// win_main.c #include "../client/client.h" #include "../qcommon/qcommon.h" #include "../win32/win_local.h" #include "../win32/resource.h" #include #include #include #include #include #include #include #include "../qcommon/strip.h" #define CD_BASEDIR "gamedata\\gamedata" #define CD_EXE "jk2sp.exe" #define CD_BASEDIR_LINUX "bin\\x86\\glibc-2.1" #define CD_EXE_LINUX "jk2sp" #define MEM_THRESHOLD 96*1024*1024 static char sys_cmdline[MAX_STRING_CHARS]; clientStatic_t cls; // enable this for executable checksumming #ifdef FINAL_BUILD #define SPANK_MONKEYS #endif static int sys_monkeySpank; static int sys_checksum; static unsigned busyCount = 0; static bool otherTasksRunning = false; unsigned otherTaskTime = 0; #pragma optimize("", off) void busyFunction(void) { float a = MEM_THRESHOLD; float b = 9343; short c = 4; while((int)b > (float)(b-1)) { a = a + b / c; busyCount++; } } void CheckProcessTime(void) { HANDLE threadHandle; int threadId; FILETIME creationTime; // thread creation time FILETIME exitTime; // thread exit time FILETIME kernelTime; // thread kernel-mode time FILETIME userTime; // thread user-mode time // char temp[1024]; busyCount = 0; threadHandle = CreateThread( NULL, // LPSECURITY_ATTRIBUTES lpsa, 0, // DWORD cbStack, (LPTHREAD_START_ROUTINE)busyFunction, // LPTHREAD_START_ROUTINE lpStartAddr, 0, // LPVOID lpvThreadParm, CREATE_SUSPENDED, // DWORD fdwCreate, (unsigned long *)&threadId ); SetThreadPriority(threadHandle, THREAD_PRIORITY_IDLE); ResumeThread(threadHandle); while(busyCount < 10) { Sleep(100); } Sleep(1000); TerminateThread(threadHandle, 0); GetThreadTimes(threadHandle, &creationTime, &exitTime, &kernelTime, &userTime); CloseHandle(threadHandle); // sprintf(temp, "Time = %u\n", userTime.dwLowDateTime); // OutputDebugString(temp); otherTaskTime = userTime.dwLowDateTime; if (userTime.dwLowDateTime < 7500000) { otherTasksRunning = true; // OutputDebugString("WARNING: possibly running on a system with another task\n"); } } #pragma optimize("", on) void *Sys_GetBotAIAPI (void *parms ) { return NULL; } void Conbuf_AppendText( const char *pMsg ) { printf(pMsg); } /* ================== Sys_LowPhysicalMemory() ================== */ qboolean Sys_LowPhysicalMemory() { MEMORYSTATUS stat; GlobalMemoryStatus (&stat); return (stat.dwTotalPhys <= MEM_THRESHOLD) ? qtrue : qfalse; } /* ================== Sys_FunctionCmp ================== */ int Sys_FunctionCmp(void *f1, void *f2) { int i, j, l; byte func_end[32] = {0xC3, 0x90, 0x90, 0x00}; byte *ptr, *ptr2; byte *f1_ptr, *f2_ptr; ptr = (byte *) f1; if (*(byte *)ptr == 0xE9) { //Com_Printf("f1 %p1 jmp %d\n", (int *) f1, *(int*)(ptr+1)); f1_ptr = (byte*)(((byte*)f1) + (*(int *)(ptr+1)) + 5); } else { f1_ptr = ptr; } //Com_Printf("f1 ptr %p\n", f1_ptr); ptr = (byte *) f2; if (*(byte *)ptr == 0xE9) { //Com_Printf("f2 %p jmp %d\n", (int *) f2, *(int*)(ptr+1)); f2_ptr = (byte*)(((byte*)f2) + (*(int *)(ptr+1)) + 5); } else { f2_ptr = ptr; } //Com_Printf("f2 ptr %p\n", f2_ptr); #ifdef _DEBUG sprintf((char *)func_end, "%c%c%c%c%c%c%c", 0x5F, 0x5E, 0x5B, 0x8B, 0xE5, 0x5D, 0xC3); #endif for (i = 0; i < 1024; i++) { for (j = 0; func_end[j]; j++) { if (f1_ptr[i+j] != func_end[j]) break; } if (!func_end[j]) { break; } } #ifdef _DEBUG l = i + 7; #else l = i + 2; #endif //Com_Printf("function length = %d\n", l); for (i = 0; i < l; i++) { // check for a potential function call if (*((byte *) &f1_ptr[i]) == 0xE8) { // get the function pointers in case this really is a function call ptr = (byte *) (((byte *) &f1_ptr[i]) + (*(int *) &f1_ptr[i+1])) + 5; ptr2 = (byte *) (((byte *) &f2_ptr[i]) + (*(int *) &f2_ptr[i+1])) + 5; // if it was a function call and both f1 and f2 call the same function if (ptr == ptr2) { i += 4; continue; } } if (f1_ptr[i] != f2_ptr[i]) return qfalse; } return qtrue; } /* ================== Sys_FunctionCheckSum ================== */ int Sys_FunctionCheckSum(void *f1) { int i, j, l; byte func_end[32] = {0xC3, 0x90, 0x90, 0x00}; byte *ptr; byte *f1_ptr; ptr = (byte *) f1; if (*(byte *)ptr == 0xE9) { //Com_Printf("f1 %p1 jmp %d\n", (int *) f1, *(int*)(ptr+1)); f1_ptr = (byte*)(((byte*)f1) + (*(int *)(ptr+1)) + 5); } else { f1_ptr = ptr; } //Com_Printf("f1 ptr %p\n", f1_ptr); #ifdef _DEBUG sprintf((char *)func_end, "%c%c%c%c%c%c%c", 0x5F, 0x5E, 0x5B, 0x8B, 0xE5, 0x5D, 0xC3); #endif for (i = 0; i < 1024; i++) { for (j = 0; func_end[j]; j++) { if (f1_ptr[i+j] != func_end[j]) break; } if (!func_end[j]) { break; } } #ifdef _DEBUG l = i + 7; #else l = i + 2; #endif //Com_Printf("function length = %d\n", l); return Com_BlockChecksum( f1_ptr, l ); } /* ================== Sys_MonkeyShouldBeSpanked ================== */ int Sys_MonkeyShouldBeSpanked( void ) { return sys_monkeySpank; } /* ================== Sys_CodeInMemoryChecksum ================== */ #define MakePtr( cast, ptr, addValue ) (cast)( (DWORD)(ptr) + (addValue) ) int Sys_CodeInMemoryChecksum( void *codeBase ) { PIMAGE_DOS_HEADER dosHeader; PIMAGE_NT_HEADERS pNTHeader; PIMAGE_SECTION_HEADER section; dosHeader = (PIMAGE_DOS_HEADER)codeBase; pNTHeader = MakePtr( PIMAGE_NT_HEADERS, dosHeader, dosHeader->e_lfanew ); // First, verify that the e_lfanew field gave us a reasonable // pointer, then verify the PE signature. if ( IsBadReadPtr(pNTHeader, sizeof(IMAGE_NT_HEADERS)) || pNTHeader->Signature != IMAGE_NT_SIGNATURE ) { //printf("Unhandled EXE type, or invalid .EXE\n"); return 0; } // first section oughta be the code section section = (PIMAGE_SECTION_HEADER)(pNTHeader+1); /* // the name of the code section should be .text if ( Q_stricmp( section->Name, ".text" ) ) { return 0; } */ return Com_BlockChecksum( ((byte *) codeBase) + section->VirtualAddress, section->SizeOfRawData ); } /* ================== Sys_ChecksumExe ================== */ // make sure this string is unique in the executable // 01234567890123 byte *exeChecksumId = (unsigned char *)"q3monkeyid\0\0\0\0"; void Sys_ChecksumExe( void *codeBase ) { TCHAR szPathOrig[_MAX_PATH], szPathClone[_MAX_PATH]; STARTUPINFO si; TCHAR szCmdLine[512]; HANDLE hfile, hProcessOrig; PROCESS_INFORMATION pi; int l, i, n; FILE *f; byte *buf, *ptr; // Is this the original EXE or the clone EXE? if ( Q_stricmp(__argv[1], "monkey") ) { // Original EXE: Spawn clone EXE to delete this EXE GetModuleFileName(NULL, szPathOrig, _MAX_PATH); GetTempPath(_MAX_PATH, szPathClone); GetTempFileName(szPathClone, __TEXT("Del"), 0, szPathClone); CopyFile(szPathOrig, szPathClone, FALSE); // Open the clone EXE using FILE_FLAG_DELETE_ON_CLOSE hfile = CreateFile(szPathClone, 0, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_FLAG_DELETE_ON_CLOSE, NULL); // Spawn the clone EXE passing it our EXE's process handle // and the full path name to the original EXE file. hProcessOrig = OpenProcess(SYNCHRONIZE, TRUE, GetCurrentProcessId()); wsprintf(szCmdLine, __TEXT("%s monkey %d %d \"%s\""), szPathClone, sys_checksum, hProcessOrig, szPathOrig); ZeroMemory(&si, sizeof(si)); si.cb = sizeof(si); CreateProcess(NULL, szCmdLine, NULL, NULL, TRUE, 0, NULL, NULL, &si, &pi); CloseHandle(hProcessOrig); CloseHandle(hfile); } else { // Clone EXE: When original EXE terminates, overwrite it with a new one sys_checksum = atoi( __argv[2] ); hProcessOrig = (HANDLE) atoi( __argv[3] ); WaitForSingleObject(hProcessOrig, INFINITE); CloseHandle(hProcessOrig); // open the original executable f = fopen( __argv[4], "rb" ); if ( !f ) { return; } fseek (f, 0, SEEK_END); l = ftell (f); fseek (f, 0, SEEK_SET); buf = (unsigned char *)malloc(l); if ( fread(buf, l, 1, f) != 1 ) { return; } fclose(f); // search for the exe name string, nice brute force n = strlen((const char *)exeChecksumId); for ( i = 0; i < l; i++ ) { if ( !Q_strncmp((const char *)(buf + i), (const char *)exeChecksumId, n) ) { break; } } if ( i >= l ) { return; } ptr = buf + i; // write checksum into exe memory image ptr[0] = (sys_checksum >> 24) & 0xFF; ptr[1] = (sys_checksum >> 16) & 0xFF; ptr[2] = (sys_checksum >> 8) & 0xFF; ptr[3] = (sys_checksum >> 0) & 0xFF; ptr[4] = ptr[5] = ptr[6] = ptr[7] = ptr[8] = ptr[9] = 0; // write out new exe with checksum f = fopen( __argv[4], "wb" ); if ( !f ) { return; } if ( fwrite(buf, l, 1, f) != 1 ) { return; } fclose(f); free(buf); // The system will delete the clone EXE automatically // because it was opened with FILE_FLAG_DELETE_ON_CLOSE } // exit(0); } /* ================== Sys_VerifyCodeChecksum ================== */ void Sys_VerifyCodeChecksum( void *codeBase ) { // NOTE: should not checksum code in debug mode because the memory image changes // as soon as you set a break point! #if defined(SPANK_MONKEYS) && !defined(_DEBUG) int exeChecksum; // if the checksum is not yet stored in the executable if ( exeChecksumId[4] != 0 ) { // spawn another process that will replace this executable with one that has a checksum Sys_ChecksumExe( codeBase ); return; } exeChecksum = (exeChecksumId[0] << 24) | (exeChecksumId[1] << 16) | (exeChecksumId[2] << 8) | exeChecksumId[3]; if ( exeChecksum != sys_checksum ) { sys_monkeySpank = qtrue; } #endif } //qboolean stdin_active = qtrue; char *Sys_ConsoleInput(void) { static char text[256]; static int len=0; fd_set fdset; struct timeval timeout; // if (!com_dedicated || !com_dedicated->value) // return NULL; // if (!stdin_active) // return NULL; // FD_ZERO(&fdset); // FD_SET(0, &fdset); // stdin // timeout.tv_sec = 0; // timeout.tv_usec = 0; // if (select (1, &fdset, NULL, NULL, &timeout) == -1 || !FD_ISSET(0, &fdset)) // return NULL; if (!kbhit()) return NULL; if (len == 0) memset(text,0,sizeof(text)); text[len] = getch(); switch (text[len]) { case 8: // backspace printf("%c %c",text[len],text[len]); text[len] = 0; if (len > 0) len--; text[len] = 0; break; case 27: // esc // clear the line len = 0; printf("\n"); break; case '\r': printf("\n"); text[len] = 0; len = 0; return text; default: printf("%c",text[len]); len++; if (len == sizeof(text)) { len = 0; return text; } break; } // len = read (0, text, sizeof(text)); // if (len == 0) { // eof! // stdin_active = qfalse; // return NULL; // } // if (len < 1) // return NULL; // len = strlen(text); // text[len-1] = 0; // rip off the /n and terminate return NULL; } /* ================== Sys_BeginProfiling ================== */ void Sys_BeginProfiling( void ) { // this is just used on the mac build } void Sys_ShowConsole( int visLevel, qboolean quitOnClose ) { } /* ============= Sys_Error Show the early console as an error dialog ============= */ void QDECL Sys_Error( const char *error, ... ) { va_list argptr; char text[4096]; MSG msg; va_start (argptr, error); vsprintf (text, error, argptr); va_end (argptr); Conbuf_AppendText( text ); Conbuf_AppendText( "\n" ); // Sys_SetErrorText( text ); Sys_ShowConsole( 1, qtrue ); timeEndPeriod( 1 ); IN_Shutdown(); // wait for the user to quit while ( 1 ) { if (!GetMessage (&msg, NULL, 0, 0)) Com_Quit_f (); TranslateMessage (&msg); DispatchMessage (&msg); } // Sys_DestroyConsole(); Com_ShutdownZoneMemory(); // Com_ShutdownHunkMemory(); exit (1); } /* ============== Sys_Quit ============== */ void Sys_Quit( void ) { timeEndPeriod( 1 ); IN_Shutdown(); // Sys_DestroyConsole(); Com_ShutdownZoneMemory(); // Com_ShutdownHunkMemory(); exit (0); } /* ============== Sys_Print ============== */ void Sys_Print( const char *msg ) { Conbuf_AppendText( msg ); } /* ============== Sys_Mkdir ============== */ void Sys_Mkdir( const char *path ) { _mkdir (path); } /* ============== Sys_Cwd ============== */ char *Sys_Cwd( void ) { static char cwd[MAX_OSPATH]; _getcwd( cwd, sizeof( cwd ) - 1 ); cwd[MAX_OSPATH-1] = 0; return cwd; } /* ============== Sys_DefaultCDPath ============== */ char *Sys_DefaultCDPath( void ) { return ""; } /* ============== Sys_DefaultBasePath ============== */ char *Sys_DefaultBasePath( void ) { return Sys_Cwd(); } /* ============================================================== DIRECTORY SCANNING ============================================================== */ #define MAX_FOUND_FILES 0x1000 void Sys_ListFilteredFiles( const char *basedir, char *subdirs, char *filter, char **psList, int *numfiles ) { char search[MAX_OSPATH], newsubdirs[MAX_OSPATH]; char filename[MAX_OSPATH]; int findhandle; struct _finddata_t findinfo; if ( *numfiles >= MAX_FOUND_FILES - 1 ) { return; } if (strlen(subdirs)) { Com_sprintf( search, sizeof(search), "%s\\%s\\*", basedir, subdirs ); } else { Com_sprintf( search, sizeof(search), "%s\\*", basedir ); } findhandle = _findfirst (search, &findinfo); if (findhandle == -1) { return; } do { if (findinfo.attrib & _A_SUBDIR) { if (Q_stricmp(findinfo.name, ".") && Q_stricmp(findinfo.name, "..")) { if (strlen(subdirs)) { Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s\\%s", subdirs, findinfo.name); } else { Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s", findinfo.name); } Sys_ListFilteredFiles( basedir, newsubdirs, filter, psList, numfiles ); } } if ( *numfiles >= MAX_FOUND_FILES - 1 ) { break; } Com_sprintf( filename, sizeof(filename), "%s\\%s", subdirs, findinfo.name ); if (!Com_FilterPath( filter, filename, qfalse )) continue; psList[ *numfiles ] = CopyString( filename ); (*numfiles)++; } while ( _findnext (findhandle, &findinfo) != -1 ); _findclose (findhandle); } static qboolean strgtr(const char *s0, const char *s1) { int l0, l1, i; l0 = strlen(s0); l1 = strlen(s1); if (l1 s0[i]) { return qtrue; } if (s1[i] < s0[i]) { return qfalse; } } return qfalse; } char **Sys_ListFiles( const char *directory, const char *extension, char *filter, int *numfiles, qboolean wantsubs ) { char search[MAX_OSPATH]; int nfiles; char **listCopy; char *list[MAX_FOUND_FILES]; struct _finddata_t findinfo; int findhandle; int flag; int i; if (filter) { nfiles = 0; Sys_ListFilteredFiles( directory, "", filter, list, &nfiles ); list[ nfiles ] = 0; *numfiles = nfiles; if (!nfiles) return NULL; listCopy = (char **)Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ), TAG_FILESYS ); for ( i = 0 ; i < nfiles ; i++ ) { listCopy[i] = list[i]; } listCopy[i] = NULL; return listCopy; } if ( !extension) { extension = ""; } // passing a slash as extension will find directories if ( extension[0] == '/' && extension[1] == 0 ) { extension = ""; flag = 0; } else { flag = _A_SUBDIR; } Com_sprintf( search, sizeof(search), "%s\\*%s", directory, extension ); // search nfiles = 0; findhandle = _findfirst (search, &findinfo); if (findhandle == -1) { *numfiles = 0; return NULL; } do { if ( (!wantsubs && flag ^ ( findinfo.attrib & _A_SUBDIR )) || (wantsubs && findinfo.attrib & _A_SUBDIR) ) { if ( nfiles == MAX_FOUND_FILES - 1 ) { break; } list[ nfiles ] = CopyString( findinfo.name ); nfiles++; } } while ( _findnext (findhandle, &findinfo) != -1 ); list[ nfiles ] = 0; _findclose (findhandle); // return a copy of the list *numfiles = nfiles; if ( !nfiles ) { return NULL; } listCopy = (char **)Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ), TAG_FILESYS ); for ( i = 0 ; i < nfiles ; i++ ) { listCopy[i] = list[i]; } listCopy[i] = NULL; do { flag = 0; for(i=1; i (5 * 60000)) && !Cvar_VariableIntegerValue( "dedicated" ) && !Cvar_VariableIntegerValue( "com_blindlyLoadDLLs" ) ) { if (FS_FileExists(filename)) { lastWarning = timestamp; ret = MessageBoxEx( NULL, "You are about to load a .DLL executable that\n" "has not been verified for use with Quake III Arena.\n" "This type of file can compromise the security of\n" "your computer.\n\n" "Select 'OK' if you choose to load it anyway.", "Security Warning", MB_OKCANCEL | MB_ICONEXCLAMATION | MB_DEFBUTTON2 | MB_TOPMOST | MB_SETFOREGROUND, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ) ); if( ret != IDOK ) { return NULL; } } } #endif // rjr disable for final release #ifndef NDEBUG libHandle = LoadLibrary( filename ); if ( !libHandle ) { //#endif basepath = Cvar_VariableString( "fs_basepath" ); cdpath = Cvar_VariableString( "fs_cdpath" ); gamedir = Cvar_VariableString( "fs_game" ); fn = FS_BuildOSPath( basepath, gamedir, filename ); libHandle = LoadLibrary( fn ); if ( !libHandle ) { if( cdpath[0] ) { fn = FS_BuildOSPath( cdpath, gamedir, filename ); libHandle = LoadLibrary( fn ); } if ( !libHandle ) { return NULL; } } //#ifndef NDEBUG } //#endif dllEntry = ( void (QDECL *)( int (QDECL *)( int, ... ) ) )GetProcAddress( libHandle, "dllEntry" ); *entryPoint = (int (QDECL *)(int,...))GetProcAddress( libHandle, "vmMain" ); if ( !*entryPoint || !dllEntry ) { FreeLibrary( libHandle ); return NULL; } dllEntry( systemcalls ); return libHandle; } /* ======================================================================== BACKGROUND FILE STREAMING ======================================================================== */ #if 1 void Sys_InitStreamThread( void ) { } void Sys_ShutdownStreamThread( void ) { } void Sys_BeginStreamedFile( fileHandle_t f, int readAhead ) { } void Sys_EndStreamedFile( fileHandle_t f ) { } int Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f ) { return FS_Read( buffer, size * count, f ); } void Sys_StreamSeek( fileHandle_t f, int offset, int origin ) { FS_Seek( f, offset, origin ); } #else typedef struct { fileHandle_t file; byte *buffer; qboolean eof; qboolean active; int bufferSize; int streamPosition; // next byte to be returned by Sys_StreamRead int threadPosition; // next byte to be read from file } streamsIO_t; typedef struct { HANDLE threadHandle; int threadId; CRITICAL_SECTION crit; streamsIO_t sIO[MAX_FILE_HANDLES]; } streamState_t; streamState_t stream; /* =============== Sys_StreamThread A thread will be sitting in this loop forever ================ */ void Sys_StreamThread( void ) { int buffer; int count; int readCount; int bufferPoint; int r, i; while (1) { Sleep( 10 ); // EnterCriticalSection (&stream.crit); for (i=1;i 0 ) { available = stream.sIO[f].threadPosition - stream.sIO[f].streamPosition; if ( !available ) { if ( stream.sIO[f].eof ) { break; } if ( sleepCount == 1 ) { Com_DPrintf( "Sys_StreamedRead: waiting\n" ); } if ( ++sleepCount > 100 ) { Com_Error( ERR_FATAL, "Sys_StreamedRead: thread has died"); } Sleep( 10 ); continue; } EnterCriticalSection( &stream.crit ); bufferPoint = stream.sIO[f].streamPosition % stream.sIO[f].bufferSize; bufferCount = stream.sIO[f].bufferSize - bufferPoint; copy = available < bufferCount ? available : bufferCount; if ( copy > remaining ) { copy = remaining; } memcpy( dest, stream.sIO[f].buffer + bufferPoint, copy ); stream.sIO[f].streamPosition += copy; dest += copy; remaining -= copy; LeaveCriticalSection( &stream.crit ); } return (count * size - remaining) / size; } /* =============== Sys_StreamSeek ================ */ void Sys_StreamSeek( fileHandle_t f, int offset, int origin ) { // halt the thread EnterCriticalSection( &stream.crit ); // clear to that point FS_Seek( f, offset, origin ); stream.sIO[f].streamPosition = 0; stream.sIO[f].threadPosition = 0; stream.sIO[f].eof = qfalse; // let the thread start running at the new position LeaveCriticalSection( &stream.crit ); } #endif /* ======================================================================== EVENT LOOP ======================================================================== */ #define MAX_QUED_EVENTS 256 #define MASK_QUED_EVENTS ( MAX_QUED_EVENTS - 1 ) sysEvent_t eventQue[MAX_QUED_EVENTS]; int eventHead, eventTail; byte sys_packetReceived[MAX_MSGLEN]; /* ================ Sys_QueEvent A time of 0 will get the current time Ptr should either be null, or point to a block of data that can be freed by the game later. ================ */ void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr ) { sysEvent_t *ev; ev = &eventQue[ eventHead & MASK_QUED_EVENTS ]; if ( eventHead - eventTail >= MAX_QUED_EVENTS ) { Com_Printf("Sys_QueEvent: overflow\n"); // we are discarding an event, but don't leak memory if ( ev->evPtr ) { Z_Free( ev->evPtr ); } eventTail++; } eventHead++; if ( time == 0 ) { time = Sys_Milliseconds(); } ev->evTime = time; ev->evType = type; ev->evValue = value; ev->evValue2 = value2; ev->evPtrLength = ptrLength; ev->evPtr = ptr; } /* ================ Sys_GetEvent ================ */ sysEvent_t Sys_GetEvent( void ) { MSG msg; sysEvent_t ev; char *s; msg_t netmsg; netadr_t adr; // return if we have data if ( eventHead > eventTail ) { eventTail++; return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ]; } // pump the message loop while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE)) { if ( !GetMessage (&msg, NULL, 0, 0) ) { Com_Quit_f(); } // save the msg time, because wndprocs don't have access to the timestamp // g_wv.sysMsgTime = msg.time; TranslateMessage (&msg); DispatchMessage (&msg); } // check for console commands s = Sys_ConsoleInput(); if ( s ) { char *b; int len; len = strlen( s ) + 1; b = (char *)Z_Malloc( len, TAG_EVENT ); Q_strncpyz( b, s, len ); Sys_QueEvent( 0, SE_CONSOLE, 0, 0, len, b ); } // check for network packets MSG_Init( &netmsg, sys_packetReceived, sizeof( sys_packetReceived ) ); if ( Sys_GetPacket ( &adr, &netmsg ) ) { netadr_t *buf; int len; // copy out to a seperate buffer for qeueing // the readcount stepahead is for SOCKS support len = sizeof( netadr_t ) + netmsg.cursize - netmsg.readcount; buf = (netadr_t *)Z_Malloc( len, TAG_EVENT, qtrue ); *buf = adr; memcpy( buf+1, &netmsg.data[netmsg.readcount], netmsg.cursize - netmsg.readcount ); Sys_QueEvent( 0, SE_PACKET, 0, 0, len, buf ); } // return if we have data if ( eventHead > eventTail ) { eventTail++; return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ]; } // create an empty event to return memset( &ev, 0, sizeof( ev ) ); ev.evTime = timeGetTime(); return ev; } //================================================================ /* ================= Sys_In_Restart_f Restart the input subsystem ================= */ void Sys_In_Restart_f( void ) { IN_Shutdown(); IN_Init(); } /* ================= Sys_Net_Restart_f Restart the network subsystem ================= */ void Sys_Net_Restart_f( void ) { NET_Restart(); } /* ================ Sys_Init Called after the common systems (cvars, files, etc) are initialized ================ */ #define OSR2_BUILD_NUMBER 1111 #define WIN98_BUILD_NUMBER 1998 void Sys_Init( void ) { int cpuid; // make sure the timer is high precision, otherwise // NT gets 18ms resolution timeBeginPeriod( 1 ); Cmd_AddCommand ("in_restart", Sys_In_Restart_f); Cmd_AddCommand ("net_restart", Sys_Net_Restart_f); // g_wv.osversion.dwOSVersionInfoSize = sizeof( g_wv.osversion ); // if (!GetVersionEx (&g_wv.osversion)) // Sys_Error ("Couldn't get OS info"); // if (g_wv.osversion.dwMajorVersion < 4) // Sys_Error ("This game requires Windows version 4 or greater"); // if (g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32s) // Sys_Error ("This game doesn't run on Win32s"); // if ( g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32_NT ) // { // Cvar_Set( "arch", "winnt" ); // } // else if ( g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS ) // { // if ( LOWORD( g_wv.osversion.dwBuildNumber ) >= WIN98_BUILD_NUMBER ) // { // Cvar_Set( "arch", "win98" ); // } // else if ( LOWORD( g_wv.osversion.dwBuildNumber ) >= OSR2_BUILD_NUMBER ) // { // Cvar_Set( "arch", "win95 osr2.x" ); // } // else // { // Cvar_Set( "arch", "win95" ); // } // } // else // { // Cvar_Set( "arch", "unknown Windows variant" ); // } // save out a couple things in rom cvars for the renderer to access // Cvar_Get( "win_hinstance", va("%i", (int)g_wv.hInstance), CVAR_ROM ); // Cvar_Get( "win_wndproc", va("%i", (int)MainWndProc), CVAR_ROM ); // // figure out our CPU // Cvar_Get( "sys_cpustring", "detect", 0 ); if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring"), "detect" ) ) { Com_Printf( "...detecting CPU, found " ); cpuid = Sys_GetProcessorId(); switch ( cpuid ) { case CPUID_GENERIC: Cvar_Set( "sys_cpustring", "generic" ); break; case CPUID_INTEL_UNSUPPORTED: Cvar_Set( "sys_cpustring", "x86 (pre-Pentium)" ); break; case CPUID_INTEL_PENTIUM: Cvar_Set( "sys_cpustring", "x86 (P5/PPro, non-MMX)" ); break; case CPUID_INTEL_MMX: Cvar_Set( "sys_cpustring", "x86 (P5/Pentium2, MMX)" ); break; case CPUID_INTEL_KATMAI: Cvar_Set( "sys_cpustring", "Intel Pentium III" ); break; case CPUID_INTEL_WILLIAMETTE: Cvar_Set( "sys_cpustring", "Intel Pentium IV" ); break; case CPUID_AMD_3DNOW: Cvar_Set( "sys_cpustring", "AMD w/ 3DNow!" ); break; case CPUID_AXP: Cvar_Set( "sys_cpustring", "Alpha AXP" ); break; default: Com_Error( ERR_FATAL, "Unknown cpu type %d\n", cpuid ); break; } } else { Com_Printf( "...forcing CPU type to " ); if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "generic" ) ) { cpuid = CPUID_GENERIC; } else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "x87" ) ) { cpuid = CPUID_INTEL_PENTIUM; } else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "mmx" ) ) { cpuid = CPUID_INTEL_MMX; } else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "3dnow" ) ) { cpuid = CPUID_AMD_3DNOW; } else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "PentiumIII" ) ) { cpuid = CPUID_INTEL_KATMAI; } else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "PentiumIV" ) ) { cpuid = CPUID_INTEL_WILLIAMETTE; } else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "axp" ) ) { cpuid = CPUID_AXP; } else { Com_Printf( "WARNING: unknown sys_cpustring '%s'\n", Cvar_VariableString( "sys_cpustring" ) ); cpuid = CPUID_GENERIC; } } Cvar_SetValue( "sys_cpuid", cpuid ); Com_Printf( "%s\n", Cvar_VariableString( "sys_cpustring" ) ); Cvar_Set( "username", Sys_GetCurrentUser() ); IN_Init(); // FIXME: not in dedicated? } // do a quick mem test to check for any potential future mem problems... // void QuickMemTest(void) { // if (!Sys_LowPhysicalMemory()) { const int iMemTestMegs = 64; // useful search label // special test, void *pvData = malloc(iMemTestMegs * 1024 * 1024); if (pvData) { free(pvData); } else { // err... // LPCSTR psContinue = "Your machine failed to allocate %dMB in a memory test, which may mean you'll have problems running this game all the way through.\n\nContinue anyway?"; LPCSTR psNoMem = "Insufficient memory to run this game!\n"; switch (Language_GetIntegerValue()) { case SP_LANGUAGE_GERMAN: psContinue = "Ihr Computer konnte bei einem Speichertest keine %dMB reservieren, daher werden Sie mit dem Starten des Spiels Probleme haben.\n\nDennoch fortsetzen?"; psNoMem = "Unzureichender Speicher zum Starten!\n"; break; case SP_LANGUAGE_FRENCH: psContinue = "Votre système n'a pu allouer %d Mo lors d'une vérification de la mémoire, ce qui signifie que vous aurez peut-être du mal à faire fonctionner ce jeu. \n\nSouhaitez-vous continuer malgré tout ?"; psNoMem = "Mémoire insuffisante pour lancer ce jeu !\n"; break; } #define GetYesNo(psQuery) (!!(MessageBox(NULL,psQuery,"Query",MB_YESNO|MB_ICONWARNING|MB_TASKMODAL)==IDYES)) if (!GetYesNo(va(psContinue,iMemTestMegs))) { Com_Error( ERR_FATAL, psNoMem ); } } } } //======================================================================= //int totalMsec, countMsec; /* ================== WinMain ================== */ //int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { int main(int argc, char **argv) { char cwd[MAX_OSPATH]; char *cmdline; int i,len; // int startTime, endTime; // should never get a previous instance in Win32 // if ( hPrevInstance ) { // return 0; // } // sys_checksum = Sys_CodeInMemoryChecksum( hInstance ); // Sys_VerifyCodeChecksum( hInstance ); // merge the command line, this is kinda silly for (len = 1, i = 1; i < argc; i++) len += strlen(argv[i]) + 1; cmdline = (char *)malloc(len); *cmdline = 0; for (i = 1; i < argc; i++) { if (i > 1) strcat(cmdline, " "); strcat(cmdline, argv[i]); } // g_wv.hInstance = hInstance; // Q_strncpyz( sys_cmdline, lpCmdLine, sizeof( sys_cmdline ) ); // done before Com/Sys_Init since we need this for error output // Sys_CreateConsole(); // no abort/retry/fail errors SetErrorMode( SEM_FAILCRITICALERRORS ); // get the initial time base Sys_Milliseconds(); #if 0 // if we find the CD, add a +set cddir xxx command line Sys_ScanForCD(); #endif Sys_InitStreamThread(); #if 0 CheckProcessTime(); #endif Com_Init( cmdline ); #if 0 Cvar_Set( "com_othertasks", ( otherTasksRunning ? "1" : "0" ) ); Cvar_Set( "com_othertaskstime", va("%u", otherTaskTime) ); #else Cvar_Set( "com_othertasks", "0" ); #endif NET_Init(); _getcwd (cwd, sizeof(cwd)); Com_Printf("Working directory: %s\n", cwd); // hide the early console since we've reached the point where we // have a working graphics subsystems if ( !com_dedicated->integer && !com_viewlog->integer ) { Sys_ShowConsole( 0, qfalse ); } #ifdef _DEBUG if ( sys_monkeySpank ) { Cvar_Set("cl_trn", "666"); } #endif // main game loop while( 1 ) { // if not running as a game client, sleep a bit // if ( g_wv.isMinimized || ( com_dedicated && com_dedicated->integer ) ) { Sleep( 5 ); // } // set low precision every frame, because some system calls // reset it arbitrarily // _controlfp( _PC_24, _MCW_PC ); // startTime = Sys_Milliseconds(); // make sure mouse and joystick are only called once a frame IN_Frame(); // run the game Com_Frame(); // endTime = Sys_Milliseconds(); // totalMsec += endTime - startTime; // countMsec++; } // never gets here return 0; }