfos[n], "map" );
if (Q_stricmp(mapname.string, type) == 0)
{
thisLevel = n;
break;
}
}
desiredMap = thisLevel;
n = thisLevel+1;
while (n != thisLevel)
{ //now cycle through the arena list and find the next map that matches the gametype we're in
if (!g_arenaInfos[n] || n >= g_numArenas)
{
if (loopingUp)
{ //this shouldn't happen, but if it does we have a null entry break in the arena file
//if this is the case just break out of the loop instead of sticking in an infinite loop
break;
}
n = 0;
loopingUp = qtrue;
}
type = Info_ValueForKey(g_arenaInfos[n], "type");
typeBits = G_GetMapTypeBits(type);
if (typeBits & (1 << gametype))
{
desiredMap = n;
break;
}
n++;
}
if (desiredMap == thisLevel)
{ //If this is the only level for this game mode or we just can't find a map for this game mode, then nextmap
//will always restart.
trap_Cvar_Set( "nextmap", "map_restart 0");
}
else
{ //otherwise we have a valid nextmap to cycle to, so use it.
type = Info_ValueForKey( g_arenaInfos[desiredMap], "map" );
trap_Cvar_Set( "nextmap", va("map %s", type));
}
return Info_ValueForKey( g_arenaInfos[desiredMap], "map" );
}
/*
===============
G_LoadArenas
===============
*/
static void G_LoadArenas( void ) {
int numdirs;
vmCvar_t arenasFile;
char filename[128];
char dirlist[1024];
char* dirptr;
int i, n;
int dirlen;
g_numArenas = 0;
trap_Cvar_Register( &arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM );
if( *arenasFile.string ) {
G_LoadArenasFromFile(arenasFile.string);
}
else {
G_LoadArenasFromFile("scripts/arenas.txt");
}
// get all arenas from .arena files
numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, 1024 );
dirptr = dirlist;
for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
dirlen = strlen(dirptr);
strcpy(filename, "scripts/");
strcat(filename, dirptr);
G_LoadArenasFromFile(filename);
}
trap_Printf( va( "%i arenas parsed\n", g_numArenas ) );
for( n = 0; n < g_numArenas; n++ ) {
Info_SetValueForKey( g_arenaInfos[n], "num", va( "%i", n ) );
}
G_RefreshNextMap(g_gametype.integer, qfalse);
}
/*
===============
G_GetArenaInfoByNumber
===============
*/
const char *G_GetArenaInfoByMap( const char *map ) {
int n;
for( n = 0; n < g_numArenas; n++ ) {
if( Q_stricmp( Info_ValueForKey( g_arenaInfos[n], "map" ), map ) == 0 ) {
return g_arenaInfos[n];
}
}
return NULL;
}
/*
=================
PlayerIntroSound
=================
*/
static void PlayerIntroSound( const char *modelAndSkin ) {
char model[MAX_QPATH];
char *skin;
Q_strncpyz( model, modelAndSkin, sizeof(model) );
skin = Q_strrchr( model, '/' );
if ( skin ) {
*skin++ = '\0';
}
else {
skin = model;
}
if( Q_stricmp( skin, "default" ) == 0 ) {
skin = model;
}
trap_SendConsoleCommand( EXEC_APPEND, va( "play sound/player/announce/%s.wav\n", skin ) );
}
/*
===============
G_AddRandomBot
===============
*/
void G_AddRandomBot( int team ) {
int i, n, num;
float skill;
char *value, netname[36], *teamstr;
gclient_t *cl;
num = 0;
for ( n = 0; n < g_numBots ; n++ ) {
value = Info_ValueForKey( g_botInfos[n], "name" );
//
for ( i=0 ; i< g_maxclients.integer ; i++ ) {
cl = level.clients + i;
if ( cl->pers.connected != CON_CONNECTED ) {
continue;
}
if ( !(g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT) ) {
continue;
}
if ( team >= 0 && cl->sess.sessionTeam != team ) {
continue;
}
if ( !Q_stricmp( value, cl->pers.netname ) ) {
break;
}
}
if (i >= g_maxclients.integer) {
num++;
}
}
num = random() * num;
for ( n = 0; n < g_numBots ; n++ ) {
value = Info_ValueForKey( g_botInfos[n], "name" );
//
for ( i=0 ; i< g_maxclients.integer ; i++ ) {
cl = level.clients + i;
if ( cl->pers.connected != CON_CONNECTED ) {
continue;
}
if ( !(g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT) ) {
continue;
}
if ( team >= 0 && cl->sess.sessionTeam != team ) {
continue;
}
if ( !Q_stricmp( value, cl->pers.netname ) ) {
break;
}
}
if (i >= g_maxclients.integer) {
num--;
if (num <= 0) {
skill = trap_Cvar_VariableValue( "g_spSkill" );
if (team == TEAM_RED) teamstr = "red";
else if (team == TEAM_BLUE) teamstr = "blue";
else teamstr = "";
strncpy(netname, value, sizeof(netname)-1);
netname[sizeof(netname)-1] = '\0';
Q_CleanStr(netname);
trap_SendConsoleCommand( EXEC_INSERT, va("addbot %s %f %s %i\n", netname, skill, teamstr, 0) );
return;
}
}
}
}
/*
===============
G_RemoveRandomBot
===============
*/
int G_RemoveRandomBot( int team ) {
int i;
char netname[36];
gclient_t *cl;
for ( i=0 ; i< g_maxclients.integer ; i++ ) {
cl = level.clients + i;
if ( cl->pers.connected != CON_CONNECTED ) {
continue;
}
if ( !(g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT) ) {
continue;
}
if ( team >= 0 && cl->sess.sessionTeam != team ) {
continue;
}
strcpy(netname, cl->pers.netname);
Q_CleanStr(netname);
trap_SendConsoleCommand( EXEC_INSERT, va("kick %s\n", netname) );
return qtrue;
}
return qfalse;
}
/*
===============
G_CountHumanPlayers
===============
*/
int G_CountHumanPlayers( int team ) {
int i, num;
gclient_t *cl;
num = 0;
for ( i=0 ; i< g_maxclients.integer ; i++ ) {
cl = level.clients + i;
if ( cl->pers.connected != CON_CONNECTED ) {
continue;
}
if ( g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT ) {
continue;
}
if ( team >= 0 && cl->sess.sessionTeam != team ) {
continue;
}
num++;
}
return num;
}
/*
===============
G_CountBotPlayers
===============
*/
int G_CountBotPlayers( int team ) {
int i, n, num;
gclient_t *cl;
num = 0;
for ( i=0 ; i< g_maxclients.integer ; i++ ) {
cl = level.clients + i;
if ( cl->pers.connected != CON_CONNECTED ) {
continue;
}
if ( !(g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT) ) {
continue;
}
if ( team >= 0 && cl->sess.sessionTeam != team ) {
continue;
}
num++;
}
for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
if( !botSpawnQueue[n].spawnTime ) {
continue;
}
if ( botSpawnQueue[n].spawnTime > level.time ) {
continue;
}
num++;
}
return num;
}
/*
===============
G_CheckMinimumPlayers
===============
*/
void G_CheckMinimumPlayers( void ) {
int minplayers;
int humanplayers, botplayers;
static int checkminimumplayers_time;
if (level.intermissiontime) return;
//only check once each 10 seconds
if (checkminimumplayers_time > level.time - 10000) {
return;
}
checkminimumplayers_time = level.time;
trap_Cvar_Update(&bot_minplayers);
minplayers = bot_minplayers.integer;
if (minplayers <= 0) return;
if (g_gametype.integer >= GT_TEAM) {
if (minplayers >= g_maxclients.integer / 2) {
minplayers = (g_maxclients.integer / 2) -1;
}
humanplayers = G_CountHumanPlayers( TEAM_RED );
botplayers = G_CountBotPlayers( TEAM_RED );
//
if (humanplayers + botplayers < minplayers) {
G_AddRandomBot( TEAM_RED );
} else if (humanplayers + botplayers > minplayers && botplayers) {
G_RemoveRandomBot( TEAM_RED );
}
//
humanplayers = G_CountHumanPlayers( TEAM_BLUE );
botplayers = G_CountBotPlayers( TEAM_BLUE );
//
if (humanplayers + botplayers < minplayers) {
G_AddRandomBot( TEAM_BLUE );
} else if (humanplayers + botplayers > minplayers && botplayers) {
G_RemoveRandomBot( TEAM_BLUE );
}
}
else if (g_gametype.integer == GT_TOURNAMENT ) {
if (minplayers >= g_maxclients.integer) {
minplayers = g_maxclients.integer-1;
}
humanplayers = G_CountHumanPlayers( -1 );
botplayers = G_CountBotPlayers( -1 );
//
if (humanplayers + botplayers < minplayers) {
G_AddRandomBot( TEAM_FREE );
} else if (humanplayers + botplayers > minplayers && botplayers) {
// try to remove spectators first
if (!G_RemoveRandomBot( TEAM_SPECTATOR )) {
// just remove the bot that is playing
G_RemoveRandomBot( -1 );
}
}
}
else if (g_gametype.integer == GT_FFA) {
if (minplayers >= g_maxclients.integer) {
minplayers = g_maxclients.integer-1;
}
humanplayers = G_CountHumanPlayers( TEAM_FREE );
botplayers = G_CountBotPlayers( TEAM_FREE );
//
if (humanplayers + botplayers < minplayers) {
G_AddRandomBot( TEAM_FREE );
} else if (humanplayers + botplayers > minplayers && botplayers) {
G_RemoveRandomBot( TEAM_FREE );
}
}
else if (g_gametype.integer == GT_HOLOCRON || g_gametype.integer == GT_JEDIMASTER) {
if (minplayers >= g_maxclients.integer) {
minplayers = g_maxclients.integer-1;
}
humanplayers = G_CountHumanPlayers( TEAM_FREE );
botplayers = G_CountBotPlayers( TEAM_FREE );
//
if (humanplayers + botplayers < minplayers) {
G_AddRandomBot( TEAM_FREE );
} else if (humanplayers + botplayers > minplayers && botplayers) {
G_RemoveRandomBot( TEAM_FREE );
}
}
}
/*
===============
G_CheckBotSpawn
===============
*/
void G_CheckBotSpawn( void ) {
int n;
char userinfo[MAX_INFO_VALUE];
G_CheckMinimumPlayers();
for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
if( !botSpawnQueue[n].spawnTime ) {
continue;
}
if ( botSpawnQueue[n].spawnTime > level.time ) {
continue;
}
ClientBegin( botSpawnQueue[n].clientNum );
botSpawnQueue[n].spawnTime = 0;
if( g_gametype.integer == GT_SINGLE_PLAYER ) {
trap_GetUserinfo( botSpawnQueue[n].clientNum, userinfo, sizeof(userinfo) );
PlayerIntroSound( Info_ValueForKey (userinfo, "model") );
}
}
}
/*
===============
AddBotToSpawnQueue
===============
*/
static void AddBotToSpawnQueue( int clientNum, int delay ) {
int n;
for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
if( !botSpawnQueue[n].spawnTime ) {
botSpawnQueue[n].spawnTime = level.time + delay;
botSpawnQueue[n].clientNum = clientNum;
return;
}
}
G_Printf( S_COLOR_YELLOW "Unable to delay spawn\n" );
ClientBegin( clientNum );
}
/*
===============
G_RemoveQueuedBotBegin
Called on client disconnect to make sure the delayed spawn
doesn't happen on a freed index
===============
*/
void G_RemoveQueuedBotBegin( int clientNum ) {
int n;
for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
if( botSpawnQueue[n].clientNum == clientNum ) {
botSpawnQueue[n].spawnTime = 0;
return;
}
}
}
/*
===============
G_BotConnect
===============
*/
qboolean G_BotConnect( int clientNum, qboolean restart ) {
bot_settings_t settings;
char userinfo[MAX_INFO_STRING];
trap_GetUserinfo( clientNum, userinfo, sizeof(userinfo) );
Q_strncpyz( settings.personalityfile, Info_ValueForKey( userinfo, "personality" ), sizeof(settings.personalityfile) );
settings.skill = atof( Info_ValueForKey( userinfo, "skill" ) );
Q_strncpyz( settings.team, Info_ValueForKey( userinfo, "team" ), sizeof(settings.team) );
if (!BotAISetupClient( clientNum, &settings, restart )) {
trap_DropClient( clientNum, "BotAISetupClient failed" );
return qfalse;
}
return qtrue;
}
/*
===============
G_AddBot
===============
*/
static void G_AddBot( const char *name, float skill, const char *team, int delay, char *altname) {
int clientNum;
char *botinfo;
gentity_t *bot;
char *key;
char *s;
char *botname;
char *model;
char *headmodel;
char userinfo[MAX_INFO_STRING];
int preTeam = 0;
// get the botinfo from bots.txt
botinfo = G_GetBotInfoByName( name );
if ( !botinfo ) {
G_Printf( S_COLOR_RED "Error: Bot '%s' not defined\n", name );
return;
}
// create the bot's userinfo
userinfo[0] = '\0';
botname = Info_ValueForKey( botinfo, "funname" );
if( !botname[0] ) {
botname = Info_ValueForKey( botinfo, "name" );
}
// check for an alternative name
if (altname && altname[0]) {
botname = altname;
}
Info_SetValueForKey( userinfo, "name", botname );
Info_SetValueForKey( userinfo, "rate", "25000" );
Info_SetValueForKey( userinfo, "snaps", "20" );
Info_SetValueForKey( userinfo, "skill", va("%1.2f", skill) );
if ( skill >= 1 && skill < 2 ) {
Info_SetValueForKey( userinfo, "handicap", "50" );
}
else if ( skill >= 2 && skill < 3 ) {
Info_SetValueForKey( userinfo, "handicap", "70" );
}
else if ( skill >= 3 && skill < 4 ) {
Info_SetValueForKey( userinfo, "handicap", "90" );
}
key = "model";
model = Info_ValueForKey( botinfo, key );
if ( !*model ) {
model = "visor/default";
}
Info_SetValueForKey( userinfo, key, model );
key = "team_model";
Info_SetValueForKey( userinfo, key, model );
key = "headmodel";
headmodel = Info_ValueForKey( botinfo, key );
if ( !*headmodel ) {
headmodel = model;
}
Info_SetValueForKey( userinfo, key, headmodel );
key = "team_headmodel";
Info_SetValueForKey( userinfo, key, headmodel );
key = "gender";
s = Info_ValueForKey( botinfo, key );
if ( !*s ) {
s = "male";
}
Info_SetValueForKey( userinfo, "sex", s );
key = "color1";
s = Info_ValueForKey( botinfo, key );
if ( !*s ) {
s = "4";
}
Info_SetValueForKey( userinfo, key, s );
key = "color2";
s = Info_ValueForKey( botinfo, key );
if ( !*s ) {
s = "5";
}
Info_SetValueForKey( userinfo, key, s );
s = Info_ValueForKey(botinfo, "personality");
if (!*s )
{
Info_SetValueForKey( userinfo, "personality", "botfiles/default.jkb" );
}
else
{
Info_SetValueForKey( userinfo, "personality", s );
}
// have the server allocate a client slot
clientNum = trap_BotAllocateClient();
if ( clientNum == -1 ) {
G_Printf( S_COLOR_RED "Unable to add bot. All player slots are in use.\n" );
G_Printf( S_COLOR_RED "Start server with more 'open' slots (or check setting of sv_maxclients cvar).\n" );
return;
}
// initialize the bot settings
if( !team || !*team ) {
if( g_gametype.integer >= GT_TEAM ) {
if( PickTeam(clientNum) == TEAM_RED) {
team = "red";
}
else {
team = "blue";
}
}
else {
team = "red";
}
}
// Info_SetValueForKey( userinfo, "characterfile", Info_ValueForKey( botinfo, "aifile" ) );
Info_SetValueForKey( userinfo, "skill", va( "%5.2f", skill ) );
Info_SetValueForKey( userinfo, "team", team );
bot = &g_entities[ clientNum ];
bot->r.svFlags |= SVF_BOT;
bot->inuse = qtrue;
// register the userinfo
trap_SetUserinfo( clientNum, userinfo );
if (g_gametype.integer >= GT_TEAM)
{
if (team && Q_stricmp(team, "red") == 0)
{
bot->client->sess.sessionTeam = TEAM_RED;
}
else if (team && Q_stricmp(team, "blue") == 0)
{
bot->client->sess.sessionTeam = TEAM_BLUE;
}
else
{
bot->client->sess.sessionTeam = PickTeam( -1 );
}
}
preTeam = bot->client->sess.sessionTeam;
// have it connect to the game as a normal client
if ( ClientConnect( clientNum, qtrue, qtrue ) ) {
return;
}
if (bot->client->sess.sessionTeam != preTeam)
{
trap_GetUserinfo(clientNum, userinfo, MAX_INFO_STRING);
if (bot->client->sess.sessionTeam == TEAM_SPECTATOR)
{
bot->client->sess.sessionTeam = preTeam;
}
if (bot->client->sess.sessionTeam == TEAM_RED)
{
team = "Red";
}
else
{
team = "Blue";
}
Info_SetValueForKey( userinfo, "team", team );
trap_SetUserinfo( clientNum, userinfo );
bot->client->ps.persistant[ PERS_TEAM ] = bot->client->sess.sessionTeam;
G_ReadSessionData( bot->client );
ClientUserinfoChanged( clientNum );
}
if( delay == 0 ) {
ClientBegin( clientNum );
return;
}
AddBotToSpawnQueue( clientNum, delay );
}
/*
===============
Svcmd_AddBot_f
===============
*/
void Svcmd_AddBot_f( void ) {
float skill;
int delay;
char name[MAX_TOKEN_CHARS];
char altname[MAX_TOKEN_CHARS];
char string[MAX_TOKEN_CHARS];
char team[MAX_TOKEN_CHARS];
// are bots enabled?
if ( !trap_Cvar_VariableIntegerValue( "bot_enable" ) ) {
return;
}
// name
trap_Argv( 1, name, sizeof( name ) );
if ( !name[0] ) {
trap_Printf( "Usage: Addbot <botname> [skill 1-5] [team] [msec delay] [altname]\n" );
return;
}
// skill
trap_Argv( 2, string, sizeof( string ) );
if ( !string[0] ) {
skill = 4;
}
else {
skill = atof( string );
}
// team
trap_Argv( 3, team, sizeof( team ) );
// delay
trap_Argv( 4, string, sizeof( string ) );
if ( !string[0] ) {
delay = 0;
}
else {
delay = atoi( string );
}
// alternative name
trap_Argv( 5, altname, sizeof( altname ) );
G_AddBot( name, skill, team, delay, altname );
// if this was issued during gameplay and we are playing locally,
// go ahead and load the bot's media immediately
if ( level.time - level.startTime > 1000 &&
trap_Cvar_VariableIntegerValue( "cl_running" ) ) {
trap_SendServerCommand( -1, "loaddefered\n" ); // FIXME: spelled wrong, but not changing for demo
}
}
/*
===============
Svcmd_BotList_f
===============
*/
void Svcmd_BotList_f( void ) {
int i;
char name[MAX_TOKEN_CHARS];
char funname[MAX_TOKEN_CHARS];
char model[MAX_TOKEN_CHARS];
char personality[MAX_TOKEN_CHARS];
trap_Printf("^1name model personality funname\n");
for (i = 0; i < g_numBots; i++) {
strcpy(name, Info_ValueForKey( g_botInfos[i], "name" ));
if ( !*name ) {
strcpy(name, "UnnamedPlayer");
}
strcpy(funname, Info_ValueForKey( g_botInfos[i], "funname" ));
if ( !*funname ) {
strcpy(funname, "");
}
strcpy(model, Info_ValueForKey( g_botInfos[i], "model" ));
if ( !*model ) {
strcpy(model, "visor/default");
}
strcpy(personality, Info_ValueForKey( g_botInfos[i], "personality"));
if (!*personality ) {
strcpy(personality, "botfiles/default.jkb");
}
trap_Printf(va("%-16s %-16s %-20s %-20s\n", name, model, personality, funname));
}
}
/*
===============
G_SpawnBots
===============
*/
static void G_SpawnBots( char *botList, int baseDelay ) {
char *bot;
char *p;
float skill;
int delay;
char bots[MAX_INFO_VALUE];
podium1 = NULL;
podium2 = NULL;
podium3 = NULL;
skill = trap_Cvar_VariableValue( "g_spSkill" );
if( skill < 1 ) {
trap_Cvar_Set( "g_spSkill", "1" );
skill = 1;
}
else if ( skill > 5 ) {
trap_Cvar_Set( "g_spSkill", "5" );
skill = 5;
}
Q_strncpyz( bots, botList, sizeof(bots) );
p = &bots[0];
delay = baseDelay;
while( *p ) {
//skip spaces
while( *p && *p == ' ' ) {
p++;
}
if( !p ) {
break;
}
// mark start of bot name
bot = p;
// skip until space of null
while( *p && *p != ' ' ) {
p++;
}
if( *p ) {
*p++ = 0;
}
// we must add the bot this way, calling G_AddBot directly at this stage
// does "Bad Things"
trap_SendConsoleCommand( EXEC_INSERT, va("addbot %s %f free %i\n", bot, skill, delay) );
delay += BOT_BEGIN_DELAY_INCREMENT;
}
}
/*
===============
G_LoadBotsFromFile
===============
*/
static void G_LoadBotsFromFile( char *filename ) {
int len;
fileHandle_t f;
char buf[MAX_BOTS_TEXT];
len = trap_FS_FOpenFile( filename, &f, FS_READ );
if ( !f ) {
trap_Printf( va( S_COLOR_RED "file not found: %s\n", filename ) );
return;
}
if ( len >= MAX_BOTS_TEXT ) {
trap_Printf( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_BOTS_TEXT ) );
trap_FS_FCloseFile( f );
return;
}
trap_FS_Read( buf, len, f );
buf[len] = 0;
trap_FS_FCloseFile( f );
g_numBots += G_ParseInfos( buf, MAX_BOTS - g_numBots, &g_botInfos[g_numBots] );
}
/*
===============
G_LoadBots
===============
*/
static void G_LoadBots( void ) {
vmCvar_t botsFile;
int numdirs;
char filename[128];
char dirlist[1024];
char* dirptr;
int i;
int dirlen;
if ( !trap_Cvar_VariableIntegerValue( "bot_enable" ) ) {
return;
}
g_numBots = 0;
trap_Cvar_Register( &botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM );
if( *botsFile.string ) {
G_LoadBotsFromFile(botsFile.string);
}
else {
//G_LoadBotsFromFile("scripts/bots.txt");
G_LoadBotsFromFile("botfiles/bots.txt");
}
// get all bots from .bot files
numdirs = trap_FS_GetFileList("scripts", ".bot", dirlist, 1024 );
dirptr = dirlist;
for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
dirlen = strlen(dirptr);
strcpy(filename, "scripts/");
strcat(filename, dirptr);
G_LoadBotsFromFile(filename);
}
trap_Printf( va( "%i bots parsed\n", g_numBots ) );
}
/*
===============
G_GetBotInfoByNumber
===============
*/
char *G_GetBotInfoByNumber( int num ) {
if( num < 0 || num >= g_numBots ) {
trap_Printf( va( S_COLOR_RED "Invalid bot number: %i\n", num ) );
return NULL;
}
return g_botInfos[num];
}
/*
===============
G_GetBotInfoByName
===============
*/
char *G_GetBotInfoByName( const char *name ) {
int n;
char *value;
for ( n = 0; n < g_numBots ; n++ ) {
value = Info_ValueForKey( g_botInfos[n], "name" );
if ( !Q_stricmp( value, name ) ) {
return g_botInfos[n];
}
}
return NULL;
}
//rww - pd
void LoadPath_ThisLevel(void);
//end rww
/*
===============
G_InitBots
===============
*/
void G_InitBots( qboolean restart ) {
int fragLimit;
int timeLimit;
const char *arenainfo;
char *strValue;
int basedelay;
char map[MAX_QPATH];
char serverinfo[MAX_INFO_STRING];
G_LoadBots();
G_LoadArenas();
trap_Cvar_Register( &bot_minplayers, "bot_minplayers", "0", CVAR_SERVERINFO );
//rww - new bot route stuff
LoadPath_ThisLevel();
//end rww
if( g_gametype.integer == GT_SINGLE_PLAYER ) {
trap_GetServerinfo( serverinfo, sizeof(serverinfo) );
Q_strncpyz( map, Info_ValueForKey( serverinfo, "mapname" ), sizeof(map) );
arenainfo = G_GetArenaInfoByMap( map );
if ( !arenainfo ) {
return;
}
strValue = Info_ValueForKey( arenainfo, "fraglimit" );
fragLimit = atoi( strValue );
if ( fragLimit ) {
trap_Cvar_Set( "fraglimit", strValue );
}
else {
trap_Cvar_Set( "fraglimit", "0" );
}
strValue = Info_ValueForKey( arenainfo, "timelimit" );
timeLimit = atoi( strValue );
if ( timeLimit ) {
trap_Cvar_Set( "timelimit", strValue );
}
else {
trap_Cvar_Set( "timelimit", "0" );
}
if ( !fragLimit && !timeLimit ) {
trap_Cvar_Set( "fraglimit", "10" );
trap_Cvar_Set( "timelimit", "0" );
}
basedelay = BOT_BEGIN_DELAY_BASE;
strValue = Info_ValueForKey( arenainfo, "special" );
if( Q_stricmp( strValue, "training" ) == 0 ) {
basedelay += 10000;
}
if( !restart ) {
G_SpawnBots( Info_ValueForKey( arenainfo, "bots" ), basedelay );
}
}
}