// leave this as first line for PCH reasons... // #include "../server/exe_headers.h" #ifndef __Q_SHARED_H #include "../game/q_shared.h" #endif #if !defined(TR_LOCAL_H) #include "../renderer/tr_local.h" #endif #if !defined(G2_H_INC) #include "G2.h" #endif #define G2_MODEL_OK(g) ((g)&&(g)->mValid&&(g)->aHeader&&(g)->currentModel&&(g)->animModel) #pragma warning(disable : 4512) //assignment op could not be genereated class CQuickOverride { int mOverride[512]; int mAt[512]; int mCurrentTouch; public: CQuickOverride() { mCurrentTouch=1; int i; for (i=0;i<512;i++) { mOverride[i]=0; } } void Invalidate() { mCurrentTouch++; } void Set(int index,int pos) { if (index==10000) { return; } assert(index>=0&&index<512); mOverride[index]=mCurrentTouch; mAt[index]=pos; } int Test(int index) { assert(index>=0&&index<512); if (mOverride[index]!=mCurrentTouch) { return -1; } else { return mAt[index]; } } }; static CQuickOverride QuickOverride; // find a particular surface in the surface override list const surfaceInfo_t *G2_FindOverrideSurface(int surfaceNum,const surfaceInfo_v &surfaceList) { if (surfaceNum<0) { // starting a new lookup QuickOverride.Invalidate(); int i; for(i=0; i=0) { QuickOverride.Set(surfaceList[i].surface,i); } } return NULL; } int idx=QuickOverride.Test(surfaceNum); if (idx<0) { int i; if (surfaceNum==10000) { for(i=0; i=0&&idxmdxm); // damn include file dependancies mdxmSurfHierarchy_t *surf; surf = (mdxmSurfHierarchy_t *) ( (byte *)mod_m->mdxm + mod_m->mdxm->ofsSurfHierarchy ); for ( int i = 0 ; i < mod_m->mdxm->numSurfaces ; i++) { if (!stricmp(surfaceName, surf->name)) { *flags = surf->flags; return i; } // find the next surface surf = (mdxmSurfHierarchy_t *)( (byte *)surf + (int)( &((mdxmSurfHierarchy_t *)0)->childIndexes[ surf->numChildren ] )); } return -1; } /************************************************************************************************ * G2_FindSurface * find a surface in a ghoul2 surface override list based on it's name * * Input * filename of model, surface list of model instance, name of surface, int to be filled in * with the index of this surface (defaults to NULL) * * Output * pointer to surface if successful, false otherwise * ************************************************************************************************/ const mdxmSurface_t *G2_FindSurface(CGhoul2Info *ghlInfo, surfaceInfo_v &slist, const char *surfaceName, int *surfIndex/*NULL*/) { int i = 0; // find the model we want assert(G2_MODEL_OK(ghlInfo)); const mdxmHierarchyOffsets_t *surfIndexes = (mdxmHierarchyOffsets_t *)((byte *)ghlInfo->currentModel->mdxm + sizeof(mdxmHeader_t)); // first find if we already have this surface in the list for (i = slist.size() - 1; i >= 0; i--) { if ((slist[i].surface != 10000) && (slist[i].surface != -1)) { const mdxmSurface_t *surf = (mdxmSurface_t *)G2_FindSurface(ghlInfo->currentModel, slist[i].surface, 0); // back track and get the surfinfo struct for this surface const mdxmSurfHierarchy_t *surfInfo = (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[surf->thisSurfaceIndex]); // are these the droids we're looking for? if (!stricmp (surfInfo->name, surfaceName)) { // yup if (surfIndex) { *surfIndex = i; } return surf; } } } // didn't find it if (surfIndex) { *surfIndex = -1; } return 0; } // set a named surface offFlags - if it doesn't find a surface with this name in the list then it will add one. qboolean G2_SetSurfaceOnOff (CGhoul2Info *ghlInfo, surfaceInfo_v &slist, const char *surfaceName, const int offFlags) { int surfIndex = -1; surfaceInfo_t temp_slist_entry; // find the model we want // first find if we already have this surface in the list const mdxmSurface_t *surf = G2_FindSurface(ghlInfo, slist, surfaceName, &surfIndex); if (surf) { // set descendants value // slist[surfIndex].offFlags = offFlags; // seems to me that we shouldn't overwrite the other flags. // the only bit we really care about in the incoming flags is the off bit slist[surfIndex].offFlags &= ~(G2SURFACEFLAG_OFF | G2SURFACEFLAG_NODESCENDANTS); slist[surfIndex].offFlags |= offFlags & (G2SURFACEFLAG_OFF | G2SURFACEFLAG_NODESCENDANTS); return qtrue; } else { // ok, not in the list already - in that case, lets verify this surface exists in the model mesh int flags; int surfaceNum = G2_IsSurfaceLegal(ghlInfo->currentModel, surfaceName, &flags); if (surfaceNum != -1) { // the only bit we really care about in the incoming flags is the off bit flags &= ~(G2SURFACEFLAG_OFF | G2SURFACEFLAG_NODESCENDANTS); flags |= offFlags & (G2SURFACEFLAG_OFF | G2SURFACEFLAG_NODESCENDANTS); // insert here then temp_slist_entry.offFlags = flags; temp_slist_entry.surface = surfaceNum; slist.push_back(temp_slist_entry); return qtrue; } } return qfalse; } void G2_FindRecursiveSurface(const model_t *currentModel, int surfaceNum, surfaceInfo_v &rootList, int *activeSurfaces) { assert(currentModel); assert(currentModel->mdxm); int i; const mdxmSurface_t *surface = (mdxmSurface_t *)G2_FindSurface(currentModel, surfaceNum, 0); const mdxmHierarchyOffsets_t *surfIndexes = (mdxmHierarchyOffsets_t *)((byte *)currentModel->mdxm + sizeof(mdxmHeader_t)); const mdxmSurfHierarchy_t *surfInfo = (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[surface->thisSurfaceIndex]); // see if we have an override surface in the surface list const surfaceInfo_t *surfOverride = G2_FindOverrideSurface(surfaceNum, rootList); // really, we should use the default flags for this surface unless it's been overriden int offFlags = surfInfo->flags; // set the off flags if we have some if (surfOverride) { offFlags = surfOverride->offFlags; } // if this surface is not off, indicate as such in the active surface list if (!(offFlags & G2SURFACEFLAG_OFF)) { activeSurfaces[surfaceNum] = 1; } else // if we are turning off all descendants, then stop this recursion now if (offFlags & G2SURFACEFLAG_NODESCENDANTS) { return; } // now recursively call for the children for (i=0; i< surfInfo->numChildren; i++) { surfaceNum = surfInfo->childIndexes[i]; G2_FindRecursiveSurface(currentModel, surfaceNum, rootList, activeSurfaces); } } qboolean G2_SetRootSurface( CGhoul2Info_v &ghoul2, const int modelIndex, const char *surfaceName) { int surf; int flags; assert(modelIndex>=0&&modelIndexmdxm); // first find if we already have this surface in the list surf = G2_IsSurfaceLegal(ghoul2[modelIndex].currentModel, surfaceName, &flags); if (surf != -1) { ghoul2[modelIndex].mSurfaceRoot = surf; return qtrue; } assert(0); return qfalse; } extern int G2_DecideTraceLod(CGhoul2Info &ghoul2, int useLod); int G2_AddSurface(CGhoul2Info *ghoul2, int surfaceNumber, int polyNumber, float BarycentricI, float BarycentricJ, int lod ) { lod = G2_DecideTraceLod(*ghoul2, lod); // first up, see if we have a free one already set up - look only from the end of the constant surfaces onwards int i; for (i=0; imSlist.size(); i++) { // is the surface count -1? That would indicate it's free if (ghoul2->mSlist[i].surface == -1) { break; } } if (i==ghoul2->mSlist.size()) { ghoul2->mSlist.push_back(surfaceInfo_t()); } ghoul2->mSlist[i].offFlags = G2SURFACEFLAG_GENERATED; ghoul2->mSlist[i].surface = 10000; // no model will ever have 10000 surfaces ghoul2->mSlist[i].genBarycentricI = BarycentricI; ghoul2->mSlist[i].genBarycentricJ = BarycentricJ; ghoul2->mSlist[i].genPolySurfaceIndex = ((polyNumber & 0xffff) << 16) | (surfaceNumber & 0xffff); ghoul2->mSlist[i].genLod = lod; return i; } qboolean G2_RemoveSurface(surfaceInfo_v &slist, const int index) { if (index != -1) { slist[index].surface = -1; return qtrue; } assert(0); return qfalse; } int G2_GetParentSurface(CGhoul2Info *ghlInfo, const int index) { assert(ghlInfo->currentModel); assert(ghlInfo->currentModel->mdxm); const mdxmHierarchyOffsets_t *surfIndexes = (mdxmHierarchyOffsets_t *)((byte *)ghlInfo->currentModel->mdxm + sizeof(mdxmHeader_t)); // walk each surface and see if this index is listed in it's children const mdxmSurface_t *surf = (mdxmSurface_t *)G2_FindSurface(ghlInfo->currentModel, index, 0); const mdxmSurfHierarchy_t *surfInfo = (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[surf->thisSurfaceIndex]); return surfInfo->parentIndex; } int G2_GetSurfaceIndex(CGhoul2Info *ghlInfo, const char *surfaceName) { int flags; assert(ghlInfo->currentModel); return G2_IsSurfaceLegal(ghlInfo->currentModel, surfaceName, &flags); } int G2_IsSurfaceRendered(CGhoul2Info *ghlInfo, const char *surfaceName, surfaceInfo_v &slist) { int surfIndex = -1; const mdxmSurface_t *parentSurf = 0; int flags = 0, surfFlags = 0; int parentFlags = 0; int parentSurfNum = 0; assert(ghlInfo->currentModel); assert(ghlInfo->currentModel->mdxm); if (!ghlInfo->currentModel->mdxm) { return 0; } const mdxmHierarchyOffsets_t *surfIndexes = (mdxmHierarchyOffsets_t *)((byte *)ghlInfo->currentModel->mdxm + sizeof(mdxmHeader_t)); const mdxmSurfHierarchy_t *parentSurfInfo = 0; // now see if we already have overriden this surface in the slist const mdxmSurface_t *surf = G2_FindSurface(ghlInfo, slist, surfaceName, &surfIndex); if (surf) { // set descendants value surfFlags = slist[surfIndex].offFlags; } // ok, at this point in flags we have what this surface is set to, and the index of the surface itself // now travel up the skeleton to see if any of it's ancestors have a 'no descendants' turned on // find the original surface in the surface list int surfNum = G2_IsSurfaceLegal(ghlInfo->currentModel, surfaceName, &flags); if ( surfNum != -1 ) {//must be legal const mdxmSurfHierarchy_t *surfInfo = (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[surfNum]); surfNum = surfInfo->parentIndex; // walk the surface hierarchy up until we hit the root while (surfNum != -1) { parentSurfInfo = (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[surfNum]); // find the original surface in the surface list parentSurfNum = G2_IsSurfaceLegal(ghlInfo->currentModel, surfaceName, &parentFlags); // now see if we already have overriden this surface in the slist parentSurf = G2_FindSurface(ghlInfo, slist, parentSurfInfo->name, &surfIndex); if (parentSurf) { // set descendants value parentFlags = slist[surfIndex].offFlags; } // now we have the parent flags, lets see if any have the 'no descendants' flag set if (parentFlags & G2SURFACEFLAG_NODESCENDANTS) { flags |= G2SURFACEFLAG_OFF; } // set up scan of next parent surfNum = parentSurfInfo->parentIndex; } } if ( flags == 0 ) {//it's not being overridden by a parent flags = surfFlags;//use whatever flags it had on itself } return flags; }