// this line must stay at top so the whole PCH thing works... #include "cg_headers.h" //#include "cg_local.h" #include "cg_media.h" #include "..\game\objectives.h" #include "strip_objectives.h" static const int missionYpos = 79; const char *showLoadPowersName[] = { "INGAME_HEAL2", "INGAME_JUMP2", "INGAME_SPEED2", "INGAME_PUSH2", "INGAME_PULL2", "INGAME_MINDTRICK2", "INGAME_GRIP2", "INGAME_LIGHTNING2", "INGAME_SABER_THROW2", "INGAME_SABER_OFFENSE2", "INGAME_SABER_DEFENSE2", NULL, }; // Hack to see if the graphics objectives have been printed. int obj_graphics[4]; /* ==================== MissionPrint_Line ==================== */ static void MissionPrint_Line(const int color, const int objectIndex, int &missionYcnt) { char *str,*strBegin; int y,pixelLen,charLen; char holdText[1024] ; char finalText[2048]; qhandle_t graphic; int iYPixelsPerLine = cgi_R_Font_HeightPixels(cgs.media.qhFontMedium, 1.0f) * (cgi_Language_IsAsian() ? 1.2f : 1.0f ); cgi_SP_GetStringText( PACKAGE_OBJECTIVES<<8|objectIndex , finalText, sizeof(finalText) ); pixelLen = cgi_R_Font_StrLenPixels(finalText, cgs.media.qhFontMedium, 1.0f); str = finalText; /* CG_DisplayBoxedText(70,50,500,300,finalText, cgs.media.qhFontSmall, 1.0f, colorTable[color] ); */ if (pixelLen < 500) // One shot - small enough to print entirely on one line { y =missionYpos + (iYPixelsPerLine * (missionYcnt)); if (obj_graphics[0]) { y += 32 + 4; } if (obj_graphics[1]) { y += 32 + 4; } if (obj_graphics[2]) { y += 32 + 4; } //CG_DrawProportionalString(108, y,str, CG_SMALLFONT, colorTable[color] ); cgi_R_Font_DrawString (108, y, str, colorTable[color], cgs.media.qhFontMedium, -1, 1.0f); ++missionYcnt; } // Text is too long, break into lines. else { char holdText2[2]; pixelLen = 0; charLen = 0; holdText2[1] = NULL; strBegin = str; while( *str ) { holdText2[0] = *str; pixelLen += cgi_R_Font_StrLenPixels(holdText2, cgs.media.qhFontMedium, 1.0f); pixelLen += 2; // For kerning ++charLen; if (pixelLen > 500 ) { //Reached max length of this line //step back until we find a space while ((charLen) && (*str != ' ' )) { --str; --charLen; } if (*str==' ') { ++str; // To get past space } Q_strncpyz( holdText, strBegin, charLen); holdText[charLen] = NULL; strBegin = str; pixelLen = 0; charLen = 1; y = missionYpos + (iYPixelsPerLine * missionYcnt); CG_DrawProportionalString(108, y, holdText, CG_SMALLFONT, colorTable[color] ); ++missionYcnt; } else if (*(str+1) == NULL) { ++charLen; y = missionYpos + (iYPixelsPerLine * missionYcnt); Q_strncpyz( holdText, strBegin, charLen); CG_DrawProportionalString(108, y, holdText, CG_SMALLFONT, colorTable[color] ); ++missionYcnt; break; } ++str; } } // Special case hack if (objectIndex == DOOM_COMM_OBJ4) { y = missionYpos + (iYPixelsPerLine * missionYcnt); graphic = cgi_R_RegisterShaderNoMip("textures/system/securitycode"); CG_DrawPic( 320 - (128/2), y+8, 128, 32, graphic ); obj_graphics[0] = qtrue; } else if (objectIndex == KEJIM_POST_OBJ3) { y = missionYpos + (iYPixelsPerLine * missionYcnt); graphic = cgi_R_RegisterShaderNoMip("textures/system/securitycode_red"); CG_DrawPic( 320 - (32/2), y+8, 32, 32, graphic ); obj_graphics[1] = qtrue; } else if (objectIndex == KEJIM_POST_OBJ4) { y =missionYpos + (iYPixelsPerLine * missionYcnt); if (obj_graphics[1]) { y += 32 + 4; } graphic = cgi_R_RegisterShaderNoMip("textures/system/securitycode_green"); CG_DrawPic( 320 - (32/2), y+8, 32, 32, graphic ); obj_graphics[2] = qtrue; } else if (objectIndex == KEJIM_POST_OBJ5) { y =missionYpos + (iYPixelsPerLine * missionYcnt); if (obj_graphics[1]) { y += 32 + 4; } if (obj_graphics[2]) { y += 32 + 4; } graphic = cgi_R_RegisterShaderNoMip("textures/system/securitycode_blue"); CG_DrawPic( 320 - (32/2), y+8, 32, 32, graphic ); obj_graphics[3] = qtrue; } } /* ==================== MissionInformation_Draw ==================== */ void MissionInformation_Draw( centity_t *cent ) { int i,totalY; int iYPixelsPerLine = cgi_R_Font_HeightPixels(cgs.media.qhFontMedium, 1.0f) * (cgi_Language_IsAsian() ? 1.2f : 1.0f ); missionInfo_Updated = qfalse; // This will stop the text from flashing cg.missionInfoFlashTime = 0; // Frame char text[1024]={0}; cgi_SP_GetStringTextString( "INGAME_OBJECTIVES", text, sizeof(text) ); cgi_R_Font_DrawString (96, missionYpos-23, text, colorTable[CT_WHITE], cgs.media.qhFontMedium, -1, 1.0f); int missionYcnt = 0; obj_graphics[0] = obj_graphics[1] = obj_graphics[2] = obj_graphics[3] = qfalse; // Print active objectives cgi_R_SetColor(colorTable[CT_BLUE3]); for (i=0;igent->client->sess.mission_objectives[i].display) { totalY = missionYpos + (iYPixelsPerLine * (missionYcnt))+(iYPixelsPerLine/2); if (obj_graphics[0]) { totalY += 32 + 4; } if (obj_graphics[1]) { totalY += 32 + 4; } if (obj_graphics[2]) { totalY += 32 + 4; } if (obj_graphics[3]) { totalY += 32 + 4; } // OBJECTIVE_STAT_PENDING CG_DrawPic( 88, totalY, 16, 16, cgs.media.messageObjCircle); // Circle in front if (cent->gent->client->sess.mission_objectives[i].status == OBJECTIVE_STAT_SUCCEEDED) { CG_DrawPic( 88, totalY, 16, 16, cgs.media.messageLitOn); // Center Dot } MissionPrint_Line(CT_BLUE3, i, missionYcnt ); } } if (!missionYcnt) { cgi_SP_GetStringTextString( "INGAME_OBJNONE", text, sizeof(text) ); // CG_DrawProportionalString(108, missionYpos, text, CG_SMALLFONT, colorTable[CT_LTBLUE1] ); cgi_R_Font_DrawString (108, missionYpos, text, colorTable[CT_LTBLUE1], cgs.media.qhFontMedium, -1, 1.0f); } } /* //------------------------------------------------------- static void CG_DrawForceCount( const int force, int x, float *y, const int pad,qboolean *hasForcePowers ) { char s[MAX_STRING_CHARS]; int val, textColor; char text[1024]={0}; gi.Cvar_VariableStringBuffer( va("playerfplvl%d", force ),s, sizeof(s) ); sscanf( s, "%d",&val ); if ((val<1) || (val> NUM_FORCE_POWERS)) { return; } textColor = CT_ICON_BLUE; // Draw title cgi_SP_GetStringTextString( showLoadPowersName[force], text, sizeof(text) ); CG_DrawProportionalString( x, *y, text, CG_BIGFONT, colorTable[textColor] ); // Draw icons cgi_R_SetColor( colorTable[CT_WHITE]); const int iconSize = 30; if ( val >= 0 ) { x -= 10; // Back up from title a little for ( int i = 0; i < val; i++ ) { CG_DrawPic( x - iconSize - i * (iconSize + 10) , *y, iconSize, iconSize, force_icons[force] ); } } *y += pad; *hasForcePowers = qtrue; } /* ==================== CG_LoadScreen_PersonalInfo ==================== */ /* static void CG_LoadScreen_PersonalInfo(void) { float x, y; int pad = 25; char text[1024]={0}; qboolean hasForcePowers; y = 65 + 30; pad = 28; x = 300; hasForcePowers=qfalse; CG_DrawForceCount( FP_HEAL, x, &y, pad,&hasForcePowers); CG_DrawForceCount( FP_LEVITATION, x, &y, pad,&hasForcePowers ); CG_DrawForceCount( FP_SPEED, x, &y, pad,&hasForcePowers ); CG_DrawForceCount( FP_PUSH, x, &y, pad,&hasForcePowers ); CG_DrawForceCount( FP_PULL, x, &y, pad,&hasForcePowers ); CG_DrawForceCount( FP_TELEPATHY, x, &y, pad,&hasForcePowers ); CG_DrawForceCount( FP_GRIP, x, &y, pad,&hasForcePowers ); CG_DrawForceCount( FP_LIGHTNING, x, &y, pad,&hasForcePowers ); CG_DrawForceCount( FP_SABERTHROW, x, &y, pad,&hasForcePowers ); CG_DrawForceCount( FP_SABER_OFFENSE, x, &y, pad,&hasForcePowers ); CG_DrawForceCount( FP_SABER_DEFENSE, x, &y, pad,&hasForcePowers ); if (hasForcePowers) { cgi_SP_GetStringTextString( "INGAME_CURRENTFORCEPOWERS", text, sizeof(text) ); CG_DrawProportionalString( 200, 65, text, CG_CENTER | CG_BIGFONT, colorTable[CT_WHITE] ); } else { //you are only totally empty on the very first map? // cgi_SP_GetStringTextString( "INGAME_NONE", text, sizeof(text) ); // CG_DrawProportionalString( 320, y+30, text, CG_CENTER | CG_BIGFONT, colorTable[CT_ICON_BLUE] ); cgi_SP_GetStringTextString( "INGAME_ALONGTIME", text, sizeof(text) ); int w = cgi_R_Font_StrLenPixels(text,cgs.media.qhFontMedium, 1.5f); cgi_R_Font_DrawString((320)-(w/2), y+40, text, colorTable[CT_ICON_BLUE], cgs.media.qhFontMedium, -1, 1.5f); } } */ static void CG_LoadBar(void) { const int numticks = 9, tickwidth = 40, tickheight = 8; const int tickpadx = 20, tickpady = 12; const int capwidth = 8; const int barwidth = numticks*tickwidth+tickpadx*2+capwidth*2, barleft = ((640-barwidth)/2); const int barheight = tickheight + tickpady*2, bartop = 480-barheight; const int capleft = barleft+tickpadx, tickleft = capleft+capwidth, ticktop = bartop+tickpady; cgi_R_SetColor( colorTable[CT_WHITE]); // Draw background CG_DrawPic(barleft, bartop, barwidth, barheight, cgs.media.levelLoad); // Draw left cap (backwards) CG_DrawPic(tickleft, ticktop, -capwidth, tickheight, cgs.media.loadTickCap); // Draw bar CG_DrawPic(tickleft, ticktop, tickwidth*cg.loadLCARSStage, tickheight, cgs.media.loadTick); // Draw right cap CG_DrawPic(tickleft+tickwidth*cg.loadLCARSStage, ticktop, capwidth, tickheight, cgs.media.loadTickCap); } /* ==================== CG_DrawInformation Draw all the status / pacifier stuff during level loading overylays UI_DrawConnectText from ui_connect.cpp ==================== */ void CG_DrawInformation( void ) { int y; // draw the dialog background const char *info = CG_ConfigString( CS_SERVERINFO ); const char *s = Info_ValueForKey( info, "mapname" ); const qhandle_t levelshot = cgi_R_RegisterShaderNoMip( va( "levelshots/%s", s ) ); extern SavedGameJustLoaded_e g_eSavedGameJustLoaded; // hack! (hey, it's the last week of coding, ok? if ( !levelshot || g_eSavedGameJustLoaded == eFULL ) { // keep whatever's in the screen buffer so far (either the last ingame rendered-image (eg for maptransition) // or the screenshot built-in to a loaded save game... // cgi_R_DrawScreenShot( 0, 480, 640, -480 ); } else { // put up the pre-defined levelshot for this map... // cgi_R_SetColor( NULL ); CG_DrawPic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, levelshot ); } if ( g_eSavedGameJustLoaded != eFULL && (!strcmp(s,"kejim_post") || !strcmp(s,"demo")) )//special case for first map! { char text[1024]={0}; cgi_SP_GetStringTextString( "INGAME_ALONGTIME", text, sizeof(text) ); int w = cgi_R_Font_StrLenPixels(text,cgs.media.qhFontMedium, 1.0f); cgi_R_Font_DrawString((320)-(w/2), 140, text, colorTable[CT_ICON_BLUE], cgs.media.qhFontMedium, -1, 1.0f); } else if (cg_missionstatusscreen.integer ) { CG_MissionCompletion(); } CG_LoadBar(); // the first 150 rows are reserved for the client connection // screen to write into if ( cg.processedSnapshotNum == 0 ) { // still loading // print the current item being loaded #ifndef NDEBUG cgi_R_Font_DrawString( 48, 398, va("LOADING ... %s",cg.infoScreenText),colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 1.0f ); #endif } // draw info string information y = 20; // map-specific message (long map name) s = CG_ConfigString( CS_MESSAGE ); if ( s[0] ) { if (s[0] == '@') { char text[1024]={0}; cgi_SP_GetStringTextString( s+1, text, sizeof(text) ); cgi_R_Font_DrawString( 15, y, va("\"%s\"",text),colorTable[CT_WHITE],cgs.media.qhFontMedium, -1, 1.0f ); } else { cgi_R_Font_DrawString( 15, y, va("\"%s\"",s),colorTable[CT_WHITE],cgs.media.qhFontMedium, -1, 1.0f ); } y += 20; } }