typedef enum { sel_brush, // sel_sticky_brush, // sel_face, sel_vertex, sel_edge, sel_singlevertex, sel_curvepoint, sel_area } select_t; typedef struct { brush_t *brush; face_t *face; float dist; qboolean selected; } trace_t; #define SF_SELECTED_ONLY 0x01 #define SF_ENTITIES_FIRST 0x02 #define SF_SINGLEFACE 0x04 #define SF_IGNORECURVES 0x08 #define SF_IGNOREGROUPS 0x10 #define SF_CYCLE 0x20 trace_t Test_Ray (vec3_t origin, vec3_t dir, int flags); void Select_GetBounds (vec3_t mins, vec3_t maxs); void Select_Brush (brush_t *b, bool bComplete = true); void Select_Ray (vec3_t origin, vec3_t dir, int flags); void Select_Delete (void); void Select_Deselect (bool bDeSelectToListBack = false); void Select_Clone (void); void Select_Move (vec3_t delta, bool bSnap = true); void Select_SetTexture (texdef_t *texdef, bool bFitScale = false, bool bNoSystemTextureOverwrite = false); void Select_FitTexture(int nHeight = 1, int nWidth = 1); void Select_FlipAxis (int axis); void Select_RotateAxis (int axis, float deg, bool bPaint = true, bool bMouse = false); void Select_CompleteTall (void); void Select_PartialTall (void); void Select_Touching (void); void Select_Inside (void); void Select_MakeStructural (void); void Select_MakeDetail (bool bDeselectAfterwards = true); void Select_MakeNonSolid(void); void Select_ClearNonSolid(void); void Select_HideWaypointChildren(void); void Select_UnHideWaypointChildren(void); void Select_UnHideAllWaypoints(void); void Select_Hide(); void Select_ShowAllHidden(); brush_t *GetTheSelectedBrush(bool bQuietError = false); void ComputeAbsolute(face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3); void AbsoluteToLocal(plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3); #ifdef QUAKE3 int ScriptPopup_GetFieldsCount(); LPCSTR ScriptPopup_GetField(int iIndex); LPCSTR ScriptPopup_GetScriptName(int iIndex); bool ScriptPopup_Allowed(); #endif #define sKEY_HIDDENWAYPOINT "hiddenwaypoint" #define sKEY_WAYPOINTHIDE_RECURSION_PROTECT "recursed"