#if !defined(AFX_PREFSDLG_H__DC829122_812D_11D1_B548_00AA00A410FC__INCLUDED_) #define AFX_PREFSDLG_H__DC829122_812D_11D1_B548_00AA00A410FC__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // PrefsDlg.h : header file // #include "resource.h" ///////////////////////////////////////////////////////////////////////////// // CPrefsDlg dialog #define MAX_TEXTURE_QUALITY 3 class CPrefsDlg : public CDialog { // Construction public: // these mirror what goes in the combo box enum {SHADER_NONE = 0, SHADER_COMMON, SHADER_ALL}; void LoadPrefs(); void SavePrefs(); void SetGamePrefs(); CPrefsDlg(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CPrefsDlg) enum { IDD = IDD_DLG_PREFS }; CSliderCtrl m_wndTexturequality; CComboBox m_wndWhatGame; CSliderCtrl m_wndCamSpeed; CSpinButtonCtrl m_wndSpin; CString m_strQuake2; int m_nMouse; int m_nView; BOOL m_bTextureLock; BOOL m_bLoadLast; BOOL m_bRunBefore; CString m_strLastProject; CString m_strLastMap; BOOL m_bFace; BOOL m_bInternalBSP; BOOL m_bRightClick; BOOL m_bRunQuake; BOOL m_bSetGame; BOOL m_bVertex; BOOL m_bAutoSave; BOOL m_bNewApplyHandling; CString m_strAutoSave; BOOL m_bPAK; BOOL m_bLoadLastMap; BOOL m_bGatewayHack; BOOL m_bTextureWindow; BOOL m_bSnapShots; float m_fTinySize; BOOL m_bCleanTiny; CString m_strPAKFile; int m_nStatusSize; BOOL m_bCamXYUpdate; BOOL m_bNewLightDraw; CString m_strPrefabPath; int m_nWhatGame; CString m_strWhatGame; BOOL m_bALTEdge; BOOL m_bTextureBar; BOOL m_bFaceColors; BOOL m_bQE4Painting; BOOL m_bSnapTToGrid; BOOL m_bXZVis; BOOL m_bYZVis; BOOL m_bZVis; BOOL m_bSizePaint; BOOL m_bDLLEntities; BOOL m_bRotateLock; BOOL m_bWideToolbar; BOOL m_bNoClamp; CString m_strUserPath; int m_nRotation; BOOL m_bSGIOpenGL; BOOL m_bBuggyICD; BOOL m_bHiColorTextures; BOOL m_bChaseMouse; BOOL m_bTextureScrollbar; BOOL m_bDisplayLists; BOOL m_bUseShaders; BOOL m_bShaderTest; int m_numSnapShots; //}}AFX_DATA int m_nMouseButtons; int m_nAngleSpeed; int m_nMoveSpeed; int m_nAutoSave; bool m_bCubicClipping; int m_nCubicScale; BOOL m_bSelectCurves; int m_nEntityShowState; int m_nTextureScale; BOOL m_bNormalizeColors; BOOL m_bSwitchClip; BOOL m_bSelectWholeEntities; int m_nTextureQuality; BOOL m_bShowShaders; // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CPrefsDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CPrefsDlg) afx_msg void OnBtnBrowse(); virtual BOOL OnInitDialog(); virtual void OnOK(); afx_msg void OnBtnBrowsepak(); afx_msg void OnBtnBrowseprefab(); afx_msg void OnBtnBrowseuserini(); afx_msg void OnSelchangeComboWhatgame(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_PREFSDLG_H__DC829122_812D_11D1_B548_00AA00A410FC__INCLUDED_)