210 lines
5.1 KiB
C
210 lines
5.1 KiB
C
//
|
|
// trilib.c: library for loading triangles from an Alias triangle file
|
|
//
|
|
|
|
#include <stdio.h>
|
|
#include "cmdlib.h"
|
|
#include "mathlib.h"
|
|
#include "polyset.h"
|
|
#include "trilib.h"
|
|
|
|
// on disk representation of a face
|
|
|
|
|
|
#define FLOAT_START 99999.0
|
|
#define FLOAT_END -FLOAT_START
|
|
#define MAGIC 123322
|
|
|
|
//#define NOISY 1
|
|
|
|
typedef struct {
|
|
float v[3];
|
|
} vector;
|
|
|
|
typedef struct
|
|
{
|
|
vector n; /* normal */
|
|
vector p; /* point */
|
|
vector c; /* color */
|
|
float u; /* u */
|
|
float v; /* v */
|
|
} aliaspoint_t;
|
|
|
|
typedef struct {
|
|
aliaspoint_t pt[3];
|
|
} tf_triangle;
|
|
|
|
|
|
static void ByteSwapTri (tf_triangle *tri)
|
|
{
|
|
int i;
|
|
|
|
for (i=0 ; i<sizeof(tf_triangle)/4 ; i++)
|
|
{
|
|
((int *)tri)[i] = BigLong (((int *)tri)[i]);
|
|
}
|
|
}
|
|
|
|
static void ReadPolysetGeometry( triangle_t *tripool, FILE *input, int count, triangle_t *ptri )
|
|
{
|
|
tf_triangle tri;
|
|
int i;
|
|
|
|
for (i = 0; i < count; ++i) {
|
|
int j;
|
|
|
|
fread( &tri, sizeof(tf_triangle), 1, input );
|
|
ByteSwapTri (&tri);
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
int k;
|
|
|
|
for (k=0 ; k<3 ; k++)
|
|
{
|
|
ptri->verts[j][k] = tri.pt[j].p.v[k];
|
|
ptri->normals[j][k] = tri.pt[j].n.v[k];
|
|
// ptri->colors[j][k] = tri.pt[j].c.v[k];
|
|
}
|
|
|
|
ptri->texcoords[j][0] = tri.pt[j].u;
|
|
ptri->texcoords[j][1] = tri.pt[j].v;
|
|
}
|
|
|
|
ptri++;
|
|
if ((ptri - tripool ) >= POLYSET_MAXTRIANGLES)
|
|
Error ("Error: too many triangles; increase POLYSET_MAXTRIANGLES\n");
|
|
}
|
|
}
|
|
|
|
void TRI_LoadPolysets( const char *filename, polyset_t **ppPSET, int *numpsets )
|
|
{
|
|
FILE *input;
|
|
float start;
|
|
char name[256], tex[256];
|
|
int i, count, magic, pset = 0;
|
|
triangle_t *ptri;
|
|
polyset_t *pPSET;
|
|
int iLevel;
|
|
int exitpattern;
|
|
float t;
|
|
|
|
t = -FLOAT_START;
|
|
*((unsigned char *)&exitpattern + 0) = *((unsigned char *)&t + 3);
|
|
*((unsigned char *)&exitpattern + 1) = *((unsigned char *)&t + 2);
|
|
*((unsigned char *)&exitpattern + 2) = *((unsigned char *)&t + 1);
|
|
*((unsigned char *)&exitpattern + 3) = *((unsigned char *)&t + 0);
|
|
|
|
if ((input = fopen(filename, "rb")) == 0)
|
|
Error ("reader: could not open file '%s'", filename);
|
|
|
|
iLevel = 0;
|
|
|
|
fread(&magic, sizeof(int), 1, input);
|
|
if (BigLong(magic) != MAGIC)
|
|
Error ("%s is not a Alias object separated triangle file, magic number is wrong.", filename);
|
|
|
|
pPSET = calloc( 1, POLYSET_MAXPOLYSETS * sizeof( polyset_t ) );
|
|
ptri = calloc( 1, POLYSET_MAXTRIANGLES * sizeof( triangle_t ) );
|
|
|
|
*ppPSET = pPSET;
|
|
|
|
while (feof(input) == 0) {
|
|
if (fread(&start, sizeof(float), 1, input) < 1)
|
|
break;
|
|
*(int *)&start = BigLong(*(int *)&start);
|
|
if (*(int *)&start != exitpattern)
|
|
{
|
|
if (start == FLOAT_START) {
|
|
/* Start of an object or group of objects. */
|
|
i = -1;
|
|
do {
|
|
/* There are probably better ways to read a string from */
|
|
/* a file, but this does allow you to do error checking */
|
|
/* (which I'm not doing) on a per character basis. */
|
|
++i;
|
|
fread( &(name[i]), sizeof( char ), 1, input);
|
|
} while( name[i] != '\0' );
|
|
|
|
if ( i != 0 )
|
|
strncpy( pPSET[pset].name, name, sizeof( pPSET[pset].name ) - 1 );
|
|
else
|
|
strcpy( pPSET[pset].name , "(unnamed)" );
|
|
strlwr( pPSET[pset].name );
|
|
|
|
// indent();
|
|
// fprintf(stdout,"OBJECT START: %s\n",name);
|
|
fread( &count, sizeof(int), 1, input);
|
|
count = BigLong(count);
|
|
++iLevel;
|
|
if (count != 0) {
|
|
// indent();
|
|
// fprintf(stdout,"NUMBER OF TRIANGLES: %d\n",count);
|
|
|
|
i = -1;
|
|
do {
|
|
++i;
|
|
fread( &(tex[i]), sizeof( char ), 1, input);
|
|
} while( tex[i] != '\0' );
|
|
|
|
/*
|
|
if ( i != 0 )
|
|
strncpy( pPSET[pset].texname, tex, sizeof( pPSET[pset].texname ) - 1 );
|
|
else
|
|
strcpy( pPSET[pset].texname, "(unnamed)" );
|
|
strlwr( pPSET[pset].texname );
|
|
*/
|
|
|
|
// indent();
|
|
// fprintf(stdout," Object texture name: '%s'\n",tex);
|
|
}
|
|
|
|
/* Else (count == 0) this is the start of a group, and */
|
|
/* no texture name is present. */
|
|
}
|
|
else if (start == FLOAT_END) {
|
|
/* End of an object or group. Yes, the name should be */
|
|
/* obvious from context, but it is in here just to be */
|
|
/* safe and to provide a little extra information for */
|
|
/* those who do not wish to write a recursive reader. */
|
|
/* Mea culpa. */
|
|
--iLevel;
|
|
i = -1;
|
|
do {
|
|
++i;
|
|
fread( &(name[i]), sizeof( char ), 1, input);
|
|
} while( name[i] != '\0' );
|
|
|
|
if ( i != 0 )
|
|
strncpy( pPSET[pset].name, name, sizeof( pPSET[pset].name ) - 1 );
|
|
else
|
|
strcpy( pPSET[pset].name , "(unnamed)" );
|
|
|
|
strlwr( pPSET[pset].name );
|
|
|
|
// indent();
|
|
// fprintf(stdout,"OBJECT END: %s\n",name);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
//
|
|
// read the triangles
|
|
//
|
|
if ( count > 0 )
|
|
{
|
|
pPSET[pset].triangles = ptri;
|
|
ReadPolysetGeometry( pPSET[0].triangles, input, count, ptri );
|
|
ptri += count;
|
|
pPSET[pset].numtriangles = count;
|
|
if ( ++pset >= POLYSET_MAXPOLYSETS )
|
|
{
|
|
Error ("Error: too many polysets; increase POLYSET_MAXPOLYSETS\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
*numpsets = pset;
|
|
|
|
fclose (input);
|
|
}
|
|
|