# Microsoft Developer Studio Project File - Name="botlib" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=botlib - Win32 Release JK2 !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "botlib.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "botlib.mak" CFG="botlib - Win32 Release JK2" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "botlib - Win32 Release JK2" (based on "Win32 (x86) Static Library") !MESSAGE "botlib - Win32 Debug JK2" (based on "Win32 (x86) Static Library") !MESSAGE "botlib - Win32 Final JK2" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/General/code/botlib", ACAAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "botlib - Win32 Release JK2" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "botlib___Win32_Release_TA" # PROP BASE Intermediate_Dir "botlib___Win32_Release_TA" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../Release" # PROP Intermediate_Dir "../Release/botlib" # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /W4 /GX /O2 /D "WIN32" /D "NDebug" /D "_MBCS" /D "_LIB" /D "BOTLIB" /YX /FD /c # ADD CPP /nologo /G6 /W4 /GX /Zi /O2 /I "../game" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "BOTLIB" /D "_JK2" /YX /FD /c # SUBTRACT CPP /Fr # ADD BASE RSC /l 0x409 /d "NDebug" # ADD RSC /l 0x409 /d "NDebug" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "botlib - Win32 Debug JK2" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "botlib___Win32_Debug_TA" # PROP BASE Intermediate_Dir "botlib___Win32_Debug_TA" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "../Debug" # PROP Intermediate_Dir "../Debug/botlib" # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_Debug" /D "_MBCS" /D "_LIB" /D "BOTLIB" /D "Debug" /FR /YX /FD /GZ /c # ADD CPP /nologo /G6 /W3 /Gm /GX /ZI /Od /I "../game" /D "_DEBUG" /D "DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "BOTLIB" /D "_JK2" /FR /YX /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_Debug" # ADD RSC /l 0x409 /d "_Debug" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "botlib - Win32 Final JK2" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "botlib___Win32_Final_JK2" # PROP BASE Intermediate_Dir "botlib___Win32_Final_JK2" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../Final" # PROP Intermediate_Dir "../Final/botlib" # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /W4 /GX /Zi /O2 /I "../jk2/game" /D "NDebug" /D "WIN32" /D "_MBCS" /D "_LIB" /D "BOTLIB" /D "_JK2" /YX /FD /c # SUBTRACT BASE CPP /Fr # ADD CPP /nologo /G6 /W4 /GX /O2 /I "../game" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "BOTLIB" /D "WIN32" /D "_JK2" /D "FINAL_BUILD" /YX /FD /c # SUBTRACT CPP /Fr # ADD BASE RSC /l 0x409 /d "NDebug" # ADD RSC /l 0x409 /d "NDebug" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "botlib - Win32 Release JK2" # Name "botlib - Win32 Debug JK2" # Name "botlib - Win32 Final JK2" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\be_aas_bspq3.cpp # End Source File # Begin Source File SOURCE=.\be_aas_cluster.cpp # End Source File # Begin Source File SOURCE=.\be_aas_debug.cpp # End Source File # Begin Source File SOURCE=.\be_aas_entity.cpp # End Source File # Begin Source File SOURCE=.\be_aas_file.cpp # End Source File # Begin Source File SOURCE=.\be_aas_main.cpp # End Source File # Begin Source File SOURCE=.\be_aas_move.cpp # End Source File # Begin Source File SOURCE=.\be_aas_optimize.cpp # End Source File # Begin Source File SOURCE=.\be_aas_reach.cpp # End Source File # Begin Source File SOURCE=.\be_aas_route.cpp # End Source File # Begin Source File SOURCE=.\be_aas_routealt.cpp # End Source File # Begin Source File SOURCE=.\be_aas_sample.cpp # End Source File # Begin Source File SOURCE=.\be_ai_char.cpp # End Source File # Begin Source File SOURCE=.\be_ai_chat.cpp # End Source File # Begin Source File SOURCE=.\be_ai_gen.cpp # End Source File # Begin Source File SOURCE=.\be_ai_goal.cpp # End Source File # Begin Source File SOURCE=.\be_ai_move.cpp # End Source File # Begin Source File SOURCE=.\be_ai_weap.cpp # End Source File # Begin Source File SOURCE=.\be_ai_weight.cpp # End Source File # Begin Source File SOURCE=.\be_ea.cpp # End Source File # Begin Source File SOURCE=.\be_interface.cpp # End Source File # Begin Source File SOURCE=.\l_crc.cpp # End Source File # Begin Source File SOURCE=.\l_libvar.cpp # End Source File # Begin Source File SOURCE=.\l_log.cpp # End Source File # Begin Source File SOURCE=.\l_memory.cpp # End Source File # Begin Source File SOURCE=.\l_precomp.cpp # End Source File # Begin Source File SOURCE=.\l_script.cpp # End Source File # Begin Source File SOURCE=.\l_struct.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\aasfile.h # End Source File # Begin Source File SOURCE=..\game\be_aas.h # End Source File # Begin Source File SOURCE=.\be_aas_bsp.h # End Source File # Begin Source File SOURCE=.\be_aas_cluster.h # End Source File # Begin Source File SOURCE=.\be_aas_debug.h # End Source File # Begin Source File SOURCE=.\be_aas_def.h # End Source File # Begin Source File SOURCE=.\be_aas_entity.h # End Source File # Begin Source File SOURCE=.\be_aas_file.h # End Source File # Begin Source File SOURCE=.\be_aas_funcs.h # End Source File # Begin Source File SOURCE=.\be_aas_main.h # End Source File # Begin Source File SOURCE=.\be_aas_move.h # End Source File # Begin Source File SOURCE=.\be_aas_optimize.h # End Source File # Begin Source File SOURCE=.\be_aas_reach.h # End Source File # Begin Source File SOURCE=.\be_aas_route.h # End Source File # Begin Source File SOURCE=.\be_aas_routealt.h # End Source File # Begin Source File SOURCE=.\be_aas_sample.h # End Source File # Begin Source File SOURCE=..\game\be_ai_char.h # End Source File # Begin Source File SOURCE=..\game\be_ai_chat.h # End Source File # Begin Source File SOURCE=..\game\be_ai_gen.h # End Source File # Begin Source File SOURCE=..\game\be_ai_goal.h # End Source File # Begin Source File SOURCE=..\game\be_ai_move.h # End Source File # Begin Source File SOURCE=..\game\be_ai_weap.h # End Source File # Begin Source File SOURCE=.\be_ai_weight.h # End Source File # Begin Source File SOURCE=..\game\be_ea.h # End Source File # Begin Source File SOURCE=.\be_interface.h # End Source File # Begin Source File SOURCE=..\game\botlib.h # End Source File # Begin Source File SOURCE=..\qcommon\cm_public.h # End Source File # Begin Source File SOURCE=..\qcommon\disablewarnings.h # End Source File # Begin Source File SOURCE=.\l_crc.h # End Source File # Begin Source File SOURCE=.\l_libvar.h # End Source File # Begin Source File SOURCE=.\l_log.h # End Source File # Begin Source File SOURCE=.\l_memory.h # End Source File # Begin Source File SOURCE=.\l_precomp.h # End Source File # Begin Source File SOURCE=.\l_script.h # End Source File # Begin Source File SOURCE=.\l_struct.h # End Source File # Begin Source File SOURCE=.\l_utils.h # End Source File # Begin Source File SOURCE=..\game\q_shared.h # End Source File # Begin Source File SOURCE=..\qcommon\qcommon.h # End Source File # Begin Source File SOURCE=..\qcommon\qfiles.h # End Source File # Begin Source File SOURCE=..\server\server.h # End Source File # Begin Source File SOURCE=..\game\surfaceflags.h # End Source File # Begin Source File SOURCE=..\qcommon\tags.h # End Source File # End Group # End Target # End Project