// win_main.h // leave this as first line for PCH reasons... // #include "../server/exe_headers.h" #include "../client/client.h" #include "win_local.h" #include "resource.h" #include #include #include #include #include #include #include #define CD_BASEDIR "gamedata\\gamedata" #define CD_EXE "jk2sp.exe" #define MEM_THRESHOLD 128*1024*1024 static char sys_cmdline[MAX_STRING_CHARS]; /* ================== Sys_LowPhysicalMemory() ================== */ qboolean Sys_LowPhysicalMemory() { static MEMORYSTATUS stat; static qboolean bAsked = qfalse; static cvar_t* sys_lowmem = Cvar_Get( "sys_lowmem", "0", 0 ); if (!bAsked) // just in case it takes a little time for GlobalMemoryStatus() to gather stats on { // stuff we don't care about such as virtual mem etc. bAsked = qtrue; GlobalMemoryStatus (&stat); } if (sys_lowmem->integer) { return qtrue; } return (stat.dwTotalPhys <= MEM_THRESHOLD) ? qtrue : qfalse; } /* ================== Sys_BeginProfiling ================== */ void Sys_BeginProfiling( void ) { // this is just used on the mac build } /* ============= Sys_Error Show the early console as an error dialog ============= */ void QDECL Sys_Error( const char *error, ... ) { va_list argptr; char text[4096]; MSG msg; va_start (argptr, error); vsprintf (text, error, argptr); va_end (argptr); Conbuf_AppendText( text ); Conbuf_AppendText( "\n" ); Sys_SetErrorText( text ); Sys_ShowConsole( 1, qtrue ); timeEndPeriod( 1 ); IN_Shutdown(); // wait for the user to quit while ( 1 ) { if (!GetMessage (&msg, NULL, 0, 0)) Com_Quit_f (); TranslateMessage (&msg); DispatchMessage (&msg); } Sys_DestroyConsole(); Com_ShutdownZoneMemory(); Com_ShutdownHunkMemory(); exit (1); } /* ============== Sys_Quit ============== */ void Sys_Quit( void ) { timeEndPeriod( 1 ); IN_Shutdown(); Sys_DestroyConsole(); Com_ShutdownZoneMemory(); Com_ShutdownHunkMemory(); exit (0); } /* ============== Sys_Print ============== */ void Sys_Print( const char *msg ) { Conbuf_AppendText( msg ); } /* ============== Sys_Mkdir ============== */ void Sys_Mkdir( const char *path ) { _mkdir (path); } /* ============== Sys_Cwd ============== */ char *Sys_Cwd( void ) { static char cwd[MAX_OSPATH]; _getcwd( cwd, sizeof( cwd ) - 1 ); cwd[MAX_OSPATH-1] = 0; return cwd; } /* ============== Sys_DefaultCDPath ============== */ char *Sys_DefaultCDPath( void ) { return ""; } /* ============== Sys_DefaultBasePath ============== */ char *Sys_DefaultBasePath( void ) { return Sys_Cwd(); } /* ============================================================== DIRECTORY SCANNING ============================================================== */ #define MAX_FOUND_FILES 0x1000 char **Sys_ListFiles( const char *directory, const char *extension, int *numfiles, qboolean wantsubs ) { char search[MAX_OSPATH]; int nfiles; char **listCopy; char *list[MAX_FOUND_FILES]; struct _finddata_t findinfo; int findhandle; int flag; int i; if ( !extension) { extension = ""; } // passing a slash as extension will find directories if ( extension[0] == '/' && extension[1] == 0 ) { extension = ""; flag = 0; } else { flag = _A_SUBDIR; } Com_sprintf( search, sizeof(search), "%s\\*%s", directory, extension ); // search nfiles = 0; findhandle = _findfirst (search, &findinfo); if (findhandle == -1) { *numfiles = 0; return NULL; } do { if ( (!wantsubs && flag ^ ( findinfo.attrib & _A_SUBDIR )) || (wantsubs && findinfo.attrib & _A_SUBDIR) ) { if ( nfiles == MAX_FOUND_FILES - 1 ) { break; } list[ nfiles ] = CopyString( findinfo.name ); nfiles++; } } while ( _findnext (findhandle, &findinfo) != -1 ); list[ nfiles ] = 0; _findclose (findhandle); // return a copy of the list *numfiles = nfiles; if ( !nfiles ) { return NULL; } listCopy = (char **) Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ), TAG_LISTFILES, qfalse); for ( i = 0 ; i < nfiles ; i++ ) { listCopy[i] = list[i]; } listCopy[i] = NULL; return listCopy; } void Sys_FreeFileList( char **list ) { int i; if ( !list ) { return; } for ( i = 0 ; list[i] ; i++ ) { Z_Free( list[i] ); } Z_Free( list ); } //======================================================== /* ================ Sys_ScanForCD Search all the drives to see if there is a valid CD to grab the cddir from ================ */ #ifdef FINAL_BUILD static qboolean Sys_ScanForCD( void ) { char drive[4]; FILE *f; char test[MAX_OSPATH]; drive[0] = 'c'; drive[1] = ':'; drive[2] = '\\'; drive[3] = 0; // scan the drives for ( drive[0] = 'c' ; drive[0] <= 'z' ; drive[0]++ ) { if ( GetDriveType (drive) == DRIVE_CDROM ) { BOOL Result; char VolumeName[MAX_PATH],FileSystemName[MAX_PATH]; DWORD VolumeSerialNumber,MaximumComponentLength,FileSystemFlags; Result = GetVolumeInformation(drive,VolumeName,sizeof(VolumeName),&VolumeSerialNumber, &MaximumComponentLength,&FileSystemFlags,FileSystemName,sizeof(FileSystemName)); if (Result && (strcmpi(VolumeName,"JEDIOUTCAST") == 0 ) ) { sprintf (test, "%s%s\\%s", drive, CD_BASEDIR, CD_EXE); f = fopen( test, "r"); if ( f ) { fclose (f); return Result; } } } } return qfalse; } #endif /* ================ Sys_CheckCD Return true if the proper CD is in the drive ================ */ qboolean Sys_CheckCD( void ) { #ifdef FINAL_BUILD return Sys_ScanForCD(); #else return qtrue; #endif } /* ================ Sys_GetClipboardData ================ */ char *Sys_GetClipboardData( void ) { char *data = NULL; char *cliptext; if ( OpenClipboard( NULL ) != 0 ) { HANDLE hClipboardData; if ( ( hClipboardData = GetClipboardData( CF_TEXT ) ) != 0 ) { if ( ( cliptext = (char *) GlobalLock( hClipboardData ) ) != 0 ) { data = (char *) Z_Malloc( GlobalSize( hClipboardData ) + 1, TAG_CLIPBOARD, qfalse); strcpy( data, cliptext ); GlobalUnlock( hClipboardData ); strtok( data, "\n\r\b" ); } } CloseClipboard(); } return data; } /* ======================================================================== GAME DLL ======================================================================== */ static HINSTANCE game_library; /* ================= Sys_UnloadGame ================= */ void Sys_UnloadGame( void ) { if ( !game_library ) { return; } if ( !FreeLibrary (game_library) ) { Com_Error (ERR_FATAL, "FreeLibrary failed for game library"); } game_library = NULL; } /* ================= Sys_GetGameAPI Loads the game dll ================= */ void *Sys_GetGameAPI (void *parms) { void *(*GetGameAPI) (void *); char name[MAX_OSPATH]; char cwd[MAX_OSPATH]; #if defined _M_IX86 const char *gamename = "jk2gamex86.dll"; #ifdef NDEBUG const char *debugdir = "release"; #elif MEM_DEBUG const char *debugdir = "shdebug"; #else const char *debugdir = "debug"; #endif //NDEBUG #elif defined _M_ALPHA const char *gamename = "jk2gameaxp.dll"; #ifdef NDEBUG const char *debugdir = "releaseaxp"; #else const char *debugdir = "debugaxp"; #endif //NDEBUG #endif //_M__IX86 if (game_library) Com_Error (ERR_FATAL, "Sys_GetGameAPI without Sys_UnloadingGame"); // check the current debug directory first for development purposes _getcwd (cwd, sizeof(cwd)); Com_sprintf (name, sizeof(name), "%s/%s/%s", cwd, debugdir, gamename); game_library = LoadLibrary ( name ); if (game_library) { Com_DPrintf ("LoadLibrary (%s)\n", name); } else { // check the current directory for other development purposes Com_sprintf (name, sizeof(name), "%s/%s", cwd, gamename); game_library = LoadLibrary ( name ); if (game_library) { Com_DPrintf ("LoadLibrary (%s)\n", name); } else { char *buf; FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPTSTR) &buf, 0, NULL ); Com_Printf( "LoadLibrary(\"%s\") failed\n", name); Com_Printf( "...reason: '%s'\n", buf ); Com_Error( ERR_FATAL, "Couldn't load game" ); } } GetGameAPI = (void *(*)(void *))GetProcAddress (game_library, "GetGameAPI"); if (!GetGameAPI) { Sys_UnloadGame (); return NULL; } return GetGameAPI (parms); } /* ================= Sys_LoadCgame Used to hook up a development dll ================= */ void * Sys_LoadCgame( int (**entryPoint)(int, ...), int (*systemcalls)(int, ...) ) { void (*dllEntry)( int (*syscallptr)(int, ...) ); dllEntry = ( void (*)( int (*)( int, ... ) ) )GetProcAddress( game_library, "dllEntry" ); *entryPoint = (int (*)(int,...))GetProcAddress( game_library, "vmMain" ); if ( !*entryPoint || !dllEntry ) { FreeLibrary( game_library ); return NULL; } dllEntry( systemcalls ); return game_library; } /* ======================================================================== BACKGROUND FILE STREAMING ======================================================================== */ #if 1 void Sys_InitStreamThread( void ) { } void Sys_ShutdownStreamThread( void ) { } void Sys_BeginStreamedFile( fileHandle_t f, int readAhead ) { } void Sys_EndStreamedFile( fileHandle_t f ) { } int Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f ) { return FS_Read( buffer, size * count, f ); } void Sys_StreamSeek( fileHandle_t f, int offset, int origin ) { FS_Seek( f, offset, origin ); } #else typedef struct { HANDLE threadHandle; int threadId; CRITICAL_SECTION crit; fileHandle_t file; byte *buffer; qboolean eof; int bufferSize; int streamPosition; // next byte to be returned by Sys_StreamRead int threadPosition; // next byte to be read from file } streamState_t; streamState_t stream; /* =============== Sys_StreamThread A thread will be sitting in this loop forever ================ */ void Sys_StreamThread( void ) { int buffer; int count; int readCount; int bufferPoint; int r; while (1) { Sleep( 10 ); EnterCriticalSection (&stream.crit); // if there is any space left in the buffer, fill it up while ( !stream.eof ) { count = stream.bufferSize - (stream.threadPosition - stream.streamPosition); if ( !count ) { break; } bufferPoint = stream.threadPosition % stream.bufferSize; buffer = stream.bufferSize - bufferPoint; readCount = buffer < count ? buffer : count; r = FS_Read( stream.buffer + bufferPoint, readCount, stream.file ); stream.threadPosition += r; if ( r != readCount ) { stream.eof = qtrue; break; } } LeaveCriticalSection (&stream.crit); } } /* =============== Sys_InitStreamThread ================ */ void Sys_InitStreamThread( void ) { InitializeCriticalSection ( &stream.crit ); // don't leave the critical section until there is a // valid file to stream, which will cause the StreamThread // to sleep without any overhead EnterCriticalSection( &stream.crit ); stream.threadHandle = CreateThread( NULL, // LPSECURITY_ATTRIBUTES lpsa, 0, // DWORD cbStack, (LPTHREAD_START_ROUTINE)Sys_StreamThread, // LPTHREAD_START_ROUTINE lpStartAddr, 0, // LPVOID lpvThreadParm, 0, // DWORD fdwCreate, (unsigned long *) &stream.threadId); } /* =============== Sys_ShutdownStreamThread ================ */ void Sys_ShutdownStreamThread( void ) { } /* =============== Sys_BeginStreamedFile ================ */ void Sys_BeginStreamedFile( fileHandle_t f, int readAhead ) { if ( stream.file ) { Sys_EndStreamedFile( stream.file ); } stream.file = f; stream.buffer = (unsigned char *) Z_Malloc( readAhead ); stream.bufferSize = readAhead; stream.streamPosition = 0; stream.threadPosition = 0; stream.eof = qfalse; // let the thread start running LeaveCriticalSection( &stream.crit ); } /* =============== Sys_EndStreamedFile ================ */ void Sys_EndStreamedFile( fileHandle_t f ) { if ( f != stream.file ) { Com_Error( ERR_FATAL, "Sys_EndStreamedFile: wrong file"); } // don't leave critical section until another stream is started EnterCriticalSection( &stream.crit ); stream.file = 0; Z_Free( stream.buffer ); } /* =============== Sys_StreamedRead ================ */ int Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f ) { int available; int remaining; int sleepCount; int copy; int bufferCount; int bufferPoint; byte *dest; dest = (byte *)buffer; remaining = size * count; if ( remaining <= 0 ) { Com_Error( ERR_FATAL, "Streamed read with non-positive size" ); } sleepCount = 0; while ( remaining > 0 ) { available = stream.threadPosition - stream.streamPosition; if ( !available ) { if ( stream.eof ) { break; } if ( sleepCount == 1 ) { Com_DPrintf( "Sys_StreamedRead: waiting\n" ); } if ( ++sleepCount > 100 ) { Com_Error( ERR_FATAL, "Sys_StreamedRead: thread has died"); } Sleep( 10 ); continue; } bufferPoint = stream.streamPosition % stream.bufferSize; bufferCount = stream.bufferSize - bufferPoint; copy = available < bufferCount ? available : bufferCount; if ( copy > remaining ) { copy = remaining; } memcpy( dest, stream.buffer + bufferPoint, copy ); stream.streamPosition += copy; dest += copy; remaining -= copy; } return (count * size - remaining) / size; } /* =============== Sys_StreamSeek ================ */ void Sys_StreamSeek( fileHandle_t f, int offset, int origin ) { // halt the thread EnterCriticalSection( &stream.crit ); // clear to that point FS_Seek( f, offset, origin ); stream.streamPosition = 0; stream.threadPosition = 0; stream.eof = qfalse; // let the thread start running at the new position LeaveCriticalSection( &stream.crit ); } #endif /* ======================================================================== EVENT LOOP ======================================================================== */ #define MAX_QUED_EVENTS 256 #define MASK_QUED_EVENTS ( MAX_QUED_EVENTS - 1 ) sysEvent_t eventQue[MAX_QUED_EVENTS]; int eventHead, eventTail; byte sys_packetReceived[MAX_MSGLEN]; /* ================ Sys_QueEvent A time of 0 will get the current time Ptr should either be null, or point to a block of data that can be freed by the game later. ================ */ void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr ) { sysEvent_t *ev; ev = &eventQue[ eventHead & MASK_QUED_EVENTS ]; if ( eventHead - eventTail >= MAX_QUED_EVENTS ) { Com_Printf("Sys_QueEvent: overflow\n"); // we are discarding an event, but don't leak memory if ( ev->evPtr ) { Z_Free( ev->evPtr ); } eventTail++; } eventHead++; if ( time == 0 ) { time = Sys_Milliseconds(); } ev->evTime = time; ev->evType = type; ev->evValue = value; ev->evValue2 = value2; ev->evPtrLength = ptrLength; ev->evPtr = ptr; } /* ================ Sys_GetEvent ================ */ sysEvent_t Sys_GetEvent( void ) { MSG msg; sysEvent_t ev; char *s; msg_t netmsg; // return if we have data if ( eventHead > eventTail ) { eventTail++; return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ]; } // pump the message loop while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE)) { if ( !GetMessage (&msg, NULL, 0, 0) ) { Com_Quit_f(); } // save the msg time, because wndprocs don't have access to the timestamp g_wv.sysMsgTime = msg.time; TranslateMessage (&msg); DispatchMessage (&msg); } // check for console commands s = Sys_ConsoleInput(); if ( s ) { char *b; int len; len = strlen( s ) + 1; b = (char *) Z_Malloc( len, TAG_EVENT, qfalse); strcpy( b, s ); Sys_QueEvent( 0, SE_CONSOLE, 0, 0, len, b ); } // check for network packets MSG_Init( &netmsg, sys_packetReceived, sizeof( sys_packetReceived ) ); // return if we have data if ( eventHead > eventTail ) { eventTail++; return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ]; } // create an empty event to return memset( &ev, 0, sizeof( ev ) ); ev.evTime = timeGetTime(); return ev; } //================================================================ /* ================= Sys_In_Restart_f Restart the input subsystem ================= */ void Sys_In_Restart_f( void ) { IN_Shutdown(); IN_Init(); } static bool Sys_IsExpired() { #if 0 // sec min Hr Day Mon Yr struct tm t_valid_start = { 0, 0, 17, 23, 9, 101 }; //zero based months! // sec min Hr Day Mon Yr struct tm t_valid_end = { 0, 0, 19, 2, 10, 101 }; // struct tm t_valid_end = t_valid_start; // t_valid_end.tm_mday += 8; time_t startTime = mktime( &t_valid_start); time_t expireTime = mktime( &t_valid_end); time_t now; time(&now); if((now < startTime) || (now> expireTime)) { return true; } #endif return false; } /* ================ Sys_Init Called after the common systems (cvars, files, etc) are initialized ================ */ #define OSR2_BUILD_NUMBER 1111 #define WIN98_BUILD_NUMBER 1998 #if MEM_DEBUG void SH_Register(void); #endif void Sys_Init( void ) { int cpuid; // make sure the timer is high precision, otherwise // NT gets 18ms resolution timeBeginPeriod( 1 ); Cmd_AddCommand ("in_restart", Sys_In_Restart_f); #if MEM_DEBUG SH_Register(); #endif g_wv.osversion.dwOSVersionInfoSize = sizeof( g_wv.osversion ); if (!GetVersionEx (&g_wv.osversion)) Sys_Error ("Couldn't get OS info"); if (Sys_IsExpired()) { g_wv.osversion.dwMajorVersion = 0; } if (g_wv.osversion.dwMajorVersion < 4) Sys_Error ("This game requires Windows version 4 or greater"); if (g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32s) Sys_Error ("This game doesn't run on Win32s"); if ( g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32_NT ) { Cvar_Set( "arch", "winnt" ); } else if ( g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS ) { if ( LOWORD( g_wv.osversion.dwBuildNumber ) >= WIN98_BUILD_NUMBER ) { Cvar_Set( "arch", "win98" ); } else if ( LOWORD( g_wv.osversion.dwBuildNumber ) >= OSR2_BUILD_NUMBER ) { Cvar_Set( "arch", "win95 osr2.x" ); } else { Cvar_Set( "arch", "win95" ); } } else { Cvar_Set( "arch", "unknown Windows variant" ); } // save out a couple things in rom cvars for the renderer to access Cvar_Get( "win_hinstance", va("%i", (int)g_wv.hInstance), CVAR_ROM ); Cvar_Get( "win_wndproc", va("%i", (int)MainWndProc), CVAR_ROM ); // // figure out our CPU // Cvar_Get( "sys_cpustring", "detect", 0 ); if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring"), "detect" ) ) { Com_Printf( "...detecting CPU, found " ); cpuid = Sys_GetProcessorId(); switch ( cpuid ) { case CPUID_GENERIC: Cvar_Set( "sys_cpustring", "generic" ); break; case CPUID_INTEL_UNSUPPORTED: Cvar_Set( "sys_cpustring", "x86 (pre-Pentium)" ); break; case CPUID_INTEL_PENTIUM: Cvar_Set( "sys_cpustring", "x86 (P5/PPro, non-MMX)" ); break; case CPUID_INTEL_MMX: Cvar_Set( "sys_cpustring", "x86 (P5/Pentium2, MMX)" ); break; case CPUID_INTEL_KATMAI: Cvar_Set( "sys_cpustring", "Intel Pentium III" ); break; case CPUID_INTEL_WILLIAMETTE: Cvar_Set( "sys_cpustring", "Intel Pentium IV" ); break; case CPUID_AMD_3DNOW: Cvar_Set( "sys_cpustring", "AMD w/ 3DNow!" ); break; case CPUID_AXP: Cvar_Set( "sys_cpustring", "Alpha AXP" ); break; default: Com_Error( ERR_FATAL, "Unknown cpu type %d\n", cpuid ); break; } } else { Com_Printf( "...forcing CPU type to " ); if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "generic" ) ) { cpuid = CPUID_GENERIC; } else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "x87" ) ) { cpuid = CPUID_INTEL_PENTIUM; } else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "mmx" ) ) { cpuid = CPUID_INTEL_MMX; } else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "3dnow" ) ) { cpuid = CPUID_AMD_3DNOW; } else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "PentiumIII" ) ) { cpuid = CPUID_INTEL_KATMAI; } else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "PentiumIV" ) ) { cpuid = CPUID_INTEL_WILLIAMETTE; } else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "axp" ) ) { cpuid = CPUID_AXP; } else { Com_Printf( "WARNING: unknown sys_cpustring '%s'\n", Cvar_VariableString( "sys_cpustring" ) ); cpuid = CPUID_GENERIC; } } Cvar_SetValue( "sys_cpuid", cpuid ); Com_Printf( "%s\n", Cvar_VariableString( "sys_cpustring" ) ); Cvar_Set( "username", Sys_GetCurrentUser() ); IN_Init(); // FIXME: not in dedicated? } // do a quick mem test to check for any potential future mem problems... // static void QuickMemTest(void) { // if (!Sys_LowPhysicalMemory()) { const int iMemTestMegs = 64; // useful search label // special test, void *pvData = malloc(iMemTestMegs * 1024 * 1024); if (pvData) { free(pvData); } else { // err... // LPCSTR psContinue = "Your machine failed to allocate %dMB in a memory test, which may mean you'll have problems running this game all the way through.\n\nContinue anyway?"; LPCSTR psNoMem = "Insufficient memory to run this game!\n"; switch (Language_GetIntegerValue()) { case SP_LANGUAGE_GERMAN: psContinue = "Ihr Computer konnte bei einem Speichertest keine %dMB reservieren, daher werden Sie mit dem Starten des Spiels Probleme haben.\n\nDennoch fortsetzen?"; psNoMem = "Unzureichender Speicher zum Starten!\n"; break; case SP_LANGUAGE_FRENCH: psContinue = "Votre système n'a pu allouer %d Mo lors d'une vérification de la mémoire, ce qui signifie que vous aurez peut-être du mal à faire fonctionner ce jeu. \n\nSouhaitez-vous continuer malgré tout ?"; psNoMem = "Mémoire insuffisante pour lancer ce jeu !\n"; break; } #define GetYesNo(psQuery) (!!(MessageBox(NULL,psQuery,"Query",MB_YESNO|MB_ICONWARNING|MB_TASKMODAL)==IDYES)) if (!GetYesNo(va(psContinue,iMemTestMegs))) { Com_Error( ERR_FATAL, psNoMem ); } } } } //======================================================================= //int totalMsec, countMsec; /* ================== WinMain ================== */ int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { char cwd[MAX_OSPATH]; // int startTime, endTime; // should never get a previous instance in Win32 if ( hPrevInstance ) { return 0; } g_wv.hInstance = hInstance; Q_strncpyz( sys_cmdline, lpCmdLine, sizeof( sys_cmdline ) ); // done before Com/Sys_Init since we need this for error output Sys_CreateConsole(); // no abort/retry/fail errors SetErrorMode( SEM_FAILCRITICALERRORS ); // get the initial time base Sys_Milliseconds(); #if 0 // if we find the CD, add a +set cddir xxx command line Sys_ScanForCD(); #endif Sys_InitStreamThread(); Com_Init( sys_cmdline ); QuickMemTest(); _getcwd (cwd, sizeof(cwd)); Com_Printf("Working directory: %s\n", cwd); // hide the early console since we've reached the point where we // have a working graphics subsystems if ( !com_viewlog->integer ) { Sys_ShowConsole( 0, qfalse ); } // main game loop while( 1 ) { // if not running as a game client, sleep a bit if ( g_wv.isMinimized ) { Sleep( 5 ); } // set low precision every frame, because some system calls // reset it arbitrarily // _controlfp( _PC_24, _MCW_PC ); // startTime = Sys_Milliseconds(); // make sure mouse and joystick are only called once a frame IN_Frame(); // run the game Com_Frame(); // endTime = Sys_Milliseconds(); // totalMsec += endTime - startTime; // countMsec++; } // never gets here }