#include "qfiles.h" #include "surfaceflags.h" extern int nummodels; extern dmodel_t dmodels[MAX_MAP_MODELS]; extern int numShaders; extern dshader_t dshaders[MAX_MAP_MODELS]; extern int entdatasize; extern char dentdata[MAX_MAP_ENTSTRING]; extern int numleafs; extern dleaf_t dleafs[MAX_MAP_LEAFS]; extern int numplanes; extern dplane_t dplanes[MAX_MAP_PLANES]; extern int numnodes; extern dnode_t dnodes[MAX_MAP_NODES]; extern int numleafsurfaces; extern int dleafsurfaces[MAX_MAP_LEAFFACES]; extern int numleafbrushes; extern int dleafbrushes[MAX_MAP_LEAFBRUSHES]; extern int numbrushes; extern dbrush_t dbrushes[MAX_MAP_BRUSHES]; extern int numbrushsides; extern dbrushside_t dbrushsides[MAX_MAP_BRUSHSIDES]; extern int numLightBytes; extern byte lightBytes[MAX_MAP_LIGHTING]; extern int numGridPoints; extern byte gridData[MAX_MAP_LIGHTGRID]; extern int numVisBytes; extern byte visBytes[MAX_MAP_VISIBILITY]; extern int numDrawVerts; extern drawVert_t drawVerts[MAX_MAP_DRAW_VERTS]; extern int numDrawIndexes; extern int drawIndexes[MAX_MAP_DRAW_INDEXES]; extern int numDrawSurfaces; extern dsurface_t drawSurfaces[MAX_MAP_DRAW_SURFS]; extern int numFogs; extern dfog_t dfogs[MAX_MAP_FOGS]; void LoadBSPFile( const char *filename ); void WriteBSPFile( const char *filename ); void PrintBSPFileSizes( void ); //=============== typedef struct epair_s { struct epair_s *next; char *key; char *value; } epair_t; typedef struct { vec3_t origin; struct bspbrush_s *brushes; struct parseMesh_s *patches; int firstDrawSurf; epair_t *epairs; } entity_t; extern int num_entities; extern entity_t entities[MAX_MAP_ENTITIES]; void ParseEntities( void ); void UnparseEntities( void ); void SetKeyValue( entity_t *ent, const char *key, const char *value ); const char *ValueForKey( const entity_t *ent, const char *key ); // will return "" if not present vec_t FloatForKey( const entity_t *ent, const char *key ); qboolean GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec ); epair_t *ParseEpair( void ); void PrintEntity( const entity_t *ent );