Build Log

--------------------Configuration: jk2mp - Win32 Debug JK2--------------------

Command Lines

Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP64B.tmp" with contents [ /nologo /G6 /MLd /W3 /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_JK2" /D "MEM_DEBUG" /Fr".\Debug\jk2/" /Fo".\Debug\jk2/" /Fd".\Debug\jk2/" /FD /GZ /c "C:\projects\jk2\CODE-mp\win32\win_wndproc.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP64B.tmp" Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP64C.tmp" with contents [ ./debug/jk2/smrtheap.obj advapi32.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib ole32.lib /nologo /stack:0x800000 /subsystem:windows /incremental:yes /pdb:".\Debug/jk2mp.pdb" /map:"Debug/jk2mp.map" /debug /machine:I386 /out:".\Debug/jk2mp.exe" ".\Debug\jk2\0_SH_Leak.obj" ".\Debug\jk2\cl_cgame.obj" ".\Debug\jk2\cl_cin.obj" ".\Debug\jk2\cl_console.obj" ".\Debug\jk2\cl_input.obj" ".\Debug\jk2\cl_keys.obj" ".\Debug\jk2\cl_main.obj" ".\Debug\jk2\cl_net_chan.obj" ".\Debug\jk2\cl_parse.obj" ".\Debug\jk2\cl_scrn.obj" ".\Debug\jk2\cl_ui.obj" ".\Debug\jk2\FXExport.obj" ".\Debug\jk2\FxPrimitives.obj" ".\Debug\jk2\FxScheduler.obj" ".\Debug\jk2\FxSystem.obj" ".\Debug\jk2\FxTemplate.obj" ".\Debug\jk2\FxUtil.obj" ".\Debug\jk2\cm_load.obj" ".\Debug\jk2\cm_patch.obj" ".\Debug\jk2\cm_polylib.obj" ".\Debug\jk2\cm_test.obj" ".\Debug\jk2\cm_trace.obj" ".\Debug\jk2\cmd.obj" ".\Debug\jk2\CNetProfile.obj" ".\Debug\jk2\common.obj" ".\Debug\jk2\cvar.obj" ".\Debug\jk2\files.obj" ".\Debug\jk2\GenericParser2.obj" ".\Debug\jk2\hstring.obj" ".\Debug\jk2\huffman.obj" ".\Debug\jk2\md4.obj" ".\Debug\jk2\msg.obj" ".\Debug\jk2\net_chan.obj" ".\Debug\jk2\q_math.obj" ".\Debug\jk2\q_shared.obj" ".\Debug\jk2\RoffSystem.obj" ".\Debug\jk2\strip.obj" ".\Debug\jk2\unzip.obj" ".\Debug\jk2\vm.obj" ".\Debug\jk2\vm_interpreted.obj" ".\Debug\jk2\vm_x86.obj" ".\Debug\jk2\win_input.obj" ".\Debug\jk2\win_main.obj" ".\Debug\jk2\win_net.obj" ".\Debug\jk2\win_shared.obj" ".\Debug\jk2\win_snd.obj" ".\Debug\jk2\win_syscon.obj" ".\Debug\jk2\win_wndproc.obj" ".\Debug\jk2\sv_bot.obj" ".\Debug\jk2\sv_ccmds.obj" ".\Debug\jk2\sv_client.obj" ".\Debug\jk2\sv_game.obj" ".\Debug\jk2\sv_init.obj" ".\Debug\jk2\sv_main.obj" ".\Debug\jk2\sv_net_chan.obj" ".\Debug\jk2\sv_snapshot.obj" ".\Debug\jk2\sv_world.obj" ".\Debug\jk2\cdct.obj" ".\Debug\jk2\csbt.obj" ".\Debug\jk2\csbtb.obj" ".\Debug\jk2\csbtl3.obj" ".\Debug\jk2\cup.obj" ".\Debug\jk2\cupini.obj" ".\Debug\jk2\cupl1.obj" ".\Debug\jk2\cupl3.obj" ".\Debug\jk2\cwin.obj" ".\Debug\jk2\cwinb.obj" ".\Debug\jk2\cwinm.obj" ".\Debug\jk2\hwin.obj" ".\Debug\jk2\l3dq.obj" ".\Debug\jk2\l3init.obj" ".\Debug\jk2\mdct.obj" ".\Debug\jk2\mhead.obj" ".\Debug\jk2\msis.obj" ".\Debug\jk2\towave.obj" ".\Debug\jk2\uph.obj" ".\Debug\jk2\upsf.obj" ".\Debug\jk2\wavep.obj" ".\Debug\jk2\snd_dma.obj" ".\Debug\jk2\snd_mem.obj" ".\Debug\jk2\snd_mix.obj" ".\Debug\jk2\snd_mp3.obj" ".\Debug\jk2\jcapimin.obj" ".\Debug\jk2\jccoefct.obj" ".\Debug\jk2\jccolor.obj" ".\Debug\jk2\jcdctmgr.obj" ".\Debug\jk2\jchuff.obj" ".\Debug\jk2\jcinit.obj" ".\Debug\jk2\jcmainct.obj" ".\Debug\jk2\jcmarker.obj" ".\Debug\jk2\jcmaster.obj" ".\Debug\jk2\jcomapi.obj" ".\Debug\jk2\jcparam.obj" ".\Debug\jk2\jcphuff.obj" ".\Debug\jk2\jcprepct.obj" ".\Debug\jk2\jcsample.obj" ".\Debug\jk2\jctrans.obj" ".\Debug\jk2\jdapimin.obj" ".\Debug\jk2\jdapistd.obj" ".\Debug\jk2\jdatadst.obj" ".\Debug\jk2\jdatasrc.obj" ".\Debug\jk2\jdcoefct.obj" ".\Debug\jk2\jdcolor.obj" ".\Debug\jk2\jddctmgr.obj" ".\Debug\jk2\jdhuff.obj" ".\Debug\jk2\jdinput.obj" ".\Debug\jk2\jdmainct.obj" ".\Debug\jk2\jdmarker.obj" ".\Debug\jk2\jdmaster.obj" ".\Debug\jk2\jdpostct.obj" ".\Debug\jk2\jdsample.obj" ".\Debug\jk2\jdtrans.obj" ".\Debug\jk2\jerror.obj" ".\Debug\jk2\jfdctflt.obj" ".\Debug\jk2\jidctflt.obj" ".\Debug\jk2\jmemmgr.obj" ".\Debug\jk2\jmemnobs.obj" ".\Debug\jk2\jutils.obj" ".\Debug\jk2\png.obj" ".\Debug\jk2\matcomp.obj" ".\Debug\jk2\tr_animation.obj" ".\Debug\jk2\tr_backend.obj" ".\Debug\jk2\tr_bsp.obj" ".\Debug\jk2\tr_cmds.obj" ".\Debug\jk2\tr_curve.obj" ".\Debug\jk2\tr_flares.obj" ".\Debug\jk2\tr_font.obj" ".\Debug\jk2\tr_ghoul2.obj" ".\Debug\jk2\tr_image.obj" ".\Debug\jk2\tr_init.obj" ".\Debug\jk2\tr_light.obj" ".\Debug\jk2\tr_main.obj" ".\Debug\jk2\tr_marks.obj" ".\Debug\jk2\tr_mesh.obj" ".\Debug\jk2\tr_model.obj" ".\Debug\jk2\tr_noise.obj" ".\Debug\jk2\tr_quicksprite.obj" ".\Debug\jk2\tr_scene.obj" ".\Debug\jk2\tr_shade.obj" ".\Debug\jk2\tr_shade_calc.obj" ".\Debug\jk2\tr_shader.obj" ".\Debug\jk2\tr_shadows.obj" ".\Debug\jk2\tr_sky.obj" ".\Debug\jk2\tr_surface.obj" ".\Debug\jk2\tr_surfacesprites.obj" ".\Debug\jk2\tr_world.obj" ".\Debug\jk2\tr_WorldEffects.obj" ".\Debug\jk2\win_gamma.obj" ".\Debug\jk2\win_glimp.obj" ".\Debug\jk2\win_qgl.obj" ".\Debug\jk2\G2_API.obj" ".\Debug\jk2\G2_bolts.obj" ".\Debug\jk2\G2_bones.obj" ".\Debug\jk2\G2_misc.obj" ".\Debug\jk2\G2_surfaces.obj" ".\Debug\jk2\adler32.obj" ".\Debug\jk2\crc32.obj" ".\Debug\jk2\deflate.obj" ".\Debug\jk2\infblock.obj" ".\Debug\jk2\infcodes.obj" ".\Debug\jk2\inffast.obj" ".\Debug\jk2\inflate.obj" ".\Debug\jk2\inftrees.obj" ".\Debug\jk2\infutil.obj" ".\Debug\jk2\trees.obj" ".\Debug\jk2\zutil.obj" ".\Debug\jk2\buffer.obj" ".\Debug\jk2\cpp_interface.obj" ".\Debug\jk2\sockets.obj" ".\Debug\jk2\SMRTHEAP.OBJ" ".\win32\winquake.res" ".\smartheap\HAW32M.LIB" ".\Debug\botlib.lib" ".\Debug\uix86.lib" ".\Debug\cgamex86.lib" ".\Debug\jk2mpgamex86.lib" ] Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP64C.tmp"

Output Window

Compiling... win_wndproc.cpp Linking...

Results

jk2mp.exe - 0 error(s), 0 warning(s)