// common.c -- misc functions used in client and server #include "../game/q_shared.h" #include "qcommon.h" #include "strip.h" #include "../qcommon/game_version.h" #ifndef __linux__ #include #endif #define MAXPRINTMSG 4096 #define MAX_NUM_ARGVS 50 #define MIN_DEDICATED_COMHUNKMEGS 4//1 //We need more than 1 for VMs when we are also using temporary hunk memory for bot nav functions #define MIN_COMHUNKMEGS 64 //NOTE: Was 56 #define DEF_COMHUNKMEGS "64" //#define DEF_COMZONEMEGS "16" int com_argc; char *com_argv[MAX_NUM_ARGVS+1]; //////////////////////////////////////////////// // #ifdef TAGDEF // itu? #undef TAGDEF #endif #define TAGDEF(blah) #blah const static char *psTagStrings[TAG_COUNT+1]= // +1 because TAG_COUNT will itself become a string here. Oh well. { #include "../qcommon/tags.h" }; // //////////////////////////////////////////////// static void Z_Details_f(void); #ifdef USE_CD_KEY extern char cl_cdkey[34]; #endif // USE_CD_KEY FILE *debuglogfile; static fileHandle_t logfile; fileHandle_t com_journalFile; // events are written here fileHandle_t com_journalDataFile; // config files are written here cvar_t *com_viewlog; cvar_t *com_speeds; cvar_t *com_developer; cvar_t *com_dedicated; cvar_t *com_timescale; cvar_t *com_fixedtime; cvar_t *com_dropsim; // 0.0 to 1.0, simulated packet drops cvar_t *com_journal; cvar_t *com_maxfps; cvar_t *com_timedemo; cvar_t *com_sv_running; cvar_t *com_cl_running; cvar_t *com_logfile; // 1 = buffer log, 2 = flush after each print cvar_t *com_showtrace; cvar_t *com_version; cvar_t *com_blood; cvar_t *com_buildScript; // for automated data building scripts cvar_t *com_introPlayed; cvar_t *cl_paused; cvar_t *sv_paused; cvar_t *com_cameraMode; #if defined(_WIN32) && defined(_DEBUG) cvar_t *com_noErrorInterrupt; #endif // com_speeds times int time_game; int time_frontend; // renderer frontend time int time_backend; // renderer backend time int com_frameTime; int com_frameMsec; int com_frameNumber; qboolean com_errorEntered; qboolean com_fullyInitialized; char com_errorMessage[MAXPRINTMSG]; void Com_WriteConfig_f( void ); void CIN_CloseAllVideos(); //============================================================================ static char *rd_buffer; static int rd_buffersize; static void (*rd_flush)( char *buffer ); void Com_BeginRedirect (char *buffer, int buffersize, void (*flush)( char *) ) { if (!buffer || !buffersize || !flush) return; rd_buffer = buffer; rd_buffersize = buffersize; rd_flush = flush; *rd_buffer = 0; } void Com_EndRedirect (void) { if ( rd_flush ) { rd_flush(rd_buffer); } rd_buffer = NULL; rd_buffersize = 0; rd_flush = NULL; } /* ============= Com_Printf Both client and server can use this, and it will output to the apropriate place. A raw string should NEVER be passed as fmt, because of "%f" type crashers. ============= */ void QDECL Com_Printf( const char *fmt, ... ) { va_list argptr; char msg[MAXPRINTMSG]; va_start (argptr,fmt); vsprintf (msg,fmt,argptr); va_end (argptr); if ( rd_buffer ) { if ((strlen (msg) + strlen(rd_buffer)) > (rd_buffersize - 1)) { rd_flush(rd_buffer); *rd_buffer = 0; } Q_strcat(rd_buffer, rd_buffersize, msg); rd_flush(rd_buffer); *rd_buffer = 0; return; } // echo to console if we're not a dedicated server if ( com_dedicated && !com_dedicated->integer ) { CL_ConsolePrint( msg ); } // echo to dedicated console and early console Sys_Print( msg ); // logfile if ( com_logfile && com_logfile->integer ) { if ( !logfile ) { struct tm *newtime; time_t aclock; time( &aclock ); newtime = localtime( &aclock ); logfile = FS_FOpenFileWrite( "qconsole.log" ); Com_Printf( "logfile opened on %s\n", asctime( newtime ) ); if ( com_logfile->integer > 1 ) { // force it to not buffer so we get valid // data even if we are crashing FS_ForceFlush(logfile); } } if ( logfile && FS_Initialized()) { FS_Write(msg, strlen(msg), logfile); } } #if defined(_WIN32) && defined(_DEBUG) if ( *msg ) { OutputDebugString ( Q_CleanStr(msg) ); OutputDebugString ("\n"); } #endif } /* ================ Com_DPrintf A Com_Printf that only shows up if the "developer" cvar is set ================ */ void QDECL Com_DPrintf( const char *fmt, ...) { va_list argptr; char msg[MAXPRINTMSG]; if ( !com_developer || !com_developer->integer ) { return; // don't confuse non-developers with techie stuff... } va_start (argptr,fmt); vsprintf (msg,fmt,argptr); va_end (argptr); Com_Printf ("%s", msg); } // Outputs to the VC / Windows Debug window (only in debug compile) void QDECL Com_OPrintf( const char *fmt, ...) { va_list argptr; char msg[MAXPRINTMSG]; va_start (argptr,fmt); vsprintf (msg,fmt,argptr); va_end (argptr); #ifndef __linux__ OutputDebugString(msg); #else printf(msg); #endif } /* ============= Com_Error Both client and server can use this, and it will do the apropriate things. ============= */ void QDECL Com_Error( int code, const char *fmt, ... ) { va_list argptr; static int lastErrorTime; static int errorCount; int currentTime; #if defined(_WIN32) && defined(_DEBUG) if ( code != ERR_DISCONNECT && code != ERR_NEED_CD ) { if (com_noErrorInterrupt && !com_noErrorInterrupt->integer) { __asm { int 0x03 } } } #endif // when we are running automated scripts, make sure we // know if anything failed if ( com_buildScript && com_buildScript->integer ) { code = ERR_FATAL; } // make sure we can get at our local stuff FS_PureServerSetLoadedPaks( "", "" ); // if we are getting a solid stream of ERR_DROP, do an ERR_FATAL currentTime = Sys_Milliseconds(); if ( currentTime - lastErrorTime < 100 ) { if ( ++errorCount > 3 ) { code = ERR_FATAL; } } else { errorCount = 0; } lastErrorTime = currentTime; if ( com_errorEntered ) { Sys_Error( "recursive error after: %s", com_errorMessage ); } com_errorEntered = qtrue; va_start (argptr,fmt); vsprintf (com_errorMessage,fmt,argptr); va_end (argptr); if ( code != ERR_DISCONNECT ) { Cvar_Set("com_errorMessage", com_errorMessage); } if ( code == ERR_SERVERDISCONNECT ) { CL_Disconnect( qtrue ); CL_FlushMemory( ); com_errorEntered = qfalse; throw ("DISCONNECTED\n"); } else if ( code == ERR_DROP || code == ERR_DISCONNECT ) { Com_Printf ("********************\nERROR: %s\n********************\n", com_errorMessage); SV_Shutdown (va("Server crashed: %s\n", com_errorMessage)); CL_Disconnect( qtrue ); CL_FlushMemory( ); com_errorEntered = qfalse; throw ("DROPPED\n"); } else if ( code == ERR_NEED_CD ) { SV_Shutdown( "Server didn't have CD\n" ); if ( com_cl_running && com_cl_running->integer ) { CL_Disconnect( qtrue ); CL_FlushMemory( ); com_errorEntered = qfalse; } else { Com_Printf("Server didn't have CD\n" ); } throw ("NEED CD\n"); } else { CL_Shutdown (); SV_Shutdown (va("Server fatal crashed: %s\n", com_errorMessage)); } Com_Shutdown (); Sys_Error ("%s", com_errorMessage); } /* ============= Com_Quit_f Both client and server can use this, and it will do the apropriate things. ============= */ void Com_Quit_f( void ) { // don't try to shutdown if we are in a recursive error if ( !com_errorEntered ) { SV_Shutdown ("Server quit\n"); CL_Shutdown (); Com_Shutdown (); FS_Shutdown(qtrue); } Sys_Quit (); } /* ============================================================================ COMMAND LINE FUNCTIONS + characters seperate the commandLine string into multiple console command lines. All of these are valid: quake3 +set test blah +map test quake3 set test blah+map test quake3 set test blah + map test ============================================================================ */ #define MAX_CONSOLE_LINES 32 int com_numConsoleLines; char *com_consoleLines[MAX_CONSOLE_LINES]; /* ================== Com_ParseCommandLine Break it up into multiple console lines ================== */ void Com_ParseCommandLine( char *commandLine ) { com_consoleLines[0] = commandLine; com_numConsoleLines = 1; while ( *commandLine ) { // look for a + seperating character // if commandLine came from a file, we might have real line seperators if ( *commandLine == '+' || *commandLine == '\n' ) { if ( com_numConsoleLines == MAX_CONSOLE_LINES ) { return; } com_consoleLines[com_numConsoleLines] = commandLine + 1; com_numConsoleLines++; *commandLine = 0; } commandLine++; } } /* =================== Com_SafeMode Check for "safe" on the command line, which will skip loading of jk2mpconfig.cfg =================== */ qboolean Com_SafeMode( void ) { int i; for ( i = 0 ; i < com_numConsoleLines ; i++ ) { Cmd_TokenizeString( com_consoleLines[i] ); if ( !Q_stricmp( Cmd_Argv(0), "safe" ) || !Q_stricmp( Cmd_Argv(0), "cvar_restart" ) ) { com_consoleLines[i][0] = 0; return qtrue; } } return qfalse; } /* =============== Com_StartupVariable Searches for command line parameters that are set commands. If match is not NULL, only that cvar will be looked for. That is necessary because cddir and basedir need to be set before the filesystem is started, but all other sets shouls be after execing the config and default. =============== */ void Com_StartupVariable( const char *match ) { int i; char *s; cvar_t *cv; for (i=0 ; i < com_numConsoleLines ; i++) { Cmd_TokenizeString( com_consoleLines[i] ); if ( strcmp( Cmd_Argv(0), "set" ) ) { continue; } s = Cmd_Argv(1); if ( !match || !strcmp( s, match ) ) { Cvar_Set( s, Cmd_Argv(2) ); cv = Cvar_Get( s, "", 0 ); cv->flags |= CVAR_USER_CREATED; // com_consoleLines[i] = 0; } } } /* ================= Com_AddStartupCommands Adds command line parameters as script statements Commands are seperated by + signs Returns qtrue if any late commands were added, which will keep the demoloop from immediately starting ================= */ qboolean Com_AddStartupCommands( void ) { int i; qboolean added; added = qfalse; // quote every token, so args with semicolons can work for (i=0 ; i < com_numConsoleLines ; i++) { if ( !com_consoleLines[i] || !com_consoleLines[i][0] ) { continue; } // set commands won't override menu startup if ( Q_stricmpn( com_consoleLines[i], "set", 3 ) ) { added = qtrue; } Cbuf_AddText( com_consoleLines[i] ); Cbuf_AddText( "\n" ); } return added; } //============================================================================ void Info_Print( const char *s ) { char key[512]; char value[512]; char *o; int l; if (*s == '\\') s++; while (*s) { o = key; while (*s && *s != '\\') *o++ = *s++; l = o - key; if (l < 20) { Com_Memset (o, ' ', 20-l); key[20] = 0; } else *o = 0; Com_Printf ("%s", key); if (!*s) { Com_Printf ("MISSING VALUE\n"); return; } o = value; s++; while (*s && *s != '\\') *o++ = *s++; *o = 0; if (*s) s++; Com_Printf ("%s\n", value); } } /* ============ Com_StringContains ============ */ char *Com_StringContains(char *str1, char *str2, int casesensitive) { int len, i, j; len = strlen(str1) - strlen(str2); for (i = 0; i <= len; i++, str1++) { for (j = 0; str2[j]; j++) { if (casesensitive) { if (str1[j] != str2[j]) { break; } } else { if (toupper(str1[j]) != toupper(str2[j])) { break; } } } if (!str2[j]) { return str1; } } return NULL; } /* ============ Com_Filter ============ */ int Com_Filter(char *filter, char *name, int casesensitive) { char buf[MAX_TOKEN_CHARS]; char *ptr; int i, found; while(*filter) { if (*filter == '*') { filter++; for (i = 0; *filter; i++) { if (*filter == '*' || *filter == '?') break; buf[i] = *filter; filter++; } buf[i] = '\0'; if (strlen(buf)) { ptr = Com_StringContains(name, buf, casesensitive); if (!ptr) return qfalse; name = ptr + strlen(buf); } } else if (*filter == '?') { filter++; name++; } else if (*filter == '[' && *(filter+1) == '[') { filter++; } else if (*filter == '[') { filter++; found = qfalse; while(*filter && !found) { if (*filter == ']' && *(filter+1) != ']') break; if (*(filter+1) == '-' && *(filter+2) && (*(filter+2) != ']' || *(filter+3) == ']')) { if (casesensitive) { if (*name >= *filter && *name <= *(filter+2)) found = qtrue; } else { if (toupper(*name) >= toupper(*filter) && toupper(*name) <= toupper(*(filter+2))) found = qtrue; } filter += 3; } else { if (casesensitive) { if (*filter == *name) found = qtrue; } else { if (toupper(*filter) == toupper(*name)) found = qtrue; } filter++; } } if (!found) return qfalse; while(*filter) { if (*filter == ']' && *(filter+1) != ']') break; filter++; } filter++; name++; } else { if (casesensitive) { if (*filter != *name) return qfalse; } else { if (toupper(*filter) != toupper(*name)) return qfalse; } filter++; name++; } } return qtrue; } /* ============ Com_FilterPath ============ */ int Com_FilterPath(char *filter, char *name, int casesensitive) { int i; char new_filter[MAX_QPATH]; char new_name[MAX_QPATH]; for (i = 0; i < MAX_QPATH-1 && filter[i]; i++) { if ( filter[i] == '\\' || filter[i] == ':' ) { new_filter[i] = '/'; } else { new_filter[i] = filter[i]; } } new_filter[i] = '\0'; for (i = 0; i < MAX_QPATH-1 && name[i]; i++) { if ( name[i] == '\\' || name[i] == ':' ) { new_name[i] = '/'; } else { new_name[i] = name[i]; } } new_name[i] = '\0'; return Com_Filter(new_filter, new_name, casesensitive); } /* ============ Com_HashKey ============ */ int Com_HashKey(char *string, int maxlen) { int register hash, i; hash = 0; for (i = 0; i < maxlen && string[i] != '\0'; i++) { hash += string[i] * (119 + i); } hash = (hash ^ (hash >> 10) ^ (hash >> 20)); return hash; } /* ================ Com_RealTime ================ */ int Com_RealTime(qtime_t *qtime) { time_t t; struct tm *tms; t = time(NULL); if (!qtime) return t; tms = localtime(&t); if (tms) { qtime->tm_sec = tms->tm_sec; qtime->tm_min = tms->tm_min; qtime->tm_hour = tms->tm_hour; qtime->tm_mday = tms->tm_mday; qtime->tm_mon = tms->tm_mon; qtime->tm_year = tms->tm_year; qtime->tm_wday = tms->tm_wday; qtime->tm_yday = tms->tm_yday; qtime->tm_isdst = tms->tm_isdst; } return t; } // This handles zone memory allocation. // It is a wrapper around malloc with a tag id and a magic number at the start #define ZONE_MAGIC 0x21436587 typedef struct zoneHeader_s { int iMagic; memtag_t eTag; int iSize; struct zoneHeader_s *pNext; struct zoneHeader_s *pPrev; } zoneHeader_t; typedef struct { int iMagic; } zoneTail_t; static inline zoneTail_t *ZoneTailFromHeader(zoneHeader_t *pHeader) { return (zoneTail_t*) ( (char*)pHeader + sizeof(*pHeader) + pHeader->iSize ); } #ifdef DETAILED_ZONE_DEBUG_CODE map mapAllocatedZones; #endif typedef struct zoneStats_s { int iCount; int iCurrent; int iPeak; // I'm keeping these updated on the fly, since it's quicker for cache-pool // purposes rather than recalculating each time... // int iSizesPerTag [TAG_COUNT]; int iCountsPerTag[TAG_COUNT]; } zoneStats_t; typedef struct zone_s { zoneStats_t Stats; zoneHeader_t Header; } zone_t; cvar_t *com_validateZone; zone_t TheZone = {0}; // Scans through the linked list of mallocs and makes sure no data has been overwritten void Z_Validate(void) { if(!com_validateZone || !com_validateZone->integer) { return; } zoneHeader_t *pMemory = TheZone.Header.pNext; while (pMemory) { #ifdef DETAILED_ZONE_DEBUG_CODE // this won't happen here, but wtf? int& iAllocCount = mapAllocatedZones[pMemory]; if (iAllocCount <= 0) { Com_Error(ERR_FATAL, "Z_Validate(): Bad block allocation count!"); return; } #endif if(pMemory->iMagic != ZONE_MAGIC) { Com_Error(ERR_FATAL, "Z_Validate(): Corrupt zone header!"); return; } if (ZoneTailFromHeader(pMemory)->iMagic != ZONE_MAGIC) { Com_Error(ERR_FATAL, "Z_Validate(): Corrupt zone tail!"); return; } pMemory = pMemory->pNext; } } // static mem blocks to reduce a lot of small zone overhead // #pragma pack(push) #pragma pack(1) typedef struct { zoneHeader_t Header; // byte mem[0]; zoneTail_t Tail; } StaticZeroMem_t; typedef struct { zoneHeader_t Header; byte mem[2]; zoneTail_t Tail; } StaticMem_t; #pragma pack(pop) StaticZeroMem_t gZeroMalloc = { {ZONE_MAGIC, TAG_STATIC,0,NULL,NULL},{ZONE_MAGIC}}; StaticMem_t gEmptyString = { {ZONE_MAGIC, TAG_STATIC,2,NULL,NULL},'\0','\0',{ZONE_MAGIC}}; StaticMem_t gNumberString[] = { { {ZONE_MAGIC, TAG_STATIC,2,NULL,NULL},'0','\0',{ZONE_MAGIC}}, { {ZONE_MAGIC, TAG_STATIC,2,NULL,NULL},'1','\0',{ZONE_MAGIC}}, { {ZONE_MAGIC, TAG_STATIC,2,NULL,NULL},'2','\0',{ZONE_MAGIC}}, { {ZONE_MAGIC, TAG_STATIC,2,NULL,NULL},'3','\0',{ZONE_MAGIC}}, { {ZONE_MAGIC, TAG_STATIC,2,NULL,NULL},'4','\0',{ZONE_MAGIC}}, { {ZONE_MAGIC, TAG_STATIC,2,NULL,NULL},'5','\0',{ZONE_MAGIC}}, { {ZONE_MAGIC, TAG_STATIC,2,NULL,NULL},'6','\0',{ZONE_MAGIC}}, { {ZONE_MAGIC, TAG_STATIC,2,NULL,NULL},'7','\0',{ZONE_MAGIC}}, { {ZONE_MAGIC, TAG_STATIC,2,NULL,NULL},'8','\0',{ZONE_MAGIC}}, { {ZONE_MAGIC, TAG_STATIC,2,NULL,NULL},'9','\0',{ZONE_MAGIC}}, }; qboolean gbMemFreeupOccured = qfalse; void *Z_Malloc(int iSize, memtag_t eTag, qboolean bZeroit /* = qfalse */) { gbMemFreeupOccured = qfalse; if (iSize == 0) { zoneHeader_t *pMemory = (zoneHeader_t *) &gZeroMalloc; return &pMemory[1]; } // Add in tracking info and round to a longword... (ignore longword aligning now we're not using contiguous blocks) // // int iRealSize = (iSize + sizeof(zoneHeader_t) + sizeof(zoneTail_t) + 3) & 0xfffffffc; int iRealSize = (iSize + sizeof(zoneHeader_t) + sizeof(zoneTail_t)); // Allocate a chunk... // zoneHeader_t *pMemory = NULL; while (pMemory == NULL) { pMemory = (zoneHeader_t *) malloc ( iRealSize ); if (!pMemory) { // new bit, if we fail to malloc memory, try dumping some of the cached stuff that's non-vital and try again... // // ditch the BSP cache... // extern qboolean CM_DeleteCachedMap(qboolean bGuaranteedOkToDelete); if (CM_DeleteCachedMap(qfalse)) { gbMemFreeupOccured = qtrue; continue; // we've just ditched a whole load of memory, so try again with the malloc } // ditch any sounds not used on this level... // extern qboolean SND_RegisterAudio_LevelLoadEnd(qboolean bDeleteEverythingNotUsedThisLevel); if (SND_RegisterAudio_LevelLoadEnd(qtrue)) { gbMemFreeupOccured = qtrue; continue; // we've dropped at least one sound, so try again with the malloc } #ifndef DEDICATED // ditch any image_t's (and associated GL memory) not used on this level... // extern qboolean RE_RegisterImages_LevelLoadEnd(void); if (RE_RegisterImages_LevelLoadEnd()) { gbMemFreeupOccured = qtrue; continue; // we've dropped at least one image, so try again with the malloc } #endif // ditch the model-binaries cache... (must be getting desperate here!) // extern qboolean RE_RegisterModels_LevelLoadEnd(qboolean bDeleteEverythingNotUsedThisLevel); if (RE_RegisterModels_LevelLoadEnd(qtrue)) { gbMemFreeupOccured = qtrue; continue; } // as a last panic measure, dump all the audio memory, but not if we're in the audio loader // (which is annoying, but I'm not sure how to ensure we're not dumping any memory needed by the sound // currently being loaded if that was the case)... // // note that this keeps querying until it's freed up as many bytes as the requested size, but freeing // several small blocks might not mean that one larger one is satisfiable after freeup, however that'll // just make it go round again and try for freeing up another bunch of blocks until the total is satisfied // again (though this will have freed twice the requested amount in that case), so it'll either work // eventually or not free up enough and drop through to the final ERR_DROP. No worries... // extern qboolean gbInsideLoadSound; extern int SND_FreeOldestSound(); if (!gbInsideLoadSound) { int iBytesFreed = SND_FreeOldestSound(); if (iBytesFreed) { int iTheseBytesFreed = 0; while ( (iTheseBytesFreed = SND_FreeOldestSound()) != 0) { iBytesFreed += iTheseBytesFreed; if (iBytesFreed >= iRealSize) break; // early opt-out since we've managed to recover enough (mem-contiguity issues aside) } gbMemFreeupOccured = qtrue; continue; } } // sigh, dunno what else to try, I guess we'll have to give up and report this as an out-of-mem error... // // findlabel: "recovermem" Com_Printf(S_COLOR_RED"Z_Malloc(): Failed to alloc %d bytes (TAG_%s) !!!!!\n", iSize, psTagStrings[eTag]); Z_Details_f(); Com_Error(ERR_FATAL,"(Repeat): Z_Malloc(): Failed to alloc %d bytes (TAG_%s) !!!!!\n", iSize, psTagStrings[eTag]); return NULL; } } // Link in pMemory->iMagic = ZONE_MAGIC; pMemory->eTag = eTag; pMemory->iSize = iSize; pMemory->pNext = TheZone.Header.pNext; TheZone.Header.pNext = pMemory; if (pMemory->pNext) { pMemory->pNext->pPrev = pMemory; } pMemory->pPrev = &TheZone.Header; // // add tail... // ZoneTailFromHeader(pMemory)->iMagic = ZONE_MAGIC; // Update stats... // TheZone.Stats.iCurrent += iSize; TheZone.Stats.iCount++; TheZone.Stats.iSizesPerTag [eTag] += iSize; TheZone.Stats.iCountsPerTag [eTag]++; if (TheZone.Stats.iCurrent > TheZone.Stats.iPeak) { TheZone.Stats.iPeak = TheZone.Stats.iCurrent; } #ifdef DETAILED_ZONE_DEBUG_CODE mapAllocatedZones[pMemory]++; #endif Z_Validate(); // check for corruption void *pvReturnMem = &pMemory[1]; if (bZeroit) { memset(pvReturnMem, 0, iSize); } return pvReturnMem; } static void Zone_FreeBlock(zoneHeader_t *pMemory) { if (pMemory->eTag != TAG_STATIC) // belt and braces, should never hit this though { // Update stats... // TheZone.Stats.iCount--; TheZone.Stats.iCurrent -= pMemory->iSize; TheZone.Stats.iSizesPerTag [pMemory->eTag] -= pMemory->iSize; TheZone.Stats.iCountsPerTag [pMemory->eTag]--; // Sanity checks... // assert(pMemory->pPrev->pNext == pMemory); assert(!pMemory->pNext || (pMemory->pNext->pPrev == pMemory)); // Unlink and free... // pMemory->pPrev->pNext = pMemory->pNext; if(pMemory->pNext) { pMemory->pNext->pPrev = pMemory->pPrev; } free (pMemory); #ifdef DETAILED_ZONE_DEBUG_CODE // this has already been checked for in execution order, but wtf? int& iAllocCount = mapAllocatedZones[pMemory]; if (iAllocCount == 0) { Com_Error(ERR_FATAL, "Zone_FreeBlock(): Double-freeing block!"); return; } iAllocCount--; #endif } } // stats-query function to ask how big a malloc is... // int Z_Size(void *pvAddress) { zoneHeader_t *pMemory = ((zoneHeader_t *)pvAddress) - 1; if (pMemory->eTag == TAG_STATIC) { return 0; // kind of } if (pMemory->iMagic != ZONE_MAGIC) { Com_Error(ERR_FATAL, "Z_Size(): Not a valid zone header!"); return 0; // won't get here } return pMemory->iSize; } // Frees a block of memory... // void Z_Free(void *pvAddress) { if (pvAddress == NULL) // I've put this in as a safety measure because of some bits of #ifdef BSPC stuff -Ste. { //Com_Error(ERR_FATAL, "Z_Free(): NULL arg"); return; } zoneHeader_t *pMemory = ((zoneHeader_t *)pvAddress) - 1; if (pMemory->eTag == TAG_STATIC) { return; } #ifdef DETAILED_ZONE_DEBUG_CODE // // check this error *before* barfing on bad magics... // int& iAllocCount = mapAllocatedZones[pMemory]; if (iAllocCount <= 0) { Com_Error(ERR_FATAL, "Z_Free(): Block already-freed, or not allocated through Z_Malloc!"); return; } #endif if (pMemory->iMagic != ZONE_MAGIC) { Com_Error(ERR_FATAL, "Z_Free(): Corrupt zone header!"); return; } if (ZoneTailFromHeader(pMemory)->iMagic != ZONE_MAGIC) { Com_Error(ERR_FATAL, "Z_Free(): Corrupt zone tail!"); return; } Zone_FreeBlock(pMemory); } int Z_MemSize(memtag_t eTag) { return TheZone.Stats.iSizesPerTag[eTag]; } // Frees all blocks with the specified tag... // void Z_TagFree(memtag_t eTag) { //#ifdef _DEBUG // int iZoneBlocks = TheZone.Stats.iCount; //#endif zoneHeader_t *pMemory = TheZone.Header.pNext; while (pMemory) { zoneHeader_t *pNext = pMemory->pNext; if ( (eTag == TAG_ALL) || (pMemory->eTag == eTag)) { Zone_FreeBlock(pMemory); } pMemory = pNext; } // these stupid pragmas don't work here???!?!?! // //#ifdef _DEBUG //#pragma warning( disable : 4189) // int iBlocksFreed = iZoneBlocks - TheZone.Stats.iCount; //#pragma warning( default : 4189) //#endif } void *S_Malloc( int iSize ) { return Z_Malloc( iSize, TAG_SMALL ); } #ifdef _DEBUG static void Z_MemRecoverTest_f(void) { // needs to be in _DEBUG only, not good for final game! // fixme: findmeste: Remove this sometime // int iTotalMalloc = 0; while (1) { int iThisMalloc = 5* (1024 * 1024); Z_Malloc(iThisMalloc, TAG_SPECIAL_MEM_TEST, qfalse); // and lose, just to consume memory iTotalMalloc += iThisMalloc; if (gbMemFreeupOccured) break; } Z_TagFree(TAG_SPECIAL_MEM_TEST); } #endif // Gives a summary of the zone memory usage static void Z_Stats_f(void) { Com_Printf("\nThe zone is using %d bytes (%.2fMB) in %d memory blocks\n", TheZone.Stats.iCurrent, (float)TheZone.Stats.iCurrent / 1024.0f / 1024.0f, TheZone.Stats.iCount ); Com_Printf("The zone peaked at %d bytes (%.2fMB)\n", TheZone.Stats.iPeak, (float)TheZone.Stats.iPeak / 1024.0f / 1024.0f ); } // Gives a detailed breakdown of the memory blocks in the zone static void Z_Details_f(void) { Com_Printf("---------------------------------------------------------------------------\n"); Com_Printf("%20s %9s\n","Zone Tag","Bytes"); Com_Printf("%20s %9s\n","--------","-----"); for (int i=0; i= '0' && in[0] <= '9') { return ((char *)&gNumberString[in[0]-'0']) + sizeof(zoneHeader_t); } } out = (char *) S_Malloc (strlen(in)+1); strcpy (out, in); return out; } /* ============================================================================== Goals: reproducable without history effects -- no out of memory errors on weird map to map changes allow restarting of the client without fragmentation minimize total pages in use at run time minimize total pages needed during load time Single block of memory with stack allocators coming from both ends towards the middle. One side is designated the temporary memory allocator. Temporary memory can be allocated and freed in any order. A highwater mark is kept of the most in use at any time. When there is no temporary memory allocated, the permanent and temp sides can be switched, allowing the already touched temp memory to be used for permanent storage. Temp memory must never be allocated on two ends at once, or fragmentation could occur. If we have any in-use temp memory, additional temp allocations must come from that side. If not, we can choose to make either side the new temp side and push future permanent allocations to the other side. Permanent allocations should be kept on the side that has the current greatest wasted highwater mark. ============================================================================== */ #define HUNK_MAGIC 0x89537892 #define HUNK_FREE_MAGIC 0x89537893 typedef struct { int magic; int size; } hunkHeader_t; typedef struct { int mark; int permanent; int temp; int tempHighwater; } hunkUsed_t; typedef struct hunkblock_s { int size; byte printed; struct hunkblock_s *next; char *label; char *file; int line; } hunkblock_t; static hunkblock_t *hunkblocks; static hunkUsed_t hunk_low, hunk_high; static hunkUsed_t *hunk_permanent, *hunk_temp; static byte *s_hunkData = NULL; static int s_hunkTotal; static int s_zoneTotal; static int s_smallZoneTotal; /* ================= Com_Meminfo_f ================= */ void Com_Meminfo_f( void ) { // memblock_t *block; // int zoneBytes, zoneBlocks; // int smallZoneBytes, smallZoneBlocks; int botlibBytes, rendererBytes; int unused; // zoneBytes = 0; botlibBytes = 0; rendererBytes = 0; // zoneBlocks = 0; /* for (block = mainzone->blocklist.next ; ; block = block->next) { if ( Cmd_Argc() != 1 ) { Com_Printf ("block:%p size:%7i tag:%3i\n", block, block->size, block->tag); } if ( block->tag ) { zoneBytes += block->size; zoneBlocks++; if ( block->tag == TAG_BOTLIB ) { botlibBytes += block->size; } else if ( block->tag == TAG_RENDERER ) { rendererBytes += block->size; } } if (block->next == &mainzone->blocklist) { break; // all blocks have been hit } if ( (byte *)block + block->size != (byte *)block->next) { Com_Printf ("ERROR: block size does not touch the next block\n"); } if ( block->next->prev != block) { Com_Printf ("ERROR: next block doesn't have proper back link\n"); } if ( !block->tag && !block->next->tag ) { Com_Printf ("ERROR: two consecutive free blocks\n"); } } */ /* smallZoneBytes = 0; smallZoneBlocks = 0; for (block = smallzone->blocklist.next ; ; block = block->next) { if ( block->tag ) { smallZoneBytes += block->size; smallZoneBlocks++; } if (block->next == &smallzone->blocklist) { break; // all blocks have been hit } } */ Z_Details_f(); Com_Printf( "%8i bytes total hunk\n", s_hunkTotal ); Com_Printf( "%8i bytes total zone\n", s_zoneTotal ); Com_Printf( "\n" ); Com_Printf( "%8i low mark\n", hunk_low.mark ); Com_Printf( "%8i low permanent\n", hunk_low.permanent ); if ( hunk_low.temp != hunk_low.permanent ) { Com_Printf( "%8i low temp\n", hunk_low.temp ); } Com_Printf( "%8i low tempHighwater\n", hunk_low.tempHighwater ); Com_Printf( "\n" ); Com_Printf( "%8i high mark\n", hunk_high.mark ); Com_Printf( "%8i high permanent\n", hunk_high.permanent ); if ( hunk_high.temp != hunk_high.permanent ) { Com_Printf( "%8i high temp\n", hunk_high.temp ); } Com_Printf( "%8i high tempHighwater\n", hunk_high.tempHighwater ); Com_Printf( "\n" ); Com_Printf( "%8i total hunk in use\n", hunk_low.permanent + hunk_high.permanent ); unused = 0; if ( hunk_low.tempHighwater > hunk_low.permanent ) { unused += hunk_low.tempHighwater - hunk_low.permanent; } if ( hunk_high.tempHighwater > hunk_high.permanent ) { unused += hunk_high.tempHighwater - hunk_high.permanent; } Com_Printf( "%8i unused highwater\n", unused ); Com_Printf( "\n" ); // Com_Printf( "%8i bytes in %i zone blocks\n", zoneBytes, zoneBlocks ); Com_Printf( " %8i bytes in dynamic botlib\n", botlibBytes ); Com_Printf( " %8i bytes in dynamic renderer\n", rendererBytes ); // Com_Printf( " %8i bytes in dynamic other\n", zoneBytes - ( botlibBytes + rendererBytes ) ); // Com_Printf( " %8i bytes in small Zone memory\n", smallZoneBytes ); } /* =============== Com_TouchMemory Touch all known used data to make sure it is paged in =============== */ void Com_TouchMemory( void ) { int start, end; int i, j; int sum; // memblock_t *block; Z_Validate(); start = Sys_Milliseconds(); sum = 0; zoneHeader_t *pMemory = TheZone.Header.pNext; while (pMemory) { byte *pMem = (byte *) &pMemory[1]; j = pMemory->iSize >> 2; for (i=0; ipNext; } j = hunk_low.permanent >> 2; for ( i = 0 ; i < j ; i+=64 ) { // only need to touch each page sum += ((int *)s_hunkData)[i]; } i = ( s_hunkTotal - hunk_high.permanent ) >> 2; j = hunk_high.permanent >> 2; for ( ; i < j ; i+=64 ) { // only need to touch each page sum += ((int *)s_hunkData)[i]; } /* for (block = mainzone->blocklist.next ; ; block = block->next) { if ( block->tag ) { j = block->size >> 2; for ( i = 0 ; i < j ; i+=64 ) { // only need to touch each page sum += ((int *)block)[i]; } } if ( block->next == &mainzone->blocklist ) { break; // all blocks have been hit } } */ end = Sys_Milliseconds(); Com_Printf( "Com_TouchMemory: %i msec\n", end - start ); } /* ================= Hunk_Log ================= */ void Hunk_Log( void) { hunkblock_t *block; char buf[4096]; int size, numBlocks; if (!logfile || !FS_Initialized()) return; size = 0; numBlocks = 0; Com_sprintf(buf, sizeof(buf), "\r\n================\r\nHunk log\r\n================\r\n"); FS_Write(buf, strlen(buf), logfile); for (block = hunkblocks ; block; block = block->next) { #ifdef HUNK_DEBUG Com_sprintf(buf, sizeof(buf), "size\t%8d\t%s\tline\t%d\t(%s)\r\n", block->size, block->file, block->line, block->label); FS_Write(buf, strlen(buf), logfile); OutputDebugString(buf); #endif size += block->size; numBlocks++; } Com_sprintf(buf, sizeof(buf), "%d Hunk memory\r\n", size); FS_Write(buf, strlen(buf), logfile); Com_sprintf(buf, sizeof(buf), "%d hunk blocks\r\n", numBlocks); FS_Write(buf, strlen(buf), logfile); } /* ================= Hunk_SmallLog ================= */ void Hunk_SmallLog( void) { hunkblock_t *block, *block2; char buf[4096]; int size, locsize, numBlocks; if (!logfile || !FS_Initialized()) return; for (block = hunkblocks ; block; block = block->next) { block->printed = qfalse; } size = 0; numBlocks = 0; Com_sprintf(buf, sizeof(buf), "\r\n================\r\nHunk Small log\r\n================\r\n"); FS_Write(buf, strlen(buf), logfile); for (block = hunkblocks; block; block = block->next) { if (block->printed) { continue; } locsize = block->size; for (block2 = block->next; block2; block2 = block2->next) { if (block->line != block2->line) { continue; } if (Q_stricmp(block->file, block2->file)) { continue; } size += block2->size; locsize += block2->size; block2->printed = qtrue; } #ifdef HUNK_DEBUG Com_sprintf(buf, sizeof(buf), "size = %8d: %s, line: %d (%s)\r\n", locsize, block->file, block->line, block->label); FS_Write(buf, strlen(buf), logfile); #endif size += block->size; numBlocks++; } Com_sprintf(buf, sizeof(buf), "%d Hunk memory\r\n", size); FS_Write(buf, strlen(buf), logfile); Com_sprintf(buf, sizeof(buf), "%d hunk blocks\r\n", numBlocks); FS_Write(buf, strlen(buf), logfile); } /* ================= Com_InitZoneMemory ================= */ void Com_InitHunkMemory( void ) { cvar_t *cv; int nMinAlloc; char *pMsg = NULL; // make sure the file system has allocated and "not" freed any temp blocks // this allows the config and product id files ( journal files too ) to be loaded // by the file system without redunant routines in the file system utilizing different // memory systems if (FS_LoadStack() != 0) { Com_Error( ERR_FATAL, "Hunk initialization failed. File system load stack not zero"); } // allocate the stack based hunk allocator cv = Cvar_Get( "com_hunkMegs", DEF_COMHUNKMEGS, CVAR_LATCH | CVAR_ARCHIVE ); // if we are not dedicated min allocation is 56, otherwise min is 1 if (com_dedicated && com_dedicated->integer) { nMinAlloc = MIN_DEDICATED_COMHUNKMEGS; pMsg = "Minimum com_hunkMegs for a dedicated server is %i, allocating %i megs.\n"; } else { nMinAlloc = MIN_COMHUNKMEGS; pMsg = "Minimum com_hunkMegs is %i, allocating %i megs.\n"; } if ( cv->integer < nMinAlloc ) { s_hunkTotal = 1024 * 1024 * nMinAlloc; Com_Printf(pMsg, nMinAlloc, s_hunkTotal / (1024 * 1024)); } else { s_hunkTotal = cv->integer * 1024 * 1024; } // bk001205 - was malloc s_hunkData = (unsigned char *)calloc( s_hunkTotal + 31, 1 ); if ( !s_hunkData ) { Com_Error( ERR_FATAL, "Hunk data failed to allocate %i megs", s_hunkTotal / (1024*1024) ); } // cacheline align s_hunkData = (byte *) ( ( (int)s_hunkData + 31 ) & ~31 ); Hunk_Clear(); Cmd_AddCommand( "meminfo", Com_Meminfo_f ); #ifdef HUNK_DEBUG Cmd_AddCommand( "hunklog", Hunk_Log ); Cmd_AddCommand( "hunksmalllog", Hunk_SmallLog ); #endif } /* ==================== Hunk_MemoryRemaining ==================== */ int Hunk_MemoryRemaining( void ) { int low, high; low = hunk_low.permanent > hunk_low.temp ? hunk_low.permanent : hunk_low.temp; high = hunk_high.permanent > hunk_high.temp ? hunk_high.permanent : hunk_high.temp; return s_hunkTotal - ( low + high ); } /* =================== Hunk_SetMark The server calls this after the level and game VM have been loaded =================== */ void Hunk_SetMark( void ) { hunk_low.mark = hunk_low.permanent; hunk_high.mark = hunk_high.permanent; } /* ================= Hunk_ClearToMark The client calls this before starting a vid_restart or snd_restart ================= */ void Hunk_ClearToMark( void ) { hunk_low.permanent = hunk_low.temp = hunk_low.mark; hunk_high.permanent = hunk_high.temp = hunk_high.mark; } /* ================= Hunk_CheckMark ================= */ qboolean Hunk_CheckMark( void ) { if( hunk_low.mark || hunk_high.mark ) { return qtrue; } return qfalse; } void CL_ShutdownCGame( void ); void CL_ShutdownUI( void ); void SV_ShutdownGameProgs( void ); /* ================= Hunk_Clear The server calls this before shutting down or loading a new map ================= */ void Hunk_Clear( void ) { #ifndef DEDICATED CL_ShutdownCGame(); CL_ShutdownUI(); #endif SV_ShutdownGameProgs(); #ifndef DEDICATED CIN_CloseAllVideos(); #endif hunk_low.mark = 0; hunk_low.permanent = 0; hunk_low.temp = 0; hunk_low.tempHighwater = 0; hunk_high.mark = 0; hunk_high.permanent = 0; hunk_high.temp = 0; hunk_high.tempHighwater = 0; hunk_permanent = &hunk_low; hunk_temp = &hunk_high; Com_Printf( "Hunk_Clear: reset the hunk ok\n" ); VM_Clear(); #ifdef HUNK_DEBUG hunkblocks = NULL; #endif } static void Hunk_SwapBanks( void ) { hunkUsed_t *swap; // can't swap banks if there is any temp already allocated if ( hunk_temp->temp != hunk_temp->permanent ) { return; } // if we have a larger highwater mark on this side, start making // our permanent allocations here and use the other side for temp if ( hunk_temp->tempHighwater - hunk_temp->permanent > hunk_permanent->tempHighwater - hunk_permanent->permanent ) { swap = hunk_temp; hunk_temp = hunk_permanent; hunk_permanent = swap; } } /* ================= Hunk_Alloc Allocate permanent (until the hunk is cleared) memory ================= */ #ifdef HUNK_DEBUG void *Hunk_AllocDebug( int size, ha_pref preference, char *label, char *file, int line ) { #else void *Hunk_Alloc( int size, ha_pref preference ) { #endif void *buf; if ( s_hunkData == NULL) { Com_Error( ERR_FATAL, "Hunk_Alloc: Hunk memory system not initialized" ); } // can't do preference if there is any temp allocated if (preference == h_dontcare || hunk_temp->temp != hunk_temp->permanent) { Hunk_SwapBanks(); } else { if (preference == h_low && hunk_permanent != &hunk_low) { Hunk_SwapBanks(); } else if (preference == h_high && hunk_permanent != &hunk_high) { Hunk_SwapBanks(); } } #ifdef HUNK_DEBUG size += sizeof(hunkblock_t); #endif // round to cacheline size = (size+31)&~31; if ( hunk_low.temp + hunk_high.temp + size > s_hunkTotal ) { #ifdef HUNK_DEBUG Hunk_Log(); Hunk_SmallLog(); #endif Com_Error( ERR_DROP, "Hunk_Alloc failed on %i", size ); } if ( hunk_permanent == &hunk_low ) { buf = (void *)(s_hunkData + hunk_permanent->permanent); hunk_permanent->permanent += size; } else { hunk_permanent->permanent += size; buf = (void *)(s_hunkData + s_hunkTotal - hunk_permanent->permanent ); } hunk_permanent->temp = hunk_permanent->permanent; Com_Memset( buf, 0, size ); #ifdef HUNK_DEBUG { hunkblock_t *block; block = (hunkblock_t *) buf; block->size = size - sizeof(hunkblock_t); block->file = file; block->label = label; block->line = line; block->next = hunkblocks; hunkblocks = block; buf = ((byte *) buf) + sizeof(hunkblock_t); } #endif return buf; } /* ================= Hunk_AllocateTempMemory This is used by the file loading system. Multiple files can be loaded in temporary memory. When the files-in-use count reaches zero, all temp memory will be deleted ================= */ void *Hunk_AllocateTempMemory( int size ) { void *buf; hunkHeader_t *hdr; // return a Z_Malloc'd block if the hunk has not been initialized // this allows the config and product id files ( journal files too ) to be loaded // by the file system without redunant routines in the file system utilizing different // memory systems if ( s_hunkData == NULL ) { return Z_Malloc(size, TAG_HUNK, qtrue); } Hunk_SwapBanks(); size = ( (size+3)&~3 ) + sizeof( hunkHeader_t ); if ( hunk_temp->temp + hunk_permanent->permanent + size > s_hunkTotal ) { Com_Error( ERR_DROP, "Hunk_AllocateTempMemory: failed on %i", size ); } if ( hunk_temp == &hunk_low ) { buf = (void *)(s_hunkData + hunk_temp->temp); hunk_temp->temp += size; } else { hunk_temp->temp += size; buf = (void *)(s_hunkData + s_hunkTotal - hunk_temp->temp ); } if ( hunk_temp->temp > hunk_temp->tempHighwater ) { hunk_temp->tempHighwater = hunk_temp->temp; } hdr = (hunkHeader_t *)buf; buf = (void *)(hdr+1); hdr->magic = HUNK_MAGIC; hdr->size = size; // don't bother clearing, because we are going to load a file over it return buf; } /* ================== Hunk_FreeTempMemory ================== */ void Hunk_FreeTempMemory( void *buf ) { hunkHeader_t *hdr; // free with Z_Free if the hunk has not been initialized // this allows the config and product id files ( journal files too ) to be loaded // by the file system without redunant routines in the file system utilizing different // memory systems if ( s_hunkData == NULL ) { Z_Free(buf); return; } hdr = ( (hunkHeader_t *)buf ) - 1; if ( hdr->magic != HUNK_MAGIC ) { Com_Error( ERR_FATAL, "Hunk_FreeTempMemory: bad magic" ); } hdr->magic = HUNK_FREE_MAGIC; // this only works if the files are freed in stack order, // otherwise the memory will stay around until Hunk_ClearTempMemory if ( hunk_temp == &hunk_low ) { if ( hdr == (void *)(s_hunkData + hunk_temp->temp - hdr->size ) ) { hunk_temp->temp -= hdr->size; } else { Com_Printf( "Hunk_FreeTempMemory: not the final block\n" ); } } else { if ( hdr == (void *)(s_hunkData + s_hunkTotal - hunk_temp->temp ) ) { hunk_temp->temp -= hdr->size; } else { Com_Printf( "Hunk_FreeTempMemory: not the final block\n" ); } } } /* ================= Hunk_ClearTempMemory The temp space is no longer needed. If we have left more touched but unused memory on this side, have future permanent allocs use this side. ================= */ void Hunk_ClearTempMemory( void ) { if ( s_hunkData != NULL ) { hunk_temp->temp = hunk_temp->permanent; } } /* ================= Hunk_Trash ================= */ void Hunk_Trash( void ) { return; #if 0 int length, i, rnd; char *buf, value; if ( s_hunkData == NULL ) return; #ifdef _DEBUG Com_Error(ERR_DROP, "hunk trashed\n"); return; #endif Cvar_Set("com_jp", "1"); Hunk_SwapBanks(); if ( hunk_permanent == &hunk_low ) { buf = (char *)(s_hunkData + hunk_permanent->permanent); } else { buf = (char *)(s_hunkData + s_hunkTotal - hunk_permanent->permanent ); } length = hunk_permanent->permanent; if (length > 0x7FFFF) { //randomly trash data within buf rnd = random() * (length - 0x7FFFF); value = 31; for (i = 0; i < 0x7FFFF; i++) { value *= 109; buf[rnd+i] ^= value; } } #endif } /* =================================================================== EVENTS AND JOURNALING In addition to these events, .cfg files are also copied to the journaled file =================================================================== */ // bk001129 - here we go again: upped from 64 #define MAX_PUSHED_EVENTS 256 // bk001129 - init, also static static int com_pushedEventsHead = 0; static int com_pushedEventsTail = 0; // bk001129 - static static sysEvent_t com_pushedEvents[MAX_PUSHED_EVENTS]; /* ================= Com_InitJournaling ================= */ void Com_InitJournaling( void ) { Com_StartupVariable( "journal" ); com_journal = Cvar_Get ("journal", "0", CVAR_INIT); if ( !com_journal->integer ) { return; } if ( com_journal->integer == 1 ) { Com_Printf( "Journaling events\n"); com_journalFile = FS_FOpenFileWrite( "journal.dat" ); com_journalDataFile = FS_FOpenFileWrite( "journaldata.dat" ); } else if ( com_journal->integer == 2 ) { Com_Printf( "Replaying journaled events\n"); FS_FOpenFileRead( "journal.dat", &com_journalFile, qtrue ); FS_FOpenFileRead( "journaldata.dat", &com_journalDataFile, qtrue ); } if ( !com_journalFile || !com_journalDataFile ) { Cvar_Set( "com_journal", "0" ); com_journalFile = 0; com_journalDataFile = 0; Com_Printf( "Couldn't open journal files\n" ); } } /* ================= Com_GetRealEvent ================= */ sysEvent_t Com_GetRealEvent( void ) { int r; sysEvent_t ev; // either get an event from the system or the journal file if ( com_journal->integer == 2 ) { r = FS_Read( &ev, sizeof(ev), com_journalFile ); if ( r != sizeof(ev) ) { Com_Error( ERR_FATAL, "Error reading from journal file" ); } if ( ev.evPtrLength ) { ev.evPtr = Z_Malloc( ev.evPtrLength, TAG_EVENT, qtrue ); r = FS_Read( ev.evPtr, ev.evPtrLength, com_journalFile ); if ( r != ev.evPtrLength ) { Com_Error( ERR_FATAL, "Error reading from journal file" ); } } } else { ev = Sys_GetEvent(); // write the journal value out if needed if ( com_journal->integer == 1 ) { r = FS_Write( &ev, sizeof(ev), com_journalFile ); if ( r != sizeof(ev) ) { Com_Error( ERR_FATAL, "Error writing to journal file" ); } if ( ev.evPtrLength ) { r = FS_Write( ev.evPtr, ev.evPtrLength, com_journalFile ); if ( r != ev.evPtrLength ) { Com_Error( ERR_FATAL, "Error writing to journal file" ); } } } } return ev; } /* ================= Com_InitPushEvent ================= */ // bk001129 - added void Com_InitPushEvent( void ) { // clear the static buffer array // this requires SE_NONE to be accepted as a valid but NOP event memset( com_pushedEvents, 0, sizeof(com_pushedEvents) ); // reset counters while we are at it // beware: GetEvent might still return an SE_NONE from the buffer com_pushedEventsHead = 0; com_pushedEventsTail = 0; } /* ================= Com_PushEvent ================= */ void Com_PushEvent( sysEvent_t *event ) { sysEvent_t *ev; static int printedWarning = 0; // bk001129 - init, bk001204 - explicit int ev = &com_pushedEvents[ com_pushedEventsHead & (MAX_PUSHED_EVENTS-1) ]; if ( com_pushedEventsHead - com_pushedEventsTail >= MAX_PUSHED_EVENTS ) { // don't print the warning constantly, or it can give time for more... if ( !printedWarning ) { printedWarning = qtrue; Com_Printf( "WARNING: Com_PushEvent overflow\n" ); } if ( ev->evPtr ) { Z_Free( ev->evPtr ); } com_pushedEventsTail++; } else { printedWarning = qfalse; } *ev = *event; com_pushedEventsHead++; } /* ================= Com_GetEvent ================= */ sysEvent_t Com_GetEvent( void ) { if ( com_pushedEventsHead > com_pushedEventsTail ) { com_pushedEventsTail++; return com_pushedEvents[ (com_pushedEventsTail-1) & (MAX_PUSHED_EVENTS-1) ]; } return Com_GetRealEvent(); } /* ================= Com_RunAndTimeServerPacket ================= */ void Com_RunAndTimeServerPacket( netadr_t *evFrom, msg_t *buf ) { int t1, t2, msec; t1 = 0; if ( com_speeds->integer ) { t1 = Sys_Milliseconds (); } SV_PacketEvent( *evFrom, buf ); if ( com_speeds->integer ) { t2 = Sys_Milliseconds (); msec = t2 - t1; if ( com_speeds->integer == 3 ) { Com_Printf( "SV_PacketEvent time: %i\n", msec ); } } } /* ================= Com_EventLoop Returns last event time ================= */ int Com_EventLoop( void ) { sysEvent_t ev; netadr_t evFrom; byte bufData[MAX_MSGLEN]; msg_t buf; MSG_Init( &buf, bufData, sizeof( bufData ) ); while ( 1 ) { ev = Com_GetEvent(); // if no more events are available if ( ev.evType == SE_NONE ) { // manually send packet events for the loopback channel while ( NET_GetLoopPacket( NS_CLIENT, &evFrom, &buf ) ) { CL_PacketEvent( evFrom, &buf ); } while ( NET_GetLoopPacket( NS_SERVER, &evFrom, &buf ) ) { // if the server just shut down, flush the events if ( com_sv_running->integer ) { Com_RunAndTimeServerPacket( &evFrom, &buf ); } } return ev.evTime; } switch ( ev.evType ) { default: // bk001129 - was ev.evTime Com_Error( ERR_FATAL, "Com_EventLoop: bad event type %i", ev.evType ); break; case SE_NONE: break; case SE_KEY: CL_KeyEvent( ev.evValue, (qboolean)ev.evValue2, ev.evTime ); break; case SE_CHAR: CL_CharEvent( ev.evValue ); break; case SE_MOUSE: CL_MouseEvent( ev.evValue, ev.evValue2, ev.evTime ); break; case SE_JOYSTICK_AXIS: CL_JoystickEvent( ev.evValue, ev.evValue2, ev.evTime ); break; case SE_CONSOLE: if ( ((char *)ev.evPtr)[0] == '\\' || ((char *)ev.evPtr)[0] == '/' ) { Cbuf_AddText( (char *)ev.evPtr+1 ); } else { Cbuf_AddText( (char *)ev.evPtr ); } Cbuf_AddText( "\n" ); break; case SE_PACKET: // this cvar allows simulation of connections that // drop a lot of packets. Note that loopback connections // don't go through here at all. if ( com_dropsim->value > 0 ) { static int seed; if ( Q_random( &seed ) < com_dropsim->value ) { break; // drop this packet } } evFrom = *(netadr_t *)ev.evPtr; buf.cursize = ev.evPtrLength - sizeof( evFrom ); // we must copy the contents of the message out, because // the event buffers are only large enough to hold the // exact payload, but channel messages need to be large // enough to hold fragment reassembly if ( (unsigned)buf.cursize > buf.maxsize ) { Com_Printf("Com_EventLoop: oversize packet\n"); continue; } Com_Memcpy( buf.data, (byte *)((netadr_t *)ev.evPtr + 1), buf.cursize ); if ( com_sv_running->integer ) { Com_RunAndTimeServerPacket( &evFrom, &buf ); } else { CL_PacketEvent( evFrom, &buf ); } break; } // free any block data if ( ev.evPtr ) { Z_Free( ev.evPtr ); } } return 0; // never reached } /* ================ Com_Milliseconds Can be used for profiling, but will be journaled accurately ================ */ int Com_Milliseconds (void) { sysEvent_t ev; // get events and push them until we get a null event with the current time do { ev = Com_GetRealEvent(); if ( ev.evType != SE_NONE ) { Com_PushEvent( &ev ); } } while ( ev.evType != SE_NONE ); return ev.evTime; } //============================================================================ /* ============= Com_Error_f Just throw a fatal error to test error shutdown procedures ============= */ static void Com_Error_f (void) { if ( Cmd_Argc() > 1 ) { Com_Error( ERR_DROP, "Testing drop error" ); } else { Com_Error( ERR_FATAL, "Testing fatal error" ); } } /* ============= Com_Freeze_f Just freeze in place for a given number of seconds to test error recovery ============= */ static void Com_Freeze_f (void) { float s; int start, now; if ( Cmd_Argc() != 2 ) { Com_Printf( "freeze \n" ); return; } s = atof( Cmd_Argv(1) ); start = Com_Milliseconds(); while ( 1 ) { now = Com_Milliseconds(); if ( ( now - start ) * 0.001 > s ) { break; } } } /* ================= Com_Crash_f A way to force a bus error for development reasons ================= */ static void Com_Crash_f( void ) { * ( int * ) 0 = 0x12345678; } #ifdef USE_CD_KEY qboolean CL_CDKeyValidate( const char *key, const char *checksum ); /* ================= Com_ReadCDKey ================= */ void Com_ReadCDKey( const char *filename ) { fileHandle_t f; char buffer[33]; char fbuffer[MAX_OSPATH]; sprintf(fbuffer, "%s/q3key", filename); FS_SV_FOpenFileRead( fbuffer, &f ); if ( !f ) { Q_strncpyz( cl_cdkey, " ", 17 ); return; } Com_Memset( buffer, 0, sizeof(buffer) ); FS_Read( buffer, 16, f ); FS_FCloseFile( f ); if (CL_CDKeyValidate(buffer, NULL)) { Q_strncpyz( cl_cdkey, buffer, 17 ); } else { Q_strncpyz( cl_cdkey, " ", 17 ); } } /* ================= Com_AppendCDKey ================= */ void Com_AppendCDKey( const char *filename ) { fileHandle_t f; char buffer[33]; char fbuffer[MAX_OSPATH]; sprintf(fbuffer, "%s/q3key", filename); FS_SV_FOpenFileRead( fbuffer, &f ); if (!f) { Q_strncpyz( &cl_cdkey[16], " ", 17 ); return; } Com_Memset( buffer, 0, sizeof(buffer) ); FS_Read( buffer, 16, f ); FS_FCloseFile( f ); if (CL_CDKeyValidate(buffer, NULL)) { strcat( &cl_cdkey[16], buffer ); } else { Q_strncpyz( &cl_cdkey[16], " ", 17 ); } } #ifndef DEDICATED // bk001204 /* ================= Com_WriteCDKey ================= */ static void Com_WriteCDKey( const char *filename, const char *ikey ) { fileHandle_t f; char fbuffer[MAX_OSPATH]; char key[17]; sprintf(fbuffer, "%s/q3key", filename); Q_strncpyz( key, ikey, 17 ); if(!CL_CDKeyValidate(key, NULL) ) { return; } f = FS_SV_FOpenFileWrite( fbuffer ); if ( !f ) { Com_Printf ("Couldn't write %s.\n", filename ); return; } FS_Write( key, 16, f ); FS_Printf( f, "\n// generated by jk2mp, do not modify\r\n" ); FS_Printf( f, "// Do not give this file to ANYONE.\r\n" ); FS_Printf( f, "// id Software and Activision will NOT ask you to send this file to them.\r\n"); FS_FCloseFile( f ); } #endif #endif // USE_CD_KEY #ifdef MEM_DEBUG void SH_Register(void); #endif /* ================= Com_Init ================= */ void Com_Init( char *commandLine ) { char *s; Com_Printf( "%s %s %s\n", Q3_VERSION, CPUSTRING, __DATE__ ); try { // bk001129 - do this before anything else decides to push events Com_InitPushEvent(); Cvar_Init (); // prepare enough of the subsystems to handle // cvar and command buffer management Com_ParseCommandLine( commandLine ); // Swap_Init (); Cbuf_Init (); Com_InitZoneMemory(); Cmd_Init (); // override anything from the config files with command line args Com_StartupVariable( NULL ); // get the developer cvar set as early as possible Com_StartupVariable( "developer" ); // done early so bind command exists CL_InitKeyCommands(); FS_InitFilesystem (); Com_InitJournaling(); Cbuf_AddText ("exec mpdefault.cfg\n"); // skip the jk2mpconfig.cfg if "safe" is on the command line if ( !Com_SafeMode() ) { Cbuf_AddText ("exec jk2mpconfig.cfg\n"); } Cbuf_AddText ("exec autoexec.cfg\n"); Cbuf_Execute (); // override anything from the config files with command line args Com_StartupVariable( NULL ); // get dedicated here for proper hunk megs initialization #ifdef DEDICATED com_dedicated = Cvar_Get ("dedicated", "2", CVAR_ROM); #else com_dedicated = Cvar_Get ("dedicated", "0", CVAR_LATCH); #endif // allocate the stack based hunk allocator Com_InitHunkMemory(); // if any archived cvars are modified after this, we will trigger a writing // of the config file cvar_modifiedFlags &= ~CVAR_ARCHIVE; // // init commands and vars // com_maxfps = Cvar_Get ("com_maxfps", "85", CVAR_ARCHIVE); com_blood = Cvar_Get ("com_blood", "1", CVAR_ARCHIVE); com_developer = Cvar_Get ("developer", "0", CVAR_TEMP ); com_logfile = Cvar_Get ("logfile", "0", CVAR_TEMP ); com_timescale = Cvar_Get ("timescale", "1", CVAR_CHEAT | CVAR_SYSTEMINFO ); com_fixedtime = Cvar_Get ("fixedtime", "0", CVAR_CHEAT); com_showtrace = Cvar_Get ("com_showtrace", "0", CVAR_CHEAT); com_dropsim = Cvar_Get ("com_dropsim", "0", CVAR_CHEAT); com_viewlog = Cvar_Get( "viewlog", "0", CVAR_CHEAT ); com_speeds = Cvar_Get ("com_speeds", "0", 0); com_timedemo = Cvar_Get ("timedemo", "0", CVAR_CHEAT); com_cameraMode = Cvar_Get ("com_cameraMode", "0", CVAR_CHEAT); cl_paused = Cvar_Get ("cl_paused", "0", CVAR_ROM); sv_paused = Cvar_Get ("sv_paused", "0", CVAR_ROM); com_sv_running = Cvar_Get ("sv_running", "0", CVAR_ROM); com_cl_running = Cvar_Get ("cl_running", "0", CVAR_ROM); com_buildScript = Cvar_Get( "com_buildScript", "0", 0 ); com_introPlayed = Cvar_Get( "com_introplayed", "0", CVAR_ARCHIVE); Cvar_Get ("com_othertasks", "0", CVAR_ROM ); Cvar_Get ("com_ignoreothertasks", "0", CVAR_ARCHIVE ); #if defined(_WIN32) && defined(_DEBUG) com_noErrorInterrupt = Cvar_Get( "com_noErrorInterrupt", "0", 0 ); #endif if ( com_dedicated->integer ) { if ( !com_viewlog->integer ) { Cvar_Set( "viewlog", "1" ); } } if ( com_developer && com_developer->integer ) { Cmd_AddCommand ("error", Com_Error_f); Cmd_AddCommand ("crash", Com_Crash_f ); Cmd_AddCommand ("freeze", Com_Freeze_f); } Cmd_AddCommand ("quit", Com_Quit_f); Cmd_AddCommand ("changeVectors", MSG_ReportChangeVectors_f ); Cmd_AddCommand ("writeconfig", Com_WriteConfig_f ); s = va("%s %s %s", Q3_VERSION, CPUSTRING, __DATE__ ); com_version = Cvar_Get ("version", s, CVAR_ROM | CVAR_SERVERINFO ); SP_Init(); #ifndef __linux__ extern void QuickMemTest(void); QuickMemTest(); #endif Sys_Init(); Netchan_Init( Com_Milliseconds() & 0xffff ); // pick a port value that should be nice and random VM_Init(); SV_Init(); com_dedicated->modified = qfalse; if ( !com_dedicated->integer ) { CL_Init(); Sys_ShowConsole( com_viewlog->integer, qfalse ); } // set com_frameTime so that if a map is started on the // command line it will still be able to count on com_frameTime // being random enough for a serverid com_frameTime = Com_Milliseconds(); // add + commands from command line if ( !Com_AddStartupCommands() ) { // if the user didn't give any commands, run default action if ( !com_dedicated->integer ) { Cbuf_AddText ("cinematic openinglogos.roq\n"); // intro.roq is iD's. // if( !com_introPlayed->integer ) { // Cvar_Set( com_introPlayed->name, "1" ); // Cvar_Set( "nextmap", "cinematic intro.RoQ" ); // } } } // start in full screen ui mode Cvar_Set("r_uiFullScreen", "1"); CL_StartHunkUsers(); // make sure single player is off by default Cvar_Set("ui_singlePlayerActive", "0"); #ifdef MEM_DEBUG SH_Register(); #endif com_fullyInitialized = qtrue; Com_Printf ("--- Common Initialization Complete ---\n"); } catch (const char* reason) { Sys_Error ("Error during initialization: %s", reason); } } //================================================================== void Com_WriteConfigToFile( const char *filename ) { fileHandle_t f; f = FS_FOpenFileWrite( filename ); if ( !f ) { Com_Printf ("Couldn't write %s.\n", filename ); return; } FS_Printf (f, "// generated by jk2mp, do not modify\n"); Key_WriteBindings (f); Cvar_WriteVariables (f); FS_FCloseFile( f ); } /* =============== Com_WriteConfiguration Writes key bindings and archived cvars to config file if modified =============== */ void Com_WriteConfiguration( void ) { #ifndef DEDICATED // bk001204 #ifdef USE_CD_KEY cvar_t *fs; #endif // USE_CD_KEY #endif // if we are quiting without fully initializing, make sure // we don't write out anything if ( !com_fullyInitialized ) { return; } if ( !(cvar_modifiedFlags & CVAR_ARCHIVE ) ) { return; } cvar_modifiedFlags &= ~CVAR_ARCHIVE; Com_WriteConfigToFile( "jk2mpconfig.cfg" ); // bk001119 - tentative "not needed for dedicated" #ifndef DEDICATED #ifdef USE_CD_KEY fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO ); if (UI_usesUniqueCDKey() && fs && fs->string[0] != 0) { Com_WriteCDKey( fs->string, &cl_cdkey[16] ); } else { Com_WriteCDKey( "base", cl_cdkey ); } #endif // USE_CD_KEY #endif } /* =============== Com_WriteConfig_f Write the config file to a specific name =============== */ void Com_WriteConfig_f( void ) { char filename[MAX_QPATH]; if ( Cmd_Argc() != 2 ) { Com_Printf( "Usage: writeconfig \n" ); return; } Q_strncpyz( filename, Cmd_Argv(1), sizeof( filename ) ); COM_DefaultExtension( filename, sizeof( filename ), ".cfg" ); Com_Printf( "Writing %s.\n", filename ); Com_WriteConfigToFile( filename ); } /* ================ Com_ModifyMsec ================ */ int Com_ModifyMsec( int msec ) { int clampTime; // // modify time for debugging values // if ( com_fixedtime->integer ) { msec = com_fixedtime->integer; } else if ( com_timescale->value ) { msec *= com_timescale->value; } else if (com_cameraMode->integer) { msec *= com_timescale->value; } // don't let it scale below 1 msec if ( msec < 1 && com_timescale->value) { msec = 1; } if ( com_dedicated->integer ) { // dedicated servers don't want to clamp for a much longer // period, because it would mess up all the client's views // of time. if ( msec > 500 ) { Com_Printf( "Hitch warning: %i msec frame time\n", msec ); } clampTime = 5000; } else if ( !com_sv_running->integer ) { // clients of remote servers do not want to clamp time, because // it would skew their view of the server's time temporarily clampTime = 5000; } else { // for local single player gaming // we may want to clamp the time to prevent players from // flying off edges when something hitches. clampTime = 200; } if ( msec > clampTime ) { msec = clampTime; } return msec; } /* ================= Com_Frame ================= */ void Com_Frame( void ) { try { int msec, minMsec; static int lastTime; int key; int timeBeforeFirstEvents; int timeBeforeServer; int timeBeforeEvents; int timeBeforeClient; int timeAfter; // bk001204 - init to zero. // also: might be clobbered by `longjmp' or `vfork' timeBeforeFirstEvents =0; timeBeforeServer =0; timeBeforeEvents =0; timeBeforeClient = 0; timeAfter = 0; // old net chan encryption key key = 0x87243987; // write config file if anything changed Com_WriteConfiguration(); // if "viewlog" has been modified, show or hide the log console if ( com_viewlog->modified ) { if ( !com_dedicated->value ) { Sys_ShowConsole( com_viewlog->integer, qfalse ); } com_viewlog->modified = qfalse; } // // main event loop // if ( com_speeds->integer ) { timeBeforeFirstEvents = Sys_Milliseconds (); } // we may want to spin here if things are going too fast if ( !com_dedicated->integer && com_maxfps->integer > 0 && !com_timedemo->integer ) { minMsec = 1000 / com_maxfps->integer; } else { minMsec = 1; } do { com_frameTime = Com_EventLoop(); if ( lastTime > com_frameTime ) { lastTime = com_frameTime; // possible on first frame } msec = com_frameTime - lastTime; } while ( msec < minMsec ); Cbuf_Execute (); lastTime = com_frameTime; // mess with msec if needed com_frameMsec = msec; msec = Com_ModifyMsec( msec ); // // server side // if ( com_speeds->integer ) { timeBeforeServer = Sys_Milliseconds (); } SV_Frame( msec ); // if "dedicated" has been modified, start up // or shut down the client system. // Do this after the server may have started, // but before the client tries to auto-connect if ( com_dedicated->modified ) { // get the latched value Cvar_Get( "dedicated", "0", 0 ); com_dedicated->modified = qfalse; if ( !com_dedicated->integer ) { CL_Init(); Sys_ShowConsole( com_viewlog->integer, qfalse ); CL_StartHunkUsers(); //fire up the UI! } else { CL_Shutdown(); Sys_ShowConsole( 1, qtrue ); } } // // client system // if ( !com_dedicated->integer ) { // // run event loop a second time to get server to client packets // without a frame of latency // if ( com_speeds->integer ) { timeBeforeEvents = Sys_Milliseconds (); } Com_EventLoop(); Cbuf_Execute (); // // client side // if ( com_speeds->integer ) { timeBeforeClient = Sys_Milliseconds (); } CL_Frame( msec ); if ( com_speeds->integer ) { timeAfter = Sys_Milliseconds (); } } // // report timing information // if ( com_speeds->integer ) { int all, sv, ev, cl; all = timeAfter - timeBeforeServer; sv = timeBeforeEvents - timeBeforeServer; ev = timeBeforeServer - timeBeforeFirstEvents + timeBeforeClient - timeBeforeEvents; cl = timeAfter - timeBeforeClient; sv -= time_game; cl -= time_frontend + time_backend; Com_Printf ("frame:%i all:%3i sv:%3i ev:%3i cl:%3i gm:%3i rf:%3i bk:%3i\n", com_frameNumber, all, sv, ev, cl, time_game, time_frontend, time_backend ); } // // trace optimization tracking // if ( com_showtrace->integer ) { extern int c_traces, c_brush_traces, c_patch_traces; extern int c_pointcontents; Com_Printf ("%4i traces (%ib %ip) %4i points\n", c_traces, c_brush_traces, c_patch_traces, c_pointcontents); c_traces = 0; c_brush_traces = 0; c_patch_traces = 0; c_pointcontents = 0; } // old net chan encryption key key = lastTime * 0x87243987; com_frameNumber++; }//try catch (const char* reason) { Com_Printf (reason); return; // an ERR_DROP was thrown } } /* ================= Com_Shutdown ================= */ void MSG_shutdownHuffman(); void Com_Shutdown (void) { CM_ClearMap(); CM_FreeShaderText(); if (logfile) { FS_FCloseFile (logfile); logfile = 0; com_logfile->integer = 0;//don't open up the log file again!! } if ( com_journalFile ) { FS_FCloseFile( com_journalFile ); com_journalFile = 0; } MSG_shutdownHuffman(); /* // Only used for testing changes to huffman frequency table when tuning. { extern float Huff_GetCR(void); char mess[256]; sprintf(mess,"Eff. CR = %f\n",Huff_GetCR()); OutputDebugString(mess); } */ } #if !( defined __linux__ || defined __FreeBSD__ ) // r010123 - include FreeBSD #if ((!id386) && (!defined __i386__)) // rcg010212 - for PPC void Com_Memcpy (void* dest, const void* src, const size_t count) { memcpy(dest, src, count); } void Com_Memset (void* dest, const int val, const size_t count) { memset(dest, val, count); } #else typedef enum { PRE_READ, // prefetch assuming that buffer is used for reading only PRE_WRITE, // prefetch assuming that buffer is used for writing only PRE_READ_WRITE // prefetch assuming that buffer is used for both reading and writing } e_prefetch; void Com_Prefetch (const void *s, const unsigned int bytes, e_prefetch type); #define EMMS_INSTRUCTION __asm emms void _copyDWord (unsigned int* dest, const unsigned int constant, const unsigned int count) { __asm { mov edx,dest mov eax,constant mov ecx,count and ecx,~7 jz padding sub ecx,8 jmp loopu align 16 loopu: test [edx+ecx*4 + 28],ebx // fetch next block destination to L1 cache mov [edx+ecx*4 + 0],eax mov [edx+ecx*4 + 4],eax mov [edx+ecx*4 + 8],eax mov [edx+ecx*4 + 12],eax mov [edx+ecx*4 + 16],eax mov [edx+ecx*4 + 20],eax mov [edx+ecx*4 + 24],eax mov [edx+ecx*4 + 28],eax sub ecx,8 jge loopu padding: mov ecx,count mov ebx,ecx and ecx,7 jz outta and ebx,~7 lea edx,[edx+ebx*4] // advance dest pointer test [edx+0],eax // fetch destination to L1 cache cmp ecx,4 jl skip4 mov [edx+0],eax mov [edx+4],eax mov [edx+8],eax mov [edx+12],eax add edx,16 sub ecx,4 skip4: cmp ecx,2 jl skip2 mov [edx+0],eax mov [edx+4],eax add edx,8 sub ecx,2 skip2: cmp ecx,1 jl outta mov [edx+0],eax outta: } } // optimized memory copy routine that handles all alignment // cases and block sizes efficiently void Com_Memcpy (void* dest, const void* src, const size_t count) { Com_Prefetch (src, count, PRE_READ); __asm { push edi push esi mov ecx,count cmp ecx,0 // count = 0 check (just to be on the safe side) je outta mov edx,dest mov ebx,src cmp ecx,32 // padding only? jl padding mov edi,ecx and edi,~31 // edi = count&~31 sub edi,32 align 16 loopMisAligned: mov eax,[ebx + edi + 0 + 0*8] mov esi,[ebx + edi + 4 + 0*8] mov [edx+edi+0 + 0*8],eax mov [edx+edi+4 + 0*8],esi mov eax,[ebx + edi + 0 + 1*8] mov esi,[ebx + edi + 4 + 1*8] mov [edx+edi+0 + 1*8],eax mov [edx+edi+4 + 1*8],esi mov eax,[ebx + edi + 0 + 2*8] mov esi,[ebx + edi + 4 + 2*8] mov [edx+edi+0 + 2*8],eax mov [edx+edi+4 + 2*8],esi mov eax,[ebx + edi + 0 + 3*8] mov esi,[ebx + edi + 4 + 3*8] mov [edx+edi+0 + 3*8],eax mov [edx+edi+4 + 3*8],esi sub edi,32 jge loopMisAligned mov edi,ecx and edi,~31 add ebx,edi // increase src pointer add edx,edi // increase dst pointer and ecx,31 // new count jz outta // if count = 0, get outta here padding: cmp ecx,16 jl skip16 mov eax,dword ptr [ebx] mov dword ptr [edx],eax mov eax,dword ptr [ebx+4] mov dword ptr [edx+4],eax mov eax,dword ptr [ebx+8] mov dword ptr [edx+8],eax mov eax,dword ptr [ebx+12] mov dword ptr [edx+12],eax sub ecx,16 add ebx,16 add edx,16 skip16: cmp ecx,8 jl skip8 mov eax,dword ptr [ebx] mov dword ptr [edx],eax mov eax,dword ptr [ebx+4] sub ecx,8 mov dword ptr [edx+4],eax add ebx,8 add edx,8 skip8: cmp ecx,4 jl skip4 mov eax,dword ptr [ebx] // here 4-7 bytes add ebx,4 sub ecx,4 mov dword ptr [edx],eax add edx,4 skip4: // 0-3 remaining bytes cmp ecx,2 jl skip2 mov ax,word ptr [ebx] // two bytes cmp ecx,3 // less than 3? mov word ptr [edx],ax jl outta mov al,byte ptr [ebx+2] // last byte mov byte ptr [edx+2],al jmp outta skip2: cmp ecx,1 jl outta mov al,byte ptr [ebx] mov byte ptr [edx],al outta: pop esi pop edi } } void Com_Memset (void* dest, const int val, const size_t count) { unsigned int fillval; if (count < 8) { __asm { mov edx,dest mov eax, val mov ah,al mov ebx,eax and ebx, 0xffff shl eax,16 add eax,ebx // eax now contains pattern mov ecx,count cmp ecx,4 jl skip4 mov [edx],eax // copy first dword add edx,4 sub ecx,4 skip4: cmp ecx,2 jl skip2 mov word ptr [edx],ax // copy 2 bytes add edx,2 sub ecx,2 skip2: cmp ecx,0 je skip1 mov byte ptr [edx],al // copy single byte skip1: } return; } fillval = val; fillval = fillval|(fillval<<8); fillval = fillval|(fillval<<16); // fill dword with 8-bit pattern _copyDWord ((unsigned int*)(dest),fillval, count/4); __asm // padding of 0-3 bytes { mov ecx,count mov eax,ecx and ecx,3 jz skipA and eax,~3 mov ebx,dest add ebx,eax mov eax,fillval cmp ecx,2 jl skipB mov word ptr [ebx],ax cmp ecx,2 je skipA mov byte ptr [ebx+2],al jmp skipA skipB: cmp ecx,0 je skipA mov byte ptr [ebx],al skipA: } } qboolean Com_Memcmp (const void *src0, const void *src1, const unsigned int count) { unsigned int i; // MMX version anyone? if (count >= 16) { unsigned int *dw = (unsigned int*)(src0); unsigned int *sw = (unsigned int*)(src1); unsigned int nm2 = count/16; for (i = 0; i < nm2; i+=4) { unsigned int tmp = (dw[i+0]-sw[i+0])|(dw[i+1]-sw[i+1])| (dw[i+2]-sw[i+2])|(dw[i+3]-sw[i+3]); if (tmp) return qfalse; } } if (count & 15) { byte *d = (byte*)src0; byte *s = (byte*)src1; for (i = count & 0xfffffff0; i < count; i++) if (d[i]!=s[i]) return qfalse; } return qtrue; } void Com_Prefetch (const void *s, const unsigned int bytes, e_prefetch type) { // write buffer prefetching is performed only if // the processor benefits from it. Read and read/write // prefetching is always performed. switch (type) { case PRE_WRITE : break; case PRE_READ: case PRE_READ_WRITE: __asm { mov ebx,s mov ecx,bytes cmp ecx,4096 // clamp to 4kB jle skipClamp mov ecx,4096 skipClamp: add ecx,0x1f shr ecx,5 // number of cache lines jz skip jmp loopie align 16 loopie: test byte ptr [ebx],al add ebx,32 dec ecx jnz loopie skip: } break; } } #endif #endif // bk001208 - memset/memcpy assembly, Q_acos needed (RC4) //------------------------------------------------------------------------ /* ===================== Q_acos the msvc acos doesn't always return a value between -PI and PI: int i; i = 1065353246; acos(*(float*) &i) == -1.#IND0 This should go in q_math but it is too late to add new traps to game and ui ===================== */ float Q_acos(float c) { float angle; angle = acos(c); if (angle > M_PI) { return (float)M_PI; } if (angle < -M_PI) { return (float)M_PI; } return angle; }