#ifndef __SND_AMBIENT__ #define __SND_AMBIENT__ // Includes #pragma warning ( disable : 4786 ) #pragma warning ( disable : 4511 ) //copy constructor could not be gen #pragma warning ( disable : 4512 ) //assign constructor could not be gen //these don't work because stl re-sets them //#pragma warning ( disable : 4663 ) //spcialize class //#pragma warning ( disable : 4018 ) //signed/unsigned #pragma warning (disable:4503) // decorated name length xceeded, name was truncated #pragma warning (push, 3) //go back down to 3 for the stl include #include "../qcommon/sstring.h" // #include #include #include #pragma warning (pop) #pragma warning (disable:4503) // decorated name length xceeded, name was truncated using namespace std; // Defines #define AMBIENT_SET_FILENAME "sound/sound.txt" const int MAX_WAVES_PER_GROUP = 8; const int MAX_SET_NAME_LENGTH = 64; // Enums enum set_e { AS_SET_GENERAL, //General sets AS_SET_LOCAL, //Local sets (regional) AS_SET_BMODEL, //Brush model sets (doors, plats, etc.) NUM_AS_SETS }; enum setKeyword_e { SET_KEYWORD_TIMEBETWEENWAVES, SET_KEYWORD_SUBWAVES, SET_KEYWORD_LOOPEDWAVE, SET_KEYWORD_VOLRANGE, SET_KEYWORD_RADIUS, SET_KEYWORD_TYPE, SET_KEYWORD_AMSDIR, SET_KEYWORD_OUTDIR, SET_KEYWORD_BASEDIR, NUM_AS_KEYWORDS, }; // Structures //NOTENOTE: Was going to make this a class, but don't want to muck around typedef struct ambientSet_s { char name[MAX_SET_NAME_LENGTH]; unsigned char loopedVolume; unsigned int time_start, time_end; unsigned int volRange_start, volRange_end; unsigned char numSubWaves; int subWaves[MAX_WAVES_PER_GROUP]; int loopedWave; int radius; //NOTENOTE: -1 is global int masterVolume; //Used for fading ambient sets (not a byte to prevent wrapping) int id; //Used for easier referencing of sets int fadeTime; //When the fade was started on this set } ambientSet_t; typedef void (*parseFunc_t)( ambientSet_t & ); // Classes //NOTENOTE: But this one should be a class because of all the mapping and internal data handling class CSetGroup { public: CSetGroup() {} ~CSetGroup() {} void Init( void ) { Free(); } void Free( void ); ambientSet_t *AddSet( const char *name ); ambientSet_t *GetSet ( const char *name ); ambientSet_t *GetSet ( int ID ); protected: int m_numSets; vector < ambientSet_t * > m_ambientSets; map < sstring_t, ambientSet_t * > m_setMap; }; // Prototypes extern void AS_Init( void ); extern void AS_Free( void ); extern void AS_ParseSets( void ); extern void AS_AddPrecacheEntry( const char *name ); extern void S_UpdateAmbientSet ( const char *name, vec3_t origin ); extern int S_AddLocalSet( const char *name, vec3_t origin, int time ); extern sfxHandle_t AS_GetBModelSound( const char *name, int stage ); #endif //__SND_AMBIENT__