Build Log
--------------------Configuration: WinDed - Win32 Debug--------------------
Command Lines
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSPB2B.tmp" with contents
[
/nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "DEDICATED" /D "_JK2" /D "BOTLIB" /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
"C:\projects\jk2\CODE-mp\null\null_glimp.cpp"
"C:\projects\jk2\CODE-mp\null\null_renderer.cpp"
"C:\projects\jk2\CODE-mp\null\null_snddma.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSPB2B.tmp"
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSPB2C.tmp" with contents
[
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib Winmm.lib /nologo /subsystem:console /incremental:yes /pdb:"Debug/WinDed.pdb" /debug /machine:I386 /out:"Debug/WinDed.exe" /pdbtype:sept
".\Debug\cm_load.obj"
".\Debug\cm_patch.obj"
".\Debug\cm_polylib.obj"
".\Debug\cm_test.obj"
".\Debug\cm_trace.obj"
".\Debug\cmd.obj"
".\Debug\CNetProfile.obj"
".\Debug\common.obj"
".\Debug\cvar.obj"
".\Debug\files.obj"
".\Debug\GenericParser2.obj"
".\Debug\hstring.obj"
".\Debug\huffman.obj"
".\Debug\md4.obj"
".\Debug\msg.obj"
".\Debug\net_chan.obj"
".\Debug\q_math.obj"
".\Debug\q_shared.obj"
".\Debug\RoffSystem.obj"
".\Debug\strip.obj"
".\Debug\unzip.obj"
".\Debug\vm.obj"
".\Debug\vm_interpreted.obj"
".\Debug\vm_x86.obj"
".\Debug\G2_API.obj"
".\Debug\G2_bolts.obj"
".\Debug\G2_bones.obj"
".\Debug\G2_misc.obj"
".\Debug\G2_surfaces.obj"
".\Debug\sv_bot.obj"
".\Debug\sv_ccmds.obj"
".\Debug\sv_client.obj"
".\Debug\sv_game.obj"
".\Debug\sv_init.obj"
".\Debug\sv_main.obj"
".\Debug\sv_net_chan.obj"
".\Debug\sv_snapshot.obj"
".\Debug\sv_world.obj"
".\Debug\null_client.obj"
".\Debug\null_glimp.obj"
".\Debug\null_input.obj"
".\Debug\null_renderer.obj"
".\Debug\null_snddma.obj"
".\Debug\win_main.obj"
".\Debug\matcomp.obj"
".\Debug\tr_backend.obj"
".\Debug\tr_ghoul2.obj"
".\Debug\tr_image.obj"
".\Debug\tr_init.obj"
".\Debug\tr_main.obj"
".\Debug\tr_mesh.obj"
".\Debug\tr_model.obj"
".\Debug\tr_shader.obj"
".\Debug\win_net.obj"
".\Debug\win_shared.obj"
".\Debug\be_aas_bspq3.obj"
".\Debug\be_aas_cluster.obj"
".\Debug\be_aas_debug.obj"
".\Debug\be_aas_entity.obj"
".\Debug\be_aas_file.obj"
".\Debug\be_aas_main.obj"
".\Debug\be_aas_move.obj"
".\Debug\be_aas_optimize.obj"
".\Debug\be_aas_reach.obj"
".\Debug\be_aas_route.obj"
".\Debug\be_aas_routealt.obj"
".\Debug\be_aas_sample.obj"
".\Debug\be_ai_char.obj"
".\Debug\be_ai_chat.obj"
".\Debug\be_ai_gen.obj"
".\Debug\be_ai_goal.obj"
".\Debug\be_ai_move.obj"
".\Debug\be_ai_weap.obj"
".\Debug\be_ai_weight.obj"
".\Debug\be_ea.obj"
".\Debug\be_interface.obj"
".\Debug\l_crc.obj"
".\Debug\l_libvar.obj"
".\Debug\l_log.obj"
".\Debug\l_memory.obj"
".\Debug\l_precomp.obj"
".\Debug\l_script.obj"
".\Debug\l_struct.obj"
]
Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSPB2C.tmp"
Output Window
Compiling...
null_glimp.cpp
null_renderer.cpp
null_snddma.cpp
Generating Code...
Linking...
Results
WinDed.exe - 0 error(s), 0 warning(s)