// Copyright (C) 1999-2000 Id Software, Inc. // /* ======================================================================= USER INTERFACE MAIN ======================================================================= */ // leave this at the top of all UI_xxxx files for PCH reasons... // #include "../server/exe_headers.h" #include "ui_local.h" #include "menudef.h" #include "ui_shared.h" #include "../qcommon/stv_version.h" #define LISTBUFSIZE 10240 static struct { char listBuf[LISTBUFSIZE]; // The list of file names read in // For scrolling through file names int currentLine; // Index to currentSaveFileComments[] currently highlighted int saveFileCnt; // Number of save files read in int awaitingSave; // Flag to see if user wants to overwrite a game. char *savegameMap; int savegameFromFlag; } s_savegame; #define MAX_SAVELOADFILES 100 #define MAX_SAVELOADNAME 32 byte screenShotBuf[SG_SCR_WIDTH * SG_SCR_HEIGHT * 4]; typedef struct { char *currentSaveFileName; // file name of savegame char currentSaveFileComments[iSG_COMMENT_SIZE]; // file comment char currentSaveFileDateTimeString[iSG_COMMENT_SIZE]; // file time and date time_t currentSaveFileDateTime; char currentSaveFileMap[MAX_TOKEN_CHARS]; // map save game is from } savedata_t; static savedata_t s_savedata[MAX_SAVELOADFILES]; void UI_SetActiveMenu( const char* menuname,const char *menuID ); void ReadSaveDirectory (void); qboolean Asset_Parse(char **buffer); menuDef_t *Menus_FindByName(const char *p); void Menus_HideItems(const char *menuName); int Text_Height(const char *text, float scale, int iFontIndex ); int Text_Width(const char *text, float scale, int iFontIndex ); void _UI_DrawTopBottom(float x, float y, float w, float h, float size); void _UI_DrawSides(float x, float y, float w, float h, float size); void UI_CheckVid1Data(const char *menuTo,const char *warningMenuName); void UI_GetVideoSetup ( void ); void UI_UpdateVideoSetup ( void ); void UI_LoadMenus(const char *menuFile, qboolean reset); static void UI_OwnerDraw(float x, float y, float w, float h, float text_x, float text_y, int ownerDraw, int ownerDrawFlags, int align, float special, float scale, vec4_t color, qhandle_t shader, int textStyle, int iFontIndex); static qboolean UI_OwnerDrawVisible(int flags); int UI_OwnerDrawWidth(int ownerDraw, float scale); static void UI_Update(const char *name); void UI_UpdateCvars( void ); void UI_ResetDefaults( void ); static int gamecodetoui[] = {4,2,3,0,5,1,6}; uiInfo_t uiInfo; static void UI_RegisterCvars( void ); void UI_Load(void); typedef struct { vmCvar_t *vmCvar; char *cvarName; char *defaultString; int cvarFlags; } cvarTable_t; vmCvar_t ui_drawCrosshair; vmCvar_t ui_drawCrosshairNames; vmCvar_t ui_marks; vmCvar_t ui_menuFiles; vmCvar_t ui_smallFont; vmCvar_t ui_bigFont; vmCvar_t ui_hudFiles; cvarTable_t cvarTable[] = { { &ui_drawCrosshair, "cg_drawCrosshair", "1", CVAR_ARCHIVE }, { &ui_marks, "cg_marks", "1", CVAR_ARCHIVE }, { &ui_menuFiles, "ui_menuFiles", "ui/menus.txt", CVAR_ARCHIVE }, { &ui_smallFont, "ui_smallFont", "0.25", CVAR_ARCHIVE}, { &ui_bigFont, "ui_bigFont", "0.4", CVAR_ARCHIVE}, { &ui_hudFiles, "cg_hudFiles", "ui/jk2hud.txt",CVAR_ARCHIVE}, }; int cvarTableSize = sizeof(cvarTable) / sizeof(cvarTable[0]); void Text_Paint(float x, float y, float scale, vec4_t color, const char *text, int iMaxPixelWidth, int style, int iFontIndex); int Key_GetCatcher( void ); #define UI_FPS_FRAMES 4 void _UI_Refresh( int realtime ) { static int index; static int previousTimes[UI_FPS_FRAMES]; if ( !( Key_GetCatcher() & KEYCATCH_UI ) ) { return; } extern void SP_CheckForLanguageUpdates(void); SP_CheckForLanguageUpdates(); uiInfo.uiDC.frameTime = realtime - uiInfo.uiDC.realTime; uiInfo.uiDC.realTime = realtime; previousTimes[index % UI_FPS_FRAMES] = uiInfo.uiDC.frameTime; index++; if ( index > UI_FPS_FRAMES ) { int i, total; // average multiple frames together to smooth changes out a bit total = 0; for ( i = 0 ; i < UI_FPS_FRAMES ; i++ ) { total += previousTimes[i]; } if ( !total ) { total = 1; } uiInfo.uiDC.FPS = 1000 * UI_FPS_FRAMES / total; } UI_UpdateCvars(); if (Menu_Count() > 0) { // paint all the menus Menu_PaintAll(); // refresh server browser list // UI_DoServerRefresh(); // refresh server status // UI_BuildServerStatus(qfalse); // refresh find player list // UI_BuildFindPlayerList(qfalse); } // draw cursor UI_SetColor( NULL ); if (Menu_Count() > 0) { if (uiInfo.uiDC.cursorShow == qtrue) { UI_DrawHandlePic( uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory, 48, 48, uiInfo.uiDC.Assets.cursor); } } } /* ================ vmMain This is the only way control passes into the module. This must be the very first function compiled into the .qvm file ================ */ int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) { return 0; } /* ================ Text_PaintChar ================ */ /* static void Text_PaintChar(float x, float y, float width, float height, float scale, float s, float t, float s2, float t2, qhandle_t hShader) { float w, h; w = width * scale; h = height * scale; ui.R_DrawStretchPic((int)x, (int)y, w, h, s, t, s2, t2, hShader ); //make the coords (int) or else the chars bleed } */ /* ================ Text_Paint ================ */ // iMaxPixelWidth is 0 here for no limit (but gets converted to -1), else max printable pixel width relative to start pos // void Text_Paint(float x, float y, float scale, vec4_t color, const char *text, int iMaxPixelWidth, int style, int iFontIndex) { if (iFontIndex == 0) { iFontIndex = uiInfo.uiDC.Assets.qhMediumFont; } // kludge.. convert JK2 menu styles to SOF2 printstring ctrl codes... // int iStyleOR = 0; switch (style) { // case ITEM_TEXTSTYLE_NORMAL: iStyleOR = 0;break; // JK2 normal text // case ITEM_TEXTSTYLE_BLINK: iStyleOR = STYLE_BLINK;break; // JK2 fast blinking case ITEM_TEXTSTYLE_PULSE: iStyleOR = STYLE_BLINK;break; // JK2 slow pulsing case ITEM_TEXTSTYLE_SHADOWED: iStyleOR = STYLE_DROPSHADOW;break; // JK2 drop shadow ( need a color for this ) case ITEM_TEXTSTYLE_OUTLINED: iStyleOR = STYLE_DROPSHADOW;break; // JK2 drop shadow ( need a color for this ) case ITEM_TEXTSTYLE_OUTLINESHADOWED: iStyleOR = STYLE_DROPSHADOW;break; // JK2 drop shadow ( need a color for this ) case ITEM_TEXTSTYLE_SHADOWEDMORE: iStyleOR = STYLE_DROPSHADOW;break; // JK2 drop shadow ( need a color for this ) } ui.R_Font_DrawString( x, // int ox y, // int oy text, // const char *text color, // paletteRGBA_c c iStyleOR | iFontIndex, // const int iFontHandle !iMaxPixelWidth?-1:iMaxPixelWidth, // iMaxPixelWidth (-1 = none) scale // const float scale = 1.0f ); } /* ================ Text_PaintWithCursor ================ */ // iMaxPixelWidth is 0 here for no-limit void Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int iMaxPixelWidth, int style, int iFontIndex) { Text_Paint(x, y, scale, color, text, iMaxPixelWidth, style, iFontIndex); // now print the cursor as well... // char sTemp[1024]; int iCopyCount = min(strlen(text), cursorPos); iCopyCount = min(iCopyCount,sizeof(sTemp)); // copy text into temp buffer for pixel measure... // strncpy(sTemp,text,iCopyCount); sTemp[iCopyCount] = '\0'; int iNextXpos = ui.R_Font_StrLenPixels(sTemp, iFontIndex, scale ); Text_Paint(x+iNextXpos, y, scale, color, va("%c",cursor), iMaxPixelWidth, style|ITEM_TEXTSTYLE_BLINK, iFontIndex); } const char *UI_FeederItemText(float feederID, int index, int column, qhandle_t *handle) { *handle = -1; if (feederID == FEEDER_SAVEGAMES) { if (column==0) { return s_savedata[index].currentSaveFileComments; } else { return s_savedata[index].currentSaveFileDateTimeString; } } if (feederID == FEEDER_MODS) { return ""; } /* if (feederID == FEEDER_MAPS) { int actual; return UI_SelectedMap(index, &actual); } else if (feederID == FEEDER_MODS) { if (index >= 0 && index < uiInfo.modCount) { if (uiInfo.modList[index].modDescr && *uiInfo.modList[index].modDescr) { return uiInfo.modList[index].modDescr; } else { return uiInfo.modList[index].modName; } } } else if (feederID == FEEDER_DEMOS) { if (index >= 0 && index < uiInfo.demoCount) { return uiInfo.demoList[index]; } } */ return ""; } qhandle_t UI_FeederItemImage(float feederID, int index) { if (feederID == FEEDER_SAVEGAMES) { /* if (index >= 0 && index < uiInfo.characterCount) { if (uiInfo.characterList[index].headImage == -1) { uiInfo.characterList[index].headImage = trap_R_RegisterShaderNoMip(uiInfo.characterList[index].imageName); } return uiInfo.characterList[index].headImage; }*/ } /* else if (feederID == FEEDER_Q3HEADS) { if (index >= 0 && index < uiInfo.q3HeadCount) { return uiInfo.q3HeadIcons[index]; } } else if (feederID == FEEDER_ALLMAPS || feederID == FEEDER_MAPS) { int actual; UI_SelectedMap(index, &actual); index = actual; if (index >= 0 && index < uiInfo.mapCount) { if (uiInfo.mapList[index].levelShot == -1) { uiInfo.mapList[index].levelShot = trap_R_RegisterShaderNoMip(uiInfo.mapList[index].imageName); } return uiInfo.mapList[index].levelShot; } } */ return 0; } /* ================= CreateNextSaveName ================= */ static int CreateNextSaveName(char *fileName) { int i; // Loop through all the save games and look for the first open name for (i=0;i= 0) { trap_CIN_StopCinematic(handle); } else { handle = abs(handle); if (handle == UI_MAPCINEMATIC) { // FIXME - BOB do we need this? // if (uiInfo.mapList[ui_currentMap.integer].cinematic >= 0) // { // trap_CIN_StopCinematic(uiInfo.mapList[ui_currentMap.integer].cinematic); // uiInfo.mapList[ui_currentMap.integer].cinematic = -1; // } } else if (handle == UI_NETMAPCINEMATIC) { // FIXME - BOB do we need this? // if (uiInfo.serverStatus.currentServerCinematic >= 0) // { // trap_CIN_StopCinematic(uiInfo.serverStatus.currentServerCinematic); // uiInfo.serverStatus.currentServerCinematic = -1; // } } else if (handle == UI_CLANCINEMATIC) { // FIXME - BOB do we need this? // int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); // if (i >= 0 && i < uiInfo.teamCount) // { // if (uiInfo.teamList[i].cinematic >= 0) // { // trap_CIN_StopCinematic(uiInfo.teamList[i].cinematic); // uiInfo.teamList[i].cinematic = -1; // } // } } } } static UI_HandleLoadSelection() { Cvar_Set("ui_SelectionOK", va("%d",(s_savegame.currentLine < s_savegame.saveFileCnt)) ); Cvar_Set("ui_gameDesc", s_savedata[s_savegame.currentLine].currentSaveFileComments ); // set comment if (!ui.SG_GetSaveImage(s_savedata[s_savegame.currentLine].currentSaveFileName, &screenShotBuf)) { memset( screenShotBuf,0,(SG_SCR_WIDTH * SG_SCR_HEIGHT * 4)); } } /* ================= UI_FeederCount ================= */ static int UI_FeederCount(float feederID) { if (feederID == FEEDER_SAVEGAMES) { if (s_savegame.saveFileCnt == -1) { ReadSaveDirectory(); //refresh UI_HandleLoadSelection(); } return s_savegame.saveFileCnt; } else if (feederID == FEEDER_MODS) { return uiInfo.modCount; } else if (feederID == FEEDER_DEMOS) { return uiInfo.demoCount; } return 0; } /* ================= UI_FeederSelection ================= */ static void UI_FeederSelection(float feederID, int index) { static char info[MAX_STRING_CHARS]; if (feederID == FEEDER_SAVEGAMES) { s_savegame.currentLine = index; UI_HandleLoadSelection(); } else if (feederID == FEEDER_MODS) { uiInfo.modIndex = index; } else if (feederID == FEEDER_CINEMATICS) { uiInfo.movieIndex = index; if (uiInfo.previewMovie >= 0) { trap_CIN_StopCinematic(uiInfo.previewMovie); } uiInfo.previewMovie = -1; } else if (feederID == FEEDER_DEMOS) { uiInfo.demoIndex = index; } } void Key_KeynumToStringBuf( int keynum, char *buf, int buflen ); void Key_GetBindingBuf( int keynum, char *buf, int buflen ); static qboolean UI_Crosshair_HandleKey(int flags, float *special, int key) { if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { if (key == K_MOUSE2) { uiInfo.currentCrosshair--; } else { uiInfo.currentCrosshair++; } if (uiInfo.currentCrosshair >= NUM_CROSSHAIRS) { uiInfo.currentCrosshair = 0; } else if (uiInfo.currentCrosshair < 0) { uiInfo.currentCrosshair = NUM_CROSSHAIRS - 1; } Cvar_Set("cg_drawCrosshair", va("%d", uiInfo.currentCrosshair)); return qtrue; } return qfalse; } static qboolean UI_OwnerDrawHandleKey(int ownerDraw, int flags, float *special, int key) { switch (ownerDraw) { case UI_CROSSHAIR: UI_Crosshair_HandleKey(flags, special, key); break; default: break; } return qfalse; } /* ================= UI_Init ================= */ void _UI_Init( qboolean inGameLoad ) { int start; UI_RegisterCvars(); UI_InitMemory(); // cache redundant calulations trap_GetGlconfig( &uiInfo.uiDC.glconfig ); // for 640x480 virtualized screen uiInfo.uiDC.yscale = uiInfo.uiDC.glconfig.vidHeight * (1.0/480.0); uiInfo.uiDC.xscale = uiInfo.uiDC.glconfig.vidWidth * (1.0/640.0); if ( uiInfo.uiDC.glconfig.vidWidth * 480 > uiInfo.uiDC.glconfig.vidHeight * 640 ) { // wide screen uiInfo.uiDC.bias = 0.5 * ( uiInfo.uiDC.glconfig.vidWidth - ( uiInfo.uiDC.glconfig.vidHeight * (640.0/480.0) ) ); } else { // no wide screen uiInfo.uiDC.bias = 0; } Init_Display(&uiInfo.uiDC); uiInfo.uiDC.drawText = &Text_Paint; uiInfo.uiDC.drawHandlePic = &UI_DrawHandlePic; uiInfo.uiDC.drawRect = &_UI_DrawRect; uiInfo.uiDC.drawSides = &_UI_DrawSides; uiInfo.uiDC.drawTextWithCursor = &Text_PaintWithCursor; uiInfo.uiDC.executeText = &Cbuf_ExecuteText; uiInfo.uiDC.drawTopBottom = &_UI_DrawTopBottom; uiInfo.uiDC.feederCount = &UI_FeederCount; uiInfo.uiDC.feederSelection = &UI_FeederSelection; uiInfo.uiDC.fillRect = &UI_FillRect; uiInfo.uiDC.getBindingBuf = &Key_GetBindingBuf; uiInfo.uiDC.getCVarString = Cvar_VariableStringBuffer; uiInfo.uiDC.getCVarValue = trap_Cvar_VariableValue; uiInfo.uiDC.getOverstrikeMode = &trap_Key_GetOverstrikeMode; uiInfo.uiDC.getValue = &UI_GetValue; uiInfo.uiDC.keynumToStringBuf = &Key_KeynumToStringBuf; uiInfo.uiDC.modelBounds = &trap_R_ModelBounds; uiInfo.uiDC.ownerDrawVisible = &UI_OwnerDrawVisible; uiInfo.uiDC.ownerDrawWidth = &UI_OwnerDrawWidth; uiInfo.uiDC.ownerDrawItem = &UI_OwnerDraw; uiInfo.uiDC.Print = &Com_Printf; uiInfo.uiDC.registerSound = &trap_S_RegisterSound; uiInfo.uiDC.registerModel = ui.R_RegisterModel; uiInfo.uiDC.clearScene = &trap_R_ClearScene; uiInfo.uiDC.addRefEntityToScene = &trap_R_AddRefEntityToScene; uiInfo.uiDC.renderScene = &trap_R_RenderScene; uiInfo.uiDC.runScript = &UI_RunMenuScript; uiInfo.uiDC.deferScript = &UI_DeferMenuScript; uiInfo.uiDC.setBinding = &trap_Key_SetBinding; uiInfo.uiDC.setColor = &UI_SetColor; uiInfo.uiDC.setCVar = Cvar_Set; uiInfo.uiDC.setOverstrikeMode = &trap_Key_SetOverstrikeMode; uiInfo.uiDC.startLocalSound = &trap_S_StartLocalSound; uiInfo.uiDC.stopCinematic = &UI_StopCinematic; uiInfo.uiDC.textHeight = &Text_Height; uiInfo.uiDC.textWidth = &Text_Width; uiInfo.uiDC.feederItemImage = &UI_FeederItemImage; uiInfo.uiDC.feederItemText = &UI_FeederItemText; uiInfo.uiDC.ownerDrawHandleKey = &UI_OwnerDrawHandleKey; UI_Load(); // String_Init(); uiInfo.uiDC.whiteShader = ui.R_RegisterShaderNoMip( "white" ); AssetCache(); start = Sys_Milliseconds(); uis.debugMode = qfalse; Menus_CloseAll(); // sets defaults for ui temp cvars uiInfo.effectsColor = (int)trap_Cvar_VariableValue("color")-1; if (uiInfo.effectsColor < 0) { uiInfo.effectsColor = 0; } uiInfo.effectsColor = gamecodetoui[uiInfo.effectsColor]; uiInfo.currentCrosshair = (int)trap_Cvar_VariableValue("cg_drawCrosshair"); Cvar_Set("ui_mousePitch", (trap_Cvar_VariableValue("m_pitch") >= 0) ? "0" : "1"); Cvar_Set("cg_endcredits", "0"); // Reset value // FIXME BOB - is this needed? /* uiInfo.serverStatus.currentServerCinematic = -1; uiInfo.previewMovie = -1; if (trap_Cvar_VariableValue("ui_TeamArenaFirstRun") == 0) { Cvar_Set("s_volume", "0.8"); Cvar_Set("s_musicvolume", "0.5"); Cvar_Set("ui_TeamArenaFirstRun", "1"); } Cvar_Register(NULL, "debug_protocol", "", 0 ); Cvar_Set("ui_actualNetGameType", va("%d", ui_netGameType.integer)); */ } /* ================= UI_RegisterCvars ================= */ static void UI_RegisterCvars( void ) { int i; cvarTable_t *cv; for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) { Cvar_Register( cv->vmCvar, cv->cvarName, cv->defaultString, cv->cvarFlags ); } } /* ================= UI_ParseMenu ================= */ void UI_ParseMenu(const char *menuFile) { char *buffer,*holdBuffer,*token2; int len; // pc_token_t token; Com_DPrintf("Parsing menu file:%s\n", menuFile); len = PC_StartParseSession(menuFile,&buffer); holdBuffer = buffer; if (len<=0) { Com_Printf("UI_ParseMenu: Unable to load menu %s\n", menuFile); return; } while ( 1 ) { token2 = PC_ParseExt(); if (!*token2) { break; } /* if ( menuCount == MAX_MENUS ) { PC_ParseWarning("Too many menus!"); break; } */ if ( *token2 == '{') { continue; } else if ( *token2 == '}' ) { break; } else if (Q_stricmp(token2, "assetGlobalDef") == 0) { if (Asset_Parse(&holdBuffer)) { continue; } else { break; } } else if (Q_stricmp(token2, "menudef") == 0) { // start a new menu Menu_New(holdBuffer); continue; } PC_ParseWarning(va("Invalid keyword '%s'",token2)); } PC_EndParseSession(buffer); } /* ================= Load_Menu Load current menu file ================= */ qboolean Load_Menu(const char **holdBuffer) { const char *token2; token2 = COM_ParseExt( holdBuffer, qtrue ); if (!token2) { return qfalse; } if (*token2 != '{') { return qfalse; } while ( 1 ) { token2 = COM_ParseExt( holdBuffer, qtrue ); if ((!token2) || (token2 == 0)) { return qfalse; } if ( *token2 == '}' ) { return qtrue; } //#ifdef _DEBUG // extern void UI_Debug_AddMenuFilePath(const char *); // UI_Debug_AddMenuFilePath(token2); //#endif UI_ParseMenu(token2); } return qfalse; } /* ================= UI_LoadMenus Load all menus based on the files listed in the data file in menuFile (default "ui/menus.txt") ================= */ void UI_LoadMenus(const char *menuFile, qboolean reset) { // pc_token_t token; // int handle; int start; char *buffer; const char *holdBuffer; int len; start = Sys_Milliseconds(); len = ui.FS_ReadFile(menuFile,(void **) &buffer); if (len<1) { Com_Printf( va( S_COLOR_YELLOW "menu file not found: %s, using default\n", menuFile ) ); len = ui.FS_ReadFile("ui/menus.txt",(void **) &buffer); if (len<1) { Com_Error( ERR_FATAL, "%s", va("default menu file not found: ui/menus.txt, unable to continue!\n", menuFile )); return; } } if (reset) { Menu_Reset(); } const char *token2; holdBuffer = buffer; while ( 1 ) { token2 = COM_ParseExt( &holdBuffer, qtrue ); if (!*token2) { break; } if( *token2 == 0 || *token2 == '}') // End of the menus file { break; } if (*token2 == '{') { continue; } else if (Q_stricmp(token2, "loadmenu") == 0) { if (Load_Menu(&holdBuffer)) { continue; } else { break; } } else { Com_Printf("Unknown keyword '%s' in menus file %s\n", token2, menuFile); } } Com_Printf("UI menu load time = %d milli seconds\n", Sys_Milliseconds() - start); ui.FS_FreeFile( buffer ); //let go of the buffer } /* ================= UI_Load ================= */ void UI_Load(void) { char lastName[1024]; menuDef_t *menu = Menu_GetFocused(); char *menuSet = UI_Cvar_VariableString("ui_menuFiles"); // sod it, parse every menu strip file until we find a gap in the sequence... // for (int i=0; i<10; i++) { if (!ui.SP_Register(va("menus%d",i), /*SP_REGISTER_REQUIRED|*/SP_REGISTER_MENU)) break; } if (menu && menu->window.name) { strcpy(lastName, menu->window.name); } if (menuSet == NULL || menuSet[0] == '\0') { menuSet = "ui/menus.txt"; } String_Init(); // registeredFontCount = 0; // UI_ParseGameInfo("gameinfo.txt"); ///* UI_LoadArenas(); UI_LoadMenus(menuSet, qtrue); // Menus_CloseAll(); } /* ================= Asset_Parse ================= */ qboolean Asset_Parse(char **buffer) { char *token; char *tempStr; int pointSize; token = PC_ParseExt(); if (!token) { return qfalse; } if (*token != '{') { return qfalse; } while ( 1 ) { token = PC_ParseExt(); if (!token) { return qfalse; } if (*token == '}') { return qtrue; } // font if (Q_stricmp(token, "mediumFont") == 0) { if (!PC_ParseStringMem(&uiInfo.uiDC.Assets.fontStr)) { PC_ParseWarning("Bad 1st parameter for keyword 'font'"); return qfalse; } if (PC_ParseInt(&pointSize)) { PC_ParseWarning("Bad 2nd parameter for keyword 'font'"); return qfalse; } uiInfo.uiDC.Assets.qhMediumFont = UI_RegisterFont(uiInfo.uiDC.Assets.fontStr); uiInfo.uiDC.Assets.fontRegistered = qtrue; continue; } if (Q_stricmp(token, "smallFont") == 0) { if (!PC_ParseStringMem((const char **) &tempStr)) { PC_ParseWarning("Bad 1st parameter for keyword 'smallFont'"); return qfalse; } if (PC_ParseInt(&pointSize)) { PC_ParseWarning("Bad 2nd parameter for keyword 'smallFont'"); return qfalse; } uiInfo.uiDC.Assets.qhSmallFont = UI_RegisterFont(tempStr); continue; } if (Q_stricmp(token, "bigFont") == 0) { if (!PC_ParseStringMem((const char **) &tempStr)) { PC_ParseWarning("Bad 1st parameter for keyword 'bigFont'"); return qfalse; } if (PC_ParseInt(&pointSize)) { PC_ParseWarning("Bad 2nd parameter for keyword 'bigFont'"); return qfalse; } // findmste uiInfo.uiDC.Assets.qhBigFont = UI_RegisterFont(tempStr);//, pointSize, &uiInfo.uiDC.Assets.bigFont); continue; } if (Q_stricmp(token, "stripedFile") == 0) { if (!PC_ParseStringMem((const char **) &tempStr)) { PC_ParseWarning("Bad 1st parameter for keyword 'stripedFile'"); return qfalse; } char sTemp[1024]; Q_strncpyz( sTemp, tempStr, sizeof(sTemp) ); if (!ui.SP_Register(sTemp, /*SP_REGISTER_REQUIRED|*/SP_REGISTER_MENU)) { PC_ParseWarning(va("(.SP file \"%s\" not found)",sTemp)); //return qfalse; // hmmm... dunno about this, don't want to break scripts for just missing subtitles } else { // extern void AddMenuPackageRetryKey(const char *); // AddMenuPackageRetryKey(sTemp); } continue; } // gradientbar if (Q_stricmp(token, "gradientbar") == 0) { if (!PC_ParseStringMem((const char **)&tempStr)) { PC_ParseWarning("Bad 1st parameter for keyword 'gradientbar'"); return qfalse; } uiInfo.uiDC.Assets.gradientBar = ui.R_RegisterShaderNoMip(tempStr); continue; } // enterMenuSound if (Q_stricmp(token, "menuEnterSound") == 0) { if (!PC_ParseStringMem((const char **)&tempStr)) { PC_ParseWarning("Bad 1st parameter for keyword 'menuEnterSound'"); return qfalse; } uiInfo.uiDC.Assets.menuEnterSound = trap_S_RegisterSound( tempStr, qfalse ); continue; } // exitMenuSound if (Q_stricmp(token, "menuExitSound") == 0) { if (!PC_ParseStringMem((const char **) &tempStr)) { PC_ParseWarning("Bad 1st parameter for keyword 'menuExitSound'"); return qfalse; } uiInfo.uiDC.Assets.menuExitSound = trap_S_RegisterSound( tempStr, qfalse ); continue; } // itemFocusSound if (Q_stricmp(token, "itemFocusSound") == 0) { if (!PC_ParseStringMem((const char **) &tempStr)) { PC_ParseWarning("Bad 1st parameter for keyword 'itemFocusSound'"); return qfalse; } uiInfo.uiDC.Assets.itemFocusSound = trap_S_RegisterSound( tempStr, qfalse ); continue; } // menuBuzzSound if (Q_stricmp(token, "menuBuzzSound") == 0) { if (!PC_ParseStringMem((const char **) &tempStr)) { PC_ParseWarning("Bad 1st parameter for keyword 'menuBuzzSound'"); return qfalse; } uiInfo.uiDC.Assets.menuBuzzSound = trap_S_RegisterSound( tempStr, qfalse ); continue; } if (Q_stricmp(token, "cursor") == 0) { if (!PC_ParseStringMem((const char **) &uiInfo.uiDC.Assets.cursorStr)) { PC_ParseWarning("Bad 1st parameter for keyword 'cursor'"); return qfalse; } uiInfo.uiDC.Assets.cursor = ui.R_RegisterShaderNoMip( uiInfo.uiDC.Assets.cursorStr); continue; } if (Q_stricmp(token, "fadeClamp") == 0) { if (PC_ParseFloat(&uiInfo.uiDC.Assets.fadeClamp)) { PC_ParseWarning("Bad 1st parameter for keyword 'fadeClamp'"); return qfalse; } continue; } if (Q_stricmp(token, "fadeCycle") == 0) { if (PC_ParseInt(&uiInfo.uiDC.Assets.fadeCycle)) { PC_ParseWarning("Bad 1st parameter for keyword 'fadeCycle'"); return qfalse; } continue; } if (Q_stricmp(token, "fadeAmount") == 0) { if (PC_ParseFloat(&uiInfo.uiDC.Assets.fadeAmount)) { PC_ParseWarning("Bad 1st parameter for keyword 'fadeAmount'"); return qfalse; } continue; } if (Q_stricmp(token, "shadowX") == 0) { if (PC_ParseFloat(&uiInfo.uiDC.Assets.shadowX)) { PC_ParseWarning("Bad 1st parameter for keyword 'shadowX'"); return qfalse; } continue; } if (Q_stricmp(token, "shadowY") == 0) { if (PC_ParseFloat(&uiInfo.uiDC.Assets.shadowY)) { PC_ParseWarning("Bad 1st parameter for keyword 'shadowY'"); return qfalse; } continue; } if (Q_stricmp(token, "shadowColor") == 0) { if (PC_ParseColor(&uiInfo.uiDC.Assets.shadowColor)) { PC_ParseWarning("Bad 1st parameter for keyword 'shadowColor'"); return qfalse; } uiInfo.uiDC.Assets.shadowFadeClamp = uiInfo.uiDC.Assets.shadowColor[3]; continue; } } PC_ParseWarning(va("Invalid keyword '%s'",token)); return qfalse; } /* ================= UI_Update ================= */ static void UI_Update(const char *name) { int val = trap_Cvar_VariableValue(name); if (Q_stricmp(name, "s_khz") == 0) { ui.Cmd_ExecuteText( EXEC_APPEND, "snd_restart\n" ); return; } if (Q_stricmp(name, "ui_SetName") == 0) { Cvar_Set( "name", UI_Cvar_VariableString("ui_Name")); } else if (Q_stricmp(name, "ui_setRate") == 0) { float rate = trap_Cvar_VariableValue("rate"); if (rate >= 5000) { Cvar_Set("cl_maxpackets", "30"); Cvar_Set("cl_packetdup", "1"); } else if (rate >= 4000) { Cvar_Set("cl_maxpackets", "15"); Cvar_Set("cl_packetdup", "2"); // favor less prediction errors when there's packet loss } else { Cvar_Set("cl_maxpackets", "15"); Cvar_Set("cl_packetdup", "1"); // favor lower bandwidth } } else if (Q_stricmp(name, "ui_GetName") == 0) { Cvar_Set( "ui_Name", UI_Cvar_VariableString("name")); } else if (Q_stricmp(name, "ui_r_colorbits") == 0) { switch (val) { case 0: Cvar_SetValue( "ui_r_depthbits", 0 ); break; case 16: Cvar_SetValue( "ui_r_depthbits", 16 ); break; case 32: Cvar_SetValue( "ui_r_depthbits", 24 ); break; } } else if (Q_stricmp(name, "ui_r_lodbias") == 0) { switch (val) { case 0: Cvar_SetValue( "ui_r_subdivisions", 4 ); break; case 1: Cvar_SetValue( "ui_r_subdivisions", 12 ); break; case 2: Cvar_SetValue( "ui_r_subdivisions", 20 ); break; } } else if (Q_stricmp(name, "ui_r_glCustom") == 0) { switch (val) { case 0: // high quality Cvar_SetValue( "ui_r_fullScreen", 1 ); Cvar_SetValue( "ui_r_subdivisions", 4 ); Cvar_SetValue( "ui_r_lodbias", 0 ); Cvar_SetValue( "ui_r_colorbits", 32 ); Cvar_SetValue( "ui_r_depthbits", 24 ); Cvar_SetValue( "ui_r_picmip", 0 ); Cvar_SetValue( "ui_r_mode", 4 ); Cvar_SetValue( "ui_r_texturebits", 32 ); Cvar_SetValue( "ui_r_fastSky", 0 ); Cvar_SetValue( "ui_r_inGameVideo", 1 ); //Cvar_SetValue( "ui_cg_shadows", 2 );//stencil Cvar_Set( "ui_r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" ); break; case 1: // normal Cvar_SetValue( "ui_r_fullScreen", 1 ); Cvar_SetValue( "ui_r_subdivisions", 4 ); Cvar_SetValue( "ui_r_lodbias", 0 ); Cvar_SetValue( "ui_r_colorbits", 0 ); Cvar_SetValue( "ui_r_depthbits", 24 ); Cvar_SetValue( "ui_r_picmip", 1 ); Cvar_SetValue( "ui_r_mode", 3 ); Cvar_SetValue( "ui_r_texturebits", 0 ); Cvar_SetValue( "ui_r_fastSky", 0 ); Cvar_SetValue( "ui_r_inGameVideo", 1 ); //Cvar_SetValue( "ui_cg_shadows", 2 ); Cvar_Set( "ui_r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" ); break; case 2: // fast Cvar_SetValue( "ui_r_fullScreen", 1 ); Cvar_SetValue( "ui_r_subdivisions", 12 ); Cvar_SetValue( "ui_r_lodbias", 1 ); Cvar_SetValue( "ui_r_colorbits", 0 ); Cvar_SetValue( "ui_r_depthbits", 0 ); Cvar_SetValue( "ui_r_picmip", 2 ); Cvar_SetValue( "ui_r_mode", 3 ); Cvar_SetValue( "ui_r_texturebits", 0 ); Cvar_SetValue( "ui_r_fastSky", 1 ); Cvar_SetValue( "ui_r_inGameVideo", 0 ); //Cvar_SetValue( "ui_cg_shadows", 1 ); Cvar_Set( "ui_r_texturemode", "GL_LINEAR_MIPMAP_NEAREST" ); break; case 3: // fastest Cvar_SetValue( "ui_r_fullScreen", 1 ); Cvar_SetValue( "ui_r_subdivisions", 20 ); Cvar_SetValue( "ui_r_lodbias", 2 ); Cvar_SetValue( "ui_r_colorbits", 16 ); Cvar_SetValue( "ui_r_depthbits", 16 ); Cvar_SetValue( "ui_r_mode", 3 ); Cvar_SetValue( "ui_r_picmip", 3 ); Cvar_SetValue( "ui_r_texturebits", 16 ); Cvar_SetValue( "ui_r_fastSky", 1 ); Cvar_SetValue( "ui_r_inGameVideo", 0 ); //Cvar_SetValue( "ui_cg_shadows", 0 ); Cvar_Set( "ui_r_texturemode", "GL_LINEAR_MIPMAP_NEAREST" ); break; } } else if (Q_stricmp(name, "ui_mousePitch") == 0) { if (val == 0) { Cvar_SetValue( "m_pitch", 0.022f ); } else { Cvar_SetValue( "m_pitch", -0.022f ); } } } #define ASSET_SCROLLBAR "gfx/menus/scrollbar.tga" #define ASSET_SCROLLBAR_ARROWDOWN "gfx/menus/scrollbar_arrow_dwn_a.tga" #define ASSET_SCROLLBAR_ARROWUP "gfx/menus/scrollbar_arrow_up_a.tga" #define ASSET_SCROLLBAR_ARROWLEFT "gfx/menus/scrollbar_arrow_left.tga" #define ASSET_SCROLLBAR_ARROWRIGHT "gfx/menus/scrollbar_arrow_right.tga" #define ASSET_SCROLL_THUMB "gfx/menus/scrollbar_thumb.tga" /* ================= AssetCache ================= */ void AssetCache(void) { // int n; uiInfo.uiDC.Assets.scrollBar = ui.R_RegisterShaderNoMip( ASSET_SCROLLBAR ); uiInfo.uiDC.Assets.scrollBarArrowDown = ui.R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN ); uiInfo.uiDC.Assets.scrollBarArrowUp = ui.R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWUP ); uiInfo.uiDC.Assets.scrollBarArrowLeft = ui.R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWLEFT ); uiInfo.uiDC.Assets.scrollBarArrowRight = ui.R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWRIGHT ); uiInfo.uiDC.Assets.scrollBarThumb = ui.R_RegisterShaderNoMip( ASSET_SCROLL_THUMB ); uiInfo.uiDC.Assets.sliderBar = ui.R_RegisterShaderNoMip( "menu/new/slider" ); uiInfo.uiDC.Assets.sliderThumb = ui.R_RegisterShaderNoMip( "menu/new/sliderthumb"); /* for( n = 0; n < NUM_CROSSHAIRS; n++ ) { uiInfo.uiDC.Assets.crosshairShader[n] = ui.R_RegisterShaderNoMip( va("gfx/2d/crosshair%c", 'a' + n ) ); } */ } /* ================ _UI_DrawSides ================= */ void _UI_DrawSides(float x, float y, float w, float h, float size) { size *= uiInfo.uiDC.xscale; trap_R_DrawStretchPic( x, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); trap_R_DrawStretchPic( x + w - size, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); } /* ================ _UI_DrawTopBottom ================= */ void _UI_DrawTopBottom(float x, float y, float w, float h, float size) { size *= uiInfo.uiDC.yscale; trap_R_DrawStretchPic( x, y, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); trap_R_DrawStretchPic( x, y + h - size, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); } /* ================ UI_DrawRect Coordinates are 640*480 virtual values ================= */ void _UI_DrawRect( float x, float y, float width, float height, float size, const float *color ) { trap_R_SetColor( color ); _UI_DrawTopBottom(x, y, width, height, size); _UI_DrawSides(x, y, width, height, size); trap_R_SetColor( NULL ); } /* ================= UI_UpdateCvars ================= */ void UI_UpdateCvars( void ) { int i; cvarTable_t *cv; for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) { Cvar_Update( cv->vmCvar ); } } /* ================= UI_DrawEffects ================= */ static void UI_DrawEffects(rectDef_t *rect, float scale, vec4_t color) { UI_DrawHandlePic( rect->x, rect->y - 14, 128, 8, uiInfo.uiDC.Assets.fxBasePic ); UI_DrawHandlePic( rect->x + uiInfo.effectsColor * 16 + 8, rect->y - 16, 16, 12, uiInfo.uiDC.Assets.fxPic[uiInfo.effectsColor] ); } /* ================= UI_Version ================= */ static void UI_Version(rectDef_t *rect, float scale, vec4_t color, int iFontIndex) { int width; width = DC->textWidth(Q3_VERSION, scale, 0); DC->drawText(rect->x - width, rect->y, scale, color, Q3_VERSION, 0, ITEM_TEXTSTYLE_SHADOWED, iFontIndex); } /* ================= UI_DrawKeyBindStatus ================= */ static void UI_DrawKeyBindStatus(rectDef_t *rect, float scale, vec4_t color, int textStyle, int iFontIndex) { if (Display_KeyBindPending()) { Text_Paint(rect->x, rect->y, scale, color, ui.SP_GetStringTextString("MENUS_WAITINGFORKEY"), 0, textStyle, iFontIndex); } else { // Text_Paint(rect->x, rect->y, scale, color, ui.SP_GetStringTextString("MENUS_ENTERTOCHANGE"), 0, textStyle, iFontIndex); } } /* ================= UI_DrawKeyBindStatus ================= */ static void UI_DrawGLInfo(rectDef_t *rect, float scale, vec4_t color, int textStyle, int iFontIndex) { #define MAX_LINES 64 char buff[4096]; char * eptr = buff; const char *lines[MAX_LINES]; int y, numLines=0, i=0; y = rect->y; Text_Paint(rect->x, y, scale, color, va("GL_VENDOR: %s",uiInfo.uiDC.glconfig.vendor_string), rect->w, textStyle, iFontIndex); y += 15; Text_Paint(rect->x, y, scale, color, va("GL_VERSION: %s: %s", uiInfo.uiDC.glconfig.version_string,uiInfo.uiDC.glconfig.renderer_string), rect->w, textStyle, iFontIndex); y += 15; Text_Paint(rect->x, y, scale, color, "GL_PIXELFORMAT:", rect->w, textStyle, iFontIndex); y += 15; Text_Paint(rect->x, y, scale, color, va ("Color(%d-bits) Z(%d-bits) stencil(%d-bits)",uiInfo.uiDC.glconfig.colorBits, uiInfo.uiDC.glconfig.depthBits, uiInfo.uiDC.glconfig.stencilBits), rect->w, textStyle, iFontIndex); y += 15; // build null terminated extension strings Q_strncpyz(buff, uiInfo.uiDC.glconfig.extensions_string, sizeof(buff)); int testy=y-16; while ( testy <= rect->y + rect->h && *eptr && (numLines < MAX_LINES) ) { while ( *eptr && *eptr == ' ' ) *eptr++ = '\0'; // track start of valid string if (*eptr && *eptr != ' ') { lines[numLines++] = eptr; testy+=16; } while ( *eptr && *eptr != ' ' ) eptr++; } numLines--; while (i < numLines) { Text_Paint(rect->x, y, scale, color, lines[i++], rect->w, textStyle, iFontIndex); y += 16; } } /* =================== UI_DataPad_DrawIconBackground =================== */ void UI_DataPad_DrawIconBackground(void) { // ui.R_SetColor( colorTable[CT_WHITE] ); // CG_DrawPic( prongLeftX+xAdd, y2-10, 40, 80, cgs.media.weaponProngsOff); // CG_DrawPic( prongRightX-xAdd, y2-10, -40, 80, cgs.media.weaponProngsOff); } /* ================= UI_DataPad_Inventory ================= */ /* static void UI_DataPad_Inventory(rectDef_t *rect, float scale, vec4_t color, int iFontIndex) { Text_Paint(rect->x, rect->y, scale, color, "INVENTORY", 0, 1, iFontIndex); } */ /* ================= UI_DataPad_ForcePowers ================= */ /* static void UI_DataPad_ForcePowers(rectDef_t *rect, float scale, vec4_t color, int iFontIndex) { Text_Paint(rect->x, rect->y, scale, color, "FORCE POWERS", 0, 1, iFontIndex); } */ static void UI_DrawCrosshair(rectDef_t *rect, float scale, vec4_t color) { trap_R_SetColor( color ); if (uiInfo.currentCrosshair < 0 || uiInfo.currentCrosshair >= NUM_CROSSHAIRS) { uiInfo.currentCrosshair = 0; } UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.uiDC.Assets.crosshairShader[uiInfo.currentCrosshair]); trap_R_SetColor( NULL ); } /* ================= UI_OwnerDraw ================= */ static void UI_OwnerDraw(float x, float y, float w, float h, float text_x, float text_y, int ownerDraw, int ownerDrawFlags, int align, float special, float scale, vec4_t color, qhandle_t shader, int textStyle, int iFontIndex) { rectDef_t rect; rect.x = x + text_x; rect.y = y + text_y; rect.w = w; rect.h = h; switch (ownerDraw) { case UI_EFFECTS: UI_DrawEffects(&rect, scale, color); break; case UI_VERSION: UI_Version(&rect, scale, color, iFontIndex); break; case UI_DATAPAD_MISSION: ui.Draw_DataPad(DP_HUD); ui.Draw_DataPad(DP_OBJECTIVES); break; case UI_DATAPAD_WEAPONS: ui.Draw_DataPad(DP_HUD); ui.Draw_DataPad(DP_WEAPONS); break; case UI_DATAPAD_INVENTORY: ui.Draw_DataPad(DP_HUD); ui.Draw_DataPad(DP_INVENTORY); break; case UI_DATAPAD_FORCEPOWERS: ui.Draw_DataPad(DP_HUD); ui.Draw_DataPad(DP_FORCEPOWERS); break; case UI_ALLMAPS_SELECTION://saved game thumbnail ui.DrawStretchRaw( x, y+h, w, -h, SG_SCR_WIDTH, SG_SCR_HEIGHT, screenShotBuf, 0, qtrue ); ui.R_Font_DrawString( x, // int ox y+h, // int oy s_savedata[s_savegame.currentLine].currentSaveFileMap, // const char *text color, // paletteRGBA_c c iFontIndex, // const int iFontHandle w,//-1, // iMaxPixelWidth (-1 = none) scale // const float scale = 1.0f ); break; case UI_PREVIEWCINEMATIC: // FIXME BOB - make this work? // UI_DrawPreviewCinematic(&rect, scale, color); break; case UI_CROSSHAIR: UI_DrawCrosshair(&rect, scale, color); break; case UI_GLINFO: UI_DrawGLInfo(&rect,scale, color, textStyle, iFontIndex); break; case UI_KEYBINDSTATUS: UI_DrawKeyBindStatus(&rect,scale, color, textStyle, iFontIndex); break; default: break; } } /* ================= UI_UpdateCvars ================= */ static qboolean UI_OwnerDrawVisible(int flags) { qboolean vis = qtrue; while (flags) { // FIXME BOB /* if (flags & UI_SHOW_FFA) { if (trap_Cvar_VariableValue("g_gametype") != GT_FFA) { vis = qfalse; } flags &= ~UI_SHOW_FFA; } */ // FIXME BOB /* if (flags & UI_SHOW_NOTFFA) { if (trap_Cvar_VariableValue("g_gametype") == GT_FFA) { vis = qfalse; } flags &= ~UI_SHOW_NOTFFA; } if (flags & UI_SHOW_LEADER) { // these need to show when this client can give orders to a player or a group if (!uiInfo.teamLeader) { vis = qfalse; } else { // if showing yourself if (ui_selectedPlayer.integer < uiInfo.myTeamCount && uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber) { vis = qfalse; } } flags &= ~UI_SHOW_LEADER; } if (flags & UI_SHOW_NOTLEADER) { // these need to show when this client is assigning their own status or they are NOT the leader if (uiInfo.teamLeader) { // if not showing yourself if (!(ui_selectedPlayer.integer < uiInfo.myTeamCount && uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber)) { vis = qfalse; } } flags &= ~UI_SHOW_NOTLEADER; } if (flags & UI_SHOW_FAVORITESERVERS) { // this assumes you only put this type of display flag on something showing in the proper context if (ui_netSource.integer != AS_FAVORITES) { vis = qfalse; } flags &= ~UI_SHOW_FAVORITESERVERS; } if (flags & UI_SHOW_NOTFAVORITESERVERS) { // this assumes you only put this type of display flag on something showing in the proper context if (ui_netSource.integer == AS_FAVORITES) { vis = qfalse; } flags &= ~UI_SHOW_NOTFAVORITESERVERS; } if (flags & UI_SHOW_ANYTEAMGAME) { if (uiInfo.gameTypes[ui_gameType.integer].gtEnum <= GT_TEAM ) { vis = qfalse; } flags &= ~UI_SHOW_ANYTEAMGAME; } if (flags & UI_SHOW_ANYNONTEAMGAME) { if (uiInfo.gameTypes[ui_gameType.integer].gtEnum > GT_TEAM ) { vis = qfalse; } flags &= ~UI_SHOW_ANYNONTEAMGAME; } if (flags & UI_SHOW_NETANYTEAMGAME) { if (uiInfo.gameTypes[ui_netGameType.integer].gtEnum <= GT_TEAM ) { vis = qfalse; } flags &= ~UI_SHOW_NETANYTEAMGAME; } if (flags & UI_SHOW_NETANYNONTEAMGAME) { if (uiInfo.gameTypes[ui_netGameType.integer].gtEnum > GT_TEAM ) { vis = qfalse; } flags &= ~UI_SHOW_NETANYNONTEAMGAME; } if (flags & UI_SHOW_NEWHIGHSCORE) { if (uiInfo.newHighScoreTime < uiInfo.uiDC.realTime) { vis = qfalse; } else { if (uiInfo.soundHighScore) { if (trap_Cvar_VariableValue("sv_killserver") == 0) { // wait on server to go down before playing sound trap_S_StartLocalSound(uiInfo.newHighScoreSound, CHAN_ANNOUNCER); uiInfo.soundHighScore = qfalse; } } } flags &= ~UI_SHOW_NEWHIGHSCORE; } if (flags & UI_SHOW_NEWBESTTIME) { if (uiInfo.newBestTime < uiInfo.uiDC.realTime) { vis = qfalse; } flags &= ~UI_SHOW_NEWBESTTIME; } */ if (flags & UI_SHOW_DEMOAVAILABLE) { if (!uiInfo.demoAvailable) { vis = qfalse; } flags &= ~UI_SHOW_DEMOAVAILABLE; } else { flags = 0; } } return vis; } /* ================= Text_Width ================= */ int Text_Width(const char *text, float scale, int iFontIndex) { // temp code until Bob retro-fits all menus to have font specifiers... // if ( iFontIndex == 0 ) { iFontIndex = uiInfo.uiDC.Assets.qhMediumFont; } return ui.R_Font_StrLenPixels(text, iFontIndex, scale); } /* ================= UI_OwnerDrawWidth ================= */ int UI_OwnerDrawWidth(int ownerDraw, float scale) { // int i, h, value; // const char *text; const char *s = NULL; switch (ownerDraw) { case UI_KEYBINDSTATUS: if (Display_KeyBindPending()) { s = ui.SP_GetStringTextString("MENUS_WAITINGFORKEY"); } else { // s = ui.SP_GetStringTextString("MENUS_ENTERTOCHANGE"); } break; // FIXME BOB // case UI_SERVERREFRESHDATE: // s = UI_Cvar_VariableString(va("ui_lastServerRefresh_%i", ui_netSource.integer)); // break; default: break; } if (s) { return Text_Width(s, scale, 0); } return 0; } /* ================= Text_Height ================= */ int Text_Height(const char *text, float scale, int iFontIndex) { // temp until Bob retro-fits all menu files with font specifiers... // if ( iFontIndex == 0 ) { iFontIndex = uiInfo.uiDC.Assets.qhMediumFont; } return ui.R_Font_HeightPixels(iFontIndex, scale); } /* ================= UI_MouseEvent ================= */ void _UI_MouseEvent( int dx, int dy ) { // update mouse screen position uiInfo.uiDC.cursorx += dx; if (uiInfo.uiDC.cursorx < 0) { uiInfo.uiDC.cursorx = 0; } else if (uiInfo.uiDC.cursorx > SCREEN_WIDTH) { uiInfo.uiDC.cursorx = SCREEN_WIDTH; } uiInfo.uiDC.cursory += dy; if (uiInfo.uiDC.cursory < 0) { uiInfo.uiDC.cursory = 0; } else if (uiInfo.uiDC.cursory > SCREEN_HEIGHT) { uiInfo.uiDC.cursory = SCREEN_HEIGHT; } if (Menu_Count() > 0) { //menuDef_t *menu = Menu_GetFocused(); //Menu_HandleMouseMove(menu, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory); Display_MouseMove(NULL, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory); } } /* ================= UI_KeyEvent ================= */ void _UI_KeyEvent( int key, qboolean down ) { /* extern qboolean SwallowBadNumLockedKPKey( int iKey ); if (SwallowBadNumLockedKPKey(key)){ return; } */ if (Menu_Count() > 0) { menuDef_t *menu = Menu_GetFocused(); if (menu) { if (key == K_ESCAPE && down && !Menus_AnyFullScreenVisible()) { Menus_CloseAll(); } else { Menu_HandleKey(menu, key, down ); } } else { trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); trap_Key_ClearStates(); Cvar_Set( "cl_paused", "0" ); } } } /* ================= UI_Report ================= */ void UI_Report(void) { String_Report(); } int s_textlanguage_Names[] = { // MNT_ENGLISH, // MNT_GERMAN, // MNT_FRENCH, NULL }; int s_voicelanguage_Names[] = { // MNT_ENGLISH, // MNT_GERMAN, NULL }; int s_subtitle_Names[] = { // MNT_OFF, // MNT_ON, // MNT_CINEMATIC, NULL }; void Menus_CloseByName(const char *p); /* ================= UI_DataPadMenu ================= */ void UI_DataPadMenu(void) { int newForcePower,newObjective; Menus_CloseByName("mainhud"); newForcePower = (int)trap_Cvar_VariableValue("cg_updatedDataPadForcePower1"); newObjective = (int)trap_Cvar_VariableValue("cg_updatedDataPadObjective"); if (newForcePower) { Menus_ActivateByName("datapadForcePowersMenu"); } else if (newObjective) { Menus_ActivateByName("datapadMissionMenu"); } else { Menus_ActivateByName("datapadMissionMenu"); } ui.Key_SetCatcher( KEYCATCH_UI ); } /* ================= UI_InGameMenu ================= */ void UI_InGameMenu(const char*menuID) { ui.PrecacheScreenshot(); Menus_CloseByName("mainhud"); if (menuID) { Menus_ActivateByName(menuID); } else { Menus_ActivateByName("ingameMainMenu"); } ui.Key_SetCatcher( KEYCATCH_UI ); } qboolean _UI_IsFullscreen( void ) { return Menus_AnyFullScreenVisible(); } /* ======================================================================= MAIN MENU ======================================================================= */ static const char *s_keyboardlanguage_Names[] = { "AMERICAN", "DEUTSCH", "FRANCAIS", "ESPANOL", "ITALIANO", 0 }; /* =============== UI_MainMenu The main menu only comes up when not in a game, so make sure that the attract loop server is down and that local cinematics are killed =============== */ void UI_MainMenu(void) { char buf[256]; ui.Cvar_Set("sv_killserver", "1"); // let the demo server know it should shut down ui.Key_SetCatcher( KEYCATCH_UI ); Menus_OpenByName("mainMenu"); ui.Cvar_VariableStringBuffer("com_errorMessage", buf, sizeof(buf)); if (strlen(buf)) { Menus_ActivateByName("error_popmenu"); } } /* ================= Menu_Cache ================= */ void Menu_Cache( void ) { uis.cursor = ui.R_RegisterShaderNoMip( "menu/new/crosshairb"); // Common menu graphics uis.whiteShader = ui.R_RegisterShader( "white" ); uis.menuBackShader = ui.R_RegisterShader( "menu/art/unknownmap" ); } /* ================= UI_UpdateVideoSetup Copies the temporary user interface version of the video cvars into their real counterparts. This is to create a interface which allows you to discard your changes if you did something you didnt want ================= */ void UI_UpdateVideoSetup ( void ) { Cvar_Set ( "r_mode", Cvar_VariableString ( "ui_r_mode" ) ); Cvar_Set ( "r_fullscreen", Cvar_VariableString ( "ui_r_fullscreen" ) ); Cvar_Set ( "r_colorbits", Cvar_VariableString ( "ui_r_colorbits" ) ); Cvar_Set ( "r_lodbias", Cvar_VariableString ( "ui_r_lodbias" ) ); Cvar_Set ( "r_picmip", Cvar_VariableString ( "ui_r_picmip" ) ); Cvar_Set ( "r_texturebits", Cvar_VariableString ( "ui_r_texturebits" ) ); Cvar_Set ( "r_texturemode", Cvar_VariableString ( "ui_r_texturemode" ) ); Cvar_Set ( "r_detailtextures", Cvar_VariableString ( "ui_r_detailtextures" ) ); Cvar_Set ( "r_ext_compress_textures", Cvar_VariableString ( "ui_r_ext_compress_textures" ) ); Cvar_Set ( "r_depthbits", Cvar_VariableString ( "ui_r_depthbits" ) ); Cvar_Set ( "r_subdivisions", Cvar_VariableString ( "ui_r_subdivisions" ) ); Cvar_Set ( "r_fastSky", Cvar_VariableString ( "ui_r_fastSky" ) ); Cvar_Set ( "r_inGameVideo", Cvar_VariableString ( "ui_r_inGameVideo" ) ); Cvar_Set ( "r_allowExtensions", Cvar_VariableString ( "ui_r_allowExtensions" ) ); Cvar_Set ( "cg_shadows", Cvar_VariableString ( "ui_cg_shadows" ) ); Cvar_Set ( "ui_r_modified", "0" ); Cbuf_ExecuteText( EXEC_APPEND, "vid_restart;" ); } /* ================= UI_GetVideoSetup Retrieves the current actual video settings into the temporary user interface versions of the cvars. ================= */ void UI_GetVideoSetup ( void ) { // Make sure the cvars are registered as read only. Cvar_Register ( NULL, "ui_r_glCustom", "4", CVAR_ROM|CVAR_ARCHIVE ); Cvar_Register ( NULL, "ui_r_mode", "0", CVAR_ROM ); Cvar_Register ( NULL, "ui_r_fullscreen", "0", CVAR_ROM ); Cvar_Register ( NULL, "ui_r_colorbits", "0", CVAR_ROM ); Cvar_Register ( NULL, "ui_r_lodbias", "0", CVAR_ROM ); Cvar_Register ( NULL, "ui_r_picmip", "0", CVAR_ROM ); Cvar_Register ( NULL, "ui_r_texturebits", "0", CVAR_ROM ); Cvar_Register ( NULL, "ui_r_texturemode", "0", CVAR_ROM ); Cvar_Register ( NULL, "ui_r_detailtextures", "0", CVAR_ROM ); Cvar_Register ( NULL, "ui_r_ext_compress_textures", "0", CVAR_ROM ); Cvar_Register ( NULL, "ui_r_depthbits", "0", CVAR_ROM ); Cvar_Register ( NULL, "ui_r_subdivisions", "0", CVAR_ROM ); Cvar_Register ( NULL, "ui_r_fastSky", "0", CVAR_ROM ); Cvar_Register ( NULL, "ui_r_inGameVideo", "0", CVAR_ROM ); Cvar_Register ( NULL, "ui_r_allowExtensions", "0", CVAR_ROM ); Cvar_Register ( NULL, "ui_cg_shadows", "0", CVAR_ROM ); Cvar_Register ( NULL, "ui_r_modified", "0", CVAR_ROM ); // Copy over the real video cvars into their temporary counterparts Cvar_Set ( "ui_r_mode", Cvar_VariableString ( "r_mode" ) ); Cvar_Set ( "ui_r_colorbits", Cvar_VariableString ( "r_colorbits" ) ); Cvar_Set ( "ui_r_fullscreen", Cvar_VariableString ( "r_fullscreen" ) ); Cvar_Set ( "ui_r_lodbias", Cvar_VariableString ( "r_lodbias" ) ); Cvar_Set ( "ui_r_picmip", Cvar_VariableString ( "r_picmip" ) ); Cvar_Set ( "ui_r_texturebits", Cvar_VariableString ( "r_texturebits" ) ); Cvar_Set ( "ui_r_texturemode", Cvar_VariableString ( "r_texturemode" ) ); Cvar_Set ( "ui_r_detailtextures", Cvar_VariableString ( "r_detailtextures" ) ); Cvar_Set ( "ui_r_ext_compress_textures", Cvar_VariableString ( "r_ext_compress_textures" ) ); Cvar_Set ( "ui_r_depthbits", Cvar_VariableString ( "r_depthbits" ) ); Cvar_Set ( "ui_r_subdivisions", Cvar_VariableString ( "r_subdivisions" ) ); Cvar_Set ( "ui_r_fastSky", Cvar_VariableString ( "r_fastSky" ) ); Cvar_Set ( "ui_r_inGameVideo", Cvar_VariableString ( "r_inGameVideo" ) ); Cvar_Set ( "ui_r_allowExtensions", Cvar_VariableString ( "r_allowExtensions" ) ); Cvar_Set ( "ui_cg_shadows", Cvar_VariableString ( "cg_shadows" ) ); Cvar_Set ( "ui_r_modified", "0" ); } char GoToMenu[1024]; /* ================= Menus_SaveGoToMenu ================= */ void Menus_SaveGoToMenu(const char *menuTo) { memcpy(GoToMenu, menuTo, sizeof(GoToMenu)); } /* ================= UI_CheckVid1Data ================= */ void UI_CheckVid1Data(const char *menuTo,const char *warningMenuName) { menuDef_t *menu; itemDef_t *applyChanges; menu = Menu_GetFocused(); // Get current menu (either video or ingame video, I would assume) if (!menu) { Com_Printf(S_COLOR_YELLOW"WARNING: No videoMenu was found. Video data could not be checked\n"); return; } applyChanges = (itemDef_s *) Menu_FindItemByName(menu, "applyChanges"); if (!applyChanges) { // Menus_CloseAll(); Menus_OpenByName(menuTo); return; } if ((applyChanges->window.flags & WINDOW_VISIBLE)) // Is the APPLY CHANGES button active? { // Menus_SaveGoToMenu(menuTo); // Save menu you're going to // Menus_HideItems(menu->window.name); // HIDE videMenu in case you have to come back Menus_OpenByName(warningMenuName); // Give warning } else { // Menus_CloseAll(); // Menus_OpenByName(menuTo); } } /* ================= UI_ResetDefaults ================= */ void UI_ResetDefaults( void ) { ui.Cmd_ExecuteText( EXEC_APPEND, "exec default.cfg\n"); ui.Cmd_ExecuteText( EXEC_APPEND, "cvar_restart\n"); ui.Cmd_ExecuteText( EXEC_APPEND, "vid_restart\n" ); Cvar_Set("com_introPlayed", "1" ); } /* ======================= UI_SortSaveGames ======================= */ static int UI_SortSaveGames( const void *A, const void *B ) { const int &a = ((savedata_t*)A)->currentSaveFileDateTime; const int &b = ((savedata_t*)B)->currentSaveFileDateTime; if (a > b) { return -1; } else { return (a < b); } } /* ================= ReadSaveDirectory ================= */ void ReadSaveDirectory (void) { int i; char *holdChar; int len; int fileCnt; // Clear out save data memset(s_savedata,0,sizeof(s_savedata)); s_savegame.saveFileCnt = 0; Cvar_Set("ui_gameDesc", "" ); // Blank out comment Cvar_Set("ui_SelectionOK", "0" ); memset( screenShotBuf,0,(SG_SCR_WIDTH * SG_SCR_HEIGHT * 4)); //blank out sshot // Get everything in saves directory fileCnt = ui.FS_GetFileList("saves", ".sav", s_savegame.listBuf, LISTBUFSIZE ); Cvar_Set("ui_ResumeOK", "0" ); holdChar = s_savegame.listBuf; for ( i = 0; i < fileCnt; i++ ) { // strip extension len = strlen( holdChar ); holdChar[len-4] = '\0'; if ( Q_stricmp("current",holdChar)!=0 ) { time_t result; if (Q_stricmp("auto",holdChar)==0) { Cvar_Set("ui_ResumeOK", "1" ); } else { // Is this a valid file??? & Get comment of file result = ui.SG_GetSaveGameComment(holdChar, s_savedata[s_savegame.saveFileCnt].currentSaveFileComments, s_savedata[s_savegame.saveFileCnt].currentSaveFileMap); if (result != 0) // ignore Bad save game { s_savedata[s_savegame.saveFileCnt].currentSaveFileName = holdChar; s_savedata[s_savegame.saveFileCnt].currentSaveFileDateTime = result; struct tm *localTime; localTime = localtime( &result ); strcpy(s_savedata[s_savegame.saveFileCnt].currentSaveFileDateTimeString,asctime( localTime ) ); s_savegame.saveFileCnt++; if (s_savegame.saveFileCnt == MAX_SAVELOADFILES) { break; } } } } holdChar += len + 1; //move to next item } qsort( s_savedata, s_savegame.saveFileCnt, sizeof(savedata_t), UI_SortSaveGames ); }