#ifndef __G_NAVIGATOR__ #define __G_NAVIGATOR__ #define __NEWCOLLECT 1 #define _HARD_CONNECT 1 //Node flags #define NF_ANY 0 //#define NF_CLEAR_LOS 0x00000001 #define NF_CLEAR_PATH 0x00000002 #define NF_RECALC 0x00000004 //Edge flags #define EFLAG_NONE 0 #define EFLAG_BLOCKED 0x00000001 #define EFLAG_FAILED 0x00000002 //Miscellaneous defines #define NODE_NONE -1 #define NAV_HEADER_ID 'JNV5' #define NODE_HEADER_ID 'NODE' typedef multimap EdgeMultimap; typedef multimap::iterator EdgeMultimapIt; /* ------------------------- CEdge ------------------------- */ class CEdge { public: CEdge( void ); CEdge( int first, int second, int cost ); ~CEdge( void ); int m_first; int m_second; int m_cost; }; /* ------------------------- CNode ------------------------- */ class CNode { typedef struct edge_s { int ID; int cost; BYTE flags; } edge_t; typedef vector< edge_t > edge_v; public: CNode( void ); ~CNode( void ); static CNode *Create( vec3_t position, int flags, int radius, int ID ); static CNode *Create( void ); void AddEdge( int ID, int cost, int flags = EFLAG_NONE ); void AddRank( int ID, int rank ); void Draw( qboolean radius ); int GetID( void ) const { return m_ID; } void GetPosition( vec3_t position ) const { if ( position ) VectorCopy( m_position, position ); } int GetNumEdges( void ) const { return m_numEdges; } int GetEdgeNumToNode( int ID ); int GetEdge( int edgeNum ); int GetEdgeCost( int edgeNum ); BYTE GetEdgeFlags( int edgeNum ); void SetEdgeFlags( int edgeNum, int newFlags ); int GetRadius( void ) const { return m_radius; } void InitRanks( int size ); int GetRank( int ID ); int GetFlags( void ) const { return m_flags; } void AddFlag( int newFlag ) { m_flags |= newFlag; } void RemoveFlag( int oldFlag ) { m_flags &= ~oldFlag; } int Save( int numNodes, fileHandle_t file ); int Load( int numNodes, fileHandle_t file ); protected: vec3_t m_position; int m_flags; int m_radius; int m_ID; edge_v m_edges; int *m_ranks; int m_numEdges; }; /* ------------------------- CNavigator ------------------------- */ #define MAX_FAILED_EDGES 32 typedef struct failedEdge_e { int startID; int endID; int checkTime; int entID; } failedEdge_t; class CNavigator { typedef vector < CNode * > node_v; typedef list < CEdge > edge_l; #if __NEWCOLLECT typedef struct nodeList_t { int nodeID; unsigned int distance; }; typedef list < nodeList_t > nodeChain_l; #endif //__NEWCOLLECT public: CNavigator( void ); ~CNavigator( void ); void Init( void ); void Free( void ); bool Load( const char *filename, int checksum ); bool Save( const char *filename, int checksum ); int AddRawPoint( vec3_t point, int flags, int radius ); void CalculatePaths( bool recalc=false ); #if _HARD_CONNECT void HardConnect( int first, int second ); #endif void ShowNodes( void ); void ShowEdges( void ); void ShowPath( int start, int end ); int GetNearestNode( gentity_t *ent, int lastID, int flags, int targetID ); int GetBestNode( int startID, int endID, int rejectID = NODE_NONE ); int GetNodePosition( int nodeID, vec3_t out ); int GetNodeNumEdges( int nodeID ); int GetNodeEdge( int nodeID, int edge ); float GetNodeLeadDistance( int nodeID ); int GetNumNodes( void ) const { return m_nodes.size(); } bool Connected( int startID, int endID ); unsigned int GetPathCost( int startID, int endID ); unsigned int GetEdgeCost( int startID, int endID ); int GetProjectedNode( vec3_t origin, int nodeID ); //MCG Added BEGIN void CheckFailedNodes( gentity_t *ent ); void AddFailedNode( gentity_t *ent, int nodeID ); qboolean NodeFailed( gentity_t *ent, int nodeID ); qboolean NodesAreNeighbors( int startID, int endID ); void ClearFailedEdge( failedEdge_t *failedEdge ); void ClearAllFailedEdges( void ); qboolean EdgeFailed( int startID, int endID ); void AddFailedEdge( int entID, int startID, int endID ); qboolean CheckFailedEdge( failedEdge_t *failedEdge ); void CheckAllFailedEdges( void ); qboolean RouteBlocked( int startID, int testEdgeID, int endID, int rejectRank ); int GetBestNodeAltRoute( int startID, int endID, int *pathCost, int rejectID = NODE_NONE ); int GetBestNodeAltRoute( int startID, int endID, int rejectID = NODE_NONE ); int GetBestPathBetweenEnts( gentity_t *ent, gentity_t *goal, int flags ); int GetNodeRadius( int nodeID ); void CheckBlockedEdges( void ); void ClearCheckedNodes( void ); byte CheckedNode(int wayPoint,int ent); void SetCheckedNode(int wayPoint,int ent,byte value); void FlagAllNodes( int newFlag ); qboolean pathsCalculated; failedEdge_t failedEdges[MAX_FAILED_EDGES]; //MCG Added END protected: int TestNodePath( gentity_t *ent, int okToHitEntNum, vec3_t position, qboolean includeEnts ); int TestNodeLOS( gentity_t *ent, vec3_t position ); int TestBestFirst( gentity_t *ent, int lastID, int flags ); #if __NEWCOLLECT int CollectNearestNodes( vec3_t origin, int radius, int maxCollect, nodeChain_l &nodeChain ); #else int CollectNearestNodes( vec3_t origin, int radius, int maxCollect, int *nodeChain ); #endif //__NEWCOLLECT char GetChar( fileHandle_t file ); int GetInt( fileHandle_t file ); float GetFloat( fileHandle_t file ); long GetLong( fileHandle_t file ); //void ConnectNodes( void ); void SetEdgeCost( int ID1, int ID2, int cost ); int GetEdgeCost( CNode *first, CNode *second ); void AddNodeEdges( CNode *node, int addDist, edge_l &edgeList, bool *checkedNodes ); void CalculatePath( CNode *node ); node_v m_nodes; EdgeMultimap m_edgeLookupMap; }; ////////////////////////////////////////////////////////////////////// // class Priority Queue ////////////////////////////////////////////////////////////////////// class CPriorityQueue { // CONSTRUCTION /DESTRUCTION //-------------------------------------------------------------- public: CPriorityQueue() {}; ~CPriorityQueue(); // Functionality //-------------------------------------------------------------- public: CEdge* Pop(); CEdge* Find(int npNum); void Push( CEdge* theEdge ); void Update(CEdge* edge ); bool Empty(); // DATA //-------------------------------------------------------------- private: vector mHeap; }; #endif //__G_NAVIGATOR__