// snd_mem.c: sound caching // leave this as first line for PCH reasons... // #include "../server/exe_headers.h" #include "snd_local.h" #include "cl_mp3.h" // Open AL void S_PreProcessLipSync(sfx_t *sfx); extern int s_UseOpenAL; /* =============================================================================== WAV loading =============================================================================== */ byte *data_p; byte *iff_end; byte *last_chunk; byte *iff_data; int iff_chunk_len; extern sfx_t s_knownSfx[]; extern int s_numSfx; extern cvar_t *s_lip_threshold_1; extern cvar_t *s_lip_threshold_2; extern cvar_t *s_lip_threshold_3; extern cvar_t *s_lip_threshold_4; short GetLittleShort(void) { short val = 0; val = *data_p; val = (short)(val + (*(data_p+1)<<8)); data_p += 2; return val; } int GetLittleLong(void) { int val = 0; val = *data_p; val = val + (*(data_p+1)<<8); val = val + (*(data_p+2)<<16); val = val + (*(data_p+3)<<24); data_p += 4; return val; } void FindNextChunk(char *name) { while (1) { data_p=last_chunk; if (data_p >= iff_end) { // didn't find the chunk data_p = NULL; return; } data_p += 4; iff_chunk_len = GetLittleLong(); if (iff_chunk_len < 0) { data_p = NULL; return; } data_p -= 8; last_chunk = data_p + 8 + ( (iff_chunk_len + 1) & ~1 ); if (!strncmp((char *)data_p, name, 4)) return; } } void FindChunk(char *name) { last_chunk = iff_data; FindNextChunk (name); } void DumpChunks(void) { char str[5]; str[4] = 0; data_p=iff_data; do { memcpy (str, data_p, 4); data_p += 4; iff_chunk_len = GetLittleLong(); Com_Printf ("0x%x : %s (%d)\n", (int)(data_p - 4), str, iff_chunk_len); data_p += (iff_chunk_len + 1) & ~1; } while (data_p < iff_end); } /* ============ GetWavinfo ============ */ wavinfo_t GetWavinfo (const char *name, byte *wav, int wavlength) { wavinfo_t info; int samples; memset (&info, 0, sizeof(info)); if (!wav) return info; iff_data = wav; iff_end = wav + wavlength; // find "RIFF" chunk FindChunk("RIFF"); if (!(data_p && !strncmp((char *)data_p+8, "WAVE", 4))) { Com_Printf("Missing RIFF/WAVE chunks\n"); return info; } // get "fmt " chunk iff_data = data_p + 12; // DumpChunks (); FindChunk("fmt "); if (!data_p) { Com_Printf("Missing fmt chunk\n"); return info; } data_p += 8; info.format = GetLittleShort(); info.channels = GetLittleShort(); info.rate = GetLittleLong(); data_p += 4+2; info.width = GetLittleShort() / 8; if (info.format != 1) { Com_Printf("Microsoft PCM format only\n"); return info; } // find data chunk FindChunk("data"); if (!data_p) { Com_Printf("Missing data chunk\n"); return info; } data_p += 4; samples = GetLittleLong () / info.width; if (info.samples) { if (samples < info.samples) Com_Error (ERR_DROP, "Sound %s has a bad loop length", name); } else info.samples = samples; info.dataofs = data_p - wav; return info; } /* ================ ResampleSfx resample / decimate to the current source rate ================ */ void ResampleSfx (sfx_t *sfx, int iInRate, int iInWidth, byte *pData) { int iOutCount; int iSrcSample; float fStepScale; int i; int iSample; unsigned int uiSampleFrac, uiFracStep; // uiSampleFrac MUST be unsigned, or large samples (eg music tracks) crash fStepScale = (float)iInRate / dma.speed; // this is usually 0.5, 1, or 2 // When stepscale is > 1 (we're downsampling), we really ought to run a low pass filter on the samples iOutCount = (int)(sfx->iSoundLengthInSamples / fStepScale); sfx->iSoundLengthInSamples = iOutCount; sfx->pSoundData = (short *) SND_malloc( sfx->iSoundLengthInSamples*2 ,sfx ); sfx->fVolRange = 0; uiSampleFrac = 0; uiFracStep = (int)(fStepScale*256); for (i=0 ; iiSoundLengthInSamples ; i++) { iSrcSample = uiSampleFrac >> 8; uiSampleFrac += uiFracStep; if (iInWidth == 2) { iSample = LittleShort ( ((short *)pData)[iSrcSample] ); } else { iSample = (int)( (unsigned char)(pData[iSrcSample]) - 128) << 8; } sfx->pSoundData[i] = (short)iSample; // work out max vol for this sample... // if (iSample < 0) iSample = -iSample; if (sfx->fVolRange < (iSample >> 8) ) { sfx->fVolRange = iSample >> 8; } } } //============================================================================= void S_LoadSound_Finalize(wavinfo_t *info, sfx_t *sfx, byte *data) { float stepscale = (float)info->rate / dma.speed; int len = (int)(info->samples / stepscale); len *= info->width; sfx->eSoundCompressionMethod = ct_16; sfx->iSoundLengthInSamples = info->samples; ResampleSfx( sfx, info->rate, info->width, data + info->dataofs ); } // maybe I'm re-inventing the wheel, here, but I can't see any functions that already do this, so... // char *Filename_WithoutPath(const char *psFilename) { static char sString[MAX_QPATH]; // !! const char *p = strrchr(psFilename,'\\'); if (!p++) p=psFilename; strcpy(sString,p); return sString; } // returns (eg) "\dir\name" for "\dir\name.bmp" // char *Filename_WithoutExt(const char *psFilename) { static char sString[MAX_QPATH]; // ! strcpy(sString,psFilename); char *p = strrchr(sString,'.'); char *p2= strrchr(sString,'\\'); // special check, make sure the first suffix we found from the end wasn't just a directory suffix (eg on a path'd filename with no extension anyway) // if (p && (p2==0 || (p2 && p>p2))) *p=0; return sString; } int iFilesFound; int iFilesUpdated; int iErrors; qboolean qbForceRescan; qboolean qbForceStereo; string strErrors; void R_CheckMP3s( const char *psDir ) { // Com_Printf(va("Scanning Dir: %s\n",psDir)); Com_Printf("."); // stops useful info scrolling off screen char **sysFiles, **dirFiles; int numSysFiles, i, numdirs; dirFiles = FS_ListFiles( psDir, "/", &numdirs); if (numdirs > 2) { for (i=2;ifVolRange; // free sfx->data... // { #ifndef INT_MIN #define INT_MIN (-2147483647 - 1) /* minimum (signed) int value */ #endif // pSFX->iLastTimeUsed = INT_MIN; // force this to be oldest sound file, therefore disposable... pSFX->bInMemory = qtrue; SND_FreeOldestSound(); // ... and do the disposal // now set our temp SFX struct back to default name so nothing else accidentally uses it... // strcpy(pSFX->sSoundName, sReservedSFXEntrynameForMP3); pSFX->bDefaultSound = qfalse; } // OutputDebugString(va("File: \"%s\" MaxVol %f\n",sFilename,pSFX->fVolRange)); // other stuff... // Z_Free(pbUnpackBuffer); } // well, time to update the file now... // fileHandle_t f = FS_FOpenFileWrite( sFilename ); if (f) { // write the file back out, but omitting the tag if there was one... // int iWritten = FS_Write(pbData, iSize-(pTAG?sizeof(*pTAG):0), f); if (iWritten) { // make up a new tag if we didn't find one in the original file... // id3v1_1 TAG; if (!pTAG) { pTAG = &TAG; memset(&TAG,0,sizeof(TAG)); strncpy(pTAG->id,"TAG",3); } strncpy(pTAG->title, Filename_WithoutPath(Filename_WithoutExt(sFilename)), sizeof(pTAG->title)); strncpy(pTAG->artist, "Raven Software", sizeof(pTAG->artist) ); strncpy(pTAG->year, "2002", sizeof(pTAG->year) ); strncpy(pTAG->comment, va("%s %g",sKEY_MAXVOL,fMaxVol), sizeof(pTAG->comment) ); strncpy(pTAG->album, va("%s %d",sKEY_UNCOMP,iActualUnpackedSize),sizeof(pTAG->album) ); if (FS_Write( pTAG, sizeof(*pTAG), f )) // NZ = success { iFilesUpdated++; } else { Com_Printf("*********** Failed write to file \"%s\"!\n",sFilename); iErrors++; strErrors += va("Failed to write: \"%s\"\n",sFilename); } } else { Com_Printf("*********** Failed write to file \"%s\"!\n",sFilename); iErrors++; strErrors += va("Failed to write: \"%s\"\n",sFilename); } FS_FCloseFile( f ); } else { Com_Printf("*********** Failed to re-open for write \"%s\"!\n",sFilename); iErrors++; strErrors += va("Failed to re-open for write: \"%s\"\n",sFilename); } } else { Com_Error(ERR_DROP, "******* This MP3 should be deleted: \"%s\"\n",sFilename); } } else { Com_Printf("*********** File was not a valid MP3!: \"%s\"\n",sFilename); iErrors++; strErrors += va("Not game-legal MP3 format: \"%s\"\n",sFilename); } } else { Com_Printf(" ( OK )\n"); } FS_FreeFile( pbData ); } } FS_FreeFileList( sysFiles ); FS_FreeFileList( dirFiles ); } // this console-function is for development purposes, and makes sure that sound/*.mp3 /s have tags in them // specifying stuff like their max volume (and uncompressed size) etc... // void S_MP3_CalcVols_f( void ) { char sStartDir[MAX_QPATH] = {"sound"}; const char sUsage[] = "Usage: mp3_calcvols [-rescan] \ne.g. mp3_calcvols sound/chars"; if (Cmd_Argc() == 1 || Cmd_Argc()>4) // 3 optional arguments { Com_Printf(sUsage); return; } S_StopAllSounds(); qbForceRescan = qfalse; qbForceStereo = qfalse; iFilesFound = 0; iFilesUpdated = 0; iErrors = 0; strErrors = ""; for (int i=1; iinteger) { fileHandle_t hFile; //German strncpy(psVoice,"chr_d",5); // same number of letters as "chars" FS_FOpenFileRead(psFilename, &hFile, qfalse); //cache the wav if (!hFile) { strcpy(&psFilename[iNameStrlen-3],"mp3"); //not there try mp3 FS_FOpenFileRead(psFilename, &hFile, qfalse); //cache the mp3 } if (hFile) { FS_FCloseFile(hFile); } strcpy(&psFilename[iNameStrlen-3],"wav"); //put it back to wav //French strncpy(psVoice,"chr_f",5); // same number of letters as "chars" FS_FOpenFileRead(psFilename, &hFile, qfalse); //cache the wav if (!hFile) { strcpy(&psFilename[iNameStrlen-3],"mp3"); //not there try mp3 FS_FOpenFileRead(psFilename, &hFile, qfalse); //cache the mp3 } if (hFile) { FS_FCloseFile(hFile); } strcpy(&psFilename[iNameStrlen-3],"wav"); //put it back to wav //Spanish strncpy(psVoice,"chr_e",5); // same number of letters as "chars" FS_FOpenFileRead(psFilename, &hFile, qfalse); //cache the wav if (!hFile) { strcpy(&psFilename[iNameStrlen-3],"mp3"); //not there try mp3 FS_FOpenFileRead(psFilename, &hFile, qfalse); //cache the mp3 } if (hFile) { FS_FCloseFile(hFile); } strcpy(&psFilename[iNameStrlen-3],"wav"); //put it back to wav strncpy(psVoice,"chars",5); //put it back to chars } // account for foreign voices... // extern cvar_t* s_language; if (s_language && stricmp("DEUTSCH",s_language->string)==0) { strncpy(psVoice,"chr_d",5); // same number of letters as "chars" } else if (s_language && stricmp("FRANCAIS",s_language->string)==0) { strncpy(psVoice,"chr_f",5); // same number of letters as "chars" } else if (s_language && stricmp("ESPANOL",s_language->string)==0) { strncpy(psVoice,"chr_e",5); // same number of letters as "chars" } else { psVoice = NULL; // use this ptr as a flag as to whether or not we substituted with a foreign version } } *piSize = FS_ReadFile( psFilename, (void **)pData ); // try WAV if ( !*pData ) { psFilename[iNameStrlen-3] = 'm'; psFilename[iNameStrlen-2] = 'p'; psFilename[iNameStrlen-1] = '3'; *piSize = FS_ReadFile( psFilename, (void **)pData ); // try MP3 if ( !*pData ) { //hmmm, not found, ok, maybe we were trying a foreign noise ("arghhhhh.mp3" that doesn't matter?) but it // was missing? Can't tell really, since both types are now in sound/chars. Oh well, fall back to English for now... if (psVoice) // were we trying to load foreign? { // yep, so fallback to re-try the english... // #ifndef FINAL_BUILD Com_Printf(S_COLOR_YELLOW "Foreign file missing: \"%s\"! (using English...)\n",psFilename); #endif strncpy(psVoice,"chars",5); psFilename[iNameStrlen-3] = 'w'; psFilename[iNameStrlen-2] = 'a'; psFilename[iNameStrlen-1] = 'v'; *piSize = FS_ReadFile( psFilename, (void **)pData ); // try English WAV if ( !*pData ) { psFilename[iNameStrlen-3] = 'm'; psFilename[iNameStrlen-2] = 'p'; psFilename[iNameStrlen-1] = '3'; *piSize = FS_ReadFile( psFilename, (void **)pData ); // try English MP3 } } if (!*pData) { return qfalse; // sod it, give up... } } } return qtrue; } // returns qtrue if this dir is allowed to keep loaded MP3s, else qfalse if they should be WAV'd instead... // // note that this is passed the original, un-language'd name // // (I was going to remove this, but on kejim_post I hit an assert because someone had got an ambient sound when the // perimter fence goes online that was an MP3, then it tried to get added as looping. Presumably it sounded ok or // they'd have noticed, but we therefore need to stop other levels using those. "sound/ambience" I can check for, // but doors etc could be anything. Sigh...) // static qboolean S_LoadSound_DirIsAllowedToKeepMP3s(const char *psFilename) { static const char *psAllowedDirs[] = { "sound/chars/", // "sound/chr_d/" // no need for this now, or any other language, since we'll always compare against english }; int i; for (i=0; i< (sizeof(psAllowedDirs) / sizeof(psAllowedDirs[0])); i++) { if (strnicmp(psFilename, psAllowedDirs[i], strlen(psAllowedDirs[i]))==0) return qtrue; // found a dir that's allowed to keep MP3s } return qfalse; } /* ============== S_LoadSound The filename may be different than sfx->name in the case of a forced fallback of a player specific sound (or of a wav/mp3 substitution now -Ste) ============== */ qboolean gbInsideLoadSound = qfalse; static qboolean S_LoadSound_Actual( sfx_t *sfx ) { byte *data; short *samples; wavinfo_t info; int size; char *psExt; char sLoadName[MAX_QPATH]; ALuint Buffer; int len = strlen(sfx->sSoundName); if (len<5) { return qfalse; } // player specific sounds are never directly loaded... // if ( sfx->sSoundName[0] == '*') { return qfalse; } // make up a local filename to try wav/mp3 substitutes... // Q_strncpyz(sLoadName, sfx->sSoundName, sizeof(sLoadName)); strlwr( sLoadName ); // // Ensure name has an extension (which it must have, but you never know), and get ptr to it... // psExt = &sLoadName[strlen(sLoadName)-4]; if (*psExt != '.') { //Com_Printf( "WARNING: soundname '%s' does not have 3-letter extension\n",sLoadName); COM_DefaultExtension(sLoadName,sizeof(sLoadName),".wav"); // so psExt below is always valid psExt = &sLoadName[strlen(sLoadName)-4]; len = strlen(sLoadName); } if (!S_LoadSound_FileLoadAndNameAdjuster(sLoadName, &data, &size, len)) { return qfalse; } SND_TouchSFX(sfx); sfx->iLastTimeUsed = Com_Milliseconds()+1; // why +1? Hmmm, leave it for now I guess //========= if (strnicmp(psExt,".mp3",4)==0) { // load MP3 file instead... // if (MP3_IsValid(sLoadName,data, size, qfalse)) { int iRawPCMDataSize = MP3_GetUnpackedSize(sLoadName,data,size,qfalse,qfalse); if (S_LoadSound_DirIsAllowedToKeepMP3s(sfx->sSoundName) // NOT sLoadName, this uses original un-languaged name && MP3Stream_InitFromFile(sfx, data, size, sLoadName, iRawPCMDataSize + 2304 /* + 1 MP3 frame size, jic */,qfalse) ) { // Com_DPrintf("(Keeping file \"%s\" as MP3)\n",sLoadName); if (s_UseOpenAL) { // Create space for lipsync data (4 lip sync values per streaming AL buffer) if (strstr(sfx->sSoundName, "chars")) sfx->lipSyncData = (char *)Z_Malloc(16, TAG_SND_RAWDATA, false); else sfx->lipSyncData = NULL; } } else { // small file, not worth keeping as MP3 since it would increase in size (with MP3 header etc)... // Com_DPrintf("S_LoadSound: Unpacking MP3 file \"%s\" to wav.\n",sLoadName); // // unpack and convert into WAV... // { byte *pbUnpackBuffer = (byte *) Z_Malloc( iRawPCMDataSize+10 +2304 /* */, TAG_TEMP_WORKSPACE, qfalse ); // won't return if fails { int iResultBytes = MP3_UnpackRawPCM( sLoadName, data, size, pbUnpackBuffer, qfalse ); if (iResultBytes!= iRawPCMDataSize){ Com_Printf(S_COLOR_YELLOW"**** MP3 %s final unpack size %d different to previous value %d\n",sLoadName,iResultBytes,iRawPCMDataSize); //assert (iResultBytes == iRawPCMDataSize); } // fake up a WAV structure so I can use the other post-load sound code such as volume calc for lip-synching // // (this is a bit crap really, but it lets me drop through into existing code)... // MP3_FakeUpWAVInfo( sLoadName, data, size, iResultBytes, // these params are all references... info.format, info.rate, info.width, info.channels, info.samples, info.dataofs, qfalse ); S_LoadSound_Finalize(&info,sfx,pbUnpackBuffer); // Open AL if (s_UseOpenAL) { if (strstr(sfx->sSoundName, "chars")) { sfx->lipSyncData = (char *)Z_Malloc((sfx->iSoundLengthInSamples / 1000) + 1, TAG_SND_RAWDATA, false); S_PreProcessLipSync(sfx); } else sfx->lipSyncData = NULL; // Clear Open AL Error state alGetError(); // Generate AL Buffer alGenBuffers(1, &Buffer); if (alGetError() == AL_NO_ERROR) { // Copy audio data to AL Buffer alBufferData(Buffer, AL_FORMAT_MONO16, sfx->pSoundData, sfx->iSoundLengthInSamples*2, 22050); if (alGetError() == AL_NO_ERROR) { sfx->Buffer = Buffer; Z_Free(sfx->pSoundData); sfx->pSoundData = NULL; } } } Z_Free(pbUnpackBuffer); } } } } else { // MP3_IsValid() will already have printed any errors via Com_Printf at this point... // FS_FreeFile (data); return qfalse; } } else { // loading a WAV, presumably... //========= info = GetWavinfo( sLoadName, data, size ); if ( info.channels != 1 ) { Com_Printf ("%s is a stereo wav file\n", sLoadName); FS_FreeFile (data); return qfalse; } /* if ( info.width == 1 ) { Com_Printf(S_COLOR_YELLOW "WARNING: %s is a 8 bit wav file\n", sLoadName); } if ( info.rate != 22050 ) { Com_Printf(S_COLOR_YELLOW "WARNING: %s is not a 22kHz wav file\n", sLoadName); } */ samples = (short *)Z_Malloc(info.samples * sizeof(short) * 2, TAG_TEMP_WORKSPACE, qfalse); sfx->eSoundCompressionMethod = ct_16; sfx->iSoundLengthInSamples = info.samples; sfx->pSoundData = NULL; ResampleSfx( sfx, info.rate, info.width, data + info.dataofs ); // Open AL if (s_UseOpenAL) { if (strstr(sfx->sSoundName, "char")) { sfx->lipSyncData = (char *)Z_Malloc((sfx->iSoundLengthInSamples / 1000) + 1, TAG_SND_RAWDATA, false); S_PreProcessLipSync(sfx); } else sfx->lipSyncData = NULL; // Clear Open AL Error State alGetError(); // Generate AL Buffer alGenBuffers(1, &Buffer); if (alGetError() == AL_NO_ERROR) { // Copy audio data to AL Buffer alBufferData(Buffer, AL_FORMAT_MONO16, sfx->pSoundData, sfx->iSoundLengthInSamples*2, 22050); if (alGetError() == AL_NO_ERROR) { // Store AL Buffer in sfx struct, and release sample data sfx->Buffer = Buffer; Z_Free(sfx->pSoundData); sfx->pSoundData = NULL; } } } Z_Free(samples); } FS_FreeFile( data ); return qtrue; } // wrapper function for above so I can guarantee that we don't attempt any audio-dumping during this call because // of a z_malloc() fail recovery... // qboolean S_LoadSound( sfx_t *sfx ) { gbInsideLoadSound = qtrue; // !!!!!!!!!!!!! qboolean bReturn = S_LoadSound_Actual( sfx ); gbInsideLoadSound = qfalse; // !!!!!!!!!!!!! return bReturn; } /* Precalculate the lipsync values for the whole sample */ void S_PreProcessLipSync(sfx_t *sfx) { int i, j; int sample; int sampleTotal = 0; j = 0; for (i = 0; i < sfx->iSoundLengthInSamples; i += 100) { sample = LittleShort(sfx->pSoundData[i]); sample = sample >> 8; sampleTotal += sample * sample; if (((i + 100) % 1000) == 0) { sampleTotal /= 10; if (sampleTotal < sfx->fVolRange * s_lip_threshold_1->value) { // tell the scripts that are relying on this that we are still going, but actually silent right now. sample = -1; } else if (sampleTotal < sfx->fVolRange * s_lip_threshold_2->value) sample = 1; else if (sampleTotal < sfx->fVolRange * s_lip_threshold_3->value) sample = 2; else if (sampleTotal < sfx->fVolRange * s_lip_threshold_4->value) sample = 3; else sample = 4; sfx->lipSyncData[j] = sample; j++; sampleTotal = 0; } } if ((i % 1000) == 0) return; i -= 100; i = i % 1000; i = i / 100; // Process last < 1000 samples if (i != 0) sampleTotal /= i; else sampleTotal = 0; if (sampleTotal < sfx->fVolRange * s_lip_threshold_1->value) { // tell the scripts that are relying on this that we are still going, but actually silent right now. sample = -1; } else if (sampleTotal < sfx->fVolRange * s_lip_threshold_2->value) sample = 1; else if (sampleTotal < sfx->fVolRange * s_lip_threshold_3->value) sample = 2; else if (sampleTotal < sfx->fVolRange * s_lip_threshold_4->value) sample = 3; else sample = 4; sfx->lipSyncData[j] = sample; }