// tr_font.c // // #include "tr_local.h" //#include "../qcommon/qcommon.h" #include "../qcommon/sstring.h" // stl string class won't compile in here (MS shite), so use Gil's. #include "tr_local.h" #include "tr_font.h" #pragma warning (push, 3) //go back down to 3 for the stl include #include #include //#include //#include #pragma warning (pop) using namespace std; inline int Round(float value) { return((int)floorf(value + 0.5f)); } int fontIndex; // entry 0 is reserved index for missing/invalid, else ++ with each new font registered vector fontArray; typedef map fontIndexMap_t; fontIndexMap_t fontIndexMap; //paletteRGBA_c lastcolour; // =============================== some korean stuff ======================================= #define KSC5601_HANGUL_HIBYTE_START 0xB0 // range is... #define KSC5601_HANGUL_HIBYTE_STOP 0xC8 // ... inclusive #define KSC5601_HANGUL_LOBYTE_LOBOUND 0xA0 // range is... #define KSC5601_HANGUL_LOBYTE_HIBOUND 0xFF // ...bounding (ie only valid in between these points, but NULLs in charsets for these codes) #define KSC5601_HANGUL_CODES_PER_ROW 96 // 2 more than the number of glyphs extern qboolean Language_IsKorean( void ); static inline bool Korean_ValidKSC5601Hangul( byte _iHi, byte _iLo ) { return (_iHi >=KSC5601_HANGUL_HIBYTE_START && _iHi <=KSC5601_HANGUL_HIBYTE_STOP && _iLo > KSC5601_HANGUL_LOBYTE_LOBOUND && _iLo < KSC5601_HANGUL_LOBYTE_HIBOUND ); } static inline bool Korean_ValidKSC5601Hangul( unsigned int uiCode ) { return Korean_ValidKSC5601Hangul( uiCode >> 8, uiCode & 0xFF ); } // takes a KSC5601 double-byte hangul code and collapses down to a 0..n glyph index... // Assumes rows are 96 wide (glyph slots), not 94 wide (actual glyphs), so I can ignore boundary markers // // (invalid hangul codes will return 0) // static int Korean_CollapseKSC5601HangulCode(unsigned int uiCode) { if (Korean_ValidKSC5601Hangul( uiCode )) { uiCode -= (KSC5601_HANGUL_HIBYTE_START * 256) + KSC5601_HANGUL_LOBYTE_LOBOUND; // sneaky maths on both bytes, reduce to 0x0000 onwards uiCode = ((uiCode >> 8) * KSC5601_HANGUL_CODES_PER_ROW) + (uiCode & 0xFF); return uiCode; } return 0; } static int Korean_InitFields(int &iGlyphTPs, LPCSTR &psLang) { psLang = "kor"; iGlyphTPs = GLYPH_MAX_KOREAN_SHADERS; return 32; // m_iAsianGlyphsAcross } // ======================== some taiwanese stuff ============================== // (all ranges inclusive for Big5)... // #define BIG5_HIBYTE_START0 0xA1 // (misc chars + level 1 hanzi) #define BIG5_HIBYTE_STOP0 0xC6 // #define BIG5_HIBYTE_START1 0xC9 // (level 2 hanzi) #define BIG5_HIBYTE_STOP1 0xF9 // #define BIG5_LOBYTE_LOBOUND0 0x40 // #define BIG5_LOBYTE_HIBOUND0 0x7E // #define BIG5_LOBYTE_LOBOUND1 0xA1 // #define BIG5_LOBYTE_HIBOUND1 0xFE // #define BIG5_CODES_PER_ROW 160 // 3 more than the number of glyphs extern qboolean Language_IsTaiwanese( void ); static bool Taiwanese_ValidBig5Code( unsigned int uiCode ) { const byte _iHi = (uiCode >> 8)&0xFF; if ( (_iHi >= BIG5_HIBYTE_START0 && _iHi <= BIG5_HIBYTE_STOP0) || (_iHi >= BIG5_HIBYTE_START1 && _iHi <= BIG5_HIBYTE_STOP1) ) { const byte _iLo = uiCode & 0xFF; if ( (_iLo >= BIG5_LOBYTE_LOBOUND0 && _iLo <= BIG5_LOBYTE_HIBOUND0) || (_iLo >= BIG5_LOBYTE_LOBOUND1 && _iLo <= BIG5_LOBYTE_HIBOUND1) ) { return true; } } return false; } // only call this when Taiwanese_ValidBig5Code() has already returned true... // static bool Taiwanese_IsTrailingPunctuation( unsigned int uiCode ) { // so far I'm just counting the first 21 chars, those seem to be all the basic punctuation... // if ( uiCode >= ((BIG5_HIBYTE_START0<<8)|BIG5_LOBYTE_LOBOUND0) && uiCode < ((BIG5_HIBYTE_START0<<8)|BIG5_LOBYTE_LOBOUND0+20) ) { return true; } return false; } // takes a BIG5 double-byte code (including level 2 hanzi) and collapses down to a 0..n glyph index... // Assumes rows are 160 wide (glyph slots), not 157 wide (actual glyphs), so I can ignore boundary markers // // (invalid big5 codes will return 0) // static int Taiwanese_CollapseBig5Code( unsigned int uiCode ) { if (Taiwanese_ValidBig5Code( uiCode )) { uiCode -= (BIG5_HIBYTE_START0 * 256) + BIG5_LOBYTE_LOBOUND0; // sneaky maths on both bytes, reduce to 0x0000 onwards if ( (uiCode & 0xFF) >= (BIG5_LOBYTE_LOBOUND1-1)-BIG5_LOBYTE_LOBOUND0) { uiCode -= ((BIG5_LOBYTE_LOBOUND1-1) - (BIG5_LOBYTE_HIBOUND0+1)) -1; } uiCode = ((uiCode >> 8) * BIG5_CODES_PER_ROW) + (uiCode & 0xFF); return uiCode; } return 0; } static int Taiwanese_InitFields(int &iGlyphTPs, LPCSTR &psLang) { psLang = "tai"; iGlyphTPs = GLYPH_MAX_TAIWANESE_SHADERS; return 64; // m_iAsianGlyphsAcross } // ======================== some Japanese stuff ============================== // ( all ranges inclusive for Shift-JIS ) // #define SHIFTJIS_HIBYTE_START0 0x81 #define SHIFTJIS_HIBYTE_STOP0 0x9F #define SHIFTJIS_HIBYTE_START1 0xE0 #define SHIFTJIS_HIBYTE_STOP1 0xEF // #define SHIFTJIS_LOBYTE_START0 0x40 #define SHIFTJIS_LOBYTE_STOP0 0x7E #define SHIFTJIS_LOBYTE_START1 0x80 #define SHIFTJIS_LOBYTE_STOP1 0xFC #define SHIFTJIS_CODES_PER_ROW (((SHIFTJIS_LOBYTE_STOP0-SHIFTJIS_LOBYTE_START0)+1)+((SHIFTJIS_LOBYTE_STOP1-SHIFTJIS_LOBYTE_START1)+1)) extern qboolean Language_IsJapanese( void ); static bool Japanese_ValidShiftJISCode( byte _iHi, byte _iLo ) { if ( (_iHi >= SHIFTJIS_HIBYTE_START0 && _iHi <= SHIFTJIS_HIBYTE_STOP0) || (_iHi >= SHIFTJIS_HIBYTE_START1 && _iHi <= SHIFTJIS_HIBYTE_STOP1) ) { if ( (_iLo >= SHIFTJIS_LOBYTE_START0 && _iLo <= SHIFTJIS_LOBYTE_STOP0) || (_iLo >= SHIFTJIS_LOBYTE_START1 && _iLo <= SHIFTJIS_LOBYTE_STOP1) ) { return true; } } return false; } static inline bool Japanese_ValidShiftJISCode( unsigned int uiCode ) { return Japanese_ValidShiftJISCode( uiCode >> 8, uiCode & 0xFF ); } // only call this when Japanese_ValidShiftJISCode() has already returned true... // static bool Japanese_IsTrailingPunctuation( unsigned int uiCode ) { // so far I'm just counting the first 18 chars, those seem to be all the basic punctuation... // if ( uiCode >= ((SHIFTJIS_HIBYTE_START0<<8)|SHIFTJIS_LOBYTE_START0) && uiCode < ((SHIFTJIS_HIBYTE_START0<<8)|SHIFTJIS_LOBYTE_START0+18) ) { return true; } return false; } // takes a ShiftJIS double-byte code and collapse down to a 0..n glyph index... // // (invalid codes will return 0) // static int Japanese_CollapseShiftJISCode( unsigned int uiCode ) { if (Japanese_ValidShiftJISCode( uiCode )) { uiCode -= ((SHIFTJIS_HIBYTE_START0<<8)|SHIFTJIS_LOBYTE_START0); // sneaky maths on both bytes, reduce to 0x0000 onwards if ( (uiCode & 0xFF) >= (SHIFTJIS_LOBYTE_START1)-SHIFTJIS_LOBYTE_START0) { uiCode -= ((SHIFTJIS_LOBYTE_START1)-SHIFTJIS_LOBYTE_STOP0)-1; } if ( ((uiCode>>8)&0xFF) >= (SHIFTJIS_HIBYTE_START1)-SHIFTJIS_HIBYTE_START0) { uiCode -= (((SHIFTJIS_HIBYTE_START1)-SHIFTJIS_HIBYTE_STOP0)-1) << 8; } uiCode = ((uiCode >> 8) * SHIFTJIS_CODES_PER_ROW) + (uiCode & 0xFF); return uiCode; } return 0; } static int Japanese_InitFields(int &iGlyphTPs, LPCSTR &psLang) { psLang = "jap"; iGlyphTPs = GLYPH_MAX_JAPANESE_SHADERS; return 64; // m_iAsianGlyphsAcross } // ============================================================================ // takes char *, returns integer char at that point, and advances char * on by enough bytes to move // past the letter (either western 1 byte or Asian multi-byte)... // // looks messy, but the actual execution route is quite short, so it's fast... // unsigned int AnyLanguage_ReadCharFromString( const char *psText, int *piAdvanceCount, qboolean *pbIsTrailingPunctuation /* = NULL */) { const byte *psString = (const byte *) psText; // avoid sign-promote bug unsigned int uiLetter; if ( Language_IsKorean() ) { if ( Korean_ValidKSC5601Hangul( psString[0], psString[1] )) { uiLetter = (psString[0] * 256) + psString[1]; *piAdvanceCount = 2; // not going to bother testing for korean punctuation here, since korean already // uses spaces, and I don't have the punctuation glyphs defined, only the basic 2350 hanguls // if ( pbIsTrailingPunctuation) { *pbIsTrailingPunctuation = qfalse; } return uiLetter; } } else if ( Language_IsTaiwanese() ) { if ( Taiwanese_ValidBig5Code( (psString[0] * 256) + psString[1] )) { uiLetter = (psString[0] * 256) + psString[1]; *piAdvanceCount = 2; // need to ask if this is a trailing (ie like a comma or full-stop) punctuation?... // if ( pbIsTrailingPunctuation) { *pbIsTrailingPunctuation = Taiwanese_IsTrailingPunctuation( uiLetter ) ? qtrue : qfalse; } return uiLetter; } } else if ( Language_IsJapanese() ) { if ( Japanese_ValidShiftJISCode( psString[0], psString[1] )) { uiLetter = (psString[0] * 256) + psString[1]; *piAdvanceCount = 2; // need to ask if this is a trailing (ie like a comma or full-stop) punctuation?... // if ( pbIsTrailingPunctuation) { *pbIsTrailingPunctuation = Japanese_IsTrailingPunctuation( uiLetter ) ? qtrue : qfalse; } return uiLetter; } } // ... must not have been an MBCS code... // uiLetter = psString[0]; *piAdvanceCount = 1; if (pbIsTrailingPunctuation) { *pbIsTrailingPunctuation = (uiLetter == '!' || uiLetter == '?' || uiLetter == ',' || uiLetter == '.' || uiLetter == ';' || uiLetter == ':' ) ? qtrue : qfalse; } return uiLetter; } // needed for subtitle printing since original code no longer worked once camera bar height was changed to 480/10 // rather than refdef height / 10. I now need to bodge the coords to come out right. // qboolean Language_IsAsian(void) { return (Language_IsKorean() || Language_IsTaiwanese() || Language_IsJapanese()) ? qtrue : qfalse; } qboolean Language_UsesSpaces(void) { return (!(Language_IsTaiwanese() || Language_IsJapanese())) ? qtrue : qfalse; } // ====================================================================== CFontInfo::CFontInfo(const char *fontName) { int len, i; void *buff; dfontdat_t *fontdat; len = ri.FS_ReadFile(fontName, NULL); if (len == sizeof(dfontdat_t)) { ri.FS_ReadFile(fontName, &buff); fontdat = (dfontdat_t *)buff; for(i = 0; i < GLYPH_COUNT; i++) { mGlyphs[i] = fontdat->mGlyphs[i]; } mPointSize = fontdat->mPointSize; mHeight = fontdat->mHeight; mAscender = fontdat->mAscender; mDescender = fontdat->mDescender; mAsianHack = fontdat->mKoreanHack; mbRoundCalcs = !!strstr(fontName,"ergo"); ri.FS_FreeFile(buff); } else { mHeight = 0; mShader = 0; } Q_strncpyz(m_sFontName, fontName, sizeof(m_sFontName)); COM_StripExtension( m_sFontName, m_sFontName ); // so we get better error printing if failed to load shader (ie lose ".fontdat") mShader = RE_RegisterShaderNoMip(m_sFontName); FlagNoAsianGlyphs(); UpdateAsianIfNeeded(true); // finished... fontArray.resize(fontIndex + 1); fontArray[fontIndex++] = this; } extern int Language_GetIntegerValue(void); void CFontInfo::UpdateAsianIfNeeded( bool bForceReEval /* = false */ ) { // if asian language, then provide an alternative glyph set and fill in relevant fields... // if (mHeight) // western charset exists in first place? { qboolean bKorean = Language_IsKorean(); qboolean bTaiwanese = Language_IsTaiwanese(); qboolean bJapanese = Language_IsJapanese(); if (bKorean || bTaiwanese || bJapanese) { const int iThisLanguage = Language_GetIntegerValue(); int iCappedHeight = mHeight < 16 ? 16: mHeight; // arbitrary limit on small char sizes because Asian chars don't squash well if (m_iAsianLanguageLoaded != iThisLanguage || !AsianGlyphsAvailable() || bForceReEval) { m_iAsianLanguageLoaded = iThisLanguage; int iGlyphTPs = 0; const char *psLang = NULL; if (bKorean) { m_iAsianGlyphsAcross = Korean_InitFields(iGlyphTPs, psLang); } else if (bTaiwanese) { m_iAsianGlyphsAcross = Taiwanese_InitFields(iGlyphTPs, psLang); } else if (bJapanese) { m_iAsianGlyphsAcross = Japanese_InitFields(iGlyphTPs, psLang); } // textures need loading... // if (m_sFontName[0]) { // Use this sometime if we need to do logic to load alternate-height glyphs to better fit other fonts. // (but for now, we just use the one glyph set) // } for (int i = 0; i < iGlyphTPs; i++) { // (Note!! assumption for S,T calculations: all Asian glyph textures pages are square except for last one) // char sTemp[MAX_QPATH]; Com_sprintf(sTemp,sizeof(sTemp), "fonts/%s_%d_1024_%d", psLang, 1024/m_iAsianGlyphsAcross, i); // // returning 0 here will automatically inhibit Asian glyph calculations at runtime... // m_hAsianShaders[i] = RE_RegisterShaderNoMip( sTemp ); } // for now I'm hardwiring these, but if we ever have more than one glyph set per language then they'll be changed... // m_iAsianPagesLoaded = iGlyphTPs; // not necessarily true, but will be safe, and show up obvious if something missing m_bAsianLastPageHalfHeight = true; bForceReEval = true; } if (bForceReEval) { // now init the Asian member glyph fields to make them come out the same size as the western ones // that they serve as an alternative for... // m_AsianGlyph.width = iCappedHeight; // square Asian chars same size as height of western set m_AsianGlyph.height = iCappedHeight; // "" m_AsianGlyph.horizAdvance = iCappedHeight + ((bTaiwanese||bJapanese)?3:-1); // Asian chars contain a small amount of space in the glyph m_AsianGlyph.horizOffset = 0; // "" // .. or you can use the mKoreanHack value (which is the same number as the calc below) m_AsianGlyph.baseline = mAscender + ((iCappedHeight - mHeight) >> 1); } } else { // not using Asian... // FlagNoAsianGlyphs(); } } else { // no western glyphs available, so don't attempt to match asian... // FlagNoAsianGlyphs(); } } // needed to add *piShader param because of multiple TPs, // if not passed in, then I also skip S,T calculations for re-usable static asian glyphinfo struct... // const glyphInfo_t *CFontInfo::GetLetter(const unsigned int uiLetter, int *piShader /* = NULL */) { if ( AsianGlyphsAvailable() ) { int iCollapsedAsianCode = 0; // small definition private to this module, I don't normally use language numbers in this module but switch-case is more useful. // This is for a small set of hacks to do with onconsistant windows glyph placement...(sigh) // typedef enum { eDefault, //eKorean, eTaiwanese, // 15x15 glyphs tucked against BR of 16x16 space eJapanese // 15x15 glyphs tucked against TL of 16x16 space } Language_e; Language_e eLanguage = eDefault; if ( Language_IsKorean() ) { iCollapsedAsianCode = Korean_CollapseKSC5601HangulCode( uiLetter ); } else if ( Language_IsTaiwanese() ) { iCollapsedAsianCode = Taiwanese_CollapseBig5Code( uiLetter ); eLanguage = eTaiwanese; } else if ( Language_IsJapanese() ) { iCollapsedAsianCode = Japanese_CollapseShiftJISCode( uiLetter ); eLanguage = eJapanese; } if (iCollapsedAsianCode) { if (piShader) { // (Note!! assumption for S,T calculations: all asian glyph textures pages are square except for last one // which may or may not be half height) // int iTexturePageIndex = iCollapsedAsianCode / (m_iAsianGlyphsAcross * m_iAsianGlyphsAcross); if (iTexturePageIndex > m_iAsianPagesLoaded) { assert(0); // should never happen iTexturePageIndex = 0; } iCollapsedAsianCode -= iTexturePageIndex * (m_iAsianGlyphsAcross * m_iAsianGlyphsAcross); const int iColumn = iCollapsedAsianCode % m_iAsianGlyphsAcross; const int iRow = iCollapsedAsianCode / m_iAsianGlyphsAcross; const bool bHalfT = (iTexturePageIndex == (m_iAsianPagesLoaded - 1) && m_bAsianLastPageHalfHeight); const int iAsianGlyphsDown = (bHalfT) ? m_iAsianGlyphsAcross / 2 : m_iAsianGlyphsAcross; switch (eLanguage) { default: { // standard (also Korean)... // m_AsianGlyph.s = (float)( iColumn ) / (float)m_iAsianGlyphsAcross; m_AsianGlyph.t = (float)( iRow ) / (float) iAsianGlyphsDown; m_AsianGlyph.s2 = (float)( iColumn + 1) / (float)m_iAsianGlyphsAcross; m_AsianGlyph.t2 = (float)( iRow + 1 ) / (float) iAsianGlyphsDown; } break; case eTaiwanese: { m_AsianGlyph.s = (float)(((1024 / m_iAsianGlyphsAcross) * ( iColumn ))+1) / 1024.0f; m_AsianGlyph.t = (float)(((1024 / iAsianGlyphsDown ) * ( iRow ))+1) / 1024.0f; m_AsianGlyph.s2 = (float)(((1024 / m_iAsianGlyphsAcross) * ( iColumn+1 )) ) / 1024.0f; m_AsianGlyph.t2 = (float)(((1024 / iAsianGlyphsDown ) * ( iRow+1 )) ) / 1024.0f; } break; case eJapanese: { m_AsianGlyph.s = (float)(((1024 / m_iAsianGlyphsAcross) * ( iColumn )) ) / 1024.0f; m_AsianGlyph.t = (float)(((1024 / iAsianGlyphsDown ) * ( iRow )) ) / 1024.0f; m_AsianGlyph.s2 = (float)(((1024 / m_iAsianGlyphsAcross) * ( iColumn+1 ))-1) / 1024.0f; m_AsianGlyph.t2 = (float)(((1024 / iAsianGlyphsDown ) * ( iRow+1 ))-1) / 1024.0f; } break; } *piShader = m_hAsianShaders[ iTexturePageIndex ]; } return &m_AsianGlyph; } } if (piShader) { *piShader = GetShader(); } return(mGlyphs + (uiLetter & 0xff)); } const int CFontInfo::GetAsianCode(ulong uiLetter) const { int iCollapsedAsianCode = 0; if (AsianGlyphsAvailable()) { if ( Language_IsKorean() ) { iCollapsedAsianCode = Korean_CollapseKSC5601HangulCode( uiLetter ); } else if ( Language_IsTaiwanese() ) { iCollapsedAsianCode = Taiwanese_CollapseBig5Code( uiLetter ); } else if ( Language_IsJapanese() ) { iCollapsedAsianCode = Japanese_CollapseShiftJISCode( uiLetter ); } } return iCollapsedAsianCode; } const int CFontInfo::GetLetterWidth(unsigned int uiLetter) const { if ( GetAsianCode(uiLetter) ) { return m_AsianGlyph.width; } uiLetter &= 0xff; if(mGlyphs[uiLetter].width) { return(mGlyphs[uiLetter].width); } return(mGlyphs['.'].width); } const int CFontInfo::GetLetterHorizAdvance(unsigned int uiLetter) const { if ( GetAsianCode(uiLetter) ) { return m_AsianGlyph.horizAdvance; } uiLetter &= 0xff; if(mGlyphs[uiLetter].horizAdvance) { return(mGlyphs[uiLetter].horizAdvance); } return(mGlyphs['.'].horizAdvance); } CFontInfo *GetFont(int index) { index &= SET_MASK; if((index >= 1) && (index < fontIndex)) { CFontInfo *pFont = fontArray[index]; if (pFont) { pFont->UpdateAsianIfNeeded(); } return pFont; } return(NULL); } int RE_Font_StrLenPixels(const char *psText, const int iFontHandle, const float fScale) { int x = 0; CFontInfo *curfont = curfont = GetFont(iFontHandle); if(!curfont) { return(0); } float fScaleA = fScale; if (Language_IsAsian()) { fScaleA = fScale * 0.75f; } while(*psText) { int iAdvanceCount; unsigned int uiLetter = AnyLanguage_ReadCharFromString( psText, &iAdvanceCount, NULL ); psText += iAdvanceCount; if (uiLetter == '^' && *psText >= '0' && *psText <= '7') { // then this is colour, so skip it from width considerations } else { int a = curfont->GetLetterHorizAdvance( uiLetter ); x += Round ( a * ((uiLetter > 255) ? fScaleA : fScale) ); } } return(x); } // not really a font function, but keeps naming consistant... // int RE_Font_StrLenChars(const char *psText) { // logic for this function's letter counting must be kept same in this function and RE_Font_DrawString() // int iCharCount = 0; while ( *psText ) { // in other words, colour codes and CR/LF don't count as chars, all else does... // int iAdvanceCount; unsigned int uiChar = AnyLanguage_ReadCharFromString( psText, &iAdvanceCount, NULL ); psText += iAdvanceCount; switch (uiChar) { case '^': psText++; break; // colour code (note next-char skip) case 10: break; // linefeed case 13: break; // return default: iCharCount++; break; } } return iCharCount; } int RE_Font_HeightPixels(const int iFontHandle, const float fScale) { CFontInfo *curfont; curfont = GetFont(iFontHandle); if(curfont) { return(Round(curfont->GetPointSize() * fScale)); } return(0); } // iCharLimit is -1 for "all of string", else MBCS char count... // qboolean gbInShadow = qfalse; // MUST default to this void RE_Font_DrawString(int ox, int oy, const char *psText, const float *rgba, const int iFontHandle, int iCharLimit, const float fScale) { int x, y, colour, offset; const glyphInfo_t *pLetter; qhandle_t hShader; qboolean qbThisCharCountsAsLetter; // logic for this bool must be kept same in this function and RE_Font_StrLenChars() if(iFontHandle & STYLE_BLINK) { if((ri.Milliseconds() >> 7) & 1) { return; } } /* if (Language_IsTaiwanese()) { psText = "Wp:開幹吧 穆廉斯,希望你像他們說的一樣行。"; } else if (Language_IsKorean()) { psText = "Wp:澗顫歜檜棻 詩萼. 斜菟檜 蜓и渠煎 啻陛 澀й雖 晦渠ж啊棻."; } */ CFontInfo *curfont = GetFont(iFontHandle); if(!curfont) { return; } float fScaleA = fScale; int iAsianYAdjust = 0; if (Language_IsAsian()) { fScaleA = fScale * 0.75f; iAsianYAdjust = /*Round*/((((float)curfont->GetPointSize() * fScale) - ((float)curfont->GetPointSize() * fScaleA))/2); } // Draw a dropshadow if required if(iFontHandle & STYLE_DROPSHADOW) { static const vec4_t v4DKGREY2 = {0.15f, 0.15f, 0.15f, 1}; offset = Round(curfont->GetPointSize() * fScale * 0.075f); gbInShadow = qtrue; RE_Font_DrawString(ox + offset, oy + offset, psText, v4DKGREY2, iFontHandle & SET_MASK, iCharLimit, fScale); gbInShadow = qfalse; } RE_SetColor( rgba ); x = ox; oy += Round((curfont->GetHeight() - (curfont->GetDescender() >> 1)) * fScale); while(*psText) { int iAdvanceCount; qbThisCharCountsAsLetter = qfalse; unsigned int uiLetter = AnyLanguage_ReadCharFromString(psText, &iAdvanceCount, NULL); // 'psText' ptr has been advanced now psText += iAdvanceCount; switch( uiLetter ) { case '^': { colour = ColorIndex(*psText++); if (!gbInShadow) { RE_SetColor( g_color_table[colour] ); } } break; case 10: //linefeed x = ox; oy += Round(curfont->GetPointSize() * fScale); // if (Language_IsAsian()) // { // oy += 4; // this only comes into effect when playing in asian (for SP, though I'm going to keep it in MP probbly) "A long time ago in a galaxy" etc, all other text is line-broken in feeder functions // } break; case 13: // Return break; case 32: // Space qbThisCharCountsAsLetter = qtrue; pLetter = curfont->GetLetter(' '); x += Round(pLetter->horizAdvance * fScale); break; default: qbThisCharCountsAsLetter = qtrue; pLetter = curfont->GetLetter( uiLetter, &hShader ); // Description of pLetter if(!pLetter->width) { pLetter = curfont->GetLetter('.'); } // for some reason in JK2MP we DO need these Round() calls, but in SP they cause it to go wrong... ??? // // this 'mbRoundCalcs' stuff is crap, but the only way to make the font code work. Sigh... // float fThisScale = uiLetter > 255 ? fScaleA : fScale; y = oy - (curfont->mbRoundCalcs ? Round(pLetter->baseline * fThisScale) : pLetter->baseline * fThisScale); RE_StretchPic ( x + Round(pLetter->horizOffset * fThisScale), // float x (uiLetter > 255) ? y - iAsianYAdjust : y, // float y curfont->mbRoundCalcs ? Round(pLetter->width * fThisScale) : pLetter->width * fThisScale, // float w curfont->mbRoundCalcs ? Round(pLetter->height * fThisScale) : pLetter->height * fThisScale, // float h pLetter->s, // float s1 pLetter->t, // float t1 pLetter->s2, // float s2 pLetter->t2, // float t2 //lastcolour.c, hShader // qhandle_t hShader ); x += Round(pLetter->horizAdvance * fThisScale); break; } if (qbThisCharCountsAsLetter && iCharLimit != -1) { if (!--iCharLimit) break; } } //let it remember the old color //RE_SetColor(NULL);; } int RE_RegisterFont(const char *psName) { fontIndexMap_t::iterator it = fontIndexMap.find(psName); if (it != fontIndexMap.end() ) { int iIndex = (*it).second; CFontInfo *pFont = GetFont(iIndex); if (pFont) { pFont->UpdateAsianIfNeeded(); } else { return 0; // iIndex will be 0 anyway, but this makes it clear } return iIndex; } // not registered, so... // { char temp[MAX_QPATH]; Com_sprintf(temp, MAX_QPATH, "fonts/%s.fontdat", psName); CFontInfo *pFont = new CFontInfo(temp); if (pFont->GetPointSize() > 0) { fontIndexMap[psName] = fontIndex - 1; return fontIndex - 1; } else { fontIndexMap[psName] = 0; // missing/invalid } } return(0); } void R_InitFonts(void) { fontIndex = 1; // entry 0 is reserved for "missing/invalid" } void R_ShutdownFonts(void) { for(int i = 1; i < fontIndex; i++) // entry 0 is reserved for "missing/invalid" { delete fontArray[i]; } fontIndexMap.clear(); fontArray.clear(); fontIndex = 1; // entry 0 is reserved for "missing/invalid" }