// Disruptor Weapon #include "cg_local.h" #include "fx_local.h" /* --------------------------- FX_DisruptorMainShot --------------------------- */ static vec3_t WHITE={1.0f,1.0f,1.0f}; void FX_DisruptorMainShot( vec3_t start, vec3_t end ) { // vec3_t dir; // float len; trap_FX_AddLine( start, end, 0.1f, 6.0f, 0.0f, 1.0f, 0.0f, 0.0f, WHITE, WHITE, 0.0f, 150, trap_R_RegisterShader( "gfx/effects/redLine" ), FX_SIZE_LINEAR | FX_ALPHA_LINEAR ); // VectorSubtract( end, start, dir ); // len = VectorNormalize( dir ); // FX_AddCylinder( start, dir, 5.0f, 5.0f, 0.0f, // 5.0f, 5.0f, 0.0f, // len, len, 0.0f, // 1.0f, 1.0f, 0.0f, // WHITE, WHITE, 0.0f, // 400, cgi_R_RegisterShader( "gfx/effects/spiral" ), 0 ); } /* --------------------------- FX_DisruptorAltShot --------------------------- */ void FX_DisruptorAltShot( vec3_t start, vec3_t end, qboolean fullCharge ) { trap_FX_AddLine( start, end, 0.1f, 10.0f, 0.0f, 1.0f, 0.0f, 0.0f, WHITE, WHITE, 0.0f, 175, trap_R_RegisterShader( "gfx/effects/redLine" ), FX_SIZE_LINEAR | FX_ALPHA_LINEAR ); if ( fullCharge ) { vec3_t YELLER={0.8f,0.7f,0.0f}; // add some beef trap_FX_AddLine( start, end, 0.1f, 7.0f, 0.0f, 1.0f, 0.0f, 0.0f, YELLER, YELLER, 0.0f, 150, trap_R_RegisterShader( "gfx/misc/whiteline2" ), FX_SIZE_LINEAR | FX_ALPHA_LINEAR ); } } /* --------------------------- FX_DisruptorAltMiss --------------------------- */ #define FX_ALPHA_WAVE 0x00000008 void FX_DisruptorAltMiss( vec3_t origin, vec3_t normal ) { vec3_t pos, c1, c2; addbezierArgStruct_t b; VectorMA( origin, 4.0f, normal, c1 ); VectorCopy( c1, c2 ); c1[2] += 4; c2[2] += 12; VectorAdd( origin, normal, pos ); pos[2] += 28; /* FX_AddBezier( origin, pos, c1, vec3_origin, c2, vec3_origin, 6.0f, 6.0f, 0.0f, 0.0f, 0.2f, 0.5f, WHITE, WHITE, 0.0f, 4000, trap_R_RegisterShader( "gfx/effects/smokeTrail" ), FX_ALPHA_WAVE ); */ VectorCopy(origin, b.start); VectorCopy(pos, b.end); VectorCopy(c1, b.control1); VectorCopy(vec3_origin, b.control1Vel); VectorCopy(c2, b.control2); VectorCopy(vec3_origin, b.control2Vel); b.size1 = 6.0f; b.size2 = 6.0f; b.sizeParm = 0.0f; b.alpha1 = 0.0f; b.alpha2 = 0.2f; b.alphaParm = 0.5f; VectorCopy(WHITE, b.sRGB); VectorCopy(WHITE, b.eRGB); b.rgbParm = 0.0f; b.killTime = 4000; b.shader = trap_R_RegisterShader( "gfx/effects/smokeTrail" ); b.flags = FX_ALPHA_WAVE; trap_FX_AddBezier(&b); trap_FX_PlayEffectID( cgs.effects.disruptorAltMissEffect, origin, normal ); } /* --------------------------- FX_DisruptorAltHit --------------------------- */ void FX_DisruptorAltHit( vec3_t origin, vec3_t normal ) { trap_FX_PlayEffectID( cgs.effects.disruptorAltHitEffect, origin, normal ); } /* --------------------------- FX_DisruptorHitWall --------------------------- */ void FX_DisruptorHitWall( vec3_t origin, vec3_t normal ) { trap_FX_PlayEffectID( cgs.effects.disruptorWallImpactEffect, origin, normal ); } /* --------------------------- FX_DisruptorHitPlayer --------------------------- */ void FX_DisruptorHitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid ) { trap_FX_PlayEffectID( cgs.effects.disruptorFleshImpactEffect, origin, normal ); }