#include "../qcommon/qfiles.h" #define NUM_FORCE_STAR_IMAGES 9 #define FORCE_NONJEDI 0 #define FORCE_JEDI 1 extern int uiForceSide; extern int uiJediNonJedi; extern int uiForceRank; extern int uiMaxRank; extern int uiForceUsed; extern int uiForceAvailable; extern qboolean gTouchedForce; extern qboolean uiForcePowersDisabled[NUM_FORCE_POWERS]; extern int uiForcePowersRank[NUM_FORCE_POWERS]; extern int uiForcePowerDarkLight[NUM_FORCE_POWERS]; extern int uiSaberColorShaders[NUM_SABER_COLORS]; // Dots above or equal to a given rank carry a certain color. extern vmCvar_t ui_freeSaber, ui_forcePowerDisable; void UI_InitForceShaders(void); void UI_ReadLegalForce(void); void UI_DrawTotalForceStars(rectDef_t *rect, float scale, vec4_t color, int textStyle); void UI_DrawForceStars(rectDef_t *rect, float scale, vec4_t color, int textStyle, int findex, int val, int min, int max) ; void UI_UpdateClientForcePowers(const char *teamArg); void UI_SaveForceTemplate(); void UI_UpdateForcePowers(); qboolean UI_SkinColor_HandleKey(int flags, float *special, int key, int num, int min, int max, int type); qboolean UI_ForceSide_HandleKey(int flags, float *special, int key, int num, int min, int max, int type); qboolean UI_JediNonJedi_HandleKey(int flags, float *special, int key, int num, int min, int max, int type); qboolean UI_ForceMaxRank_HandleKey(int flags, float *special, int key, int num, int min, int max, int type); qboolean UI_ForcePowerRank_HandleKey(int flags, float *special, int key, int num, int min, int max, int type); extern void UI_ForceConfigHandle( int oldindex, int newindex );