/********************************************************************** Copyright (c) 1997 Immersion Corporation Permission to use, copy, modify, distribute, and sell this software and its documentation may be granted without fee; interested parties are encouraged to request permission from Immersion Corporation 2158 Paragon Drive San Jose, CA 95131 408-467-1900 IMMERSION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL IMMERSION BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. FILE: FeelRamp.h PURPOSE: Base Ramp Force Class for Feelit API Foundation Classes STARTED: 12/11/97 NOTES/REVISIONS: 3/2/99 jrm (Jeff Mallett): Force-->Feel renaming 3/2/99 jrm: Added GetIsCompatibleGUID 3/15/99 jrm: __declspec(dllimport/dllexport) the whole class **********************************************************************/ #if !defined(AFX_FEELRAMP_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_) #define AFX_FEELRAMP_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef _FFCDLL_ #define DLLFFC __declspec(dllimport) #else #define DLLFFC __declspec(dllexport) #endif #include "FeelBaseTypes.h" #include "FeelEffect.h" //================================================================ // Constants //================================================================ #define FEEL_RAMP_DEFAULT_DURATION 1000 // Milliseconds #define FEEL_RAMP_DEFAULT_MAGNITUDE_START 0 #define FEEL_RAMP_DEFAULT_MAGNITUDE_END 10000 // // FORCE --> FEEL Wrappers // #define FORCE_RAMP_DEFAULT_DURATION FEEL_RAMP_DEFAULT_DURATION #define FORCE_RAMP_DEFAULT_MAGNITUDE_START FEEL_RAMP_DEFAULT_MAGNITUDE_START #define FORCE_RAMP_DEFAULT_MAGNITUDE_END FEEL_RAMP_DEFAULT_MAGNITUDE_END //================================================================ // CFeelRamp //================================================================ // // ------ PUBLIC INTERFACE ------ // class DLLFFC CFeelRamp : public CFeelEffect { // // CONSTRUCTOR/DESTRUCTOR // public: // Constructor CFeelRamp(); // Destructor virtual ~CFeelRamp(); // // ATTRIBUTES // public: virtual BOOL GetIsCompatibleGUID( GUID &guid ); BOOL ChangeParameters( LONG lDirectionX, LONG lDirectionY, DWORD dwDuration = FEEL_EFFECT_DONT_CHANGE, LONG lMagStart = FEEL_EFFECT_DONT_CHANGE, LONG lMagEnd = FEEL_EFFECT_DONT_CHANGE, LPFEEL_ENVELOPE pEnvelope = (LPFEEL_ENVELOPE) FEEL_EFFECT_DONT_CHANGE_PTR ); BOOL ChangeParametersPolar( LONG lAngle, DWORD dwDuration = FEEL_EFFECT_DONT_CHANGE, LONG lMagStart = FEEL_EFFECT_DONT_CHANGE, LONG lMagEnd = FEEL_EFFECT_DONT_CHANGE, LPFEEL_ENVELOPE pEnvelope = (LPFEEL_ENVELOPE) FEEL_EFFECT_DONT_CHANGE_PTR ); // // OPERATIONS // public: virtual BOOL Initialize( CFeelDevice* pDevice, LONG lDirectionX = FEEL_EFFECT_DEFAULT_DIRECTION_X, LONG lDirectionY = FEEL_EFFECT_DEFAULT_DIRECTION_Y, DWORD dwDuration = FEEL_RAMP_DEFAULT_DURATION, LONG lMagStart = FEEL_RAMP_DEFAULT_MAGNITUDE_START, LONG lMagEnd = FEEL_RAMP_DEFAULT_MAGNITUDE_END, LPFEEL_ENVELOPE pEnvelope = NULL ); virtual BOOL InitializePolar( CFeelDevice* pDevice, LONG lAngle = FEEL_EFFECT_DEFAULT_ANGLE, DWORD dwDuration = FEEL_RAMP_DEFAULT_DURATION, LONG lMagStart = FEEL_RAMP_DEFAULT_MAGNITUDE_START, LONG lMagEnd = FEEL_RAMP_DEFAULT_MAGNITUDE_END, LPFEEL_ENVELOPE pEnvelope = NULL ); // // ------ PRIVATE INTERFACE ------ // // // HELPERS // protected: BOOL set_parameters( DWORD dwfCoordinates, LONG lDirection0, LONG lDirection1, DWORD dwDuration, LONG lMagStart, LONG lMagEnd, LPFEEL_ENVELOPE pEnvelope ); // // INTERNAL DATA // protected: FEEL_RAMPFORCE m_RampForce; }; // // INLINES // inline BOOL CFeelRamp::GetIsCompatibleGUID(GUID &guid) { return IsEqualGUID(guid, GUID_Feel_RampForce); } #endif // !defined(AFX_FEELRAMP_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_)