// cl_parse.c -- parse a message received from the server // leave this as first line for PCH reasons... // #include "../server/exe_headers.h" #include "client.h" #include "client_ui.h" char *svc_strings[256] = { "svc_bad", "svc_nop", "svc_gamestate", "svc_configstring", "svc_baseline", "svc_serverCommand", "svc_download", "svc_snapshot" }; void SHOWNET( msg_t *msg, char *s) { if ( cl_shownet->integer >= 2) { Com_Printf ("%3i:%s\n", msg->readcount-1, s); } } /* ========================================================================= MESSAGE PARSING ========================================================================= */ /* ================== CL_DeltaEntity Parses deltas from the given base and adds the resulting entity to the current frame ================== */ void CL_DeltaEntity (msg_t *msg, clSnapshot_t *frame, int newnum, entityState_t *old, qboolean unchanged) { entityState_t *state; // save the parsed entity state into the big circular buffer so // it can be used as the source for a later delta state = &cl.parseEntities[cl.parseEntitiesNum & (MAX_PARSE_ENTITIES-1)]; if ( unchanged ) { *state = *old; } else { MSG_ReadDeltaEntity( msg, old, state, newnum ); } if ( state->number == (MAX_GENTITIES-1) ) { return; // entity was delta removed } cl.parseEntitiesNum++; frame->numEntities++; } /* ================== CL_ParsePacketEntities ================== */ void CL_ParsePacketEntities( msg_t *msg, clSnapshot_t *oldframe, clSnapshot_t *newframe) { int newnum; entityState_t *oldstate; int oldindex, oldnum; newframe->parseEntitiesNum = cl.parseEntitiesNum; newframe->numEntities = 0; // delta from the entities present in oldframe oldindex = 0; oldstate = NULL; if (!oldframe) { oldnum = 99999; } else { if ( oldindex >= oldframe->numEntities ) { oldnum = 99999; } else { oldstate = &cl.parseEntities[ (oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)]; oldnum = oldstate->number; } } while ( 1 ) { // read the entity index number newnum = MSG_ReadBits( msg, GENTITYNUM_BITS ); if ( newnum == (MAX_GENTITIES-1) ) { break; } if ( msg->readcount > msg->cursize ) { Com_Error (ERR_DROP,"CL_ParsePacketEntities: end of message"); } while ( oldnum < newnum ) { // one or more entities from the old packet are unchanged if ( cl_shownet->integer == 3 ) { Com_Printf ("%3i: unchanged: %i\n", msg->readcount, oldnum); } CL_DeltaEntity( msg, newframe, oldnum, oldstate, qtrue ); oldindex++; if ( oldindex >= oldframe->numEntities ) { oldnum = 99999; } else { oldstate = &cl.parseEntities[ (oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)]; oldnum = oldstate->number; } } if (oldnum == newnum) { // delta from previous state if ( cl_shownet->integer == 3 ) { Com_Printf ("%3i: delta: %i\n", msg->readcount, newnum); } CL_DeltaEntity( msg, newframe, newnum, oldstate, qfalse ); oldindex++; if ( oldindex >= oldframe->numEntities ) { oldnum = 99999; } else { oldstate = &cl.parseEntities[ (oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)]; oldnum = oldstate->number; } continue; } if ( oldnum > newnum ) { // delta from baseline if ( cl_shownet->integer == 3 ) { Com_Printf ("%3i: baseline: %i\n", msg->readcount, newnum); } CL_DeltaEntity( msg, newframe, newnum, &cl.entityBaselines[newnum], qfalse ); continue; } } // any remaining entities in the old frame are copied over while ( oldnum != 99999 ) { // one or more entities from the old packet are unchanged if ( cl_shownet->integer == 3 ) { Com_Printf ("%3i: unchanged: %i\n", msg->readcount, oldnum); } CL_DeltaEntity( msg, newframe, oldnum, oldstate, qtrue ); oldindex++; if ( oldindex >= oldframe->numEntities ) { oldnum = 99999; } else { oldstate = &cl.parseEntities[ (oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)]; oldnum = oldstate->number; } } } /* ================ CL_ParseSnapshot If the snapshot is parsed properly, it will be copied to cl.frame and saved in cl.frames[]. If the snapshot is invalid for any reason, no changes to the state will be made at all. ================ */ void CL_ParseSnapshot( msg_t *msg ) { int len; clSnapshot_t *old; clSnapshot_t newSnap; int deltaNum; int oldMessageNum; int i, packetNum; // get the reliable sequence acknowledge number clc.reliableAcknowledge = MSG_ReadLong( msg ); // read in the new snapshot to a temporary buffer // we will only copy to cl.frame if it is valid memset (&newSnap, 0, sizeof(newSnap)); newSnap.serverCommandNum = clc.serverCommandSequence; newSnap.serverTime = MSG_ReadLong( msg ); newSnap.messageNum = MSG_ReadLong( msg ); deltaNum = MSG_ReadByte( msg ); if ( !deltaNum ) { newSnap.deltaNum = -1; } else { newSnap.deltaNum = newSnap.messageNum - deltaNum; } newSnap.cmdNum = MSG_ReadLong( msg ); newSnap.snapFlags = MSG_ReadByte( msg ); // If the frame is delta compressed from data that we // no longer have available, we must suck up the rest of // the frame, but not use it, then ask for a non-compressed // message if ( newSnap.deltaNum <= 0 ) { newSnap.valid = qtrue; // uncompressed frame old = NULL; } else { old = &cl.frames[newSnap.deltaNum & PACKET_MASK]; if ( !old->valid ) { // should never happen Com_Printf ("Delta from invalid frame (not supposed to happen!).\n"); } else if ( old->messageNum != newSnap.deltaNum ) { // The frame that the server did the delta from // is too old, so we can't reconstruct it properly. Com_Printf ("Delta frame too old.\n"); } else if ( cl.parseEntitiesNum - old->parseEntitiesNum > MAX_PARSE_ENTITIES-128 ) { Com_Printf ("Delta parseEntitiesNum too old.\n"); } else { newSnap.valid = qtrue; // valid delta parse } } // read areamask len = MSG_ReadByte( msg ); MSG_ReadData( msg, &newSnap.areamask, len); // read playerinfo SHOWNET( msg, "playerstate" ); if ( old ) { MSG_ReadDeltaPlayerstate( msg, &old->ps, &newSnap.ps ); } else { MSG_ReadDeltaPlayerstate( msg, NULL, &newSnap.ps ); } // read packet entities SHOWNET( msg, "packet entities" ); CL_ParsePacketEntities( msg, old, &newSnap ); // if not valid, dump the entire thing now that it has // been properly read if ( !newSnap.valid ) { return; } // clear the valid flags of any snapshots between the last // received and this one oldMessageNum = cl.frame.messageNum + 1; if ( cl.frame.messageNum - oldMessageNum >= PACKET_BACKUP ) { oldMessageNum = cl.frame.messageNum - ( PACKET_BACKUP - 1 ); } for ( ; oldMessageNum < newSnap.messageNum ; oldMessageNum++ ) { cl.frames[oldMessageNum & PACKET_MASK].valid = qfalse; } // copy to the current good spot cl.frame = newSnap; // calculate ping time for ( i = 0 ; i < PACKET_BACKUP ; i++ ) { packetNum = ( clc.netchan.outgoingSequence - 1 - i ) & PACKET_MASK; if ( cl.frame.cmdNum == cl.packetCmdNumber[ packetNum ] ) { cl.frame.ping = cls.realtime - cl.packetTime[ packetNum ]; break; } } // save the frame off in the backup array for later delta comparisons cl.frames[cl.frame.messageNum & PACKET_MASK] = cl.frame; if (cl_shownet->integer == 3) { Com_Printf (" frame:%i delta:%i\n", cl.frame.messageNum, cl.frame.deltaNum); } // actions for valid frames cl.newSnapshots = qtrue; } //===================================================================== /* ================== CL_SystemInfoChanged The systeminfo configstring has been changed, so parse new information out of it. This will happen at every gamestate, and possibly during gameplay. ================== */ void CL_SystemInfoChanged( void ) { char *systemInfo; const char *s; char key[MAX_INFO_KEY]; char value[MAX_INFO_VALUE]; systemInfo = cl.gameState.stringData + cl.gameState.stringOffsets[ CS_SYSTEMINFO ]; cl.serverId = atoi( Info_ValueForKey( systemInfo, "sv_serverid" ) ); s = Info_ValueForKey( systemInfo, "helpUsObi" ); if ( atoi(s) == 0 ) { Cvar_SetCheatState(); } // scan through all the variables in the systeminfo and locally set cvars to match s = systemInfo; while ( s ) { Info_NextPair( &s, key, value ); if ( !key[0] ) { break; } Cvar_Set( key, value ); } extern cvar_t *s_language; if ( ( Q_stricmp( "DEUTSCH", s_language->string ) == 0 )//voice language is German || (sp_language->integer == SP_LANGUAGE_GERMAN )//text language is German || Cvar_VariableIntegerValue("ui_iscensored") == 1 ) { Cvar_Set( "g_dismemberment", "0"); } } void UI_UpdateConnectionString( char *string ); /* ================== CL_ParseGamestate ================== */ void CL_ParseGamestate( msg_t *msg ) { int i; entityState_t *es; int newnum; entityState_t nullstate; int cmd; char *s; Con_Close(); UI_UpdateConnectionString( "" ); // wipe local client state CL_ClearState(); // a gamestate always marks a server command sequence clc.serverCommandSequence = MSG_ReadLong( msg ); // parse all the configstrings and baselines cl.gameState.dataCount = 1; // leave a 0 at the beginning for uninitialized configstrings while ( 1 ) { cmd = MSG_ReadByte( msg ); if ( cmd <= 0 ) { break; } if ( cmd == svc_configstring ) { int len; i = MSG_ReadShort( msg ); if ( i < 0 || i >= MAX_CONFIGSTRINGS ) { Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" ); } s = MSG_ReadString( msg ); len = strlen( s ); if ( len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS ) { Com_Error( ERR_DROP, "MAX_GAMESTATE_CHARS exceeded" ); } // append it to the gameState string buffer cl.gameState.stringOffsets[ i ] = cl.gameState.dataCount; memcpy( cl.gameState.stringData + cl.gameState.dataCount, s, len + 1 ); cl.gameState.dataCount += len + 1; if ( cl_shownet->integer == 3 ) { Com_Printf ("%3i: CS# %d %s (%d)\n",msg->readcount, i,s,len); } } else if ( cmd == svc_baseline ) { newnum = MSG_ReadBits( msg, GENTITYNUM_BITS ); if ( newnum < 0 || newnum >= MAX_GENTITIES ) { Com_Error( ERR_DROP, "Baseline number out of range: %i", newnum ); } memset (&nullstate, 0, sizeof(nullstate)); es = &cl.entityBaselines[ newnum ]; MSG_ReadDeltaEntity( msg, &nullstate, es, newnum ); } else { Com_Error( ERR_DROP, "CL_ParseGamestate: bad command byte" ); } } // parse serverId and other cvars CL_SystemInfoChanged(); // reinitialize the filesystem if the game directory has changed #if 0 if ( fs_game->modified ) { } #endif // let the client game init and load data cls.state = CA_LOADING; CL_StartHunkUsers(); // make sure the game starts Cvar_Set( "cl_paused", "0" ); } //===================================================================== /* ===================== CL_ParseCommandString Command strings are just saved off until cgame asks for them when it transitions a snapshot ===================== */ void CL_ParseCommandString( msg_t *msg ) { char *s; int seq; int index; seq = MSG_ReadLong( msg ); s = MSG_ReadString( msg ); // see if we have already executed stored it off if ( clc.serverCommandSequence >= seq ) { return; } clc.serverCommandSequence = seq; index = seq & (MAX_RELIABLE_COMMANDS-1); if ( clc.serverCommands[ index ] ) { Z_Free( clc.serverCommands[ index ] ); } clc.serverCommands[ index ] = CopyString( s ); } /* ===================== CL_ParseServerMessage ===================== */ void CL_ParseServerMessage( msg_t *msg ) { int cmd; if ( cl_shownet->integer == 1 ) { Com_Printf ("%i ",msg->cursize); } else if ( cl_shownet->integer >= 2 ) { Com_Printf ("------------------\n"); } // // parse the message // while ( 1 ) { if ( msg->readcount > msg->cursize ) { Com_Error (ERR_DROP,"CL_ParseServerMessage: read past end of server message"); break; } cmd = MSG_ReadByte( msg ); if ( cmd == -1 ) { SHOWNET( msg, "END OF MESSAGE" ); break; } if ( cl_shownet->integer >= 2 ) { if ( !svc_strings[cmd] ) { Com_Printf( "%3i:BAD CMD %i\n", msg->readcount-1, cmd ); } else { SHOWNET( msg, svc_strings[cmd] ); } } // other commands switch ( cmd ) { default: Com_Error (ERR_DROP,"CL_ParseServerMessage: Illegible server message\n"); break; case svc_nop: break; case svc_serverCommand: CL_ParseCommandString( msg ); break; case svc_gamestate: CL_ParseGamestate( msg ); break; case svc_snapshot: CL_ParseSnapshot( msg ); break; } } }