// Filename: tr_stl.h // // I had to make this new file, because if I put the STL "map" include inside tr_local.h then one of the other header // files got compile errors because of using "map" in the function protos as a GLEnum, this way seemed simpler... #ifndef TR_STL_H // REM this out if you want to compile without using STL (but slower of course) // #define USE_STL_FOR_SHADER_LOOKUPS #ifdef USE_STL_FOR_SHADER_LOOKUPS void ShaderEntryPtrs_Clear(void); int ShaderEntryPtrs_Size(void); const char *ShaderEntryPtrs_Lookup(const char *psShaderName); void ShaderEntryPtrs_Insert(const char *token, const char *p); #else #define ShaderEntryPtrs_Clear() #endif // #ifdef USE_STL_FOR_SHADER_LOOKUPS #endif // #ifndef TR_STL_H