// TextureLayout.cpp : implementation file // #include "stdafx.h" #include "Radiant.h" #include "TextureLayout.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CTextureLayout dialog CTextureLayout::CTextureLayout(CWnd* pParent /*=NULL*/) : CDialog(CTextureLayout::IDD, pParent) { //{{AFX_DATA_INIT(CTextureLayout) m_fX = 4.0f; m_fY = 4.0f; //}}AFX_DATA_INIT } void CTextureLayout::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CTextureLayout) DDX_Text(pDX, IDC_EDIT_X, m_fX); DDX_Text(pDX, IDC_EDIT_Y, m_fY); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CTextureLayout, CDialog) //{{AFX_MSG_MAP(CTextureLayout) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CTextureLayout message handlers void CTextureLayout::OnOK() { CDialog::OnOK(); } BOOL CTextureLayout::OnInitDialog() { CDialog::OnInitDialog(); // TODO: Add extra initialization here return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }