#include "stdafx.h" #include "..\qe3.h" #define CBLOCK_SUBDIVISIONS 4 /* treat CONTENTS_DETAIL like the curve flags get / set textures should not change any of the curve flags setting a curved texture should set all of the curved faces */ typedef float vec5_t[5]; typedef enum { CS_FLAT, CS_CURVE, CS_SPLIT } cubeSide_t; typedef struct { int points[4]; int neighbors[4]; cubeSide_t type; face_t *brushFace; } cubeFace_t; typedef struct { vec5_t points[8]; cubeFace_t faces[6]; qboolean negativeCurve; } curveBlock_t; float STfromUXYZ[2][5]; float STfromXYZ[2][4]; FILE *curveFile = NULL; brush_t *bevelBrush = NULL; void Write1DMatrix (FILE *f, int x, float *m); void Write2DMatrix (FILE *f, int y, int x, float *m); void Write3DMatrix (FILE *f, int y, int x, int z, float *m); bool g_bCamPaint = false; const float fFullBright = 1.0; const float fLowerLimit = .70; const float fDec = .06; void SetColor(face_t* f, float fColor[3]) { return; if (g_bCamPaint) { fColor[0] = f->d_color[0]; fColor[1] = f->d_color[1]; fColor[2] = f->d_color[2]; qglColor3fv(fColor); } } void DecColor(float fColor[3]) { return; if (g_bCamPaint) { fColor[0] -= fDec; fColor[1] -= fDec ; fColor[2] -= fDec; for (int i = 0; i < 3; i++) { if (fColor[i] <= fLowerLimit) fColor[i] = fFullBright; } qglColor3fv(fColor); } } /* =================== CurveTextureMatrix =================== */ void CurveTextureMatrix (face_t *f, vec3_t top, vec3_t bottom, float STfromUXYZ[2][5]) { texdef_t *td; vec3_t dir; int i, j; float sinv, cosv; float ang; float temp[2][4]; float ns, nt; float max; td = &f->texdef; if (!td->scale[0]) td->scale[0] = 1; if (!td->scale[1]) td->scale[1] = 1; temp[0][0] = 64; // assume 64 wide temp[0][1] = 0; temp[0][2] = 0; temp[0][3] = 0; // calculate the T vector VectorSubtract (top, bottom, dir); VectorNormalize (dir); max = 0; j = 0; for (i = 0 ; i < 3 ; i++) { if (fabs(dir[i]) > max) { max = fabs(dir[i]); j = i; } } if (dir[j] > 0) { VectorSubtract (vec3_origin, dir, dir); } temp[1][0] = 0; temp[1][1] = dir[0]; temp[1][2] = dir[1]; temp[1][3] = dir[2]; // rotate axis if (td->rotate == 0) { sinv = 0 ; cosv = 1; } else if (td->rotate == 90) { sinv = 1 ; cosv = 0; } else if (td->rotate == 180) { sinv = 0 ; cosv = -1; } else if (td->rotate == 270) { sinv = -1 ; cosv = 0; } else { ang = td->rotate / 180 * Q_PI; sinv = sin(ang); cosv = cos(ang); } for (i=0 ; i<4 ; i++) { ns = cosv * temp[0][i] - sinv * temp[1][i]; nt = sinv * temp[0][i] + cosv * temp[1][i]; STfromUXYZ[0][i] = ns; STfromUXYZ[1][i] = nt; } // scale for (i=0 ; i<2 ; i++) for (j=0 ; j<4 ; j++) STfromUXYZ[i][j] /= td->scale[i]; // shift STfromUXYZ[0][4] = td->shift[0]; STfromUXYZ[1][4] = td->shift[1]; // scale by texture for (i = 0 ; i < 5 ; i++) { STfromUXYZ[0][i] /= f->d_texture->width; } for (i = 0 ; i < 5 ; i++) { STfromUXYZ[1][i] /= f->d_texture->height; } } /* =================== OppositeFace =================== */ int OppositeFace (curveBlock_t *cb, int face) { int i; qboolean neighbor[6]; memset (neighbor, 0, sizeof(neighbor)); for (i = 0 ; i < 4 ; i++) { neighbor[cb->faces[face].neighbors[i]] = true; } for (i = 0 ; i < 6 ; i++) { if (i == face) { continue; } if (!neighbor[i]) { return i; } } return 0; // should never happen } /* ================ BrushToCurveBlock ================ */ curveBlock_t *BrushToCurveBlock(brush_t *b) { curveBlock_t *cb; face_t *f; int i, j, k, l; winding_t *w; int side; int point; int p1, p2; cb = reinterpret_cast(malloc(sizeof(*cb))); memset (cb, 0, sizeof(*cb)); side = 0; point = 0; // see if it is a negative curve for (f = b->brush_faces ; f ; f = f->next) { if (f->texdef.contents & CONTENTS_NEGATIVE_CURVE) { cb->negativeCurve = true; break; } } // find all the shared points for (f = b->brush_faces ; f ; f = f->next) { if (side >= 6) { free(cb); return NULL; // must be six sided } if (f->texdef.flags & SURF_CURVE_FAKE) { continue; } cb->faces[side].brushFace = f; if (f->texdef.flags & SURF_CURVE) { cb->faces[side].type = CS_CURVE; } else { cb->faces[side].type = CS_FLAT; } w = f->face_winding; if (!w ) { continue; } if (w->numpoints != 4) { free(cb); return NULL; // must be four sided } for (i = 0 ; i < w->numpoints ; i++) { for (j = 0 ; j < point ; j++) { if (fabs(w->points[i][0] - cb->points[j][0]) < 0.1 && fabs(w->points[i][1] - cb->points[j][1]) < 0.1 && fabs(w->points[i][2] - cb->points[j][2]) < 0.1 ) { break; } } if (j == 8) { free(cb); return NULL; // must have eight points } VectorCopy (w->points[i], cb->points[j]); cb->faces[side].points[i] = j; if (j == point) { point++; } } side++; } // find all the neighbor relations for (i = 0 ; i < 6 ; i++) { for (j = 0 ; j < 4 ; j++) { p1 = cb->faces[i].points[j]; p2 = cb->faces[i].points[(j+1)&3]; // find the other face that matches this edge for (k = 0 ; k < 6 ; k++) { for (l = 0 ; l < 4 ; l++) { if (cb->faces[k].points[l] == p2 && cb->faces[k].points[(l+1)&3] == p1) { cb->faces[i].neighbors[j] = k; break; } } if (l < 4) { break; } } if (k == 6) { free(cb); return NULL; // couldn't match neighbor } } } return cb; } //==================================================================== /* ================ DrawFullFace ================ */ void DrawFullFace (curveBlock_t *cb, cubeFace_t *cf) { int k; float *next; if (bevelBrush) { return; } // set the texturing matrix FaceTextureVectors (cf->brushFace, STfromXYZ); if (curveFile) { vec3_t vecs[4]; for (k = 0 ; k < 4 ; k++) { VectorCopy (cb->points[cf->points[k]], vecs[k]); } fprintf (curveFile, "FACE {\n"); fprintf (curveFile, "4\n"); fprintf (curveFile, "textures/%s\n", cf->brushFace->texdef.name); Write2DMatrix (curveFile, 2, 4, (float *)STfromXYZ); Write2DMatrix (curveFile, 4, 3, (float *)vecs); fprintf (curveFile, "}\n"); return; } qglBindTexture (GL_TEXTURE_2D, cf->brushFace->d_texture->texture_number); float fColor[3]; SetColor(cf->brushFace, fColor); qglBegin (GL_POLYGON); for (k = 0 ; k < 4 ; k++) { next = cb->points[cf->points[k]]; qglTexCoord2f (DotProduct(next, STfromXYZ[0]) + STfromXYZ[0][3], DotProduct(next, STfromXYZ[1]) + STfromXYZ[1][3]); qglVertex3fv (next); DecColor(fColor); } qglEnd (); } /* =============== DrawCurveFan Draws a curve as part of a flat surface =============== */ void DrawCurveFan (face_t *cf, vec5_t opposite, vec5_t prev, vec5_t peak, vec5_t next) { int i, k, l; float coef[5][3]; // write it out if (curveFile) { vec5_t vecs[4]; for ( i = 0 ; i < 5 ; i++ ) { vecs[0][i] = opposite[i]; vecs[1][i] = prev[i]; vecs[2][i] = peak[i]; vecs[3][i] = next[i]; } fprintf (curveFile, "CURVEFAN {\n"); fprintf (curveFile, "textures/%s\n", cf->texdef.name); Write2DMatrix (curveFile, 4, 5, (float *)vecs); fprintf (curveFile, "}\n"); return; } // calculate the coefficients for (l = 0 ; l < 5 ; l++) { float a, b, c; a = prev[l]; b = peak[l]; c = next[l]; coef[l][0] = a; coef[l][1] = 2 * b - 2 * a; coef[l][2] = a - 2 * b + c; } // draw it qglBindTexture (GL_TEXTURE_2D, cf->d_texture->texture_number); float fColor[3]; SetColor(cf, fColor); qglBegin (GL_TRIANGLE_FAN); qglTexCoord2fv( opposite + 3 ); qglVertex3fv( opposite ); for ( k = 0 ; k <= CBLOCK_SUBDIVISIONS ; k++ ) { vec5_t curve; float f; f = (float)k / CBLOCK_SUBDIVISIONS; for ( l = 0 ; l < 5 ; l++ ) { curve[l] = coef[l][2]*f*f + coef[l][1]*f + coef[l][0]; } qglTexCoord2fv( curve + 3 ); qglVertex3fv( curve ); DecColor(fColor); } qglEnd (); } /* =============== DrawRuledSurface =============== */ void DrawRuledSurface (face_t *cf, float ctrl[2][3][5] ) { int j, k, l; vec5_t curve[2][CBLOCK_SUBDIVISIONS+1]; //float u; float *v; if (curveFile) { fprintf (curveFile, "RULED {\n"); fprintf (curveFile, "textures/%s\n", cf->texdef.name); Write3DMatrix (curveFile, 2, 3, 5, (float *)ctrl); fprintf (curveFile, "}\n"); return; } for (j = 0 ; j < 2 ; j++) { for (l = 0 ; l < 5 ; l++) { float a, b, c; float qA, qB, qC; float f; int k; a = ctrl[j][0][l]; b = ctrl[j][1][l]; c = ctrl[j][2][l]; qA = a - 2 * b + c; qB = 2 * b - 2 * a; qC = a; for (k = 0 ; k <= CBLOCK_SUBDIVISIONS ; k++) { f = (float)k / CBLOCK_SUBDIVISIONS; curve[j][k][l] = qA*f*f + qB*f + qC; } } } if ( bevelBrush ) { face_t *f; for (k = 0 ; k < CBLOCK_SUBDIVISIONS ; k++) { f = Face_Clone( bevelBrush->brush_faces ); f->texdef.flags |= SURF_CURVE_FAKE; f->next = bevelBrush->brush_faces; bevelBrush->brush_faces = f; VectorCopy( curve[0][k], f->planepts[0] ); VectorCopy( curve[1][k], f->planepts[1] ); VectorCopy( curve[0][k+1], f->planepts[2] ); Brush_MakeFacePlane( f ); } return; } qglBindTexture (GL_TEXTURE_2D, cf->d_texture->texture_number); float fColor[3]; SetColor(cf, fColor); qglBegin (GL_QUAD_STRIP); for (k = 0 ; k <= CBLOCK_SUBDIVISIONS ; k++) { v = curve[0][k]; qglTexCoord2fv( v + 3 ); qglVertex3fv( v ); v = curve[1][k]; qglTexCoord2fv( v + 3 ); qglVertex3fv( v ); } qglEnd (); } /* =============== SamplePatch =============== */ void SamplePatch (float ctrl[3][3][5], float u, float v, float out[5]) { float vCtrl[3][5]; int vPoint; int axis; // find the control points for the v coordinate for (vPoint = 0 ; vPoint < 3 ; vPoint++) { for (axis = 0 ; axis < 5 ; axis++) { float a, b, c; float qA, qB, qC; a = ctrl[0][vPoint][axis]; b = ctrl[1][vPoint][axis]; c = ctrl[2][vPoint][axis]; qA = a - 2 * b + c; qB = 2 * b - 2 * a; qC = a; vCtrl[vPoint][axis] = qA * u * u + qB * u + qC; } } // interpolate the v value for (axis = 0 ; axis < 5 ; axis++) { float a, b, c; float qA, qB, qC; a = vCtrl[0][axis]; b = vCtrl[1][axis]; c = vCtrl[2][axis]; qA = a - 2 * b + c; qB = 2 * b - 2 * a; qC = a; out[axis] = qA * v * v + qB * v + qC; } } /* =================== DrawPatch =================== */ void DrawPatch (face_t *cf, float ctrl[3][3][5]) { int i, j; float u, v; vec5_t verts[CBLOCK_SUBDIVISIONS+1][CBLOCK_SUBDIVISIONS+1]; if (curveFile) { fprintf (curveFile, "PATCH {\n"); fprintf (curveFile, "textures/%s\n", cf->texdef.name); Write3DMatrix (curveFile, 3, 3, 5, (float *)ctrl); fprintf (curveFile, "}\n"); return; } for (i = 0 ; i <= CBLOCK_SUBDIVISIONS ; i++) { for (j = 0 ; j <= CBLOCK_SUBDIVISIONS ; j++) { u = (float)i / CBLOCK_SUBDIVISIONS; v = (float)j / CBLOCK_SUBDIVISIONS; SamplePatch (ctrl, u, v, verts[i][j]); } } if ( bevelBrush ) { face_t *f; vec3_t v0, v1, v2; vec3_t d1, d2, cross; for (i = 0 ; i < CBLOCK_SUBDIVISIONS ; i++) { for (j = 0 ; j < CBLOCK_SUBDIVISIONS ; j++) { VectorCopy( verts[i][j], v0 ); VectorCopy( verts[i][j+1], v1 ); VectorCopy( verts[i+1][j], v2 ); VectorSubtract( v0, v1, d1 ); VectorSubtract( v2, v1, d2 ); CrossProduct( d1, d2, cross ); if ( VectorLength( cross ) == 0 ) { continue; // degenerate } f = Face_Clone( bevelBrush->brush_faces ); f->texdef.flags |= SURF_CURVE_FAKE; VectorCopy( v0, f->planepts[0] ); VectorCopy( v1, f->planepts[1] ); VectorCopy( v2, f->planepts[2] ); Brush_MakeFacePlane( f ); f->next = bevelBrush->brush_faces; bevelBrush->brush_faces = f; } } return; } qglBindTexture (GL_TEXTURE_2D, cf->d_texture->texture_number); float fColor[3]; SetColor(cf, fColor); for (i = 0 ; i < CBLOCK_SUBDIVISIONS ; i++) { qglBegin (GL_QUAD_STRIP); for (j = 0 ; j <= CBLOCK_SUBDIVISIONS ; j++) { qglTexCoord2fv( verts[i+1][j] + 3 ); qglVertex3fv( verts[i+1][j] ); qglTexCoord2fv( verts[i][j] + 3 ); qglVertex3fv( verts[i][j] ); DecColor(fColor); } qglEnd (); } } //==================================================================== /* =================== DrawCurveBlock =================== */ void DrawCurveBlock (curveBlock_t *cb) { qboolean curveDrawn; cubeFace_t *cf, *side; int cfNum, j, k; float *prev, *peak, *next, *opposite; float *tTop, *tBottom; float ctrl[3][3][5]; // the brush has only two or three curve sides, so draw it curveDrawn = false; for (cfNum = 0 ; cfNum < 6 ; cfNum++) { cf = &cb->faces[cfNum]; if (cf->type == CS_SPLIT) { // split sides are never drawn // cf->type = CS_FLAT; continue; } if (cf->type == CS_FLAT) { drawFlat: // the neighbors of flat sides determine the outline // find the neighbor curve sode for (j = 0 ; j < 4 ; j++) { side = &cb->faces[cf->neighbors[j]]; if (side->type == CS_CURVE) { break; } } // make sure the first curve didn't start at the last slot if (j == 0) { if (cb->faces[cf->neighbors[3]].type == CS_CURVE) { j = 3; side = &cb->faces[cf->neighbors[j]]; } } if ( j == 4 || cb->faces[cf->neighbors[(j+1)&3]].type != CS_CURVE) { // no double curves if (!cb->negativeCurve) { DrawFullFace (cb, cf); } continue; } // set the texture coordinates for all control points FaceTextureVectors (cf->brushFace, STfromXYZ); for ( k = 0 ; k < 4 ; k++ ) { float *v; v = cb->points[cf->points[k]]; v[3] = DotProduct( v, STfromXYZ[0] ) + STfromXYZ[0][3]; v[4] = DotProduct( v, STfromXYZ[1] ) + STfromXYZ[1][3]; } // draw the curve first if (cb->negativeCurve) { next = cb->points[cf->points[j]]; peak = cb->points[cf->points[(j+1)&3]]; prev = cb->points[cf->points[(j+2)&3]]; // opposite corner first DrawCurveFan (cf->brushFace, peak, prev, peak, next); } else { prev = cb->points[cf->points[j]]; peak = cb->points[cf->points[(j+1)&3]]; next = cb->points[cf->points[(j+2)&3]]; // opposite corner first opposite = cb->points[cf->points[(j+3)&3]]; DrawCurveFan (cf->brushFace, opposite, prev, peak, next); } continue; } memset( ctrl, 0, sizeof(ctrl) ); if (cf->type != CS_CURVE) { continue; } if (cb->negativeCurve) { FaceTextureVectors (cf->brushFace, STfromXYZ); qglBindTexture (GL_TEXTURE_2D, cf->brushFace->d_texture->texture_number); DrawFullFace (cb, cf); } if (curveDrawn) { continue; } curveDrawn = true; // find the neighboring curved side for (j = 0 ; j < 4 ; j++) { side = &cb->faces[cf->neighbors[j]]; if (side->type == CS_CURVE) { break; } } // make sure the first curve didn't start at the last slot if (j == 0) { if (cb->faces[cf->neighbors[3]].type == CS_CURVE) { j = 3; side = &cb->faces[cf->neighbors[j]]; } } // there should never be a curve without a neighboring // curve unless a designer has manually messed it up if (j == 4) { goto drawFlat; } // // if three sides are curved, draw a sphere section // if (cb->faces[cf->neighbors[(j+1)&3]].type == CS_CURVE || cb->faces[cf->neighbors[(j+3)&3]].type == CS_CURVE ){ VectorCopy (cb->points[cf->points[(j+3)&3]], ctrl[0][0]); VectorCopy (cb->points[cf->points[(j+3)&3]], ctrl[1][0]); VectorCopy (cb->points[cf->points[(j+3)&3]], ctrl[2][0]); VectorCopy (cb->points[cf->points[(j+0)&3]], ctrl[0][1]); VectorCopy (cb->points[cf->points[(j+1)&3]], ctrl[1][1]); VectorCopy (cb->points[cf->points[(j+2)&3]], ctrl[2][1]); for (k = 0 ; k < 4 ; k++) { if (side->points[k] == cf->points[j]) { break; } } VectorCopy (cb->points[side->points[(k+1)&3]], ctrl[0][2]); VectorCopy (cb->points[side->points[(k+2)&3]], ctrl[1][2]); side = &cb->faces[cf->neighbors[(j+1)&3]]; for (k = 0 ; k < 4 ; k++) { if (side->points[k] == cf->points[(j+2)&3]) { break; } } VectorCopy (cb->points[side->points[(k+3)&3]], ctrl[2][2]); if (cb->negativeCurve) { vec3_t temp; for (j = 0 ; j < 3 ; j++) { VectorCopy (ctrl[j][0], temp); VectorCopy (ctrl[j][2], ctrl[j][0]); VectorCopy (temp, ctrl[j][2]); } } // calculate texture coordinates for the control points FaceTextureVectors (cf->brushFace, STfromXYZ); for ( j = 0 ; j < 3 ; j++ ) { for ( k = 0 ; k < 3 ; k++ ) { ctrl[j][k][3] = DotProduct( ctrl[j][k], STfromXYZ[0] ) + STfromUXYZ[0][3]; ctrl[j][k][4] = DotProduct( ctrl[j][k], STfromXYZ[1] ) + STfromUXYZ[1][3]; } } // draw it DrawPatch (cf->brushFace, ctrl); continue; } // // the curve is a cylinder section // // prev VectorCopy (cb->points[cf->points[(j+2)&3]], ctrl[0][0]); VectorCopy (cb->points[cf->points[(j+3)&3]], ctrl[1][0]); // peak VectorCopy (cb->points[cf->points[(j+1)&3]], ctrl[0][1]); VectorCopy (cb->points[cf->points[(j+0)&3]], ctrl[1][1]); // next for (k = 0 ; k < 4 ; k++) { if (side->points[k] == cf->points[j]) { break; } } VectorCopy (cb->points[side->points[(k+2)&3]], ctrl[0][2]); VectorCopy (cb->points[side->points[(k+1)&3]], ctrl[1][2]); if (cb->negativeCurve) { vec3_t temp; for (k = 0 ; k < 2 ; k++) { VectorCopy (ctrl[k][0], temp); VectorCopy (ctrl[k][2], ctrl[k][0]); VectorCopy (temp, ctrl[k][2]); } } // find the edge opposite peak to use as the T texture axis side = &cb->faces[cf->neighbors[(j+3)&3]]; for (k = 0 ; k < 4 ; k++) { if (side->points[k] == cf->points[j]) { break; } } tTop = cb->points[side->points[(k+2)&3]]; side = &cb->faces[cf->neighbors[(j+1)&3]]; for (k = 0 ; k < 4 ; k++) { if (side->points[k] == cf->points[(j+1)&3]) { break; } } tBottom = cb->points[side->points[(k+2)&3]]; // set the texturing matrix CurveTextureMatrix (cf->brushFace, tTop, tBottom, STfromUXYZ); // calculate texture coordinates at control points for ( j = 0 ; j < 2 ; j++ ) { for ( k = 0 ; k < 3 ; k++ ) { ctrl[j][k][3] = DotProduct( ctrl[j][k], (STfromUXYZ[0]+1) ) + STfromUXYZ[0][0] * (k / 2.0) + STfromUXYZ[0][4]; ctrl[j][k][4] = DotProduct( ctrl[j][k], (STfromUXYZ[1]+1) ) + STfromUXYZ[1][0] * (k / 2.0) + STfromUXYZ[1][4]; } } DrawRuledSurface (cf->brushFace, ctrl); } } /* =================== SubdivideCurveBlock The curve block will be freed before return. =================== */ void SubdivideCurveBlock (curveBlock_t *cb) { int i, j, k, l; curveBlock_t *b1, *b2; cubeFace_t *cf, *side; int p1, p2; // if any curved side has curves on both // sides, it must be subdivided for (i = 0 ; i < 6 ; i++) { cf = &cb->faces[i]; if (cf->type != CS_CURVE) { continue; } for (j = 0 ; j < 2 ; j++) { if (cb->faces[cf->neighbors[j]].type == CS_CURVE && cb->faces[cf->neighbors[j+2]].type == CS_CURVE) { break; } } if (j == 2) { continue; } // subdivide it b1 = reinterpret_cast(malloc(sizeof(*b1))); *b1 = *cb; b2 = reinterpret_cast(malloc(sizeof(*b2))); *b2 = *cb; b1->faces[cf->neighbors[j+2]].type = CS_SPLIT; b2->faces[cf->neighbors[j]].type = CS_SPLIT; p1 = cf->points[(j+3)&3]; p2 = cf->points[j]; for (k = 0 ; k < 3 ; k++) { b1->points[p1][k] = b2->points[p2][k] = 0.5*(cb->points[p1][k] + cb->points[p2][k]); } side = &cb->faces[cf->neighbors[(j+3)&3]]; for (l = 0 ; l < 4 ; l++) { if (side->points[l] == p2 && side->points[(l+1)&3] == p1) { break; } } p2 = side->points[(l+3)&3]; p1 = side->points[(l+2)&3]; for (k = 0 ; k < 3 ; k++) { b1->points[p1][k] = b2->points[p2][k] = 0.5*(cb->points[p1][k] + cb->points[p2][k]); } p1 = cf->points[(j+2)&3]; p2 = cf->points[(j+1)&3]; for (k = 0 ; k < 3 ; k++) { b1->points[p1][k] = b2->points[p2][k] = 0.5*(cb->points[p1][k] + cb->points[p2][k]); } side = &cb->faces[cf->neighbors[(j+1)&3]]; for (l = 0 ; l < 4 ; l++) { if (side->points[l] == p1 && side->points[(l+1)&3] == p2) { break; } } p2 = side->points[(l+2)&3]; p1 = side->points[(l+3)&3]; for (k = 0 ; k < 3 ; k++) { b1->points[p1][k] = b2->points[p2][k] = 0.5*(cb->points[p1][k] + cb->points[p2][k]); } free (cb); SubdivideCurveBlock (b1); SubdivideCurveBlock (b2); return; } // the cb is in canonical form DrawCurveBlock (cb); free (cb); } /* =============== Curve_Invert =============== */ void Curve_Invert (void) { brush_t *b; face_t *f; qboolean curve, negative; if (!QE_SingleBrush()) return; b = selected_brushes.next; curve = false; negative = false; for (f = b->brush_faces ; f ; f = f->next) { if (f->texdef.contents & CONTENTS_NEGATIVE_CURVE) { negative = true; } if (f->texdef.flags & SURF_CURVE) { curve = true; } } if (!curve) { return; } negative ^= 1; for (f = b->brush_faces ; f ; f = f->next) { if (negative) { f->texdef.contents |= CONTENTS_NEGATIVE_CURVE; } else { f->texdef.contents &= ~CONTENTS_NEGATIVE_CURVE; } } Curve_BuildPoints (b); Sys_UpdateWindows (W_ALL); } /* =================== Curve_MakeCurvedBrush =================== */ void Curve_MakeCurvedBrush (qboolean negative, qboolean top, qboolean bottom, qboolean s1, qboolean s2, qboolean s3, qboolean s4) { brush_t *b; curveBlock_t *cb; cubeFace_t *cf; int i; float best; int bestFace; int opposite; face_t *f; if (!QE_SingleBrush()) return; b = selected_brushes.next; cb = BrushToCurveBlock(b); if (!cb) { return; } // set as detail and clear all curve flags for (f = b->brush_faces ; f ; f = f->next ) { f->texdef.flags &= ~SURF_KEEP; f->texdef.contents |= CONTENTS_DETAIL; if (negative) { f->texdef.contents |= CONTENTS_NEGATIVE_CURVE; } else { f->texdef.contents &= ~CONTENTS_NEGATIVE_CURVE; } } // find the top face best = MIN_WORLD_COORD; bestFace = 0; for (i = 0 ; i < 6 ; i++) { if (cb->faces[i].brushFace->plane.normal[2] > best) { best = cb->faces[i].brushFace->plane.normal[2]; bestFace = i; } } cf = &cb->faces[bestFace]; if (top) { cf->brushFace->texdef.flags |= SURF_CURVE; } if (bottom) { opposite = OppositeFace(cb, bestFace); cb->faces[opposite].brushFace->texdef.flags |= SURF_CURVE; } if (s1) { cb->faces[cf->neighbors[0]].brushFace->texdef.flags |= SURF_CURVE; } if (s2) { cb->faces[cf->neighbors[1]].brushFace->texdef.flags |= SURF_CURVE; } if (s3) { cb->faces[cf->neighbors[2]].brushFace->texdef.flags |= SURF_CURVE; } if (s4) { cb->faces[cf->neighbors[3]].brushFace->texdef.flags |= SURF_CURVE; } Curve_BuildPoints (b); Sys_UpdateWindows (W_ALL); } /* ================ Curve_AddFakePlanes Call before saving the map to generate the extra clipping planes the game uses for collision testing ================ */ void Curve_AddFakePlanes( brush_t *b ) { curveBlock_t *cb; // generate CURVE_FAKE faces bevelBrush = b; cb = BrushToCurveBlock(b); if ( !cb ) { b->curveBrush = false; bevelBrush = NULL; return; } SubdivideCurveBlock (cb); bevelBrush = NULL; } /* ================ Curve_StripFakePlanes Strips out any fakeplanes ================ */ void Curve_StripFakePlanes( brush_t *b ) { face_t *f; face_t **ptr; //, **next; // remove any CURVE_FAKE faces for ( ptr = &b->brush_faces ; *ptr ; ) { f = *ptr; if ( f->texdef.flags & SURF_CURVE_FAKE ) { *ptr = f->next; Face_Free( f ); } else { ptr = &f->next; } } } /* ================ Curve_BuildPoints ================ */ void Curve_BuildPoints (brush_t *b) { face_t *f; b->curveBrush = false; for (f=b->brush_faces ; f ; f=f->next) { if (f->texdef.flags & SURF_CURVE) { b->curveBrush = true; break; } } if (!b->curveBrush) { return; } // FIXME: build display list here? } //================================================================= /* =============== Curve_CameraDraw =============== */ void Curve_CameraDraw (brush_t *b) { curveBlock_t *cb; cb = BrushToCurveBlock(b); if (!cb) { b->curveBrush = false; return; } g_bCamPaint = true; qglColor3f (1,1,1); SubdivideCurveBlock (cb); } /* =============== Curve_XYDraw =============== */ void Curve_XYDraw (brush_t *b) { curveBlock_t *cb; cb = BrushToCurveBlock(b); if (!cb) { b->curveBrush = false; return; } g_bCamPaint = false; qglPolygonMode (GL_FRONT_AND_BACK, GL_LINE); SubdivideCurveBlock (cb); qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL); } //================================================================ void Write1DMatrix (FILE *f, int x, float *m) { int i; fprintf (f, "( "); for (i = 0 ; i < x ; i++) { if (m[i] == (int)m[i] ) { fprintf (f, "%i ", (int)m[i]); } else { fprintf (f, "%f ", m[i]); } } fprintf (f, ")"); } void Write2DMatrix (FILE *f, int y, int x, float *m) { int i; fprintf (f, "( "); for (i = 0 ; i < y ; i++) { Write1DMatrix (f, x, m + i*x); fprintf (f, " "); } fprintf (f, ")\n"); } void Write3DMatrix (FILE *f, int z, int y, int x, float *m) { int i; fprintf (f, "(\n"); for (i = 0 ; i < z ; i++) { Write2DMatrix (f, y, x, m + i*(x*y) ); } fprintf (f, ")\n"); } void Write1DMatrix (CMemFile *f, int x, float *m) { int i; MemFile_fprintf (f, "( "); for (i = 0 ; i < x ; i++) { if (m[i] == (int)m[i] ) { MemFile_fprintf (f, "%i ", (int)m[i]); } else { MemFile_fprintf (f, "%f ", m[i]); } } MemFile_fprintf (f, ")"); } void Write2DMatrix (CMemFile *f, int y, int x, float *m) { int i; MemFile_fprintf (f, "( "); for (i = 0 ; i < y ; i++) { Write1DMatrix (f, x, m + i*x); MemFile_fprintf (f, " "); } MemFile_fprintf (f, ")\n"); } void Write3DMatrix (CMemFile *f, int z, int y, int x, float *m) { int i; MemFile_fprintf (f, "(\n"); for (i = 0 ; i < z ; i++) { Write2DMatrix (f, y, x, m + i*(x*y) ); } MemFile_fprintf (f, ")\n"); } /* =============== Curve_WriteFile =============== */ void Curve_WriteFile (char *name) { char curveName[1024]; brush_t *b; curveBlock_t *cb; time_t ltime; strcpy(curveName, name); StripExtension (curveName); strcat (curveName, ".bnd"); curveFile = fopen(curveName, "w"); if (!curveFile) { return; } time(<ime); fprintf (curveFile, "// %s saved on %s\n", name, ctime(<ime) ); for (b=world_entity->brushes.onext ; b != &world_entity->brushes ; b=b->onext) { if (!b->curveBrush) { continue; // only write curve brushes } cb = BrushToCurveBlock(b); SubdivideCurveBlock (cb); } fclose (curveFile); curveFile = NULL; } #if 0 void Curve_BevelBrush( brush_t *b ) { curveBlock_t *cb; face_t *f; // make a copy without any curve flags, but keeping the negative flag bevelBrush = Brush_Clone( b ); for (f = bevelBrush->brush_faces ; f ; f = f->next) { f->texdef.flags &= ~SURF_CURVE; } bevelBrush->curveBrush = false; cb = BrushToCurveBlock(b); SubdivideCurveBlock (cb); Brush_Build( bevelBrush ); Brush_AddToList( bevelBrush, &active_brushes ); Entity_LinkBrush( b->owner, bevelBrush ); Sys_UpdateWindows (W_ALL); bevelBrush = NULL; } #endif