Build Log

--------------------Configuration: game - Win32 Debug--------------------

Command Lines

Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP4829.tmp" with contents [ /nologo /G6 /MLd /W4 /Gm /Gi /GX /ZI /Od /I "..\ICARUS" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_IMMERSION" /FR"..\Debug\game/" /Fp"..\Debug\game/game.pch" /Yu"g_headers.h" /Fo"..\Debug\game/" /Fd"..\Debug\game/" /FD /c "C:\projects\jk2\CODE\game\g_combat.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP4829.tmp" Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP482A.tmp" with contents [ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:yes /pdb:"..\Debug/jk2gamex86.pdb" /debug /machine:I386 /def:".\game.def" /out:"..\Debug/jk2gamex86.dll" /implib:"..\Debug/jk2gamex86.lib" \projects\jk2\CODE\Debug\game\BlockStream.obj \projects\jk2\CODE\Debug\game\Instance.obj \projects\jk2\CODE\Debug\game\Sequence.obj \projects\jk2\CODE\Debug\game\Sequencer.obj \projects\jk2\CODE\Debug\game\TaskManager.obj \projects\jk2\CODE\Debug\game\bg_misc.obj \projects\jk2\CODE\Debug\game\bg_pangles.obj \projects\jk2\CODE\Debug\game\bg_panimate.obj \projects\jk2\CODE\Debug\game\bg_pmove.obj \projects\jk2\CODE\Debug\game\bg_slidemove.obj \projects\jk2\CODE\Debug\game\cg_camera.obj \projects\jk2\CODE\Debug\game\cg_consolecmds.obj \projects\jk2\CODE\Debug\game\cg_credits.obj \projects\jk2\CODE\Debug\game\cg_draw.obj \projects\jk2\CODE\Debug\game\cg_drawtools.obj \projects\jk2\CODE\Debug\game\cg_effects.obj \projects\jk2\CODE\Debug\game\cg_ents.obj \projects\jk2\CODE\Debug\game\cg_event.obj \projects\jk2\CODE\Debug\game\cg_headers.obj \projects\jk2\CODE\Debug\game\cg_info.obj \projects\jk2\CODE\Debug\game\cg_lights.obj \projects\jk2\CODE\Debug\game\cg_localents.obj \projects\jk2\CODE\Debug\game\cg_main.obj \projects\jk2\CODE\Debug\game\cg_marks.obj \projects\jk2\CODE\Debug\game\cg_players.obj \projects\jk2\CODE\Debug\game\cg_playerstate.obj \projects\jk2\CODE\Debug\game\cg_predict.obj \projects\jk2\CODE\Debug\game\cg_scoreboard.obj \projects\jk2\CODE\Debug\game\cg_servercmds.obj \projects\jk2\CODE\Debug\game\cg_snapshot.obj \projects\jk2\CODE\Debug\game\cg_syscalls.obj \projects\jk2\CODE\Debug\game\cg_text.obj \projects\jk2\CODE\Debug\game\cg_view.obj \projects\jk2\CODE\Debug\game\cg_weapons.obj \projects\jk2\CODE\Debug\game\FX_ATSTMain.obj \projects\jk2\CODE\Debug\game\FX_Blaster.obj \projects\jk2\CODE\Debug\game\FX_Bowcaster.obj \projects\jk2\CODE\Debug\game\FX_BryarPistol.obj \projects\jk2\CODE\Debug\game\FX_DEMP2.obj \projects\jk2\CODE\Debug\game\FX_Disruptor.obj \projects\jk2\CODE\Debug\game\FX_Emplaced.obj \projects\jk2\CODE\Debug\game\FX_Flechette.obj \projects\jk2\CODE\Debug\game\FX_HeavyRepeater.obj \projects\jk2\CODE\Debug\game\FX_RocketLauncher.obj \projects\jk2\CODE\Debug\game\FxParsing.obj \projects\jk2\CODE\Debug\game\FxPrimitives.obj \projects\jk2\CODE\Debug\game\FxScheduler.obj \projects\jk2\CODE\Debug\game\FxSystem.obj \projects\jk2\CODE\Debug\game\FxTemplate.obj \projects\jk2\CODE\Debug\game\FxUtil.obj \projects\jk2\CODE\Debug\game\AI_Atst.obj \projects\jk2\CODE\Debug\game\AI_Default.obj \projects\jk2\CODE\Debug\game\AI_Droid.obj \projects\jk2\CODE\Debug\game\AI_GalakMech.obj \projects\jk2\CODE\Debug\game\AI_Grenadier.obj \projects\jk2\CODE\Debug\game\AI_Howler.obj \projects\jk2\CODE\Debug\game\AI_ImperialProbe.obj \projects\jk2\CODE\Debug\game\AI_Interrogator.obj \projects\jk2\CODE\Debug\game\AI_Jedi.obj \projects\jk2\CODE\Debug\game\AI_Mark1.obj \projects\jk2\CODE\Debug\game\AI_Mark2.obj \projects\jk2\CODE\Debug\game\AI_MineMonster.obj \projects\jk2\CODE\Debug\game\AI_Remote.obj \projects\jk2\CODE\Debug\game\AI_Seeker.obj \projects\jk2\CODE\Debug\game\AI_Sentry.obj \projects\jk2\CODE\Debug\game\AI_Sniper.obj \projects\jk2\CODE\Debug\game\AI_Stormtrooper.obj \projects\jk2\CODE\Debug\game\AI_Utils.obj \projects\jk2\CODE\Debug\game\g_active.obj \projects\jk2\CODE\Debug\game\g_breakable.obj \projects\jk2\CODE\Debug\game\g_camera.obj \projects\jk2\CODE\Debug\game\g_client.obj \projects\jk2\CODE\Debug\game\g_cmds.obj \projects\jk2\CODE\Debug\game\g_combat.obj \projects\jk2\CODE\Debug\game\g_functions.obj \projects\jk2\CODE\Debug\game\g_fx.obj \projects\jk2\CODE\Debug\game\g_headers.obj \projects\jk2\CODE\Debug\game\g_ICARUS.obj \projects\jk2\CODE\Debug\game\g_inventory.obj \projects\jk2\CODE\Debug\game\g_itemLoad.obj \projects\jk2\CODE\Debug\game\g_items.obj \projects\jk2\CODE\Debug\game\g_main.obj \projects\jk2\CODE\Debug\game\g_mem.obj \projects\jk2\CODE\Debug\game\g_misc.obj \projects\jk2\CODE\Debug\game\g_misc_model.obj \projects\jk2\CODE\Debug\game\g_missile.obj \projects\jk2\CODE\Debug\game\g_mover.obj \projects\jk2\CODE\Debug\game\g_nav.obj \projects\jk2\CODE\Debug\game\g_navigator.obj \projects\jk2\CODE\Debug\game\g_navnew.obj \projects\jk2\CODE\Debug\game\g_object.obj \projects\jk2\CODE\Debug\game\g_objectives.obj \projects\jk2\CODE\Debug\game\g_ref.obj \projects\jk2\CODE\Debug\game\g_roff.obj \projects\jk2\CODE\Debug\game\g_savegame.obj \projects\jk2\CODE\Debug\game\g_session.obj \projects\jk2\CODE\Debug\game\g_spawn.obj \projects\jk2\CODE\Debug\game\g_svcmds.obj \projects\jk2\CODE\Debug\game\g_target.obj \projects\jk2\CODE\Debug\game\G_Timer.obj \projects\jk2\CODE\Debug\game\g_trigger.obj \projects\jk2\CODE\Debug\game\g_turret.obj \projects\jk2\CODE\Debug\game\g_usable.obj \projects\jk2\CODE\Debug\game\g_utils.obj \projects\jk2\CODE\Debug\game\g_weapon.obj \projects\jk2\CODE\Debug\game\g_weaponLoad.obj \projects\jk2\CODE\Debug\game\gameinfo.obj \projects\jk2\CODE\Debug\game\genericparser2.obj \projects\jk2\CODE\Debug\game\NPC.obj \projects\jk2\CODE\Debug\game\NPC_behavior.obj \projects\jk2\CODE\Debug\game\NPC_combat.obj \projects\jk2\CODE\Debug\game\NPC_goal.obj \projects\jk2\CODE\Debug\game\NPC_misc.obj \projects\jk2\CODE\Debug\game\NPC_move.obj \projects\jk2\CODE\Debug\game\NPC_reactions.obj \projects\jk2\CODE\Debug\game\NPC_senses.obj \projects\jk2\CODE\Debug\game\NPC_sounds.obj \projects\jk2\CODE\Debug\game\NPC_spawn.obj \projects\jk2\CODE\Debug\game\NPC_stats.obj \projects\jk2\CODE\Debug\game\NPC_utils.obj \projects\jk2\CODE\Debug\game\Q3_Interface.obj \projects\jk2\CODE\Debug\game\Q3_Registers.obj \projects\jk2\CODE\Debug\game\q_math.obj \projects\jk2\CODE\Debug\game\q_shared.obj \projects\jk2\CODE\Debug\game\tri_coll_test.obj \projects\jk2\CODE\Debug\game\wp_saber.obj ] Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP482A.tmp"

Output Window

Compiling... g_combat.cpp Linking... Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP482C.tmp" with contents [ /nologo /o"..\Debug/game.bsc" \projects\jk2\CODE\Debug\game\g_headers.sbr \projects\jk2\CODE\Debug\game\BlockStream.sbr \projects\jk2\CODE\Debug\game\Instance.sbr \projects\jk2\CODE\Debug\game\Sequence.sbr \projects\jk2\CODE\Debug\game\Sequencer.sbr \projects\jk2\CODE\Debug\game\TaskManager.sbr \projects\jk2\CODE\Debug\game\bg_misc.sbr \projects\jk2\CODE\Debug\game\bg_pangles.sbr \projects\jk2\CODE\Debug\game\bg_panimate.sbr \projects\jk2\CODE\Debug\game\bg_pmove.sbr \projects\jk2\CODE\Debug\game\bg_slidemove.sbr \projects\jk2\CODE\Debug\game\cg_camera.sbr \projects\jk2\CODE\Debug\game\cg_consolecmds.sbr \projects\jk2\CODE\Debug\game\cg_credits.sbr \projects\jk2\CODE\Debug\game\cg_draw.sbr \projects\jk2\CODE\Debug\game\cg_drawtools.sbr \projects\jk2\CODE\Debug\game\cg_effects.sbr \projects\jk2\CODE\Debug\game\cg_ents.sbr \projects\jk2\CODE\Debug\game\cg_event.sbr \projects\jk2\CODE\Debug\game\cg_headers.sbr \projects\jk2\CODE\Debug\game\cg_info.sbr \projects\jk2\CODE\Debug\game\cg_lights.sbr \projects\jk2\CODE\Debug\game\cg_localents.sbr \projects\jk2\CODE\Debug\game\cg_main.sbr \projects\jk2\CODE\Debug\game\cg_marks.sbr \projects\jk2\CODE\Debug\game\cg_players.sbr \projects\jk2\CODE\Debug\game\cg_playerstate.sbr \projects\jk2\CODE\Debug\game\cg_predict.sbr \projects\jk2\CODE\Debug\game\cg_scoreboard.sbr \projects\jk2\CODE\Debug\game\cg_servercmds.sbr \projects\jk2\CODE\Debug\game\cg_snapshot.sbr \projects\jk2\CODE\Debug\game\cg_syscalls.sbr \projects\jk2\CODE\Debug\game\cg_text.sbr \projects\jk2\CODE\Debug\game\cg_view.sbr \projects\jk2\CODE\Debug\game\cg_weapons.sbr \projects\jk2\CODE\Debug\game\FX_ATSTMain.sbr \projects\jk2\CODE\Debug\game\FX_Blaster.sbr \projects\jk2\CODE\Debug\game\FX_Bowcaster.sbr \projects\jk2\CODE\Debug\game\FX_BryarPistol.sbr \projects\jk2\CODE\Debug\game\FX_DEMP2.sbr \projects\jk2\CODE\Debug\game\FX_Disruptor.sbr \projects\jk2\CODE\Debug\game\FX_Emplaced.sbr \projects\jk2\CODE\Debug\game\FX_Flechette.sbr \projects\jk2\CODE\Debug\game\FX_HeavyRepeater.sbr \projects\jk2\CODE\Debug\game\FX_RocketLauncher.sbr \projects\jk2\CODE\Debug\game\FxParsing.sbr \projects\jk2\CODE\Debug\game\FxPrimitives.sbr \projects\jk2\CODE\Debug\game\FxScheduler.sbr \projects\jk2\CODE\Debug\game\FxSystem.sbr \projects\jk2\CODE\Debug\game\FxTemplate.sbr \projects\jk2\CODE\Debug\game\FxUtil.sbr \projects\jk2\CODE\Debug\game\AI_Atst.sbr \projects\jk2\CODE\Debug\game\AI_Default.sbr \projects\jk2\CODE\Debug\game\AI_Droid.sbr \projects\jk2\CODE\Debug\game\AI_GalakMech.sbr \projects\jk2\CODE\Debug\game\AI_Grenadier.sbr \projects\jk2\CODE\Debug\game\AI_Howler.sbr \projects\jk2\CODE\Debug\game\AI_ImperialProbe.sbr \projects\jk2\CODE\Debug\game\AI_Interrogator.sbr \projects\jk2\CODE\Debug\game\AI_Jedi.sbr \projects\jk2\CODE\Debug\game\AI_Mark1.sbr \projects\jk2\CODE\Debug\game\AI_Mark2.sbr \projects\jk2\CODE\Debug\game\AI_MineMonster.sbr \projects\jk2\CODE\Debug\game\AI_Remote.sbr \projects\jk2\CODE\Debug\game\AI_Seeker.sbr \projects\jk2\CODE\Debug\game\AI_Sentry.sbr \projects\jk2\CODE\Debug\game\AI_Sniper.sbr \projects\jk2\CODE\Debug\game\AI_Stormtrooper.sbr \projects\jk2\CODE\Debug\game\AI_Utils.sbr \projects\jk2\CODE\Debug\game\g_active.sbr \projects\jk2\CODE\Debug\game\g_breakable.sbr \projects\jk2\CODE\Debug\game\g_camera.sbr \projects\jk2\CODE\Debug\game\g_client.sbr \projects\jk2\CODE\Debug\game\g_cmds.sbr \projects\jk2\CODE\Debug\game\g_combat.sbr \projects\jk2\CODE\Debug\game\g_functions.sbr \projects\jk2\CODE\Debug\game\g_fx.sbr \projects\jk2\CODE\Debug\game\g_ICARUS.sbr \projects\jk2\CODE\Debug\game\g_inventory.sbr \projects\jk2\CODE\Debug\game\g_itemLoad.sbr \projects\jk2\CODE\Debug\game\g_items.sbr \projects\jk2\CODE\Debug\game\g_main.sbr \projects\jk2\CODE\Debug\game\g_mem.sbr \projects\jk2\CODE\Debug\game\g_misc.sbr \projects\jk2\CODE\Debug\game\g_misc_model.sbr \projects\jk2\CODE\Debug\game\g_missile.sbr \projects\jk2\CODE\Debug\game\g_mover.sbr \projects\jk2\CODE\Debug\game\g_nav.sbr \projects\jk2\CODE\Debug\game\g_navigator.sbr \projects\jk2\CODE\Debug\game\g_navnew.sbr \projects\jk2\CODE\Debug\game\g_object.sbr \projects\jk2\CODE\Debug\game\g_objectives.sbr \projects\jk2\CODE\Debug\game\g_ref.sbr \projects\jk2\CODE\Debug\game\g_roff.sbr \projects\jk2\CODE\Debug\game\g_savegame.sbr \projects\jk2\CODE\Debug\game\g_session.sbr \projects\jk2\CODE\Debug\game\g_spawn.sbr \projects\jk2\CODE\Debug\game\g_svcmds.sbr \projects\jk2\CODE\Debug\game\g_target.sbr \projects\jk2\CODE\Debug\game\G_Timer.sbr \projects\jk2\CODE\Debug\game\g_trigger.sbr \projects\jk2\CODE\Debug\game\g_turret.sbr \projects\jk2\CODE\Debug\game\g_usable.sbr \projects\jk2\CODE\Debug\game\g_utils.sbr \projects\jk2\CODE\Debug\game\g_weapon.sbr \projects\jk2\CODE\Debug\game\g_weaponLoad.sbr \projects\jk2\CODE\Debug\game\gameinfo.sbr \projects\jk2\CODE\Debug\game\genericparser2.sbr \projects\jk2\CODE\Debug\game\NPC.sbr \projects\jk2\CODE\Debug\game\NPC_behavior.sbr \projects\jk2\CODE\Debug\game\NPC_combat.sbr \projects\jk2\CODE\Debug\game\NPC_goal.sbr \projects\jk2\CODE\Debug\game\NPC_misc.sbr \projects\jk2\CODE\Debug\game\NPC_move.sbr \projects\jk2\CODE\Debug\game\NPC_reactions.sbr \projects\jk2\CODE\Debug\game\NPC_senses.sbr \projects\jk2\CODE\Debug\game\NPC_sounds.sbr \projects\jk2\CODE\Debug\game\NPC_spawn.sbr \projects\jk2\CODE\Debug\game\NPC_stats.sbr \projects\jk2\CODE\Debug\game\NPC_utils.sbr \projects\jk2\CODE\Debug\game\Q3_Interface.sbr \projects\jk2\CODE\Debug\game\Q3_Registers.sbr \projects\jk2\CODE\Debug\game\q_math.sbr \projects\jk2\CODE\Debug\game\q_shared.sbr \projects\jk2\CODE\Debug\game\tri_coll_test.sbr \projects\jk2\CODE\Debug\game\wp_saber.sbr] Creating command line "bscmake.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP482C.tmp" Creating browse info file...

Output Window

--------------------Configuration: starwars - Win32 Debug--------------------

Command Lines

Results

jk2sp.exe - 0 error(s), 0 warning(s)