#if !defined(AFX_TEXTURELAYOUT_H__5EA4C722_173F_11D2_B024_00AA00A410FC__INCLUDED_) #define AFX_TEXTURELAYOUT_H__5EA4C722_173F_11D2_B024_00AA00A410FC__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // TextureLayout.h : header file // ///////////////////////////////////////////////////////////////////////////// // CTextureLayout dialog class CTextureLayout : public CDialog { // Construction public: CTextureLayout(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CTextureLayout) enum { IDD = IDD_DIALOG_TEXTURELAYOUT }; float m_fX; float m_fY; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CTextureLayout) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CTextureLayout) virtual void OnOK(); virtual BOOL OnInitDialog(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TEXTURELAYOUT_H__5EA4C722_173F_11D2_B024_00AA00A410FC__INCLUDED_)