code equ trap_Print -1 ; CG_PRINT equ trap_Error -2 ; CG_ERROR equ trap_Milliseconds -3 ; CG_MILLISECONDS equ trap_Cvar_Register -4 ; CG_CVAR_REGISTER equ trap_Cvar_Update -5 ; CG_CVAR_UPDATE equ trap_Cvar_Set -6 ; CG_CVAR_SET equ trap_Cvar_VariableStringBuffer -7 ; CG_CVAR_VARIABLESTRINGBUFFER equ trap_Argc -8 ; CG_ARGC equ trap_Argv -9 ; CG_ARGV equ trap_Args -10 ; CG_ARGS equ trap_FS_FOpenFile -11 ; CG_FS_FOPENFILE equ trap_FS_Read -12 ; CG_FS_READ equ trap_FS_Write -13 ; CG_FS_WRITE equ trap_FS_FCloseFile -14 ; CG_FS_FCLOSEFILE equ trap_SendConsoleCommand -15 ; CG_SENDCONSOLECOMMAND equ trap_AddCommand -16 ; CG_ADDCOMMAND equ trap_RemoveCommand -17 ; CG_REMOVECOMMAND equ trap_SendClientCommand -18 ; CG_SENDCLIENTCOMMAND equ trap_UpdateScreen -19 ; CG_UPDATESCREEN equ trap_CM_LoadMap -20 ; CG_CM_LOADMAP equ trap_CM_NumInlineModels -21 ; CG_CM_NUMINLINEMODELS equ trap_CM_InlineModel -22 ; CG_CM_INLINEMODEL equ trap_CM_TempBoxModel -23 ; CG_CM_TEMPBOXMODEL equ trap_CM_TempCapsuleModel -24 ; CG_CM_TEMPCAPSULEMODEL equ trap_CM_PointContents -25 ; CG_CM_POINTCONTENTS equ trap_CM_TransformedPointContents -26 ; CG_CM_TRANSFORMEDPOINTCONTENTS equ trap_CM_BoxTrace -27 ; CG_CM_BOXTRACE equ trap_CM_CapsuleTrace -28 ; CG_CM_CAPSULETRACE equ trap_CM_TransformedBoxTrace -29 ; CG_CM_TRANSFORMEDBOXTRACE equ trap_CM_TransformedCapsuleTrace -30 ; CG_CM_TRANSFORMEDCAPSULETRACE equ trap_CM_MarkFragments -31 ; CG_CM_MARKFRAGMENTS equ trap_S_MuteSound -32 ; CG_S_MUTESOUND equ trap_S_StartSound -33 ; CG_S_STARTSOUND equ trap_S_StartLocalSound -34 ; CG_S_STARTLOCALSOUND equ trap_S_ClearLoopingSounds -35 ; CG_S_CLEARLOOPINGSOUNDS equ trap_S_AddLoopingSound -36 ; CG_S_ADDLOOPINGSOUND equ trap_S_UpdateEntityPosition -37 ; CG_S_UPDATEENTITYPOSITION equ trap_S_AddRealLoopingSound -38 ; CG_S_ADDREALLOOPINGSOUND equ trap_S_StopLoopingSound -39 ; CG_S_STOPLOOPINGSOUND equ trap_S_Respatialize -40 ; CG_S_RESPATIALIZE equ trap_S_RegisterSound -41 ; CG_S_REGISTERSOUND equ trap_S_StartBackgroundTrack -42 ; CG_S_STARTBACKGROUNDTRACK equ trap_R_LoadWorldMap -43 ; CG_R_LOADWORLDMAP equ trap_R_RegisterModel -44 ; CG_R_REGISTERMODEL equ trap_R_RegisterSkin -45 ; CG_R_REGISTERSKIN equ trap_R_RegisterShader -46 ; CG_R_REGISTERSHADER equ trap_R_RegisterShaderNoMip -47 ; CG_R_REGISTERSHADERNOMIP equ trap_R_RegisterFont -48 ; CG_R_REGISTERFONT equ trap_R_Font_StrLenPixels -49 ; CG_R_FONT_STRLENPIXELS equ trap_R_Font_StrLenChars -50 ; CG_R_FONT_STRLENCHARS equ trap_R_Font_HeightPixels -51 ; CG_R_FONT_STRHEIGHTPIXELS equ trap_R_Font_DrawString -52 ; CG_R_FONT_DRAWSTRING equ trap_Language_IsAsian -53 ; CG_LANGUAGE_ISASIAN equ trap_Language_UsesSpaces -54 ; CG_LANGUAGE_USESSPACES equ trap_AnyLanguage_ReadCharFromString -55 ; CG_ANYLANGUAGE_READCHARFROMSTRING equ trap_R_ClearScene -201 ; CG_R_CLEARSCENE equ trap_R_AddRefEntityToScene -202 ; CG_R_ADDREFENTITYTOSCENE equ trap_R_AddPolyToScene -203 ; CG_R_ADDPOLYTOSCENE equ trap_R_AddPolysToScene -204 ; CG_R_ADDPOLYSTOSCENE equ trap_R_LightForPoint -205 ; CG_R_LIGHTFORPOINT equ trap_R_AddLightToScene -206 ; CG_R_ADDLIGHTTOSCENE equ trap_R_AddAdditiveLightToScene -207 ; CG_R_ADDADDITIVELIGHTTOSCENE equ trap_R_RenderScene -208 ; CG_R_RENDERSCENE equ trap_R_SetColor -209 ; CG_R_SETCOLOR equ trap_R_DrawStretchPic -210 ; CG_R_DRAWSTRETCHPIC equ trap_R_ModelBounds -211 ; CG_R_MODELBOUNDS equ trap_R_LerpTag -212 ; CG_R_LERPTAG equ trap_R_DrawRotatePic -213 ; CG_R_DRAWROTATEPIC equ trap_R_DrawRotatePic2 -214 ; CG_R_DRAWROTATEPIC2 equ trap_R_RemapShader -215 ; CG_R_REMAP_SHADER equ trap_R_GetLightStyle -216 ; CG_R_GET_LIGHT_STYLE equ trap_R_SetLightStyle -217 ; CG_R_SET_LIGHT_STYLE equ trap_R_GetBModelVerts -218 ; CG_R_GET_BMODEL_VERTS equ trap_FX_AddLine -219 ; CG_FX_ADDLINE equ trap_GetGlconfig -220 ; CG_GETGLCONFIG equ trap_GetGameState -221 ; CG_GETGAMESTATE equ trap_GetCurrentSnapshotNumber -222 ; CG_GETCURRENTSNAPSHOTNUMBER equ trap_GetSnapshot -223 ; CG_GETSNAPSHOT equ trap_GetServerCommand -224 ; CG_GETSERVERCOMMAND equ trap_GetCurrentCmdNumber -225 ; CG_GETCURRENTCMDNUMBER equ trap_GetUserCmd -226 ; CG_GETUSERCMD equ trap_SetUserCmdValue -227 ; CG_SETUSERCMDVALUE equ trap_SetClientForceAngle -228 ; CG_SETCLIENTFORCEANGLE equ trap_SetClientTurnExtent -229 ; CG_SETCLIENTTURNEXTENT equ trap_OpenUIMenu -230 ; CG_OPENUIMENU equ trap_MemoryRemaining -233 ; CG_MEMORY_REMAINING equ trap_Key_IsDown -234 ; CG_KEY_ISDOWN equ trap_Key_GetCatcher -235 ; CG_KEY_GETCATCHER equ trap_Key_SetCatcher -236 ; CG_KEY_SETCATCHER equ trap_Key_GetKey -237 ; CG_KEY_GETKEY equ trap_PC_AddGlobalDefine -238 ; CG_PC_ADD_GLOBAL_DEFINE equ trap_PC_LoadSource -239 ; CG_PC_LOAD_SOURCE equ trap_PC_FreeSource -240 ; CG_PC_FREE_SOURCE equ trap_PC_ReadToken -241 ; CG_PC_READ_TOKEN equ trap_PC_SourceFileAndLine -242 ; CG_PC_SOURCE_FILE_AND_LINE equ trap_PC_LoadGlobalDefines -243 ; CG_PC_LOAD_GLOBAL_DEFINES equ trap_PC_RemoveAllGlobalDefines -244 ; CG_PC_REMOVE_ALL_GLOBAL_DEFINES equ trap_S_StopBackgroundTrack -245 ; CG_S_STOPBACKGROUNDTRACK equ trap_RealTime -246 ; CG_REAL_TIME equ trap_SnapVector -247 ; CG_SNAPVECTOR equ trap_CIN_PlayCinematic -248 ; CG_CIN_PLAYCINEMATIC equ trap_CIN_StopCinematic -249 ; CG_CIN_STOPCINEMATIC equ trap_CIN_RunCinematic -250 ; CG_CIN_RUNCINEMATIC equ trap_CIN_DrawCinematic -251 ; CG_CIN_DRAWCINEMATIC equ trap_CIN_SetExtents -252 ; CG_CIN_SETEXTENTS equ trap_GetEntityToken -253 ; CG_GET_ENTITY_TOKEN equ trap_R_inPVS -254 ; CG_R_INPVS equ trap_FX_RegisterEffect -255 ; CG_FX_REGISTER_EFFECT equ trap_FX_PlaySimpleEffect -256 ; CG_FX_PLAY_SIMPLE_EFFECT equ trap_FX_PlayEffect -257 ; CG_FX_PLAY_EFFECT equ trap_FX_PlayEntityEffect -258 ; CG_FX_PLAY_ENTITY_EFFECT equ trap_FX_PlaySimpleEffectID -259 ; CG_FX_PLAY_SIMPLE_EFFECT_ID equ trap_FX_PlayEffectID -260 ; CG_FX_PLAY_EFFECT_ID equ trap_FX_PlayEntityEffectID -261 ; CG_FX_PLAY_ENTITY_EFFECT_ID equ trap_FX_PlayBoltedEffectID -262 ; CG_FX_PLAY_BOLTED_EFFECT_ID equ trap_FX_AddScheduledEffects -263 ; CG_FX_ADD_SCHEDULED_EFFECTS equ trap_FX_InitSystem -264 ; CG_FX_INIT_SYSTEM equ trap_FX_FreeSystem -265 ; CG_FX_FREE_SYSTEM equ trap_FX_AdjustTime -266 ; CG_FX_ADJUST_TIME equ trap_FX_AddPoly -267 ; CG_FX_ADDPOLY equ trap_FX_AddBezier -268 ; CG_FX_ADDBEZIER equ trap_FX_AddPrimitive -269 ; CG_FX_ADDPRIMITIVE equ trap_FX_AddSprite -270 ; CG_FX_ADDSPRITE equ trap_SP_Print -271 ; CG_SP_PRINT equ trap_SP_GetStringTextString -272 ; CG_SP_GETSTRINGTEXTSTRING equ trap_SP_Register -273 ; CG_SP_REGISTER equ trap_ROFF_Clean -274 ; CG_ROFF_CLEAN equ trap_ROFF_UpdateEntities -275 ; CG_ROFF_UPDATE_ENTITIES equ trap_ROFF_Cache -276 ; CG_ROFF_CACHE equ trap_ROFF_Play -277 ; CG_ROFF_PLAY equ trap_ROFF_Purge_Ent -278 ; CG_ROFF_PURGE_ENT equ trap_G2_ListModelSurfaces -279 ; CG_G2_LISTSURFACES equ trap_G2_ListModelBones -280 ; CG_G2_LISTBONES equ trap_G2_SetGhoul2ModelIndexes -281 ; CG_G2_SETMODELS equ trap_G2_HaveWeGhoul2Models -282 ; CG_G2_HAVEWEGHOULMODELS equ trap_G2API_GiveMeVectorFromMatrix -283 ; CG_G2_GIVEMEVECTORFROMMATRIX equ trap_G2API_GetBoltMatrix -284 ; CG_G2_GETBOLT equ trap_G2API_GetBoltMatrix_NoReconstruct -285 ; CG_G2_GETBOLT_NOREC equ trap_G2API_GetBoltMatrix_NoRecNoRot -286 ; CG_G2_GETBOLT_NOREC_NOROT equ trap_G2API_InitGhoul2Model -287 ; CG_G2_INITGHOUL2MODEL equ trap_G2API_CollisionDetect -288 ; CG_G2_COLLISIONDETECT equ trap_G2API_CleanGhoul2Models -289 ; CG_G2_CLEANMODELS equ trap_G2API_SetBoneAngles -290 ; CG_G2_ANGLEOVERRIDE equ trap_G2API_SetBoneAnim -291 ; CG_G2_PLAYANIM equ trap_G2API_GetGLAName -292 ; CG_G2_GETGLANAME equ trap_G2API_CopyGhoul2Instance -293 ; CG_G2_COPYGHOUL2INSTANCE equ trap_G2API_CopySpecificGhoul2Model -294 ; CG_G2_COPYSPECIFICGHOUL2MODEL equ trap_G2API_DuplicateGhoul2Instance -295 ; CG_G2_DUPLICATEGHOUL2INSTANCE equ trap_G2API_HasGhoul2ModelOnIndex -296 ; CG_G2_HASGHOUL2MODELONINDEX equ trap_G2API_RemoveGhoul2Model -297 ; CG_G2_REMOVEGHOUL2MODEL equ trap_G2API_AddBolt -298 ; CG_G2_ADDBOLT equ trap_G2API_SetBoltInfo -299 ; CG_G2_SETBOLTON equ trap_G2API_SetRootSurface -300 ; CG_G2_SETROOTSURFACE equ trap_G2API_SetSurfaceOnOff -301 ; CG_G2_SETSURFACEONOFF equ trap_G2API_SetNewOrigin -302 ; CG_G2_SETNEWORIGIN equ trap_CG_RegisterSharedMemory -303 ; CG_SET_SHARED_BUFFER ; hardcoded functions equ memset -101 ; CGAME_MEMSET equ memcpy -102 ; CGAME_MEMCPY equ strncpy -103 ; CGAME_STRNCPY equ sin -104 ; CGAME_SIN equ cos -105 ; CGAME_COS equ atan2 -106 ; CGAME_ATAN2 equ sqrt -107 ; CGAME_SQRT equ matrixmultiply -108 ; CGAME_MATRIXMULTIPLY equ anglevectors -109 ; CGAME_ANGLEVECTORS equ perpendicularvector -110 ; CGAME_PERPENDICULARVECTOR equ floor -111 ; CGAME_FLOOR equ ceil -112 ; CGAME_CEIL equ acos -113 ; CGAME_ACOS equ asin -114 ; CGAME_ASIN