// win_local.h: Win32-specific Quake3 header file #if defined (_MSC_VER) && (_MSC_VER >= 1200) #pragma warning(disable : 4201) #pragma warning( push ) #endif #include #if defined (_MSC_VER) && (_MSC_VER >= 1200) #pragma warning( pop ) #endif #include #include void IN_MouseEvent (int mstate); void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr ); void Sys_CreateConsole( void ); void Sys_DestroyConsole( void ); char *Sys_ConsoleInput (void); // Input subsystem void IN_Init (void); void IN_Shutdown (void); void IN_JoystickCommands (void); void IN_Move (usercmd_t *cmd); // add additional non keyboard / non mouse movement on top of the keyboard move cmd void IN_DeactivateWin32Mouse( void); void IN_Activate (qboolean active); void IN_Frame (void); // window procedure LONG WINAPI MainWndProc ( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); void Conbuf_AppendText( const char *msg ); void SNDDMA_Activate( qboolean bAppActive ); typedef struct { HINSTANCE reflib_library; // Handle to refresh DLL qboolean reflib_active; HWND hWnd; HINSTANCE hInstance; qboolean activeApp; qboolean isMinimized; OSVERSIONINFO osversion; // when we get a windows message, we store the time off so keyboard processing // can know the exact time of an event unsigned sysMsgTime; } WinVars_t; extern WinVars_t g_wv;