// Copyright (C) 1999-2000 Id Software, Inc. // // cg_syscalls.c -- this file is only included when building a dll // cg_syscalls.asm is included instead when building a qvm #include "cg_local.h" static int (QDECL *syscall)( int arg, ... ) = (int (QDECL *)( int, ...))-1; void dllEntry( int (QDECL *syscallptr)( int arg,... ) ) { syscall = syscallptr; } int PASSFLOAT( float x ) { float floatTemp; floatTemp = x; return *(int *)&floatTemp; } void trap_Print( const char *fmt ) { syscall( CG_PRINT, fmt ); } void trap_Error( const char *fmt ) { syscall( CG_ERROR, fmt ); } int trap_Milliseconds( void ) { return syscall( CG_MILLISECONDS ); } void trap_Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags ) { syscall( CG_CVAR_REGISTER, vmCvar, varName, defaultValue, flags ); } void trap_Cvar_Update( vmCvar_t *vmCvar ) { syscall( CG_CVAR_UPDATE, vmCvar ); } void trap_Cvar_Set( const char *var_name, const char *value ) { syscall( CG_CVAR_SET, var_name, value ); } void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) { syscall( CG_CVAR_VARIABLESTRINGBUFFER, var_name, buffer, bufsize ); } int trap_Argc( void ) { return syscall( CG_ARGC ); } void trap_Argv( int n, char *buffer, int bufferLength ) { syscall( CG_ARGV, n, buffer, bufferLength ); } void trap_Args( char *buffer, int bufferLength ) { syscall( CG_ARGS, buffer, bufferLength ); } int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ) { return syscall( CG_FS_FOPENFILE, qpath, f, mode ); } void trap_FS_Read( void *buffer, int len, fileHandle_t f ) { syscall( CG_FS_READ, buffer, len, f ); } void trap_FS_Write( const void *buffer, int len, fileHandle_t f ) { syscall( CG_FS_WRITE, buffer, len, f ); } void trap_FS_FCloseFile( fileHandle_t f ) { syscall( CG_FS_FCLOSEFILE, f ); } void trap_SendConsoleCommand( const char *text ) { syscall( CG_SENDCONSOLECOMMAND, text ); } void trap_AddCommand( const char *cmdName ) { syscall( CG_ADDCOMMAND, cmdName ); } void trap_RemoveCommand( const char *cmdName ) { syscall( CG_REMOVECOMMAND, cmdName ); } void trap_SendClientCommand( const char *s ) { syscall( CG_SENDCLIENTCOMMAND, s ); } void trap_UpdateScreen( void ) { syscall( CG_UPDATESCREEN ); } void trap_CM_LoadMap( const char *mapname ) { syscall( CG_CM_LOADMAP, mapname ); } int trap_CM_NumInlineModels( void ) { return syscall( CG_CM_NUMINLINEMODELS ); } clipHandle_t trap_CM_InlineModel( int index ) { return syscall( CG_CM_INLINEMODEL, index ); } clipHandle_t trap_CM_TempBoxModel( const vec3_t mins, const vec3_t maxs ) { return syscall( CG_CM_TEMPBOXMODEL, mins, maxs ); } clipHandle_t trap_CM_TempCapsuleModel( const vec3_t mins, const vec3_t maxs ) { return syscall( CG_CM_TEMPCAPSULEMODEL, mins, maxs ); } int trap_CM_PointContents( const vec3_t p, clipHandle_t model ) { return syscall( CG_CM_POINTCONTENTS, p, model ); } int trap_CM_TransformedPointContents( const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles ) { return syscall( CG_CM_TRANSFORMEDPOINTCONTENTS, p, model, origin, angles ); } void trap_CM_BoxTrace( trace_t *results, const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, clipHandle_t model, int brushmask ) { syscall( CG_CM_BOXTRACE, results, start, end, mins, maxs, model, brushmask ); } void trap_CM_CapsuleTrace( trace_t *results, const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, clipHandle_t model, int brushmask ) { syscall( CG_CM_CAPSULETRACE, results, start, end, mins, maxs, model, brushmask ); } void trap_CM_TransformedBoxTrace( trace_t *results, const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, clipHandle_t model, int brushmask, const vec3_t origin, const vec3_t angles ) { syscall( CG_CM_TRANSFORMEDBOXTRACE, results, start, end, mins, maxs, model, brushmask, origin, angles ); } void trap_CM_TransformedCapsuleTrace( trace_t *results, const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, clipHandle_t model, int brushmask, const vec3_t origin, const vec3_t angles ) { syscall( CG_CM_TRANSFORMEDCAPSULETRACE, results, start, end, mins, maxs, model, brushmask, origin, angles ); } int trap_CM_MarkFragments( int numPoints, const vec3_t *points, const vec3_t projection, int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer ) { return syscall( CG_CM_MARKFRAGMENTS, numPoints, points, projection, maxPoints, pointBuffer, maxFragments, fragmentBuffer ); } void trap_S_MuteSound( int entityNum, int entchannel ) { syscall( CG_S_MUTESOUND, entityNum, entchannel ); } void trap_S_StartSound( vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfx ) { syscall( CG_S_STARTSOUND, origin, entityNum, entchannel, sfx ); } void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum ) { syscall( CG_S_STARTLOCALSOUND, sfx, channelNum ); } void trap_S_ClearLoopingSounds( qboolean killall ) { syscall( CG_S_CLEARLOOPINGSOUNDS, killall ); } void trap_S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx ) { syscall( CG_S_ADDLOOPINGSOUND, entityNum, origin, velocity, sfx ); } void trap_S_UpdateEntityPosition( int entityNum, const vec3_t origin ) { syscall( CG_S_UPDATEENTITYPOSITION, entityNum, origin ); } void trap_S_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx ) { syscall( CG_S_ADDREALLOOPINGSOUND, entityNum, origin, velocity, sfx ); } void trap_S_StopLoopingSound( int entityNum ) { syscall( CG_S_STOPLOOPINGSOUND, entityNum ); } void trap_S_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int inwater ) { syscall( CG_S_RESPATIALIZE, entityNum, origin, axis, inwater ); } sfxHandle_t trap_S_RegisterSound( const char *sample ) { return syscall( CG_S_REGISTERSOUND, sample ); } void trap_S_StartBackgroundTrack( const char *intro, const char *loop, qboolean bReturnWithoutStarting ) { syscall( CG_S_STARTBACKGROUNDTRACK, intro, loop, bReturnWithoutStarting ); } void trap_R_LoadWorldMap( const char *mapname ) { syscall( CG_R_LOADWORLDMAP, mapname ); } qhandle_t trap_R_RegisterModel( const char *name ) { return syscall( CG_R_REGISTERMODEL, name ); } qhandle_t trap_R_RegisterSkin( const char *name ) { return syscall( CG_R_REGISTERSKIN, name ); } qhandle_t trap_R_RegisterShader( const char *name ) { return syscall( CG_R_REGISTERSHADER, name ); } qhandle_t trap_R_RegisterShaderNoMip( const char *name ) { return syscall( CG_R_REGISTERSHADERNOMIP, name ); } qhandle_t trap_R_RegisterFont( const char *fontName ) { return syscall( CG_R_REGISTERFONT, fontName); } int trap_R_Font_StrLenPixels(const char *text, const int iFontIndex, const float scale) { return syscall( CG_R_FONT_STRLENPIXELS, text, iFontIndex, PASSFLOAT(scale)); } int trap_R_Font_StrLenChars(const char *text) { return syscall( CG_R_FONT_STRLENCHARS, text); } int trap_R_Font_HeightPixels(const int iFontIndex, const float scale) { return syscall( CG_R_FONT_STRHEIGHTPIXELS, iFontIndex, PASSFLOAT(scale)); } void trap_R_Font_DrawString(int ox, int oy, const char *text, const float *rgba, const int setIndex, int iCharLimit, const float scale) { syscall( CG_R_FONT_DRAWSTRING, ox, oy, text, rgba, setIndex, iCharLimit, PASSFLOAT(scale)); } unsigned int trap_AnyLanguage_ReadCharFromString( const char **ppText ) { return syscall( CG_ANYLANGUAGE_READCHARFROMSTRING, ppText); } void trap_R_ClearScene( void ) { syscall( CG_R_CLEARSCENE ); } void trap_R_AddRefEntityToScene( const refEntity_t *re ) { syscall( CG_R_ADDREFENTITYTOSCENE, re ); } void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ) { syscall( CG_R_ADDPOLYTOSCENE, hShader, numVerts, verts ); } void trap_R_AddPolysToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts, int num ) { syscall( CG_R_ADDPOLYSTOSCENE, hShader, numVerts, verts, num ); } int trap_R_LightForPoint( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir ) { return syscall( CG_R_LIGHTFORPOINT, point, ambientLight, directedLight, lightDir ); } void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ) { syscall( CG_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) ); } void trap_R_AddAdditiveLightToScene( const vec3_t org, float intensity, float r, float g, float b ) { syscall( CG_R_ADDADDITIVELIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) ); } void trap_R_RenderScene( const refdef_t *fd ) { syscall( CG_R_RENDERSCENE, fd ); } void trap_R_SetColor( const float *rgba ) { syscall( CG_R_SETCOLOR, rgba ); } void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ) { syscall( CG_R_DRAWSTRETCHPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), hShader ); } void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) { syscall( CG_R_MODELBOUNDS, model, mins, maxs ); } int trap_R_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName ) { return syscall( CG_R_LERPTAG, tag, mod, startFrame, endFrame, PASSFLOAT(frac), tagName ); } void trap_R_DrawRotatePic( float x, float y, float w, float h, float s1, float t1, float s2, float t2,float a, qhandle_t hShader ) { syscall( CG_R_DRAWROTATEPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), PASSFLOAT(a), hShader ); } void trap_R_DrawRotatePic2( float x, float y, float w, float h, float s1, float t1, float s2, float t2,float a, qhandle_t hShader ) { syscall( CG_R_DRAWROTATEPIC2, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), PASSFLOAT(a), hShader ); } void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ) { syscall( CG_R_REMAP_SHADER, oldShader, newShader, timeOffset ); } void trap_R_GetLightStyle(int style, color4ub_t color) { syscall( CG_R_GET_LIGHT_STYLE, style, color ); } void trap_R_SetLightStyle(int style, int color) { syscall( CG_R_SET_LIGHT_STYLE, style, color ); } void trap_R_GetBModelVerts(int bmodelIndex, vec3_t *verts, vec3_t normal ) { syscall( CG_R_GET_BMODEL_VERTS, bmodelIndex, verts, normal ); } void trap_FX_AddLine( const vec3_t start, const vec3_t end, float size1, float size2, float sizeParm, float alpha1, float alpha2, float alphaParm, const vec3_t sRGB, const vec3_t eRGB, float rgbParm, int killTime, qhandle_t shader, int flags) { syscall( CG_FX_ADDLINE, start, end, PASSFLOAT(size1), PASSFLOAT(size2), PASSFLOAT(sizeParm), PASSFLOAT(alpha1), PASSFLOAT(alpha2), PASSFLOAT(alphaParm), sRGB, eRGB, PASSFLOAT(rgbParm), killTime, shader, flags); } void trap_GetGlconfig( glconfig_t *glconfig ) { syscall( CG_GETGLCONFIG, glconfig ); } void trap_GetGameState( gameState_t *gamestate ) { syscall( CG_GETGAMESTATE, gamestate ); } void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { syscall( CG_GETCURRENTSNAPSHOTNUMBER, snapshotNumber, serverTime ); } qboolean trap_GetSnapshot( int snapshotNumber, snapshot_t *snapshot ) { return syscall( CG_GETSNAPSHOT, snapshotNumber, snapshot ); } qboolean trap_GetServerCommand( int serverCommandNumber ) { return syscall( CG_GETSERVERCOMMAND, serverCommandNumber ); } int trap_GetCurrentCmdNumber( void ) { return syscall( CG_GETCURRENTCMDNUMBER ); } qboolean trap_GetUserCmd( int cmdNumber, usercmd_t *ucmd ) { return syscall( CG_GETUSERCMD, cmdNumber, ucmd ); } void trap_SetUserCmdValue( int stateValue, float sensitivityScale, int fpSel, int invenSel ) { syscall( CG_SETUSERCMDVALUE, stateValue, PASSFLOAT(sensitivityScale), fpSel, invenSel ); } void trap_SetClientForceAngle(int time, vec3_t angle) { syscall( CG_SETCLIENTFORCEANGLE, time, angle ); } void trap_SetClientTurnExtent(float turnAdd, float turnSub, int turnTime) { syscall( CG_SETCLIENTTURNEXTENT, PASSFLOAT(turnAdd), PASSFLOAT(turnSub), turnTime ); } void trap_OpenUIMenu(int menuID) { syscall( CG_OPENUIMENU, menuID ); } void testPrintInt( char *string, int i ) { syscall( CG_TESTPRINTINT, string, i ); } void testPrintFloat( char *string, float f ) { syscall( CG_TESTPRINTFLOAT, string, PASSFLOAT(f) ); } int trap_MemoryRemaining( void ) { return syscall( CG_MEMORY_REMAINING ); } qboolean trap_Key_IsDown( int keynum ) { return syscall( CG_KEY_ISDOWN, keynum ); } int trap_Key_GetCatcher( void ) { return syscall( CG_KEY_GETCATCHER ); } void trap_Key_SetCatcher( int catcher ) { syscall( CG_KEY_SETCATCHER, catcher ); } int trap_Key_GetKey( const char *binding ) { return syscall( CG_KEY_GETKEY, binding ); } int trap_PC_AddGlobalDefine( char *define ) { return syscall( CG_PC_ADD_GLOBAL_DEFINE, define ); } int trap_PC_LoadSource( const char *filename ) { return syscall( CG_PC_LOAD_SOURCE, filename ); } int trap_PC_FreeSource( int handle ) { return syscall( CG_PC_FREE_SOURCE, handle ); } int trap_PC_ReadToken( int handle, pc_token_t *pc_token ) { return syscall( CG_PC_READ_TOKEN, handle, pc_token ); } int trap_PC_SourceFileAndLine( int handle, char *filename, int *line ) { return syscall( CG_PC_SOURCE_FILE_AND_LINE, handle, filename, line ); } int trap_PC_LoadGlobalDefines ( const char* filename ) { return syscall ( CG_PC_LOAD_GLOBAL_DEFINES, filename ); } void trap_PC_RemoveAllGlobalDefines ( void ) { syscall ( CG_PC_REMOVE_ALL_GLOBAL_DEFINES ); } void trap_S_StopBackgroundTrack( void ) { syscall( CG_S_STOPBACKGROUNDTRACK ); } int trap_RealTime(qtime_t *qtime) { return syscall( CG_REAL_TIME, qtime ); } void trap_SnapVector( float *v ) { syscall( CG_SNAPVECTOR, v ); } // this returns a handle. arg0 is the name in the format "idlogo.roq", set arg1 to NULL, alteredstates to qfalse (do not alter gamestate) int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits) { return syscall(CG_CIN_PLAYCINEMATIC, arg0, xpos, ypos, width, height, bits); } // stops playing the cinematic and ends it. should always return FMV_EOF // cinematics must be stopped in reverse order of when they are started e_status trap_CIN_StopCinematic(int handle) { return syscall(CG_CIN_STOPCINEMATIC, handle); } // will run a frame of the cinematic but will not draw it. Will return FMV_EOF if the end of the cinematic has been reached. e_status trap_CIN_RunCinematic (int handle) { return syscall(CG_CIN_RUNCINEMATIC, handle); } // draws the current frame void trap_CIN_DrawCinematic (int handle) { syscall(CG_CIN_DRAWCINEMATIC, handle); } // allows you to resize the animation dynamically void trap_CIN_SetExtents (int handle, int x, int y, int w, int h) { syscall(CG_CIN_SETEXTENTS, handle, x, y, w, h); } qboolean trap_GetEntityToken( char *buffer, int bufferSize ) { return syscall( CG_GET_ENTITY_TOKEN, buffer, bufferSize ); } qboolean trap_R_inPVS( const vec3_t p1, const vec3_t p2 ) { return syscall( CG_R_INPVS, p1, p2 ); } int trap_FX_RegisterEffect(const char *file) { return syscall( CG_FX_REGISTER_EFFECT, file); } void trap_FX_PlaySimpleEffect( const char *file, vec3_t org ) { syscall( CG_FX_PLAY_SIMPLE_EFFECT, file, org); } void trap_FX_PlayEffect( const char *file, vec3_t org, vec3_t fwd ) { syscall( CG_FX_PLAY_EFFECT, file, org, fwd); } void trap_FX_PlayEntityEffect( const char *file, vec3_t org, vec3_t axis[3], const int boltInfo, const int entNum ) { syscall( CG_FX_PLAY_ENTITY_EFFECT, file, org, axis, boltInfo, entNum); } void trap_FX_PlaySimpleEffectID( int id, vec3_t org ) { syscall( CG_FX_PLAY_SIMPLE_EFFECT_ID, id, org); } void trap_FX_PlayEffectID( int id, vec3_t org, vec3_t fwd ) { syscall( CG_FX_PLAY_EFFECT_ID, id, org, fwd); } void trap_FX_PlayEntityEffectID( int id, vec3_t org, vec3_t axis[3], const int boltInfo, const int entNum ) { syscall( CG_FX_PLAY_ENTITY_EFFECT_ID, id, org, axis, boltInfo, entNum); } void trap_FX_PlayBoltedEffectID( int id, sharedBoltInterface_t *fxObj ) { syscall( CG_FX_PLAY_BOLTED_EFFECT_ID, id, fxObj ); } void trap_FX_AddScheduledEffects( void ) { syscall( CG_FX_ADD_SCHEDULED_EFFECTS ); } int trap_FX_InitSystem( void ) { return syscall( CG_FX_INIT_SYSTEM ); } qboolean trap_FX_FreeSystem( void ) { return syscall( CG_FX_FREE_SYSTEM ); } void trap_FX_AdjustTime( int time ) { syscall( CG_FX_ADJUST_TIME, time ); } void trap_FX_AddPoly( addpolyArgStruct_t *p ) { syscall( CG_FX_ADDPOLY, p ); } void trap_FX_AddBezier( addbezierArgStruct_t *p ) { syscall( CG_FX_ADDBEZIER, p ); } void trap_FX_AddPrimitive( effectTrailArgStruct_t *p ) { syscall( CG_FX_ADDPRIMITIVE, p ); } void trap_FX_AddSprite( addspriteArgStruct_t *p ) { syscall( CG_FX_ADDSPRITE, p ); } void trap_SP_Print(const unsigned ID, byte *Data) { syscall( CG_SP_PRINT, ID, Data); } int trap_SP_GetStringTextString(const char *text, char *buffer, int bufferLength) { return syscall( CG_SP_GETSTRINGTEXTSTRING, text, buffer, bufferLength ); } void trap_SP_Register(char *file ) { syscall( CG_SP_REGISTER,file ); } qboolean trap_ROFF_Clean( void ) { return syscall( CG_ROFF_CLEAN ); } void trap_ROFF_UpdateEntities( void ) { syscall( CG_ROFF_UPDATE_ENTITIES ); } int trap_ROFF_Cache( char *file ) { return syscall( CG_ROFF_CACHE, file ); } qboolean trap_ROFF_Play( int entID, int roffID, qboolean doTranslation ) { return syscall( CG_ROFF_PLAY, entID, roffID, doTranslation ); } qboolean trap_ROFF_Purge_Ent( int entID ) { return syscall( CG_ROFF_PURGE_ENT, entID ); } /* Ghoul2 Insert Start */ // CG Specific API calls void trap_G2_ListModelSurfaces(void *ghlInfo) { syscall( CG_G2_LISTSURFACES, ghlInfo); } void trap_G2_ListModelBones(void *ghlInfo, int frame) { syscall( CG_G2_LISTBONES, ghlInfo, frame); } void trap_G2_SetGhoul2ModelIndexes(void *ghoul2, qhandle_t *modelList, qhandle_t *skinList) { syscall( CG_G2_SETMODELS, ghoul2, modelList, skinList); } qboolean trap_G2_HaveWeGhoul2Models(void *ghoul2) { return (qboolean)(syscall(CG_G2_HAVEWEGHOULMODELS, ghoul2)); } void trap_G2API_GiveMeVectorFromMatrix(mdxaBone_t *boltMatrix, int flags, vec3_t vec) { syscall(CG_G2_GIVEMEVECTORFROMMATRIX, boltMatrix, flags, vec); } qboolean trap_G2API_GetBoltMatrix(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale) { return (qboolean)(syscall(CG_G2_GETBOLT, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale)); } qboolean trap_G2API_GetBoltMatrix_NoReconstruct(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale) { //Same as above but force it to not reconstruct the skeleton before getting the bolt position return (qboolean)(syscall(CG_G2_GETBOLT_NOREC, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale)); } int trap_G2API_InitGhoul2Model(void **ghoul2Ptr, const char *fileName, int modelIndex, qhandle_t customSkin, qhandle_t customShader, int modelFlags, int lodBias) { return syscall(CG_G2_INITGHOUL2MODEL, ghoul2Ptr, fileName, modelIndex, customSkin, customShader, modelFlags, lodBias); } void trap_G2API_CleanGhoul2Models(void **ghoul2Ptr) { syscall(CG_G2_CLEANMODELS, ghoul2Ptr); } qboolean trap_G2API_SetBoneAngles(void *ghoul2, int modelIndex, const char *boneName, const vec3_t angles, const int flags, const int up, const int right, const int forward, qhandle_t *modelList, int blendTime , int currentTime ) { return (syscall(CG_G2_ANGLEOVERRIDE, ghoul2, modelIndex, boneName, angles, flags, up, right, forward, modelList, blendTime, currentTime)); } qboolean trap_G2API_SetBoneAnim(void *ghoul2, const int modelIndex, const char *boneName, const int startFrame, const int endFrame, const int flags, const float animSpeed, const int currentTime, const float setFrame , const int blendTime ) { return syscall(CG_G2_PLAYANIM, ghoul2, modelIndex, boneName, startFrame, endFrame, flags, PASSFLOAT(animSpeed), currentTime, PASSFLOAT(setFrame), blendTime); } void trap_G2API_GetGLAName(void *ghoul2, int modelIndex, char *fillBuf) { syscall(CG_G2_GETGLANAME, ghoul2, modelIndex, fillBuf); } int trap_G2API_CopyGhoul2Instance(void *g2From, void *g2To, int modelIndex) { return syscall(CG_G2_COPYGHOUL2INSTANCE, g2From, g2To, modelIndex); } void trap_G2API_CopySpecificGhoul2Model(void *g2From, int modelFrom, void *g2To, int modelTo) { syscall(CG_G2_COPYSPECIFICGHOUL2MODEL, g2From, modelFrom, g2To, modelTo); } void trap_G2API_DuplicateGhoul2Instance(void *g2From, void **g2To) { syscall(CG_G2_DUPLICATEGHOUL2INSTANCE, g2From, g2To); } qboolean trap_G2API_HasGhoul2ModelOnIndex(void *ghlInfo, int modelIndex) { return syscall(CG_G2_HASGHOUL2MODELONINDEX, ghlInfo, modelIndex); } qboolean trap_G2API_RemoveGhoul2Model(void *ghlInfo, int modelIndex) { return syscall(CG_G2_REMOVEGHOUL2MODEL, ghlInfo, modelIndex); } int trap_G2API_AddBolt(void *ghoul2, int modelIndex, const char *boneName) { return syscall(CG_G2_ADDBOLT, ghoul2, modelIndex, boneName); } void trap_G2API_SetBoltInfo(void *ghoul2, int modelIndex, int boltInfo) { syscall(CG_G2_SETBOLTON, ghoul2, modelIndex, boltInfo); } qboolean trap_G2API_SetRootSurface(void *ghoul2, const int modelIndex, const char *surfaceName) { return syscall(CG_G2_SETROOTSURFACE, ghoul2, modelIndex, surfaceName); } qboolean trap_G2API_SetSurfaceOnOff(void *ghoul2, const char *surfaceName, const int flags) { return syscall(CG_G2_SETSURFACEONOFF, ghoul2, surfaceName, flags); } qboolean trap_G2API_SetNewOrigin(void *ghoul2, const int boltIndex) { return syscall(CG_G2_SETNEWORIGIN, ghoul2, boltIndex); } void trap_CG_RegisterSharedMemory(char *memory) { syscall(CG_SET_SHARED_BUFFER, memory); } /* Ghoul2 Insert End */