// Copyright (C) 1999-2000 Id Software, Inc. // // g_bot.c #include "g_local.h" static int g_numBots; static char *g_botInfos[MAX_BOTS]; int g_numArenas; static char *g_arenaInfos[MAX_ARENAS]; #define BOT_BEGIN_DELAY_BASE 2000 #define BOT_BEGIN_DELAY_INCREMENT 1500 #define BOT_SPAWN_QUEUE_DEPTH 16 typedef struct { int clientNum; int spawnTime; } botSpawnQueue_t; //static int botBeginDelay = 0; // bk001206 - unused, init static botSpawnQueue_t botSpawnQueue[BOT_SPAWN_QUEUE_DEPTH]; vmCvar_t bot_minplayers; extern gentity_t *podium1; extern gentity_t *podium2; extern gentity_t *podium3; float trap_Cvar_VariableValue( const char *var_name ) { char buf[128]; trap_Cvar_VariableStringBuffer(var_name, buf, sizeof(buf)); return atof(buf); } /* =============== G_ParseInfos =============== */ int G_ParseInfos( char *buf, int max, char *infos[] ) { char *token; int count; char key[MAX_TOKEN_CHARS]; char info[MAX_INFO_STRING]; count = 0; while ( 1 ) { token = COM_Parse( (const char **)(&buf) ); if ( !token[0] ) { break; } if ( strcmp( token, "{" ) ) { Com_Printf( "Missing { in info file\n" ); break; } if ( count == max ) { Com_Printf( "Max infos exceeded\n" ); break; } info[0] = '\0'; while ( 1 ) { token = COM_ParseExt( (const char **)(&buf), qtrue ); if ( !token[0] ) { Com_Printf( "Unexpected end of info file\n" ); break; } if ( !strcmp( token, "}" ) ) { break; } Q_strncpyz( key, token, sizeof( key ) ); token = COM_ParseExt( (const char **)(&buf), qfalse ); if ( !token[0] ) { strcpy( token, "" ); } Info_SetValueForKey( info, key, token ); } //NOTE: extra space for arena number infos[count] = G_Alloc(strlen(info) + strlen("\\num\\") + strlen(va("%d", MAX_ARENAS)) + 1); if (infos[count]) { strcpy(infos[count], info); count++; } } return count; } /* =============== G_LoadArenasFromFile =============== */ static void G_LoadArenasFromFile( char *filename ) { int len; fileHandle_t f; char buf[MAX_ARENAS_TEXT]; len = trap_FS_FOpenFile( filename, &f, FS_READ ); if ( !f ) { trap_Printf( va( S_COLOR_RED "file not found: %s\n", filename ) ); return; } if ( len >= MAX_ARENAS_TEXT ) { trap_Printf( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_ARENAS_TEXT ) ); trap_FS_FCloseFile( f ); return; } trap_FS_Read( buf, len, f ); buf[len] = 0; trap_FS_FCloseFile( f ); g_numArenas += G_ParseInfos( buf, MAX_ARENAS - g_numArenas, &g_arenaInfos[g_numArenas] ); } int G_GetMapTypeBits(char *type) { int typeBits = 0; if( *type ) { if( strstr( type, "ffa" ) ) { typeBits |= (1 << GT_FFA); } if( strstr( type, "holocron" ) ) { typeBits |= (1 << GT_HOLOCRON); } if( strstr( type, "jedimaster" ) ) { typeBits |= (1 << GT_JEDIMASTER); } if( strstr( type, "duel" ) ) { typeBits |= (1 << GT_TOURNAMENT); } if( strstr( type, "saga" ) ) { typeBits |= (1 << GT_SAGA); } if( strstr( type, "ctf" ) ) { typeBits |= (1 << GT_CTF); } if( strstr( type, "cty" ) ) { typeBits |= (1 << GT_CTY); } } else { typeBits |= (1 << GT_FFA); } return typeBits; } qboolean G_DoesMapSupportGametype(const char *mapname, int gametype) { int typeBits = 0; int thisLevel = -1; int n = 0; char *type = NULL; if (!g_arenaInfos[0]) { return qfalse; } if (!mapname || !mapname[0]) { return qfalse; } for( n = 0; n < g_numArenas; n++ ) { type = Info_ValueForKey( g_arenaInfos[n], "map" ); if (Q_stricmp(mapname, type) == 0) { thisLevel = n; break; } } if (thisLevel == -1) { return qfalse; } type = Info_ValueForKey(g_arenaInfos[thisLevel], "type"); typeBits = G_GetMapTypeBits(type); if (typeBits & (1 << gametype)) { //the map in question supports the gametype in question, so.. return qtrue; } return qfalse; } //rww - auto-obtain nextmap. I could've sworn Q3 had something like this, but I guess not. const char *G_RefreshNextMap(int gametype, qboolean forced) { int typeBits = 0; int thisLevel = 0; int desiredMap = 0; int n = 0; char *type = NULL; qboolean loopingUp = qfalse; vmCvar_t mapname; if (!g_autoMapCycle.integer && !forced) { return NULL; } if (!g_arenaInfos[0]) { return NULL; } trap_Cvar_Register( &mapname, "mapname", "", CVAR_SERVERINFO | CVAR_ROM ); for( n = 0; n < g_numArenas; n++ ) { type = Info_ValueForKey( g_arenaInfos[n], "map" ); if (Q_stricmp(mapname.string, type) == 0) { thisLevel = n; break; } } desiredMap = thisLevel; n = thisLevel+1; while (n != thisLevel) { //now cycle through the arena list and find the next map that matches the gametype we're in if (!g_arenaInfos[n] || n >= g_numArenas) { if (loopingUp) { //this shouldn't happen, but if it does we have a null entry break in the arena file //if this is the case just break out of the loop instead of sticking in an infinite loop break; } n = 0; loopingUp = qtrue; } type = Info_ValueForKey(g_arenaInfos[n], "type"); typeBits = G_GetMapTypeBits(type); if (typeBits & (1 << gametype)) { desiredMap = n; break; } n++; } if (desiredMap == thisLevel) { //If this is the only level for this game mode or we just can't find a map for this game mode, then nextmap //will always restart. trap_Cvar_Set( "nextmap", "map_restart 0"); } else { //otherwise we have a valid nextmap to cycle to, so use it. type = Info_ValueForKey( g_arenaInfos[desiredMap], "map" ); trap_Cvar_Set( "nextmap", va("map %s", type)); } return Info_ValueForKey( g_arenaInfos[desiredMap], "map" ); } /* =============== G_LoadArenas =============== */ static void G_LoadArenas( void ) { int numdirs; vmCvar_t arenasFile; char filename[128]; char dirlist[1024]; char* dirptr; int i, n; int dirlen; g_numArenas = 0; trap_Cvar_Register( &arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM ); if( *arenasFile.string ) { G_LoadArenasFromFile(arenasFile.string); } else { G_LoadArenasFromFile("scripts/arenas.txt"); } // get all arenas from .arena files numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, 1024 ); dirptr = dirlist; for (i = 0; i < numdirs; i++, dirptr += dirlen+1) { dirlen = strlen(dirptr); strcpy(filename, "scripts/"); strcat(filename, dirptr); G_LoadArenasFromFile(filename); } trap_Printf( va( "%i arenas parsed\n", g_numArenas ) ); for( n = 0; n < g_numArenas; n++ ) { Info_SetValueForKey( g_arenaInfos[n], "num", va( "%i", n ) ); } G_RefreshNextMap(g_gametype.integer, qfalse); } /* =============== G_GetArenaInfoByNumber =============== */ const char *G_GetArenaInfoByMap( const char *map ) { int n; for( n = 0; n < g_numArenas; n++ ) { if( Q_stricmp( Info_ValueForKey( g_arenaInfos[n], "map" ), map ) == 0 ) { return g_arenaInfos[n]; } } return NULL; } /* ================= PlayerIntroSound ================= */ static void PlayerIntroSound( const char *modelAndSkin ) { char model[MAX_QPATH]; char *skin; Q_strncpyz( model, modelAndSkin, sizeof(model) ); skin = Q_strrchr( model, '/' ); if ( skin ) { *skin++ = '\0'; } else { skin = model; } if( Q_stricmp( skin, "default" ) == 0 ) { skin = model; } trap_SendConsoleCommand( EXEC_APPEND, va( "play sound/player/announce/%s.wav\n", skin ) ); } /* =============== G_AddRandomBot =============== */ void G_AddRandomBot( int team ) { int i, n, num; float skill; char *value, netname[36], *teamstr; gclient_t *cl; num = 0; for ( n = 0; n < g_numBots ; n++ ) { value = Info_ValueForKey( g_botInfos[n], "name" ); // for ( i=0 ; i< g_maxclients.integer ; i++ ) { cl = level.clients + i; if ( cl->pers.connected != CON_CONNECTED ) { continue; } if ( !(g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT) ) { continue; } if ( team >= 0 && cl->sess.sessionTeam != team ) { continue; } if ( !Q_stricmp( value, cl->pers.netname ) ) { break; } } if (i >= g_maxclients.integer) { num++; } } num = random() * num; for ( n = 0; n < g_numBots ; n++ ) { value = Info_ValueForKey( g_botInfos[n], "name" ); // for ( i=0 ; i< g_maxclients.integer ; i++ ) { cl = level.clients + i; if ( cl->pers.connected != CON_CONNECTED ) { continue; } if ( !(g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT) ) { continue; } if ( team >= 0 && cl->sess.sessionTeam != team ) { continue; } if ( !Q_stricmp( value, cl->pers.netname ) ) { break; } } if (i >= g_maxclients.integer) { num--; if (num <= 0) { skill = trap_Cvar_VariableValue( "g_spSkill" ); if (team == TEAM_RED) teamstr = "red"; else if (team == TEAM_BLUE) teamstr = "blue"; else teamstr = ""; strncpy(netname, value, sizeof(netname)-1); netname[sizeof(netname)-1] = '\0'; Q_CleanStr(netname); trap_SendConsoleCommand( EXEC_INSERT, va("addbot %s %f %s %i\n", netname, skill, teamstr, 0) ); return; } } } } /* =============== G_RemoveRandomBot =============== */ int G_RemoveRandomBot( int team ) { int i; char netname[36]; gclient_t *cl; for ( i=0 ; i< g_maxclients.integer ; i++ ) { cl = level.clients + i; if ( cl->pers.connected != CON_CONNECTED ) { continue; } if ( !(g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT) ) { continue; } if ( team >= 0 && cl->sess.sessionTeam != team ) { continue; } strcpy(netname, cl->pers.netname); Q_CleanStr(netname); trap_SendConsoleCommand( EXEC_INSERT, va("kick %s\n", netname) ); return qtrue; } return qfalse; } /* =============== G_CountHumanPlayers =============== */ int G_CountHumanPlayers( int team ) { int i, num; gclient_t *cl; num = 0; for ( i=0 ; i< g_maxclients.integer ; i++ ) { cl = level.clients + i; if ( cl->pers.connected != CON_CONNECTED ) { continue; } if ( g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT ) { continue; } if ( team >= 0 && cl->sess.sessionTeam != team ) { continue; } num++; } return num; } /* =============== G_CountBotPlayers =============== */ int G_CountBotPlayers( int team ) { int i, n, num; gclient_t *cl; num = 0; for ( i=0 ; i< g_maxclients.integer ; i++ ) { cl = level.clients + i; if ( cl->pers.connected != CON_CONNECTED ) { continue; } if ( !(g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT) ) { continue; } if ( team >= 0 && cl->sess.sessionTeam != team ) { continue; } num++; } for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) { if( !botSpawnQueue[n].spawnTime ) { continue; } if ( botSpawnQueue[n].spawnTime > level.time ) { continue; } num++; } return num; } /* =============== G_CheckMinimumPlayers =============== */ void G_CheckMinimumPlayers( void ) { int minplayers; int humanplayers, botplayers; static int checkminimumplayers_time; if (level.intermissiontime) return; //only check once each 10 seconds if (checkminimumplayers_time > level.time - 10000) { return; } checkminimumplayers_time = level.time; trap_Cvar_Update(&bot_minplayers); minplayers = bot_minplayers.integer; if (minplayers <= 0) return; if (g_gametype.integer >= GT_TEAM) { if (minplayers >= g_maxclients.integer / 2) { minplayers = (g_maxclients.integer / 2) -1; } humanplayers = G_CountHumanPlayers( TEAM_RED ); botplayers = G_CountBotPlayers( TEAM_RED ); // if (humanplayers + botplayers < minplayers) { G_AddRandomBot( TEAM_RED ); } else if (humanplayers + botplayers > minplayers && botplayers) { G_RemoveRandomBot( TEAM_RED ); } // humanplayers = G_CountHumanPlayers( TEAM_BLUE ); botplayers = G_CountBotPlayers( TEAM_BLUE ); // if (humanplayers + botplayers < minplayers) { G_AddRandomBot( TEAM_BLUE ); } else if (humanplayers + botplayers > minplayers && botplayers) { G_RemoveRandomBot( TEAM_BLUE ); } } else if (g_gametype.integer == GT_TOURNAMENT ) { if (minplayers >= g_maxclients.integer) { minplayers = g_maxclients.integer-1; } humanplayers = G_CountHumanPlayers( -1 ); botplayers = G_CountBotPlayers( -1 ); // if (humanplayers + botplayers < minplayers) { G_AddRandomBot( TEAM_FREE ); } else if (humanplayers + botplayers > minplayers && botplayers) { // try to remove spectators first if (!G_RemoveRandomBot( TEAM_SPECTATOR )) { // just remove the bot that is playing G_RemoveRandomBot( -1 ); } } } else if (g_gametype.integer == GT_FFA) { if (minplayers >= g_maxclients.integer) { minplayers = g_maxclients.integer-1; } humanplayers = G_CountHumanPlayers( TEAM_FREE ); botplayers = G_CountBotPlayers( TEAM_FREE ); // if (humanplayers + botplayers < minplayers) { G_AddRandomBot( TEAM_FREE ); } else if (humanplayers + botplayers > minplayers && botplayers) { G_RemoveRandomBot( TEAM_FREE ); } } else if (g_gametype.integer == GT_HOLOCRON || g_gametype.integer == GT_JEDIMASTER) { if (minplayers >= g_maxclients.integer) { minplayers = g_maxclients.integer-1; } humanplayers = G_CountHumanPlayers( TEAM_FREE ); botplayers = G_CountBotPlayers( TEAM_FREE ); // if (humanplayers + botplayers < minplayers) { G_AddRandomBot( TEAM_FREE ); } else if (humanplayers + botplayers > minplayers && botplayers) { G_RemoveRandomBot( TEAM_FREE ); } } } /* =============== G_CheckBotSpawn =============== */ void G_CheckBotSpawn( void ) { int n; char userinfo[MAX_INFO_VALUE]; G_CheckMinimumPlayers(); for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) { if( !botSpawnQueue[n].spawnTime ) { continue; } if ( botSpawnQueue[n].spawnTime > level.time ) { continue; } ClientBegin( botSpawnQueue[n].clientNum ); botSpawnQueue[n].spawnTime = 0; if( g_gametype.integer == GT_SINGLE_PLAYER ) { trap_GetUserinfo( botSpawnQueue[n].clientNum, userinfo, sizeof(userinfo) ); PlayerIntroSound( Info_ValueForKey (userinfo, "model") ); } } } /* =============== AddBotToSpawnQueue =============== */ static void AddBotToSpawnQueue( int clientNum, int delay ) { int n; for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) { if( !botSpawnQueue[n].spawnTime ) { botSpawnQueue[n].spawnTime = level.time + delay; botSpawnQueue[n].clientNum = clientNum; return; } } G_Printf( S_COLOR_YELLOW "Unable to delay spawn\n" ); ClientBegin( clientNum ); } /* =============== G_RemoveQueuedBotBegin Called on client disconnect to make sure the delayed spawn doesn't happen on a freed index =============== */ void G_RemoveQueuedBotBegin( int clientNum ) { int n; for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) { if( botSpawnQueue[n].clientNum == clientNum ) { botSpawnQueue[n].spawnTime = 0; return; } } } /* =============== G_BotConnect =============== */ qboolean G_BotConnect( int clientNum, qboolean restart ) { bot_settings_t settings; char userinfo[MAX_INFO_STRING]; trap_GetUserinfo( clientNum, userinfo, sizeof(userinfo) ); Q_strncpyz( settings.personalityfile, Info_ValueForKey( userinfo, "personality" ), sizeof(settings.personalityfile) ); settings.skill = atof( Info_ValueForKey( userinfo, "skill" ) ); Q_strncpyz( settings.team, Info_ValueForKey( userinfo, "team" ), sizeof(settings.team) ); if (!BotAISetupClient( clientNum, &settings, restart )) { trap_DropClient( clientNum, "BotAISetupClient failed" ); return qfalse; } return qtrue; } /* =============== G_AddBot =============== */ static void G_AddBot( const char *name, float skill, const char *team, int delay, char *altname) { int clientNum; char *botinfo; gentity_t *bot; char *key; char *s; char *botname; char *model; char *headmodel; char userinfo[MAX_INFO_STRING]; int preTeam = 0; // get the botinfo from bots.txt botinfo = G_GetBotInfoByName( name ); if ( !botinfo ) { G_Printf( S_COLOR_RED "Error: Bot '%s' not defined\n", name ); return; } // create the bot's userinfo userinfo[0] = '\0'; botname = Info_ValueForKey( botinfo, "funname" ); if( !botname[0] ) { botname = Info_ValueForKey( botinfo, "name" ); } // check for an alternative name if (altname && altname[0]) { botname = altname; } Info_SetValueForKey( userinfo, "name", botname ); Info_SetValueForKey( userinfo, "rate", "25000" ); Info_SetValueForKey( userinfo, "snaps", "20" ); Info_SetValueForKey( userinfo, "skill", va("%1.2f", skill) ); if ( skill >= 1 && skill < 2 ) { Info_SetValueForKey( userinfo, "handicap", "50" ); } else if ( skill >= 2 && skill < 3 ) { Info_SetValueForKey( userinfo, "handicap", "70" ); } else if ( skill >= 3 && skill < 4 ) { Info_SetValueForKey( userinfo, "handicap", "90" ); } key = "model"; model = Info_ValueForKey( botinfo, key ); if ( !*model ) { model = "visor/default"; } Info_SetValueForKey( userinfo, key, model ); key = "team_model"; Info_SetValueForKey( userinfo, key, model ); key = "headmodel"; headmodel = Info_ValueForKey( botinfo, key ); if ( !*headmodel ) { headmodel = model; } Info_SetValueForKey( userinfo, key, headmodel ); key = "team_headmodel"; Info_SetValueForKey( userinfo, key, headmodel ); key = "gender"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) { s = "male"; } Info_SetValueForKey( userinfo, "sex", s ); key = "color1"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) { s = "4"; } Info_SetValueForKey( userinfo, key, s ); key = "color2"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) { s = "5"; } Info_SetValueForKey( userinfo, key, s ); s = Info_ValueForKey(botinfo, "personality"); if (!*s ) { Info_SetValueForKey( userinfo, "personality", "botfiles/default.jkb" ); } else { Info_SetValueForKey( userinfo, "personality", s ); } // have the server allocate a client slot clientNum = trap_BotAllocateClient(); if ( clientNum == -1 ) { G_Printf( S_COLOR_RED "Unable to add bot. All player slots are in use.\n" ); G_Printf( S_COLOR_RED "Start server with more 'open' slots (or check setting of sv_maxclients cvar).\n" ); return; } // initialize the bot settings if( !team || !*team ) { if( g_gametype.integer >= GT_TEAM ) { if( PickTeam(clientNum) == TEAM_RED) { team = "red"; } else { team = "blue"; } } else { team = "red"; } } // Info_SetValueForKey( userinfo, "characterfile", Info_ValueForKey( botinfo, "aifile" ) ); Info_SetValueForKey( userinfo, "skill", va( "%5.2f", skill ) ); Info_SetValueForKey( userinfo, "team", team ); bot = &g_entities[ clientNum ]; bot->r.svFlags |= SVF_BOT; bot->inuse = qtrue; // register the userinfo trap_SetUserinfo( clientNum, userinfo ); if (g_gametype.integer >= GT_TEAM) { if (team && Q_stricmp(team, "red") == 0) { bot->client->sess.sessionTeam = TEAM_RED; } else if (team && Q_stricmp(team, "blue") == 0) { bot->client->sess.sessionTeam = TEAM_BLUE; } else { bot->client->sess.sessionTeam = PickTeam( -1 ); } } preTeam = bot->client->sess.sessionTeam; // have it connect to the game as a normal client if ( ClientConnect( clientNum, qtrue, qtrue ) ) { return; } if (bot->client->sess.sessionTeam != preTeam) { trap_GetUserinfo(clientNum, userinfo, MAX_INFO_STRING); if (bot->client->sess.sessionTeam == TEAM_SPECTATOR) { bot->client->sess.sessionTeam = preTeam; } if (bot->client->sess.sessionTeam == TEAM_RED) { team = "Red"; } else { team = "Blue"; } Info_SetValueForKey( userinfo, "team", team ); trap_SetUserinfo( clientNum, userinfo ); bot->client->ps.persistant[ PERS_TEAM ] = bot->client->sess.sessionTeam; G_ReadSessionData( bot->client ); ClientUserinfoChanged( clientNum ); } if( delay == 0 ) { ClientBegin( clientNum ); return; } AddBotToSpawnQueue( clientNum, delay ); } /* =============== Svcmd_AddBot_f =============== */ void Svcmd_AddBot_f( void ) { float skill; int delay; char name[MAX_TOKEN_CHARS]; char altname[MAX_TOKEN_CHARS]; char string[MAX_TOKEN_CHARS]; char team[MAX_TOKEN_CHARS]; // are bots enabled? if ( !trap_Cvar_VariableIntegerValue( "bot_enable" ) ) { return; } // name trap_Argv( 1, name, sizeof( name ) ); if ( !name[0] ) { trap_Printf( "Usage: Addbot [skill 1-5] [team] [msec delay] [altname]\n" ); return; } // skill trap_Argv( 2, string, sizeof( string ) ); if ( !string[0] ) { skill = 4; } else { skill = atof( string ); } // team trap_Argv( 3, team, sizeof( team ) ); // delay trap_Argv( 4, string, sizeof( string ) ); if ( !string[0] ) { delay = 0; } else { delay = atoi( string ); } // alternative name trap_Argv( 5, altname, sizeof( altname ) ); G_AddBot( name, skill, team, delay, altname ); // if this was issued during gameplay and we are playing locally, // go ahead and load the bot's media immediately if ( level.time - level.startTime > 1000 && trap_Cvar_VariableIntegerValue( "cl_running" ) ) { trap_SendServerCommand( -1, "loaddefered\n" ); // FIXME: spelled wrong, but not changing for demo } } /* =============== Svcmd_BotList_f =============== */ void Svcmd_BotList_f( void ) { int i; char name[MAX_TOKEN_CHARS]; char funname[MAX_TOKEN_CHARS]; char model[MAX_TOKEN_CHARS]; char personality[MAX_TOKEN_CHARS]; trap_Printf("^1name model personality funname\n"); for (i = 0; i < g_numBots; i++) { strcpy(name, Info_ValueForKey( g_botInfos[i], "name" )); if ( !*name ) { strcpy(name, "UnnamedPlayer"); } strcpy(funname, Info_ValueForKey( g_botInfos[i], "funname" )); if ( !*funname ) { strcpy(funname, ""); } strcpy(model, Info_ValueForKey( g_botInfos[i], "model" )); if ( !*model ) { strcpy(model, "visor/default"); } strcpy(personality, Info_ValueForKey( g_botInfos[i], "personality")); if (!*personality ) { strcpy(personality, "botfiles/default.jkb"); } trap_Printf(va("%-16s %-16s %-20s %-20s\n", name, model, personality, funname)); } } /* =============== G_SpawnBots =============== */ static void G_SpawnBots( char *botList, int baseDelay ) { char *bot; char *p; float skill; int delay; char bots[MAX_INFO_VALUE]; podium1 = NULL; podium2 = NULL; podium3 = NULL; skill = trap_Cvar_VariableValue( "g_spSkill" ); if( skill < 1 ) { trap_Cvar_Set( "g_spSkill", "1" ); skill = 1; } else if ( skill > 5 ) { trap_Cvar_Set( "g_spSkill", "5" ); skill = 5; } Q_strncpyz( bots, botList, sizeof(bots) ); p = &bots[0]; delay = baseDelay; while( *p ) { //skip spaces while( *p && *p == ' ' ) { p++; } if( !p ) { break; } // mark start of bot name bot = p; // skip until space of null while( *p && *p != ' ' ) { p++; } if( *p ) { *p++ = 0; } // we must add the bot this way, calling G_AddBot directly at this stage // does "Bad Things" trap_SendConsoleCommand( EXEC_INSERT, va("addbot %s %f free %i\n", bot, skill, delay) ); delay += BOT_BEGIN_DELAY_INCREMENT; } } /* =============== G_LoadBotsFromFile =============== */ static void G_LoadBotsFromFile( char *filename ) { int len; fileHandle_t f; char buf[MAX_BOTS_TEXT]; len = trap_FS_FOpenFile( filename, &f, FS_READ ); if ( !f ) { trap_Printf( va( S_COLOR_RED "file not found: %s\n", filename ) ); return; } if ( len >= MAX_BOTS_TEXT ) { trap_Printf( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_BOTS_TEXT ) ); trap_FS_FCloseFile( f ); return; } trap_FS_Read( buf, len, f ); buf[len] = 0; trap_FS_FCloseFile( f ); g_numBots += G_ParseInfos( buf, MAX_BOTS - g_numBots, &g_botInfos[g_numBots] ); } /* =============== G_LoadBots =============== */ static void G_LoadBots( void ) { vmCvar_t botsFile; int numdirs; char filename[128]; char dirlist[1024]; char* dirptr; int i; int dirlen; if ( !trap_Cvar_VariableIntegerValue( "bot_enable" ) ) { return; } g_numBots = 0; trap_Cvar_Register( &botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM ); if( *botsFile.string ) { G_LoadBotsFromFile(botsFile.string); } else { //G_LoadBotsFromFile("scripts/bots.txt"); G_LoadBotsFromFile("botfiles/bots.txt"); } // get all bots from .bot files numdirs = trap_FS_GetFileList("scripts", ".bot", dirlist, 1024 ); dirptr = dirlist; for (i = 0; i < numdirs; i++, dirptr += dirlen+1) { dirlen = strlen(dirptr); strcpy(filename, "scripts/"); strcat(filename, dirptr); G_LoadBotsFromFile(filename); } trap_Printf( va( "%i bots parsed\n", g_numBots ) ); } /* =============== G_GetBotInfoByNumber =============== */ char *G_GetBotInfoByNumber( int num ) { if( num < 0 || num >= g_numBots ) { trap_Printf( va( S_COLOR_RED "Invalid bot number: %i\n", num ) ); return NULL; } return g_botInfos[num]; } /* =============== G_GetBotInfoByName =============== */ char *G_GetBotInfoByName( const char *name ) { int n; char *value; for ( n = 0; n < g_numBots ; n++ ) { value = Info_ValueForKey( g_botInfos[n], "name" ); if ( !Q_stricmp( value, name ) ) { return g_botInfos[n]; } } return NULL; } //rww - pd void LoadPath_ThisLevel(void); //end rww /* =============== G_InitBots =============== */ void G_InitBots( qboolean restart ) { int fragLimit; int timeLimit; const char *arenainfo; char *strValue; int basedelay; char map[MAX_QPATH]; char serverinfo[MAX_INFO_STRING]; G_LoadBots(); G_LoadArenas(); trap_Cvar_Register( &bot_minplayers, "bot_minplayers", "0", CVAR_SERVERINFO ); //rww - new bot route stuff LoadPath_ThisLevel(); //end rww if( g_gametype.integer == GT_SINGLE_PLAYER ) { trap_GetServerinfo( serverinfo, sizeof(serverinfo) ); Q_strncpyz( map, Info_ValueForKey( serverinfo, "mapname" ), sizeof(map) ); arenainfo = G_GetArenaInfoByMap( map ); if ( !arenainfo ) { return; } strValue = Info_ValueForKey( arenainfo, "fraglimit" ); fragLimit = atoi( strValue ); if ( fragLimit ) { trap_Cvar_Set( "fraglimit", strValue ); } else { trap_Cvar_Set( "fraglimit", "0" ); } strValue = Info_ValueForKey( arenainfo, "timelimit" ); timeLimit = atoi( strValue ); if ( timeLimit ) { trap_Cvar_Set( "timelimit", strValue ); } else { trap_Cvar_Set( "timelimit", "0" ); } if ( !fragLimit && !timeLimit ) { trap_Cvar_Set( "fraglimit", "10" ); trap_Cvar_Set( "timelimit", "0" ); } basedelay = BOT_BEGIN_DELAY_BASE; strValue = Info_ValueForKey( arenainfo, "special" ); if( Q_stricmp( strValue, "training" ) == 0 ) { basedelay += 10000; } if( !restart ) { G_SpawnBots( Info_ValueForKey( arenainfo, "bots" ), basedelay ); } } }