Build Log

--------------------Configuration: jk2mp - Win32 Debug JK2--------------------

Command Lines

Creating temporary file "C:\DOCUME~1\drews\LOCALS~1\Temp\RSP1C5.tmp" with contents [ /nologo /G6 /MLd /W3 /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_JK2" /Fr".\Debug\jk2/" /Fo".\Debug\jk2/" /Fd".\Debug\jk2/" /FD /GZ /c "C:\Raven\JKII\WinDed\qcommon\cm_shader.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\drews\LOCALS~1\Temp\RSP1C5.tmp" Creating temporary file "C:\DOCUME~1\drews\LOCALS~1\Temp\RSP1C6.tmp" with contents [ advapi32.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib ole32.lib /nologo /stack:0x800000 /subsystem:windows /incremental:yes /pdb:".\Debug/jk2mp.pdb" /map:"Debug/jk2mp.map" /debug /machine:I386 /out:".\Debug/jk2mp.exe" .\Debug\jk2\cl_cgame.obj .\Debug\jk2\cl_cin.obj .\Debug\jk2\cl_console.obj .\Debug\jk2\cl_input.obj .\Debug\jk2\cl_keys.obj .\Debug\jk2\cl_main.obj .\Debug\jk2\cl_net_chan.obj .\Debug\jk2\cl_parse.obj .\Debug\jk2\cl_scrn.obj .\Debug\jk2\cl_ui.obj .\Debug\jk2\FXExport.obj .\Debug\jk2\FxPrimitives.obj .\Debug\jk2\FxScheduler.obj .\Debug\jk2\FxSystem.obj .\Debug\jk2\FxTemplate.obj .\Debug\jk2\FxUtil.obj .\Debug\jk2\cm_load.obj .\Debug\jk2\cm_patch.obj .\Debug\jk2\cm_polylib.obj .\Debug\jk2\cm_shader.obj .\Debug\jk2\cm_test.obj .\Debug\jk2\cm_trace.obj .\Debug\jk2\cmd.obj .\Debug\jk2\CNetProfile.obj .\Debug\jk2\common.obj .\Debug\jk2\cvar.obj .\Debug\jk2\files.obj .\Debug\jk2\GenericParser2.obj .\Debug\jk2\hstring.obj .\Debug\jk2\huffman.obj .\Debug\jk2\md4.obj .\Debug\jk2\msg.obj .\Debug\jk2\net_chan.obj .\Debug\jk2\q_math.obj .\Debug\jk2\q_shared.obj .\Debug\jk2\RoffSystem.obj .\Debug\jk2\strip.obj .\Debug\jk2\unzip.obj .\Debug\jk2\vm.obj .\Debug\jk2\vm_interpreted.obj .\Debug\jk2\vm_x86.obj .\Debug\jk2\win_input.obj .\Debug\jk2\win_main.obj .\Debug\jk2\win_net.obj .\Debug\jk2\win_shared.obj .\Debug\jk2\win_snd.obj .\Debug\jk2\win_syscon.obj .\Debug\jk2\win_wndproc.obj .\Debug\jk2\sv_bot.obj .\Debug\jk2\sv_ccmds.obj .\Debug\jk2\sv_client.obj .\Debug\jk2\sv_game.obj .\Debug\jk2\sv_init.obj .\Debug\jk2\sv_main.obj .\Debug\jk2\sv_net_chan.obj .\Debug\jk2\sv_snapshot.obj .\Debug\jk2\sv_world.obj .\Debug\jk2\cdct.obj .\Debug\jk2\csbt.obj .\Debug\jk2\csbtb.obj .\Debug\jk2\csbtl3.obj .\Debug\jk2\cup.obj .\Debug\jk2\cupini.obj .\Debug\jk2\cupl1.obj .\Debug\jk2\cupl3.obj .\Debug\jk2\cwin.obj .\Debug\jk2\cwinb.obj .\Debug\jk2\cwinm.obj .\Debug\jk2\hwin.obj .\Debug\jk2\l3dq.obj .\Debug\jk2\l3init.obj .\Debug\jk2\mdct.obj .\Debug\jk2\mhead.obj .\Debug\jk2\msis.obj .\Debug\jk2\towave.obj .\Debug\jk2\uph.obj .\Debug\jk2\upsf.obj .\Debug\jk2\wavep.obj .\Debug\jk2\snd_dma.obj .\Debug\jk2\snd_mem.obj .\Debug\jk2\snd_mix.obj .\Debug\jk2\snd_mp3.obj .\Debug\jk2\jcapimin.obj .\Debug\jk2\jccoefct.obj .\Debug\jk2\jccolor.obj .\Debug\jk2\jcdctmgr.obj .\Debug\jk2\jchuff.obj .\Debug\jk2\jcinit.obj .\Debug\jk2\jcmainct.obj .\Debug\jk2\jcmarker.obj .\Debug\jk2\jcmaster.obj .\Debug\jk2\jcomapi.obj .\Debug\jk2\jcparam.obj .\Debug\jk2\jcphuff.obj .\Debug\jk2\jcprepct.obj .\Debug\jk2\jcsample.obj .\Debug\jk2\jctrans.obj .\Debug\jk2\jdapimin.obj .\Debug\jk2\jdapistd.obj .\Debug\jk2\jdatadst.obj .\Debug\jk2\jdatasrc.obj .\Debug\jk2\jdcoefct.obj .\Debug\jk2\jdcolor.obj .\Debug\jk2\jddctmgr.obj .\Debug\jk2\jdhuff.obj .\Debug\jk2\jdinput.obj .\Debug\jk2\jdmainct.obj .\Debug\jk2\jdmarker.obj .\Debug\jk2\jdmaster.obj .\Debug\jk2\jdpostct.obj .\Debug\jk2\jdsample.obj .\Debug\jk2\jdtrans.obj .\Debug\jk2\jerror.obj .\Debug\jk2\jfdctflt.obj .\Debug\jk2\jidctflt.obj .\Debug\jk2\jmemmgr.obj .\Debug\jk2\jmemnobs.obj .\Debug\jk2\jutils.obj .\Debug\jk2\png.obj .\Debug\jk2\matcomp.obj .\Debug\jk2\tr_animation.obj .\Debug\jk2\tr_backend.obj .\Debug\jk2\tr_bsp.obj .\Debug\jk2\tr_cmds.obj .\Debug\jk2\tr_curve.obj .\Debug\jk2\tr_flares.obj .\Debug\jk2\tr_font.obj .\Debug\jk2\tr_ghoul2.obj .\Debug\jk2\tr_image.obj .\Debug\jk2\tr_init.obj .\Debug\jk2\tr_light.obj .\Debug\jk2\tr_main.obj .\Debug\jk2\tr_marks.obj .\Debug\jk2\tr_mesh.obj .\Debug\jk2\tr_model.obj .\Debug\jk2\tr_noise.obj .\Debug\jk2\tr_quicksprite.obj .\Debug\jk2\tr_scene.obj .\Debug\jk2\tr_shade.obj .\Debug\jk2\tr_shade_calc.obj .\Debug\jk2\tr_shader.obj .\Debug\jk2\tr_shadows.obj .\Debug\jk2\tr_sky.obj .\Debug\jk2\tr_surface.obj .\Debug\jk2\tr_surfacesprites.obj .\Debug\jk2\tr_world.obj .\Debug\jk2\tr_WorldEffects.obj .\Debug\jk2\win_gamma.obj .\Debug\jk2\win_glimp.obj .\Debug\jk2\win_qgl.obj .\Debug\jk2\G2_API.obj .\Debug\jk2\G2_bolts.obj .\Debug\jk2\G2_bones.obj .\Debug\jk2\G2_misc.obj .\Debug\jk2\G2_surfaces.obj .\Debug\jk2\adler32.obj .\Debug\jk2\crc32.obj .\Debug\jk2\deflate.obj .\Debug\jk2\infblock.obj .\Debug\jk2\infcodes.obj .\Debug\jk2\inffast.obj .\Debug\jk2\inflate.obj .\Debug\jk2\inftrees.obj .\Debug\jk2\infutil.obj .\Debug\jk2\trees.obj .\Debug\jk2\zutil.obj .\Debug\jk2\buffer.obj .\Debug\jk2\cpp_interface.obj .\Debug\jk2\sockets.obj .\win32\winquake.res .\Debug\botlib.lib .\Debug\uix86.lib .\Debug\cgamex86.lib .\Debug\jk2mpgamex86.lib ] Creating command line "link.exe @C:\DOCUME~1\drews\LOCALS~1\Temp\RSP1C6.tmp"

Output Window

Compiling... cm_shader.cpp Linking...

Results

jk2mp.exe - 0 error(s), 0 warning(s)