# Microsoft Developer Studio Project File - Name="ui" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=ui - Win32 Release JK2 !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "ui.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "ui.mak" CFG="ui - Win32 Release JK2" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "ui - Win32 Release JK2" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "ui - Win32 Debug JK2" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "ui - Win32 Final JK2" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/MissionPack/code/ui", AOBAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "ui - Win32 Release JK2" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ui___Win32_Release_TA" # PROP BASE Intermediate_Dir "ui___Win32_Release_TA" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../Release" # PROP Intermediate_Dir "../Release/ui" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /W3 /GX /O2 /D "WIN32" /D "NDebug" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /c # ADD CPP /nologo /G6 /W4 /GX /Zi /O2 /D "NDEBUG" /D "_USRDL" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "UI_EXPORTS" /D "MISSIONPACK" /D "_JK2" /YX /FD /c # SUBTRACT CPP /Fr # ADD BASE MTL /nologo /D "NDebug" /mktyplib203 /win32 # ADD MTL /nologo /D "NDebug" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDebug" # ADD RSC /l 0x409 /d "NDebug" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /base:"0x40000000" /dll /map /machine:I386 /out:"../Release/uix86.dll" # ADD LINK32 /nologo /base:"0x40000000" /dll /map /debug /machine:I386 /out:"../Release/uix86.dll" !ELSEIF "$(CFG)" == "ui - Win32 Debug JK2" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "ui___Win32_Debug_TA" # PROP BASE Intermediate_Dir "ui___Win32_Debug_TA" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "../Debug" # PROP Intermediate_Dir "../Debug/ui" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_Debug" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /FR /YX /FD /GZ /c # ADD CPP /nologo /G6 /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "_USRDLL" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "UI_EXPORTS" /D "MISSIONPACK" /D "_JK2" /FR /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_Debug" /mktyplib203 /win32 # ADD MTL /nologo /D "_Debug" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_Debug" # ADD RSC /l 0x409 /d "_Debug" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /base:"0x40000000" /dll /pdb:"../Debug/ui.pdb" /map /debug /machine:I386 /out:"../Debug/uix86_new.dll" /pdbtype:sept # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 /nologo /base:"0x40000000" /dll /map /debug /machine:I386 /out:"../Debug/uix86.dll" /pdbtype:sept # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "ui - Win32 Final JK2" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ui___Win32_Final_JK2" # PROP BASE Intermediate_Dir "ui___Win32_Final_JK2" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../Final" # PROP Intermediate_Dir "../Final/ui" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /W4 /GX /Zi /O2 /I "../jk2/game" /I "." /D "NDebug" /D "_USRDL" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "UI_EXPORTS" /D "MISSIONPACK" /D "_JK2" /YX /FD /c # SUBTRACT BASE CPP /Fr # ADD CPP /nologo /G6 /W4 /GX /O2 /D "NDEBUG" /D "_USRDL" /D "_WINDOWS" /D "_MBCS" /D "UI_EXPORTS" /D "MISSIONPACK" /D "WIN32" /D "_JK2" /D "FINAL_BUILD" /YX /FD /c # SUBTRACT CPP /Fr # ADD BASE MTL /nologo /D "NDebug" /mktyplib203 /win32 # ADD MTL /nologo /D "NDebug" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDebug" # ADD RSC /l 0x409 /d "NDebug" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /base:"0x40000000" /dll /map /debug /machine:I386 /out:"../Release/uix86.dll" # ADD LINK32 /nologo /base:"0x40000000" /dll /map /debug /machine:I386 /out:"../Final/uix86.dll" !ENDIF # Begin Target # Name "ui - Win32 Release JK2" # Name "ui - Win32 Debug JK2" # Name "ui - Win32 Final JK2" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\game\bg_lib.c # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=..\game\bg_misc.c # End Source File # Begin Source File SOURCE=..\game\bg_weapons.c # End Source File # Begin Source File SOURCE=..\game\q_math.c # End Source File # Begin Source File SOURCE=..\game\q_shared.c # End Source File # Begin Source File SOURCE=.\ui_atoms.c # End Source File # Begin Source File SOURCE=.\ui_force.c # End Source File # Begin Source File SOURCE=.\ui_gameinfo.c # End Source File # Begin Source File SOURCE=.\ui_main.c # End Source File # Begin Source File SOURCE=.\ui_players.c # End Source File # Begin Source File SOURCE=.\ui_shared.c # End Source File # Begin Source File SOURCE=.\ui_syscalls.c # End Source File # Begin Source File SOURCE=.\ui_util.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\game\anims.h # End Source File # Begin Source File SOURCE=..\game\bg_local.h # End Source File # Begin Source File SOURCE=..\game\bg_public.h # End Source File # Begin Source File SOURCE=..\game\bg_weapons.h # End Source File # Begin Source File SOURCE=..\qcommon\disablewarnings.h # End Source File # Begin Source File SOURCE=.\keycodes.h # End Source File # Begin Source File SOURCE=..\..\ui\menudef.h # End Source File # Begin Source File SOURCE=..\game\q_shared.h # End Source File # Begin Source File SOURCE=..\qcommon\qfiles.h # End Source File # Begin Source File SOURCE=..\game\surfaceflags.h # End Source File # Begin Source File SOURCE=..\qcommon\tags.h # End Source File # Begin Source File SOURCE=..\cgame\tr_types.h # End Source File # Begin Source File SOURCE=.\ui.def # End Source File # Begin Source File SOURCE=.\ui_force.h # End Source File # Begin Source File SOURCE=.\ui_local.h # End Source File # Begin Source File SOURCE=.\ui_public.h # End Source File # Begin Source File SOURCE=.\ui_shared.h # End Source File # End Group # Begin Source File SOURCE=.\ui.bat # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\ui.q3asm # PROP Exclude_From_Build 1 # End Source File # End Target # End Project