// PlugInManager.h: interface for the CPlugInManager class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_PLUGINMANAGER_H__CFB18412_55FE_11D2_B082_00AA00A410FC__INCLUDED_) #define AFX_PLUGINMANAGER_H__CFB18412_55FE_11D2_B082_00AA00A410FC__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #include "plugin.h" class CPlugInManager { private: CObArray m_PlugIns; CPtrArray m_BrushHandles; CPtrArray m_SelectedBrushHandles; CPtrArray m_ActiveBrushHandles; CPlugIn *m_pTexturePlug; CPlugIn *m_pSurfaceListPlug; public: CPtrArray& GetActiveHandles() {return m_ActiveBrushHandles; }; CPtrArray& GetSelectedHandles() {return m_SelectedBrushHandles; }; brush_t* FindBrushHandle(void *vp); void AddFaceToBrushHandle(void *vp, vec3_t v1, vec3_t v2, vec3_t v3); void CommitBrushHandleToMap(void *vp); void DeleteBrushHandle(LPVOID vp); LPVOID CreateBrushHandle(); void Dispatch(int n, const char *p); void Cleanup(); void Init(const char* pPath); CPlugInManager(); virtual ~CPlugInManager(); // the texture manager front ends the single load // addins (texture, model, map formats.. etc.) _QERTextureInfo* GetTextureInfo(); void LoadTexture(const char *pFilename); LPVOID GetSurfaceFlags(); protected: int FillFuncTable(CPlugIn *pPlug); // PGM }; #endif // !defined(AFX_PLUGINMANAGER_H__CFB18412_55FE_11D2_B082_00AA00A410FC__INCLUDED_)