// Assimilate.h : main header file for the ASSIMILATE application // #if !defined(AFX_ASSIMILATE_H__2CCA5544_2AD3_11D3_82E0_0000C0366FF2__INCLUDED_) #define AFX_ASSIMILATE_H__2CCA5544_2AD3_11D3_82E0_0000C0366FF2__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif // not incredibly important, just used for guessing string lengths for display/output neatness... // #define APPROX_LONGEST_ASE_NAME 20 extern bool gbViewAnimEnums; extern bool gbViewFrameDetails; extern bool gbViewFrameDetails_Additional; ///////////////////////////////////////////////////////////////////////////// // CAssimilateApp: // See Assimilate.cpp for the implementation of this class // enum { TK_ENUM = TK_USERDEF, TK_COMMA, TK_OBRACE, TK_CBRACE, TK_SEMICOLON, }; // 1st CString is enum key, (eg) "BOTH_PAIN1", 2nd is comment (body text only, no comment chars) // typedef list< pair > EnumTable_t; class CAssimilateApp : public CWinApp { public: CAssimilateApp(); LPCSTR GetEnumComment(LPCSTR psEnum); bool ValidEnum(LPCTSTR name); bool GetMultiPlayerMode(); LPCTSTR GetEnumFilename(); LPCTSTR GetQDataFilename(); DWORD GetBufferSize(); LPCTSTR GetQuakeDir(); bool SetMultiPlayerMode(bool bMultiPlayerMode); bool SetEnumFilename(LPCTSTR filename); bool SetQDataFilename(LPCTSTR filename); bool SetBufferSize(DWORD buffersize); bool SetQuakeDir(LPCTSTR psQuakeDir); int GetEnumTableEntries(); LPCSTR GetEnumEntry(int iIndex); protected: void LoadEnumTable(LPCTSTR filename); void LoadRegistry(); void SaveRegistry(); EnumTable_t m_enumTable; static keywordArray_t s_Symbols[]; static keywordArray_t s_Keywords[]; bool m_bMultiPlayerMode; CString m_enumFilename; DWORD m_buffersize; CString m_QDataFilename; CString m_QuakeDir; static const TCHAR c_prefSection[]; static const TCHAR c_enumFilename[]; static const TCHAR c_buffersize[]; static const TCHAR c_QDataFilename[]; // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAssimilateApp) public: virtual BOOL InitInstance(); virtual int ExitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CAssimilateApp) afx_msg void OnAppAbout(); afx_msg void OnProperties(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// // CAssimilatePropPage dialog class CAssimilatePropPage : public CPropertyPage { DECLARE_DYNCREATE(CAssimilatePropPage) // Construction public: CAssimilatePropPage(); ~CAssimilatePropPage(); bool* m_soilFlag; // Dialog Data //{{AFX_DATA(CAssimilatePropPage) enum { IDD = IDD_PP_PROPERTIES }; DWORD m_buffsize; CString m_enumfilename; CString m_qdata; CString m_csQuakeDir; BOOL m_bMultiPlayer; //}}AFX_DATA // Overrides // ClassWizard generate virtual function overrides //{{AFX_VIRTUAL(CAssimilatePropPage) public: virtual void OnOK(); protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CAssimilatePropPage) afx_msg void OnEnumBrowse(); afx_msg void OnQdataBrowse(); virtual BOOL OnInitDialog(); afx_msg void OnButtonDefaults(); afx_msg void OnButtonDefaultsMulti(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_ASSIMILATE_H__2CCA5544_2AD3_11D3_82E0_0000C0366FF2__INCLUDED_)