# Microsoft Developer Studio Project File - Name="jk2mp" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=jk2mp - Win32 Debug JK2 !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "jk2mp.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "jk2mp.mak" CFG="jk2mp - Win32 Debug JK2" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "jk2mp - Win32 Release JK2" (based on "Win32 (x86) Application") !MESSAGE "jk2mp - Win32 Debug JK2" (based on "Win32 (x86) Application") !MESSAGE "jk2mp - Win32 Final JK2" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 1 # PROP Scc_ProjName ""$/General/code", EAAAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "jk2mp - Win32 Release JK2" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\Release" # PROP BASE Intermediate_Dir ".\Release\jk2" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\Release" # PROP Intermediate_Dir ".\Release\jk2" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /W4 /GX /O2 /Ob2 /D "WIN32" /D "NDebug" /D "_WINDOWS" /D "__USEA3D" /D "__A3D_GEOM" /YX /FD /c # ADD CPP /nologo /G6 /W4 /GX /Zi /O2 /Ob0 /D "_WIN32" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_JK2" /YX /FD /c # SUBTRACT CPP /Fr # ADD BASE MTL /nologo /D "NDebug" /mktyplib203 /win32 # ADD MTL /nologo /D "NDebug" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDebug" # ADD RSC /l 0x409 /d "NDebug" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 advapi32.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib ole32.lib /nologo /stack:0x800000 /subsystem:windows /map /debug /machine:I386 # SUBTRACT BASE LINK32 /incremental:yes /nodefaultlib # ADD LINK32 ALut.lib OpenAL32.lib advapi32.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib ole32.lib /nologo /stack:0x800000 /subsystem:windows /map:"Release/jk2mp.map" /debug /machine:I386 # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "jk2mp - Win32 Debug JK2" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Debug" # PROP BASE Intermediate_Dir ".\Debug\jk2" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\Debug" # PROP Intermediate_Dir ".\Debug\jk2" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /MTd /W3 /GX /ZI /Od /D "WIN32" /D "_Debug" /D "_WINDOWS" /D "__USEA3D" /D "__A3D_GEOM" /Fr /YX /FD /c # ADD CPP /nologo /G6 /W3 /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_JK2" /D "MEM_DEBUG" /Fr /FD /GZ /c # ADD BASE MTL /nologo /D "_Debug" /mktyplib203 /win32 # ADD MTL /nologo /D "_Debug" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /fo"win32\winquake.res" /d "_Debug" # ADD RSC /l 0x409 /fo"win32\winquake.res" /d "_Debug" BSC32=bscmake.exe # ADD BASE BSC32 /nologo /o"Debug/jk2mp.bsc" # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 advapi32.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib ole32.lib /nologo /stack:0x800000 /subsystem:windows /profile /map /debug /machine:I386 # SUBTRACT BASE LINK32 /nodefaultlib # ADD LINK32 ./debug/jk2/smrtheap.obj ALut.lib OpenAL32.lib advapi32.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib ole32.lib /nologo /stack:0x800000 /subsystem:windows /map:"Debug/jk2mp.map" /debug /machine:I386 # SUBTRACT LINK32 /profile !ELSEIF "$(CFG)" == "jk2mp - Win32 Final JK2" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\Final" # PROP BASE Intermediate_Dir ".\Final\jk2" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\Final" # PROP Intermediate_Dir ".\Final\jk2" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /W4 /GX /Zi /O2 /Ob0 /I "./jk2/game" /I "." /D "_WIN32" /D "NDebug" /D "WIN32" /D "_WINDOWS" /D "_JK2" /YX /FD /c # SUBTRACT BASE CPP /Fr # ADD CPP /nologo /G6 /W4 /GX /O2 /Ob0 /D "_WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32" /D "_JK2" /D "FINAL_BUILD" /YX /FD /c # ADD BASE MTL /nologo /D "NDebug" /mktyplib203 /win32 # ADD MTL /nologo /D "NDebug" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDebug" # ADD RSC /l 0x409 /d "NDebug" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 advapi32.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib ole32.lib /nologo /stack:0x800000 /subsystem:windows /map:"Release/jk2mp.map" /debug /machine:I386 /out:".\Release/jk2mp.exe" # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 ALut.lib OpenAL32.lib advapi32.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib ole32.lib /nologo /stack:0x800000 /subsystem:windows /map:"Final/jk2mp.map" /machine:I386 # SUBTRACT LINK32 /pdb:none /debug !ENDIF # Begin Target # Name "jk2mp - Win32 Release JK2" # Name "jk2mp - Win32 Debug JK2" # Name "jk2mp - Win32 Final JK2" # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" # Begin Source File SOURCE=.\game\anims.h # End Source File # Begin Source File SOURCE=.\game\bg_weapons.h # End Source File # Begin Source File SOURCE=.\game\botlib.h # End Source File # Begin Source File SOURCE=.\qcommon\disablewarnings.h # End Source File # Begin Source File SOURCE=.\win32\resource.h # End Source File # Begin Source File SOURCE=.\ui\ui_public.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\EaxMan.dll # End Source File # Begin Source File SOURCE=.\OpenAL32.dll # End Source File # Begin Source File SOURCE=.\win32\qe3.ico # End Source File # Begin Source File SOURCE=.\win32\winquake.rc !IF "$(CFG)" == "jk2mp - Win32 Release JK2" !ELSEIF "$(CFG)" == "jk2mp - Win32 Debug JK2" # ADD BASE RSC /l 0x409 /i "win32" # ADD RSC /l 0x409 /i "win32" !ELSEIF "$(CFG)" == "jk2mp - Win32 Final JK2" !ENDIF # End Source File # Begin Source File SOURCE=.\OpenAL32.lib # End Source File # Begin Source File SOURCE=.\ALut.lib # End Source File # End Group # Begin Group "Client" # PROP Default_Filter "" # Begin Source File SOURCE=.\client\0_SH_Leak.cpp !IF "$(CFG)" == "jk2mp - Win32 Release JK2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "jk2mp - Win32 Debug JK2" !ELSEIF "$(CFG)" == "jk2mp - Win32 Final JK2" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\client\cl_cgame.cpp !IF "$(CFG)" == "jk2mp - Win32 Release JK2" # ADD CPP /Ob0 !ELSEIF "$(CFG)" == "jk2mp - Win32 Debug JK2" !ELSEIF "$(CFG)" == "jk2mp - Win32 Final JK2" # ADD BASE CPP /Ob0 # ADD CPP /Ob0 !ENDIF # End Source File # Begin Source File SOURCE=.\client\cl_cin.cpp # End Source File # Begin Source File SOURCE=.\client\cl_console.cpp # End Source File # Begin Source File SOURCE=.\client\cl_input.cpp # End Source File # Begin Source File SOURCE=.\client\cl_keys.cpp # End Source File # Begin Source File SOURCE=.\client\cl_main.cpp # End Source File # Begin Source File SOURCE=.\client\cl_net_chan.cpp # End Source File # Begin Source File SOURCE=.\client\cl_parse.cpp # End Source File # Begin Source File SOURCE=.\client\cl_scrn.cpp # End Source File # Begin Source File SOURCE=.\client\cl_ui.cpp # End Source File # Begin Source File SOURCE=.\client\client.h # End Source File # Begin Source File SOURCE=.\client\FXExport.cpp # End Source File # Begin Source File SOURCE=.\client\FXExport.h # End Source File # Begin Source File SOURCE=.\client\FxPrimitives.cpp # End Source File # Begin Source File SOURCE=.\client\FxPrimitives.h # End Source File # Begin Source File SOURCE=.\client\FxScheduler.cpp # End Source File # Begin Source File SOURCE=.\client\FxScheduler.h # End Source File # Begin Source File SOURCE=.\client\FxSystem.cpp # End Source File # Begin Source File SOURCE=.\client\FxSystem.h # End Source File # Begin Source File SOURCE=.\client\FxTemplate.cpp # End Source File # Begin Source File SOURCE=.\client\FxUtil.cpp # End Source File # Begin Source File SOURCE=.\client\FxUtil.h # End Source File # End Group # Begin Group "Common" # PROP Default_Filter "" # Begin Source File SOURCE=.\game\bg_public.h # End Source File # Begin Source File SOURCE=.\cgame\cg_public.h # End Source File # Begin Source File SOURCE=.\qcommon\chash.h # End Source File # Begin Source File SOURCE=.\qcommon\cm_load.cpp # End Source File # Begin Source File SOURCE=.\qcommon\cm_local.h # End Source File # Begin Source File SOURCE=.\qcommon\cm_patch.cpp # End Source File # Begin Source File SOURCE=.\qcommon\cm_patch.h # End Source File # Begin Source File SOURCE=.\qcommon\cm_polylib.cpp # End Source File # Begin Source File SOURCE=.\qcommon\cm_polylib.h # End Source File # Begin Source File SOURCE=.\qcommon\cm_public.h # End Source File # Begin Source File SOURCE=.\qcommon\cm_test.cpp # End Source File # Begin Source File SOURCE=.\qcommon\cm_trace.cpp # End Source File # Begin Source File SOURCE=.\qcommon\cmd.cpp # End Source File # Begin Source File SOURCE=.\qcommon\CNetProfile.cpp # End Source File # Begin Source File SOURCE=.\qcommon\common.cpp # End Source File # Begin Source File SOURCE=.\qcommon\cvar.cpp # End Source File # Begin Source File SOURCE=.\qcommon\files.cpp # End Source File # Begin Source File SOURCE=.\game\g_public.h # End Source File # Begin Source File SOURCE=.\qcommon\game_version.h # End Source File # Begin Source File SOURCE=.\qcommon\GenericParser2.cpp # End Source File # Begin Source File SOURCE=.\qcommon\GenericParser2.h # End Source File # Begin Source File SOURCE=.\qcommon\hstring.cpp # End Source File # Begin Source File SOURCE=.\qcommon\hstring.h # End Source File # Begin Source File SOURCE=.\qcommon\huffman.cpp # End Source File # Begin Source File SOURCE=.\qcommon\INetProfile.h # End Source File # Begin Source File SOURCE=.\ui\keycodes.h # End Source File # Begin Source File SOURCE=.\client\keys.h # End Source File # Begin Source File SOURCE=.\qcommon\md4.cpp # End Source File # Begin Source File SOURCE=.\qcommon\MiniHeap.h # End Source File # Begin Source File SOURCE=.\qcommon\msg.cpp # End Source File # Begin Source File SOURCE=.\qcommon\net_chan.cpp # End Source File # Begin Source File SOURCE=.\game\q_math.c !IF "$(CFG)" == "jk2mp - Win32 Release JK2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "jk2mp - Win32 Debug JK2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "jk2mp - Win32 Final JK2" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\qcommon\q_math.cpp # End Source File # Begin Source File SOURCE=.\game\q_shared.c !IF "$(CFG)" == "jk2mp - Win32 Release JK2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "jk2mp - Win32 Debug JK2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "jk2mp - Win32 Final JK2" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\qcommon\q_shared.cpp # End Source File # Begin Source File SOURCE=.\game\q_shared.h # End Source File # Begin Source File SOURCE=.\qcommon\qcommon.h # End Source File # Begin Source File SOURCE=.\qcommon\qfiles.h # End Source File # Begin Source File SOURCE=.\renderer\qgl.h # End Source File # Begin Source File SOURCE=.\qcommon\RoffSystem.cpp # End Source File # Begin Source File SOURCE=.\qcommon\RoffSystem.h # End Source File # Begin Source File SOURCE=.\qcommon\sstring.h # End Source File # Begin Source File SOURCE=.\qcommon\strip.cpp # End Source File # Begin Source File SOURCE=.\qcommon\strip.h # End Source File # Begin Source File SOURCE=.\game\surfaceflags.h # End Source File # Begin Source File SOURCE=.\qcommon\tags.h # End Source File # Begin Source File SOURCE=.\qcommon\unzip.cpp # End Source File # Begin Source File SOURCE=.\qcommon\unzip.h # End Source File # Begin Source File SOURCE=.\qcommon\vm.cpp # End Source File # Begin Source File SOURCE=.\qcommon\vm_interpreted.cpp # End Source File # Begin Source File SOURCE=.\qcommon\vm_local.h # End Source File # Begin Source File SOURCE=.\qcommon\vm_x86.cpp # End Source File # End Group # Begin Group "Win32" # PROP Default_Filter "" # Begin Source File SOURCE=.\win32\win_input.cpp # End Source File # Begin Source File SOURCE=.\win32\win_local.h # End Source File # Begin Source File SOURCE=.\win32\win_main.cpp # End Source File # Begin Source File SOURCE=.\win32\win_net.cpp # End Source File # Begin Source File SOURCE=.\win32\win_shared.cpp # End Source File # Begin Source File SOURCE=.\win32\win_snd.cpp # End Source File # Begin Source File SOURCE=.\win32\win_syscon.cpp # End Source File # Begin Source File SOURCE=.\win32\win_wndproc.cpp # End Source File # End Group # Begin Group "Server" # PROP Default_Filter "" # Begin Source File SOURCE=.\server\server.h # End Source File # Begin Source File SOURCE=.\server\sv_bot.cpp # End Source File # Begin Source File SOURCE=.\server\sv_ccmds.cpp # End Source File # Begin Source File SOURCE=.\server\sv_client.cpp # End Source File # Begin Source File SOURCE=.\server\sv_game.cpp # End Source File # Begin Source File SOURCE=.\server\sv_init.cpp # End Source File # Begin Source File SOURCE=.\server\sv_main.cpp # End Source File # Begin Source File SOURCE=.\server\sv_net_chan.cpp # End Source File # Begin Source File SOURCE=.\server\sv_snapshot.cpp # End Source File # Begin Source File SOURCE=.\server\sv_world.cpp # End Source File # End Group # Begin Group "Sound" # PROP Default_Filter "" # Begin Group "MP3" # PROP Default_Filter "" # Begin Group "MP3 Headers" # PROP Default_Filter "" # Begin Source File SOURCE=.\mp3code\config.h # End Source File # Begin Source File SOURCE=.\mp3code\copyright.h # End Source File # Begin Source File SOURCE=.\mp3code\htable.h # End Source File # Begin Source File SOURCE=.\mp3code\jdw.h # End Source File # Begin Source File SOURCE=.\mp3code\l3.h # End Source File # Begin Source File SOURCE=.\mp3code\mhead.h # End Source File # Begin Source File SOURCE=.\mp3code\mp3struct.h # End Source File # Begin Source File SOURCE=.\mp3code\port.h # End Source File # Begin Source File SOURCE=.\mp3code\small_header.h # End Source File # Begin Source File SOURCE=.\mp3code\tableawd.h # End Source File # End Group # Begin Source File SOURCE=.\mp3code\cdct.c # End Source File # Begin Source File SOURCE=.\mp3code\csbt.c # End Source File # Begin Source File SOURCE=.\mp3code\csbtb.c # End Source File # Begin Source File SOURCE=.\mp3code\csbtl3.c # End Source File # Begin Source File SOURCE=.\mp3code\cup.c # End Source File # Begin Source File SOURCE=.\mp3code\cupini.c # End Source File # Begin Source File SOURCE=.\mp3code\cupl1.c # End Source File # Begin Source File SOURCE=.\mp3code\cupl3.c # End Source File # Begin Source File SOURCE=.\mp3code\cwin.c # End Source File # Begin Source File SOURCE=.\mp3code\cwinb.c # End Source File # Begin Source File SOURCE=.\mp3code\cwinm.c # End Source File # Begin Source File SOURCE=.\mp3code\hwin.c # End Source File # Begin Source File SOURCE=.\mp3code\l3dq.c # End Source File # Begin Source File SOURCE=.\mp3code\l3init.c # End Source File # Begin Source File SOURCE=.\mp3code\mdct.c # End Source File # Begin Source File SOURCE=.\mp3code\mhead.c # End Source File # Begin Source File SOURCE=.\mp3code\msis.c # End Source File # Begin Source File SOURCE=.\mp3code\towave.c # End Source File # Begin Source File SOURCE=.\mp3code\uph.c # End Source File # Begin Source File SOURCE=.\mp3code\upsf.c # End Source File # Begin Source File SOURCE=.\mp3code\wavep.c # End Source File # End Group # Begin Group "EAX" # PROP Default_Filter "" # Begin Source File SOURCE=.\client\eax\eax.h # End Source File # Begin Source File SOURCE=.\client\eax\EaxMan.h # End Source File # End Group # Begin Group "OpenAL" # PROP Default_Filter "" # Begin Source File SOURCE=.\client\OpenAL\al.h # End Source File # Begin Source File SOURCE=.\client\OpenAL\alc.h # End Source File # Begin Source File SOURCE=.\client\OpenAL\alctypes.h # End Source File # Begin Source File SOURCE=.\client\OpenAL\altypes.h # End Source File # Begin Source File SOURCE=.\client\OpenAL\alu.h # End Source File # Begin Source File SOURCE=.\client\OpenAL\alut.h # End Source File # End Group # Begin Source File SOURCE=.\client\snd_dma.cpp # End Source File # Begin Source File SOURCE=.\client\snd_local.h # End Source File # Begin Source File SOURCE=.\client\snd_mem.cpp # End Source File # Begin Source File SOURCE=.\client\snd_mix.cpp # End Source File # Begin Source File SOURCE=.\client\snd_mp3.cpp # End Source File # Begin Source File SOURCE=.\client\snd_mp3.h # End Source File # Begin Source File SOURCE=.\client\snd_public.h # End Source File # End Group # Begin Group "Renderer" # PROP Default_Filter "" # Begin Group "jpeg files" # PROP Default_Filter "" # Begin Group "JPG Source" # PROP Default_Filter "" # Begin Source File SOURCE=".\jpeg-6\jcapimin.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jccoefct.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jccolor.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jcdctmgr.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jchuff.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jcinit.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jcmainct.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jcmarker.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jcmaster.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jcomapi.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jcparam.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jcphuff.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jcprepct.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jcsample.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jctrans.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jdapimin.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jdapistd.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jdatadst.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jdatasrc.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jdcoefct.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jdcolor.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jddctmgr.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jdhuff.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jdinput.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jdmainct.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jdmarker.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jdmaster.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jdpostct.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jdsample.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jdtrans.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jerror.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jfdctflt.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jidctflt.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jmemmgr.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jmemnobs.cpp" # End Source File # Begin Source File SOURCE=".\jpeg-6\jutils.cpp" # End Source File # End Group # Begin Group "JPG Headers" # PROP Default_Filter "" # Begin Source File SOURCE=".\jpeg-6\jchuff.h" # End Source File # Begin Source File SOURCE=".\jpeg-6\jconfig.h" # End Source File # Begin Source File SOURCE=".\jpeg-6\jdct.h" # End Source File # Begin Source File SOURCE=".\jpeg-6\jdhuff.h" # End Source File # Begin Source File SOURCE=".\jpeg-6\jerror.h" # End Source File # Begin Source File SOURCE=".\jpeg-6\jinclude.h" # End Source File # Begin Source File SOURCE=".\jpeg-6\jmemsys.h" # End Source File # Begin Source File SOURCE=".\jpeg-6\jmorecfg.h" # End Source File # Begin Source File SOURCE=".\jpeg-6\jpegint.h" # End Source File # Begin Source File SOURCE=".\jpeg-6\jpeglib.h" # End Source File # Begin Source File SOURCE=".\jpeg-6\jversion.h" # End Source File # Begin Source File SOURCE=.\ft2\sfdriver.h # End Source File # Begin Source File SOURCE=.\ft2\sfobjs.h # End Source File # Begin Source File SOURCE=.\ft2\ttcmap.h # End Source File # Begin Source File SOURCE=.\ft2\ttload.h # End Source File # Begin Source File SOURCE=.\ft2\ttpost.h # End Source File # Begin Source File SOURCE=.\ft2\ttsbit.h # End Source File # End Group # End Group # Begin Group "png" # PROP Default_Filter "" # Begin Source File SOURCE=.\png\png.cpp # End Source File # Begin Source File SOURCE=.\png\png.h # End Source File # End Group # Begin Source File SOURCE=.\renderer\glext.h # End Source File # Begin Source File SOURCE=.\win32\glw_win.h # End Source File # Begin Source File SOURCE=.\renderer\matcomp.c # End Source File # Begin Source File SOURCE=.\renderer\matcomp.h # End Source File # Begin Source File SOURCE=.\renderer\tr_animation.cpp # End Source File # Begin Source File SOURCE=.\renderer\tr_backend.cpp # End Source File # Begin Source File SOURCE=.\renderer\tr_bsp.cpp # End Source File # Begin Source File SOURCE=.\renderer\tr_cmds.cpp # End Source File # Begin Source File SOURCE=.\renderer\tr_curve.cpp # End Source File # Begin Source File SOURCE=.\renderer\tr_flares.cpp # End Source File # Begin Source File SOURCE=.\renderer\tr_font.cpp # End Source File # Begin Source File SOURCE=.\renderer\tr_font.h # End Source File # Begin Source File SOURCE=.\renderer\tr_ghoul2.cpp # End Source File # Begin Source File SOURCE=.\renderer\tr_image.cpp # End Source File # Begin Source File SOURCE=.\renderer\tr_init.cpp # End Source File # Begin Source File SOURCE=.\renderer\tr_light.cpp # End Source File # Begin Source File SOURCE=.\renderer\tr_local.h # End Source File # Begin Source File SOURCE=.\renderer\tr_main.cpp # End Source File # Begin Source File SOURCE=.\renderer\tr_marks.cpp # End Source File # Begin Source File SOURCE=.\renderer\tr_mesh.cpp # End Source File # Begin Source File SOURCE=.\renderer\tr_model.cpp # End Source File # Begin Source File SOURCE=.\renderer\tr_noise.cpp # End Source File # Begin Source File SOURCE=.\renderer\tr_public.h # End Source File # Begin Source File SOURCE=.\renderer\tr_quicksprite.cpp # End Source File # Begin Source File SOURCE=.\renderer\tr_quicksprite.h # End Source File # Begin Source File SOURCE=.\renderer\tr_scene.cpp # End Source File # Begin Source File SOURCE=.\renderer\tr_shade.cpp # End Source File # Begin Source File SOURCE=.\renderer\tr_shade_calc.cpp # End Source File # Begin Source File SOURCE=.\renderer\tr_shader.cpp # End Source File # Begin Source File SOURCE=.\renderer\tr_shadows.cpp # End Source File # Begin Source File SOURCE=.\renderer\tr_sky.cpp # End Source File # Begin Source File SOURCE=.\renderer\tr_surface.cpp # End Source File # Begin Source File SOURCE=.\renderer\tr_surfacesprites.cpp # End Source File # Begin Source File SOURCE=.\cgame\tr_types.h # End Source File # Begin Source File SOURCE=.\renderer\tr_world.cpp # End Source File # Begin Source File SOURCE=.\renderer\tr_WorldEffects.cpp # End Source File # Begin Source File SOURCE=.\renderer\tr_WorldEffects.h # End Source File # Begin Source File SOURCE=.\win32\win_gamma.cpp # End Source File # Begin Source File SOURCE=.\win32\win_glimp.cpp # End Source File # Begin Source File SOURCE=.\win32\win_qgl.cpp # End Source File # End Group # Begin Group "Ghoul2" # PROP Default_Filter "" # Begin Source File SOURCE=.\ghoul2\G2.h # End Source File # Begin Source File SOURCE=.\ghoul2\G2_API.cpp # End Source File # Begin Source File SOURCE=.\ghoul2\G2_bolts.cpp # End Source File # Begin Source File SOURCE=.\ghoul2\G2_bones.cpp # End Source File # Begin Source File SOURCE=.\ghoul2\G2_gore.h # End Source File # Begin Source File SOURCE=.\ghoul2\G2_local.h # End Source File # Begin Source File SOURCE=.\ghoul2\G2_misc.cpp # End Source File # Begin Source File SOURCE=.\ghoul2\G2_surfaces.cpp # End Source File # Begin Source File SOURCE=.\ghoul2\ghoul2_shared.h # End Source File # Begin Source File SOURCE=.\renderer\mdx_format.h # End Source File # End Group # Begin Group "zlib" # PROP Default_Filter "" # Begin Source File SOURCE=.\zlib\adler32.c # End Source File # Begin Source File SOURCE=.\zlib\crc32.cpp # End Source File # Begin Source File SOURCE=.\zlib\deflate.c # End Source File # Begin Source File SOURCE=.\zlib\deflate.h # End Source File # Begin Source File SOURCE=.\zlib\infblock.c # End Source File # Begin Source File SOURCE=.\zlib\infblock.h # End Source File # Begin Source File SOURCE=.\zlib\infcodes.c # End Source File # Begin Source File SOURCE=.\zlib\infcodes.h # End Source File # Begin Source File SOURCE=.\zlib\inffast.c # End Source File # Begin Source File SOURCE=.\zlib\inffast.h # End Source File # Begin Source File SOURCE=.\zlib\inffixed.h # End Source File # Begin Source File SOURCE=.\zlib\inflate.c # End Source File # Begin Source File SOURCE=.\zlib\inftrees.c # End Source File # Begin Source File SOURCE=.\zlib\inftrees.h # End Source File # Begin Source File SOURCE=.\zlib\infutil.c # End Source File # Begin Source File SOURCE=.\zlib\infutil.h # End Source File # Begin Source File SOURCE=.\zlib\trees.c # End Source File # Begin Source File SOURCE=.\zlib\trees.h # End Source File # Begin Source File SOURCE=.\zlib\zconf.h # End Source File # Begin Source File SOURCE=.\zlib\zlib.h # End Source File # Begin Source File SOURCE=.\zlib\zutil.c # End Source File # Begin Source File SOURCE=.\zlib\zutil.h # End Source File # End Group # Begin Group "strings" # PROP Default_Filter "" # Begin Source File SOURCE=.\strings\con_text.h # End Source File # Begin Source File SOURCE=.\strings\str_server.h # End Source File # End Group # Begin Group "encryption" # PROP Default_Filter "" # Begin Source File SOURCE=.\encryption\buffer.cpp # End Source File # Begin Source File SOURCE=.\encryption\buffer.h # End Source File # Begin Source File SOURCE=.\encryption\cpp_interface.cpp # End Source File # Begin Source File SOURCE=.\encryption\cpp_interface.h # End Source File # Begin Source File SOURCE=.\encryption\encryption.h # End Source File # Begin Source File SOURCE=.\encryption\sockets.cpp # End Source File # Begin Source File SOURCE=.\encryption\sockets.h # End Source File # End Group # Begin Group "SmartHeap" # PROP Default_Filter "" # Begin Source File SOURCE=.\smartheap\HA312W32.DLL !IF "$(CFG)" == "jk2mp - Win32 Release JK2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "jk2mp - Win32 Debug JK2" !ELSEIF "$(CFG)" == "jk2mp - Win32 Final JK2" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\smartheap\HEAPAGNT.H !IF "$(CFG)" == "jk2mp - Win32 Release JK2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "jk2mp - Win32 Debug JK2" !ELSEIF "$(CFG)" == "jk2mp - Win32 Final JK2" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\smartheap\SHW32.DLL !IF "$(CFG)" == "jk2mp - Win32 Release JK2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "jk2mp - Win32 Debug JK2" !ELSEIF "$(CFG)" == "jk2mp - Win32 Final JK2" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\smartheap\SMRTHEAP.C !IF "$(CFG)" == "jk2mp - Win32 Release JK2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "jk2mp - Win32 Debug JK2" !ELSEIF "$(CFG)" == "jk2mp - Win32 Final JK2" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\smartheap\SMRTHEAP.H !IF "$(CFG)" == "jk2mp - Win32 Release JK2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "jk2mp - Win32 Debug JK2" !ELSEIF "$(CFG)" == "jk2mp - Win32 Final JK2" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\smartheap\smrtheap.hpp !IF "$(CFG)" == "jk2mp - Win32 Release JK2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "jk2mp - Win32 Debug JK2" !ELSEIF "$(CFG)" == "jk2mp - Win32 Final JK2" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\smartheap\HAW32M.LIB !IF "$(CFG)" == "jk2mp - Win32 Release JK2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "jk2mp - Win32 Debug JK2" !ELSEIF "$(CFG)" == "jk2mp - Win32 Final JK2" # PROP Exclude_From_Build 1 !ENDIF # End Source File # End Group # Begin Group "Debug" # PROP Default_Filter "" # Begin Source File SOURCE=.\Debug\HA312W32.DLL !IF "$(CFG)" == "jk2mp - Win32 Release JK2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "jk2mp - Win32 Debug JK2" !ELSEIF "$(CFG)" == "jk2mp - Win32 Final JK2" !ENDIF # End Source File # Begin Source File SOURCE=.\Debug\SHW32.DLL !IF "$(CFG)" == "jk2mp - Win32 Release JK2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "jk2mp - Win32 Debug JK2" !ELSEIF "$(CFG)" == "jk2mp - Win32 Final JK2" !ENDIF # End Source File # End Group # End Target # End Project