Build Log

--------------------Configuration: WinDed - Win32 Debug--------------------

Command Lines

Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSPB2B.tmp" with contents [ /nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "DEDICATED" /D "_JK2" /D "BOTLIB" /Fo"Debug/" /Fd"Debug/" /FD /GZ /c "C:\projects\jk2\CODE-mp\null\null_glimp.cpp" "C:\projects\jk2\CODE-mp\null\null_renderer.cpp" "C:\projects\jk2\CODE-mp\null\null_snddma.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSPB2B.tmp" Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSPB2C.tmp" with contents [ kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib Winmm.lib /nologo /subsystem:console /incremental:yes /pdb:"Debug/WinDed.pdb" /debug /machine:I386 /out:"Debug/WinDed.exe" /pdbtype:sept ".\Debug\cm_load.obj" ".\Debug\cm_patch.obj" ".\Debug\cm_polylib.obj" ".\Debug\cm_test.obj" ".\Debug\cm_trace.obj" ".\Debug\cmd.obj" ".\Debug\CNetProfile.obj" ".\Debug\common.obj" ".\Debug\cvar.obj" ".\Debug\files.obj" ".\Debug\GenericParser2.obj" ".\Debug\hstring.obj" ".\Debug\huffman.obj" ".\Debug\md4.obj" ".\Debug\msg.obj" ".\Debug\net_chan.obj" ".\Debug\q_math.obj" ".\Debug\q_shared.obj" ".\Debug\RoffSystem.obj" ".\Debug\strip.obj" ".\Debug\unzip.obj" ".\Debug\vm.obj" ".\Debug\vm_interpreted.obj" ".\Debug\vm_x86.obj" ".\Debug\G2_API.obj" ".\Debug\G2_bolts.obj" ".\Debug\G2_bones.obj" ".\Debug\G2_misc.obj" ".\Debug\G2_surfaces.obj" ".\Debug\sv_bot.obj" ".\Debug\sv_ccmds.obj" ".\Debug\sv_client.obj" ".\Debug\sv_game.obj" ".\Debug\sv_init.obj" ".\Debug\sv_main.obj" ".\Debug\sv_net_chan.obj" ".\Debug\sv_snapshot.obj" ".\Debug\sv_world.obj" ".\Debug\null_client.obj" ".\Debug\null_glimp.obj" ".\Debug\null_input.obj" ".\Debug\null_renderer.obj" ".\Debug\null_snddma.obj" ".\Debug\win_main.obj" ".\Debug\matcomp.obj" ".\Debug\tr_backend.obj" ".\Debug\tr_ghoul2.obj" ".\Debug\tr_image.obj" ".\Debug\tr_init.obj" ".\Debug\tr_main.obj" ".\Debug\tr_mesh.obj" ".\Debug\tr_model.obj" ".\Debug\tr_shader.obj" ".\Debug\win_net.obj" ".\Debug\win_shared.obj" ".\Debug\be_aas_bspq3.obj" ".\Debug\be_aas_cluster.obj" ".\Debug\be_aas_debug.obj" ".\Debug\be_aas_entity.obj" ".\Debug\be_aas_file.obj" ".\Debug\be_aas_main.obj" ".\Debug\be_aas_move.obj" ".\Debug\be_aas_optimize.obj" ".\Debug\be_aas_reach.obj" ".\Debug\be_aas_route.obj" ".\Debug\be_aas_routealt.obj" ".\Debug\be_aas_sample.obj" ".\Debug\be_ai_char.obj" ".\Debug\be_ai_chat.obj" ".\Debug\be_ai_gen.obj" ".\Debug\be_ai_goal.obj" ".\Debug\be_ai_move.obj" ".\Debug\be_ai_weap.obj" ".\Debug\be_ai_weight.obj" ".\Debug\be_ea.obj" ".\Debug\be_interface.obj" ".\Debug\l_crc.obj" ".\Debug\l_libvar.obj" ".\Debug\l_log.obj" ".\Debug\l_memory.obj" ".\Debug\l_precomp.obj" ".\Debug\l_script.obj" ".\Debug\l_struct.obj" ] Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSPB2C.tmp"

Output Window

Compiling... null_glimp.cpp null_renderer.cpp null_snddma.cpp Generating Code... Linking...

Results

WinDed.exe - 0 error(s), 0 warning(s)