// g_weaponLoad.cpp // fills in memory struct with ext_dat\weapons.dat // this is excluded from PCH usage 'cos it looks kinda scary to me, being game and ui.... -Ste #ifdef _USRDLL //UI dll #include "../ui/gameinfo.h" #include "weapons.h" extern gameinfo_import_t gi; extern weaponData_t weaponData[]; extern ammoData_t ammoData[]; #else //we are in the game // ONLY DO THIS ON THE GAME SIDE #include "g_local.h" typedef struct { char *name; void (*func)(centity_t *cent, const struct weaponInfo_s *weapon ); } func_t; // Bryar void FX_BryarProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon ); void FX_BryarAltProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon ); // Blaster void FX_BlasterProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon ); void FX_BlasterAltFireThink( centity_t *cent, const struct weaponInfo_s *weapon ); // Bowcaster void FX_BowcasterProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon ); // Heavy Repeater void FX_RepeaterProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon ); void FX_RepeaterAltProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon ); // DEMP2 void FX_DEMP2_ProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon ); void FX_DEMP2_AltProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon ); // Golan Arms Flechette void FX_FlechetteProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon ); void FX_FlechetteAltProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon ); // Personal Rocket Launcher void FX_RocketProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon ); void FX_RocketAltProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon ); // Emplaced weapon void FX_EmplacedProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon ); // Turret weapon void FX_TurretProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon ); // ATST Main weapon void FX_ATSTMainProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon ); // ATST Side weapons void FX_ATSTSideMainProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon ); void FX_ATSTSideAltProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon ); // Table used to attach an extern missile function string to the actual cgame function func_t funcs[] = { {"bryar_func", FX_BryarProjectileThink}, {"bryar_alt_func", FX_BryarAltProjectileThink}, {"blaster_func", FX_BlasterProjectileThink}, {"blaster_alt_func", FX_BlasterAltFireThink}, {"bowcaster_func", FX_BowcasterProjectileThink}, {"repeater_func", FX_RepeaterProjectileThink}, {"repeater_alt_func", FX_RepeaterAltProjectileThink}, {"demp2_func", FX_DEMP2_ProjectileThink}, {"demp2_alt_func", FX_DEMP2_AltProjectileThink}, {"flechette_func", FX_FlechetteProjectileThink}, {"flechette_alt_func", FX_FlechetteAltProjectileThink}, {"rocket_func", FX_RocketProjectileThink}, {"rocket_alt_func", FX_RocketAltProjectileThink}, {"emplaced_func", FX_EmplacedProjectileThink}, {"turret_func", FX_TurretProjectileThink}, {"atstmain_func", FX_ATSTMainProjectileThink}, {"atst_side_alt_func", FX_ATSTSideAltProjectileThink}, {"atst_side_main_func", FX_ATSTSideMainProjectileThink}, {NULL, NULL} }; #endif //qboolean COM_ParseInt( char **data, int *i ); //qboolean COM_ParseString( char **data, char **s ); //qboolean COM_ParseFloat( char **data, float *f ); struct { int weaponNum; // Current weapon number int ammoNum; } wpnParms; void WPN_Ammo (const char **holdBuf); void WPN_AmmoIcon (const char **holdBuf); void WPN_AmmoMax (const char **holdBuf); void WPN_AmmoLowCnt (const char **holdBuf); void WPN_AmmoType (const char **holdBuf); void WPN_EnergyPerShot (const char **holdBuf); void WPN_FireTime (const char **holdBuf); void WPN_FiringSnd (const char **holdBuf); void WPN_AltFiringSnd(const char **holdBuf ); void WPN_StopSnd( const char **holdBuf ); //void WPN_FlashSnd (char **holdBuf); //void WPN_AltFlashSnd (char **holdBuf); void WPN_ChargeSnd (const char **holdBuf); void WPN_AltChargeSnd (const char **holdBuf); void WPN_SelectSnd (const char **holdBuf); void WPN_Range (const char **holdBuf); void WPN_WeaponClass ( const char **holdBuf); void WPN_WeaponIcon (const char **holdBuf); void WPN_WeaponModel (const char **holdBuf); void WPN_WeaponType (const char **holdBuf); void WPN_AltEnergyPerShot (const char **holdBuf); void WPN_AltFireTime (const char **holdBuf); void WPN_AltRange (const char **holdBuf); void WPN_BarrelCount(const char **holdBuf); void WPN_MissileName(const char **holdBuf); void WPN_AltMissileName(const char **holdBuf); void WPN_MissileSound(const char **holdBuf); void WPN_AltMissileSound(const char **holdBuf); void WPN_MissileLight(const char **holdBuf); void WPN_AltMissileLight(const char **holdBuf); void WPN_MissileLightColor(const char **holdBuf); void WPN_AltMissileLightColor(const char **holdBuf); void WPN_FuncName(const char **holdBuf); void WPN_AltFuncName(const char **holdBuf); void WPN_MissileHitSound(const char **holdBuf); void WPN_AltMissileHitSound(const char **holdBuf); void WPN_MuzzleEffect(const char **holdBuf); void WPN_AltMuzzleEffect(const char **holdBuf); typedef struct { char *parmName; void (*func)(const char **holdBuf); } wpnParms_t; wpnParms_t WpnParms[] = { "ammo", WPN_Ammo, //ammo "ammoicon", WPN_AmmoIcon, "ammomax", WPN_AmmoMax, "ammolowcount", WPN_AmmoLowCnt, //weapons "ammotype", WPN_AmmoType, "energypershot", WPN_EnergyPerShot, "fireTime", WPN_FireTime, "firingsound", WPN_FiringSnd, "altfiringsound", WPN_AltFiringSnd, // "flashsound", WPN_FlashSnd, // "altflashsound", WPN_AltFlashSnd, "stopsound", WPN_StopSnd, "chargesound", WPN_ChargeSnd, "altchargesound", WPN_AltChargeSnd, "selectsound", WPN_SelectSnd, "range", WPN_Range, "weaponclass", WPN_WeaponClass, "weaponicon", WPN_WeaponIcon, "weaponmodel", WPN_WeaponModel, "weapontype", WPN_WeaponType, "altenergypershot", WPN_AltEnergyPerShot, "altfireTime", WPN_AltFireTime, "altrange", WPN_AltRange, "barrelcount", WPN_BarrelCount, "missileModel", WPN_MissileName, "altmissileModel", WPN_AltMissileName, "missileSound", WPN_MissileSound, "altmissileSound", WPN_AltMissileSound, "missileLight", WPN_MissileLight, "altmissileLight", WPN_AltMissileLight, "missileLightColor",WPN_MissileLightColor, "altmissileLightColor", WPN_AltMissileLightColor, "missileFuncName", WPN_FuncName, "altmissileFuncName", WPN_AltFuncName, "missileHitSound", WPN_MissileHitSound, "altmissileHitSound", WPN_AltMissileHitSound, "muzzleEffect", WPN_MuzzleEffect, "altmuzzleEffect", WPN_AltMuzzleEffect }; const int WPN_PARM_MAX = sizeof(WpnParms) / sizeof(WpnParms[0]); void WPN_WeaponType( const char **holdBuf) { int weaponNum; const char *tokenStr; if (COM_ParseString(holdBuf,&tokenStr)) { return; } // FIXME : put this in an array (maybe a weaponDataInternal array???) if (!Q_stricmp(tokenStr,"WP_NONE")) weaponNum = WP_NONE; else if (!Q_stricmp(tokenStr,"WP_SABER")) weaponNum = WP_SABER; else if (!Q_stricmp(tokenStr,"WP_BRYAR_PISTOL")) weaponNum = WP_BRYAR_PISTOL; else if (!Q_stricmp(tokenStr,"WP_BLASTER")) weaponNum = WP_BLASTER; else if (!Q_stricmp(tokenStr,"WP_DISRUPTOR")) weaponNum = WP_DISRUPTOR; else if (!Q_stricmp(tokenStr,"WP_BOWCASTER")) weaponNum = WP_BOWCASTER; else if (!Q_stricmp(tokenStr,"WP_REPEATER")) weaponNum = WP_REPEATER; else if (!Q_stricmp(tokenStr,"WP_DEMP2")) weaponNum = WP_DEMP2; else if (!Q_stricmp(tokenStr,"WP_FLECHETTE")) weaponNum = WP_FLECHETTE; else if (!Q_stricmp(tokenStr,"WP_ROCKET_LAUNCHER")) weaponNum = WP_ROCKET_LAUNCHER; else if (!Q_stricmp(tokenStr,"WP_THERMAL")) weaponNum = WP_THERMAL; else if (!Q_stricmp(tokenStr,"WP_TRIP_MINE")) weaponNum = WP_TRIP_MINE; else if (!Q_stricmp(tokenStr,"WP_DET_PACK")) weaponNum = WP_DET_PACK; else if (!Q_stricmp(tokenStr,"WP_STUN_BATON")) weaponNum = WP_STUN_BATON; else if (!Q_stricmp(tokenStr,"WP_BOT_LASER")) weaponNum = WP_BOT_LASER; else if (!Q_stricmp(tokenStr,"WP_EMPLACED_GUN")) weaponNum = WP_EMPLACED_GUN; else if (!Q_stricmp(tokenStr,"WP_MELEE")) weaponNum = WP_MELEE; else if (!Q_stricmp(tokenStr,"WP_TURRET")) weaponNum = WP_TURRET; else if (!Q_stricmp(tokenStr,"WP_ATST_MAIN")) weaponNum = WP_ATST_MAIN; else if (!Q_stricmp(tokenStr,"WP_ATST_SIDE")) weaponNum = WP_ATST_SIDE; else if (!Q_stricmp(tokenStr,"WP_TIE_FIGHTER")) weaponNum = WP_TIE_FIGHTER; else if (!Q_stricmp(tokenStr,"WP_RAPID_FIRE_CONC")) weaponNum = WP_RAPID_FIRE_CONC; else if (!Q_stricmp(tokenStr,"WP_BLASTER_PISTOL")) weaponNum = WP_BLASTER_PISTOL; else { weaponNum = 0; gi.Printf(S_COLOR_YELLOW"WARNING: bad weapontype in external weapon data '%s'\n", tokenStr); } wpnParms.weaponNum = weaponNum; } //-------------------------------------------- void WPN_WeaponClass(const char **holdBuf) { int len; const char *tokenStr; if (COM_ParseString(holdBuf,&tokenStr)) { return; } len = strlen(tokenStr); len++; if (len > 32) { len = 32; gi.Printf(S_COLOR_YELLOW"WARNING: weaponclass too long in external WEAPONS.DAT '%s'\n", tokenStr); } Q_strncpyz(weaponData[wpnParms.weaponNum].classname,tokenStr,len); } //-------------------------------------------- void WPN_WeaponModel(const char **holdBuf) { int len; const char *tokenStr; if ( COM_ParseString(holdBuf,&tokenStr)) { return; } len = strlen(tokenStr); len++; if (len > 64) { len = 64; gi.Printf(S_COLOR_YELLOW"WARNING: weaponMdl too long in external WEAPONS.DAT '%s'\n", tokenStr); } Q_strncpyz(weaponData[wpnParms.weaponNum].weaponMdl,tokenStr,len); } //-------------------------------------------- void WPN_WeaponIcon(const char **holdBuf) { int len; const char *tokenStr; if ( COM_ParseString(holdBuf,&tokenStr)) { return; } len = strlen(tokenStr); len++; if (len > 64) { len = 64; gi.Printf(S_COLOR_YELLOW"WARNING: weaponIcon too long in external WEAPONS.DAT '%s'\n", tokenStr); } Q_strncpyz(weaponData[wpnParms.weaponNum].weaponIcon,tokenStr,len); } //-------------------------------------------- void WPN_AmmoType(const char **holdBuf) { int tokenInt; if ( COM_ParseInt(holdBuf,&tokenInt)) { SkipRestOfLine(holdBuf); return; } if ((tokenInt < AMMO_NONE ) || (tokenInt >= AMMO_MAX )) { gi.Printf(S_COLOR_YELLOW"WARNING: bad Ammotype in external weapon data '%d'\n", tokenInt); return; } weaponData[wpnParms.weaponNum].ammoIndex = tokenInt; } //-------------------------------------------- void WPN_AmmoLowCnt(const char **holdBuf) { int tokenInt; if ( COM_ParseInt(holdBuf,&tokenInt)) { SkipRestOfLine(holdBuf); return; } if ((tokenInt < 0) || (tokenInt > 100 )) // FIXME :What are the right values? { gi.Printf(S_COLOR_YELLOW"WARNING: bad Ammolowcount in external weapon data '%d'\n", tokenInt); return; } weaponData[wpnParms.weaponNum].ammoLow = tokenInt; } //-------------------------------------------- void WPN_FiringSnd(const char **holdBuf) { const char *tokenStr; int len; if ( COM_ParseString(holdBuf,&tokenStr)) { return; } len = strlen(tokenStr); len++; if (len > 64) { len = 64; gi.Printf(S_COLOR_YELLOW"WARNING: firingSnd too long in external WEAPONS.DAT '%s'\n", tokenStr); } Q_strncpyz(weaponData[wpnParms.weaponNum].firingSnd,tokenStr,len); } //-------------------------------------------- void WPN_AltFiringSnd( const char **holdBuf ) { const char *tokenStr; int len; if ( COM_ParseString(holdBuf,&tokenStr)) { return; } len = strlen(tokenStr); len++; if (len > 64) { len = 64; gi.Printf(S_COLOR_YELLOW"WARNING: altFiringSnd too long in external WEAPONS.DAT '%s'\n", tokenStr); } Q_strncpyz(weaponData[wpnParms.weaponNum].altFiringSnd,tokenStr,len); } //-------------------------------------------- void WPN_StopSnd( const char **holdBuf ) { const char *tokenStr; int len; if ( COM_ParseString(holdBuf,&tokenStr)) { return; } len = strlen(tokenStr); len++; if (len > 64) { len = 64; gi.Printf(S_COLOR_YELLOW"WARNING: stopSnd too long in external WEAPONS.DAT '%s'\n", tokenStr); } Q_strncpyz(weaponData[wpnParms.weaponNum].stopSnd,tokenStr,len); } /* //-------------------------------------------- void WPN_FlashSnd(const char **holdBuf) { const char *tokenStr; int len; if ( COM_ParseString(holdBuf,&tokenStr)) { return; } len = strlen(tokenStr); len++; if (len > 64) { len = 64; gi.Printf(S_COLOR_YELLOW"WARNING: flashSnd too long in external WEAPONS.DAT '%s'\n", tokenStr); } Q_strncpyz(weaponData[wpnParms.weaponNum].flashSnd,tokenStr,len); } //-------------------------------------------- void WPN_AltFlashSnd(const char **holdBuf) { const char *tokenStr; int len; if ( COM_ParseString(holdBuf,&tokenStr)) { return; } len = strlen(tokenStr); len++; if (len > 64) { len = 64; gi.Printf(S_COLOR_YELLOW"WARNING: altFlashSnd too long in external WEAPONS.DAT '%s'\n", tokenStr); } Q_strncpyz(weaponData[wpnParms.weaponNum].altFlashSnd,tokenStr,len); } */ //-------------------------------------------- void WPN_ChargeSnd(const char **holdBuf) { const char *tokenStr; int len; if ( COM_ParseString(holdBuf,&tokenStr)) { return; } len = strlen(tokenStr); len++; if (len > 64) { len = 64; gi.Printf(S_COLOR_YELLOW"WARNING: chargeSnd too long in external WEAPONS.DAT '%s'\n", tokenStr); } Q_strncpyz(weaponData[wpnParms.weaponNum].chargeSnd,tokenStr,len); } //-------------------------------------------- void WPN_AltChargeSnd(const char **holdBuf) { const char *tokenStr; int len; if ( COM_ParseString(holdBuf,&tokenStr)) { return; } len = strlen(tokenStr); len++; if (len > 64) { len = 64; gi.Printf(S_COLOR_YELLOW"WARNING: altChargeSnd too long in external WEAPONS.DAT '%s'\n", tokenStr); } Q_strncpyz(weaponData[wpnParms.weaponNum].altChargeSnd,tokenStr,len); } //-------------------------------------------- void WPN_SelectSnd( const char **holdBuf ) { const char *tokenStr; int len; if ( COM_ParseString( holdBuf,&tokenStr )) { return; } len = strlen( tokenStr ); len++; if (len > 64) { len = 64; gi.Printf(S_COLOR_YELLOW"WARNING: selectSnd too long in external WEAPONS.DAT '%s'\n", tokenStr); } Q_strncpyz( weaponData[wpnParms.weaponNum].selectSnd,tokenStr,len); } //-------------------------------------------- void WPN_FireTime(const char **holdBuf) { int tokenInt; if ( COM_ParseInt(holdBuf,&tokenInt)) { SkipRestOfLine(holdBuf); return; } if ((tokenInt < 0) || (tokenInt > 10000 )) // FIXME :What are the right values? { gi.Printf(S_COLOR_YELLOW"WARNING: bad Firetime in external weapon data '%d'\n", tokenInt); return; } weaponData[wpnParms.weaponNum].fireTime = tokenInt; } //-------------------------------------------- void WPN_Range(const char **holdBuf) { int tokenInt; if ( COM_ParseInt(holdBuf,&tokenInt)) { SkipRestOfLine(holdBuf); return; } if ((tokenInt < 0) || (tokenInt > 10000 )) // FIXME :What are the right values? { gi.Printf(S_COLOR_YELLOW"WARNING: bad Range in external weapon data '%d'\n", tokenInt); return; } weaponData[wpnParms.weaponNum].range = tokenInt; } //-------------------------------------------- void WPN_EnergyPerShot(const char **holdBuf) { int tokenInt; if ( COM_ParseInt(holdBuf,&tokenInt)) { SkipRestOfLine(holdBuf); return; } if ((tokenInt < 0) || (tokenInt > 1000 )) // FIXME :What are the right values? { gi.Printf(S_COLOR_YELLOW"WARNING: bad EnergyPerShot in external weapon data '%d'\n", tokenInt); return; } weaponData[wpnParms.weaponNum].energyPerShot = tokenInt; } //-------------------------------------------- void WPN_AltFireTime(const char **holdBuf) { int tokenInt; if ( COM_ParseInt(holdBuf,&tokenInt)) { SkipRestOfLine(holdBuf); return; } if ((tokenInt < 0) || (tokenInt > 10000 )) // FIXME :What are the right values? { gi.Printf(S_COLOR_YELLOW"WARNING: bad altFireTime in external weapon data '%d'\n", tokenInt); return; } weaponData[wpnParms.weaponNum].altFireTime = tokenInt; } //-------------------------------------------- void WPN_AltRange(const char **holdBuf) { int tokenInt; if ( COM_ParseInt(holdBuf,&tokenInt)) { SkipRestOfLine(holdBuf); return; } if ((tokenInt < 0) || (tokenInt > 10000 )) // FIXME :What are the right values? { gi.Printf(S_COLOR_YELLOW"WARNING: bad AltRange in external weapon data '%d'\n", tokenInt); return; } weaponData[wpnParms.weaponNum].altRange = tokenInt; } //-------------------------------------------- void WPN_AltEnergyPerShot(const char **holdBuf) { int tokenInt; if ( COM_ParseInt(holdBuf,&tokenInt)) { SkipRestOfLine(holdBuf); return; } if ((tokenInt < 0) || (tokenInt > 1000 )) // FIXME :What are the right values? { gi.Printf(S_COLOR_YELLOW"WARNING: bad AltEnergyPerShot in external weapon data '%d'\n", tokenInt); return; } weaponData[wpnParms.weaponNum].altEnergyPerShot = tokenInt; } //-------------------------------------------- void WPN_Ammo(const char **holdBuf) { const char *tokenStr; if ( COM_ParseString(holdBuf,&tokenStr)) { return; } if (!Q_stricmp(tokenStr,"AMMO_NONE")) wpnParms.ammoNum = AMMO_NONE; else if (!Q_stricmp(tokenStr,"AMMO_FORCE")) wpnParms.ammoNum = AMMO_FORCE; else if (!Q_stricmp(tokenStr,"AMMO_BLASTER")) wpnParms.ammoNum = AMMO_BLASTER; else if (!Q_stricmp(tokenStr,"AMMO_POWERCELL")) wpnParms.ammoNum = AMMO_POWERCELL; else if (!Q_stricmp(tokenStr,"AMMO_METAL_BOLTS")) wpnParms.ammoNum = AMMO_METAL_BOLTS; else if (!Q_stricmp(tokenStr,"AMMO_ROCKETS")) wpnParms.ammoNum = AMMO_ROCKETS; else if (!Q_stricmp(tokenStr,"AMMO_EMPLACED")) wpnParms.ammoNum = AMMO_EMPLACED; else if (!Q_stricmp(tokenStr,"AMMO_THERMAL")) wpnParms.ammoNum = AMMO_THERMAL; else if (!Q_stricmp(tokenStr,"AMMO_TRIPMINE")) wpnParms.ammoNum = AMMO_TRIPMINE; else if (!Q_stricmp(tokenStr,"AMMO_DETPACK")) wpnParms.ammoNum = AMMO_DETPACK; else { gi.Printf(S_COLOR_YELLOW"WARNING: bad ammotype in external weapon data '%s'\n", tokenStr); wpnParms.ammoNum = 0; } } //-------------------------------------------- void WPN_AmmoIcon(const char **holdBuf) { const char *tokenStr; int len; if ( COM_ParseString(holdBuf,&tokenStr)) { return; } len = strlen(tokenStr); len++; if (len > 64) { len = 64; gi.Printf(S_COLOR_YELLOW"WARNING: ammoicon too long in external WEAPONS.DAT '%s'\n", tokenStr); } Q_strncpyz(ammoData[wpnParms.ammoNum].icon,tokenStr,len); } //-------------------------------------------- void WPN_AmmoMax(const char **holdBuf) { int tokenInt; if ( COM_ParseInt(holdBuf,&tokenInt)) { SkipRestOfLine(holdBuf); return; } if ((tokenInt < 0) || (tokenInt > 1000 )) { gi.Printf(S_COLOR_YELLOW"WARNING: bad Ammo Max in external weapon data '%d'\n", tokenInt); return; } ammoData[wpnParms.ammoNum].max = tokenInt; } //-------------------------------------------- void WPN_BarrelCount(const char **holdBuf) { int tokenInt; if ( COM_ParseInt(holdBuf,&tokenInt)) { SkipRestOfLine(holdBuf); return; } if ((tokenInt < 0) || (tokenInt > 4 )) { gi.Printf(S_COLOR_YELLOW"WARNING: bad Range in external weapon data '%d'\n", tokenInt); return; } weaponData[wpnParms.weaponNum].numBarrels = tokenInt; } //-------------------------------------------- static void WP_ParseWeaponParms(const char **holdBuf) { const char *token; int i; while (holdBuf) { token = COM_ParseExt( holdBuf, qtrue ); if (!Q_stricmp( token, "}" )) // End of data for this weapon break; // Loop through possible parameters for (i=0;i 64) { len = 64; gi.Printf(S_COLOR_YELLOW"WARNING: MissileName too long in external WEAPONS.DAT '%s'\n", tokenStr); } Q_strncpyz(weaponData[wpnParms.weaponNum].missileMdl,tokenStr,len); } //-------------------------------------------- void WPN_AltMissileName(const char **holdBuf) { int len; const char *tokenStr; if ( COM_ParseString(holdBuf,&tokenStr)) { return; } len = strlen(tokenStr); len++; if (len > 64) { len = 64; gi.Printf(S_COLOR_YELLOW"WARNING: AltMissileName too long in external WEAPONS.DAT '%s'\n", tokenStr); } Q_strncpyz(weaponData[wpnParms.weaponNum].alt_missileMdl,tokenStr,len); } //-------------------------------------------- void WPN_MissileHitSound(const char **holdBuf) { int len; const char *tokenStr; if ( COM_ParseString(holdBuf,&tokenStr)) { return; } len = strlen(tokenStr); len++; if (len > 64) { len = 64; gi.Printf(S_COLOR_YELLOW"WARNING: MissileHitSound too long in external WEAPONS.DAT '%s'\n", tokenStr); } Q_strncpyz(weaponData[wpnParms.weaponNum].missileHitSound,tokenStr,len); } //-------------------------------------------- void WPN_AltMissileHitSound(const char **holdBuf) { int len; const char *tokenStr; if ( COM_ParseString(holdBuf,&tokenStr)) { return; } len = strlen(tokenStr); len++; if (len > 64) { len = 64; gi.Printf(S_COLOR_YELLOW"WARNING: AltMissileHitSound too long in external WEAPONS.DAT '%s'\n", tokenStr); } Q_strncpyz(weaponData[wpnParms.weaponNum].altmissileHitSound,tokenStr,len); } //-------------------------------------------- void WPN_MissileSound(const char **holdBuf) { int len; const char *tokenStr; if ( COM_ParseString(holdBuf,&tokenStr)) { return; } len = strlen(tokenStr); len++; if (len > 64) { len = 64; gi.Printf(S_COLOR_YELLOW"WARNING: MissileSound too long in external WEAPONS.DAT '%s'\n", tokenStr); } Q_strncpyz(weaponData[wpnParms.weaponNum].missileSound,tokenStr,len); } //-------------------------------------------- void WPN_AltMissileSound(const char **holdBuf) { int len; const char *tokenStr; if ( COM_ParseString(holdBuf,&tokenStr)) { return; } len = strlen(tokenStr); len++; if (len > 64) { len = 64; gi.Printf(S_COLOR_YELLOW"WARNING: AltMissileSound too long in external WEAPONS.DAT '%s'\n", tokenStr); } Q_strncpyz(weaponData[wpnParms.weaponNum].alt_missileSound,tokenStr,len); } //-------------------------------------------- void WPN_MissileLightColor(const char **holdBuf) { int i; float tokenFlt; for (i=0;i<3;++i) { if ( COM_ParseFloat(holdBuf,&tokenFlt)) { SkipRestOfLine(holdBuf); continue; } if ((tokenFlt < 0) || (tokenFlt > 1 )) { gi.Printf(S_COLOR_YELLOW"WARNING: bad missilelightcolor in external weapon data '%f'\n", tokenFlt); continue; } weaponData[wpnParms.weaponNum].missileDlightColor[i] = tokenFlt; } } //-------------------------------------------- void WPN_AltMissileLightColor(const char **holdBuf) { int i; float tokenFlt; for (i=0;i<3;++i) { if ( COM_ParseFloat(holdBuf,&tokenFlt)) { SkipRestOfLine(holdBuf); continue; } if ((tokenFlt < 0) || (tokenFlt > 1 )) { gi.Printf(S_COLOR_YELLOW"WARNING: bad altmissilelightcolor in external weapon data '%f'\n", tokenFlt); continue; } weaponData[wpnParms.weaponNum].alt_missileDlightColor[i] = tokenFlt; } } //-------------------------------------------- void WPN_MissileLight(const char **holdBuf) { float tokenFlt; if ( COM_ParseFloat(holdBuf,&tokenFlt)) { SkipRestOfLine(holdBuf); } if ((tokenFlt < 0) || (tokenFlt > 255 )) // FIXME :What are the right values? { gi.Printf(S_COLOR_YELLOW"WARNING: bad missilelight in external weapon data '%f'\n", tokenFlt); } weaponData[wpnParms.weaponNum].missileDlight = tokenFlt; } //-------------------------------------------- void WPN_AltMissileLight(const char **holdBuf) { float tokenFlt; if ( COM_ParseFloat(holdBuf,&tokenFlt)) { SkipRestOfLine(holdBuf); } if ((tokenFlt < 0) || (tokenFlt > 255 )) // FIXME :What are the right values? { gi.Printf(S_COLOR_YELLOW"WARNING: bad altmissilelight in external weapon data '%f'\n", tokenFlt); } weaponData[wpnParms.weaponNum].alt_missileDlight = tokenFlt; } //-------------------------------------------- void WPN_FuncName(const char **holdBuf) { const char *tokenStr; if ( COM_ParseString(holdBuf,&tokenStr)) { return; } // ONLY DO THIS ON THE GAME SIDE #ifndef _USRDLL int len = strlen(tokenStr); len++; if (len > 64) { len = 64; gi.Printf(S_COLOR_YELLOW"WARNING: FuncName '%s' too long in external WEAPONS.DAT\n", tokenStr); } for ( func_t* s=funcs ; s->name ; s++ ) { if ( !Q_stricmp(s->name, tokenStr) ) { // found it weaponData[wpnParms.weaponNum].func = (void*)s->func; return; } } gi.Printf(S_COLOR_YELLOW"WARNING: FuncName '%s' in external WEAPONS.DAT does not exist\n", tokenStr); #endif } //-------------------------------------------- void WPN_AltFuncName(const char **holdBuf) { const char *tokenStr; if ( COM_ParseString(holdBuf,&tokenStr)) { return; } // ONLY DO THIS ON THE GAME SIDE #ifndef _USRDLL int len = strlen(tokenStr); len++; if (len > 64) { len = 64; gi.Printf(S_COLOR_YELLOW"WARNING: AltFuncName '%s' too long in external WEAPONS.DAT\n", tokenStr); } for ( func_t* s=funcs ; s->name ; s++ ) { if ( !Q_stricmp(s->name, tokenStr) ) { // found it weaponData[wpnParms.weaponNum].altfunc = (void*)s->func; return; } } gi.Printf(S_COLOR_YELLOW"WARNING: AltFuncName %s in external WEAPONS.DAT does not exist\n", tokenStr); #endif } //-------------------------------------------- void WPN_MuzzleEffect(const char **holdBuf) { const char *tokenStr; if ( COM_ParseString(holdBuf,&tokenStr)) { return; } // ONLY DO THIS ON THE GAME SIDE #ifndef _USRDLL int len = strlen(tokenStr); len++; if (len > 64) { len = 64; gi.Printf(S_COLOR_YELLOW"WARNING: MuzzleEffect '%s' too long in external WEAPONS.DAT\n", tokenStr); } G_EffectIndex( tokenStr ); Q_strncpyz(weaponData[wpnParms.weaponNum].mMuzzleEffect,tokenStr,len); #endif } //-------------------------------------------- void WPN_AltMuzzleEffect(const char **holdBuf) { const char *tokenStr; if ( COM_ParseString(holdBuf,&tokenStr)) { return; } // ONLY DO THIS ON THE GAME SIDE #ifndef _USRDLL int len = strlen(tokenStr); len++; if (len > 64) { len = 64; gi.Printf(S_COLOR_YELLOW"WARNING: AltMuzzleEffect '%s' too long in external WEAPONS.DAT\n", tokenStr); } G_EffectIndex( tokenStr ); Q_strncpyz(weaponData[wpnParms.weaponNum].mAltMuzzleEffect,tokenStr,len); #endif } //-------------------------------------------- static void WP_ParseParms(const char *buffer) { const char *holdBuf; const char *token; holdBuf = buffer; COM_BeginParseSession(); while ( holdBuf ) { token = COM_ParseExt( &holdBuf, qtrue ); if ( !Q_stricmp( token, "{" ) ) { token =token; WP_ParseWeaponParms(&holdBuf); } } } //-------------------------------------------- void WP_LoadWeaponParms (void) { char *buffer; int len; len = gi.FS_ReadFile("ext_data/weapons.dat",(void **) &buffer); // initialise the data area memset(weaponData, 0, WP_NUM_WEAPONS * sizeof(weaponData_t)); WP_ParseParms(buffer); gi.FS_FreeFile( buffer ); //let go of the buffer }