// piclib.h void LoadLBM (char *filename, byte **picture, byte **palette); void WriteLBMfile (char *filename, byte *data, int width, int height , byte *palette); void LoadPCX (char *filename, byte **picture, byte **palette, int *width, int *height); void WritePCXfile (char *filename, byte *data, int width, int height , byte *palette); // loads / saves either lbm or pcx, depending on extension void Load256Image (char *name, byte **pixels, byte **palette, int *width, int *height); void Save256Image (char *name, byte *pixels, byte *palette, int width, int height); void LoadTGA (char *filename, byte **pixels, int *width, int *height);