// ICARUS Instance // // -- jweier // this include must remain at the top of every Icarus CPP file #include "icarus.h" #include // Instance ICARUS_Instance::ICARUS_Instance( void ) { m_GUID = 0; #ifdef _DEBUG m_DEBUG_NumSequencerAlloc = 0; m_DEBUG_NumSequencerFreed = 0; m_DEBUG_NumSequencerResidual = 0; m_DEBUG_NumSequenceAlloc = 0; m_DEBUG_NumSequenceFreed = 0; m_DEBUG_NumSequenceResidual = 0; #endif } ICARUS_Instance::~ICARUS_Instance( void ) { } /* ------------------------- Create ------------------------- */ ICARUS_Instance *ICARUS_Instance::Create( interface_export_t *ie ) { ICARUS_Instance *instance = new ICARUS_Instance; instance->m_interface = ie; OutputDebugString( "ICARUS Instance successfully created\n" ); return instance; } /* ------------------------- Free ------------------------- */ int ICARUS_Instance::Free( void ) { sequencer_l::iterator sri; //Delete any residual sequencers STL_ITERATE( sri, m_sequencers ) { delete (*sri); #ifdef _DEBUG m_DEBUG_NumSequencerResidual++; #endif } m_sequencers.clear(); m_signals.clear(); sequence_l::iterator si; //Delete any residual sequences STL_ITERATE( si, m_sequences ) { delete (*si); #ifdef _DEBUG m_DEBUG_NumSequenceResidual++; #endif } m_sequences.clear(); return true; } /* ------------------------- Delete ------------------------- */ int ICARUS_Instance::Delete( void ) { Free(); #ifdef _DEBUG char buffer[1024]; OutputDebugString( "\nICARUS Instance Debug Info:\n---------------------------\n" ); sprintf( (char *) buffer, "Sequencers Allocated:\t%d\n", m_DEBUG_NumSequencerAlloc ); OutputDebugString( (const char *) &buffer ); sprintf( (char *) buffer, "Sequencers Freed:\t\t%d\n", m_DEBUG_NumSequencerFreed ); OutputDebugString( (const char *) &buffer ); sprintf( (char *) buffer, "Sequencers Residual:\t%d\n\n", m_DEBUG_NumSequencerResidual ); OutputDebugString( (const char *) &buffer ); sprintf( (char *) buffer, "Sequences Allocated:\t%d\n", m_DEBUG_NumSequenceAlloc ); OutputDebugString( (const char *) &buffer ); sprintf( (char *) buffer, "Sequences Freed:\t\t%d\n", m_DEBUG_NumSequenceFreed ); OutputDebugString( (const char *) &buffer ); sprintf( (char *) buffer, "Sequences Residual:\t\t%d\n\n", m_DEBUG_NumSequenceResidual ); OutputDebugString( (const char *) &buffer ); OutputDebugString( "\n" ); #endif delete this; return true; } /* ------------------------- GetSequencer ------------------------- */ CSequencer *ICARUS_Instance::GetSequencer( int ownerID ) { CSequencer *sequencer = CSequencer::Create(); CTaskManager *taskManager = CTaskManager::Create(); sequencer->Init( ownerID, m_interface, taskManager, this ); taskManager->Init( sequencer ); STL_INSERT( m_sequencers, sequencer ); #ifdef _DEBUG m_DEBUG_NumSequencerAlloc++; #endif return sequencer; } /* ------------------------- DeleteSequencer ------------------------- */ void ICARUS_Instance::DeleteSequencer( CSequencer *sequencer ) { // added 2/12/2 to properly delete blocks that were passed to the task manager sequencer->Recall(); CTaskManager *taskManager = sequencer->GetTaskManager(); if ( taskManager ) { taskManager->Free(); delete taskManager; } m_sequencers.remove( sequencer ); sequencer->Free(); delete sequencer; #ifdef _DEBUG m_DEBUG_NumSequencerFreed++; #endif } /* ------------------------- GetSequence ------------------------- */ CSequence *ICARUS_Instance::GetSequence( void ) { CSequence *sequence = CSequence::Create(); //Assign the GUID sequence->SetID( m_GUID++ ); sequence->SetOwner( this ); STL_INSERT( m_sequences, sequence ); #ifdef _DEBUG m_DEBUG_NumSequenceAlloc++; #endif return sequence; } /* ------------------------- GetSequence ------------------------- */ CSequence *ICARUS_Instance::GetSequence( int id ) { sequence_l::iterator si; STL_ITERATE( si, m_sequences ) { if ( (*si)->GetID() == id ) return (*si); } return NULL; } /* ------------------------- DeleteSequence ------------------------- */ void ICARUS_Instance::DeleteSequence( CSequence *sequence ) { m_sequences.remove( sequence ); delete sequence; #ifdef _DEBUG m_DEBUG_NumSequenceFreed++; #endif } /* ------------------------- AllocateSequences ------------------------- */ int ICARUS_Instance::AllocateSequences( int numSequences, int *idTable ) { CSequence *sequence; for ( int i = 0; i < numSequences; i++ ) { //If the GUID of this sequence is higher than the current, take this a the "current" GUID if ( idTable[i] > m_GUID ) m_GUID = idTable[i]; //Allocate the container sequence if ( ( sequence = GetSequence() ) == NULL ) return false; //Override the given GUID with the real one sequence->SetID( idTable[i] ); } return true; } /* ------------------------- SaveSequenceIDTable ------------------------- */ int ICARUS_Instance::SaveSequenceIDTable( void ) { //Save out the number of sequences to follow int numSequences = m_sequences.size(); m_interface->I_WriteSaveData( '#SEQ', &numSequences, sizeof( numSequences ) ); //Sequences are saved first, by ID and information sequence_l::iterator sqi; //First pass, save all sequences ID for reconstruction int *idTable = new int[ numSequences ]; int itr = 0; if ( idTable == NULL ) return false; STL_ITERATE( sqi, m_sequences ) { idTable[itr++] = (*sqi)->GetID(); } m_interface->I_WriteSaveData( 'SQTB', idTable, sizeof( int ) * numSequences ); delete[] idTable; return true; } /* ------------------------- SaveSequences ------------------------- */ int ICARUS_Instance::SaveSequences( void ) { //Save out a listing of all the used sequences by ID SaveSequenceIDTable(); //Save all the information in order sequence_l::iterator sqi; STL_ITERATE( sqi, m_sequences ) { (*sqi)->Save(); } return true; } /* ------------------------- SaveSequencers ------------------------- */ int ICARUS_Instance::SaveSequencers( void ) { //Save out the number of sequences to follow int numSequencers = m_sequencers.size(); m_interface->I_WriteSaveData( '#SQR', &numSequencers, sizeof( numSequencers ) ); //The sequencers are then saved sequencer_l::iterator si; STL_ITERATE( si, m_sequencers ) { (*si)->Save(); } return true; } /* ------------------------- SaveSignals ------------------------- */ int ICARUS_Instance::SaveSignals( void ) { int numSignals = m_signals.size(); m_interface->I_WriteSaveData( 'ISIG', &numSignals, sizeof( numSignals ) ); signal_m::iterator si; STL_ITERATE( si, m_signals ) { //m_interface->I_WriteSaveData( 'ISIG', &numSignals, sizeof( numSignals ) ); const char *name = ((*si).first).c_str(); //Make sure this is a valid string assert( ( name != NULL ) && ( name[0] != NULL ) ); int length = strlen( name ) + 1; //Save out the string size m_interface->I_WriteSaveData( 'SIG#', &length, sizeof ( length ) ); //Write out the string m_interface->I_WriteSaveData( 'SIGN', (void *) name, length ); } return true; } /* ------------------------- Save ------------------------- */ int ICARUS_Instance::Save( void ) { //Save out a ICARUS save block header with the ICARUS version double version = ICARUS_VERSION; m_interface->I_WriteSaveData( 'ICAR', &version, sizeof( version ) ); //Save out the signals if ( SaveSignals() == false ) return false; //Save out the sequences if ( SaveSequences() == false ) return false; //Save out the sequencers if ( SaveSequencers() == false ) return false; m_interface->I_WriteSaveData( 'IEND', &version, sizeof( version ) ); return true; } /* ------------------------- LoadSignals ------------------------- */ int ICARUS_Instance::LoadSignals( void ) { int numSignals; m_interface->I_ReadSaveData( 'ISIG', &numSignals, sizeof( numSignals ) ); for ( int i = 0; i < numSignals; i++ ) { char buffer[1024]; int length; //Get the size of the string m_interface->I_ReadSaveData( 'SIG#', &length, sizeof( length ) ); assert( length < sizeof( buffer ) ); //Get the string m_interface->I_ReadSaveData( 'SIGN', &buffer, length ); //Turn it on and add it to the system Signal( (const char *) &buffer ); } return true; } /* ------------------------- LoadSequence ------------------------- */ int ICARUS_Instance::LoadSequence( void ) { CSequence *sequence = GetSequence(); //Load the sequence back in sequence->Load(); //If this sequence had a higher GUID than the current, save it if ( sequence->GetID() > m_GUID ) m_GUID = sequence->GetID(); return true; } /* ------------------------- LoadSequence ------------------------- */ int ICARUS_Instance::LoadSequences( void ) { CSequence *sequence; int numSequences; //Get the number of sequences to read in m_interface->I_ReadSaveData( '#SEQ', &numSequences, sizeof( numSequences ) ); int *idTable = new int[ numSequences ]; if ( idTable == NULL ) return false; //Load the sequencer ID table m_interface->I_ReadSaveData( 'SQTB', idTable, sizeof( int ) * numSequences ); //First pass, allocate all container sequences and give them their proper IDs if ( AllocateSequences( numSequences, idTable ) == false ) return false; //Second pass, load all sequences for ( int i = 0; i < numSequences; i++ ) { //Get the proper sequence for this load if ( ( sequence = GetSequence( idTable[i] ) ) == NULL ) return false; //Load the sequence if ( ( sequence->Load() ) == false ) return false; } //Free the idTable delete[] idTable; return true; } /* ------------------------- LoadSequencers ------------------------- */ int ICARUS_Instance::LoadSequencers( void ) { CSequencer *sequencer; int numSequencers; //Get the number of sequencers to load m_interface->I_ReadSaveData( '#SQR', &numSequencers, sizeof( &numSequencers ) ); //Load all sequencers for ( int i = 0; i < numSequencers; i++ ) { //NOTENOTE: The ownerID will be replaced in the loading process if ( ( sequencer = GetSequencer( -1 ) ) == NULL ) return false; if ( sequencer->Load() == false ) return false; } return true; } /* ------------------------- Load ------------------------- */ int ICARUS_Instance::Load( void ) { //Clear out any old information Free(); //Check to make sure we're at the ICARUS save block double version; m_interface->I_ReadSaveData( 'ICAR', &version, sizeof( version ) ); //Versions must match! if ( version != ICARUS_VERSION ) { m_interface->I_DPrintf( WL_ERROR, "save game data contains outdated ICARUS version information!\n"); return false; } //Load all signals if ( LoadSignals() == false ) { m_interface->I_DPrintf( WL_ERROR, "failed to load signals from save game!\n"); return false; } //Load in all sequences if ( LoadSequences() == false ) { m_interface->I_DPrintf( WL_ERROR, "failed to load sequences from save game!\n"); return false; } //Load in all sequencers if ( LoadSequencers() == false ) { m_interface->I_DPrintf( WL_ERROR, "failed to load sequencers from save game!\n"); return false; } m_interface->I_ReadSaveData( 'IEND', &version, sizeof( version ) ); return true; } /* ------------------------- Signal ------------------------- */ void ICARUS_Instance::Signal( const char *identifier ) { m_signals[ identifier ] = 1; } /* ------------------------- CheckSignal ------------------------- */ bool ICARUS_Instance::CheckSignal( const char *identifier ) { signal_m::iterator smi; smi = m_signals.find( identifier ); if ( smi == m_signals.end() ) return false; return true; } /* ------------------------- ClearSignal ------------------------- */ void ICARUS_Instance::ClearSignal( const char *identifier ) { m_signals.erase( identifier ); }