# Microsoft Developer Studio Project File - Name="JK2game" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=JK2game - Win32 Release JK2 !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "JK2_game.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "JK2_game.mak" CFG="JK2game - Win32 Release JK2" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "JK2game - Win32 Release JK2" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "JK2game - Win32 Debug JK2" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "JK2game - Win32 Final JK2" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/General/code/game", VPCAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "JK2game - Win32 Release JK2" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "JK2game___Win32_Release_TA" # PROP BASE Intermediate_Dir "JK2game___Win32_Release_TA" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../Release" # PROP Intermediate_Dir "../Release/JK2game" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /W4 /GX /O2 /D "WIN32" /D "NDebug" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G6 /W4 /GX /Zi /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "MISSIONPACK" /D "QAGAME" /D "_JK2" /YX /FD /c # SUBTRACT CPP /Fr # ADD BASE MTL /nologo /D "NDebug" /mktyplib203 /win32 # ADD MTL /nologo /D "NDebug" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDebug" # ADD RSC /l 0x409 /d "NDebug" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /machine:I386 /out:"..\Release/qaJK2gamex86.dll" # SUBTRACT BASE LINK32 /incremental:yes /debug # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /debug /machine:I386 /def:".\JK2_game.def" /out:"../Release/jk2mpgamex86.dll" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "JK2game - Win32 Debug JK2" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "JK2game___Win32_Debug_TA" # PROP BASE Intermediate_Dir "JK2game___Win32_Debug_TA" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "../Debug" # PROP Intermediate_Dir "../Debug/JK2game" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_Debug" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "Debug" /FR /YX /FD /c # ADD CPP /nologo /G6 /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "BUILDING_REF_GL" /D "Debug" /D "WIN32" /D "_WINDOWS" /D "MISSIONPACK" /D "QAGAME" /D "_JK2" /D "JK2AWARDS" /FR /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_Debug" /mktyplib203 /win32 # ADD MTL /nologo /D "_Debug" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_Debug" # ADD RSC /l 0x409 /d "_Debug" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"..\Debug/qaJK2gamex86.dll" # SUBTRACT BASE LINK32 /incremental:no # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /debug /machine:I386 /def:".\JK2_game.def" /out:"..\Debug\jk2mpgamex86.dll" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "JK2game - Win32 Final JK2" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "../Final" # PROP BASE Intermediate_Dir "../Final/JK2game" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../Final" # PROP Intermediate_Dir "../Final/JK2game" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /W4 /GX /Zi /O2 /I ".." /I "../../jk2/game" /D "NDebug2" /D "WIN32" /D "_WINDOWS" /D "MISSIONPACK" /D "QAGAME" /D "_JK2" /YX /FD /c # SUBTRACT BASE CPP /Fr # ADD CPP /nologo /G6 /W4 /GX /O2 /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /D "QAGAME" /D "WIN32" /D "_JK2" /D "FINAL_BUILD" /YX /FD /c # ADD BASE MTL /nologo /D "NDebug" /mktyplib203 /win32 # ADD MTL /nologo /D "NDebug" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDebug" # ADD RSC /l 0x409 /d "NDebug" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /debug /machine:I386 /def:".\JK2_game.def" /out:"../../Release/jk2mpgamex86.dll" # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /machine:I386 /def:".\JK2_game.def" /out:"../Final/jk2mpgamex86.dll" # SUBTRACT LINK32 /pdb:none /debug !ENDIF # Begin Target # Name "JK2game - Win32 Release JK2" # Name "JK2game - Win32 Debug JK2" # Name "JK2game - Win32 Final JK2" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" # Begin Source File SOURCE=.\ai_main.c # End Source File # Begin Source File SOURCE=.\ai_util.c # End Source File # Begin Source File SOURCE=.\ai_wpnav.c # End Source File # Begin Source File SOURCE=.\bg_lib.c # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\bg_misc.c # End Source File # Begin Source File SOURCE=.\bg_panimate.c # End Source File # Begin Source File SOURCE=.\bg_pmove.c # End Source File # Begin Source File SOURCE=.\bg_saber.c # End Source File # Begin Source File SOURCE=.\bg_slidemove.c # End Source File # Begin Source File SOURCE=.\bg_weapons.c # End Source File # Begin Source File SOURCE=.\g_active.c # End Source File # Begin Source File SOURCE=.\g_arenas.c # End Source File # Begin Source File SOURCE=.\g_bot.c # End Source File # Begin Source File SOURCE=.\g_client.c # End Source File # Begin Source File SOURCE=.\g_cmds.c # End Source File # Begin Source File SOURCE=.\g_combat.c # End Source File # Begin Source File SOURCE=.\g_items.c # End Source File # Begin Source File SOURCE=.\g_log.c # End Source File # Begin Source File SOURCE=.\g_main.c # End Source File # Begin Source File SOURCE=.\g_mem.c # End Source File # Begin Source File SOURCE=.\g_misc.c # End Source File # Begin Source File SOURCE=.\g_missile.c # End Source File # Begin Source File SOURCE=.\g_mover.c # End Source File # Begin Source File SOURCE=.\g_object.c # End Source File # Begin Source File SOURCE=.\g_saga.c # End Source File # Begin Source File SOURCE=.\g_session.c # End Source File # Begin Source File SOURCE=.\g_spawn.c # End Source File # Begin Source File SOURCE=.\g_svcmds.c # End Source File # Begin Source File SOURCE=.\g_syscalls.c # End Source File # Begin Source File SOURCE=.\g_target.c # End Source File # Begin Source File SOURCE=.\g_team.c # End Source File # Begin Source File SOURCE=.\g_trigger.c # End Source File # Begin Source File SOURCE=.\g_utils.c # End Source File # Begin Source File SOURCE=.\g_weapon.c # End Source File # Begin Source File SOURCE=.\q_math.c # End Source File # Begin Source File SOURCE=.\q_shared.c # End Source File # Begin Source File SOURCE=.\w_force.c # End Source File # Begin Source File SOURCE=.\w_saber.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" # Begin Source File SOURCE=.\ai_main.h # End Source File # Begin Source File SOURCE=.\anims.h # End Source File # Begin Source File SOURCE=..\cgame\animtable.h # End Source File # Begin Source File SOURCE=.\be_aas.h # End Source File # Begin Source File SOURCE=.\be_ai_char.h # End Source File # Begin Source File SOURCE=.\be_ai_chat.h # End Source File # Begin Source File SOURCE=.\be_ai_gen.h # End Source File # Begin Source File SOURCE=.\be_ai_goal.h # End Source File # Begin Source File SOURCE=.\be_ai_move.h # End Source File # Begin Source File SOURCE=.\be_ai_weap.h # End Source File # Begin Source File SOURCE=.\be_ea.h # End Source File # Begin Source File SOURCE=.\bg_local.h # End Source File # Begin Source File SOURCE=.\bg_public.h # End Source File # Begin Source File SOURCE=.\bg_saga.h # End Source File # Begin Source File SOURCE=.\bg_weapons.h # End Source File # Begin Source File SOURCE=.\botlib.h # End Source File # Begin Source File SOURCE=..\cgame\cg_local.h # End Source File # Begin Source File SOURCE=..\cgame\cg_public.h # End Source File # Begin Source File SOURCE=.\chars.h # End Source File # Begin Source File SOURCE=..\qcommon\disablewarnings.h # End Source File # Begin Source File SOURCE=..\ghoul2\G2.h # End Source File # Begin Source File SOURCE=.\g_local.h # End Source File # Begin Source File SOURCE=.\g_public.h # End Source File # Begin Source File SOURCE=.\g_team.h # End Source File # Begin Source File SOURCE=.\inv.h # End Source File # Begin Source File SOURCE=.\JK2_game.def !IF "$(CFG)" == "JK2game - Win32 Release JK2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "JK2game - Win32 Debug JK2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "JK2game - Win32 Final JK2" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\match.h # End Source File # Begin Source File SOURCE=..\..\ui\menudef.h # End Source File # Begin Source File SOURCE=.\q_shared.h # End Source File # Begin Source File SOURCE=.\surfaceflags.h # End Source File # Begin Source File SOURCE=.\syn.h # End Source File # Begin Source File SOURCE=..\qcommon\tags.h # End Source File # Begin Source File SOURCE=..\cgame\tr_types.h # End Source File # Begin Source File SOURCE=.\w_saber.h # End Source File # End Group # Begin Source File SOURCE=.\game.bat # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\game.q3asm # PROP Exclude_From_Build 1 # End Source File # End Target # End Project