// Filename:- fffx_Feel.h (Force-Feedback FX) // ADDED BY IMMRESION #ifndef FFFX_FEEL_H #define FFFX_FEEL_H #include "../../client/fffx.h" #include "ffc.h" ///////////////////////////////////////////////////////////////////////// /* These functions were created to make the code a little easier to read. * _FeelCreateEffect is quite long since it needs to create different * kinds of effects. When playing effects, the number of iterations * may not act as expected. I can't use CFeelCompound effects since I * don't have a Project (which requires an ifr file at this point). So, * I simulate compound effects with arrays. If an effect has multiple * CFeelEffect in it, each CFeelEffect will be started individually with * that number of iterations. The only case where this will act strange * is when the CFeelEffects have different durations. */ ///////////////////////////////////////////////////////////////////////// void _FeelInitEffects(); BOOL _FeelCreateEffect(int iSlotNum, ffFX_e fffx, CFeelDevice* pFeelDevice); BOOL _FeelStartEffect(int iSlotNum, DWORD dwIterations, DWORD dwFlags); BOOL _FeelEffectPlaying(int iSlotNum); BOOL _FeelStopEffect(int iSlotNum); BOOL _FeelClearEffect(int iSlotNum); #endif // #ifndef FFFX_FEEL_H