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513 changed files with 437419 additions and 13837 deletions
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CODE-mp/ALut.lib
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@ -1,5 +0,0 @@
|
|||
SCC = This is a Source Code Control file
|
||||
|
||||
[Splines.dsp]
|
||||
SCC_Aux_Path = "\\ravend\vss_projects\jk2sof2MP"
|
||||
SCC_Project_Name = "$/General/code/Splines", GAAAAAAA
|
Binary file not shown.
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@ -38,11 +38,11 @@ RSC=rc.exe
|
|||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release/Dedicated"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "DEDICATED" /D "BOTLIB" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "DEDICATED" /D "BOTLIB" /FR /YX /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
|
@ -50,7 +50,7 @@ BSC32=bscmake.exe
|
|||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib Winmm.lib /nologo /subsystem:console /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib Winmm.lib /nologo /subsystem:console /machine:I386 /out:"Release/jk2Ded.exe"
|
||||
|
||||
!ELSEIF "$(CFG)" == "WinDed - Win32 Debug"
|
||||
|
||||
|
@ -62,11 +62,11 @@ LINK32=link.exe
|
|||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug/dedicated"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "DEDICATED" /D "_JK2" /D "BOTLIB" /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "DEDICATED" /D "_JK2" /D "BOTLIB" /FR /FD /GZ /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
|
@ -75,7 +75,7 @@ BSC32=bscmake.exe
|
|||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib Winmm.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib Winmm.lib /nologo /subsystem:console /debug /machine:I386 /out:"Debug/jk2Ded.exe" /pdbtype:sept
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
@ -136,10 +136,6 @@ SOURCE=.\qcommon\cmd.cpp
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\qcommon\CNetProfile.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\qcommon\common.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
@ -160,30 +156,10 @@ SOURCE=.\qcommon\game_version.h
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\qcommon\GenericParser2.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\qcommon\GenericParser2.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\qcommon\hstring.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\qcommon\hstring.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\qcommon\huffman.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\qcommon\INetProfile.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\qcommon\md4.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
@ -756,14 +732,6 @@ SOURCE=.\png\png.h
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\game\q_math.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\game\q_shared.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\game\q_shared.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
|
|
@ -6,114 +6,353 @@
|
|||
--------------------Configuration: WinDed - Win32 Debug--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSPB2B.tmp" with contents
|
||||
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP12B4.tmp" with contents
|
||||
[
|
||||
/nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "DEDICATED" /D "_JK2" /D "BOTLIB" /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
|
||||
/nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "DEDICATED" /D "_JK2" /D "BOTLIB" /FR"Debug/dedicated/" /Fo"Debug/dedicated/" /Fd"Debug/dedicated/" /FD /GZ /c
|
||||
"C:\projects\jk2\CODE-mp\qcommon\cm_load.cpp"
|
||||
"C:\projects\jk2\CODE-mp\qcommon\cm_patch.cpp"
|
||||
"C:\projects\jk2\CODE-mp\qcommon\cm_polylib.cpp"
|
||||
"C:\projects\jk2\CODE-mp\qcommon\cm_test.cpp"
|
||||
"C:\projects\jk2\CODE-mp\qcommon\cm_trace.cpp"
|
||||
"C:\projects\jk2\CODE-mp\qcommon\cmd.cpp"
|
||||
"C:\projects\jk2\CODE-mp\qcommon\common.cpp"
|
||||
"C:\projects\jk2\CODE-mp\qcommon\cvar.cpp"
|
||||
"C:\projects\jk2\CODE-mp\qcommon\files.cpp"
|
||||
"C:\projects\jk2\CODE-mp\qcommon\huffman.cpp"
|
||||
"C:\projects\jk2\CODE-mp\qcommon\msg.cpp"
|
||||
"C:\projects\jk2\CODE-mp\qcommon\net_chan.cpp"
|
||||
"C:\projects\jk2\CODE-mp\qcommon\q_math.cpp"
|
||||
"C:\projects\jk2\CODE-mp\qcommon\q_shared.cpp"
|
||||
"C:\projects\jk2\CODE-mp\qcommon\RoffSystem.cpp"
|
||||
"C:\projects\jk2\CODE-mp\qcommon\strip.cpp"
|
||||
"C:\projects\jk2\CODE-mp\qcommon\unzip.cpp"
|
||||
"C:\projects\jk2\CODE-mp\qcommon\vm.cpp"
|
||||
"C:\projects\jk2\CODE-mp\qcommon\vm_interpreted.cpp"
|
||||
"C:\projects\jk2\CODE-mp\qcommon\vm_x86.cpp"
|
||||
"C:\projects\jk2\CODE-mp\ghoul2\G2_API.cpp"
|
||||
"C:\projects\jk2\CODE-mp\ghoul2\G2_bolts.cpp"
|
||||
"C:\projects\jk2\CODE-mp\ghoul2\G2_bones.cpp"
|
||||
"C:\projects\jk2\CODE-mp\ghoul2\G2_misc.cpp"
|
||||
"C:\projects\jk2\CODE-mp\ghoul2\G2_surfaces.cpp"
|
||||
"C:\projects\jk2\CODE-mp\server\sv_bot.cpp"
|
||||
"C:\projects\jk2\CODE-mp\server\sv_ccmds.cpp"
|
||||
"C:\projects\jk2\CODE-mp\server\sv_client.cpp"
|
||||
"C:\projects\jk2\CODE-mp\server\sv_game.cpp"
|
||||
"C:\projects\jk2\CODE-mp\server\sv_init.cpp"
|
||||
"C:\projects\jk2\CODE-mp\server\sv_main.cpp"
|
||||
"C:\projects\jk2\CODE-mp\server\sv_net_chan.cpp"
|
||||
"C:\projects\jk2\CODE-mp\server\sv_snapshot.cpp"
|
||||
"C:\projects\jk2\CODE-mp\server\sv_world.cpp"
|
||||
"C:\projects\jk2\CODE-mp\null\null_client.cpp"
|
||||
"C:\projects\jk2\CODE-mp\null\null_glimp.cpp"
|
||||
"C:\projects\jk2\CODE-mp\null\null_renderer.cpp"
|
||||
"C:\projects\jk2\CODE-mp\null\null_input.cpp"
|
||||
"C:\projects\jk2\CODE-mp\null\null_snddma.cpp"
|
||||
"C:\projects\jk2\CODE-mp\null\win_main.cpp"
|
||||
"C:\projects\jk2\CODE-mp\renderer\tr_backend.cpp"
|
||||
"C:\projects\jk2\CODE-mp\renderer\tr_ghoul2.cpp"
|
||||
"C:\projects\jk2\CODE-mp\renderer\tr_image.cpp"
|
||||
"C:\projects\jk2\CODE-mp\renderer\tr_init.cpp"
|
||||
"C:\projects\jk2\CODE-mp\renderer\tr_main.cpp"
|
||||
"C:\projects\jk2\CODE-mp\renderer\tr_mesh.cpp"
|
||||
"C:\projects\jk2\CODE-mp\renderer\tr_model.cpp"
|
||||
"C:\projects\jk2\CODE-mp\renderer\tr_shader.cpp"
|
||||
"C:\projects\jk2\CODE-mp\win32\win_net.cpp"
|
||||
"C:\projects\jk2\CODE-mp\win32\win_shared.cpp"
|
||||
"C:\projects\jk2\CODE-mp\botlib\be_aas_bspq3.cpp"
|
||||
"C:\projects\jk2\CODE-mp\botlib\be_aas_cluster.cpp"
|
||||
"C:\projects\jk2\CODE-mp\botlib\be_aas_debug.cpp"
|
||||
"C:\projects\jk2\CODE-mp\botlib\be_aas_entity.cpp"
|
||||
"C:\projects\jk2\CODE-mp\botlib\be_aas_file.cpp"
|
||||
"C:\projects\jk2\CODE-mp\botlib\be_aas_main.cpp"
|
||||
"C:\projects\jk2\CODE-mp\botlib\be_aas_move.cpp"
|
||||
"C:\projects\jk2\CODE-mp\botlib\be_aas_optimize.cpp"
|
||||
"C:\projects\jk2\CODE-mp\botlib\be_aas_reach.cpp"
|
||||
"C:\projects\jk2\CODE-mp\botlib\be_aas_route.cpp"
|
||||
"C:\projects\jk2\CODE-mp\botlib\be_aas_routealt.cpp"
|
||||
"C:\projects\jk2\CODE-mp\botlib\be_aas_sample.cpp"
|
||||
"C:\projects\jk2\CODE-mp\botlib\be_ai_char.cpp"
|
||||
"C:\projects\jk2\CODE-mp\botlib\be_ai_chat.cpp"
|
||||
"C:\projects\jk2\CODE-mp\botlib\be_ai_gen.cpp"
|
||||
"C:\projects\jk2\CODE-mp\botlib\be_ai_goal.cpp"
|
||||
"C:\projects\jk2\CODE-mp\botlib\be_ai_move.cpp"
|
||||
"C:\projects\jk2\CODE-mp\botlib\be_ai_weap.cpp"
|
||||
"C:\projects\jk2\CODE-mp\botlib\be_ai_weight.cpp"
|
||||
"C:\projects\jk2\CODE-mp\botlib\be_ea.cpp"
|
||||
"C:\projects\jk2\CODE-mp\botlib\be_interface.cpp"
|
||||
"C:\projects\jk2\CODE-mp\botlib\l_crc.cpp"
|
||||
"C:\projects\jk2\CODE-mp\botlib\l_libvar.cpp"
|
||||
"C:\projects\jk2\CODE-mp\botlib\l_log.cpp"
|
||||
"C:\projects\jk2\CODE-mp\botlib\l_memory.cpp"
|
||||
"C:\projects\jk2\CODE-mp\botlib\l_precomp.cpp"
|
||||
"C:\projects\jk2\CODE-mp\botlib\l_script.cpp"
|
||||
"C:\projects\jk2\CODE-mp\botlib\l_struct.cpp"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSPB2B.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSPB2C.tmp" with contents
|
||||
Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP12B4.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP12B5.tmp" with contents
|
||||
[
|
||||
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib Winmm.lib /nologo /subsystem:console /incremental:yes /pdb:"Debug/WinDed.pdb" /debug /machine:I386 /out:"Debug/WinDed.exe" /pdbtype:sept
|
||||
".\Debug\cm_load.obj"
|
||||
".\Debug\cm_patch.obj"
|
||||
".\Debug\cm_polylib.obj"
|
||||
".\Debug\cm_test.obj"
|
||||
".\Debug\cm_trace.obj"
|
||||
".\Debug\cmd.obj"
|
||||
".\Debug\CNetProfile.obj"
|
||||
".\Debug\common.obj"
|
||||
".\Debug\cvar.obj"
|
||||
".\Debug\files.obj"
|
||||
".\Debug\GenericParser2.obj"
|
||||
".\Debug\hstring.obj"
|
||||
".\Debug\huffman.obj"
|
||||
".\Debug\md4.obj"
|
||||
".\Debug\msg.obj"
|
||||
".\Debug\net_chan.obj"
|
||||
".\Debug\q_math.obj"
|
||||
".\Debug\q_shared.obj"
|
||||
".\Debug\RoffSystem.obj"
|
||||
".\Debug\strip.obj"
|
||||
".\Debug\unzip.obj"
|
||||
".\Debug\vm.obj"
|
||||
".\Debug\vm_interpreted.obj"
|
||||
".\Debug\vm_x86.obj"
|
||||
".\Debug\G2_API.obj"
|
||||
".\Debug\G2_bolts.obj"
|
||||
".\Debug\G2_bones.obj"
|
||||
".\Debug\G2_misc.obj"
|
||||
".\Debug\G2_surfaces.obj"
|
||||
".\Debug\sv_bot.obj"
|
||||
".\Debug\sv_ccmds.obj"
|
||||
".\Debug\sv_client.obj"
|
||||
".\Debug\sv_game.obj"
|
||||
".\Debug\sv_init.obj"
|
||||
".\Debug\sv_main.obj"
|
||||
".\Debug\sv_net_chan.obj"
|
||||
".\Debug\sv_snapshot.obj"
|
||||
".\Debug\sv_world.obj"
|
||||
".\Debug\null_client.obj"
|
||||
".\Debug\null_glimp.obj"
|
||||
".\Debug\null_input.obj"
|
||||
".\Debug\null_renderer.obj"
|
||||
".\Debug\null_snddma.obj"
|
||||
".\Debug\win_main.obj"
|
||||
".\Debug\matcomp.obj"
|
||||
".\Debug\tr_backend.obj"
|
||||
".\Debug\tr_ghoul2.obj"
|
||||
".\Debug\tr_image.obj"
|
||||
".\Debug\tr_init.obj"
|
||||
".\Debug\tr_main.obj"
|
||||
".\Debug\tr_mesh.obj"
|
||||
".\Debug\tr_model.obj"
|
||||
".\Debug\tr_shader.obj"
|
||||
".\Debug\win_net.obj"
|
||||
".\Debug\win_shared.obj"
|
||||
".\Debug\be_aas_bspq3.obj"
|
||||
".\Debug\be_aas_cluster.obj"
|
||||
".\Debug\be_aas_debug.obj"
|
||||
".\Debug\be_aas_entity.obj"
|
||||
".\Debug\be_aas_file.obj"
|
||||
".\Debug\be_aas_main.obj"
|
||||
".\Debug\be_aas_move.obj"
|
||||
".\Debug\be_aas_optimize.obj"
|
||||
".\Debug\be_aas_reach.obj"
|
||||
".\Debug\be_aas_route.obj"
|
||||
".\Debug\be_aas_routealt.obj"
|
||||
".\Debug\be_aas_sample.obj"
|
||||
".\Debug\be_ai_char.obj"
|
||||
".\Debug\be_ai_chat.obj"
|
||||
".\Debug\be_ai_gen.obj"
|
||||
".\Debug\be_ai_goal.obj"
|
||||
".\Debug\be_ai_move.obj"
|
||||
".\Debug\be_ai_weap.obj"
|
||||
".\Debug\be_ai_weight.obj"
|
||||
".\Debug\be_ea.obj"
|
||||
".\Debug\be_interface.obj"
|
||||
".\Debug\l_crc.obj"
|
||||
".\Debug\l_libvar.obj"
|
||||
".\Debug\l_log.obj"
|
||||
".\Debug\l_memory.obj"
|
||||
".\Debug\l_precomp.obj"
|
||||
".\Debug\l_script.obj"
|
||||
".\Debug\l_struct.obj"
|
||||
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib Winmm.lib /nologo /subsystem:console /incremental:yes /pdb:"Debug/jk2Ded.pdb" /debug /machine:I386 /out:"Debug/jk2Ded.exe" /pdbtype:sept
|
||||
".\Debug\dedicated\cm_load.obj"
|
||||
".\Debug\dedicated\cm_patch.obj"
|
||||
".\Debug\dedicated\cm_polylib.obj"
|
||||
".\Debug\dedicated\cm_test.obj"
|
||||
".\Debug\dedicated\cm_trace.obj"
|
||||
".\Debug\dedicated\cmd.obj"
|
||||
".\Debug\dedicated\common.obj"
|
||||
".\Debug\dedicated\cvar.obj"
|
||||
".\Debug\dedicated\files.obj"
|
||||
".\Debug\dedicated\huffman.obj"
|
||||
".\Debug\dedicated\md4.obj"
|
||||
".\Debug\dedicated\msg.obj"
|
||||
".\Debug\dedicated\net_chan.obj"
|
||||
".\Debug\dedicated\q_math.obj"
|
||||
".\Debug\dedicated\q_shared.obj"
|
||||
".\Debug\dedicated\RoffSystem.obj"
|
||||
".\Debug\dedicated\strip.obj"
|
||||
".\Debug\dedicated\unzip.obj"
|
||||
".\Debug\dedicated\vm.obj"
|
||||
".\Debug\dedicated\vm_interpreted.obj"
|
||||
".\Debug\dedicated\vm_x86.obj"
|
||||
".\Debug\dedicated\G2_API.obj"
|
||||
".\Debug\dedicated\G2_bolts.obj"
|
||||
".\Debug\dedicated\G2_bones.obj"
|
||||
".\Debug\dedicated\G2_misc.obj"
|
||||
".\Debug\dedicated\G2_surfaces.obj"
|
||||
".\Debug\dedicated\sv_bot.obj"
|
||||
".\Debug\dedicated\sv_ccmds.obj"
|
||||
".\Debug\dedicated\sv_client.obj"
|
||||
".\Debug\dedicated\sv_game.obj"
|
||||
".\Debug\dedicated\sv_init.obj"
|
||||
".\Debug\dedicated\sv_main.obj"
|
||||
".\Debug\dedicated\sv_net_chan.obj"
|
||||
".\Debug\dedicated\sv_snapshot.obj"
|
||||
".\Debug\dedicated\sv_world.obj"
|
||||
".\Debug\dedicated\null_client.obj"
|
||||
".\Debug\dedicated\null_glimp.obj"
|
||||
".\Debug\dedicated\null_input.obj"
|
||||
".\Debug\dedicated\null_renderer.obj"
|
||||
".\Debug\dedicated\null_snddma.obj"
|
||||
".\Debug\dedicated\win_main.obj"
|
||||
".\Debug\dedicated\matcomp.obj"
|
||||
".\Debug\dedicated\tr_backend.obj"
|
||||
".\Debug\dedicated\tr_ghoul2.obj"
|
||||
".\Debug\dedicated\tr_image.obj"
|
||||
".\Debug\dedicated\tr_init.obj"
|
||||
".\Debug\dedicated\tr_main.obj"
|
||||
".\Debug\dedicated\tr_mesh.obj"
|
||||
".\Debug\dedicated\tr_model.obj"
|
||||
".\Debug\dedicated\tr_shader.obj"
|
||||
".\Debug\dedicated\win_net.obj"
|
||||
".\Debug\dedicated\win_shared.obj"
|
||||
".\Debug\dedicated\be_aas_bspq3.obj"
|
||||
".\Debug\dedicated\be_aas_cluster.obj"
|
||||
".\Debug\dedicated\be_aas_debug.obj"
|
||||
".\Debug\dedicated\be_aas_entity.obj"
|
||||
".\Debug\dedicated\be_aas_file.obj"
|
||||
".\Debug\dedicated\be_aas_main.obj"
|
||||
".\Debug\dedicated\be_aas_move.obj"
|
||||
".\Debug\dedicated\be_aas_optimize.obj"
|
||||
".\Debug\dedicated\be_aas_reach.obj"
|
||||
".\Debug\dedicated\be_aas_route.obj"
|
||||
".\Debug\dedicated\be_aas_routealt.obj"
|
||||
".\Debug\dedicated\be_aas_sample.obj"
|
||||
".\Debug\dedicated\be_ai_char.obj"
|
||||
".\Debug\dedicated\be_ai_chat.obj"
|
||||
".\Debug\dedicated\be_ai_gen.obj"
|
||||
".\Debug\dedicated\be_ai_goal.obj"
|
||||
".\Debug\dedicated\be_ai_move.obj"
|
||||
".\Debug\dedicated\be_ai_weap.obj"
|
||||
".\Debug\dedicated\be_ai_weight.obj"
|
||||
".\Debug\dedicated\be_ea.obj"
|
||||
".\Debug\dedicated\be_interface.obj"
|
||||
".\Debug\dedicated\l_crc.obj"
|
||||
".\Debug\dedicated\l_libvar.obj"
|
||||
".\Debug\dedicated\l_log.obj"
|
||||
".\Debug\dedicated\l_memory.obj"
|
||||
".\Debug\dedicated\l_precomp.obj"
|
||||
".\Debug\dedicated\l_script.obj"
|
||||
".\Debug\dedicated\l_struct.obj"
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSPB2C.tmp"
|
||||
Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP12B5.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
G2_API.cpp
|
||||
Generating Code...
|
||||
Compiling...
|
||||
cm_load.cpp
|
||||
cm_patch.cpp
|
||||
cm_polylib.cpp
|
||||
cm_test.cpp
|
||||
cm_trace.cpp
|
||||
cmd.cpp
|
||||
common.cpp
|
||||
cvar.cpp
|
||||
files.cpp
|
||||
huffman.cpp
|
||||
msg.cpp
|
||||
net_chan.cpp
|
||||
q_math.cpp
|
||||
q_shared.cpp
|
||||
RoffSystem.cpp
|
||||
strip.cpp
|
||||
unzip.cpp
|
||||
vm.cpp
|
||||
vm_interpreted.cpp
|
||||
vm_x86.cpp
|
||||
Generating Code...
|
||||
Compiling...
|
||||
G2_bolts.cpp
|
||||
G2_bones.cpp
|
||||
G2_misc.cpp
|
||||
G2_surfaces.cpp
|
||||
sv_bot.cpp
|
||||
sv_ccmds.cpp
|
||||
sv_client.cpp
|
||||
sv_game.cpp
|
||||
sv_init.cpp
|
||||
sv_main.cpp
|
||||
sv_net_chan.cpp
|
||||
sv_snapshot.cpp
|
||||
sv_world.cpp
|
||||
null_client.cpp
|
||||
null_glimp.cpp
|
||||
null_renderer.cpp
|
||||
null_input.cpp
|
||||
null_snddma.cpp
|
||||
win_main.cpp
|
||||
tr_backend.cpp
|
||||
tr_ghoul2.cpp
|
||||
Generating Code...
|
||||
Compiling...
|
||||
tr_image.cpp
|
||||
tr_init.cpp
|
||||
tr_main.cpp
|
||||
tr_mesh.cpp
|
||||
tr_model.cpp
|
||||
tr_shader.cpp
|
||||
win_net.cpp
|
||||
win_shared.cpp
|
||||
be_aas_bspq3.cpp
|
||||
be_aas_cluster.cpp
|
||||
be_aas_debug.cpp
|
||||
be_aas_entity.cpp
|
||||
be_aas_file.cpp
|
||||
be_aas_main.cpp
|
||||
be_aas_move.cpp
|
||||
be_aas_optimize.cpp
|
||||
be_aas_reach.cpp
|
||||
be_aas_route.cpp
|
||||
be_aas_routealt.cpp
|
||||
be_aas_sample.cpp
|
||||
Generating Code...
|
||||
Compiling...
|
||||
be_ai_char.cpp
|
||||
be_ai_chat.cpp
|
||||
be_ai_gen.cpp
|
||||
be_ai_goal.cpp
|
||||
be_ai_move.cpp
|
||||
be_ai_weap.cpp
|
||||
be_ai_weight.cpp
|
||||
be_ea.cpp
|
||||
be_interface.cpp
|
||||
l_crc.cpp
|
||||
l_libvar.cpp
|
||||
l_log.cpp
|
||||
l_memory.cpp
|
||||
l_precomp.cpp
|
||||
l_script.cpp
|
||||
l_struct.cpp
|
||||
Generating Code...
|
||||
Linking...
|
||||
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP12B8.tmp" with contents
|
||||
[
|
||||
/nologo /o"Debug/WinDed.bsc"
|
||||
".\Debug\dedicated\cm_load.sbr"
|
||||
".\Debug\dedicated\cm_patch.sbr"
|
||||
".\Debug\dedicated\cm_polylib.sbr"
|
||||
".\Debug\dedicated\cm_test.sbr"
|
||||
".\Debug\dedicated\cm_trace.sbr"
|
||||
".\Debug\dedicated\cmd.sbr"
|
||||
".\Debug\dedicated\common.sbr"
|
||||
".\Debug\dedicated\cvar.sbr"
|
||||
".\Debug\dedicated\files.sbr"
|
||||
".\Debug\dedicated\huffman.sbr"
|
||||
".\Debug\dedicated\md4.sbr"
|
||||
".\Debug\dedicated\msg.sbr"
|
||||
".\Debug\dedicated\net_chan.sbr"
|
||||
".\Debug\dedicated\q_math.sbr"
|
||||
".\Debug\dedicated\q_shared.sbr"
|
||||
".\Debug\dedicated\RoffSystem.sbr"
|
||||
".\Debug\dedicated\strip.sbr"
|
||||
".\Debug\dedicated\unzip.sbr"
|
||||
".\Debug\dedicated\vm.sbr"
|
||||
".\Debug\dedicated\vm_interpreted.sbr"
|
||||
".\Debug\dedicated\vm_x86.sbr"
|
||||
".\Debug\dedicated\G2_API.sbr"
|
||||
".\Debug\dedicated\G2_bolts.sbr"
|
||||
".\Debug\dedicated\G2_bones.sbr"
|
||||
".\Debug\dedicated\G2_misc.sbr"
|
||||
".\Debug\dedicated\G2_surfaces.sbr"
|
||||
".\Debug\dedicated\sv_bot.sbr"
|
||||
".\Debug\dedicated\sv_ccmds.sbr"
|
||||
".\Debug\dedicated\sv_client.sbr"
|
||||
".\Debug\dedicated\sv_game.sbr"
|
||||
".\Debug\dedicated\sv_init.sbr"
|
||||
".\Debug\dedicated\sv_main.sbr"
|
||||
".\Debug\dedicated\sv_net_chan.sbr"
|
||||
".\Debug\dedicated\sv_snapshot.sbr"
|
||||
".\Debug\dedicated\sv_world.sbr"
|
||||
".\Debug\dedicated\null_client.sbr"
|
||||
".\Debug\dedicated\null_glimp.sbr"
|
||||
".\Debug\dedicated\null_input.sbr"
|
||||
".\Debug\dedicated\null_renderer.sbr"
|
||||
".\Debug\dedicated\null_snddma.sbr"
|
||||
".\Debug\dedicated\win_main.sbr"
|
||||
".\Debug\dedicated\matcomp.sbr"
|
||||
".\Debug\dedicated\tr_backend.sbr"
|
||||
".\Debug\dedicated\tr_ghoul2.sbr"
|
||||
".\Debug\dedicated\tr_image.sbr"
|
||||
".\Debug\dedicated\tr_init.sbr"
|
||||
".\Debug\dedicated\tr_main.sbr"
|
||||
".\Debug\dedicated\tr_mesh.sbr"
|
||||
".\Debug\dedicated\tr_model.sbr"
|
||||
".\Debug\dedicated\tr_shader.sbr"
|
||||
".\Debug\dedicated\win_net.sbr"
|
||||
".\Debug\dedicated\win_shared.sbr"
|
||||
".\Debug\dedicated\be_aas_bspq3.sbr"
|
||||
".\Debug\dedicated\be_aas_cluster.sbr"
|
||||
".\Debug\dedicated\be_aas_debug.sbr"
|
||||
".\Debug\dedicated\be_aas_entity.sbr"
|
||||
".\Debug\dedicated\be_aas_file.sbr"
|
||||
".\Debug\dedicated\be_aas_main.sbr"
|
||||
".\Debug\dedicated\be_aas_move.sbr"
|
||||
".\Debug\dedicated\be_aas_optimize.sbr"
|
||||
".\Debug\dedicated\be_aas_reach.sbr"
|
||||
".\Debug\dedicated\be_aas_route.sbr"
|
||||
".\Debug\dedicated\be_aas_routealt.sbr"
|
||||
".\Debug\dedicated\be_aas_sample.sbr"
|
||||
".\Debug\dedicated\be_ai_char.sbr"
|
||||
".\Debug\dedicated\be_ai_chat.sbr"
|
||||
".\Debug\dedicated\be_ai_gen.sbr"
|
||||
".\Debug\dedicated\be_ai_goal.sbr"
|
||||
".\Debug\dedicated\be_ai_move.sbr"
|
||||
".\Debug\dedicated\be_ai_weap.sbr"
|
||||
".\Debug\dedicated\be_ai_weight.sbr"
|
||||
".\Debug\dedicated\be_ea.sbr"
|
||||
".\Debug\dedicated\be_interface.sbr"
|
||||
".\Debug\dedicated\l_crc.sbr"
|
||||
".\Debug\dedicated\l_libvar.sbr"
|
||||
".\Debug\dedicated\l_log.sbr"
|
||||
".\Debug\dedicated\l_memory.sbr"
|
||||
".\Debug\dedicated\l_precomp.sbr"
|
||||
".\Debug\dedicated\l_script.sbr"
|
||||
".\Debug\dedicated\l_struct.sbr"]
|
||||
Creating command line "bscmake.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP12B8.tmp"
|
||||
Creating browse info file...
|
||||
<h3>Output Window</h3>
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
WinDed.exe - 0 error(s), 0 warning(s)
|
||||
jk2Ded.exe - 0 error(s), 0 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
||||
|
|
810
CODE-mp/base/games.log
Normal file
810
CODE-mp/base/games.log
Normal file
|
@ -0,0 +1,810 @@
|
|||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \capturelimit\8\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_hostname\noname\version\JK2MP: v0.57 win-x86-debug Feb 12 2002\dmflags\0\fraglimit\20\timelimit\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_maxclients\8\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk\g_MaxHolocronCarry\3\g_maxGameClients\0\g_maxForceRank\0\g_forceBasedTeams\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\g_needpass\0
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\UnnamedPlayer\t\0\model\kyle\hmodel\kyle\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientUserinfoChanged: 0 n\UnnamedPlayer\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientBegin: 0
|
||||
0:13 ClientUserinfoChanged: 0 n\UnnamedPlayer\t\3\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:13 setteam: 0 SPECTATOR FREE
|
||||
0:13 ClientUserinfoChanged: 0 n\UnnamedPlayer\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:13 ClientBegin: 0
|
||||
1:20 ShutdownGame:
|
||||
1:20 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\0\fraglimit\20\dmflags\0\sv_hostname\noname\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\8\version\JK2MP: v0.57 win-x86-debug Feb 15 2002\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk\g_MaxHolocronCarry\3\g_maxForceRank\0\g_forceBasedTeams\0\g_duelWeaponDisable\0\g_needpass\0
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\UnnamedPlayer\t\0\model\kyle\hmodel\kyle\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientUserinfoChanged: 0 n\UnnamedPlayer\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientBegin: 0
|
||||
0:06 setteam: 0 SPECTATOR FREE
|
||||
0:06 ClientUserinfoChanged: 0 n\UnnamedPlayer\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:06 ClientBegin: 0
|
||||
0:09 Item: 0 weapon_thermal
|
||||
0:29 Item: 0 ammo_blaster
|
||||
0:35 Item: 0 ammo_powercell
|
||||
0:38 Item: 0 item_shield
|
||||
0:58 ShutdownGame:
|
||||
0:58 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_duelWeaponDisable\0\capturelimit\8\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_hostname\noname\dmflags\0\fraglimit\20\timelimit\0\sv_maxclients\8\g_maxGameClients\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\version\JK2MP: v0.57 win-x86-debug Feb 17 2002\g_gametype\0\protocol\15\mapname\ffa_deathstar\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk\g_MaxHolocronCarry\3\g_maxForceRank\0\g_forceBasedTeams\0\g_needpass\0
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\UnnamedPlayer\t\0\model\kyle\hmodel\kyle\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientUserinfoChanged: 0 n\UnnamedPlayer\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientBegin: 0
|
||||
0:27 setteam: 0 SPECTATOR SPECTATOR
|
||||
0:27 ClientUserinfoChanged: 0 n\UnnamedPlayer\t\3\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:27 ClientBegin: 0
|
||||
0:32 setteam: 0 SPECTATOR FREE
|
||||
0:32 ClientUserinfoChanged: 0 n\UnnamedPlayer\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:32 ClientBegin: 0
|
||||
0:35 Item: 0 item_shield_sm_instant
|
||||
0:36 Item: 0 item_shield_sm_instant
|
||||
0:36 Item: 0 item_shield_sm_instant
|
||||
0:41 Kill: 0 0 34: UnnamedPlayer killed UnnamedPlayer by MOD_FALLING
|
||||
1:13 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
1:31 ShutdownGame:
|
||||
1:31 ------------------------------------------------------------
|
||||
1:31 ------------------------------------------------------------
|
||||
1:31 InitGame: \g_duelWeaponDisable\0\capturelimit\8\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_hostname\noname\dmflags\0\fraglimit\20\timelimit\0\sv_maxclients\8\g_maxGameClients\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\version\JK2MP: v0.57 win-x86-debug Feb 17 2002\g_gametype\0\protocol\15\mapname\ffa_deathstar\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\bot_minplayers\0\gamename\basejk\g_MaxHolocronCarry\3\g_maxForceRank\0\g_forceBasedTeams\0\g_needpass\0
|
||||
1:31 ClientConnect: 0
|
||||
1:31 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
1:31 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
1:31 ClientBegin: 0
|
||||
1:42 Item: 0 item_shield_sm_instant
|
||||
1:43 Item: 0 item_shield_sm_instant
|
||||
1:43 Item: 0 item_shield_sm_instant
|
||||
1:48 Item: 0 ammo_metallic_bolts
|
||||
2:01 Item: 0 weapon_repeater
|
||||
3:39 Item: 0 item_shield_lrg_instant
|
||||
3:54 Item: 0 ammo_metallic_bolts
|
||||
3:54 Item: 0 weapon_flechette
|
||||
3:58 Item: 0 item_medpak_instant
|
||||
4:03 Item: 0 ammo_blaster
|
||||
4:09 Item: 0 weapon_bowcaster
|
||||
4:09 Item: 0 ammo_powercell
|
||||
4:19 Item: 0 weapon_disruptor
|
||||
4:19 Item: 0 ammo_powercell
|
||||
4:22 ShutdownGame:
|
||||
4:22 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_duelWeaponDisable\0\capturelimit\8\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_hostname\crash testing\dmflags\0\fraglimit\20\timelimit\0\sv_maxclients\8\g_maxGameClients\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\version\JK2MP: v1.00a win-x86-debug Feb 22 2002\g_maxHolocronCarry\3\g_maxForceRank\6\g_forceBasedTeams\0\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
2:15 ClientConnect: 0
|
||||
2:15 ClientUserinfoChanged: 0 n\Luke\t\0\model\Luke\hmodel\Luke\c1\4\c2\5\hc\100\w\0\l\0\skill\ 4.00\tt\0\tl\0
|
||||
2:15 ClientBegin: 0
|
||||
2:20 Item: 0 ammo_blaster
|
||||
2:56 Item: 0 weapon_repeater
|
||||
3:01 Item: 0 weapon_blaster
|
||||
3:15 Item: 0 item_medpac
|
||||
3:27 Item: 0 ammo_blaster
|
||||
3:30 Item: 0 ammo_metallic_bolts
|
||||
4:01 Item: 0 item_shield_sm_instant
|
||||
4:01 Item: 0 item_shield_sm_instant
|
||||
4:15 Item: 0 ammo_metallic_bolts
|
||||
4:46 Item: 0 item_shield_sm_instant
|
||||
6:31 ClientConnect: 1
|
||||
6:31 ClientUserinfoChanged: 1 n\Padawan\t\0\model\kyle\hmodel\kyle\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
9:14 ClientUserinfoChanged: 1 n\Padawan\t\0\model\kyle\hmodel\kyle\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
9:14 ClientDisconnect: 1
|
||||
9:43 ClientConnect: 1
|
||||
9:43 ClientUserinfoChanged: 1 n\Padawan\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
10:02 ClientUserinfoChanged: 1 n\Padawan\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
10:02 ClientBegin: 1
|
||||
10:39 ClientConnect: 2
|
||||
10:39 ClientUserinfoChanged: 2 n\Luke\t\0\model\Luke\hmodel\Luke\c1\4\c2\5\hc\100\w\0\l\0\skill\ 4.00\tt\0\tl\0
|
||||
10:39 ClientBegin: 2
|
||||
10:44 Item: 2 ammo_blaster
|
||||
10:49 setteam: 1 SPECTATOR FREE
|
||||
10:49 ClientUserinfoChanged: 1 n\Padawan\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
10:49 ClientBegin: 1
|
||||
11:21 ClientUserinfoChanged: 1 n\Padawan\t\0\model\kyle\hmodel\kyle\g_redteam\Empire\g_blueteam\Rebellion\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
11:24 Kill: 2 1 3: Luke killed Padawan by MOD_SABER
|
||||
11:28 say: Luke: The Force is my guide.
|
||||
11:41 Item: 2 item_shield_sm_instant
|
||||
11:41 Item: 2 item_shield_sm_instant
|
||||
11:48 Item: 2 item_sentry_gun
|
||||
11:52 Item: 1 ammo_blaster
|
||||
11:56 Item: 2 item_shield_lrg_instant
|
||||
12:01 Item: 0 weapon_flechette
|
||||
12:01 Item: 1 ammo_blaster
|
||||
12:02 Item: 2 item_medpac
|
||||
12:04 ClientDisconnect: 1
|
||||
12:11 Item: 2 weapon_disruptor
|
||||
12:20 Item: 0 item_shield_sm_instant
|
||||
12:21 Item: 0 item_shield_sm_instant
|
||||
12:21 Item: 0 item_shield_sm_instant
|
||||
12:41 Kill: 0 2 16: Luke killed Luke by MOD_FLECHETTE
|
||||
12:43 Kill: 2 0 28: Luke killed Luke by MOD_SENTRY
|
||||
12:44 say: Luke: The Force is my guide.
|
||||
12:44 say: Luke: The Force is strong in you, Luke.
|
||||
12:46 Item: 2 ammo_powercell
|
||||
12:51 Item: 0 item_shield
|
||||
13:09 Item: 0 ammo_blaster
|
||||
13:14 Item: 2 weapon_thermal
|
||||
13:40 Item: 0 item_shield_sm_instant
|
||||
13:40 Item: 0 item_shield_sm_instant
|
||||
13:52 Item: 0 item_shield
|
||||
13:52 Item: 2 ammo_powercell
|
||||
14:06 Item: 2 ammo_blaster
|
||||
14:19 Item: 2 weapon_thermal
|
||||
14:31 Kill: 2 0 3: Luke killed Luke by MOD_SABER
|
||||
14:33 say: Luke: The Force is my guide.
|
||||
14:34 say: Luke: It s not my fault!
|
||||
14:53 Kill: 0 2 3: Luke killed Luke by MOD_SABER
|
||||
15:12 Item: 0 weapon_repeater
|
||||
15:17 Item: 0 weapon_blaster
|
||||
15:20 Item: 2 ammo_blaster
|
||||
15:23 Item: 0 item_medpak_instant
|
||||
15:32 Item: 0 item_medpac
|
||||
15:41 Item: 2 weapon_bowcaster
|
||||
15:41 ShutdownGame:
|
||||
15:41 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\0\fraglimit\20\dmflags\0\sv_hostname\crash testing\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\8\g_duelWeaponDisable\0\version\JK2MP: v1.00a win-x86-debug Feb 22 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\kyle\hmodel\kyle\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientDisconnect: 0
|
||||
0:25 ShutdownGame:
|
||||
0:25 ------------------------------------------------------------
|
||||
0:25 ------------------------------------------------------------
|
||||
0:25 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\0\fraglimit\20\dmflags\0\sv_hostname\crash testing\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\8\g_duelWeaponDisable\0\version\JK2MP: v1.00a win-x86-debug Feb 22 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\bot_minplayers\0\gamename\basejk
|
||||
0:26 ClientConnect: 0
|
||||
0:26 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:26 ClientDisconnect: 0
|
||||
0:54 ShutdownGame:
|
||||
0:54 ------------------------------------------------------------
|
||||
0:54 ------------------------------------------------------------
|
||||
0:54 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\0\fraglimit\20\dmflags\0\sv_hostname\crash testing\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\8\g_duelWeaponDisable\0\version\JK2MP: v1.00a win-x86-debug Feb 22 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\bot_minplayers\0\gamename\basejk
|
||||
0:54 ClientConnect: 0
|
||||
0:54 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:55 ClientDisconnect: 0
|
||||
0:55 ShutdownGame:
|
||||
0:55 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\0\fraglimit\20\dmflags\0\sv_hostname\crash testing\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\8\g_duelWeaponDisable\0\version\JK2MP: v1.00a win-x86-debug Feb 22 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\bot_minplayers\0\gamename\basejk
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientBegin: 0
|
||||
0:47 say: Em0r0g: ui_hu
|
||||
0:50 say: Em0r0g: ui_load
|
||||
0:51 say: Em0r0g: ui_load
|
||||
5:42 ClientUserinfoChanged: 0 n\Em0r0g\t\3\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
5:52 ShutdownGame:
|
||||
5:52 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_duelWeaponDisable\0\capturelimit\8\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_hostname\crash testing\dmflags\0\fraglimit\20\timelimit\0\sv_maxclients\8\g_maxGameClients\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\g_maxForceRank\6\g_forceBasedTeams\0\version\JK2MP: v1.00a win-x86-debug Feb 22 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\kyle\hmodel\kyle\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientBegin: 0
|
||||
0:06 ClientUserinfoChanged: 0 n\Em0r0g\t\3\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:06 setteam: 0 SPECTATOR FREE
|
||||
0:06 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:06 ClientBegin: 0
|
||||
0:12 Item: 0 ammo_blaster
|
||||
0:49 Item: 0 item_shield
|
||||
1:03 ShutdownGame:
|
||||
1:03 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\0\fraglimit\20\dmflags\0\sv_hostname\crash testing\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\8\g_duelWeaponDisable\0\version\JK2MP: v1.00a win-x86-debug Feb 22 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\kyle\hmodel\kyle\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientBegin: 0
|
||||
0:17 ClientUserinfoChanged: 0 n\Em0r0g\t\3\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:21 setteam: 0 SPECTATOR FREE
|
||||
0:21 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:21 ClientBegin: 0
|
||||
0:45 Item: 0 ammo_powercell
|
||||
0:52 ClientConnect: 1
|
||||
0:52 ClientUserinfoChanged: 1 n\Tavion\t\0\model\Tavion\hmodel\Tavion\c1\0\c2\5\hc\100\w\0\l\0\skill\ 1.00\tt\0\tl\0
|
||||
0:52 ClientBegin: 1
|
||||
0:52 Item: 1 item_shield
|
||||
0:56 Item: 1 ammo_powercell
|
||||
1:00 Item: 0 ammo_blaster
|
||||
1:03 Item: 1 ammo_blaster
|
||||
1:04 Item: 0 ammo_blaster
|
||||
1:09 Item: 1 weapon_thermal
|
||||
1:11 Item: 0 weapon_bowcaster
|
||||
1:17 Item: 1 item_shield_sm_instant
|
||||
1:17 Item: 1 item_shield_sm_instant
|
||||
1:34 Kill: 1 0 3: Tavion killed Em0r0g by MOD_SABER
|
||||
1:38 ShutdownGame:
|
||||
1:38 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_duelWeaponDisable\0\capturelimit\8\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_hostname\crash testing\dmflags\0\fraglimit\20\timelimit\0\sv_maxclients\8\g_maxGameClients\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\g_maxForceRank\6\g_forceBasedTeams\0\version\JK2MP: v1.01 win-x86-debug Feb 25 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\pit\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientBegin: 0
|
||||
0:03 setteam: 0 SPECTATOR FREE
|
||||
0:03 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:03 ClientBegin: 0
|
||||
0:21 ShutdownGame:
|
||||
0:21 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\0\fraglimit\20\dmflags\0\sv_hostname\crash testing\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\8\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 25 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\pit\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientBegin: 0
|
||||
0:12 setteam: 0 SPECTATOR FREE
|
||||
0:12 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:12 ClientBegin: 0
|
||||
0:28 ShutdownGame:
|
||||
0:28 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_duelWeaponDisable\0\capturelimit\8\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_hostname\crash testing\dmflags\0\fraglimit\20\timelimit\0\sv_maxclients\8\g_maxGameClients\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\g_maxForceRank\6\g_forceBasedTeams\0\version\JK2MP: v1.01 win-x86-debug Feb 25 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\pit\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientBegin: 0
|
||||
0:46 setteam: 0 SPECTATOR FREE
|
||||
0:46 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:46 ClientBegin: 0
|
||||
0:47 ShutdownGame:
|
||||
0:47 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\0\fraglimit\20\dmflags\0\sv_hostname\crash testing\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\8\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 25 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\pit\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientBegin: 0
|
||||
0:28 ShutdownGame:
|
||||
0:28 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_duelWeaponDisable\0\capturelimit\8\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_hostname\crash testing\dmflags\0\fraglimit\20\timelimit\0\sv_maxclients\8\g_maxGameClients\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\g_maxForceRank\6\g_forceBasedTeams\0\version\JK2MP: v1.01 win-x86-debug Feb 25 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:22 ClientConnect: 0
|
||||
0:22 ClientUserinfoChanged: 0 n\Desann\t\0\model\Desann\hmodel\Desann\c1\0\c2\5\hc\100\w\0\l\0\skill\ 4.00\tt\0\tl\0
|
||||
0:22 ClientBegin: 0
|
||||
0:46 ClientConnect: 1
|
||||
0:46 ClientUserinfoChanged: 1 n\^5Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
1:00 Item: 0 ammo_metallic_bolts
|
||||
1:32 Item: 0 item_shield_sm_instant
|
||||
1:33 Item: 0 item_shield_sm_instant
|
||||
1:43 Item: 0 ammo_blaster
|
||||
1:47 Item: 0 ammo_metallic_bolts
|
||||
1:47 ClientUserinfoChanged: 1 n\^5Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
1:47 ClientUserinfoChanged: 1 n\^5Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
1:47 ClientBegin: 1
|
||||
1:48 ClientUserinfoChanged: 1 n\^5Em0r0g\t\3\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
1:59 ClientConnect: 2
|
||||
1:59 ClientUserinfoChanged: 2 n\Jan\t\0\model\Jan\hmodel\Jan\c1\4\c2\5\hc\100\w\0\l\0\skill\ 4.00\tt\0\tl\0
|
||||
1:59 ClientBegin: 2
|
||||
2:01 Item: 2 ammo_powercell
|
||||
2:07 Item: 2 ammo_blaster
|
||||
2:17 Item: 0 item_shield_sm_instant
|
||||
2:20 ClientDisconnect: 1
|
||||
2:21 Item: 2 item_shield_sm_instant
|
||||
2:21 Item: 2 item_shield_sm_instant
|
||||
2:28 Item: 2 item_sentry_gun
|
||||
2:31 ShutdownGame:
|
||||
2:31 ------------------------------------------------------------
|
||||
2:31 ------------------------------------------------------------
|
||||
2:31 InitGame: \g_duelWeaponDisable\0\capturelimit\8\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_hostname\crash testing\dmflags\0\fraglimit\20\timelimit\0\sv_maxclients\8\g_maxGameClients\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\g_maxForceRank\6\g_forceBasedTeams\0\version\JK2MP: v1.01 win-x86-debug Feb 25 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\bot_minplayers\0\gamename\basejk
|
||||
2:31 ClientConnect: 0
|
||||
2:31 ClientUserinfoChanged: 0 n\Desann\t\0\model\Desann\hmodel\Desann\c1\0\c2\5\hc\100\w\0\l\0\skill\ 4.00\tt\0\tl\0
|
||||
2:31 ClientBegin: 0
|
||||
2:31 ClientConnect: 2
|
||||
2:31 ClientUserinfoChanged: 2 n\Jan\t\0\model\Jan\hmodel\Jan\c1\4\c2\5\hc\100\w\0\l\0\skill\ 4.00\tt\0\tl\0
|
||||
2:31 ClientBegin: 2
|
||||
2:31 Item: 2 item_shield
|
||||
2:41 Item: 0 item_shield_sm_instant
|
||||
2:43 Item: 2 ammo_powercell
|
||||
2:49 Item: 2 ammo_blaster
|
||||
3:00 Kill: 0 2 27: Desann killed Jan by MOD_FORCE_DARK
|
||||
3:04 say: Jan: Unbelievable!
|
||||
3:07 Item: 2 ammo_metallic_bolts
|
||||
3:11 Item: 0 weapon_repeater
|
||||
3:11 Item: 2 weapon_flechette
|
||||
3:16 Item: 0 weapon_blaster
|
||||
3:30 Item: 0 item_medpac
|
||||
3:40 Kill: 0 2 3: Desann killed Jan by MOD_SABER
|
||||
3:43 Item: 2 weapon_repeater
|
||||
3:47 Item: 0 item_shield_sm_instant
|
||||
3:47 Item: 0 item_shield_sm_instant
|
||||
3:49 Item: 2 item_shield_sm_instant
|
||||
3:49 Item: 2 item_shield_sm_instant
|
||||
3:56 Item: 2 item_sentry_gun
|
||||
4:03 Item: 0 ammo_blaster
|
||||
4:04 Item: 2 item_shield_lrg_instant
|
||||
4:07 Item: 0 ammo_metallic_bolts
|
||||
4:10 Item: 2 ammo_powercell
|
||||
4:14 ShutdownGame:
|
||||
4:14 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\0\fraglimit\20\dmflags\0\sv_hostname\crash testing\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\8\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 25 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
1:04 ShutdownGame:
|
||||
1:04 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\0\fraglimit\20\dmflags\0\sv_hostname\crash testing\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\8\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 25 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\bot_minplayers\0\gamename\basejk
|
||||
1:46 ClientConnect: 0
|
||||
1:46 ClientUserinfoChanged: 0 n\^5Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
1:55 ClientUserinfoChanged: 0 n\^5Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
1:55 ClientUserinfoChanged: 0 n\^5Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
1:55 ClientBegin: 0
|
||||
2:01 setteam: 0 SPECTATOR FREE
|
||||
2:01 ClientUserinfoChanged: 0 n\^5Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
2:01 ClientBegin: 0
|
||||
2:09 ClientConnect: 1
|
||||
2:09 ClientUserinfoChanged: 1 n\Jan\t\0\model\Jan\hmodel\Jan\c1\4\c2\5\hc\100\w\0\l\0\skill\ 4.00\tt\0\tl\0
|
||||
2:09 ClientBegin: 1
|
||||
2:11 say: Jan: Hello all!
|
||||
2:13 Item: 1 ammo_powercell
|
||||
2:27 Kill: 1 0 3: Jan killed ^5Em0r0g by MOD_SABER
|
||||
2:32 ClientDisconnect: 0
|
||||
2:34 Item: 1 ammo_blaster
|
||||
3:10 Item: 1 weapon_repeater
|
||||
3:15 Item: 1 weapon_blaster
|
||||
3:29 Item: 1 item_shield_sm_instant
|
||||
3:29 Item: 1 item_shield_sm_instant
|
||||
3:41 Item: 1 weapon_rocket_launcher
|
||||
3:54 Item: 1 item_shield_sm_instant
|
||||
4:00 Item: 1 item_medpac
|
||||
4:28 Item: 1 ammo_powercell
|
||||
4:32 Item: 1 ammo_blaster
|
||||
4:36 Item: 1 ammo_metallic_bolts
|
||||
4:41 Item: 1 weapon_flechette
|
||||
4:46 ClientConnect: 0
|
||||
4:46 ClientUserinfoChanged: 0 n\Padawan\t\0\model\kyle\hmodel\kyle\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
4:51 Item: 1 weapon_disruptor
|
||||
4:52 ClientConnect: 2
|
||||
4:52 ClientUserinfoChanged: 2 n\^5Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
5:13 ClientUserinfoChanged: 0 n\Padawan\t\0\model\kyle\hmodel\kyle\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
5:13 ClientUserinfoChanged: 0 n\Padawan\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
5:13 ClientBegin: 0
|
||||
5:22 Item: 1 weapon_trip_mine
|
||||
5:32 Item: 1 ammo_powercell
|
||||
5:45 Item: 1 item_sentry_gun
|
||||
6:00 Item: 1 weapon_thermal
|
||||
6:02 ClientUserinfoChanged: 2 n\^5Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
6:02 ClientUserinfoChanged: 2 n\^5Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
6:02 ClientBegin: 2
|
||||
6:13 ClientConnect: 3
|
||||
6:13 ClientUserinfoChanged: 3 n\Luke\t\0\model\Luke\hmodel\Luke\c1\4\c2\5\hc\100\w\0\l\0\skill\ 4.00\tt\0\tl\0
|
||||
6:13 ClientBegin: 3
|
||||
6:19 Item: 3 ammo_blaster
|
||||
6:21 setteam: 2 SPECTATOR FREE
|
||||
6:21 ClientUserinfoChanged: 2 n\^5Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
6:21 ClientBegin: 2
|
||||
6:30 Item: 3 weapon_bowcaster
|
||||
6:40 ClientConnect: 4
|
||||
6:40 ClientUserinfoChanged: 4 n\Jan\t\0\model\Jan\hmodel\Jan\c1\4\c2\5\hc\100\w\0\l\0\skill\ 4.00\tt\0\tl\0
|
||||
6:40 ClientBegin: 4
|
||||
6:46 ClientDisconnect: 0
|
||||
7:06 Kill: 1 3 22: Jan killed Luke by MOD_THERMAL
|
||||
7:08 ClientDisconnect: 2
|
||||
7:09 say: Luke: It s not my fault!
|
||||
7:12 Item: 3 ammo_metallic_bolts
|
||||
7:19 Item: 1 weapon_bowcaster
|
||||
7:30 Kill: 3 4 3: Luke killed Jan by MOD_SABER
|
||||
7:34 say: Luke: If you continue to attack me, you will continue to lose.
|
||||
7:37 Item: 1 weapon_thermal
|
||||
7:38 Item: 4 item_shield_sm_instant
|
||||
7:38 Item: 4 item_shield_sm_instant
|
||||
7:41 Item: 3 weapon_flechette
|
||||
7:45 Item: 4 item_sentry_gun
|
||||
7:48 Item: 3 item_medpac
|
||||
7:52 Kill: 3 4 16: Luke killed Jan by MOD_FLECHETTE
|
||||
8:04 Item: 1 item_shield_sm_instant
|
||||
8:04 Item: 4 ammo_blaster
|
||||
8:04 Item: 1 item_shield_sm_instant
|
||||
8:22 Item: 4 weapon_thermal
|
||||
8:27 Item: 3 item_shield_sm_instant
|
||||
8:28 Item: 3 item_shield_sm_instant
|
||||
8:53 Item: 3 item_sentry_gun
|
||||
8:55 Item: 4 item_shield_sm_instant
|
||||
8:56 Item: 4 item_shield_sm_instant
|
||||
9:03 Item: 1 ammo_powercell
|
||||
9:05 Kill: 4 3 3: Jan killed Luke by MOD_SABER
|
||||
9:07 Item: 1 item_shield
|
||||
9:10 say: Jan: Next time, I recommend hiding from me.
|
||||
9:15 Item: 3 ammo_blaster
|
||||
9:19 Item: 3 ammo_metallic_bolts
|
||||
9:26 Item: 4 item_shield_lrg_instant
|
||||
9:32 Item: 4 ammo_powercell
|
||||
9:32 Item: 3 weapon_flechette
|
||||
9:35 Item: 1 item_medpac
|
||||
9:42 Item: 3 ammo_metallic_bolts
|
||||
9:45 Item: 3 weapon_trip_mine
|
||||
9:45 Item: 4 weapon_flechette
|
||||
9:48 Item: 3 ammo_blaster
|
||||
9:58 Kill: 3 1 16: Luke killed Jan by MOD_FLECHETTE
|
||||
10:06 Item: 4 item_shield
|
||||
10:07 Item: 1 item_shield_sm_instant
|
||||
10:07 Item: 1 item_shield_sm_instant
|
||||
10:09 Item: 3 ammo_metallic_bolts
|
||||
10:14 Item: 1 item_sentry_gun
|
||||
10:24 Item: 1 item_shield_lrg_instant
|
||||
10:30 Item: 1 ammo_powercell
|
||||
10:34 Item: 1 ammo_blaster
|
||||
10:44 Item: 1 weapon_flechette
|
||||
10:51 Item: 4 weapon_rocket_launcher
|
||||
10:57 Kill: 3 4 16: Luke killed Jan by MOD_FLECHETTE
|
||||
11:00 say: Jan: Unbelievable!
|
||||
11:02 Item: 3 weapon_rocket_launcher
|
||||
11:07 Item: 4 item_shield_sm_instant
|
||||
11:08 Item: 4 item_shield_sm_instant
|
||||
11:09 Kill: 1 3 16: Jan killed Luke by MOD_FLECHETTE
|
||||
11:10 Item: 1 item_shield
|
||||
11:16 Item: 3 item_sentry_gun
|
||||
11:20 Item: 1 weapon_rocket_launcher
|
||||
11:32 Kill: 3 4 3: Luke killed Jan by MOD_SABER
|
||||
11:33 Item: 1 item_shield_sm_instant
|
||||
11:39 Item: 1 item_medpac
|
||||
11:43 Item: 3 item_shield_lrg_instant
|
||||
11:49 Item: 3 ammo_powercell
|
||||
11:54 Item: 3 ammo_blaster
|
||||
11:58 Item: 3 ammo_metallic_bolts
|
||||
12:15 Item: 4 item_shield
|
||||
12:26 Item: 4 weapon_rocket_launcher
|
||||
12:27 Item: 1 weapon_blaster
|
||||
12:32 Item: 1 weapon_repeater
|
||||
12:39 Item: 3 weapon_flechette
|
||||
12:42 Item: 3 ammo_metallic_bolts
|
||||
13:04 Item: 1 weapon_bowcaster
|
||||
13:08 Kill: 3 4 16: Luke killed Jan by MOD_FLECHETTE
|
||||
13:12 say: Luke: If you continue to attack me, you will continue to lose.
|
||||
13:15 Item: 4 item_shield_sm_instant
|
||||
13:16 Item: 4 item_shield_sm_instant
|
||||
13:28 Item: 4 item_sentry_gun
|
||||
13:36 Item: 3 item_medpac
|
||||
13:36 Item: 4 item_shield_lrg_instant
|
||||
13:42 Item: 1 item_shield_sm_instant
|
||||
13:42 Item: 1 item_shield_sm_instant
|
||||
13:44 Item: 4 ammo_powercell
|
||||
13:51 Item: 4 ammo_blaster
|
||||
13:51 Item: 3 item_shield_sm_instant
|
||||
13:51 Item: 3 item_shield_sm_instant
|
||||
13:51 Item: 3 item_shield_sm_instant
|
||||
13:55 Item: 4 ammo_metallic_bolts
|
||||
13:56 Item: 3 weapon_disruptor
|
||||
13:59 Item: 4 weapon_flechette
|
||||
14:09 Item: 1 item_medpac
|
||||
14:38 Item: 4 weapon_rocket_launcher
|
||||
14:45 Kill: 4 4 34: Jan killed Jan by MOD_FALLING
|
||||
14:52 Item: 1 ammo_metallic_bolts
|
||||
15:03 Kill: 1 3 16: Jan killed Luke by MOD_FLECHETTE
|
||||
15:04 Item: 3 item_shield
|
||||
15:07 Item: 4 ammo_blaster
|
||||
15:07 say: Jan: Even I was impressed with that one!
|
||||
15:09 Item: 3 ammo_powercell
|
||||
15:18 Item: 1 ammo_metallic_bolts
|
||||
15:21 Item: 1 weapon_trip_mine
|
||||
15:24 Item: 1 ammo_blaster
|
||||
15:31 Item: 1 ammo_powercell
|
||||
15:33 ClientConnect: 0
|
||||
15:33 ClientUserinfoChanged: 0 n\Padawan\t\0\model\kyle\hmodel\kyle\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
15:38 Item: 1 item_medpac
|
||||
15:43 Item: 1 item_sentry_gun
|
||||
15:47 Item: 4 weapon_repeater
|
||||
15:52 Item: 4 weapon_blaster
|
||||
15:59 Item: 3 item_shield_sm_instant
|
||||
15:59 Item: 3 item_shield_sm_instant
|
||||
16:05 Item: 1 item_medpac
|
||||
16:06 Item: 4 item_shield_sm_instant
|
||||
16:06 Item: 4 item_shield_sm_instant
|
||||
16:10 ShutdownGame:
|
||||
16:10 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\0\fraglimit\20\dmflags\0\sv_hostname\crash testing\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\8\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 25 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\bot_minplayers\0\gamename\basejk
|
||||
0:36 ClientConnect: 0
|
||||
0:36 ClientUserinfoChanged: 0 n\Padawan\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:51 ClientUserinfoChanged: 0 n\Padawan\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:51 ClientBegin: 0
|
||||
0:52 ClientUserinfoChanged: 0 n\Padawan\t\3\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
1:31 setteam: 0 SPECTATOR FREE
|
||||
1:31 ClientUserinfoChanged: 0 n\Padawan\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
1:31 ClientBegin: 0
|
||||
1:41 say: Padawan: hmodel
|
||||
3:26 ClientUserinfoChanged: 0 n\Emorog\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
3:49 ClientConnect: 1
|
||||
3:49 ClientUserinfoChanged: 1 n\Luke\t\0\model\Luke\hmodel\Luke\c1\4\c2\5\hc\100\w\0\l\0\skill\ 4.00\tt\0\tl\0
|
||||
3:49 ClientBegin: 1
|
||||
3:52 say: Luke: Hello, may I join?
|
||||
3:54 Item: 1 ammo_powercell
|
||||
4:00 Item: 1 ammo_blaster
|
||||
4:04 ClientDisconnect: 0
|
||||
4:14 Item: 1 item_shield_sm_instant
|
||||
4:14 Item: 1 item_shield_sm_instant
|
||||
4:20 ShutdownGame:
|
||||
4:20 ------------------------------------------------------------
|
||||
4:20 ------------------------------------------------------------
|
||||
4:20 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\0\fraglimit\20\dmflags\0\sv_hostname\crash testing\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\8\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 25 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\bot_minplayers\0\gamename\basejk
|
||||
4:20 ClientConnect: 1
|
||||
4:20 ClientUserinfoChanged: 1 n\Luke\t\0\model\Luke\hmodel\Luke\c1\4\c2\5\hc\100\w\0\l\0\skill\ 4.00\tt\0\tl\0
|
||||
4:20 ClientBegin: 1
|
||||
4:34 Item: 1 item_shield_sm_instant
|
||||
4:34 Item: 1 item_shield_sm_instant
|
||||
4:41 Item: 1 item_sentry_gun
|
||||
4:49 Item: 1 item_shield_lrg_instant
|
||||
4:55 Item: 1 ammo_powercell
|
||||
4:59 Item: 1 ammo_blaster
|
||||
5:03 Item: 1 ammo_metallic_bolts
|
||||
5:47 Item: 1 ammo_metallic_bolts
|
||||
5:51 ShutdownGame:
|
||||
5:51 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_duelWeaponDisable\0\capturelimit\8\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_hostname\crash testing\dmflags\0\fraglimit\20\timelimit\0\sv_maxclients\8\g_maxGameClients\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\g_maxForceRank\6\g_forceBasedTeams\0\version\JK2MP: v1.01 win-x86-debug Feb 25 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 Warmup:
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientBegin: 0
|
||||
0:06 setteam: 0 SPECTATOR FREE
|
||||
0:06 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:06 ClientBegin: 0
|
||||
0:14 Item: 0 weapon_blaster
|
||||
0:27 ShutdownGame:
|
||||
0:27 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\20\fraglimit\20\dmflags\0\sv_hostname\jkii-linux v1.00\sv_maxRate\10000\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\20\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 26 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_deathstar\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 ShutdownGame:
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_duelWeaponDisable\0\capturelimit\20\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\10000\sv_hostname\jkii-linux v1.00\dmflags\0\fraglimit\20\timelimit\20\sv_maxclients\8\g_maxGameClients\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\g_maxForceRank\6\g_forceBasedTeams\0\version\JK2MP: v1.01 win-x86-debug Feb 26 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_deathstar\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:37 ClientConnect: 0
|
||||
0:37 ClientUserinfoChanged: 0 n\Luke\t\0\model\Luke\c1\4\c2\5\hc\100\w\0\l\0\skill\ 4.00\tt\0\tl\0
|
||||
0:37 ClientBegin: 0
|
||||
0:39 Item: 0 item_medpac
|
||||
0:44 Item: 0 ammo_metallic_bolts
|
||||
0:52 Item: 0 item_shield_sm_instant
|
||||
0:53 Item: 0 item_shield_sm_instant
|
||||
0:55 Item: 0 weapon_bowcaster
|
||||
0:55 Item: 0 ammo_powercell
|
||||
1:06 Item: 0 ammo_blaster
|
||||
1:06 Item: 0 weapon_blaster
|
||||
1:07 Item: 0 ammo_blaster
|
||||
1:11 ClientConnect: 1
|
||||
1:11 ClientUserinfoChanged: 1 n\^5Em0r0g\t\0\model\kyle\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
1:17 Item: 0 item_shield_sm_instant
|
||||
1:23 Item: 0 weapon_thermal
|
||||
1:26 Item: 0 item_sentry_gun
|
||||
1:42 Item: 0 item_shield_lrg_instant
|
||||
1:51 Item: 0 weapon_rocket_launcher
|
||||
1:52 Item: 0 ammo_rockets
|
||||
2:02 Item: 0 item_shield_lrg_instant
|
||||
2:08 Item: 0 weapon_thermal
|
||||
2:18 Item: 0 ammo_metallic_bolts
|
||||
2:18 Item: 0 weapon_flechette
|
||||
2:21 ClientUserinfoChanged: 1 n\^5Em0r0g\t\0\model\kyle\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
2:21 ClientDisconnect: 1
|
||||
2:40 ClientConnect: 1
|
||||
2:40 ClientUserinfoChanged: 1 n\^5Em0r0g\t\0\model\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
2:44 Item: 0 item_shield
|
||||
2:52 ClientUserinfoChanged: 1 n\^5Em0r0g\t\0\model\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
2:52 ClientBegin: 1
|
||||
2:53 ClientUserinfoChanged: 1 n\^5Em0r0g\t\3\model\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
2:55 setteam: 1 SPECTATOR FREE
|
||||
2:55 ClientUserinfoChanged: 1 n\^5Em0r0g\t\0\model\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
2:55 ClientBegin: 1
|
||||
3:06 Kill: 0 1 20: Luke killed ^5Em0r0g by MOD_ROCKET_HOMING
|
||||
3:08 Item: 1 weapon_flechette
|
||||
3:08 Item: 1 ammo_metallic_bolts
|
||||
3:10 say: Luke: If you continue to attack me, you will continue to lose.
|
||||
3:22 ClientConnect: 2
|
||||
3:22 ClientUserinfoChanged: 2 n\Luke\t\0\model\Luke\c1\4\c2\5\hc\100\w\0\l\0\skill\ 4.00\tt\0\tl\0
|
||||
3:22 ClientBegin: 2
|
||||
3:23 Item: 2 weapon_flechette
|
||||
3:26 Item: 1 item_medpak_instant
|
||||
3:28 Kill: 2 1 16: Luke killed ^5Em0r0g by MOD_FLECHETTE
|
||||
3:38 Item: 1 ammo_blaster
|
||||
3:38 Item: 2 weapon_flechette
|
||||
3:38 Item: 1 weapon_blaster
|
||||
3:42 Item: 1 weapon_bowcaster
|
||||
3:44 Item: 0 item_shield_sm_instant
|
||||
3:47 Item: 0 item_shield_sm_instant
|
||||
3:51 Kill: 0 2 28: Luke killed Luke by MOD_SENTRY
|
||||
3:53 Item: 2 weapon_flechette
|
||||
3:53 Item: 2 ammo_metallic_bolts
|
||||
3:56 Item: 1 item_shield_sm_instant
|
||||
3:57 Kill: 0 1 16: Luke killed ^5Em0r0g by MOD_FLECHETTE
|
||||
3:59 Item: 0 weapon_flechette
|
||||
4:00 ClientDisconnect: 1
|
||||
4:01 Kill: 2 0 16: Luke killed Luke by MOD_FLECHETTE
|
||||
4:03 ShutdownGame:
|
||||
4:03 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\20\fraglimit\20\dmflags\0\sv_hostname\jkii-dedicated v1.01\sv_maxRate\10000\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\20\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 26 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_deathstar\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:43 ShutdownGame:
|
||||
0:43 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_duelWeaponDisable\0\capturelimit\20\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\10000\sv_hostname\jkii-dedicated v1.01\dmflags\0\fraglimit\20\timelimit\20\sv_maxclients\8\g_maxGameClients\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\g_maxForceRank\6\g_forceBasedTeams\0\version\JK2MP: v1.01 win-x86-debug Feb 26 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_deathstar\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 ShutdownGame:
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_duelWeaponDisable\0\capturelimit\20\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\10000\sv_hostname\jkii-dedicated v1.01\dmflags\0\fraglimit\20\timelimit\20\sv_maxclients\8\g_maxGameClients\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\g_maxForceRank\6\g_forceBasedTeams\0\version\JK2MP: v1.01 win-x86-debug Feb 26 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\bot_minplayers\0\gamename\basejk
|
||||
5:43 ShutdownGame:
|
||||
5:43 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\20\fraglimit\20\dmflags\0\sv_hostname\jkii-dedicated v1.01\sv_maxRate\10000\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\20\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 26 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientBegin: 0
|
||||
0:04 setteam: 0 SPECTATOR FREE
|
||||
0:04 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:04 ClientBegin: 0
|
||||
0:21 ShutdownGame:
|
||||
0:21 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\20\fraglimit\20\dmflags\0\sv_hostname\jkii-dedicated v1.01\sv_maxRate\10000\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\20\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 27 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientBegin: 0
|
||||
0:03 setteam: 0 SPECTATOR FREE
|
||||
0:03 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:03 ClientBegin: 0
|
||||
0:36 Item: 0 ammo_blaster
|
||||
0:47 Item: 0 ammo_blaster
|
||||
0:51 Item: 0 ammo_metallic_bolts
|
||||
0:54 Item: 0 weapon_flechette
|
||||
2:49 Item: 0 ammo_metallic_bolts
|
||||
3:21 Item: 0 weapon_bowcaster
|
||||
3:27 ShutdownGame:
|
||||
3:27 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\20\fraglimit\20\dmflags\0\sv_hostname\jkii-dedicated v1.01\sv_maxRate\10000\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\20\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 27 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientDisconnect: 0
|
||||
0:34 ShutdownGame:
|
||||
0:34 ------------------------------------------------------------
|
||||
0:34 ------------------------------------------------------------
|
||||
0:34 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\20\fraglimit\20\dmflags\0\sv_hostname\jkii-dedicated v1.01\sv_maxRate\10000\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\20\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 27 2002\g_maxHolocronCarry\3\g_needpass\1\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\bot_minplayers\0\gamename\basejk
|
||||
0:35 ClientConnect: 0
|
||||
0:35 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:35 ClientBegin: 0
|
||||
0:42 setteam: 0 SPECTATOR FREE
|
||||
0:42 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:42 ClientBegin: 0
|
||||
0:48 Item: 0 ammo_blaster
|
||||
0:59 ShutdownGame:
|
||||
0:59 ------------------------------------------------------------
|
||||
0:59 ------------------------------------------------------------
|
||||
0:59 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\20\fraglimit\20\dmflags\0\sv_hostname\jkii-dedicated v1.01\sv_maxRate\10000\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\20\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 27 2002\g_maxHolocronCarry\3\g_needpass\1\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\bot_minplayers\0\gamename\basejk
|
||||
0:59 ClientConnect: 0
|
||||
0:59 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
1:00 ClientBegin: 0
|
||||
3:17 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
3:38 ShutdownGame:
|
||||
3:38 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_duelWeaponDisable\0\capturelimit\20\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\10000\sv_hostname\jkii-dedicated v1.01\dmflags\0\fraglimit\20\timelimit\20\sv_maxclients\8\g_maxGameClients\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\g_maxForceRank\6\g_forceBasedTeams\0\version\JK2MP: v1.01 win-x86-debug Feb 27 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\mikeg/weaps\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:01 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:01 ClientBegin: 0
|
||||
0:01 ClientUserinfoChanged: 0 n\Em0r0g\t\3\model\lando/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:56 setteam: 0 SPECTATOR FREE
|
||||
0:56 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\lando/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:56 ClientBegin: 0
|
||||
0:59 Item: 0 item_shield
|
||||
0:59 Item: 0 item_shield_sm_instant
|
||||
1:00 Item: 0 item_binoculars
|
||||
1:00 Item: 0 item_medpac
|
||||
2:34 ShutdownGame:
|
||||
2:34 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\20\fraglimit\20\dmflags\0\sv_hostname\jkii-dedicated v1.01\sv_maxRate\10000\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\20\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 27 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\mikeg/weaps\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\lando/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:01 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\lando/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:01 ClientBegin: 0
|
||||
0:22 setteam: 0 SPECTATOR FREE
|
||||
0:22 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\lando/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:22 ClientBegin: 0
|
||||
0:44 ShutdownGame:
|
||||
0:44 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_duelWeaponDisable\0\capturelimit\20\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\10000\sv_hostname\jkii-dedicated v1.01\dmflags\0\fraglimit\20\timelimit\20\sv_maxclients\8\g_maxGameClients\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\g_maxForceRank\6\g_forceBasedTeams\0\version\JK2MP: v1.01 win-x86-debug Feb 27 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\pit\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\lando/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\lando/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientBegin: 0
|
||||
0:02 setteam: 0 SPECTATOR FREE
|
||||
0:02 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\lando/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:02 ClientBegin: 0
|
||||
1:02 ShutdownGame:
|
||||
1:02 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\20\fraglimit\20\dmflags\0\sv_hostname\jkii-dedicated v1.01\sv_maxRate\10000\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\20\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 28 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:20 ShutdownGame:
|
||||
0:20 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\20\fraglimit\20\dmflags\0\sv_hostname\jkii-dedicated v1.01\sv_maxRate\10000\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\20\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 28 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:09 ClientConnect: 0
|
||||
0:09 ClientUserinfoChanged: 0 n\Luke\t\0\model\Luke\c1\4\c2\5\hc\100\w\0\l\0\skill\ 4.00\tt\0\tl\0
|
||||
0:09 ClientBegin: 0
|
||||
0:13 Item: 0 ammo_blaster
|
||||
0:16 ShutdownGame:
|
||||
0:16 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_duelWeaponDisable\0\capturelimit\20\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\10000\sv_hostname\jkii-dedicated v1.01\dmflags\0\fraglimit\20\timelimit\20\sv_maxclients\8\g_maxGameClients\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\g_maxForceRank\6\g_forceBasedTeams\0\version\JK2MP: v1.01 win-x86-debug Feb 28 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:13 ShutdownGame:
|
||||
0:13 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\20\fraglimit\20\dmflags\0\sv_hostname\jkii-dedicated v1.01\sv_maxRate\10000\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\20\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 28 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\pit\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\lando/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\lando/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientBegin: 0
|
||||
0:04 ShutdownGame:
|
||||
0:04 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\20\fraglimit\20\dmflags\0\sv_hostname\jkii-dedicated v1.01\sv_maxRate\10000\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\20\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 28 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\bot_minplayers\0\gamename\basejk
|
||||
1:21 ClientConnect: 0
|
||||
1:21 ClientUserinfoChanged: 0 n\Luke\t\0\model\Luke\c1\4\c2\5\hc\100\w\0\l\0\skill\ 4.00\tt\0\tl\0
|
||||
1:21 ClientBegin: 0
|
||||
1:57 Item: 0 weapon_rocket_launcher
|
||||
2:19 Item: 0 ammo_powercell
|
||||
2:23 Item: 0 ammo_blaster
|
||||
2:27 Item: 0 ammo_metallic_bolts
|
||||
2:31 Item: 0 weapon_flechette
|
||||
2:42 ShutdownGame:
|
||||
2:42 ------------------------------------------------------------
|
||||
2:42 ------------------------------------------------------------
|
||||
2:42 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\20\fraglimit\20\dmflags\0\sv_hostname\jkii-dedicated v1.01\sv_maxRate\10000\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\20\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 28 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\bot_minplayers\0\gamename\basejk
|
||||
2:42 ClientConnect: 0
|
||||
2:42 ClientUserinfoChanged: 0 n\Luke\t\0\model\Luke\c1\4\c2\5\hc\100\w\0\l\0\skill\ 4.00\tt\0\tl\0
|
||||
2:42 ClientBegin: 0
|
||||
2:51 ShutdownGame:
|
||||
2:51 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_duelWeaponDisable\0\capturelimit\20\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\10000\sv_hostname\jkii-dedicated v1.01\dmflags\0\fraglimit\20\timelimit\20\sv_maxclients\8\g_maxGameClients\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\g_maxForceRank\6\g_forceBasedTeams\0\version\JK2MP: v1.01 win-x86-debug Feb 28 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\lando/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\lando/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientBegin: 0
|
||||
0:23 setteam: 0 SPECTATOR FREE
|
||||
0:23 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\lando/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:23 ClientBegin: 0
|
||||
0:31 Item: 0 ammo_blaster
|
||||
0:39 Item: 0 ammo_powercell
|
||||
0:43 Item: 0 item_shield
|
||||
1:16 Item: 0 ammo_blaster
|
||||
1:25 Item: 0 ammo_metallic_bolts
|
||||
1:31 Item: 0 weapon_flechette
|
||||
1:50 Item: 0 item_medpac
|
||||
2:31 Item: 0 weapon_rocket_launcher
|
||||
2:47 Item: 0 ammo_powercell
|
||||
2:56 Item: 0 ammo_blaster
|
||||
3:04 Item: 0 item_shield
|
||||
3:56 ClientConnect: 1
|
||||
3:56 ClientUserinfoChanged: 1 n\Desann\t\0\model\Desann\c1\0\c2\5\hc\100\w\0\l\0\skill\ 5.00\tt\0\tl\0
|
||||
3:56 ClientBegin: 1
|
||||
4:00 Item: 1 weapon_blaster
|
||||
4:31 Item: 1 ammo_blaster
|
||||
4:38 Item: 1 weapon_thermal
|
||||
4:41 Kill: 1 0 3: Desann killed Em0r0g by MOD_SABER
|
||||
4:48 Item: 1 item_shield_sm_instant
|
||||
4:48 Item: 1 item_shield_sm_instant
|
||||
4:54 Item: 1 item_sentry_gun
|
||||
5:02 Item: 1 item_shield_lrg_instant
|
||||
5:12 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\morgan/default_mp\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
5:14 Kill: 1 0 3: Desann killed Em0r0g by MOD_SABER
|
||||
5:17 Item: 1 ammo_powercell
|
||||
5:20 Item: 1 ammo_blaster
|
||||
5:26 Item: 1 weapon_trip_mine
|
||||
5:29 Item: 1 ammo_metallic_bolts
|
||||
5:29 Item: 0 item_shield
|
||||
5:32 Item: 0 ammo_powercell
|
||||
5:38 Item: 1 weapon_flechette
|
||||
5:41 Item: 1 ammo_metallic_bolts
|
||||
5:52 Item: 1 weapon_disruptor
|
||||
6:28 Item: 1 item_medpac
|
||||
6:34 Item: 1 item_medpak_instant
|
||||
6:35 Item: 1 item_medpak_instant
|
||||
6:45 Item: 1 weapon_repeater
|
||||
7:02 Item: 0 ammo_blaster
|
||||
7:05 Kill: 1 0 16: Desann killed Em0r0g by MOD_FLECHETTE
|
||||
7:17 Kill: 1 0 7: Desann killed Em0r0g by MOD_DISRUPTOR
|
||||
7:31 Item: 1 weapon_thermal
|
||||
7:44 Item: 1 ammo_powercell
|
||||
7:46 Kill: 1 0 3: Desann killed Em0r0g by MOD_SABER
|
||||
7:49 Item: 1 item_shield
|
||||
8:06 Item: 1 ammo_rockets
|
||||
8:44 say: Em0r0g: quit
|
||||
8:46 ShutdownGame:
|
||||
8:46 ------------------------------------------------------------
|
408
CODE-mp/base/jk2mpconfig.cfg
Normal file
408
CODE-mp/base/jk2mpconfig.cfg
Normal file
|
@ -0,0 +1,408 @@
|
|||
// generated by jk2mp, do not modify
|
||||
unbindall
|
||||
bind TAB "+scores"
|
||||
bind ENTER "+button2"
|
||||
bind SPACE "+moveup"
|
||||
bind , "+moveleft"
|
||||
bind - "weapon 0"
|
||||
bind . "+moveright"
|
||||
bind / "+mlook"
|
||||
bind 0 "weapon 10"
|
||||
bind 1 "weapon 1"
|
||||
bind 2 "weapon 2"
|
||||
bind 3 "weapon 3"
|
||||
bind 4 "weapon 4"
|
||||
bind 5 "weapon 5"
|
||||
bind 6 "weapon 6"
|
||||
bind 7 "weapon 7"
|
||||
bind 8 "weapon 8"
|
||||
bind 9 "weapon 9"
|
||||
bind [ "invprev"
|
||||
bind \ "force_forcepowerother"
|
||||
bind ] "invnext"
|
||||
bind ` "toggleconsole"
|
||||
bind a "+moveleft"
|
||||
bind b "use_bacta"
|
||||
bind c "+movedown"
|
||||
bind d "+moveright"
|
||||
bind e "weapnext"
|
||||
bind f "+useforce"
|
||||
bind g "+button3"
|
||||
bind i "messagemode4"
|
||||
bind k "engage_duel"
|
||||
bind l "saberAttackCycle"
|
||||
bind p "cg_thirdperson !"
|
||||
bind q "weapprev"
|
||||
bind r "+use"
|
||||
bind s "+back"
|
||||
bind t "messagemode2"
|
||||
bind u "messagemode3"
|
||||
bind v "+strafe"
|
||||
bind w "+forward"
|
||||
bind x "forcenext"
|
||||
bind y "messagemode"
|
||||
bind z "forceprev"
|
||||
bind ~ "toggleconsole"
|
||||
bind BACKSPACE "force_healother"
|
||||
bind UPARROW "+forward"
|
||||
bind DOWNARROW "+back"
|
||||
bind LEFTARROW "+left"
|
||||
bind RIGHTARROW "+right"
|
||||
bind ALT "+altattack"
|
||||
bind CTRL "+attack"
|
||||
bind SHIFT "+speed"
|
||||
bind INS "scoresUp"
|
||||
bind DEL "scoresDown"
|
||||
bind PGDN "+lookdown"
|
||||
bind PGUP "+lookup"
|
||||
bind END "centerview"
|
||||
bind F1 "force_throw"
|
||||
bind F2 "force_pull"
|
||||
bind F3 "force_speed"
|
||||
bind F4 "force_distract"
|
||||
bind F5 "force_heal"
|
||||
bind F6 "+force_grip"
|
||||
bind F7 "+force_lightning"
|
||||
bind F8 "force_rage"
|
||||
bind F9 "force_protect"
|
||||
bind F10 "force_absorb"
|
||||
bind F11 "+force_drain"
|
||||
bind F12 "force_seeing"
|
||||
bind KP_HOME "use_field"
|
||||
bind KP_5 "use_sentry"
|
||||
bind KP_PGDN "use_seeker"
|
||||
bind MOUSE1 "+attack"
|
||||
bind MOUSE2 "+altattack"
|
||||
bind MOUSE3 "saberAttackCycle"
|
||||
bind MWHEELDOWN "weapnext"
|
||||
bind MWHEELUP "weapprev"
|
||||
seta ui_selectedModelIndex "13"
|
||||
seta g_inactivity "0"
|
||||
seta g_motd "report problems to drews@engr.wisc.edu"
|
||||
seta rconPassword "raven2"
|
||||
seta cl_autolodscalevalue "0"
|
||||
seta cl_autolodscale "1"
|
||||
seta g_forceBasedTeams "0"
|
||||
seta g_maxForceRank "6"
|
||||
seta ui_forcePowerDisable "0"
|
||||
seta cg_trueLightning "0.0"
|
||||
seta cg_noProjectileTrail "0"
|
||||
seta cg_noTaunt "0"
|
||||
seta cg_smoothClients "0"
|
||||
seta cg_hudFiles "0"
|
||||
seta cg_scorePlums "1"
|
||||
seta cg_cameraOrbitDelay "35"
|
||||
seta ui_recordSPDemoName ""
|
||||
seta cg_currentSelectedPlayerName ""
|
||||
seta cg_currentSelectedPlayer "0"
|
||||
seta cg_noVoiceText "0"
|
||||
seta cg_noVoiceChats "0"
|
||||
seta cg_teamChatsOnly "0"
|
||||
seta cg_drawFriend "1"
|
||||
seta cg_drawTeamOverlay "1"
|
||||
seta cg_deferPlayers "1"
|
||||
seta cg_forceModel "0"
|
||||
seta cg_teamChatHeight "0"
|
||||
seta cg_teamChatTime "3000"
|
||||
seta cg_bobroll "0.002"
|
||||
seta cg_bobpitch "0.002"
|
||||
seta cg_bobup "0.005"
|
||||
seta cg_runroll "0.005"
|
||||
seta cg_runpitch "0.002"
|
||||
seta cg_lagometer "0"
|
||||
seta cg_simpleItems "0"
|
||||
seta cg_crosshairY "0"
|
||||
seta cg_crosshairX "0"
|
||||
seta cg_crosshairHealth "0"
|
||||
seta cg_crosshairSize "24"
|
||||
seta cg_drawRewards "1"
|
||||
seta cg_dynamicCrosshair "1"
|
||||
seta cg_drawScores "1"
|
||||
seta cg_drawEnemyInfo "1"
|
||||
seta cg_drawAmmoWarning "0"
|
||||
seta cg_drawIcons "1"
|
||||
seta cg_draw3dIcons "1"
|
||||
seta cg_drawSnapshot "0"
|
||||
seta cg_drawFPS "0"
|
||||
seta cg_drawTimer "0"
|
||||
seta cg_drawStatus "1"
|
||||
seta cg_draw2D "1"
|
||||
seta cg_gibs "1"
|
||||
seta cg_stereoSeparation "0.4"
|
||||
seta cg_fov "80"
|
||||
seta cg_zoomfov "40.0"
|
||||
seta cg_drawGun "1"
|
||||
seta g_timeouttospec "70"
|
||||
seta g_allowVote "1"
|
||||
seta g_filterBan "1"
|
||||
seta g_banIPs ""
|
||||
seta g_statLogFile "statlog.log"
|
||||
seta g_statLog "0"
|
||||
seta g_logSync "0"
|
||||
seta g_log "games.log"
|
||||
seta g_teamForceBalance "0"
|
||||
seta g_teamAutoJoin "0"
|
||||
seta g_friendlySaber "0"
|
||||
seta g_friendlyFire "0"
|
||||
seta g_saberInterpolate "1"
|
||||
seta duel_fraglimit "10"
|
||||
seta g_weaponDisable "0"
|
||||
seta g_forcePowerDisable "0"
|
||||
seta g_spawnInvulnerability "3000"
|
||||
seta g_forceRegenTime "200"
|
||||
seta g_saberLocking "1"
|
||||
seta g_privateDuel "0"
|
||||
seta g_autoMapCycle "0"
|
||||
seta g_ff_objectives "0"
|
||||
seta g_maxGameClients "0"
|
||||
seta cm_playerCurveClip "1"
|
||||
seta net_forcenonlocal "0"
|
||||
seta cg_shadows "1"
|
||||
seta sv_maxclients "8"
|
||||
seta timelimit "20"
|
||||
seta fraglimit "20"
|
||||
seta dmflags "0"
|
||||
seta ui_menuFilesMP "ui/jk2mpmenus.txt"
|
||||
seta r_overBrightBits "1"
|
||||
seta com_hunkMegs "64"
|
||||
seta com_maxfps "85"
|
||||
seta com_blood "1"
|
||||
seta com_introplayed "0"
|
||||
seta com_ignoreothertasks "1"
|
||||
seta sp_language "2"
|
||||
seta in_midi "0"
|
||||
seta in_midiport "1"
|
||||
seta in_midichannel "1"
|
||||
seta in_mididevice "0"
|
||||
seta in_mouse "-1"
|
||||
seta in_joystick "0"
|
||||
seta in_joyBallScale "0.02"
|
||||
seta joy_threshold "0.15"
|
||||
seta sv_hostname "jkii-dedicated v1.01"
|
||||
seta sv_maxRate "10000"
|
||||
seta sv_minPing "0"
|
||||
seta sv_maxPing "0"
|
||||
seta sv_floodProtect "1"
|
||||
seta sv_master2 ""
|
||||
seta sv_master3 ""
|
||||
seta sv_master4 ""
|
||||
seta sv_master5 ""
|
||||
seta cl_yawspeed "140"
|
||||
seta cl_pitchspeed "140"
|
||||
seta cl_maxpackets "30"
|
||||
seta cl_packetdup "1"
|
||||
seta cl_run "1"
|
||||
seta sensitivity "5"
|
||||
seta cl_mouseAccel "0"
|
||||
seta cl_freelook "1"
|
||||
seta cl_allowDownload "0"
|
||||
seta r_inGameVideo "1"
|
||||
seta cg_autoswitch "1"
|
||||
seta m_pitch "0.022"
|
||||
seta m_yaw "0.022"
|
||||
seta m_forward "0.25"
|
||||
seta m_side "0.25"
|
||||
seta m_filter "0"
|
||||
seta cl_maxPing "800"
|
||||
seta name "Em0r0g"
|
||||
seta rate "3000"
|
||||
seta snaps "20"
|
||||
seta model "morgan/default_mp"
|
||||
seta headmodel "desann/default"
|
||||
seta team_model "morgan/default_mp"
|
||||
seta team_headmodel "desann/default"
|
||||
seta forcepowers "6-1-012330000000000333"
|
||||
seta g_redTeam "Pagans"
|
||||
seta g_blueTeam "Stroggs"
|
||||
seta color1 "4"
|
||||
seta color2 "5"
|
||||
seta handicap "100"
|
||||
seta sex "male"
|
||||
seta cl_anonymous "0"
|
||||
seta cg_predictItems "1"
|
||||
seta cg_viewsize "100"
|
||||
seta r_allowExtensions "1"
|
||||
seta r_tf_solid_compressed "GL_COMPRESSED_RGBA_DXT5"
|
||||
seta r_tf_alpha_compressed "GL_COMPRESSED_RGBA_DXT5"
|
||||
seta r_tf_solid_uncompressed "GL_RGB8"
|
||||
seta r_tf_alpha_uncompressed "GL_RGBA8"
|
||||
seta r_tf_lightmap "GL_RGB8"
|
||||
seta r_tf_cinematic "GL_RGB8"
|
||||
seta r_force_compressed_textures "1"
|
||||
seta r_ext_compressed_textures "1"
|
||||
seta r_ext_gamma_control "1"
|
||||
seta r_ext_multitexture "1"
|
||||
seta r_ext_compiled_vertex_array "1"
|
||||
seta r_ext_texture_env_add "1"
|
||||
seta r_ext_texture_filter_anisotropic "1"
|
||||
seta r_picmip "0"
|
||||
seta r_roundImagesDown "1"
|
||||
seta r_detailtextures "1"
|
||||
seta r_texturebits "0"
|
||||
seta r_texturebitslm "0"
|
||||
seta r_colorbits "0"
|
||||
seta r_stereo "0"
|
||||
seta r_stencilbits "8"
|
||||
seta r_depthbits "0"
|
||||
seta r_ignorehwgamma "0"
|
||||
seta r_mode "4"
|
||||
seta r_customwidth "1600"
|
||||
seta r_customheight "1024"
|
||||
seta r_customaspect "1"
|
||||
seta r_simpleMipMaps "1"
|
||||
seta r_vertexLight "0"
|
||||
seta r_subdivisions "4"
|
||||
seta r_smp "0"
|
||||
seta r_ignoreFastPath "1"
|
||||
seta r_lodCurveError "250"
|
||||
seta r_lodbias "0"
|
||||
seta r_flares "0"
|
||||
seta r_ignoreGLErrors "1"
|
||||
seta r_fastsky "0"
|
||||
seta r_drawSun "0"
|
||||
seta r_dynamiclight "1"
|
||||
seta r_dlightBacks "1"
|
||||
seta r_finish "0"
|
||||
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
|
||||
seta r_swapInterval "0"
|
||||
seta r_gamma "1.6"
|
||||
seta r_facePlaneCull "1"
|
||||
seta r_primitives "0"
|
||||
seta r_modelpoolmegs "10"
|
||||
seta r_lastValidRenderer "GeForce2 MX/AGP/SSE2"
|
||||
seta vid_xpos "36"
|
||||
seta vid_ypos "20"
|
||||
seta s_volume ".8"
|
||||
seta s_musicvolume "0.25"
|
||||
seta s_separation "0.5"
|
||||
seta s_doppler "1"
|
||||
seta s_khz "22"
|
||||
seta s_mixahead "0.2"
|
||||
seta s_mixPreStep "0.05"
|
||||
seta s_mp3overhead "31760"
|
||||
seta s_soundpoolmegs "25"
|
||||
seta ui_ffa_fraglimit "20"
|
||||
seta ui_ffa_timelimit "0"
|
||||
seta ui_tourney_fraglimit "0"
|
||||
seta ui_tourney_timelimit "15"
|
||||
seta ui_team_fraglimit "0"
|
||||
seta ui_team_timelimit "20"
|
||||
seta ui_team_friendly "1"
|
||||
seta ui_ctf_capturelimit "8"
|
||||
seta ui_ctf_timelimit "30"
|
||||
seta ui_ctf_friendly "0"
|
||||
seta g_spScores1 ""
|
||||
seta g_spScores2 ""
|
||||
seta g_spScores3 ""
|
||||
seta g_spScores4 ""
|
||||
seta g_spScores5 ""
|
||||
seta g_spAwards ""
|
||||
seta g_spVideos ""
|
||||
seta g_spSkill "2"
|
||||
seta ui_browserMaster "0"
|
||||
seta ui_browserGameType "0"
|
||||
seta ui_browserSortKey "4"
|
||||
seta ui_browserShowFull "1"
|
||||
seta ui_browserShowEmpty "1"
|
||||
seta cg_drawCrosshair "1"
|
||||
seta cg_drawCrosshairNames "1"
|
||||
seta cg_marks "1"
|
||||
seta server1 ""
|
||||
seta server2 ""
|
||||
seta server3 ""
|
||||
seta server4 ""
|
||||
seta server5 ""
|
||||
seta server6 ""
|
||||
seta server7 ""
|
||||
seta server8 ""
|
||||
seta server9 ""
|
||||
seta server10 ""
|
||||
seta server11 ""
|
||||
seta server12 ""
|
||||
seta server13 ""
|
||||
seta server14 ""
|
||||
seta server15 ""
|
||||
seta server16 ""
|
||||
seta ui_teamName "Pagans"
|
||||
seta ui_opponentName "Stroggs"
|
||||
seta ui_rankChange "6"
|
||||
seta ui_freeSaber "0"
|
||||
seta ui_redteam "Pagans"
|
||||
seta ui_blueteam "Stroggs"
|
||||
seta ui_dedicated "0"
|
||||
seta ui_gametype "0"
|
||||
seta ui_joinGametype "0"
|
||||
seta ui_netGametype "0"
|
||||
seta ui_actualNetGametype "0"
|
||||
seta ui_redteam1 "1"
|
||||
seta ui_redteam2 "1"
|
||||
seta ui_redteam3 "1"
|
||||
seta ui_redteam4 "1"
|
||||
seta ui_redteam5 "1"
|
||||
seta ui_redteam6 "1"
|
||||
seta ui_redteam7 "1"
|
||||
seta ui_redteam8 "1"
|
||||
seta ui_blueteam1 "1"
|
||||
seta ui_blueteam2 "1"
|
||||
seta ui_blueteam3 "1"
|
||||
seta ui_blueteam4 "1"
|
||||
seta ui_blueteam5 "1"
|
||||
seta ui_blueteam6 "1"
|
||||
seta ui_blueteam7 "1"
|
||||
seta ui_blueteam8 "1"
|
||||
seta ui_netSource "1"
|
||||
seta ui_menuFiles "ui/jk2mpmenus.txt"
|
||||
seta ui_currentTier "0"
|
||||
seta ui_currentMap "0"
|
||||
seta ui_currentNetMap "0"
|
||||
seta ui_mapIndex "0"
|
||||
seta ui_currentOpponent "0"
|
||||
seta cg_selectedPlayer "1"
|
||||
seta cg_selectedPlayerName "N/A"
|
||||
seta ui_lastServerRefresh_0 ""
|
||||
seta ui_lastServerRefresh_1 "Feb-27, 2002 at 18:52"
|
||||
seta ui_lastServerRefresh_2 ""
|
||||
seta ui_lastServerRefresh_3 ""
|
||||
seta ui_scoreAccuracy "0%"
|
||||
seta ui_scoreImpressives "0"
|
||||
seta ui_scoreExcellents "0"
|
||||
seta ui_scoreCaptures "0"
|
||||
seta ui_scoreDefends "0"
|
||||
seta ui_scoreAssists "0"
|
||||
seta ui_scoreGauntlets "0"
|
||||
seta ui_scoreScore "0"
|
||||
seta ui_scorePerfect "0"
|
||||
seta ui_scoreTeam "0 to 0"
|
||||
seta ui_scoreBase "0"
|
||||
seta ui_scoreTime "00:00"
|
||||
seta ui_scoreTimeBonus "0"
|
||||
seta ui_scoreSkillBonus "0"
|
||||
seta ui_scoreShutoutBonus "0"
|
||||
seta ui_smallFont "0.25"
|
||||
seta ui_bigFont "0.4"
|
||||
seta ui_findPlayer "Kyle"
|
||||
seta ui_q3model "0"
|
||||
seta ui_recordSPDemo "0"
|
||||
seta ui_teamArenaFirstRun "1"
|
||||
seta g_warmup "20"
|
||||
seta capturelimit "20"
|
||||
seta ui_serverStatusTimeOut "7000"
|
||||
seta net_noudp "0"
|
||||
seta net_noipx "0"
|
||||
seta net_socksEnabled "0"
|
||||
seta net_socksServer ""
|
||||
seta net_socksPort "1080"
|
||||
seta net_socksUsername ""
|
||||
seta net_socksPassword ""
|
||||
seta k_language "american"
|
||||
seta s_language "deutsch"
|
||||
seta r_ext_compress_textures "1"
|
||||
seta r_ext_compress_lightmaps "0"
|
||||
seta r_ext_preferred_tc_method "0"
|
||||
seta g_duelWeaponDisable "0"
|
||||
seta cl_anglespeedkey "1.5"
|
||||
seta ui_r_glCustom "4"
|
||||
seta r_fullscreen "0"
|
||||
seta vm_game "0"
|
||||
seta vm_cgame "0"
|
||||
seta vm_ui "0"
|
351
CODE-mp/base/qconsole.log
Normal file
351
CODE-mp/base/qconsole.log
Normal file
|
@ -0,0 +1,351 @@
|
|||
logfile opened on Mon Feb 18 22:49:37 2002
|
||||
|
||||
]\hunksmalllog
|
||||
|
||||
================
|
||||
Hunk Small log
|
||||
================
|
||||
size = 6032: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2699 (size)
|
||||
size = 54120: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2694 (sizeof( stages[i] ))
|
||||
size = 86184: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2650 (sizeof( shader_t ))
|
||||
size = 72: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 621 (sizeof( modelHash_t ))
|
||||
size = 272: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 578 (sizeof( *tr.models[tr.numModels] ))
|
||||
size = 8: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2627 (sizeof( *skin->surfaces ))
|
||||
size = 264: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2624 (sizeof( skin_t ))
|
||||
size = 12968: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3787 (size * sizeof(char *))
|
||||
size = 393864: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3744 (sum + numShaders*2)
|
||||
size = 1252520: c:\projects\jk2\code-mp\renderer\tr_init.cpp, line: 1053 (sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts)
|
||||
1806304 Hunk memory
|
||||
10 hunk blocks
|
||||
]\logfile 0
|
||||
]\hunksmalllog
|
||||
|
||||
================
|
||||
Hunk Small log
|
||||
================
|
||||
size = 6032: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2699 (size)
|
||||
size = 54120: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2694 (sizeof( stages[i] ))
|
||||
size = 86184: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2650 (sizeof( shader_t ))
|
||||
size = 72: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 621 (sizeof( modelHash_t ))
|
||||
size = 272: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 578 (sizeof( *tr.models[tr.numModels] ))
|
||||
size = 8: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2627 (sizeof( *skin->surfaces ))
|
||||
size = 264: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2624 (sizeof( skin_t ))
|
||||
size = 12968: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3787 (size * sizeof(char *))
|
||||
size = 393864: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3744 (sum + numShaders*2)
|
||||
size = 1252520: c:\projects\jk2\code-mp\renderer\tr_init.cpp, line: 1053 (sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts)
|
||||
1806304 Hunk memory
|
||||
10 hunk blocks
|
||||
]\logfile 2
|
||||
]\hunksmalllog
|
||||
|
||||
================
|
||||
Hunk Small log
|
||||
================
|
||||
size = 6032: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2699 (size)
|
||||
size = 54120: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2694 (sizeof( stages[i] ))
|
||||
size = 86184: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2650 (sizeof( shader_t ))
|
||||
size = 72: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 621 (sizeof( modelHash_t ))
|
||||
size = 272: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 578 (sizeof( *tr.models[tr.numModels] ))
|
||||
size = 8: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2627 (sizeof( *skin->surfaces ))
|
||||
size = 264: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2624 (sizeof( skin_t ))
|
||||
size = 12968: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3787 (size * sizeof(char *))
|
||||
size = 393864: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3744 (sum + numShaders*2)
|
||||
size = 1252520: c:\projects\jk2\code-mp\renderer\tr_init.cpp, line: 1053 (sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts)
|
||||
1806304 Hunk memory
|
||||
10 hunk blocks
|
||||
]\dedicated 1
|
||||
dedicated will be changed upon restarting.
|
||||
----- CL_Shutdown -----
|
||||
RE_Shutdown( 0 )
|
||||
RE_Shutdown( 1 )
|
||||
Shutting down OpenGL subsystem
|
||||
...wglMakeCurrent( NULL, NULL ): success
|
||||
...deleting GL context: success
|
||||
...releasing DC: success
|
||||
...destroying window
|
||||
...shutting down QGL
|
||||
...unloading OpenGL DLL
|
||||
-----------------------
|
||||
Hitch warning: 1943 msec frame time
|
||||
|
||||
================
|
||||
Hunk Small log
|
||||
================
|
||||
size = 6032: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2699 (size)
|
||||
size = 54120: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2694 (sizeof( stages[i] ))
|
||||
size = 86184: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2650 (sizeof( shader_t ))
|
||||
size = 72: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 621 (sizeof( modelHash_t ))
|
||||
size = 272: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 578 (sizeof( *tr.models[tr.numModels] ))
|
||||
size = 8: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2627 (sizeof( *skin->surfaces ))
|
||||
size = 264: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2624 (sizeof( skin_t ))
|
||||
size = 12968: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3787 (size * sizeof(char *))
|
||||
size = 393864: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3744 (sum + numShaders*2)
|
||||
size = 1252520: c:\projects\jk2\code-mp\renderer\tr_init.cpp, line: 1053 (sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts)
|
||||
1806304 Hunk memory
|
||||
10 hunk blocks
|
||||
Hitch warning: 1869 msec frame time
|
||||
dedicated will be changed upon restarting.
|
||||
----- Client Initialization -----
|
||||
Cmd_AddCommand: toggleconsole already defined
|
||||
Cmd_AddCommand: messagemode already defined
|
||||
Cmd_AddCommand: messagemode2 already defined
|
||||
Cmd_AddCommand: messagemode3 already defined
|
||||
Cmd_AddCommand: messagemode4 already defined
|
||||
Cmd_AddCommand: clear already defined
|
||||
Cmd_AddCommand: condump already defined
|
||||
Cmd_AddCommand: centerview already defined
|
||||
Cmd_AddCommand: +taunt already defined
|
||||
Cmd_AddCommand: -taunt already defined
|
||||
Cmd_AddCommand: +moveup already defined
|
||||
Cmd_AddCommand: -moveup already defined
|
||||
Cmd_AddCommand: +movedown already defined
|
||||
Cmd_AddCommand: -movedown already defined
|
||||
Cmd_AddCommand: +left already defined
|
||||
Cmd_AddCommand: -left already defined
|
||||
Cmd_AddCommand: +right already defined
|
||||
Cmd_AddCommand: -right already defined
|
||||
Cmd_AddCommand: +forward already defined
|
||||
Cmd_AddCommand: -forward already defined
|
||||
Cmd_AddCommand: +back already defined
|
||||
Cmd_AddCommand: -back already defined
|
||||
Cmd_AddCommand: +lookup already defined
|
||||
Cmd_AddCommand: -lookup already defined
|
||||
Cmd_AddCommand: +lookdown already defined
|
||||
Cmd_AddCommand: -lookdown already defined
|
||||
Cmd_AddCommand: +strafe already defined
|
||||
Cmd_AddCommand: -strafe already defined
|
||||
Cmd_AddCommand: +moveleft already defined
|
||||
Cmd_AddCommand: -moveleft already defined
|
||||
Cmd_AddCommand: +moveright already defined
|
||||
Cmd_AddCommand: -moveright already defined
|
||||
Cmd_AddCommand: +speed already defined
|
||||
Cmd_AddCommand: -speed already defined
|
||||
Cmd_AddCommand: +attack already defined
|
||||
Cmd_AddCommand: -attack already defined
|
||||
Cmd_AddCommand: +use already defined
|
||||
Cmd_AddCommand: -use already defined
|
||||
Cmd_AddCommand: +force_grip already defined
|
||||
Cmd_AddCommand: -force_grip already defined
|
||||
Cmd_AddCommand: +altattack already defined
|
||||
Cmd_AddCommand: -altattack already defined
|
||||
Cmd_AddCommand: +useforce already defined
|
||||
Cmd_AddCommand: -useforce already defined
|
||||
Cmd_AddCommand: +force_lightning already defined
|
||||
Cmd_AddCommand: -force_lightning already defined
|
||||
Cmd_AddCommand: +force_drain already defined
|
||||
Cmd_AddCommand: -force_drain already defined
|
||||
Cmd_AddCommand: +button0 already defined
|
||||
Cmd_AddCommand: -button0 already defined
|
||||
Cmd_AddCommand: +button1 already defined
|
||||
Cmd_AddCommand: -button1 already defined
|
||||
Cmd_AddCommand: +button2 already defined
|
||||
Cmd_AddCommand: -button2 already defined
|
||||
Cmd_AddCommand: +button3 already defined
|
||||
Cmd_AddCommand: -button3 already defined
|
||||
Cmd_AddCommand: +button4 already defined
|
||||
Cmd_AddCommand: -button4 already defined
|
||||
Cmd_AddCommand: +button5 already defined
|
||||
Cmd_AddCommand: -button5 already defined
|
||||
Cmd_AddCommand: +button6 already defined
|
||||
Cmd_AddCommand: -button6 already defined
|
||||
Cmd_AddCommand: +button7 already defined
|
||||
Cmd_AddCommand: -button7 already defined
|
||||
Cmd_AddCommand: +button8 already defined
|
||||
Cmd_AddCommand: -button8 already defined
|
||||
Cmd_AddCommand: +button9 already defined
|
||||
Cmd_AddCommand: -button9 already defined
|
||||
Cmd_AddCommand: +button10 already defined
|
||||
Cmd_AddCommand: -button10 already defined
|
||||
Cmd_AddCommand: +button11 already defined
|
||||
Cmd_AddCommand: -button11 already defined
|
||||
Cmd_AddCommand: +button12 already defined
|
||||
Cmd_AddCommand: -button12 already defined
|
||||
Cmd_AddCommand: +button13 already defined
|
||||
Cmd_AddCommand: -button13 already defined
|
||||
Cmd_AddCommand: +button14 already defined
|
||||
Cmd_AddCommand: -button14 already defined
|
||||
Cmd_AddCommand: +mlook already defined
|
||||
Cmd_AddCommand: -mlook already defined
|
||||
Cmd_AddCommand: sv_saberswitch already defined
|
||||
Cmd_AddCommand: engage_duel already defined
|
||||
Cmd_AddCommand: force_heal already defined
|
||||
Cmd_AddCommand: force_speed already defined
|
||||
Cmd_AddCommand: force_pull already defined
|
||||
Cmd_AddCommand: force_distract already defined
|
||||
Cmd_AddCommand: force_rage already defined
|
||||
Cmd_AddCommand: force_protect already defined
|
||||
Cmd_AddCommand: force_absorb already defined
|
||||
Cmd_AddCommand: force_healother already defined
|
||||
Cmd_AddCommand: force_forcepowerother already defined
|
||||
Cmd_AddCommand: force_seeing already defined
|
||||
Cmd_AddCommand: use_seeker already defined
|
||||
Cmd_AddCommand: use_field already defined
|
||||
Cmd_AddCommand: use_bacta already defined
|
||||
Cmd_AddCommand: use_electrobinoculars already defined
|
||||
Cmd_AddCommand: zoom already defined
|
||||
Cmd_AddCommand: use_sentry already defined
|
||||
Cmd_AddCommand: saberAttackCycle already defined
|
||||
Cmd_AddCommand: force_throw already defined
|
||||
Cmd_AddCommand: clientinfo already defined
|
||||
Cmd_AddCommand: reconnect already defined
|
||||
Cmd_AddCommand: fs_openedList already defined
|
||||
Cmd_AddCommand: fs_referencedList already defined
|
||||
----- Initializing Renderer ----
|
||||
-------------------------------
|
||||
----- Client Initialization Complete -----
|
||||
----- R_Init -----
|
||||
Cmd_AddCommand: screenshot_tga already defined
|
||||
Initializing OpenGL subsystem
|
||||
...initializing QGL
|
||||
...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
|
||||
...setting mode 3: 640 480 W
|
||||
...created window@0,0 (646x512)
|
||||
Initializing OpenGL driver
|
||||
...getting DC: succeeded
|
||||
...GLW_ChoosePFD( 32, 24, 8 )
|
||||
...50 PFDs found
|
||||
...hardware acceleration found
|
||||
...PIXELFORMAT 8 selected
|
||||
...creating GL context: succeeded
|
||||
...making context current: succeeded
|
||||
Initializing OpenGL extensions
|
||||
...GL_S3_s3tc available
|
||||
...GL_EXT_texture_compression_s3tc available
|
||||
...no tc preference specified
|
||||
.....using GL_EXT_texture_compression_s3tc
|
||||
...using GL_EXT_texture_env_add
|
||||
...GL_EXT_texture_filter_anisotropic available
|
||||
...using GL_EXT_texture_filter_anisotropic
|
||||
...Using GL_EXT_texture_edge_clamp
|
||||
...using WGL_EXT_swap_control
|
||||
...using GL_ARB_multitexture
|
||||
...using GL_EXT_compiled_vertex_array
|
||||
...using GL_EXT_point_parameters
|
||||
|
||||
GL_VENDOR: NVIDIA Corporation
|
||||
GL_RENDERER: GeForce2 MX/AGP/SSE2
|
||||
GL_VERSION: 1.3.0
|
||||
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
|
||||
GL_MAX_TEXTURE_SIZE: 2048
|
||||
GL_MAX_ACTIVE_TEXTURES_ARB: 2
|
||||
|
||||
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
|
||||
MODE: 3, 640 x 480 windowed hz:60
|
||||
GAMMA: hardware w/ 0 overbright bits
|
||||
CPU: Intel Pentium IV
|
||||
rendering primitives: single glDrawElements
|
||||
texturemode: GL_LINEAR_MIPMAP_LINEAR
|
||||
picmip: 0
|
||||
texture bits: 0
|
||||
lightmap texture bits: 0
|
||||
multitexture: enabled
|
||||
compiled vertex arrays: enabled
|
||||
texenv add: enabled
|
||||
compressed textures: enabled
|
||||
compressed lightmaps: disabled
|
||||
texture compression method: GL_EXT_texture_compression_s3tc
|
||||
anisotropic filtering: enabled
|
||||
Initializing Shaders
|
||||
...loading 'shaders/zoom.shader'
|
||||
...loading 'shaders/yavin.shader'
|
||||
...loading 'shaders/ui.shader'
|
||||
...loading 'shaders/test.shader'
|
||||
...loading 'shaders/system.shader'
|
||||
...loading 'shaders/sprites.shader'
|
||||
...loading 'shaders/skies.shader'
|
||||
...loading 'shaders/scavenger.shader'
|
||||
...loading 'shaders/sabers.shader'
|
||||
...loading 'shaders/players.shader'
|
||||
...loading 'shaders/nar_shaddaa.shader'
|
||||
...loading 'shaders/mp.shader'
|
||||
...loading 'shaders/models.shader'
|
||||
...loading 'shaders/metashader.shader'
|
||||
...loading 'shaders/marks.shader'
|
||||
...loading 'shaders/jeffd_test.shader'
|
||||
...loading 'shaders/items.shader'
|
||||
...loading 'shaders/imperial.shader'
|
||||
...loading 'shaders/gfx.shader'
|
||||
...loading 'shaders/fogs.shader'
|
||||
...loading 'shaders/flares.shader'
|
||||
...loading 'shaders/explosions.shader'
|
||||
...loading 'shaders/effects.shader'
|
||||
...loading 'shaders/doomgiver.shader'
|
||||
...loading 'shaders/decals.shader'
|
||||
...loading 'shaders/common.shader'
|
||||
...loading 'shaders/cinematics.shader'
|
||||
...loading 'shaders/bespin.shader'
|
||||
----- finished R_Init -----
|
||||
|
||||
------- sound initialization -------
|
||||
Cmd_AddCommand: soundstop already defined
|
||||
Initializing DirectSound
|
||||
locked hardware. ok
|
||||
------------------------------------
|
||||
----- Sound Info -----
|
||||
sound system is muted
|
||||
1 stereo
|
||||
32768 samples
|
||||
16 samplebits
|
||||
1 submission_chunk
|
||||
22050 speed
|
||||
0x110d86e0 dma buffer
|
||||
No background file.
|
||||
|
||||
0.01MB audio data: ( 0.01MB WAV/MP3 ) + ( 0.00MB Music )
|
||||
0.01MB in sfx_t alloc data (WAV/MP3) loaded this level
|
||||
----------------------
|
||||
Loading dll file ui.
|
||||
Parsing menu file:ui/jk2mp/main.menu
|
||||
Parsing menu file:ui/jk2mp/joinserver.menu
|
||||
Parsing menu file:ui/jk2mp/player.menu
|
||||
Parsing menu file:ui/jk2mp/createserver.menu
|
||||
Parsing menu file:ui/jk2mp/connect.menu
|
||||
Parsing menu file:ui/jk2mp/rules.menu
|
||||
Parsing menu file:ui/jk2mp/rules_games.menu
|
||||
Parsing menu file:ui/jk2mp/rules_force.menu
|
||||
Parsing menu file:ui/jk2mp/rules_weapons.menu
|
||||
Parsing menu file:ui/jk2mp/rules_items.menu
|
||||
Parsing menu file:ui/jk2mp/controls.menu
|
||||
Parsing menu file:ui/jk2mp/setup.menu
|
||||
Parsing menu file:ui/jk2mp/demo.menu
|
||||
Parsing menu file:ui/jk2mp/password.menu
|
||||
Parsing menu file:ui/jk2mp/quit.menu
|
||||
Parsing menu file:ui/jk2mp/error.menu
|
||||
Parsing menu file:ui/jk2mp/serverinfo.menu
|
||||
Parsing menu file:ui/jk2mp/findplayer.menu
|
||||
Parsing menu file:ui/jk2mp/createfavorite.menu
|
||||
Parsing menu file:ui/jk2mp/multiplayer.menu
|
||||
Parsing menu file:ui/jk2mp/cdkey.menu
|
||||
Parsing menu file:ui/jk2mp/advancedcreateserver.menu
|
||||
Parsing menu file:ui/jk2mp/credits.menu
|
||||
Parsing menu file:ui/jk2mp/vid_warning.menu
|
||||
Parsing menu file:ui/jk2mp/videodriver.menu
|
||||
UI menu load time = 2031 milli seconds
|
||||
28 bots parsed
|
||||
|
||||
================
|
||||
Hunk Small log
|
||||
================
|
||||
size = 12064: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2699 (size)
|
||||
size = 108240: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2694 (sizeof( stages[i] ))
|
||||
size = 172368: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2650 (sizeof( shader_t ))
|
||||
size = 144: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 621 (sizeof( modelHash_t ))
|
||||
size = 544: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 578 (sizeof( *tr.models[tr.numModels] ))
|
||||
size = 16: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2627 (sizeof( *skin->surfaces ))
|
||||
size = 528: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2624 (sizeof( skin_t ))
|
||||
size = 25936: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3787 (size * sizeof(char *))
|
||||
size = 787728: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3744 (sum + numShaders*2)
|
||||
size = 2505040: c:\projects\jk2\code-mp\renderer\tr_init.cpp, line: 1053 (sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts)
|
||||
3612608 Hunk memory
|
||||
10 hunk blocks
|
||||
----- CL_Shutdown -----
|
||||
RE_Shutdown( 0 )
|
||||
RE_Shutdown( 1 )
|
||||
Shutting down OpenGL subsystem
|
||||
...wglMakeCurrent( NULL, NULL ): success
|
||||
...deleting GL context: success
|
||||
...releasing DC: success
|
||||
...destroying window
|
||||
...shutting down QGL
|
||||
...unloading OpenGL DLL
|
||||
-----------------------
|
BIN
CODE-mp/base/screenshots/shot0000.jpg
Normal file
BIN
CODE-mp/base/screenshots/shot0000.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 74 KiB |
17
CODE-mp/base/server.cfg
Normal file
17
CODE-mp/base/server.cfg
Normal file
|
@ -0,0 +1,17 @@
|
|||
// Server Config
|
||||
seta sv_hostname "jkii-dedicated v1.01"
|
||||
seta sv_maxclients 8
|
||||
seta g_motd "report problems to drews@engr.wisc.edu"
|
||||
sv_pure 0
|
||||
sv_maxRate 10000
|
||||
seta g_inactivity 0
|
||||
seta rconpassword "raven2"
|
||||
g_allowvote 1
|
||||
|
||||
|
||||
set d1 "set timelimit 20; set capturelimit 20; map ffa_deathstar; set nextmap vstr d2"
|
||||
set d2 "set timelimit 20; set capturelimit 20; map ffa_imperial; set nextmap vstr d3"
|
||||
set d3 "map ffa_bespin; set nextmap vstr d4"
|
||||
set d4 "map ffa_raven; set nextmap vstr d5"
|
||||
set d5 "map ffa_yavin; set nextmap vstr d1"
|
||||
vstr d1
|
1597
CODE-mp/base/vm/cgame.map
Normal file
1597
CODE-mp/base/vm/cgame.map
Normal file
File diff suppressed because it is too large
Load diff
BIN
CODE-mp/base/vm/cgame.qvm
Normal file
BIN
CODE-mp/base/vm/cgame.qvm
Normal file
Binary file not shown.
1602
CODE-mp/base/vm/jk2mpgame.map
Normal file
1602
CODE-mp/base/vm/jk2mpgame.map
Normal file
File diff suppressed because it is too large
Load diff
BIN
CODE-mp/base/vm/jk2mpgame.qvm
Normal file
BIN
CODE-mp/base/vm/jk2mpgame.qvm
Normal file
Binary file not shown.
1011
CODE-mp/base/vm/ui.map
Normal file
1011
CODE-mp/base/vm/ui.map
Normal file
File diff suppressed because it is too large
Load diff
BIN
CODE-mp/base/vm/ui.qvm
Normal file
BIN
CODE-mp/base/vm/ui.qvm
Normal file
Binary file not shown.
16
CODE-mp/botlib/botlib.plg
Normal file
16
CODE-mp/botlib/botlib.plg
Normal file
|
@ -0,0 +1,16 @@
|
|||
<html>
|
||||
<body>
|
||||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: botlib - Win32 Final JK2--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
botlib.lib - 0 error(s), 0 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
|
@ -1,5 +0,0 @@
|
|||
SCC = This is a Source Code Control file
|
||||
|
||||
[botlib.dsp]
|
||||
SCC_Aux_Path = "\\ravend\vss_projects\jk2sof2MP"
|
||||
SCC_Project_Name = "$/General/code/botlib", ACAAAAAA
|
Binary file not shown.
|
@ -8,6 +8,7 @@ stringID_table_t animTable [MAX_ANIMATIONS+1] =
|
|||
//=================================================
|
||||
//ANIMS IN WHICH UPPER AND LOWER OBJECTS ARE IN MD3
|
||||
//=================================================
|
||||
ENUM2STRING(BOTH_1CRUFTFORGIL), //# G2 cannot have a reverse anim at beginning of file
|
||||
//# #sep ENUM2STRING(BOTH_ DEATHS
|
||||
ENUM2STRING(BOTH_DEATH1), //# First Death anim
|
||||
ENUM2STRING(BOTH_DEATH2), //# Second Death anim
|
||||
|
@ -23,13 +24,17 @@ stringID_table_t animTable [MAX_ANIMATIONS+1] =
|
|||
ENUM2STRING(BOTH_DEATH12), //#
|
||||
ENUM2STRING(BOTH_DEATH13), //#
|
||||
ENUM2STRING(BOTH_DEATH14), //#
|
||||
ENUM2STRING(BOTH_DEATH14_UNGRIP), //# Desann's end death (cin #35)
|
||||
ENUM2STRING(BOTH_DEATH14_SITUP), //# Tavion sitting up after having been thrown (cin #23)
|
||||
ENUM2STRING(BOTH_DEATH15), //#
|
||||
ENUM2STRING(BOTH_DEATH16), //#
|
||||
ENUM2STRING(BOTH_DEATH17), //#
|
||||
ENUM2STRING(BOTH_DEATH18), //#
|
||||
ENUM2STRING(BOTH_DEATH19), //#
|
||||
ENUM2STRING(BOTH_DEATH20), //#
|
||||
ENUM2STRING(BOTH_DEATH21), //#
|
||||
ENUM2STRING(BOTH_DEATH22), //#
|
||||
ENUM2STRING(BOTH_DEATH23), //#
|
||||
ENUM2STRING(BOTH_DEATH24), //#
|
||||
ENUM2STRING(BOTH_DEATH25), //#
|
||||
|
||||
ENUM2STRING(BOTH_DEATHFORWARD1), //# First Death in which they get thrown forward
|
||||
ENUM2STRING(BOTH_DEATHFORWARD2), //# Second Death in which they get thrown forward
|
||||
|
@ -73,6 +78,12 @@ stringID_table_t animTable [MAX_ANIMATIONS+1] =
|
|||
ENUM2STRING(BOTH_DEAD17), //#
|
||||
ENUM2STRING(BOTH_DEAD18), //#
|
||||
ENUM2STRING(BOTH_DEAD19), //#
|
||||
ENUM2STRING(BOTH_DEAD20), //#
|
||||
ENUM2STRING(BOTH_DEAD21), //#
|
||||
ENUM2STRING(BOTH_DEAD22), //#
|
||||
ENUM2STRING(BOTH_DEAD23), //#
|
||||
ENUM2STRING(BOTH_DEAD24), //#
|
||||
ENUM2STRING(BOTH_DEAD25), //#
|
||||
ENUM2STRING(BOTH_DEADFORWARD1), //# First thrown forward death finished pose
|
||||
ENUM2STRING(BOTH_DEADFORWARD2), //# Second thrown forward death finished pose
|
||||
ENUM2STRING(BOTH_DEADBACKWARD1), //# First thrown backward death finished pose
|
||||
|
@ -124,6 +135,7 @@ stringID_table_t animTable [MAX_ANIMATIONS+1] =
|
|||
//# #sep ENUM2STRING(BOTH_ ATTACKS
|
||||
ENUM2STRING(BOTH_ATTACK1), //# Attack with stun baton
|
||||
ENUM2STRING(BOTH_ATTACK2), //# Attack with one-handed pistol
|
||||
ENUM2STRING(BOTH_ATTACK2IDLE1), //# Idle with one-handed pistol
|
||||
ENUM2STRING(BOTH_ATTACK3), //# Attack with blaster rifle
|
||||
ENUM2STRING(BOTH_ATTACK4), //# Attack with disruptor
|
||||
ENUM2STRING(BOTH_ATTACK5), //# Attack with bow caster
|
||||
|
@ -607,19 +619,29 @@ stringID_table_t animTable [MAX_ANIMATIONS+1] =
|
|||
ENUM2STRING(BOTH_CCWCIRCLEBREAK), //#
|
||||
ENUM2STRING(BOTH_CWCIRCLELOCK), //#
|
||||
ENUM2STRING(BOTH_CCWCIRCLELOCK), //#
|
||||
//other saber anims/attacks
|
||||
ENUM2STRING(BOTH_SABERFAST_STANCE),
|
||||
ENUM2STRING(BOTH_SABERSLOW_STANCE),
|
||||
ENUM2STRING(BOTH_A2_STABBACK1), //# Stab saber backward
|
||||
ENUM2STRING(BOTH_ATTACK_BACK), //# Swing around backwards and attack
|
||||
ENUM2STRING(BOTH_JUMPFLIPSLASHDOWN1),//#
|
||||
ENUM2STRING(BOTH_JUMPFLIPSTABDOWN),//#
|
||||
ENUM2STRING(BOTH_FORCELEAP2_T__B_),//#
|
||||
ENUM2STRING(BOTH_LUNGE2_B__T_),//#
|
||||
ENUM2STRING(BOTH_CROUCHATTACKBACK1),//#
|
||||
|
||||
//# #sep ENUM2STRING(BOTH_ STANDING
|
||||
ENUM2STRING(BOTH_STAND1), //# Standing idle), no weapon), hands down
|
||||
ENUM2STRING(BOTH_STAND1_RANDOM1), //# Random standing idle
|
||||
ENUM2STRING(BOTH_STAND1_RANDOM2), //# Random standing idle
|
||||
ENUM2STRING(BOTH_STAND2), //# Standing idle with a weapon
|
||||
ENUM2STRING(BOTH_STAND2_RANDOM1), //# Random standing idle
|
||||
ENUM2STRING(BOTH_STAND2_RANDOM2), //# Random standing idle
|
||||
ENUM2STRING(BOTH_STAND2_RANDOM3), //# Random standing idle
|
||||
ENUM2STRING(BOTH_STAND2_RANDOM4), //# Random standing idle
|
||||
ENUM2STRING(BOTH_STAND3), //# Standing hands behind back), at ease), etc.
|
||||
ENUM2STRING(BOTH_STAND1), //# Standing idle, no weapon, hands down
|
||||
ENUM2STRING(BOTH_STAND1IDLE1), //# Random standing idle
|
||||
ENUM2STRING(BOTH_STAND2), //# Standing idle with a saber
|
||||
ENUM2STRING(BOTH_STAND2IDLE1), //# Random standing idle
|
||||
ENUM2STRING(BOTH_STAND2IDLE2),
|
||||
ENUM2STRING(BOTH_STAND3), //# Standing idle with 2-handed weapon
|
||||
ENUM2STRING(BOTH_STAND3IDLE1), //# Random standing idle
|
||||
ENUM2STRING(BOTH_STAND4), //# hands clasp behind back
|
||||
ENUM2STRING(BOTH_STAND5), //# standing idle), no weapon), hand down), back straight
|
||||
ENUM2STRING(BOTH_STAND4IDLE1), //# Random standing idle
|
||||
ENUM2STRING(BOTH_STAND5), //# standing idle, no weapon, hand down, back straight
|
||||
ENUM2STRING(BOTH_STAND5IDLE1), //# Random standing idle
|
||||
ENUM2STRING(BOTH_STAND6), //# one handed), gun at side), relaxed stand
|
||||
ENUM2STRING(BOTH_STAND7), //# both hands on hips (female)
|
||||
ENUM2STRING(BOTH_STAND8), //# both hands on hips (male)
|
||||
|
@ -638,8 +660,21 @@ stringID_table_t animTable [MAX_ANIMATIONS+1] =
|
|||
ENUM2STRING(BOTH_STAND5_REELO), //# Reelo in his stand5 position (cin #18)
|
||||
ENUM2STRING(BOTH_STAND1TOSTAND5), //# Transition from stand1 to stand5
|
||||
ENUM2STRING(BOTH_STAND5TOSTAND1), //# Transition from stand5 to stand1
|
||||
ENUM2STRING(BOTH_STAND5TOAIM), //# Transition of Kye aiming his gun at Desann (cin #9)
|
||||
ENUM2STRING(BOTH_STAND5STARTLEDLOOKLEFT), //# Kyle turning to watch the bridge drop (cin #9)
|
||||
ENUM2STRING(BOTH_STARTLEDLOOKLEFTTOSTAND5), //# Kyle returning to stand 5 from watching the bridge drop (cin #9)
|
||||
ENUM2STRING(BOTH_STAND5TOSTAND8), //# Transition from stand5 to stand8
|
||||
ENUM2STRING(BOTH_STAND7TOSTAND8), //# Tavion putting hands on back of chair (cin #11)
|
||||
ENUM2STRING(BOTH_STAND8TOSTAND5), //# Transition from stand8 to stand5
|
||||
ENUM2STRING(BOTH_STAND5SHIFTWEIGHT), //# Weightshift from stand5 to side and back to stand5
|
||||
ENUM2STRING(BOTH_STAND5SHIFTWEIGHTSTART), //# From stand5 to side
|
||||
ENUM2STRING(BOTH_STAND5SHIFTWEIGHTSTOP), //# From side to stand5
|
||||
ENUM2STRING(BOTH_STAND5TURNLEFTSTART), //# Start turning left from stand5
|
||||
ENUM2STRING(BOTH_STAND5TURNLEFTSTOP), //# Stop turning left from stand5
|
||||
ENUM2STRING(BOTH_STAND5TURNRIGHTSTART), //# Start turning right from stand5
|
||||
ENUM2STRING(BOTH_STAND5TURNRIGHTSTOP), //# Stop turning right from stand5
|
||||
ENUM2STRING(BOTH_STAND5LOOK180LEFTSTART), //# Start looking over left shoulder (cin #17)
|
||||
ENUM2STRING(BOTH_STAND5LOOK180LEFTSTOP), //# Stop looking over left shoulder (cin #17)
|
||||
|
||||
ENUM2STRING(BOTH_CONSOLE1START), //# typing at a console
|
||||
ENUM2STRING(BOTH_CONSOLE1), //# typing at a console
|
||||
|
@ -647,6 +682,8 @@ stringID_table_t animTable [MAX_ANIMATIONS+1] =
|
|||
ENUM2STRING(BOTH_CONSOLE2START), //# typing at a console with comm link in hand (cin #5)
|
||||
ENUM2STRING(BOTH_CONSOLE2), //# typing at a console with comm link in hand (cin #5)
|
||||
ENUM2STRING(BOTH_CONSOLE2STOP), //# typing at a console with comm link in hand (cin #5)
|
||||
ENUM2STRING(BOTH_CONSOLE2HOLDCOMSTART), //# lean in to type at console while holding comm link in hand (cin #5)
|
||||
ENUM2STRING(BOTH_CONSOLE2HOLDCOMSTOP), //# lean away after typing at console while holding comm link in hand (cin #5)
|
||||
|
||||
ENUM2STRING(BOTH_GUARD_LOOKAROUND1), //# Cradling weapon and looking around
|
||||
ENUM2STRING(BOTH_GUARD_IDLE1), //# Cradling weapon and standing
|
||||
|
@ -654,6 +691,53 @@ stringID_table_t animTable [MAX_ANIMATIONS+1] =
|
|||
ENUM2STRING(BOTH_GESTURE1), //# Generic gesture), non-specific
|
||||
ENUM2STRING(BOTH_GESTURE2), //# Generic gesture), non-specific
|
||||
ENUM2STRING(BOTH_GESTURE3), //# Generic gesture), non-specific
|
||||
ENUM2STRING(BOTH_WALK1TALKCOMM1), //# Talking into coom link while walking
|
||||
ENUM2STRING(BOTH_TALK1), //# Generic talk anim
|
||||
ENUM2STRING(BOTH_TALK2), //# Generic talk anim
|
||||
ENUM2STRING(BOTH_TALKCOMM1START), //# Start talking into a comm link
|
||||
ENUM2STRING(BOTH_TALKCOMM1), //# Talking into a comm link
|
||||
ENUM2STRING(BOTH_TALKCOMM1STOP), //# Stop talking into a comm link
|
||||
ENUM2STRING(BOTH_TALKGESTURE1), //# Generic talk anim
|
||||
ENUM2STRING(BOTH_TALKGESTURE2), //# Generic talk anim
|
||||
ENUM2STRING(BOTH_TALKGESTURE3), //# Generic talk anim
|
||||
|
||||
ENUM2STRING(BOTH_TALKGESTURE4START), //# Beginning talk anim 4
|
||||
ENUM2STRING(BOTH_TALKGESTURE4), //# Talk gesture 4
|
||||
ENUM2STRING(BOTH_TALKGESTURE4STOP), //# Ending talk anim 4
|
||||
ENUM2STRING(BOTH_TALKGESTURE5START), //# Start hand on chin
|
||||
ENUM2STRING(BOTH_TALKGESTURE5), //# Hand on chin
|
||||
ENUM2STRING(BOTH_TALKGESTURE5STOP), //# Stop hand on chin
|
||||
ENUM2STRING(BOTH_TALKGESTURE6START), //# Starting Motions to self
|
||||
ENUM2STRING(BOTH_TALKGESTURE6), //# Pointing at self
|
||||
ENUM2STRING(BOTH_TALKGESTURE6STOP), //# Ending Motions to self
|
||||
ENUM2STRING(BOTH_TALKGESTURE7START), //# Start touches Kyle on shoulder
|
||||
ENUM2STRING(BOTH_TALKGESTURE7), //# Hold touches Kyle on shoulder
|
||||
ENUM2STRING(BOTH_TALKGESTURE7STOP), //# Ending touches Kyle on shoulder
|
||||
ENUM2STRING(BOTH_TALKGESTURE8START), //# Lando's chin hold
|
||||
ENUM2STRING(BOTH_TALKGESTURE8), //# Lando's chin hold
|
||||
ENUM2STRING(BOTH_TALKGESTURE8STOP), //# Lando's chin hold
|
||||
ENUM2STRING(BOTH_TALKGESTURE9), //# Same as gesture 2 but with the right hand
|
||||
ENUM2STRING(BOTH_TALKGESTURE10), //# Shoulder shrug
|
||||
ENUM2STRING(BOTH_TALKGESTURE11START), //# Arms folded across chest
|
||||
ENUM2STRING(BOTH_TALKGESTURE11STOP), //# Arms folded across chest
|
||||
ENUM2STRING(BOTH_TALKGESTURE12), //# Tavion taunting Kyle
|
||||
ENUM2STRING(BOTH_TALKGESTURE13START), //# Luke warning Kyle
|
||||
ENUM2STRING(BOTH_TALKGESTURE13), //# Luke warning Kyle
|
||||
ENUM2STRING(BOTH_TALKGESTURE13STOP), //# Luke warning Kyle
|
||||
ENUM2STRING(BOTH_TALKGESTURE14), //# Luke gesturing to Kyle
|
||||
|
||||
ENUM2STRING(BOTH_TALKGESTURE15START), //# Desann taunting Kyle
|
||||
ENUM2STRING(BOTH_TALKGESTURE15), //# Desann taunting Kyle
|
||||
ENUM2STRING(BOTH_TALKGESTURE15STOP), //# Desann taunting Kyle
|
||||
ENUM2STRING(BOTH_TALKGESTURE16), //# Bartender gesture cin #15
|
||||
ENUM2STRING(BOTH_TALKGESTURE17), //# Bartender gesture cin #15
|
||||
ENUM2STRING(BOTH_TALKGESTURE18), //# Bartender gesture cin #15
|
||||
ENUM2STRING(BOTH_TALKGESTURE19START), //# Desann lifting his arm "Join me" (cin #34)
|
||||
ENUM2STRING(BOTH_TALKGESTURE19STOP), //# Desann lifting his arm "Join me" (cin #34)
|
||||
ENUM2STRING(BOTH_TALKGESTURE20START), //# Kyle lifting his arm "Join us" (cin #34)
|
||||
ENUM2STRING(BOTH_TALKGESTURE21), //# generic talk gesture from stand3
|
||||
ENUM2STRING(BOTH_TALKGESTURE22), //# generic talk gesture from stand3
|
||||
ENUM2STRING(BOTH_TALKGESTURE23), //# generic talk gesture from stand3
|
||||
ENUM2STRING(BOTH_PAUSE1START), //# Luke pauses to warn Kyle (cin #24) start
|
||||
ENUM2STRING(BOTH_PAUSE1STOP), //# Luke pauses to warn Kyle (cin #24) stop
|
||||
|
||||
|
@ -670,6 +754,8 @@ stringID_table_t animTable [MAX_ANIMATIONS+1] =
|
|||
ENUM2STRING(BOTH_SITHEADTILTRSTOP), //# Head tilt to right from seated position
|
||||
ENUM2STRING(BOTH_SITHEADNOD), //# Head shake YES from seated position
|
||||
ENUM2STRING(BOTH_SITHEADSHAKE), //# Head shake NO from seated position
|
||||
ENUM2STRING(BOTH_SIT2HEADTILTLSTART), //# Head tilt to left from seated position 2
|
||||
ENUM2STRING(BOTH_SIT2HEADTILTLSTOP), //# Head tilt to left from seated position 2
|
||||
|
||||
ENUM2STRING(BOTH_REACH1START), //# Monmothma reaching for crystal
|
||||
ENUM2STRING(BOTH_REACH1STOP), //# Monmothma reaching for crystal
|
||||
|
@ -684,13 +770,6 @@ stringID_table_t animTable [MAX_ANIMATIONS+1] =
|
|||
ENUM2STRING(BOTH_EXAMINE3), //# Hold Lando looking around corner
|
||||
ENUM2STRING(BOTH_EXAMINE3STOP), //# End Lando looking around corner
|
||||
|
||||
ENUM2STRING(BOTH_THROW1START), //# Kyle thrown to the right
|
||||
ENUM2STRING(BOTH_THROW1), //# Kyle thrown to the right
|
||||
ENUM2STRING(BOTH_THROW1STOP), //# Kyle thrown to the right
|
||||
ENUM2STRING(BOTH_THROW2START), //# Kyle thrown to the left
|
||||
ENUM2STRING(BOTH_THROW2), //# Kyle thrown to the left
|
||||
ENUM2STRING(BOTH_THROW3), //# Kyle thrown backwards in cin #9
|
||||
|
||||
ENUM2STRING(BOTH_LEANLEFT2START), //# Start leaning left in chair
|
||||
ENUM2STRING(BOTH_LEANLEFT2STOP), //# Stop leaning left in chair
|
||||
ENUM2STRING(BOTH_LEANRIGHT3START), //# Start Lando leaning on wall
|
||||
|
@ -726,6 +805,26 @@ stringID_table_t animTable [MAX_ANIMATIONS+1] =
|
|||
ENUM2STRING(BOTH_LAUGH1STOP), //# Reelo laughing (cin #18)
|
||||
ENUM2STRING(BOTH_ESCAPEPOD_LEAVE1), //# Kyle leaving escape pod (cin #33)
|
||||
ENUM2STRING(BOTH_ESCAPEPOD_LEAVE2), //# Jan leaving escape pod (cin #33)
|
||||
ENUM2STRING(BOTH_HUGGER1), //# Kyle hugging Jan (cin #29)
|
||||
ENUM2STRING(BOTH_HUGGERSTOP1), //# Kyle stop hugging Jan but don't let her go (cin #29)
|
||||
ENUM2STRING(BOTH_HUGGERSTOP2), //# Kyle let go of Jan and step back (cin #29)
|
||||
ENUM2STRING(BOTH_HUGGEE1), //# Jan being hugged (cin #29)
|
||||
ENUM2STRING(BOTH_HUGGEESTOP1), //# Jan stop being hugged but don't let go (cin #29)
|
||||
ENUM2STRING(BOTH_HUGGEESTOP2), //# Jan released from hug (cin #29)
|
||||
ENUM2STRING(BOTH_KISSER1), //# Temp until the Kiss anim gets split up
|
||||
ENUM2STRING(BOTH_KISSER1START1), //# Kyle start kissing Jan
|
||||
ENUM2STRING(BOTH_KISSER1START2), //# Kyle start kissing Jan
|
||||
ENUM2STRING(BOTH_KISSER1LOOP), //# Kyle loop kissing Jan
|
||||
ENUM2STRING(BOTH_KISSER1STOP), //# Temp until the Kiss anim gets split up
|
||||
ENUM2STRING(BOTH_KISSER1STOP1), //# Kyle stop kissing but don't let go
|
||||
ENUM2STRING(BOTH_KISSER1STOP2), //# Kyle step back from Jan
|
||||
ENUM2STRING(BOTH_KISSEE1), //# Temp until the Kiss anim gets split up
|
||||
ENUM2STRING(BOTH_KISSEE1START1), //# Jan start being kissed
|
||||
ENUM2STRING(BOTH_KISSEE1START2), //# Jan start2 being kissed
|
||||
ENUM2STRING(BOTH_KISSEE1LOOP), //# Jan loop being kissed
|
||||
ENUM2STRING(BOTH_KISSEE1STOP), //# Temp until the Kiss anim gets split up
|
||||
ENUM2STRING(BOTH_KISSEE1STOP1), //# Jan stop being kissed but don't let go
|
||||
ENUM2STRING(BOTH_KISSEE1STOP2), //# Jan wait for Kyle to step back
|
||||
ENUM2STRING(BOTH_BARTENDER_IDLE1), //# Bartender idle in cin #15
|
||||
ENUM2STRING(BOTH_BARTENDER_THROW1), //# Bartender throws glass in cin #15
|
||||
ENUM2STRING(BOTH_BARTENDER_COWERSTART), //# Start of Bartender raising both hands up in surrender (cin #16)
|
||||
|
@ -735,6 +834,7 @@ stringID_table_t animTable [MAX_ANIMATIONS+1] =
|
|||
ENUM2STRING(BOTH_THREATEN1), //# Kyle threatening Bartender with lightsaber (cin #16)
|
||||
ENUM2STRING(BOTH_RADIO_ONOFF), //# Mech Galak turning on his suit radio (cin #32)
|
||||
ENUM2STRING(BOTH_TRIUMPHANT1START), //# Mech Galak raising his arms in victory (cin #32)
|
||||
ENUM2STRING(BOTH_TRIUMPHANT1STARTGESTURE), //# Mech Galak raising his arms in victory (cin #32)
|
||||
ENUM2STRING(BOTH_TRIUMPHANT1STOP), //# Mech Galak lowering his arms in victory (cin #32)
|
||||
|
||||
ENUM2STRING(BOTH_SABERTHROW1START), //# Desann throwing his light saber (cin #26)
|
||||
|
@ -758,6 +858,8 @@ stringID_table_t animTable [MAX_ANIMATIONS+1] =
|
|||
|
||||
ENUM2STRING(BOTH_SIT2TO3), //# Trans from sit2 to sit3?
|
||||
ENUM2STRING(BOTH_SIT2TOSTAND5), //# Transition from sit 2 to stand 5
|
||||
ENUM2STRING(BOTH_STAND5TOSIT2), //# Transition from stand 5 to sit 2
|
||||
ENUM2STRING(BOTH_SIT2TOSIT4), //# Trans from sit2 to sit4 (cin #12) Luke leaning back from lotus position.
|
||||
ENUM2STRING(BOTH_SIT3TO1), //# Trans from sit3 to sit1?
|
||||
ENUM2STRING(BOTH_SIT3TO2), //# Trans from sit3 to sit2?
|
||||
ENUM2STRING(BOTH_SIT3TOSTAND5), //# transition from sit 3 to stand 5
|
||||
|
@ -778,23 +880,22 @@ stringID_table_t animTable [MAX_ANIMATIONS+1] =
|
|||
ENUM2STRING(BOTH_UNCROUCH1), //# Transition from crouch to standing
|
||||
ENUM2STRING(BOTH_CROUCH2IDLE), //# crouch and resting on back righ heel), no weapon
|
||||
ENUM2STRING(BOTH_CROUCH2TOSTAND1), //# going from crouch2 to stand1
|
||||
ENUM2STRING(BOTH_UNCROUCH3), //# Desann uncrouching down to Kyle (cin 9)
|
||||
ENUM2STRING(BOTH_CROUCH3), //# Desann crouching down to Kyle (cin 9)
|
||||
ENUM2STRING(BOTH_UNCROUCH3), //# Desann uncrouching down to Kyle (cin 9)
|
||||
ENUM2STRING(BOTH_CROUCH4), //# Slower version of crouch1 for cinematics
|
||||
ENUM2STRING(BOTH_UNCROUCH4), //# Slower version of uncrouch1 for cinematics
|
||||
ENUM2STRING(BOTH_GET_UP1), //# Get up from the ground), face down
|
||||
ENUM2STRING(BOTH_GET_UP2), //# Get up from the ground), face up
|
||||
|
||||
ENUM2STRING(BOTH_COCKPIT_CONSOLE1), //# work console1 while sitting in a cockpit.
|
||||
ENUM2STRING(BOTH_COCKPIT_CONSOLE2), //# work console2 while sitting in a cockpit.
|
||||
ENUM2STRING(BOTH_COCKPIT_SIT), //# sit in a cockpit.
|
||||
|
||||
ENUM2STRING(BOTH_GUNSIT1), //# sitting on an emplaced gun.
|
||||
|
||||
ENUM2STRING(BOTH_DEATH14_UNGRIP), //# Desann's end death (cin #35)
|
||||
ENUM2STRING(BOTH_DEATH14_SITUP), //# Tavion sitting up after having been thrown (cin #23)
|
||||
ENUM2STRING(BOTH_KNEES1), //# Tavion on her knees
|
||||
ENUM2STRING(BOTH_KNEES2), //# Tavion on her knees looking down
|
||||
ENUM2STRING(BOTH_KNEES2TO1), //# Transition of KNEES2 to KNEES1
|
||||
ENUM2STRING(BOTH_STRUGGLE1START), //# Kyle struggling under crate
|
||||
ENUM2STRING(BOTH_STRUGGLE1), //# Kyle struggling under crate
|
||||
ENUM2STRING(BOTH_STRUGGLE1STOP), //# Kyle struggling under crate
|
||||
|
||||
ENUM2STRING(BOTH_RUMMAGE1START), //# Kyle rummaging for crystal (cin 2)
|
||||
ENUM2STRING(BOTH_RUMMAGE1), //# Kyle rummaging for crystal (cin 2)
|
||||
|
@ -812,6 +913,9 @@ stringID_table_t animTable [MAX_ANIMATIONS+1] =
|
|||
ENUM2STRING(BOTH_WALK5), //# Tavion taunting Kyle (cin 22)
|
||||
ENUM2STRING(BOTH_WALK6), //# Slow walk for Luke (cin 12)
|
||||
ENUM2STRING(BOTH_WALK7), //# Fast walk
|
||||
ENUM2STRING(BOTH_WALK8), //# Normal walk with hands behind back (Luke in cin#12)
|
||||
ENUM2STRING(BOTH_WALK9), //# Lando walk (cin #17)
|
||||
ENUM2STRING(BOTH_WALK10), //# Lando walk (cin #17)
|
||||
ENUM2STRING(BOTH_WALKTORUN1), //# transition from walk to run
|
||||
ENUM2STRING(BOTH_RUN1), //# Full run
|
||||
ENUM2STRING(BOTH_RUN1START), //# Start into full run1
|
||||
|
@ -824,10 +928,12 @@ stringID_table_t animTable [MAX_ANIMATIONS+1] =
|
|||
ENUM2STRING(BOTH_RUNSTRAFE_RIGHT1), //# Sidestep right), should loop
|
||||
ENUM2STRING(BOTH_TURN_LEFT1), //# Turn left), should loop
|
||||
ENUM2STRING(BOTH_TURN_RIGHT1), //# Turn right), should loop
|
||||
ENUM2STRING(BOTH_TURNSTAND1), //# Turn from STAND1 position
|
||||
ENUM2STRING(BOTH_TURNSTAND2), //# Turn from STAND2 position
|
||||
ENUM2STRING(BOTH_TURNSTAND3), //# Turn from STAND3 position
|
||||
ENUM2STRING(BOTH_TURNSTAND4), //# Turn from STAND4 position
|
||||
ENUM2STRING(BOTH_TURNSTAND5), //# Turn from STAND5 position
|
||||
ENUM2STRING(BOTH_TURNCROUCH1), //# Turn from CROUCH1 position
|
||||
ENUM2STRING(BOTH_RUNAWAY1), //# Running scared
|
||||
ENUM2STRING(BOTH_SWIM1), //# Swimming
|
||||
|
||||
|
@ -898,16 +1004,7 @@ stringID_table_t animTable [MAX_ANIMATIONS+1] =
|
|||
|
||||
ENUM2STRING(BOTH_DIVE1), //# Dive!
|
||||
|
||||
ENUM2STRING(BOTH_SABERFAST_STANCE),
|
||||
ENUM2STRING(BOTH_SABERSLOW_STANCE),
|
||||
ENUM2STRING(BOTH_ENGAGETAUNT),
|
||||
ENUM2STRING(BOTH_A2_STABBACK1), //# Stab saber backward
|
||||
ENUM2STRING(BOTH_ATTACK_BACK), //# Swing around backwards and attack
|
||||
ENUM2STRING(BOTH_JUMPFLIPSLASHDOWN1),//#
|
||||
ENUM2STRING(BOTH_JUMPFLIPSTABDOWN),//#
|
||||
ENUM2STRING(BOTH_FORCELEAP2_T__B_),//#
|
||||
ENUM2STRING(BOTH_LUNGE2_B__T_),//#
|
||||
ENUM2STRING(BOTH_CROUCHATTACKBACK1),//#
|
||||
ENUM2STRING(BOTH_ARIAL_LEFT), //#
|
||||
ENUM2STRING(BOTH_ARIAL_RIGHT), //#
|
||||
ENUM2STRING(BOTH_CARTWHEEL_LEFT), //#
|
||||
|
@ -963,10 +1060,6 @@ stringID_table_t animTable [MAX_ANIMATIONS+1] =
|
|||
ENUM2STRING(BOTH_ARIAL_F1),//#
|
||||
ENUM2STRING(BOTH_BUTTERFLY_FR1),//#
|
||||
ENUM2STRING(BOTH_BUTTERFLY_FL1),//#
|
||||
ENUM2STRING(BOTH_POSE1),//#
|
||||
ENUM2STRING(BOTH_POSE2),//#
|
||||
ENUM2STRING(BOTH_POSE3),//#
|
||||
ENUM2STRING(BOTH_POSE4),//#
|
||||
|
||||
//# #sep BOTH_ MISC MOVEMENT
|
||||
ENUM2STRING(BOTH_HIT1), //# Kyle hit by crate in cin #9
|
||||
|
@ -999,12 +1092,7 @@ stringID_table_t animTable [MAX_ANIMATIONS+1] =
|
|||
|
||||
//# #sep BOTH_ SWIMMING
|
||||
ENUM2STRING(BOTH_SWIM_IDLE1), //# Swimming Idle 1
|
||||
ENUM2STRING(BOTH_SWIMFORWARDSTART), //# Swim forward start
|
||||
ENUM2STRING(BOTH_SWIMFORWARD), //# Swim forward loop
|
||||
ENUM2STRING(BOTH_SWIMFORWARDSTOP), //# Swim forward end
|
||||
ENUM2STRING(BOTH_SWIMBACKWARDSTART),//# Swim backward start
|
||||
ENUM2STRING(BOTH_SWIMBACKWARD), //# Swim backward loop
|
||||
ENUM2STRING(BOTH_SWIMBACKWARDSTOP), //# Swim backward end
|
||||
|
||||
//# #sep ENUM2STRING(BOTH_ LYING
|
||||
ENUM2STRING(BOTH_LIE_DOWN1), //# From a stand position), get down on ground), face down
|
||||
|
@ -1030,6 +1118,26 @@ stringID_table_t animTable [MAX_ANIMATIONS+1] =
|
|||
ENUM2STRING(BOTH_PROPUP1), //# Kyle getting up from having been knocked down (cin #9 end)
|
||||
ENUM2STRING(BOTH_CRAWLBACK1), //# Lying on back), crawling backwards with elbows
|
||||
ENUM2STRING(BOTH_SITWALL1), //# Sitting against a wall
|
||||
ENUM2STRING(BOTH_SLEEP1), //# laying on back-rknee up-rhand on torso
|
||||
ENUM2STRING(BOTH_SLEEP2), //# on floor-back against wall-arms crossed
|
||||
ENUM2STRING(BOTH_SLEEP3), //# Sleeping in a chair
|
||||
ENUM2STRING(BOTH_SLEEP4), //# Sleeping slumped over table
|
||||
ENUM2STRING(BOTH_SLEEP5), //# Laying on side sleeping on flat sufrace
|
||||
ENUM2STRING(BOTH_SLEEP6START), //# Kyle leaning back to sleep (cin 20)
|
||||
ENUM2STRING(BOTH_SLEEP6STOP), //# Kyle waking up and shaking his head (cin 21)
|
||||
ENUM2STRING(BOTH_SLEEP1GETUP), //# alarmed and getting up out of sleep1 pose to stand
|
||||
ENUM2STRING(BOTH_SLEEP1GETUP2), //#
|
||||
ENUM2STRING(BOTH_SLEEP2GETUP), //# alarmed and getting up out of sleep2 pose to stand
|
||||
ENUM2STRING(BOTH_SLEEP3GETUP), //# alarmed and getting up out of sleep3 pose to stand
|
||||
ENUM2STRING(BOTH_SLEEP3DEATH), //# death in chair), from sleep3 idle
|
||||
ENUM2STRING(BOTH_SLEEP3DEAD), //# death in chair), from sleep3 idle
|
||||
|
||||
ENUM2STRING(BOTH_SLEEP_IDLE1), //# rub face and nose while asleep from sleep pose 1
|
||||
ENUM2STRING(BOTH_SLEEP_IDLE2), //# shift position while asleep - stays in sleep2
|
||||
ENUM2STRING(BOTH_SLEEP_IDLE3), //# Idle anim from sleep pose 3
|
||||
ENUM2STRING(BOTH_SLEEP_IDLE4), //# Idle anim from sleep pose 4
|
||||
ENUM2STRING(BOTH_SLEEP1_NOSE), //# Scratch nose from SLEEP1 pose
|
||||
ENUM2STRING(BOTH_SLEEP2_SHIFT), //# Shift in sleep from SLEEP2 pose
|
||||
ENUM2STRING(BOTH_RESTRAINED1), //# Telsia tied to medical table
|
||||
ENUM2STRING(BOTH_RESTRAINED1POINT), //# Telsia tied to medical table pointing at Munro
|
||||
ENUM2STRING(BOTH_LIFTED1), //# Fits with ENUM2STRING(BOTH_LIFT1), lifted on shoulder
|
||||
|
@ -1060,6 +1168,7 @@ stringID_table_t animTable [MAX_ANIMATIONS+1] =
|
|||
ENUM2STRING(BOTH_MINDTRICK1), //# Use off-hand to do mind trick
|
||||
ENUM2STRING(BOTH_MINDTRICK2), //# Use off-hand to do distraction
|
||||
ENUM2STRING(BOTH_FORCELIGHTNING), //# Use off-hand to do lightning
|
||||
ENUM2STRING(BOTH_FORCELIGHTNING_START), //# Use off-hand to do lightning - start
|
||||
ENUM2STRING(BOTH_FORCELIGHTNING_HOLD), //# Use off-hand to do lightning - hold
|
||||
ENUM2STRING(BOTH_FORCELIGHTNING_RELEASE),//# Use off-hand to do lightning - release
|
||||
ENUM2STRING(BOTH_FORCEHEAL_START), //# Healing meditation pose start
|
||||
|
@ -1067,13 +1176,51 @@ stringID_table_t animTable [MAX_ANIMATIONS+1] =
|
|||
ENUM2STRING(BOTH_FORCEHEAL_QUICK), //# Healing meditation gesture
|
||||
ENUM2STRING(BOTH_SABERPULL), //# Use off-hand to do force power.
|
||||
ENUM2STRING(BOTH_FORCEGRIP1), //# force-gripping (no anim?)
|
||||
ENUM2STRING(BOTH_FORCEGRIP2), //# force-gripping (?)
|
||||
ENUM2STRING(BOTH_FORCEGRIP3), //# force-gripping (right-hand)
|
||||
ENUM2STRING(BOTH_FORCEGRIP3THROW), //# throwing while force-gripping (right hand)
|
||||
ENUM2STRING(BOTH_FORCEGRIP_HOLD), //# Use off-hand to do grip - hold
|
||||
ENUM2STRING(BOTH_FORCEGRIP_RELEASE),//# Use off-hand to do grip - release
|
||||
ENUM2STRING(BOTH_TOSS1), //# throwing to left after force gripping
|
||||
ENUM2STRING(BOTH_TOSS2), //# throwing to right after force gripping
|
||||
|
||||
ENUM2STRING(BOTH_COCKPIT_TALKR1START), //# turn head from straight forward to looking full right
|
||||
ENUM2STRING(BOTH_COCKPIT_TALKR1STARTTOMID), //# from TALKR1START to looking at hologram (cin #1)
|
||||
ENUM2STRING(BOTH_COCKPIT_TALKR1MIDTOSTART), //# from looking at hologram to TALKR1START (cin #1)
|
||||
ENUM2STRING(BOTH_COCKPIT_TALKR1STOP), //# return head to straight forward from BOTH_COCKPIT_TALKR1
|
||||
ENUM2STRING(BOTH_COCKPIT_TALKR1STOPTOMID), //# from TALKR1STOP to TALKR1MID
|
||||
ENUM2STRING(BOTH_COCKPIT_TALKR1MIDTOSTOP), //# from looking at hologram to TALKR1STOP (cin #1)
|
||||
ENUM2STRING(BOTH_COCKPIT_TALKR1), //# talk to right side
|
||||
|
||||
ENUM2STRING(BOTH_COCKPIT_TALKL1START), //# turn head from straight forward to looking full left
|
||||
ENUM2STRING(BOTH_COCKPIT_TALKL1STARTTOMID), //# from TALKL1START to looking at hologram (cin #1)
|
||||
ENUM2STRING(BOTH_COCKPIT_TALKL1MIDTOSTART), //# from looking at hologram to TALKL1START (cin #1)
|
||||
ENUM2STRING(BOTH_COCKPIT_TALKL1STOP), //# return head to straight forward from BOTH_COCKPIT_TALKL1
|
||||
ENUM2STRING(BOTH_COCKPIT_TALKL1STOPTOMID), //# from TALKL1STOP to TALKL1MID
|
||||
ENUM2STRING(BOTH_COCKPIT_TALKL1MIDTOSTOP), //# from looking at hologram to TALKL1STOP (cin #1)
|
||||
ENUM2STRING(BOTH_COCKPIT_TALKL1), //# talk to left side
|
||||
|
||||
ENUM2STRING(BOTH_COCKPIT_CONSOLE1), //# type at controls
|
||||
ENUM2STRING(BOTH_COCKPIT_CONSOLE2), //# type at controls
|
||||
ENUM2STRING(BOTH_COCKPIT_CONSOLE2_PARTIAL), //# last part of console2 anim (cin #1) used by Jan
|
||||
|
||||
ENUM2STRING(BOTH_COCKPIT_HEADNOD), //# nod head yes while sitting
|
||||
ENUM2STRING(BOTH_COCKPIT_HEADSHAKE), //# shake head no while sitting
|
||||
|
||||
ENUM2STRING(BOTH_COCKPIT_HEADTILTLSTART), //# start tilt head left while sitting
|
||||
ENUM2STRING(BOTH_COCKPIT_HEADTILTLSTOP), //# stop tilt head left while sitting
|
||||
ENUM2STRING(BOTH_COCKPIT_HEADTILTRSTART), //# start tilt head right while sitting
|
||||
ENUM2STRING(BOTH_COCKPIT_HEADTILTRSTOP), //# stop tilt head right while sitting
|
||||
|
||||
ENUM2STRING(BOTH_COCKPIT_TALKGESTURE7START), //# Lando's supporting hand to Kyle (cin #21)
|
||||
ENUM2STRING(BOTH_COCKPIT_TALKGESTURE7STOP), //# Lando's supporting hand away from Kyle (cin #21)
|
||||
ENUM2STRING(BOTH_COCKPIT_TALKGESTURE8START), //# Hand to Lando's chin (cin #21)
|
||||
ENUM2STRING(BOTH_COCKPIT_TALKGESTURE8STOP), //# hand away from Lando's chin *cin #21)
|
||||
ENUM2STRING(BOTH_COCKPIT_TALKGESTURE11START), //#
|
||||
ENUM2STRING(BOTH_COCKPIT_TALKGESTURE11STOP), //#
|
||||
|
||||
ENUM2STRING(BOTH_COCKPIT_SLEEP6START), //#
|
||||
ENUM2STRING(BOTH_COCKPIT_SLEEP6STOP), //#
|
||||
|
||||
//=================================================
|
||||
//ANIMS IN WHICH ONLY THE UPPER OBJECTS ARE IN MD3
|
||||
//=================================================
|
||||
|
@ -1114,22 +1261,6 @@ stringID_table_t animTable [MAX_ANIMATIONS+1] =
|
|||
//# #sep ENUM2STRING(TORSO_ USING NON-WEAPON OBJECTS
|
||||
|
||||
//# #sep ENUM2STRING(TORSO_ MISC
|
||||
ENUM2STRING(TORSO_TALKR1START), //# begin turning head for ENUM2STRING(BOTH_ENUM2STRING(TORSO_TALKR
|
||||
ENUM2STRING(TORSO_TALKR1HOLD), //# non-looping version of talk to right side
|
||||
ENUM2STRING(TORSO_TALKR1STOP), //# return head to straight forward from ENUM2STRING(BOTH_ENUM2STRING(TORSO_TALKL
|
||||
ENUM2STRING(TORSO_TALKR1), //# talk to right side
|
||||
ENUM2STRING(TORSO_TALKL1START), //# begin turning head for ENUM2STRING(BOTH_ENUM2STRING(TORSO_TALKL
|
||||
ENUM2STRING(TORSO_TALKL1HOLD), //# non-looping version of talk to left side
|
||||
ENUM2STRING(TORSO_TALKL1STOP), //# return head to straight forward from ENUM2STRING(BOTH_ENUM2STRING(TORSO_TALKL
|
||||
ENUM2STRING(TORSO_TALKL1), //# talk to left side
|
||||
ENUM2STRING(TORSO_LOOKL1), //# looking left
|
||||
ENUM2STRING(TORSO_LOOKR1), //# looking right
|
||||
ENUM2STRING(TORSO_LOOKR2START), //# turn not so far as TALKR1
|
||||
ENUM2STRING(TORSO_LOOKR2STOP), //# turn not so far as TALKR1
|
||||
ENUM2STRING(TORSO_LOOKR2), //# looking right - not so far as LOOKR1
|
||||
ENUM2STRING(TORSO_LOOKL2START), //# turn not so far as TALKL1
|
||||
ENUM2STRING(TORSO_LOOKL2STOP), //# turn not so far as TALKL1
|
||||
ENUM2STRING(TORSO_LOOKL2), //# looking right - not so far as LOOKL1
|
||||
ENUM2STRING(TORSO_HANDGESTURE1), //# gestures to left one hand
|
||||
ENUM2STRING(TORSO_HANDGESTURE2), //# gestures to right one hand
|
||||
ENUM2STRING(TORSO_HANDGESTURE3), //# gestures to the left both hands
|
||||
|
|
|
@ -1134,7 +1134,12 @@ void CG_DrawHUD(centity_t *cent)
|
|||
}
|
||||
|
||||
//scoreStr = va("Score: %i", cgs.clientinfo[cg.snap->ps.clientNum].score);
|
||||
if (0 && cgs.gametype < GT_TEAM )
|
||||
if ( cgs.gametype == GT_TOURNAMENT )
|
||||
{//A duel that requires more than one kill to knock the current enemy back to the queue
|
||||
//show current kills out of how many needed
|
||||
scoreStr = va("Score: %i/%i", cg.snap->ps.persistant[PERS_SCORE], cgs.fraglimit);
|
||||
}
|
||||
else if (0 && cgs.gametype < GT_TEAM )
|
||||
{ // This is a teamless mode, draw the score bias.
|
||||
scoreBias = cg.snap->ps.persistant[PERS_SCORE] - cgs.scores1;
|
||||
if (scoreBias == 0)
|
||||
|
@ -1790,7 +1795,7 @@ static float CG_DrawEnemyInfo ( float y )
|
|||
|
||||
ci = &cgs.clientinfo[ clientNum ];
|
||||
|
||||
if (!ci || !ci->modelIcon)
|
||||
if ( !ci )
|
||||
{
|
||||
return y;
|
||||
}
|
||||
|
@ -1798,7 +1803,10 @@ static float CG_DrawEnemyInfo ( float y )
|
|||
size = ICON_SIZE * 1.25;
|
||||
y += 5;
|
||||
|
||||
CG_DrawPic( 640 - size - 5, y, size, size, ci->modelIcon );
|
||||
if ( ci->modelIcon )
|
||||
{
|
||||
CG_DrawPic( 640 - size - 5, y, size, size, ci->modelIcon );
|
||||
}
|
||||
|
||||
y += size;
|
||||
|
||||
|
@ -1807,6 +1815,14 @@ static float CG_DrawEnemyInfo ( float y )
|
|||
y += 15;
|
||||
CG_Text_Paint( 630 - CG_Text_Width ( title, 0.7f, FONT_MEDIUM ), y, 0.7f, colorWhite, title, 0, 0, 0, FONT_MEDIUM );
|
||||
|
||||
if ( cgs.gametype == GT_TOURNAMENT && cgs.clientinfo[cg.snap->ps.clientNum].team != TEAM_SPECTATOR)
|
||||
{//also print their score
|
||||
char text[1024];
|
||||
y += 15;
|
||||
Com_sprintf(text, sizeof(text), "%i/%i", cgs.clientinfo[clientNum].score, cgs.fraglimit );
|
||||
CG_Text_Paint( 630 - CG_Text_Width ( text, 0.7f, FONT_MEDIUM ), y, 0.7f, colorWhite, text, 0, 0, 0, FONT_MEDIUM );
|
||||
}
|
||||
|
||||
return y + BIGCHAR_HEIGHT + 2;
|
||||
}
|
||||
|
||||
|
@ -2669,6 +2685,12 @@ static void CG_DrawCrosshair( vec3_t worldPoint, int chEntValid ) {
|
|||
ecolor[1] = 0.0;//G
|
||||
ecolor[2] = 0.0;//B
|
||||
}
|
||||
else if (crossEnt->currentState.eType == ET_GRAPPLE)
|
||||
{
|
||||
ecolor[0] = 1.0;//R
|
||||
ecolor[1] = 0.0;//G
|
||||
ecolor[2] = 0.0;//B
|
||||
}
|
||||
}
|
||||
|
||||
ecolor[3] = 1.0;
|
||||
|
@ -3283,13 +3305,20 @@ static void CG_DrawSpectator(void)
|
|||
CG_Text_Paint ( 320 - CG_Text_Width ( text, 1.0f, 3 ) / 2, 420, 1.0f, colorWhite, text, 0, 0, 0, 3 );
|
||||
|
||||
|
||||
if (cgs.clientinfo[cgs.duelist1].modelIcon &&
|
||||
cgs.clientinfo[cgs.duelist2].modelIcon)
|
||||
trap_R_SetColor( colorTable[CT_WHITE] );
|
||||
if ( cgs.clientinfo[cgs.duelist1].modelIcon )
|
||||
{
|
||||
trap_R_SetColor( colorTable[CT_WHITE] );
|
||||
CG_DrawPic( 10, SCREEN_HEIGHT-(size*1.5), size, size, cgs.clientinfo[cgs.duelist1].modelIcon );
|
||||
}
|
||||
if ( cgs.clientinfo[cgs.duelist2].modelIcon )
|
||||
{
|
||||
CG_DrawPic( SCREEN_WIDTH-size-10, SCREEN_HEIGHT-(size*1.5), size, size, cgs.clientinfo[cgs.duelist2].modelIcon );
|
||||
}
|
||||
Com_sprintf(text, sizeof(text), "%i/%i", cgs.clientinfo[cgs.duelist1].score, cgs.fraglimit );
|
||||
CG_Text_Paint( 42 - CG_Text_Width( text, 1.0f, 2 ) / 2, SCREEN_HEIGHT-(size*1.5) + 64, 1.0f, colorWhite, text, 0, 0, 0, 2 );
|
||||
|
||||
Com_sprintf(text, sizeof(text), "%i/%i", cgs.clientinfo[cgs.duelist2].score, cgs.fraglimit );
|
||||
CG_Text_Paint( SCREEN_WIDTH-size+22 - CG_Text_Width( text, 1.0f, 2 ) / 2, SCREEN_HEIGHT-(size*1.5) + 64, 1.0f, colorWhite, text, 0, 0, 0, 2 );
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -4262,6 +4291,7 @@ static void CG_Draw2D( void ) {
|
|||
CG_DrawSpectator();
|
||||
CG_DrawCrosshair(NULL, 0);
|
||||
CG_DrawCrosshairNames();
|
||||
CG_SaberClashFlare();
|
||||
} else {
|
||||
// don't draw any status if dead or the scoreboard is being explicitly shown
|
||||
if ( !cg.showScores && cg.snap->ps.stats[STAT_HEALTH] > 0 ) {
|
||||
|
|
|
@ -208,50 +208,69 @@ to a fixed color.
|
|||
Coordinates are at 640 by 480 virtual resolution
|
||||
==================
|
||||
*/
|
||||
#include "../../ui/menudef.h" // for "ITEM_TEXTSTYLE_SHADOWED"
|
||||
void CG_DrawStringExt( int x, int y, const char *string, const float *setColor,
|
||||
qboolean forceColor, qboolean shadow, int charWidth, int charHeight, int maxChars )
|
||||
{
|
||||
vec4_t color;
|
||||
const char *s;
|
||||
int xx;
|
||||
if (trap_Language_IsAsian())
|
||||
{
|
||||
// hack-a-doodle-do (post-release quick fix code)...
|
||||
//
|
||||
vec4_t color;
|
||||
memcpy(color,setColor, sizeof(color)); // de-const it
|
||||
CG_Text_Paint(x, y, 1.0f, // float scale,
|
||||
color, // vec4_t color,
|
||||
string, // const char *text,
|
||||
0.0f, // float adjust,
|
||||
0, // int limit,
|
||||
shadow ? ITEM_TEXTSTYLE_SHADOWED : 0, // int style,
|
||||
FONT_MEDIUM // iMenuFont
|
||||
) ;
|
||||
}
|
||||
else
|
||||
{
|
||||
vec4_t color;
|
||||
const char *s;
|
||||
int xx;
|
||||
|
||||
// draw the drop shadow
|
||||
if (shadow) {
|
||||
color[0] = color[1] = color[2] = 0;
|
||||
color[3] = setColor[3];
|
||||
trap_R_SetColor( color );
|
||||
// draw the drop shadow
|
||||
if (shadow) {
|
||||
color[0] = color[1] = color[2] = 0;
|
||||
color[3] = setColor[3];
|
||||
trap_R_SetColor( color );
|
||||
s = string;
|
||||
xx = x;
|
||||
while ( *s ) {
|
||||
if ( Q_IsColorString( s ) ) {
|
||||
s += 2;
|
||||
continue;
|
||||
}
|
||||
CG_DrawChar( xx + 2, y + 2, charWidth, charHeight, *s );
|
||||
xx += charWidth;
|
||||
s++;
|
||||
}
|
||||
}
|
||||
|
||||
// draw the colored text
|
||||
s = string;
|
||||
xx = x;
|
||||
trap_R_SetColor( setColor );
|
||||
while ( *s ) {
|
||||
if ( Q_IsColorString( s ) ) {
|
||||
if ( !forceColor ) {
|
||||
memcpy( color, g_color_table[ColorIndex(*(s+1))], sizeof( color ) );
|
||||
color[3] = setColor[3];
|
||||
trap_R_SetColor( color );
|
||||
}
|
||||
s += 2;
|
||||
continue;
|
||||
}
|
||||
CG_DrawChar( xx + 2, y + 2, charWidth, charHeight, *s );
|
||||
CG_DrawChar( xx, y, charWidth, charHeight, *s );
|
||||
xx += charWidth;
|
||||
s++;
|
||||
}
|
||||
trap_R_SetColor( NULL );
|
||||
}
|
||||
|
||||
// draw the colored text
|
||||
s = string;
|
||||
xx = x;
|
||||
trap_R_SetColor( setColor );
|
||||
while ( *s ) {
|
||||
if ( Q_IsColorString( s ) ) {
|
||||
if ( !forceColor ) {
|
||||
memcpy( color, g_color_table[ColorIndex(*(s+1))], sizeof( color ) );
|
||||
color[3] = setColor[3];
|
||||
trap_R_SetColor( color );
|
||||
}
|
||||
s += 2;
|
||||
continue;
|
||||
}
|
||||
CG_DrawChar( xx, y, charWidth, charHeight, *s );
|
||||
xx += charWidth;
|
||||
s++;
|
||||
}
|
||||
trap_R_SetColor( NULL );
|
||||
}
|
||||
|
||||
void CG_DrawBigString( int x, int y, const char *s, float alpha ) {
|
||||
|
|
|
@ -726,15 +726,69 @@ Throws specified debris from within a given bounding box in the world
|
|||
#define DEBRIS_SPECIALCASE_CHUNKS -2
|
||||
#define DEBRIS_SPECIALCASE_WOOD -3
|
||||
#define DEBRIS_SPECIALCASE_GLASS -4
|
||||
|
||||
#define NUM_DEBRIS_MODELS_GLASS 8
|
||||
#define NUM_DEBRIS_MODELS_WOOD 8
|
||||
#define NUM_DEBRIS_MODELS_CHUNKS 3
|
||||
#define NUM_DEBRIS_MODELS_ROCKS 4 //12
|
||||
|
||||
int dbModels_Glass[NUM_DEBRIS_MODELS_GLASS];
|
||||
int dbModels_Wood[NUM_DEBRIS_MODELS_WOOD];
|
||||
int dbModels_Chunks[NUM_DEBRIS_MODELS_CHUNKS];
|
||||
int dbModels_Rocks[NUM_DEBRIS_MODELS_ROCKS];
|
||||
|
||||
void CG_CreateDebris(int entnum, vec3_t org, vec3_t mins, vec3_t maxs, int debrissound, int debrismodel)
|
||||
{
|
||||
vec3_t velocity, a, shardorg, dif, difx;
|
||||
float windowmass;
|
||||
float shardsthrow = 0;
|
||||
char chunkname[256];
|
||||
int rfact = 0;
|
||||
int omodel = debrismodel;
|
||||
|
||||
if (omodel == DEBRIS_SPECIALCASE_GLASS && !dbModels_Glass[0])
|
||||
{ //glass no longer exists, using it for metal.
|
||||
dbModels_Glass[0] = trap_R_RegisterModel("models/chunks/metal/metal1_1.md3");
|
||||
dbModels_Glass[1] = trap_R_RegisterModel("models/chunks/metal/metal1_2.md3");
|
||||
dbModels_Glass[2] = trap_R_RegisterModel("models/chunks/metal/metal1_3.md3");
|
||||
dbModels_Glass[3] = trap_R_RegisterModel("models/chunks/metal/metal1_4.md3");
|
||||
dbModels_Glass[4] = trap_R_RegisterModel("models/chunks/metal/metal2_1.md3");
|
||||
dbModels_Glass[5] = trap_R_RegisterModel("models/chunks/metal/metal2_2.md3");
|
||||
dbModels_Glass[6] = trap_R_RegisterModel("models/chunks/metal/metal2_3.md3");
|
||||
dbModels_Glass[7] = trap_R_RegisterModel("models/chunks/metal/metal2_4.md3");
|
||||
}
|
||||
if (omodel == DEBRIS_SPECIALCASE_WOOD && !dbModels_Wood[0])
|
||||
{
|
||||
dbModels_Wood[0] = trap_R_RegisterModel("models/chunks/crate/crate1_1.md3");
|
||||
dbModels_Wood[1] = trap_R_RegisterModel("models/chunks/crate/crate1_2.md3");
|
||||
dbModels_Wood[2] = trap_R_RegisterModel("models/chunks/crate/crate1_3.md3");
|
||||
dbModels_Wood[3] = trap_R_RegisterModel("models/chunks/crate/crate1_4.md3");
|
||||
dbModels_Wood[4] = trap_R_RegisterModel("models/chunks/crate/crate2_1.md3");
|
||||
dbModels_Wood[5] = trap_R_RegisterModel("models/chunks/crate/crate2_2.md3");
|
||||
dbModels_Wood[6] = trap_R_RegisterModel("models/chunks/crate/crate2_3.md3");
|
||||
dbModels_Wood[7] = trap_R_RegisterModel("models/chunks/crate/crate2_4.md3");
|
||||
}
|
||||
if (omodel == DEBRIS_SPECIALCASE_CHUNKS && !dbModels_Chunks[0])
|
||||
{
|
||||
dbModels_Chunks[0] = trap_R_RegisterModel("models/chunks/generic/chunks_1.md3");
|
||||
dbModels_Chunks[1] = trap_R_RegisterModel("models/chunks/generic/chunks_2.md3");
|
||||
}
|
||||
if (omodel == DEBRIS_SPECIALCASE_ROCK && !dbModels_Rocks[0])
|
||||
{
|
||||
dbModels_Rocks[0] = trap_R_RegisterModel("models/chunks/rock/rock1_1.md3");
|
||||
dbModels_Rocks[1] = trap_R_RegisterModel("models/chunks/rock/rock1_2.md3");
|
||||
dbModels_Rocks[2] = trap_R_RegisterModel("models/chunks/rock/rock1_3.md3");
|
||||
dbModels_Rocks[3] = trap_R_RegisterModel("models/chunks/rock/rock1_4.md3");
|
||||
/*
|
||||
dbModels_Rocks[4] = trap_R_RegisterModel("models/chunks/rock/rock2_1.md3");
|
||||
dbModels_Rocks[5] = trap_R_RegisterModel("models/chunks/rock/rock2_2.md3");
|
||||
dbModels_Rocks[6] = trap_R_RegisterModel("models/chunks/rock/rock2_3.md3");
|
||||
dbModels_Rocks[7] = trap_R_RegisterModel("models/chunks/rock/rock2_4.md3");
|
||||
dbModels_Rocks[8] = trap_R_RegisterModel("models/chunks/rock/rock3_1.md3");
|
||||
dbModels_Rocks[9] = trap_R_RegisterModel("models/chunks/rock/rock3_2.md3");
|
||||
dbModels_Rocks[10] = trap_R_RegisterModel("models/chunks/rock/rock3_3.md3");
|
||||
dbModels_Rocks[11] = trap_R_RegisterModel("models/chunks/rock/rock3_4.md3");
|
||||
*/
|
||||
}
|
||||
|
||||
VectorSubtract(maxs, mins, a);
|
||||
|
||||
windowmass = VectorLength(a); //should give us some idea of how big the chunk of glass is
|
||||
|
@ -747,35 +801,19 @@ void CG_CreateDebris(int entnum, vec3_t org, vec3_t mins, vec3_t maxs, int debri
|
|||
|
||||
if (omodel == DEBRIS_SPECIALCASE_GLASS)
|
||||
{
|
||||
Com_sprintf(chunkname, sizeof(chunkname), "models/chunks/glass/glchunks_%i.md3", Q_irand(1, 6));
|
||||
debrismodel = trap_R_RegisterModel(chunkname);
|
||||
debrismodel = dbModels_Glass[Q_irand(0, NUM_DEBRIS_MODELS_GLASS-1)];
|
||||
}
|
||||
else if (omodel == DEBRIS_SPECIALCASE_WOOD)
|
||||
{
|
||||
Com_sprintf(chunkname, sizeof(chunkname), "models/chunks/generic/wood_%i.md3", Q_irand(1, 3));
|
||||
debrismodel = trap_R_RegisterModel(chunkname);
|
||||
debrismodel = dbModels_Wood[Q_irand(0, NUM_DEBRIS_MODELS_WOOD-1)];
|
||||
}
|
||||
else if (omodel == DEBRIS_SPECIALCASE_CHUNKS)
|
||||
{
|
||||
Com_sprintf(chunkname, sizeof(chunkname), "models/chunks/generic/chunks_%i.md3", Q_irand(1, 6));
|
||||
debrismodel = trap_R_RegisterModel(chunkname);
|
||||
debrismodel = dbModels_Chunks[Q_irand(0, NUM_DEBRIS_MODELS_CHUNKS-1)];
|
||||
}
|
||||
else if (omodel == DEBRIS_SPECIALCASE_ROCK)
|
||||
{
|
||||
rfact = Q_irand(1, 3);
|
||||
if (rfact == 1)
|
||||
{
|
||||
Com_sprintf(chunkname, sizeof(chunkname), "models/chunks/rock/rock_small.md3");
|
||||
}
|
||||
else if (rfact == 2)
|
||||
{
|
||||
Com_sprintf(chunkname, sizeof(chunkname), "models/chunks/rock/rock_med.md3");
|
||||
}
|
||||
else
|
||||
{
|
||||
Com_sprintf(chunkname, sizeof(chunkname), "models/chunks/rock/rock_big.md3");
|
||||
}
|
||||
debrismodel = trap_R_RegisterModel(chunkname);
|
||||
debrismodel = dbModels_Rocks[Q_irand(0, NUM_DEBRIS_MODELS_ROCKS-1)];
|
||||
}
|
||||
|
||||
VectorCopy(org, shardorg);
|
||||
|
@ -1158,168 +1196,3 @@ void CG_LaunchGib( vec3_t origin, vec3_t velocity, qhandle_t hModel ) {
|
|||
le->leBounceSoundType = LEBS_BLOOD;
|
||||
le->leMarkType = LEMT_BLOOD;
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
CG_GibPlayer
|
||||
|
||||
Generated a bunch of gibs launching out from the bodies location
|
||||
===================
|
||||
*/
|
||||
#define GIB_VELOCITY 250
|
||||
#define GIB_JUMP 250
|
||||
void CG_GibPlayer( vec3_t playerOrigin ) {
|
||||
vec3_t origin, velocity;
|
||||
|
||||
if ( !cg_blood.integer ) {
|
||||
return;
|
||||
}
|
||||
|
||||
VectorCopy( playerOrigin, origin );
|
||||
velocity[0] = crandom()*GIB_VELOCITY;
|
||||
velocity[1] = crandom()*GIB_VELOCITY;
|
||||
velocity[2] = GIB_JUMP + crandom()*GIB_VELOCITY;
|
||||
if ( rand() & 1 ) {
|
||||
// CG_LaunchGib( origin, velocity, cgs.media.gibSkull );
|
||||
} else {
|
||||
// CG_LaunchGib( origin, velocity, cgs.media.gibBrain );
|
||||
}
|
||||
|
||||
// allow gibs to be turned off for speed
|
||||
if ( !cg_gibs.integer ) {
|
||||
return;
|
||||
}
|
||||
|
||||
VectorCopy( playerOrigin, origin );
|
||||
velocity[0] = crandom()*GIB_VELOCITY;
|
||||
velocity[1] = crandom()*GIB_VELOCITY;
|
||||
velocity[2] = GIB_JUMP + crandom()*GIB_VELOCITY;
|
||||
// CG_LaunchGib( origin, velocity, cgs.media.gibAbdomen );
|
||||
|
||||
VectorCopy( playerOrigin, origin );
|
||||
velocity[0] = crandom()*GIB_VELOCITY;
|
||||
velocity[1] = crandom()*GIB_VELOCITY;
|
||||
velocity[2] = GIB_JUMP + crandom()*GIB_VELOCITY;
|
||||
// CG_LaunchGib( origin, velocity, cgs.media.gibArm );
|
||||
|
||||
VectorCopy( playerOrigin, origin );
|
||||
velocity[0] = crandom()*GIB_VELOCITY;
|
||||
velocity[1] = crandom()*GIB_VELOCITY;
|
||||
velocity[2] = GIB_JUMP + crandom()*GIB_VELOCITY;
|
||||
// CG_LaunchGib( origin, velocity, cgs.media.gibChest );
|
||||
|
||||
VectorCopy( playerOrigin, origin );
|
||||
velocity[0] = crandom()*GIB_VELOCITY;
|
||||
velocity[1] = crandom()*GIB_VELOCITY;
|
||||
velocity[2] = GIB_JUMP + crandom()*GIB_VELOCITY;
|
||||
// CG_LaunchGib( origin, velocity, cgs.media.gibFist );
|
||||
|
||||
VectorCopy( playerOrigin, origin );
|
||||
velocity[0] = crandom()*GIB_VELOCITY;
|
||||
velocity[1] = crandom()*GIB_VELOCITY;
|
||||
velocity[2] = GIB_JUMP + crandom()*GIB_VELOCITY;
|
||||
// CG_LaunchGib( origin, velocity, cgs.media.gibFoot );
|
||||
|
||||
VectorCopy( playerOrigin, origin );
|
||||
velocity[0] = crandom()*GIB_VELOCITY;
|
||||
velocity[1] = crandom()*GIB_VELOCITY;
|
||||
velocity[2] = GIB_JUMP + crandom()*GIB_VELOCITY;
|
||||
// CG_LaunchGib( origin, velocity, cgs.media.gibForearm );
|
||||
|
||||
VectorCopy( playerOrigin, origin );
|
||||
velocity[0] = crandom()*GIB_VELOCITY;
|
||||
velocity[1] = crandom()*GIB_VELOCITY;
|
||||
velocity[2] = GIB_JUMP + crandom()*GIB_VELOCITY;
|
||||
// CG_LaunchGib( origin, velocity, cgs.media.gibIntestine );
|
||||
|
||||
VectorCopy( playerOrigin, origin );
|
||||
velocity[0] = crandom()*GIB_VELOCITY;
|
||||
velocity[1] = crandom()*GIB_VELOCITY;
|
||||
velocity[2] = GIB_JUMP + crandom()*GIB_VELOCITY;
|
||||
// CG_LaunchGib( origin, velocity, cgs.media.gibLeg );
|
||||
|
||||
VectorCopy( playerOrigin, origin );
|
||||
velocity[0] = crandom()*GIB_VELOCITY;
|
||||
velocity[1] = crandom()*GIB_VELOCITY;
|
||||
velocity[2] = GIB_JUMP + crandom()*GIB_VELOCITY;
|
||||
// CG_LaunchGib( origin, velocity, cgs.media.gibLeg );
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
CG_LaunchGib
|
||||
==================
|
||||
*/
|
||||
void CG_LaunchExplode( vec3_t origin, vec3_t velocity, qhandle_t hModel ) {
|
||||
localEntity_t *le;
|
||||
refEntity_t *re;
|
||||
|
||||
le = CG_AllocLocalEntity();
|
||||
re = &le->refEntity;
|
||||
|
||||
le->leType = LE_FRAGMENT;
|
||||
le->startTime = cg.time;
|
||||
le->endTime = le->startTime + 10000 + random() * 6000;
|
||||
|
||||
VectorCopy( origin, re->origin );
|
||||
AxisCopy( axisDefault, re->axis );
|
||||
re->hModel = hModel;
|
||||
|
||||
le->pos.trType = TR_GRAVITY;
|
||||
VectorCopy( origin, le->pos.trBase );
|
||||
VectorCopy( velocity, le->pos.trDelta );
|
||||
le->pos.trTime = cg.time;
|
||||
|
||||
le->bounceFactor = 0.1f;
|
||||
|
||||
le->leBounceSoundType = LEBS_BRASS;
|
||||
le->leMarkType = LEMT_NONE;
|
||||
}
|
||||
|
||||
#define EXP_VELOCITY 100
|
||||
#define EXP_JUMP 150
|
||||
/*
|
||||
===================
|
||||
CG_GibPlayer
|
||||
|
||||
Generated a bunch of gibs launching out from the bodies location
|
||||
===================
|
||||
*/
|
||||
void CG_BigExplode( vec3_t playerOrigin ) {
|
||||
vec3_t origin, velocity;
|
||||
|
||||
if ( !cg_blood.integer ) {
|
||||
return;
|
||||
}
|
||||
|
||||
VectorCopy( playerOrigin, origin );
|
||||
velocity[0] = crandom()*EXP_VELOCITY;
|
||||
velocity[1] = crandom()*EXP_VELOCITY;
|
||||
velocity[2] = EXP_JUMP + crandom()*EXP_VELOCITY;
|
||||
// CG_LaunchExplode( origin, velocity, cgs.media.smoke2 );
|
||||
|
||||
VectorCopy( playerOrigin, origin );
|
||||
velocity[0] = crandom()*EXP_VELOCITY;
|
||||
velocity[1] = crandom()*EXP_VELOCITY;
|
||||
velocity[2] = EXP_JUMP + crandom()*EXP_VELOCITY;
|
||||
// CG_LaunchExplode( origin, velocity, cgs.media.smoke2 );
|
||||
|
||||
VectorCopy( playerOrigin, origin );
|
||||
velocity[0] = crandom()*EXP_VELOCITY*1.5;
|
||||
velocity[1] = crandom()*EXP_VELOCITY*1.5;
|
||||
velocity[2] = EXP_JUMP + crandom()*EXP_VELOCITY;
|
||||
// CG_LaunchExplode( origin, velocity, cgs.media.smoke2 );
|
||||
|
||||
VectorCopy( playerOrigin, origin );
|
||||
velocity[0] = crandom()*EXP_VELOCITY*2.0;
|
||||
velocity[1] = crandom()*EXP_VELOCITY*2.0;
|
||||
velocity[2] = EXP_JUMP + crandom()*EXP_VELOCITY;
|
||||
// CG_LaunchExplode( origin, velocity, cgs.media.smoke2 );
|
||||
|
||||
VectorCopy( playerOrigin, origin );
|
||||
velocity[0] = crandom()*EXP_VELOCITY*2.5;
|
||||
velocity[1] = crandom()*EXP_VELOCITY*2.5;
|
||||
velocity[2] = EXP_JUMP + crandom()*EXP_VELOCITY;
|
||||
// CG_LaunchExplode( origin, velocity, cgs.media.smoke2 );
|
||||
}
|
||||
|
||||
|
|
|
@ -492,6 +492,7 @@ static void CG_General( centity_t *cent ) {
|
|||
int beamID;
|
||||
vec3_t beamOrg;
|
||||
mdxaBone_t matrix;
|
||||
qboolean doNotSetModel = qfalse;
|
||||
|
||||
if (cent->currentState.modelGhoul2 == 127)
|
||||
{ //not ready to be drawn or initialized..
|
||||
|
@ -512,8 +513,19 @@ static void CG_General( centity_t *cent ) {
|
|||
cent->currentState.modelindex < MAX_CLIENTS &&
|
||||
cent->currentState.weapon == G2_MODEL_PART)
|
||||
{ //special case for client limbs
|
||||
centity_t *clEnt = &cg_entities[cent->currentState.modelindex];
|
||||
centity_t *clEnt;
|
||||
int dismember_settings = cg_dismember.integer;
|
||||
|
||||
doNotSetModel = qtrue;
|
||||
|
||||
if (cent->currentState.modelindex >= 0)
|
||||
{
|
||||
clEnt = &cg_entities[cent->currentState.modelindex];
|
||||
}
|
||||
else
|
||||
{
|
||||
clEnt = &cg_entities[cent->currentState.otherEntityNum2];
|
||||
}
|
||||
|
||||
if (!dismember_settings)
|
||||
{ //This client does not wish to see dismemberment.
|
||||
|
@ -551,9 +563,8 @@ static void CG_General( centity_t *cent ) {
|
|||
cent->bolt4 = -1;
|
||||
cent->trailTime = 0;
|
||||
|
||||
switch (cent->currentState.modelGhoul2)
|
||||
if (cent->currentState.modelGhoul2 == G2_MODELPART_HEAD)
|
||||
{
|
||||
case G2_MODELPART_HEAD:
|
||||
limbBone = "cervical";
|
||||
rotateBone = "cranium";
|
||||
limbName = "head";
|
||||
|
@ -562,8 +573,9 @@ static void CG_General( centity_t *cent ) {
|
|||
limbTagName = "*head_cap_torso";
|
||||
stubTagName = "*torso_cap_head";
|
||||
limb_anim = BOTH_DISMEMBER_HEAD1;
|
||||
break;
|
||||
case G2_MODELPART_WAIST:
|
||||
}
|
||||
else if (cent->currentState.modelGhoul2 == G2_MODELPART_WAIST)
|
||||
{
|
||||
limbBone = "pelvis";
|
||||
rotateBone = "thoracic";
|
||||
limbName = "torso";
|
||||
|
@ -572,8 +584,9 @@ static void CG_General( centity_t *cent ) {
|
|||
limbTagName = "*torso_cap_hips";
|
||||
stubTagName = "*hips_cap_torso";
|
||||
limb_anim = BOTH_DISMEMBER_TORSO1;
|
||||
break;
|
||||
case G2_MODELPART_LARM:
|
||||
}
|
||||
else if (cent->currentState.modelGhoul2 == G2_MODELPART_LARM)
|
||||
{
|
||||
limbBone = "lhumerus";
|
||||
rotateBone = "lradius";
|
||||
limbName = "l_arm";
|
||||
|
@ -582,8 +595,9 @@ static void CG_General( centity_t *cent ) {
|
|||
limbTagName = "*l_arm_cap_torso";
|
||||
stubTagName = "*torso_cap_l_arm";
|
||||
limb_anim = BOTH_DISMEMBER_LARM;
|
||||
break;
|
||||
case G2_MODELPART_RARM:
|
||||
}
|
||||
else if (cent->currentState.modelGhoul2 == G2_MODELPART_RARM)
|
||||
{
|
||||
limbBone = "rhumerus";
|
||||
rotateBone = "rradius";
|
||||
limbName = "r_arm";
|
||||
|
@ -592,8 +606,20 @@ static void CG_General( centity_t *cent ) {
|
|||
limbTagName = "*r_arm_cap_torso";
|
||||
stubTagName = "*torso_cap_r_arm";
|
||||
limb_anim = BOTH_DISMEMBER_RARM;
|
||||
break;
|
||||
case G2_MODELPART_LLEG:
|
||||
}
|
||||
else if (cent->currentState.modelGhoul2 == G2_MODELPART_RHAND)
|
||||
{
|
||||
limbBone = "rradiusX";
|
||||
rotateBone = "rhand";
|
||||
limbName = "r_hand";
|
||||
limbCapName = "r_hand_cap_r_arm_off";
|
||||
stubCapName = "r_arm_cap_r_hand_off";
|
||||
limbTagName = "*r_hand_cap_r_arm";
|
||||
stubTagName = "*r_arm_cap_r_hand";
|
||||
limb_anim = BOTH_DISMEMBER_RARM;
|
||||
}
|
||||
else if (cent->currentState.modelGhoul2 == G2_MODELPART_LLEG)
|
||||
{
|
||||
limbBone = "lfemurYZ";
|
||||
rotateBone = "ltibia";
|
||||
limbName = "l_leg";
|
||||
|
@ -602,8 +628,9 @@ static void CG_General( centity_t *cent ) {
|
|||
limbTagName = "*l_leg_cap_hips";
|
||||
stubTagName = "*hips_cap_l_leg";
|
||||
limb_anim = BOTH_DISMEMBER_LLEG;
|
||||
break;
|
||||
case G2_MODELPART_RLEG:
|
||||
}
|
||||
else if (cent->currentState.modelGhoul2 == G2_MODELPART_RLEG)
|
||||
{
|
||||
limbBone = "rfemurYZ";
|
||||
rotateBone = "rtibia";
|
||||
limbName = "r_leg";
|
||||
|
@ -612,8 +639,9 @@ static void CG_General( centity_t *cent ) {
|
|||
limbTagName = "*r_leg_cap_hips";
|
||||
stubTagName = "*hips_cap_r_leg";
|
||||
limb_anim = BOTH_DISMEMBER_RLEG;
|
||||
break;
|
||||
default:
|
||||
}
|
||||
else
|
||||
{
|
||||
limbBone = "rfemurYZ";
|
||||
rotateBone = "rtibia";
|
||||
limbName = "r_leg";
|
||||
|
@ -622,7 +650,6 @@ static void CG_General( centity_t *cent ) {
|
|||
limbTagName = "*r_leg_cap_hips";
|
||||
stubTagName = "*hips_cap_r_leg";
|
||||
limb_anim = BOTH_DISMEMBER_RLEG;
|
||||
break;
|
||||
}
|
||||
|
||||
if (clEnt && clEnt->ghoul2)
|
||||
|
@ -632,28 +659,35 @@ static void CG_General( centity_t *cent ) {
|
|||
int flags=BONE_ANIM_OVERRIDE_FREEZE;
|
||||
clientInfo_t *ci;
|
||||
|
||||
ci = &cgs.clientinfo[ clEnt->currentState.number ];
|
||||
if (clEnt->currentState.number < MAX_CLIENTS)
|
||||
{
|
||||
ci = &cgs.clientinfo[ clEnt->currentState.number ];
|
||||
}
|
||||
else
|
||||
{
|
||||
ci = NULL;
|
||||
}
|
||||
|
||||
if (ci)
|
||||
{
|
||||
/*
|
||||
if (cent->currentState.modelGhoul2 == G2_MODELPART_WAIST)
|
||||
{
|
||||
anim = &ci->animations[ cent->currentState.modelindex2 ];
|
||||
}
|
||||
else
|
||||
*/
|
||||
{
|
||||
anim = &bgGlobalAnimations[ limb_anim ];
|
||||
}
|
||||
//anim = &bgGlobalAnimations[ limb_anim ];
|
||||
//I guess it looks better to continue the body anim on the severed limb. If not a bit strange. It's what
|
||||
//SP seems to do anyway.
|
||||
anim = &bgGlobalAnimations[ (clEnt->currentState.torsoAnim&~ANIM_TOGGLEBIT) ];
|
||||
}
|
||||
else
|
||||
{ //a g2anim ent, maybe? For those, we can settle for generic limb anims.
|
||||
anim = &bgGlobalAnimations[ limb_anim ];
|
||||
}
|
||||
|
||||
trap_G2API_DuplicateGhoul2Instance(clEnt->ghoul2, ¢->ghoul2);
|
||||
|
||||
if (anim)
|
||||
{
|
||||
int aNum;
|
||||
animSpeed = 50.0f / anim->frameLerp;
|
||||
|
||||
/*
|
||||
if (cent->currentState.modelGhoul2 == G2_MODELPART_WAIST)
|
||||
{
|
||||
trap_G2API_SetBoneAnim(cent->ghoul2, 0, "upper_lumbar", anim->firstFrame, anim->firstFrame + anim->numFrames, flags, animSpeed, cg.time, -1, 0);
|
||||
|
@ -664,6 +698,31 @@ static void CG_General( centity_t *cent ) {
|
|||
trap_G2API_SetBoneAnim(cent->ghoul2, 0, "upper_lumbar", anim->firstFrame + anim->numFrames-1, anim->firstFrame + anim->numFrames, flags, animSpeed, cg.time, -1, 0);
|
||||
trap_G2API_SetBoneAnim(cent->ghoul2, 0, "model_root", anim->firstFrame + anim->numFrames-1, anim->firstFrame + anim->numFrames, flags, animSpeed, cg.time, -1, 0);
|
||||
}
|
||||
*/
|
||||
//I guess it looks better to continue the body anim on the severed limb. If not a bit strange. It's what
|
||||
//SP seems to do anyway.
|
||||
if (ci)
|
||||
{
|
||||
aNum = ci->frame+1;
|
||||
|
||||
while (aNum >= anim->firstFrame+anim->numFrames)
|
||||
{
|
||||
aNum--;
|
||||
}
|
||||
|
||||
if (aNum < anim->firstFrame-1)
|
||||
{ //wrong animation...?
|
||||
aNum = (anim->firstFrame+anim->numFrames)-1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
aNum = anim->firstFrame;
|
||||
}
|
||||
|
||||
trap_G2API_SetBoneAnim(cent->ghoul2, 0, "upper_lumbar", aNum, anim->firstFrame + anim->numFrames, flags, animSpeed, cg.time, -1, 150);
|
||||
trap_G2API_SetBoneAnim(cent->ghoul2, 0, "model_root", aNum, anim->firstFrame + anim->numFrames, flags, animSpeed, cg.time, -1, 150);
|
||||
trap_G2API_SetBoneAnim(cent->ghoul2, 0, "Motion", aNum, anim->firstFrame + anim->numFrames, flags, animSpeed, cg.time, -1, 150);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -709,7 +768,7 @@ static void CG_General( centity_t *cent ) {
|
|||
trap_FX_PlayEffectID(trap_FX_RegisterEffect("blaster/smoke_bolton"), boltOrg, boltAng);
|
||||
}
|
||||
|
||||
if (cent->currentState.modelGhoul2 == G2_MODELPART_RARM || cent->currentState.modelGhoul2 == G2_MODELPART_WAIST)
|
||||
if (cent->currentState.modelGhoul2 == G2_MODELPART_RARM || cent->currentState.modelGhoul2 == G2_MODELPART_RHAND || cent->currentState.modelGhoul2 == G2_MODELPART_WAIST)
|
||||
{ //Cut his weapon holding arm off, so remove the weapon
|
||||
if (trap_G2API_HasGhoul2ModelOnIndex(&(clEnt->ghoul2), 1))
|
||||
{
|
||||
|
@ -734,6 +793,10 @@ static void CG_General( centity_t *cent ) {
|
|||
trap_G2API_GiveMeVectorFromMatrix(&matrix, ORIGIN, boltOrg);
|
||||
trap_G2API_GiveMeVectorFromMatrix(&matrix, NEGATIVE_Y, boltAng);
|
||||
|
||||
if (!boltAng[0] && !boltAng[1] && !boltAng[2])
|
||||
{
|
||||
boltAng[1] = 1;
|
||||
}
|
||||
trap_FX_PlayEffectID(trap_FX_RegisterEffect("blaster/smoke_bolton"), boltOrg, boltAng);
|
||||
|
||||
cent->trailTime = cg.time + 400;
|
||||
|
@ -989,7 +1052,7 @@ Ghoul2 Insert End
|
|||
VectorCopy( cg.autoAngles, cent->lerpAngles );
|
||||
AxisCopy( cg.autoAxis, ent.axis );
|
||||
}
|
||||
else
|
||||
else if (!doNotSetModel)
|
||||
{
|
||||
ent.hModel = cgs.gameModels[s1->modelindex];
|
||||
}
|
||||
|
@ -1076,6 +1139,13 @@ Ghoul2 Insert End
|
|||
cent->dustTrailTime = 0;
|
||||
}
|
||||
|
||||
if (cent->currentState.modelGhoul2 &&
|
||||
!ent.ghoul2 &&
|
||||
!ent.hModel)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// add to refresh list
|
||||
trap_R_AddRefEntityToScene (&ent);
|
||||
|
||||
|
@ -2294,10 +2364,16 @@ static void CG_TeamBase( centity_t *cent ) {
|
|||
else {
|
||||
model.hModel = cgs.media.neutralFlagBaseModel;
|
||||
}
|
||||
trap_R_AddRefEntityToScene( &model );
|
||||
|
||||
if (cent->currentState.eType != ET_GRAPPLE)
|
||||
{ //do not do this for g2animents
|
||||
trap_R_AddRefEntityToScene( &model );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CG_G2Animated( centity_t *cent );
|
||||
|
||||
/*
|
||||
===============
|
||||
CG_AddCEntity
|
||||
|
@ -2366,6 +2442,8 @@ Ghoul2 Insert End
|
|||
case ET_SPEAKER:
|
||||
CG_Speaker( cent );
|
||||
break;
|
||||
case ET_GRAPPLE: //An entity that wants to be able to use ghoul2 humanoid anims. Like a player, but not.
|
||||
CG_G2Animated( cent );
|
||||
case ET_TEAM:
|
||||
CG_TeamBase( cent );
|
||||
break;
|
||||
|
|
|
@ -640,6 +640,10 @@ void CG_ReattachLimb(centity_t *source)
|
|||
limbName = "r_arm";
|
||||
stubCapName = "torso_cap_r_arm_off";
|
||||
break;
|
||||
case G2_MODELPART_RHAND:
|
||||
limbName = "r_hand";
|
||||
stubCapName = "r_arm_cap_r_hand_off";
|
||||
break;
|
||||
case G2_MODELPART_LLEG:
|
||||
limbName = "l_leg";
|
||||
stubCapName = "hips_cap_l_leg_off";
|
||||
|
@ -649,9 +653,9 @@ void CG_ReattachLimb(centity_t *source)
|
|||
stubCapName = "hips_cap_r_leg_off";
|
||||
break;
|
||||
default:
|
||||
limbName = "r_leg";
|
||||
stubCapName = "hips_cap_r_leg_off";
|
||||
break;
|
||||
source->torsoBolt = 0;
|
||||
source->ghoul2weapon = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
trap_G2API_SetSurfaceOnOff(source->ghoul2, limbName, 0);
|
||||
|
@ -1014,7 +1018,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) {
|
|||
cl_ent->isATST = 0;
|
||||
cl_ent->atstFootClang = 0;
|
||||
cl_ent->atstSwinging = 0;
|
||||
cl_ent->torsoBolt = 0;
|
||||
// cl_ent->torsoBolt = 0;
|
||||
cl_ent->bolt1 = 0;
|
||||
cl_ent->bolt2 = 0;
|
||||
cl_ent->bolt3 = 0;
|
||||
|
@ -1340,7 +1344,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) {
|
|||
break;
|
||||
case EV_FIRE_WEAPON:
|
||||
DEBUGNAME("EV_FIRE_WEAPON");
|
||||
if (cent->currentState.number >= MAX_CLIENTS)
|
||||
if (cent->currentState.number >= MAX_CLIENTS && cent->currentState.eType != ET_GRAPPLE)
|
||||
{ //special case for turret firing
|
||||
vec3_t gunpoint, gunangle;
|
||||
mdxaBone_t matrix;
|
||||
|
@ -1431,7 +1435,23 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) {
|
|||
|
||||
case EV_SABER_HIT:
|
||||
DEBUGNAME("EV_SABER_HIT");
|
||||
if (es->eventParm)
|
||||
if (es->eventParm == 16)
|
||||
{ //Make lots of sparks, something special happened
|
||||
vec3_t fxDir;
|
||||
VectorCopy(es->angles, fxDir);
|
||||
if (!fxDir[0] && !fxDir[1] && !fxDir[2])
|
||||
{
|
||||
fxDir[1] = 1;
|
||||
}
|
||||
trap_S_StartSound(es->origin, es->number, CHAN_AUTO, trap_S_RegisterSound("sound/weapons/saber/saberhit.wav"));
|
||||
trap_FX_PlayEffectID( trap_FX_RegisterEffect("saber/blood_sparks.efx"), es->origin, fxDir );
|
||||
trap_FX_PlayEffectID( trap_FX_RegisterEffect("saber/blood_sparks.efx"), es->origin, fxDir );
|
||||
trap_FX_PlayEffectID( trap_FX_RegisterEffect("saber/blood_sparks.efx"), es->origin, fxDir );
|
||||
trap_FX_PlayEffectID( trap_FX_RegisterEffect("saber/blood_sparks.efx"), es->origin, fxDir );
|
||||
trap_FX_PlayEffectID( trap_FX_RegisterEffect("saber/blood_sparks.efx"), es->origin, fxDir );
|
||||
trap_FX_PlayEffectID( trap_FX_RegisterEffect("saber/blood_sparks.efx"), es->origin, fxDir );
|
||||
}
|
||||
else if (es->eventParm)
|
||||
{ //hit a person
|
||||
vec3_t fxDir;
|
||||
VectorCopy(es->angles, fxDir);
|
||||
|
@ -1611,6 +1631,13 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) {
|
|||
break;
|
||||
case PDSOUND_ABSORBHIT:
|
||||
sID = trap_S_RegisterSound("sound/weapons/force/absorbhit.mp3");
|
||||
if (es->trickedentindex >= 0 && es->trickedentindex < MAX_CLIENTS)
|
||||
{
|
||||
int clnum = es->trickedentindex;
|
||||
|
||||
cg_entities[clnum].teamPowerEffectTime = cg.time + 1000;
|
||||
cg_entities[clnum].teamPowerType = 3;
|
||||
}
|
||||
break;
|
||||
case PDSOUND_ABSORB:
|
||||
sID = trap_S_RegisterSound("sound/weapons/force/absorb.mp3");
|
||||
|
@ -2209,7 +2236,9 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) {
|
|||
// local player sounds are triggered in CG_CheckLocalSounds,
|
||||
// so ignore events on the player
|
||||
DEBUGNAME("EV_PAIN");
|
||||
if ( cent->currentState.number != cg.snap->ps.clientNum ) {
|
||||
|
||||
if ( !cg_oldPainSounds.integer || (cent->currentState.number != cg.snap->ps.clientNum) )
|
||||
{
|
||||
CG_PainEvent( cent, es->eventParm );
|
||||
}
|
||||
break;
|
||||
|
@ -2265,7 +2294,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) {
|
|||
case EV_GIB_PLAYER:
|
||||
DEBUGNAME("EV_GIB_PLAYER");
|
||||
//trap_S_StartSound( NULL, es->number, CHAN_BODY, cgs.media.gibSound );
|
||||
CG_GibPlayer( cent->lerpOrigin );
|
||||
//CG_GibPlayer( cent->lerpOrigin );
|
||||
break;
|
||||
|
||||
case EV_STARTLOOPINGSOUND:
|
||||
|
|
|
@ -106,6 +106,7 @@ void CG_DrawInformation( void ) {
|
|||
int value, valueNOFP;
|
||||
qhandle_t levelshot;
|
||||
char buf[1024];
|
||||
int iPropHeight = 18; // I know, this is total crap, but as a post release asian-hack.... -Ste
|
||||
|
||||
info = CG_ConfigString( CS_SERVERINFO );
|
||||
sysInfo = CG_ConfigString( CS_SYSTEMINFO );
|
||||
|
@ -147,7 +148,7 @@ void CG_DrawInformation( void ) {
|
|||
Q_CleanStr(buf);
|
||||
UI_DrawProportionalString( 320, y, buf,
|
||||
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
|
||||
y += PROP_HEIGHT;
|
||||
y += iPropHeight;
|
||||
|
||||
// pure server
|
||||
s = Info_ValueForKey( sysInfo, "sv_pure" );
|
||||
|
@ -155,7 +156,7 @@ void CG_DrawInformation( void ) {
|
|||
const char *psPure = CG_GetStripEdString("INGAMETEXT", "PURE_SERVER");
|
||||
UI_DrawProportionalString( 320, y, psPure,
|
||||
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
|
||||
y += PROP_HEIGHT;
|
||||
y += iPropHeight;
|
||||
}
|
||||
|
||||
// server-specific message of the day
|
||||
|
@ -163,7 +164,18 @@ void CG_DrawInformation( void ) {
|
|||
if ( s[0] ) {
|
||||
UI_DrawProportionalString( 320, y, s,
|
||||
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
|
||||
y += PROP_HEIGHT;
|
||||
y += iPropHeight;
|
||||
}
|
||||
|
||||
{ // display global MOTD at bottom (mirrors ui_main UI_DrawConnectScreen
|
||||
char motdString[1024];
|
||||
trap_Cvar_VariableStringBuffer( "cl_motdString", motdString, sizeof( motdString ) );
|
||||
|
||||
if (motdString[0])
|
||||
{
|
||||
UI_DrawProportionalString( 320, 425, motdString,
|
||||
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
|
||||
}
|
||||
}
|
||||
|
||||
// some extra space after hostname and motd
|
||||
|
@ -175,7 +187,7 @@ void CG_DrawInformation( void ) {
|
|||
if ( s[0] ) {
|
||||
UI_DrawProportionalString( 320, y, s,
|
||||
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
|
||||
y += PROP_HEIGHT;
|
||||
y += iPropHeight;
|
||||
}
|
||||
|
||||
// cheats warning
|
||||
|
@ -183,7 +195,7 @@ void CG_DrawInformation( void ) {
|
|||
if ( s[0] == '1' ) {
|
||||
UI_DrawProportionalString( 320, y, CG_GetStripEdString("INGAMETEXT", "CHEATSAREENABLED"),
|
||||
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
|
||||
y += PROP_HEIGHT;
|
||||
y += iPropHeight;
|
||||
}
|
||||
|
||||
// game type
|
||||
|
@ -221,13 +233,13 @@ void CG_DrawInformation( void ) {
|
|||
}
|
||||
UI_DrawProportionalString( 320, y, s,
|
||||
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
|
||||
y += PROP_HEIGHT;
|
||||
y += iPropHeight;
|
||||
|
||||
value = atoi( Info_ValueForKey( info, "timelimit" ) );
|
||||
if ( value ) {
|
||||
UI_DrawProportionalString( 320, y, va( "%s %i", CG_GetStripEdString("INGAMETEXT", "TIMELIMIT"), value ),
|
||||
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
|
||||
y += PROP_HEIGHT;
|
||||
y += iPropHeight;
|
||||
}
|
||||
|
||||
if (cgs.gametype < GT_CTF ) {
|
||||
|
@ -235,7 +247,7 @@ void CG_DrawInformation( void ) {
|
|||
if ( value ) {
|
||||
UI_DrawProportionalString( 320, y, va( "%s %i", CG_GetStripEdString("INGAMETEXT", "FRAGLIMIT"), value ),
|
||||
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
|
||||
y += PROP_HEIGHT;
|
||||
y += iPropHeight;
|
||||
}
|
||||
|
||||
if (cgs.gametype == GT_TOURNAMENT)
|
||||
|
@ -244,7 +256,7 @@ void CG_DrawInformation( void ) {
|
|||
if ( value ) {
|
||||
UI_DrawProportionalString( 320, y, va( "%s %i", CG_GetStripEdString("INGAMETEXT", "WINLIMIT"), value ),
|
||||
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
|
||||
y += PROP_HEIGHT;
|
||||
y += iPropHeight;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -254,7 +266,7 @@ void CG_DrawInformation( void ) {
|
|||
if ( value ) {
|
||||
UI_DrawProportionalString( 320, y, va( "%s %i", CG_GetStripEdString("INGAMETEXT", "CAPTURELIMIT"), value ),
|
||||
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
|
||||
y += PROP_HEIGHT;
|
||||
y += iPropHeight;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -264,7 +276,7 @@ void CG_DrawInformation( void ) {
|
|||
if ( value ) {
|
||||
UI_DrawProportionalString( 320, y, CG_GetStripEdString("INGAMETEXT", "FORCEBASEDTEAMS"),
|
||||
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
|
||||
y += PROP_HEIGHT;
|
||||
y += iPropHeight;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -278,7 +290,7 @@ void CG_DrawInformation( void ) {
|
|||
|
||||
UI_DrawProportionalString( 320, y, va( "%s %s", fmStr, CG_GetStripEdString("INGAMETEXT", forceMasteryLevels[value]) ),
|
||||
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
|
||||
y += PROP_HEIGHT;
|
||||
y += iPropHeight;
|
||||
}
|
||||
else if (!valueNOFP)
|
||||
{
|
||||
|
@ -287,7 +299,7 @@ void CG_DrawInformation( void ) {
|
|||
|
||||
UI_DrawProportionalString( 320, y, va( "%s %s", fmStr, (char *)CG_GetStripEdString("INGAMETEXT", forceMasteryLevels[7]) ),
|
||||
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
|
||||
y += PROP_HEIGHT;
|
||||
y += iPropHeight;
|
||||
}
|
||||
|
||||
if (cgs.gametype == GT_TOURNAMENT)
|
||||
|
@ -301,75 +313,75 @@ void CG_DrawInformation( void ) {
|
|||
if ( cgs.gametype != GT_JEDIMASTER && value ) {
|
||||
UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStripEdString("INGAMETEXT", "SABERONLYSET") ),
|
||||
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
|
||||
y += PROP_HEIGHT;
|
||||
y += iPropHeight;
|
||||
}
|
||||
|
||||
if ( valueNOFP ) {
|
||||
UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStripEdString("INGAMETEXT", "NOFPSET") ),
|
||||
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
|
||||
y += PROP_HEIGHT;
|
||||
y += iPropHeight;
|
||||
}
|
||||
|
||||
|
||||
// Display the rules based on type
|
||||
y += PROP_HEIGHT;
|
||||
y += iPropHeight;
|
||||
switch ( cgs.gametype ) {
|
||||
case GT_FFA:
|
||||
UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStripEdString("INGAMETEXT", "RULES_FFA_1")),
|
||||
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
|
||||
y += PROP_HEIGHT;
|
||||
y += iPropHeight;
|
||||
break;
|
||||
case GT_HOLOCRON:
|
||||
UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStripEdString("INGAMETEXT", "RULES_HOLO_1")),
|
||||
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
|
||||
y += PROP_HEIGHT;
|
||||
y += iPropHeight;
|
||||
UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStripEdString("INGAMETEXT", "RULES_HOLO_2")),
|
||||
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
|
||||
y += PROP_HEIGHT;
|
||||
y += iPropHeight;
|
||||
break;
|
||||
case GT_JEDIMASTER:
|
||||
UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStripEdString("INGAMETEXT", "RULES_JEDI_1")),
|
||||
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
|
||||
y += PROP_HEIGHT;
|
||||
y += iPropHeight;
|
||||
UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStripEdString("INGAMETEXT", "RULES_JEDI_2")),
|
||||
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
|
||||
y += PROP_HEIGHT;
|
||||
y += iPropHeight;
|
||||
break;
|
||||
case GT_SINGLE_PLAYER:
|
||||
break;
|
||||
case GT_TOURNAMENT:
|
||||
UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStripEdString("INGAMETEXT", "RULES_DUEL_1")),
|
||||
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
|
||||
y += PROP_HEIGHT;
|
||||
y += iPropHeight;
|
||||
UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStripEdString("INGAMETEXT", "RULES_DUEL_2")),
|
||||
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
|
||||
y += PROP_HEIGHT;
|
||||
y += iPropHeight;
|
||||
break;
|
||||
case GT_TEAM:
|
||||
UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStripEdString("INGAMETEXT", "RULES_TEAM_1")),
|
||||
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
|
||||
y += PROP_HEIGHT;
|
||||
y += iPropHeight;
|
||||
UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStripEdString("INGAMETEXT", "RULES_TEAM_2")),
|
||||
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
|
||||
y += PROP_HEIGHT;
|
||||
y += iPropHeight;
|
||||
break;
|
||||
case GT_SAGA:
|
||||
break;
|
||||
case GT_CTF:
|
||||
UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStripEdString("INGAMETEXT", "RULES_CTF_1")),
|
||||
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
|
||||
y += PROP_HEIGHT;
|
||||
y += iPropHeight;
|
||||
UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStripEdString("INGAMETEXT", "RULES_CTF_2")),
|
||||
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
|
||||
y += PROP_HEIGHT;
|
||||
y += iPropHeight;
|
||||
break;
|
||||
case GT_CTY:
|
||||
UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStripEdString("INGAMETEXT", "RULES_CTY_1")),
|
||||
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
|
||||
y += PROP_HEIGHT;
|
||||
y += iPropHeight;
|
||||
UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStripEdString("INGAMETEXT", "RULES_CTY_2")),
|
||||
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
|
||||
y += PROP_HEIGHT;
|
||||
y += iPropHeight;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
|
|
@ -235,7 +235,7 @@ typedef struct centity_s {
|
|||
int trickAlphaTime;
|
||||
|
||||
int teamPowerEffectTime;
|
||||
qboolean teamPowerType; //0 regen, 1 heal, 2 drain
|
||||
qboolean teamPowerType; //0 regen, 1 heal, 2 drain, 3 absorb
|
||||
} centity_t;
|
||||
|
||||
|
||||
|
@ -956,9 +956,9 @@ typedef struct {
|
|||
qhandle_t teamRedShader;
|
||||
qhandle_t teamBlueShader;
|
||||
|
||||
qhandle_t balloonShader;
|
||||
qhandle_t connectionShader;
|
||||
|
||||
qhandle_t selectShader;
|
||||
qhandle_t viewBloodShader;
|
||||
qhandle_t tracerShader;
|
||||
qhandle_t crosshairShader[NUM_CROSSHAIRS];
|
||||
|
@ -967,9 +967,6 @@ typedef struct {
|
|||
qhandle_t noammoShader;
|
||||
|
||||
qhandle_t smokePuffShader;
|
||||
qhandle_t smokePuffRageProShader;
|
||||
qhandle_t shotgunSmokePuffShader;
|
||||
qhandle_t plasmaBallShader;
|
||||
qhandle_t waterBubbleShader;
|
||||
qhandle_t bloodTrailShader;
|
||||
|
||||
|
@ -1316,6 +1313,11 @@ typedef struct {
|
|||
int capturelimit;
|
||||
int timelimit;
|
||||
int maxclients;
|
||||
qboolean needpass;
|
||||
qboolean jediVmerc;
|
||||
int wDisable;
|
||||
int fDisable;
|
||||
|
||||
char mapname[MAX_QPATH];
|
||||
char redTeam[MAX_QPATH];
|
||||
char blueTeam[MAX_QPATH];
|
||||
|
@ -1413,7 +1415,6 @@ extern vmCvar_t cg_bobpitch;
|
|||
extern vmCvar_t cg_bobroll;
|
||||
//extern vmCvar_t cg_swingSpeed;
|
||||
extern vmCvar_t cg_shadows;
|
||||
extern vmCvar_t cg_gibs;
|
||||
extern vmCvar_t cg_drawTimer;
|
||||
extern vmCvar_t cg_drawFPS;
|
||||
extern vmCvar_t cg_drawSnapshot;
|
||||
|
@ -1460,9 +1461,22 @@ extern vmCvar_t cg_zoomFov;
|
|||
|
||||
extern vmCvar_t cg_swingAngles;
|
||||
|
||||
extern vmCvar_t cg_oldPainSounds;
|
||||
|
||||
#ifdef G2_COLLISION_ENABLED
|
||||
extern vmCvar_t cg_saberModelTraceEffect;
|
||||
#endif
|
||||
|
||||
extern vmCvar_t cg_fpls;
|
||||
|
||||
extern vmCvar_t cg_saberDynamicMarks;
|
||||
extern vmCvar_t cg_saberDynamicMarkTime;
|
||||
|
||||
extern vmCvar_t cg_saberContact;
|
||||
extern vmCvar_t cg_saberTrail;
|
||||
|
||||
extern vmCvar_t cg_duelHeadAngles;
|
||||
|
||||
extern vmCvar_t cg_speedTrail;
|
||||
extern vmCvar_t cg_auraShell;
|
||||
|
||||
|
@ -1788,9 +1802,6 @@ void CG_GlassShatter(int entnum, vec3_t dmgPt, vec3_t dmgDir, float dmgRadius, i
|
|||
void CG_CreateDebris(int entnum, vec3_t org, vec3_t mins, vec3_t maxs, int debrissound, int debrismodel);
|
||||
void CG_ScorePlum( int client, vec3_t org, int score );
|
||||
|
||||
void CG_GibPlayer( vec3_t playerOrigin );
|
||||
void CG_BigExplode( vec3_t playerOrigin );
|
||||
|
||||
void CG_Bleed( vec3_t origin, int entityNum );
|
||||
|
||||
localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir,
|
||||
|
@ -1963,7 +1974,9 @@ int trap_R_Font_StrLenPixels(const char *text, const int iFontIndex, const flo
|
|||
int trap_R_Font_StrLenChars(const char *text);
|
||||
int trap_R_Font_HeightPixels(const int iFontIndex, const float scale);
|
||||
void trap_R_Font_DrawString(int ox, int oy, const char *text, const float *rgba, const int setIndex, int iCharLimit, const float scale);
|
||||
unsigned trap_AnyLanguage_ReadCharFromString( const char **ppText );
|
||||
qboolean trap_Language_IsAsian(void);
|
||||
qboolean trap_Language_UsesSpaces(void);
|
||||
unsigned trap_AnyLanguage_ReadCharFromString( const char *psText, int *piAdvanceCount, qboolean *pbIsTrailingPunctuation/* = NULL*/ );
|
||||
|
||||
|
||||
// a scene is built up by calls to R_ClearScene and the various R_Add functions.
|
||||
|
@ -2170,6 +2183,8 @@ void FX_BlasterWeaponHitWall( vec3_t origin, vec3_t normal );
|
|||
void FX_BlasterWeaponHitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid );
|
||||
|
||||
|
||||
void trap_G2API_CollisionDetect ( CollisionRecord_t *collRecMap, void* ghoul2, const vec3_t angles, const vec3_t position,int frameNumber, int entNum, const vec3_t rayStart, const vec3_t rayEnd, const vec3_t scale, int traceFlags, int useLod, float fRadius );
|
||||
|
||||
|
||||
/*
|
||||
Ghoul2 Insert Start
|
||||
|
@ -2183,6 +2198,8 @@ qboolean trap_G2API_GetBoltMatrix(void *ghoul2, const int modelIndex, const int
|
|||
const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale);
|
||||
qboolean trap_G2API_GetBoltMatrix_NoReconstruct(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix,
|
||||
const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale);
|
||||
qboolean trap_G2API_GetBoltMatrix_NoRecNoRot(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix,
|
||||
const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale);
|
||||
int trap_G2API_InitGhoul2Model(void **ghoul2Ptr, const char *fileName, int modelIndex, qhandle_t customSkin,
|
||||
qhandle_t customShader, int modelFlags, int lodBias);
|
||||
|
||||
|
|
|
@ -365,7 +365,6 @@ vmCvar_t cg_bobpitch;
|
|||
vmCvar_t cg_bobroll;
|
||||
//vmCvar_t cg_swingSpeed;
|
||||
vmCvar_t cg_shadows;
|
||||
vmCvar_t cg_gibs;
|
||||
vmCvar_t cg_drawTimer;
|
||||
vmCvar_t cg_drawFPS;
|
||||
vmCvar_t cg_drawSnapshot;
|
||||
|
@ -411,9 +410,22 @@ vmCvar_t cg_zoomFov;
|
|||
|
||||
vmCvar_t cg_swingAngles;
|
||||
|
||||
vmCvar_t cg_oldPainSounds;
|
||||
|
||||
#ifdef G2_COLLISION_ENABLED
|
||||
vmCvar_t cg_saberModelTraceEffect;
|
||||
#endif
|
||||
|
||||
vmCvar_t cg_fpls;
|
||||
|
||||
vmCvar_t cg_saberDynamicMarks;
|
||||
vmCvar_t cg_saberDynamicMarkTime;
|
||||
|
||||
vmCvar_t cg_saberContact;
|
||||
vmCvar_t cg_saberTrail;
|
||||
|
||||
vmCvar_t cg_duelHeadAngles;
|
||||
|
||||
vmCvar_t cg_speedTrail;
|
||||
vmCvar_t cg_auraShell;
|
||||
|
||||
|
@ -505,7 +517,6 @@ static cvarTable_t cvarTable[] = { // bk001129
|
|||
{ &cg_viewsize, "cg_viewsize", "100", CVAR_ARCHIVE },
|
||||
{ &cg_stereoSeparation, "cg_stereoSeparation", "0.4", CVAR_ARCHIVE },
|
||||
{ &cg_shadows, "cg_shadows", "1", CVAR_ARCHIVE },
|
||||
{ &cg_gibs, "cg_gibs", "1", CVAR_ARCHIVE },
|
||||
{ &cg_draw2D, "cg_draw2D", "1", CVAR_ARCHIVE },
|
||||
{ &cg_drawStatus, "cg_drawStatus", "1", CVAR_ARCHIVE },
|
||||
{ &cg_drawTimer, "cg_drawTimer", "0", CVAR_ARCHIVE },
|
||||
|
@ -553,15 +564,28 @@ static cvarTable_t cvarTable[] = { // bk001129
|
|||
|
||||
{ &cg_swingAngles, "cg_swingAngles", "1", 0 },
|
||||
|
||||
{ &cg_oldPainSounds, "cg_oldPainSounds", "0", 0 },
|
||||
|
||||
#ifdef G2_COLLISION_ENABLED
|
||||
{ &cg_saberModelTraceEffect, "cg_saberModelTraceEffect", "0", 0 },
|
||||
#endif
|
||||
|
||||
{ &cg_fpls, "cg_fpls", "0", 0 },
|
||||
|
||||
{ &cg_saberDynamicMarks, "cg_saberDynamicMarks", "0", 0 },
|
||||
{ &cg_saberDynamicMarkTime, "cg_saberDynamicMarkTime", "60000", 0 },
|
||||
|
||||
{ &cg_saberContact, "cg_saberContact", "1", 0 },
|
||||
{ &cg_saberTrail, "cg_saberTrail", "1", 0 },
|
||||
|
||||
{ &cg_duelHeadAngles, "cg_duelHeadAngles", "0", 0 },
|
||||
|
||||
{ &cg_speedTrail, "cg_speedTrail", "1", 0 },
|
||||
{ &cg_auraShell, "cg_auraShell", "1", 0 },
|
||||
|
||||
{ &cg_animBlend, "cg_animBlend", "1", 0 },
|
||||
|
||||
{ &cg_dismember, "cg_dismember", "0", 0 },
|
||||
{ &cg_dismember, "cg_dismember", "0", CVAR_ARCHIVE },
|
||||
|
||||
{ &cg_thirdPerson, "cg_thirdPerson", "0", 0 },
|
||||
{ &cg_thirdPersonRange, "cg_thirdPersonRange", "80", CVAR_CHEAT },
|
||||
|
@ -1267,22 +1291,20 @@ static void CG_RegisterGraphics( void ) {
|
|||
cgs.media.chunkyNumberShaders[i] = trap_R_RegisterShaderNoMip( sb_c_nums[i] );
|
||||
}
|
||||
|
||||
cgs.media.balloonShader = trap_R_RegisterShader( "gfx/mp/chat_icon" );
|
||||
|
||||
cgs.media.viewBloodShader = trap_R_RegisterShader( "viewBloodBlend" );
|
||||
|
||||
cgs.media.deferShader = trap_R_RegisterShaderNoMip( "gfx/2d/defer.tga" );
|
||||
|
||||
cgs.media.smokePuffShader = trap_R_RegisterShader( "smokePuff" );
|
||||
cgs.media.smokePuffRageProShader = trap_R_RegisterShader( "smokePuffRagePro" );
|
||||
cgs.media.shotgunSmokePuffShader = trap_R_RegisterShader( "shotgunSmokePuff" );
|
||||
cgs.media.plasmaBallShader = trap_R_RegisterShader( "sprites/plasma1" );
|
||||
cgs.media.bloodTrailShader = trap_R_RegisterShader( "bloodTrail" );
|
||||
cgs.media.lagometerShader = trap_R_RegisterShader("gfx/2d/lag" );
|
||||
cgs.media.connectionShader = trap_R_RegisterShader( "disconnected" );
|
||||
cgs.media.lagometerShader = trap_R_RegisterShaderNoMip("gfx/2d/lag" );
|
||||
cgs.media.connectionShader = trap_R_RegisterShaderNoMip( "gfx/2d/net" );
|
||||
|
||||
cgs.media.waterBubbleShader = trap_R_RegisterShader( "waterBubble" );
|
||||
|
||||
cgs.media.tracerShader = trap_R_RegisterShader( "gfx/misc/tracer" );
|
||||
cgs.media.selectShader = trap_R_RegisterShader( "gfx/2d/select" );
|
||||
|
||||
Com_Printf( S_COLOR_CYAN "---------- Fx System Initialization ---------\n" );
|
||||
trap_FX_InitSystem();
|
||||
|
@ -2005,14 +2027,15 @@ static clientInfo_t * CG_InfoFromScoreIndex(int index, int team, int *scoreIndex
|
|||
return &cgs.clientinfo[ cg.scores[index].client ];
|
||||
}
|
||||
|
||||
static const char *CG_FeederItemText(float feederID, int index, int column, qhandle_t *handle) {
|
||||
static const char *CG_FeederItemText(float feederID, int index, int column,
|
||||
qhandle_t *handle1, qhandle_t *handle2, qhandle_t *handle3) {
|
||||
gitem_t *item;
|
||||
int scoreIndex = 0;
|
||||
clientInfo_t *info = NULL;
|
||||
int team = -1;
|
||||
score_t *sp = NULL;
|
||||
|
||||
*handle = -1;
|
||||
*handle1 = *handle2 = *handle3 = -1;
|
||||
|
||||
if (feederID == FEEDER_REDTEAM_LIST) {
|
||||
team = TEAM_RED;
|
||||
|
@ -2028,17 +2051,17 @@ static const char *CG_FeederItemText(float feederID, int index, int column, qhan
|
|||
case 0:
|
||||
if ( info->powerups & ( 1 << PW_NEUTRALFLAG ) ) {
|
||||
item = BG_FindItemForPowerup( PW_NEUTRALFLAG );
|
||||
*handle = cg_items[ ITEM_INDEX(item) ].icon;
|
||||
*handle1 = cg_items[ ITEM_INDEX(item) ].icon;
|
||||
} else if ( info->powerups & ( 1 << PW_REDFLAG ) ) {
|
||||
item = BG_FindItemForPowerup( PW_REDFLAG );
|
||||
*handle = cg_items[ ITEM_INDEX(item) ].icon;
|
||||
*handle1 = cg_items[ ITEM_INDEX(item) ].icon;
|
||||
} else if ( info->powerups & ( 1 << PW_BLUEFLAG ) ) {
|
||||
item = BG_FindItemForPowerup( PW_BLUEFLAG );
|
||||
*handle = cg_items[ ITEM_INDEX(item) ].icon;
|
||||
*handle1 = cg_items[ ITEM_INDEX(item) ].icon;
|
||||
} else {
|
||||
/*
|
||||
if ( info->botSkill > 0 && info->botSkill <= 5 ) {
|
||||
*handle = cgs.media.botSkillShaders[ info->botSkill - 1 ];
|
||||
*handle1 = cgs.media.botSkillShaders[ info->botSkill - 1 ];
|
||||
} else if ( info->handicap < 100 ) {
|
||||
return va("%i", info->handicap );
|
||||
}
|
||||
|
@ -2049,7 +2072,7 @@ static const char *CG_FeederItemText(float feederID, int index, int column, qhan
|
|||
if (team == -1) {
|
||||
return "";
|
||||
} else {
|
||||
*handle = CG_StatusHandle(info->teamTask);
|
||||
*handle1 = CG_StatusHandle(info->teamTask);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
|
@ -2194,6 +2217,8 @@ void CG_LoadHudMenu()
|
|||
cgDC.Font_StrLenChars = &trap_R_Font_StrLenChars;
|
||||
cgDC.Font_HeightPixels = &trap_R_Font_HeightPixels;
|
||||
cgDC.Font_DrawString = &trap_R_Font_DrawString;
|
||||
cgDC.Language_IsAsian = &trap_Language_IsAsian;
|
||||
cgDC.Language_UsesSpaces = &trap_Language_UsesSpaces;
|
||||
cgDC.AnyLanguage_ReadCharFromString = &trap_AnyLanguage_ReadCharFromString;
|
||||
cgDC.ownerDrawItem = &CG_OwnerDraw;
|
||||
cgDC.getValue = &CG_GetValue;
|
||||
|
|
|
@ -379,6 +379,8 @@ extern int MenuFontToHandle(int iMenuFont);
|
|||
//
|
||||
static void CG_Text_Paint_Limit(float *maxX, float x, float y, float scale, vec4_t color, const char* text, float adjust, int limit, int iMenuFont)
|
||||
{
|
||||
qboolean bIsTrailingPunctuation;
|
||||
|
||||
// this is kinda dirty, but...
|
||||
//
|
||||
int iFontIndex = MenuFontToHandle(iMenuFont);
|
||||
|
@ -400,9 +402,12 @@ static void CG_Text_Paint_Limit(float *maxX, float x, float y, float scale, vec4
|
|||
&& psOut < &sTemp[sizeof(sTemp)-1] // sanity
|
||||
)
|
||||
{
|
||||
psOutLastGood = psOut;
|
||||
|
||||
uiLetter = trap_AnyLanguage_ReadCharFromString(&psText);
|
||||
int iAdvanceCount;
|
||||
psOutLastGood = psOut;
|
||||
|
||||
uiLetter = trap_AnyLanguage_ReadCharFromString(psText, &iAdvanceCount, &bIsTrailingPunctuation);
|
||||
psText += iAdvanceCount;
|
||||
|
||||
if (uiLetter > 255)
|
||||
{
|
||||
*psOut++ = uiLetter>>8;
|
||||
|
@ -967,7 +972,7 @@ void CG_KeyEvent(int key, qboolean down) {
|
|||
if (cgs.capturedItem) {
|
||||
cgs.capturedItem = NULL;
|
||||
} else {
|
||||
if (key == K_MOUSE2 && down) {
|
||||
if (key == A_MOUSE2 && down) {
|
||||
cgs.capturedItem = Display_CaptureItem(cgs.cursorX, cgs.cursorY);
|
||||
}
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -332,9 +332,14 @@ void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops ) {
|
|||
}
|
||||
|
||||
// health changes of more than -3 should make pain sounds
|
||||
if ( ps->stats[STAT_HEALTH] < (ops->stats[STAT_HEALTH] - 3)) {
|
||||
if ( ps->stats[STAT_HEALTH] > 0 ) {
|
||||
CG_PainEvent( &cg.predictedPlayerEntity, ps->stats[STAT_HEALTH] );
|
||||
if (cg_oldPainSounds.integer)
|
||||
{
|
||||
if ( ps->stats[STAT_HEALTH] < (ops->stats[STAT_HEALTH] - 3))
|
||||
{
|
||||
if ( ps->stats[STAT_HEALTH] > 0 )
|
||||
{
|
||||
CG_PainEvent( &cg.predictedPlayerEntity, ps->stats[STAT_HEALTH] );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -49,7 +49,7 @@ functions imported from the main executable
|
|||
==================================================================
|
||||
*/
|
||||
|
||||
#define CGAME_IMPORT_API_VERSION 4
|
||||
#define CGAME_IMPORT_API_VERSION 5
|
||||
|
||||
typedef enum {
|
||||
CG_PRINT = 0,
|
||||
|
@ -104,6 +104,8 @@ typedef enum {
|
|||
CG_R_FONT_STRLENCHARS,
|
||||
CG_R_FONT_STRHEIGHTPIXELS,
|
||||
CG_R_FONT_DRAWSTRING,
|
||||
CG_LANGUAGE_ISASIAN,
|
||||
CG_LANGUAGE_USESSPACES,
|
||||
CG_ANYLANGUAGE_READCHARFROMSTRING,
|
||||
|
||||
CGAME_MEMSET = 100,
|
||||
|
@ -216,7 +218,9 @@ Ghoul2 Insert Start
|
|||
CG_G2_GIVEMEVECTORFROMMATRIX,
|
||||
CG_G2_GETBOLT,
|
||||
CG_G2_GETBOLT_NOREC,
|
||||
CG_G2_GETBOLT_NOREC_NOROT,
|
||||
CG_G2_INITGHOUL2MODEL,
|
||||
CG_G2_COLLISIONDETECT,
|
||||
CG_G2_CLEANMODELS,
|
||||
CG_G2_ANGLEOVERRIDE,
|
||||
CG_G2_PLAYANIM,
|
||||
|
|
|
@ -257,11 +257,6 @@ qboolean CG_DrawOldScoreboard( void ) {
|
|||
return qfalse;
|
||||
}
|
||||
|
||||
if ( cgs.gametype == GT_SINGLE_PLAYER && cg.predictedPlayerState.pm_type == PM_INTERMISSION ) {
|
||||
cg.deferredPlayerLoading = 0;
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
// don't draw scoreboard during death while warmup up
|
||||
if ( cg.warmup && !cg.showScores ) {
|
||||
return qfalse;
|
||||
|
@ -368,7 +363,12 @@ qboolean CG_DrawOldScoreboard( void ) {
|
|||
|
||||
CG_DrawPic ( SB_SCORELINE_X - 40, y - 5, SB_SCORELINE_WIDTH + 80, 40, trap_R_RegisterShaderNoMip ( "gfx/menus/menu_buttonback.tga" ) );
|
||||
|
||||
CG_Text_Paint ( SB_NAME_X, y, 1.0f, colorWhite, "Name", 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM );
|
||||
// "NAME", "SCORE", "PING", "TIME" weren't localised, GODDAMMIT!!!!!!!!
|
||||
//
|
||||
// Unfortunately, since it's so sodding late now and post release I can't enable the localisation code (REM'd) since some of
|
||||
// the localised strings don't fit - since no-one's ever seen them to notice this. Smegging brilliant. Thanks people.
|
||||
//
|
||||
CG_Text_Paint ( SB_NAME_X, y, 1.0f, colorWhite, /*CG_GetStripEdString("MENUS3", "NAME")*/"Name",0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM );
|
||||
if (cgs.gametype == GT_TOURNAMENT)
|
||||
{
|
||||
char sWL[100];
|
||||
|
@ -378,10 +378,10 @@ qboolean CG_DrawOldScoreboard( void ) {
|
|||
}
|
||||
else
|
||||
{
|
||||
CG_Text_Paint ( SB_SCORE_X, y, 1.0f, colorWhite, "Score", 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM );
|
||||
CG_Text_Paint ( SB_SCORE_X, y, 1.0f, colorWhite, /*CG_GetStripEdString("MENUS3", "SCORE")*/"Score", 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM );
|
||||
}
|
||||
CG_Text_Paint ( SB_PING_X, y, 1.0f, colorWhite, "Ping", 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM );
|
||||
CG_Text_Paint ( SB_TIME_X, y, 1.0f, colorWhite, "Time", 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM );
|
||||
CG_Text_Paint ( SB_PING_X, y, 1.0f, colorWhite, /*CG_GetStripEdString("MENUS0", "PING")*/"Ping", 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM );
|
||||
CG_Text_Paint ( SB_TIME_X, y, 1.0f, colorWhite, /*CG_GetStripEdString("MENUS3", "TIME")*/"Time", 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM );
|
||||
|
||||
y = SB_TOP;
|
||||
|
||||
|
|
|
@ -61,6 +61,8 @@ static void CG_ParseScores( void ) {
|
|||
cg.numScores = MAX_CLIENTS;
|
||||
}
|
||||
|
||||
cg.numScores = readScores;
|
||||
|
||||
cg.teamScores[0] = atoi( CG_Argv( 2 ) );
|
||||
cg.teamScores[1] = atoi( CG_Argv( 3 ) );
|
||||
|
||||
|
@ -134,6 +136,10 @@ void CG_ParseServerinfo( void ) {
|
|||
info = CG_ConfigString( CS_SERVERINFO );
|
||||
cgs.gametype = atoi( Info_ValueForKey( info, "g_gametype" ) );
|
||||
trap_Cvar_Set("g_gametype", va("%i", cgs.gametype));
|
||||
cgs.needpass = atoi( Info_ValueForKey( info, "needpass" ) );
|
||||
cgs.jediVmerc = atoi( Info_ValueForKey( info, "g_jediVmerc" ) );
|
||||
cgs.wDisable = atoi( Info_ValueForKey( info, "wdisable" ) );
|
||||
cgs.fDisable = atoi( Info_ValueForKey( info, "fdisable" ) );
|
||||
cgs.dmflags = atoi( Info_ValueForKey( info, "dmflags" ) );
|
||||
cgs.teamflags = atoi( Info_ValueForKey( info, "teamflags" ) );
|
||||
cgs.fraglimit = atoi( Info_ValueForKey( info, "fraglimit" ) );
|
||||
|
@ -143,6 +149,7 @@ void CG_ParseServerinfo( void ) {
|
|||
cgs.maxclients = atoi( Info_ValueForKey( info, "sv_maxclients" ) );
|
||||
mapname = Info_ValueForKey( info, "mapname" );
|
||||
|
||||
|
||||
//rww - You must do this one here, Info_ValueForKey always uses the same memory pointer.
|
||||
trap_Cvar_Set ( "ui_about_mapname", mapname );
|
||||
|
||||
|
@ -525,7 +532,7 @@ void CG_KillCEntityInstances()
|
|||
cg_entities[i].frame_minus2_refreshed = 0;
|
||||
cg_entities[i].dustTrailTime = 0;
|
||||
cg_entities[i].ghoul2weapon = NULL;
|
||||
cg_entities[i].torsoBolt = 0;
|
||||
// cg_entities[i].torsoBolt = 0;
|
||||
cg_entities[i].trailTime = 0;
|
||||
cg_entities[i].frame_hold_time = 0;
|
||||
cg_entities[i].frame_hold_refreshed = 0;
|
||||
|
|
|
@ -52,7 +52,9 @@ equ trap_R_Font_StrLenPixels -49 ; CG_R_FONT_STRLENPIXELS
|
|||
equ trap_R_Font_StrLenChars -50 ; CG_R_FONT_STRLENCHARS
|
||||
equ trap_R_Font_HeightPixels -51 ; CG_R_FONT_STRHEIGHTPIXELS
|
||||
equ trap_R_Font_DrawString -52 ; CG_R_FONT_DRAWSTRING
|
||||
equ trap_AnyLanguage_ReadCharFromString -53 ; CG_ANYLANGUAGE_READCHARFROMSTRING
|
||||
equ trap_Language_IsAsian -53 ; CG_LANGUAGE_ISASIAN
|
||||
equ trap_Language_UsesSpaces -54 ; CG_LANGUAGE_USESSPACES
|
||||
equ trap_AnyLanguage_ReadCharFromString -55 ; CG_ANYLANGUAGE_READCHARFROMSTRING
|
||||
equ trap_R_ClearScene -201 ; CG_R_CLEARSCENE
|
||||
equ trap_R_AddRefEntityToScene -202 ; CG_R_ADDREFENTITYTOSCENE
|
||||
equ trap_R_AddPolyToScene -203 ; CG_R_ADDPOLYTOSCENE
|
||||
|
@ -136,22 +138,24 @@ equ trap_G2_HaveWeGhoul2Models -282 ; CG_G2_HAVEWEGHOULMODELS
|
|||
equ trap_G2API_GiveMeVectorFromMatrix -283 ; CG_G2_GIVEMEVECTORFROMMATRIX
|
||||
equ trap_G2API_GetBoltMatrix -284 ; CG_G2_GETBOLT
|
||||
equ trap_G2API_GetBoltMatrix_NoReconstruct -285 ; CG_G2_GETBOLT_NOREC
|
||||
equ trap_G2API_InitGhoul2Model -286 ; CG_G2_INITGHOUL2MODEL
|
||||
equ trap_G2API_CleanGhoul2Models -287 ; CG_G2_CLEANMODELS
|
||||
equ trap_G2API_SetBoneAngles -288 ; CG_G2_ANGLEOVERRIDE
|
||||
equ trap_G2API_SetBoneAnim -289 ; CG_G2_PLAYANIM
|
||||
equ trap_G2API_GetGLAName -290 ; CG_G2_GETGLANAME
|
||||
equ trap_G2API_CopyGhoul2Instance -291 ; CG_G2_COPYGHOUL2INSTANCE
|
||||
equ trap_G2API_CopySpecificGhoul2Model -292 ; CG_G2_COPYSPECIFICGHOUL2MODEL
|
||||
equ trap_G2API_DuplicateGhoul2Instance -293 ; CG_G2_DUPLICATEGHOUL2INSTANCE
|
||||
equ trap_G2API_HasGhoul2ModelOnIndex -294 ; CG_G2_HASGHOUL2MODELONINDEX
|
||||
equ trap_G2API_RemoveGhoul2Model -295 ; CG_G2_REMOVEGHOUL2MODEL
|
||||
equ trap_G2API_AddBolt -296 ; CG_G2_ADDBOLT
|
||||
equ trap_G2API_SetBoltInfo -297 ; CG_G2_SETBOLTON
|
||||
equ trap_G2API_SetRootSurface -298 ; CG_G2_SETROOTSURFACE
|
||||
equ trap_G2API_SetSurfaceOnOff -299 ; CG_G2_SETSURFACEONOFF
|
||||
equ trap_G2API_SetNewOrigin -300 ; CG_G2_SETNEWORIGIN
|
||||
equ trap_CG_RegisterSharedMemory -301 ; CG_SET_SHARED_BUFFER
|
||||
equ trap_G2API_GetBoltMatrix_NoRecNoRot -286 ; CG_G2_GETBOLT_NOREC_NOROT
|
||||
equ trap_G2API_InitGhoul2Model -287 ; CG_G2_INITGHOUL2MODEL
|
||||
equ trap_G2API_CollisionDetect -288 ; CG_G2_COLLISIONDETECT
|
||||
equ trap_G2API_CleanGhoul2Models -289 ; CG_G2_CLEANMODELS
|
||||
equ trap_G2API_SetBoneAngles -290 ; CG_G2_ANGLEOVERRIDE
|
||||
equ trap_G2API_SetBoneAnim -291 ; CG_G2_PLAYANIM
|
||||
equ trap_G2API_GetGLAName -292 ; CG_G2_GETGLANAME
|
||||
equ trap_G2API_CopyGhoul2Instance -293 ; CG_G2_COPYGHOUL2INSTANCE
|
||||
equ trap_G2API_CopySpecificGhoul2Model -294 ; CG_G2_COPYSPECIFICGHOUL2MODEL
|
||||
equ trap_G2API_DuplicateGhoul2Instance -295 ; CG_G2_DUPLICATEGHOUL2INSTANCE
|
||||
equ trap_G2API_HasGhoul2ModelOnIndex -296 ; CG_G2_HASGHOUL2MODELONINDEX
|
||||
equ trap_G2API_RemoveGhoul2Model -297 ; CG_G2_REMOVEGHOUL2MODEL
|
||||
equ trap_G2API_AddBolt -298 ; CG_G2_ADDBOLT
|
||||
equ trap_G2API_SetBoltInfo -299 ; CG_G2_SETBOLTON
|
||||
equ trap_G2API_SetRootSurface -300 ; CG_G2_SETROOTSURFACE
|
||||
equ trap_G2API_SetSurfaceOnOff -301 ; CG_G2_SETSURFACEONOFF
|
||||
equ trap_G2API_SetNewOrigin -302 ; CG_G2_SETNEWORIGIN
|
||||
equ trap_CG_RegisterSharedMemory -303 ; CG_SET_SHARED_BUFFER
|
||||
|
||||
|
||||
; hardcoded functions
|
||||
|
|
|
@ -244,9 +244,19 @@ void trap_R_Font_DrawString(int ox, int oy, const char *text, const float *rgba,
|
|||
syscall( CG_R_FONT_DRAWSTRING, ox, oy, text, rgba, setIndex, iCharLimit, PASSFLOAT(scale));
|
||||
}
|
||||
|
||||
unsigned int trap_AnyLanguage_ReadCharFromString( const char **ppText )
|
||||
qboolean trap_Language_IsAsian(void)
|
||||
{
|
||||
return syscall( CG_ANYLANGUAGE_READCHARFROMSTRING, ppText);
|
||||
return syscall( CG_LANGUAGE_ISASIAN );
|
||||
}
|
||||
|
||||
qboolean trap_Language_UsesSpaces(void)
|
||||
{
|
||||
return syscall( CG_LANGUAGE_USESSPACES );
|
||||
}
|
||||
|
||||
unsigned int trap_AnyLanguage_ReadCharFromString( const char *psText, int *piAdvanceCount, qboolean *pbIsTrailingPunctuation/* = NULL*/ )
|
||||
{
|
||||
return syscall( CG_ANYLANGUAGE_READCHARFROMSTRING, psText, piAdvanceCount, pbIsTrailingPunctuation);
|
||||
}
|
||||
|
||||
void trap_R_ClearScene( void ) {
|
||||
|
@ -659,12 +669,36 @@ qboolean trap_G2API_GetBoltMatrix_NoReconstruct(void *ghoul2, const int modelInd
|
|||
return (qboolean)(syscall(CG_G2_GETBOLT_NOREC, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale));
|
||||
}
|
||||
|
||||
qboolean trap_G2API_GetBoltMatrix_NoRecNoRot(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix,
|
||||
const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale)
|
||||
{ //Same as above but force it to not reconstruct the skeleton before getting the bolt position
|
||||
return (qboolean)(syscall(CG_G2_GETBOLT_NOREC_NOROT, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale));
|
||||
}
|
||||
|
||||
int trap_G2API_InitGhoul2Model(void **ghoul2Ptr, const char *fileName, int modelIndex, qhandle_t customSkin,
|
||||
qhandle_t customShader, int modelFlags, int lodBias)
|
||||
{
|
||||
return syscall(CG_G2_INITGHOUL2MODEL, ghoul2Ptr, fileName, modelIndex, customSkin, customShader, modelFlags, lodBias);
|
||||
}
|
||||
|
||||
void trap_G2API_CollisionDetect (
|
||||
CollisionRecord_t *collRecMap,
|
||||
void* ghoul2,
|
||||
const vec3_t angles,
|
||||
const vec3_t position,
|
||||
int frameNumber,
|
||||
int entNum,
|
||||
const vec3_t rayStart,
|
||||
const vec3_t rayEnd,
|
||||
const vec3_t scale,
|
||||
int traceFlags,
|
||||
int useLod,
|
||||
float fRadius
|
||||
)
|
||||
{
|
||||
syscall ( CG_G2_COLLISIONDETECT, collRecMap, ghoul2, angles, position, frameNumber, entNum, rayStart, rayEnd, scale, traceFlags, useLod, PASSFLOAT(fRadius) );
|
||||
}
|
||||
|
||||
void trap_G2API_CleanGhoul2Models(void **ghoul2Ptr)
|
||||
{
|
||||
syscall(CG_G2_CLEANMODELS, ghoul2Ptr);
|
||||
|
|
|
@ -1559,7 +1559,14 @@ void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demo
|
|||
if (cg.snap->ps.stats[STAT_HEALTH] > 0 && (cg.predictedPlayerState.weapon == WP_SABER || cg.predictedPlayerState.usingATST ||
|
||||
cg.predictedPlayerState.forceHandExtend == HANDEXTEND_KNOCKDOWN || cg.predictedPlayerState.fallingToDeath))
|
||||
{
|
||||
cg.renderingThirdPerson = 1;
|
||||
if (cg_fpls.integer && cg.predictedPlayerState.weapon == WP_SABER)
|
||||
{ //force to first person for fpls
|
||||
cg.renderingThirdPerson = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
cg.renderingThirdPerson = 1;
|
||||
}
|
||||
}
|
||||
else if (cg.snap->ps.zoomMode)
|
||||
{ //always force first person when zoomed
|
||||
|
|
|
@ -1417,50 +1417,36 @@ void CG_Weapon_f( void ) {
|
|||
|
||||
if (num >= WP_THERMAL)
|
||||
{
|
||||
int prenum = 0;
|
||||
int loopback = 0;
|
||||
int weap, i = 0;
|
||||
|
||||
if (cg.snap->ps.weapon >= WP_THERMAL &&
|
||||
cg.snap->ps.weapon <= WP_DET_PACK)
|
||||
{
|
||||
num = cg.snap->ps.weapon;
|
||||
prenum = num;
|
||||
num++;
|
||||
// already in cycle range so start with next cycle item
|
||||
weap = cg.snap->ps.weapon + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
prenum = num;
|
||||
// not in cycle range, so start with thermal detonator
|
||||
weap = WP_THERMAL;
|
||||
}
|
||||
|
||||
if (num > WP_DET_PACK)
|
||||
// prevent an endless loop
|
||||
while ( i <= 4 )
|
||||
{
|
||||
num = WP_THERMAL;
|
||||
}
|
||||
|
||||
while (prenum != num || !loopback)
|
||||
{
|
||||
if (num > WP_DET_PACK)
|
||||
if (weap > WP_DET_PACK)
|
||||
{
|
||||
num = WP_THERMAL;
|
||||
loopback = 1;
|
||||
weap = WP_THERMAL;
|
||||
}
|
||||
|
||||
if (CG_WeaponSelectable(num))
|
||||
if (CG_WeaponSelectable(weap))
|
||||
{
|
||||
num = weap;
|
||||
break;
|
||||
}
|
||||
|
||||
if (num == prenum)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
num++;
|
||||
}
|
||||
|
||||
if (num > WP_DET_PACK)
|
||||
{
|
||||
num = WP_THERMAL;
|
||||
weap++;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +0,0 @@
|
|||
SCC = This is a Source Code Control file
|
||||
|
||||
[JK2_cgame.dsp]
|
||||
SCC_Aux_Path = "\\ravend\vss_projects\jk2sof2MP"
|
||||
SCC_Project_Name = "$/General/code/cgame", UPCAAAAA
|
1597
CODE-mp/cgame/vm/cgame.map
Normal file
1597
CODE-mp/cgame/vm/cgame.map
Normal file
File diff suppressed because it is too large
Load diff
Binary file not shown.
490
CODE-mp/client/OpenAL/al.h
Normal file
490
CODE-mp/client/OpenAL/al.h
Normal file
|
@ -0,0 +1,490 @@
|
|||
#ifndef _AL_H_
|
||||
#define _AL_H_
|
||||
|
||||
/**
|
||||
* OpenAL cross platform audio library
|
||||
* Copyright (C) 1999-2000 by authors.
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
* Or go to http://www.gnu.org/copyleft/lgpl.html
|
||||
*/
|
||||
#include "altypes.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifdef _OPENAL32LIB
|
||||
#define ALAPI __declspec(dllexport)
|
||||
#else
|
||||
#define ALAPI __declspec(dllimport)
|
||||
#endif
|
||||
#define ALAPIENTRY __cdecl
|
||||
#define AL_CALLBACK
|
||||
#else
|
||||
#ifdef TARGET_OS_MAC
|
||||
#if TARGET_OS_MAC
|
||||
#pragma export on
|
||||
#endif
|
||||
#endif
|
||||
#define ALAPI
|
||||
#define ALAPIENTRY __cdecl
|
||||
#define AL_CALLBACK
|
||||
#endif
|
||||
|
||||
#define OPENAL
|
||||
|
||||
#ifndef AL_NO_PROTOTYPES
|
||||
|
||||
/**
|
||||
* OpenAL Maintenance Functions
|
||||
* Initialization and exiting.
|
||||
* State Management and Query.
|
||||
* Error Handling.
|
||||
* Extension Support.
|
||||
*/
|
||||
|
||||
/** State management. */
|
||||
ALAPI ALvoid ALAPIENTRY alEnable( ALenum capability );
|
||||
ALAPI ALvoid ALAPIENTRY alDisable( ALenum capability );
|
||||
ALAPI ALboolean ALAPIENTRY alIsEnabled( ALenum capability );
|
||||
|
||||
/** Application preferences for driver performance choices. */
|
||||
ALAPI ALvoid ALAPIENTRY alHint( ALenum target, ALenum mode );
|
||||
|
||||
/** State retrieval. */
|
||||
ALAPI ALboolean ALAPIENTRY alGetBoolean( ALenum param );
|
||||
ALAPI ALint ALAPIENTRY alGetInteger( ALenum param );
|
||||
ALAPI ALfloat ALAPIENTRY alGetFloat( ALenum param );
|
||||
ALAPI ALdouble ALAPIENTRY alGetDouble( ALenum param );
|
||||
ALAPI ALvoid ALAPIENTRY alGetBooleanv( ALenum param, ALboolean* data );
|
||||
ALAPI ALvoid ALAPIENTRY alGetIntegerv( ALenum param, ALint* data );
|
||||
ALAPI ALvoid ALAPIENTRY alGetFloatv( ALenum param, ALfloat* data );
|
||||
ALAPI ALvoid ALAPIENTRY alGetDoublev( ALenum param, ALdouble* data );
|
||||
ALAPI ALubyte* ALAPIENTRY alGetString( ALenum param );
|
||||
|
||||
/**
|
||||
* Error support.
|
||||
* Obtain the most recent error generated in the AL state machine.
|
||||
*/
|
||||
ALAPI ALenum ALAPIENTRY alGetError( ALvoid );
|
||||
|
||||
|
||||
/**
|
||||
* Extension support.
|
||||
* Obtain the address of a function (usually an extension)
|
||||
* with the name fname. All addresses are context-independent.
|
||||
*/
|
||||
ALAPI ALboolean ALAPIENTRY alIsExtensionPresent( ALubyte* fname );
|
||||
|
||||
|
||||
/**
|
||||
* Extension support.
|
||||
* Obtain the address of a function (usually an extension)
|
||||
* with the name fname. All addresses are context-independent.
|
||||
*/
|
||||
ALAPI ALvoid* ALAPIENTRY alGetProcAddress( ALubyte* fname );
|
||||
|
||||
|
||||
/**
|
||||
* Extension support.
|
||||
* Obtain the integer value of an enumeration (usually an extension) with the name ename.
|
||||
*/
|
||||
ALAPI ALenum ALAPIENTRY alGetEnumValue( ALubyte* ename );
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* LISTENER
|
||||
* Listener is the sample position for a given context.
|
||||
* The multi-channel (usually stereo) output stream generated
|
||||
* by the mixer is parametrized by this Listener object:
|
||||
* its position and velocity relative to Sources, within
|
||||
* occluder and reflector geometry.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* Listener Environment: default 0.
|
||||
*/
|
||||
ALAPI ALvoid ALAPIENTRY alListeneri( ALenum param, ALint value );
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* Listener Gain: default 1.0f.
|
||||
*/
|
||||
ALAPI ALvoid ALAPIENTRY alListenerf( ALenum param, ALfloat value );
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* Listener Position.
|
||||
* Listener Velocity.
|
||||
*/
|
||||
ALAPI ALvoid ALAPIENTRY alListener3f( ALenum param, ALfloat v1, ALfloat v2, ALfloat v3 );
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* Listener Position: ALfloat[3]
|
||||
* Listener Velocity: ALfloat[3]
|
||||
* Listener Orientation: ALfloat[6] (forward and up vector).
|
||||
*/
|
||||
ALAPI ALvoid ALAPIENTRY alListenerfv( ALenum param, ALfloat* values );
|
||||
|
||||
ALAPI ALvoid ALAPIENTRY alGetListeneri( ALenum param, ALint* value );
|
||||
ALAPI ALvoid ALAPIENTRY alGetListenerf( ALenum param, ALfloat* value );
|
||||
ALAPI ALvoid ALAPIENTRY alGetListener3f( ALenum param, ALfloat* v1, ALfloat* v2, ALfloat* v3 );
|
||||
ALAPI ALvoid ALAPIENTRY alGetListenerfv( ALenum param, ALfloat* values );
|
||||
|
||||
|
||||
/**
|
||||
* SOURCE
|
||||
* Source objects are by default localized. Sources
|
||||
* take the PCM data provided in the specified Buffer,
|
||||
* apply Source-specific modifications, and then
|
||||
* submit them to be mixed according to spatial
|
||||
* arrangement etc.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
/** Create Source objects. */
|
||||
ALAPI ALvoid ALAPIENTRY alGenSources( ALsizei n, ALuint* sources );
|
||||
|
||||
/** Delete Source objects. */
|
||||
ALAPI ALvoid ALAPIENTRY alDeleteSources( ALsizei n, ALuint* sources );
|
||||
|
||||
/** Verify a handle is a valid Source. */
|
||||
ALAPI ALboolean ALAPIENTRY alIsSource( ALuint id );
|
||||
|
||||
/** Set an integer parameter for a Source object. */
|
||||
ALAPI ALvoid ALAPIENTRY alSourcei( ALuint source, ALenum param, ALint value );
|
||||
ALAPI ALvoid ALAPIENTRY alSourcef( ALuint source, ALenum param, ALfloat value );
|
||||
ALAPI ALvoid ALAPIENTRY alSource3f( ALuint source, ALenum param, ALfloat v1, ALfloat v2, ALfloat v3 );
|
||||
ALAPI ALvoid ALAPIENTRY alSourcefv( ALuint source, ALenum param, ALfloat* values );
|
||||
|
||||
/** Get an integer parameter for a Source object. */
|
||||
ALAPI ALvoid ALAPIENTRY alGetSourcei( ALuint source, ALenum param, ALint* value );
|
||||
ALAPI ALvoid ALAPIENTRY alGetSourcef( ALuint source, ALenum param, ALfloat* value );
|
||||
ALAPI ALvoid ALAPIENTRY alGetSource3f( ALuint source, ALenum param, ALfloat* v1, ALfloat* v2, ALfloat* v3 );
|
||||
ALAPI ALvoid ALAPIENTRY alGetSourcefv( ALuint source, ALenum param, ALfloat* values );
|
||||
|
||||
ALAPI ALvoid ALAPIENTRY alSourcePlayv( ALsizei n, ALuint *sources );
|
||||
ALAPI ALvoid ALAPIENTRY alSourcePausev( ALsizei n, ALuint *sources );
|
||||
ALAPI ALvoid ALAPIENTRY alSourceStopv( ALsizei n, ALuint *sources );
|
||||
ALAPI ALvoid ALAPIENTRY alSourceRewindv(ALsizei n,ALuint *sources);
|
||||
|
||||
/** Activate a source, start replay. */
|
||||
ALAPI ALvoid ALAPIENTRY alSourcePlay( ALuint source );
|
||||
|
||||
/**
|
||||
* Pause a source,
|
||||
* temporarily remove it from the mixer list.
|
||||
*/
|
||||
ALAPI ALvoid ALAPIENTRY alSourcePause( ALuint source );
|
||||
|
||||
/**
|
||||
* Stop a source,
|
||||
* temporarily remove it from the mixer list,
|
||||
* and reset its internal state to pre-Play.
|
||||
* To remove a Source completely, it has to be
|
||||
* deleted following Stop, or before Play.
|
||||
*/
|
||||
ALAPI ALvoid ALAPIENTRY alSourceStop( ALuint source );
|
||||
|
||||
/**
|
||||
* Rewinds a source,
|
||||
* temporarily remove it from the mixer list,
|
||||
* and reset its internal state to pre-Play.
|
||||
*/
|
||||
ALAPI ALvoid ALAPIENTRY alSourceRewind( ALuint source );
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* BUFFER
|
||||
* Buffer objects are storage space for sample data.
|
||||
* Buffers are referred to by Sources. There can be more than
|
||||
* one Source using the same Buffer data. If Buffers have
|
||||
* to be duplicated on a per-Source basis, the driver has to
|
||||
* take care of allocation, copying, and deallocation as well
|
||||
* as propagating buffer data changes.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
/** Buffer object generation. */
|
||||
ALAPI ALvoid ALAPIENTRY alGenBuffers( ALsizei n, ALuint* buffers );
|
||||
ALAPI ALvoid ALAPIENTRY alDeleteBuffers( ALsizei n, ALuint* buffers );
|
||||
ALAPI ALboolean ALAPIENTRY alIsBuffer( ALuint buffer );
|
||||
|
||||
/**
|
||||
* Specify the data to be filled into a buffer.
|
||||
*/
|
||||
ALAPI ALvoid ALAPIENTRY alBufferData( ALuint buffer,
|
||||
ALenum format,
|
||||
ALvoid* data,
|
||||
ALsizei size,
|
||||
ALsizei freq );
|
||||
|
||||
|
||||
ALAPI ALvoid ALAPIENTRY alGetBufferi( ALuint buffer, ALenum param, ALint* value );
|
||||
ALAPI ALvoid ALAPIENTRY alGetBufferf( ALuint buffer, ALenum param, ALfloat* value );
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Queue stuff
|
||||
*/
|
||||
|
||||
ALAPI ALvoid ALAPIENTRY alSourceQueueBuffers( ALuint source, ALsizei n, ALuint* buffers );
|
||||
ALAPI ALvoid ALAPIENTRY alSourceUnqueueBuffers( ALuint source, ALsizei n, ALuint* buffers );
|
||||
|
||||
/**
|
||||
* Knobs and dials
|
||||
*/
|
||||
ALAPI ALvoid ALAPIENTRY alDistanceModel( ALenum value );
|
||||
ALAPI ALvoid ALAPIENTRY alDopplerFactor( ALfloat value );
|
||||
ALAPI ALvoid ALAPIENTRY alDopplerVelocity( ALfloat value );
|
||||
|
||||
#else /* AL_NO_PROTOTYPES */
|
||||
|
||||
/**
|
||||
* OpenAL Maintenance Functions
|
||||
* Initialization and exiting.
|
||||
* State Management and Query.
|
||||
* Error Handling.
|
||||
* Extension Support.
|
||||
*/
|
||||
|
||||
/** State management. */
|
||||
ALAPI ALvoid ALAPIENTRY (*alEnable)( ALenum capability );
|
||||
ALAPI ALvoid ALAPIENTRY (*alDisable)( ALenum capability );
|
||||
ALAPI ALboolean ALAPIENTRY (*alIsEnabled)( ALenum capability );
|
||||
|
||||
/** Application preferences for driver performance choices. */
|
||||
ALAPI ALvoid ALAPIENTRY (*alHint)( ALenum target, ALenum mode );
|
||||
|
||||
/** State retrieval. */
|
||||
ALAPI ALboolean ALAPIENTRY (*alGetBoolean)( ALenum param );
|
||||
ALAPI ALint ALAPIENTRY (*alGetInteger)( ALenum param );
|
||||
ALAPI ALfloat ALAPIENTRY (*alGetFloat)( ALenum param );
|
||||
ALAPI ALdouble ALAPIENTRY (*alGetDouble)( ALenum param );
|
||||
ALAPI ALvoid ALAPIENTRY (*alGetBooleanv)( ALenum param, ALboolean* data );
|
||||
ALAPI ALvoid ALAPIENTRY (*alGetIntegerv)( ALenum param, ALint* data );
|
||||
ALAPI ALvoid ALAPIENTRY (*alGetFloatv)( ALenum param, ALfloat* data );
|
||||
ALAPI ALvoid ALAPIENTRY (*alGetDoublev)( ALenum param, ALdouble* data );
|
||||
ALAPI ALubyte* ALAPIENTRY (*alGetString)( ALenum param );
|
||||
|
||||
/**
|
||||
* Error support.
|
||||
* Obtain the most recent error generated in the AL state machine.
|
||||
*/
|
||||
ALAPI ALenum ALAPIENTRY (*alGetError)( ALvoid );
|
||||
|
||||
|
||||
/**
|
||||
* Extension support.
|
||||
* Obtain the address of a function (usually an extension)
|
||||
* with the name fname. All addresses are context-independent.
|
||||
*/
|
||||
ALAPI ALboolean ALAPIENTRY (*alIsExtensionPresent)( ALubyte* fname );
|
||||
|
||||
|
||||
/**
|
||||
* Extension support.
|
||||
* Obtain the address of a function (usually an extension)
|
||||
* with the name fname. All addresses are context-independent.
|
||||
*/
|
||||
ALAPI ALvoid* ALAPIENTRY (*alGetProcAddress)( ALubyte* fname );
|
||||
|
||||
|
||||
/**
|
||||
* Extension support.
|
||||
* Obtain the integer value of an enumeration (usually an extension) with the name ename.
|
||||
*/
|
||||
ALAPI ALenum ALAPIENTRY (*alGetEnumValue)( ALubyte* ename );
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* LISTENER
|
||||
* Listener is the sample position for a given context.
|
||||
* The multi-channel (usually stereo) output stream generated
|
||||
* by the mixer is parametrized by this Listener object:
|
||||
* its position and velocity relative to Sources, within
|
||||
* occluder and reflector geometry.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* Listener Environment: default 0.
|
||||
*/
|
||||
ALAPI ALvoid ALAPIENTRY (*alListeneri)( ALenum param, ALint value );
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* Listener Gain: default 1.0f.
|
||||
*/
|
||||
ALAPI ALvoid ALAPIENTRY (*alListenerf)( ALenum param, ALfloat value );
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* Listener Position.
|
||||
* Listener Velocity.
|
||||
*/
|
||||
ALAPI ALvoid ALAPIENTRY (*alListener3f)( ALenum param, ALfloat v1, ALfloat v2, ALfloat v3 );
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* Listener Position: ALfloat[3]
|
||||
* Listener Velocity: ALfloat[3]
|
||||
* Listener Orientation: ALfloat[6] (forward and up vector).
|
||||
*/
|
||||
ALAPI ALvoid ALAPIENTRY (*alListenerfv)( ALenum param, ALfloat* values );
|
||||
|
||||
ALAPI ALvoid ALAPIENTRY (*alGetListeneri)( ALenum param, ALint* value );
|
||||
ALAPI ALvoid ALAPIENTRY (*alGetListenerf)( ALenum param, ALfloat* value );
|
||||
ALAPI ALvoid ALAPIENTRY (*alGetListener3f)( ALenum param, ALfloat* v1, ALfloat* v2, ALfloat* v3 );
|
||||
ALAPI ALvoid ALAPIENTRY (*alGetListenerfv)( ALenum param, ALfloat* values );
|
||||
|
||||
|
||||
/**
|
||||
* SOURCE
|
||||
* Source objects are by default localized. Sources
|
||||
* take the PCM data provided in the specified Buffer,
|
||||
* apply Source-specific modifications, and then
|
||||
* submit them to be mixed according to spatial
|
||||
* arrangement etc.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
/** Create Source objects. */
|
||||
ALAPI ALvoid ALAPIENTRY (*alGenSources)( ALsizei n, ALuint* sources );
|
||||
|
||||
/** Delete Source objects. */
|
||||
ALAPI ALvoid ALAPIENTRY (*alDeleteSources)( ALsizei n, ALuint* sources );
|
||||
|
||||
/** Verify a handle is a valid Source. */
|
||||
ALAPI ALboolean ALAPIENTRY (*alIsSource)( ALuint id );
|
||||
|
||||
/** Set an integer parameter for a Source object. */
|
||||
ALAPI ALvoid ALAPIENTRY (*alSourcei)( ALuint source, ALenum param, ALint value );
|
||||
ALAPI ALvoid ALAPIENTRY (*alSourcef)( ALuint source, ALenum param, ALfloat value );
|
||||
ALAPI ALvoid ALAPIENTRY (*alSource3f)( ALuint source, ALenum param, ALfloat v1, ALfloat v2, ALfloat v3 );
|
||||
ALAPI ALvoid ALAPIENTRY (*alSourcefv)( ALuint source, ALenum param, ALfloat* values );
|
||||
|
||||
/** Get an integer parameter for a Source object. */
|
||||
ALAPI ALvoid ALAPIENTRY (*alGetSourcei)( ALuint source, ALenum param, ALint* value );
|
||||
ALAPI ALvoid ALAPIENTRY (*alGetSourcef)( ALuint source, ALenum param, ALfloat* value );
|
||||
ALAPI ALvoid ALAPIENTRY (*alGetSourcefv)( ALuint source, ALenum param, ALfloat* values );
|
||||
|
||||
ALAPI ALvoid ALAPIENTRY (*alSourcePlayv)( ALsizei n, ALuint *sources );
|
||||
ALAPI ALvoid ALAPIENTRY (*alSourceStopv)( ALsizei n, ALuint *sources );
|
||||
|
||||
/** Activate a source, start replay. */
|
||||
ALAPI ALvoid ALAPIENTRY (*alSourcePlay)( ALuint source );
|
||||
|
||||
/**
|
||||
* Pause a source,
|
||||
* temporarily remove it from the mixer list.
|
||||
*/
|
||||
ALAPI ALvoid ALAPIENTRY (*alSourcePause)( ALuint source );
|
||||
|
||||
/**
|
||||
* Stop a source,
|
||||
* temporarily remove it from the mixer list,
|
||||
* and reset its internal state to pre-Play.
|
||||
* To remove a Source completely, it has to be
|
||||
* deleted following Stop, or before Play.
|
||||
*/
|
||||
ALAPI ALvoid ALAPIENTRY (*alSourceStop)( ALuint source );
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* BUFFER
|
||||
* Buffer objects are storage space for sample data.
|
||||
* Buffers are referred to by Sources. There can be more than
|
||||
* one Source using the same Buffer data. If Buffers have
|
||||
* to be duplicated on a per-Source basis, the driver has to
|
||||
* take care of allocation, copying, and deallocation as well
|
||||
* as propagating buffer data changes.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
/** Buffer object generation. */
|
||||
ALAPI ALvoid ALAPIENTRY (*alGenBuffers)( ALsizei n, ALuint* buffers );
|
||||
ALAPI ALvoid ALAPIENTRY (*alDeleteBuffers)( ALsizei n, ALuint* buffers );
|
||||
ALAPI ALboolean ALAPIENTRY (*alIsBuffer)( ALuint buffer );
|
||||
|
||||
/**
|
||||
* Specify the data to be filled into a buffer.
|
||||
*/
|
||||
ALAPI ALvoid ALAPIENTRY (*alBufferData)( ALuint buffer,
|
||||
ALenum format,
|
||||
ALvoid* data,
|
||||
ALsizei size,
|
||||
ALsizei freq );
|
||||
|
||||
ALAPI ALvoid ALAPIENTRY (*alGetBufferi)( ALuint buffer, ALenum param, ALint* value );
|
||||
ALAPI ALvoid ALAPIENTRY (*alGetBufferf)( ALuint buffer, ALenum param, ALfloat* value );
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Queue stuff
|
||||
*/
|
||||
ALAPI ALvoid ALAPIENTRY (*alSourceQueueBuffers)( ALuint source, ALsizei n, ALuint* buffers );
|
||||
ALAPI ALvoid ALAPIENTRY (*alSourceUnqueueBuffers)( ALuint source, ALsizei n, ALuint* buffers );
|
||||
|
||||
/**
|
||||
* Knobs and dials
|
||||
*/
|
||||
ALAPI ALvoid ALAPIENTRY (*alDistanceModel)( ALenum value );
|
||||
ALAPI ALvoid ALAPIENTRY (*alDopplerFactor)( ALfloat value );
|
||||
ALAPI ALvoid ALAPIENTRY (*alDopplerVelocity)( ALfloat value );
|
||||
|
||||
#endif /* AL_NO_PROTOTYPES */
|
||||
|
||||
#ifdef TARGET_OS_MAC
|
||||
#if TARGET_OS_MAC
|
||||
#pragma export off
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
90
CODE-mp/client/OpenAL/alc.h
Normal file
90
CODE-mp/client/OpenAL/alc.h
Normal file
|
@ -0,0 +1,90 @@
|
|||
#ifndef _ALC_H_
|
||||
#define _ALC_H_
|
||||
|
||||
#include "altypes.h"
|
||||
#include "alctypes.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifdef _OPENAL32LIB
|
||||
#define ALCAPI __declspec(dllexport)
|
||||
#else
|
||||
#define ALCAPI __declspec(dllimport)
|
||||
#endif
|
||||
|
||||
typedef struct ALCdevice_struct ALCdevice;
|
||||
typedef struct ALCcontext_struct ALCcontext;
|
||||
|
||||
#define ALCAPIENTRY __cdecl
|
||||
#else
|
||||
#ifdef TARGET_OS_MAC
|
||||
#if TARGET_OS_MAC
|
||||
#pragma export on
|
||||
#endif
|
||||
#endif
|
||||
#define ALCAPI
|
||||
#define ALCAPIENTRY __cdecl
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
#ifndef ALC_NO_PROTOTYPES
|
||||
|
||||
ALCAPI ALCubyte* ALCAPIENTRY alcGetString(ALCdevice *device,ALCenum param);
|
||||
ALCAPI ALCvoid ALCAPIENTRY alcGetIntegerv(ALCdevice *device,ALCenum param,ALCsizei size,ALCint *data);
|
||||
|
||||
ALCAPI ALCdevice* ALCAPIENTRY alcOpenDevice(ALCubyte *deviceName);
|
||||
ALCAPI ALCvoid ALCAPIENTRY alcCloseDevice(ALCdevice *device);
|
||||
|
||||
ALCAPI ALCcontext*ALCAPIENTRY alcCreateContext(ALCdevice *device,ALCint *attrList);
|
||||
ALCAPI ALCboolean ALCAPIENTRY alcMakeContextCurrent(ALCcontext *context);
|
||||
ALCAPI ALCvoid ALCAPIENTRY alcProcessContext(ALCcontext *context);
|
||||
ALCAPI ALCcontext*ALCAPIENTRY alcGetCurrentContext(ALCvoid);
|
||||
ALCAPI ALCdevice* ALCAPIENTRY alcGetContextsDevice(ALCcontext *context);
|
||||
ALCAPI ALCvoid ALCAPIENTRY alcSuspendContext(ALCcontext *context);
|
||||
ALCAPI ALCvoid ALCAPIENTRY alcDestroyContext(ALCcontext *context);
|
||||
|
||||
ALCAPI ALCenum ALCAPIENTRY alcGetError(ALCdevice *device);
|
||||
|
||||
ALCAPI ALCboolean ALCAPIENTRY alcIsExtensionPresent(ALCdevice *device,ALCubyte *extName);
|
||||
ALCAPI ALCvoid * ALCAPIENTRY alcGetProcAddress(ALCdevice *device,ALCubyte *funcName);
|
||||
ALCAPI ALCenum ALCAPIENTRY alcGetEnumValue(ALCdevice *device,ALCubyte *enumName);
|
||||
|
||||
#else /* AL_NO_PROTOTYPES */
|
||||
|
||||
ALCAPI ALCubyte* ALCAPIENTRY (*alcGetString)(ALCdevice *device,ALCenum param);
|
||||
ALCAPI ALCvoid ALCAPIENTRY (*alcGetIntegerv)(ALCdevice * device,ALCenum param,ALCsizei size,ALCint *data);
|
||||
|
||||
ALCAPI ALCdevice* ALCAPIENTRY (*alcOpenDevice)(ALubyte *deviceName);
|
||||
ALCAPI ALCvoid ALCAPIENTRY (*alcCloseDevice)(ALCdevice *device);
|
||||
|
||||
ALCAPI ALCcontext*ALCAPIENTRY (*alcCreateContext)(ALCdevice *device,ALCint *attrList);
|
||||
ALCAPI ALCboolean ALCAPIENTRY (*alcMakeContextCurrent)(ALCcontext *context);
|
||||
ALCAPI ALCvoid ALCAPIENTRY (*alcProcessContext)(ALCcontext *context);
|
||||
ALCAPI ALCcontext*ALCAPIENTRY (*alcGetCurrentContext)(ALCvoid);
|
||||
ALCAPI ALCdevice* ALCAPIENTRY (*alcGetContextsDevice)(ALCcontext *context);
|
||||
ALCAPI ALCvoid ALCAPIENTRY (*alcSuspendContext)(ALCcontext *context);
|
||||
ALCAPI ALCvoid ALCAPIENTRY (*alcDestroyContext)(ALCcontext *context);
|
||||
|
||||
ALCAPI ALCenum ALCAPIENTRY (*alcGetError)(ALCdevice *device);
|
||||
|
||||
ALCAPI ALCboolean ALCAPIENTRY (*alcIsExtensionPresent)(ALCdevice *device,ALCubyte *extName);
|
||||
ALCAPI ALCvoid * ALCAPIENTRY (*alcGetProcAddress)(ALCdevice *device,ALCubyte *funcName);
|
||||
ALCAPI ALCenum ALCAPIENTRY (*alcGetEnumValue)(ALCdevice *device,ALCubyte *enumName);
|
||||
|
||||
#endif /* AL_NO_PROTOTYPES */
|
||||
|
||||
#ifdef TARGET_OS_MAC
|
||||
#if TARGET_OS_MAC
|
||||
#pragma export off
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
125
CODE-mp/client/OpenAL/alctypes.h
Normal file
125
CODE-mp/client/OpenAL/alctypes.h
Normal file
|
@ -0,0 +1,125 @@
|
|||
#ifndef _ALCTYPES_H_
|
||||
#define _ALCTYPES_H_
|
||||
|
||||
/**
|
||||
* OpenAL cross platform audio library
|
||||
* Copyright (C) 1999-2000 by authors.
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
* Or go to http://www.gnu.org/copyleft/lgpl.html
|
||||
*/
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/** ALC boolean type. */
|
||||
typedef char ALCboolean;
|
||||
|
||||
/** ALC 8bit signed byte. */
|
||||
typedef char ALCbyte;
|
||||
|
||||
/** ALC 8bit unsigned byte. */
|
||||
typedef unsigned char ALCubyte;
|
||||
|
||||
/** ALC 16bit signed short integer type. */
|
||||
typedef short ALCshort;
|
||||
|
||||
/** ALC 16bit unsigned short integer type. */
|
||||
typedef unsigned short ALCushort;
|
||||
|
||||
/** ALC 32bit unsigned integer type. */
|
||||
typedef unsigned ALCuint;
|
||||
|
||||
/** ALC 32bit signed integer type. */
|
||||
typedef int ALCint;
|
||||
|
||||
/** ALC 32bit floating point type. */
|
||||
typedef float ALCfloat;
|
||||
|
||||
/** ALC 64bit double point type. */
|
||||
typedef double ALCdouble;
|
||||
|
||||
/** ALC 32bit type. */
|
||||
typedef unsigned int ALCsizei;
|
||||
|
||||
/** ALC void type */
|
||||
typedef void ALCvoid;
|
||||
|
||||
/** ALC enumerations. */
|
||||
typedef int ALCenum;
|
||||
|
||||
/* Bad value. */
|
||||
#define ALC_INVALID (-1)
|
||||
|
||||
/* Boolean False. */
|
||||
#define ALC_FALSE 0
|
||||
|
||||
/* Boolean True. */
|
||||
#define ALC_TRUE 1
|
||||
|
||||
/** Errors: No Error. */
|
||||
#define ALC_NO_ERROR ALC_FALSE
|
||||
|
||||
#define ALC_MAJOR_VERSION 0x1000
|
||||
#define ALC_MINOR_VERSION 0x1001
|
||||
#define ALC_ATTRIBUTES_SIZE 0x1002
|
||||
#define ALC_ALL_ATTRIBUTES 0x1003
|
||||
|
||||
#define ALC_DEFAULT_DEVICE_SPECIFIER 0x1004
|
||||
#define ALC_DEVICE_SPECIFIER 0x1005
|
||||
#define ALC_EXTENSIONS 0x1006
|
||||
|
||||
#define ALC_FREQUENCY 0x1007
|
||||
#define ALC_REFRESH 0x1008
|
||||
#define ALC_SYNC 0x1009
|
||||
|
||||
/**
|
||||
* The device argument does not name a valid dvice.
|
||||
*/
|
||||
#define ALC_INVALID_DEVICE 0xA001
|
||||
|
||||
/**
|
||||
* The context argument does not name a valid context.
|
||||
*/
|
||||
#define ALC_INVALID_CONTEXT 0xA002
|
||||
|
||||
/**
|
||||
* A function was called at inappropriate time,
|
||||
* or in an inappropriate way, causing an illegal state.
|
||||
* This can be an incompatible ALenum, object ID,
|
||||
* and/or function.
|
||||
*/
|
||||
#define ALC_INVALID_ENUM 0xA003
|
||||
|
||||
/**
|
||||
* Illegal value passed as an argument to an AL call.
|
||||
* Applies to parameter values, but not to enumerations.
|
||||
*/
|
||||
#define ALC_INVALID_VALUE 0xA004
|
||||
|
||||
/**
|
||||
* A function could not be completed,
|
||||
* because there is not enough memory available.
|
||||
*/
|
||||
#define ALC_OUT_OF_MEMORY 0xA005
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
332
CODE-mp/client/OpenAL/altypes.h
Normal file
332
CODE-mp/client/OpenAL/altypes.h
Normal file
|
@ -0,0 +1,332 @@
|
|||
#ifndef _ALTYPES_H_
|
||||
#define _ALTYPES_H_
|
||||
|
||||
/**
|
||||
* OpenAL cross platform audio library
|
||||
* Copyright (C) 1999-2000 by authors.
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
* Or go to http://www.gnu.org/copyleft/lgpl.html
|
||||
*/
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/** OpenAL boolean type. */
|
||||
typedef char ALboolean;
|
||||
|
||||
/** OpenAL 8bit signed byte. */
|
||||
typedef char ALbyte;
|
||||
|
||||
/** OpenAL 8bit unsigned byte. */
|
||||
typedef unsigned char ALubyte;
|
||||
|
||||
/** OpenAL 16bit signed short integer type. */
|
||||
typedef short ALshort;
|
||||
|
||||
/** OpenAL 16bit unsigned short integer type. */
|
||||
typedef unsigned short ALushort;
|
||||
|
||||
/** OpenAL 32bit unsigned integer type. */
|
||||
typedef unsigned ALuint;
|
||||
|
||||
/** OpenAL 32bit signed integer type. */
|
||||
typedef int ALint;
|
||||
|
||||
/** OpenAL 32bit floating point type. */
|
||||
typedef float ALfloat;
|
||||
|
||||
/** OpenAL 64bit double point type. */
|
||||
typedef double ALdouble;
|
||||
|
||||
/** OpenAL 32bit type. */
|
||||
typedef unsigned int ALsizei;
|
||||
|
||||
/** OpenAL void type */
|
||||
typedef void ALvoid;
|
||||
|
||||
/** OpenAL enumerations. */
|
||||
typedef int ALenum;
|
||||
|
||||
/* Bad value. */
|
||||
#define AL_INVALID (-1)
|
||||
|
||||
/* Disable value. */
|
||||
#define AL_NONE 0
|
||||
|
||||
/* Boolean False. */
|
||||
#define AL_FALSE 0
|
||||
|
||||
/* Boolean True. */
|
||||
#define AL_TRUE 1
|
||||
|
||||
/**
|
||||
* Indicate the type of AL_SOURCE.
|
||||
* Sources can be spatialized
|
||||
*/
|
||||
#define AL_SOURCE_TYPE 0x200
|
||||
|
||||
/** Indicate source has absolute coordinates. */
|
||||
#define AL_SOURCE_ABSOLUTE 0x201
|
||||
|
||||
/** Indicate Source has listener relative coordinates. */
|
||||
#define AL_SOURCE_RELATIVE 0x202
|
||||
|
||||
/**
|
||||
* Directional source, inner cone angle, in degrees.
|
||||
* Range: [0-360]
|
||||
* Default: 360
|
||||
*/
|
||||
#define AL_CONE_INNER_ANGLE 0x1001
|
||||
|
||||
/**
|
||||
* Directional source, outer cone angle, in degrees.
|
||||
* Range: [0-360]
|
||||
* Default: 360
|
||||
*/
|
||||
#define AL_CONE_OUTER_ANGLE 0x1002
|
||||
|
||||
/**
|
||||
* Specify the pitch to be applied, either at source,
|
||||
* or on mixer results, at listener.
|
||||
* Range: [0.5-2.0]
|
||||
* Default: 1.0
|
||||
*/
|
||||
#define AL_PITCH 0x1003
|
||||
|
||||
/**
|
||||
* Specify the current location in three dimensional space.
|
||||
* OpenAL, like OpenGL, uses a right handed coordinate system,
|
||||
* where in a frontal default view X (thumb) points right,
|
||||
* Y points up (index finger), and Z points towards the
|
||||
* viewer/camera (middle finger).
|
||||
* To switch from a left handed coordinate system, flip the
|
||||
* sign on the Z coordinate.
|
||||
* Listener position is always in the world coordinate system.
|
||||
*/
|
||||
#define AL_POSITION 0x1004
|
||||
|
||||
/** Specify the current direction as forward vector. */
|
||||
#define AL_DIRECTION 0x1005
|
||||
|
||||
/** Specify the current velocity in three dimensional space. */
|
||||
#define AL_VELOCITY 0x1006
|
||||
|
||||
/**
|
||||
* Indicate whether source has to loop infinite.
|
||||
* Type: ALboolean
|
||||
* Range: [AL_TRUE, AL_FALSE]
|
||||
* Default: AL_FALSE
|
||||
*/
|
||||
#define AL_LOOPING 0x1007
|
||||
|
||||
/**
|
||||
* Indicate the buffer to provide sound samples.
|
||||
* Type: ALuint.
|
||||
* Range: any valid Buffer id.
|
||||
*/
|
||||
#define AL_BUFFER 0x1009
|
||||
|
||||
/**
|
||||
* Indicate the gain (volume amplification) applied.
|
||||
* Type: ALfloat.
|
||||
* Range: ]0.0- ]
|
||||
* A value of 1.0 means un-attenuated/unchanged.
|
||||
* Each division by 2 equals an attenuation of -6dB.
|
||||
* Each multiplicaton with 2 equals an amplification of +6dB.
|
||||
* A value of 0.0 is meaningless with respect to a logarithmic
|
||||
* scale; it is interpreted as zero volume - the channel
|
||||
* is effectively disabled.
|
||||
*/
|
||||
#define AL_GAIN 0x100A
|
||||
|
||||
/**
|
||||
* Indicate minimum source attenuation.
|
||||
* Type: ALfloat
|
||||
* Range: [0.0 - 1.0]
|
||||
*/
|
||||
#define AL_MIN_GAIN 0x100D
|
||||
|
||||
/**
|
||||
* Indicate maximum source attenuation.
|
||||
* Type: ALfloat
|
||||
* Range: [0.0 - 1.0]
|
||||
*/
|
||||
#define AL_MAX_GAIN 0x100E
|
||||
|
||||
/**
|
||||
* Specify the current orientation.
|
||||
* Type: ALfv6 (at/up)
|
||||
* Range: N/A
|
||||
*/
|
||||
#define AL_ORIENTATION 0x100F
|
||||
|
||||
/* byte offset into source (in canon format). -1 if source
|
||||
* is not playing. Don't set this, get this.
|
||||
*
|
||||
* Type: ALfloat
|
||||
* Range: [0.0 - ]
|
||||
* Default: 1.0
|
||||
*/
|
||||
#define AL_REFERENCE_DISTANCE 0x1020
|
||||
|
||||
/**
|
||||
* Indicate the rolloff factor for the source.
|
||||
* Type: ALfloat
|
||||
* Range: [0.0 - ]
|
||||
* Default: 1.0
|
||||
*/
|
||||
#define AL_ROLLOFF_FACTOR 0x1021
|
||||
|
||||
/**
|
||||
* Indicate the gain (volume amplification) applied.
|
||||
* Type: ALfloat.
|
||||
* Range: ]0.0- ]
|
||||
* A value of 1.0 means un-attenuated/unchanged.
|
||||
* Each division by 2 equals an attenuation of -6dB.
|
||||
* Each multiplicaton with 2 equals an amplification of +6dB.
|
||||
* A value of 0.0 is meaningless with respect to a logarithmic
|
||||
* scale; it is interpreted as zero volume - the channel
|
||||
* is effectively disabled.
|
||||
*/
|
||||
#define AL_CONE_OUTER_GAIN 0x1022
|
||||
|
||||
/**
|
||||
* Specify the maximum distance.
|
||||
* Type: ALfloat
|
||||
* Range: [0.0 - ]
|
||||
*/
|
||||
#define AL_MAX_DISTANCE 0x1023
|
||||
|
||||
/**
|
||||
* Specify the channel mask. (Creative)
|
||||
* Type: ALuint
|
||||
* Range: [0 - 255]
|
||||
*/
|
||||
#define AL_CHANNEL_MASK 0x3000
|
||||
|
||||
/**
|
||||
* Source state information
|
||||
*/
|
||||
#define AL_SOURCE_STATE 0x1010
|
||||
#define AL_INITIAL 0x1011
|
||||
#define AL_PLAYING 0x1012
|
||||
#define AL_PAUSED 0x1013
|
||||
#define AL_STOPPED 0x1014
|
||||
|
||||
/**
|
||||
* Buffer Queue params
|
||||
*/
|
||||
#define AL_BUFFERS_QUEUED 0x1015
|
||||
#define AL_BUFFERS_PROCESSED 0x1016
|
||||
|
||||
/** Sound buffers: format specifier. */
|
||||
#define AL_FORMAT_MONO8 0x1100
|
||||
#define AL_FORMAT_MONO16 0x1101
|
||||
#define AL_FORMAT_STEREO8 0x1102
|
||||
#define AL_FORMAT_STEREO16 0x1103
|
||||
|
||||
/**
|
||||
* Sound buffers: frequency, in units of Hertz [Hz].
|
||||
* This is the number of samples per second. Half of the
|
||||
* sample frequency marks the maximum significant
|
||||
* frequency component.
|
||||
*/
|
||||
#define AL_FREQUENCY 0x2001
|
||||
#define AL_BITS 0x2002
|
||||
#define AL_CHANNELS 0x2003
|
||||
#define AL_SIZE 0x2004
|
||||
#define AL_DATA 0x2005
|
||||
|
||||
/**
|
||||
* Buffer state.
|
||||
*
|
||||
* Not supported for public use (yet).
|
||||
*/
|
||||
#define AL_UNUSED 0x2010
|
||||
#define AL_PENDING 0x2011
|
||||
#define AL_PROCESSED 0x2012
|
||||
|
||||
/** Errors: No Error. */
|
||||
#define AL_NO_ERROR AL_FALSE
|
||||
|
||||
/**
|
||||
* Illegal name passed as an argument to an AL call.
|
||||
*/
|
||||
#define AL_INVALID_NAME 0xA001
|
||||
|
||||
/**
|
||||
* Illegal enum passed as an argument to an AL call.
|
||||
*/
|
||||
#define AL_INVALID_ENUM 0xA002
|
||||
/**
|
||||
* Illegal value passed as an argument to an AL call.
|
||||
* Applies to parameter values, but not to enumerations.
|
||||
*/
|
||||
#define AL_INVALID_VALUE 0xA003
|
||||
|
||||
/**
|
||||
* A function was called at inappropriate time,
|
||||
* or in an inappropriate way, causing an illegal state.
|
||||
* This can be an incompatible ALenum, object ID,
|
||||
* and/or function.
|
||||
*/
|
||||
#define AL_INVALID_OPERATION 0xA004
|
||||
|
||||
/**
|
||||
* A function could not be completed,
|
||||
* because there is not enough memory available.
|
||||
*/
|
||||
#define AL_OUT_OF_MEMORY 0xA005
|
||||
|
||||
/** Context strings: Vendor Name. */
|
||||
#define AL_VENDOR 0xB001
|
||||
#define AL_VERSION 0xB002
|
||||
#define AL_RENDERER 0xB003
|
||||
#define AL_EXTENSIONS 0xB004
|
||||
|
||||
/** Global tweakage. */
|
||||
|
||||
/**
|
||||
* Doppler scale. Default 1.0
|
||||
*/
|
||||
#define AL_DOPPLER_FACTOR 0xC000
|
||||
|
||||
/**
|
||||
* Doppler velocity. Default 1.0
|
||||
*/
|
||||
#define AL_DOPPLER_VELOCITY 0xC001
|
||||
|
||||
/**
|
||||
* Distance model. Default AL_INVERSE_DISTANCE_CLAMPED
|
||||
*/
|
||||
#define AL_DISTANCE_MODEL 0xD000
|
||||
|
||||
/** Distance models. */
|
||||
|
||||
#define AL_INVERSE_DISTANCE 0xD001
|
||||
#define AL_INVERSE_DISTANCE_CLAMPED 0xD002
|
||||
|
||||
/**
|
||||
* enables
|
||||
*/
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
34
CODE-mp/client/OpenAL/alu.h
Normal file
34
CODE-mp/client/OpenAL/alu.h
Normal file
|
@ -0,0 +1,34 @@
|
|||
#ifndef _ALU_H_
|
||||
#define _ALU_H_
|
||||
|
||||
#define ALUAPI
|
||||
#define ALUAPIENTRY __cdecl
|
||||
|
||||
#define BUFFERSIZE 48000
|
||||
#define FRACTIONBITS 14
|
||||
#define FRACTIONMASK ((1L<<FRACTIONBITS)-1)
|
||||
#define OUTPUTCHANNELS 2
|
||||
|
||||
#include "altypes.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
ALUAPI ALint ALUAPIENTRY aluF2L(ALfloat value);
|
||||
ALUAPI ALshort ALUAPIENTRY aluF2S(ALfloat value);
|
||||
ALUAPI ALvoid ALUAPIENTRY aluCrossproduct(ALfloat *inVector1,ALfloat *inVector2,ALfloat *outVector);
|
||||
ALUAPI ALfloat ALUAPIENTRY aluDotproduct(ALfloat *inVector1,ALfloat *inVector2);
|
||||
ALUAPI ALvoid ALUAPIENTRY aluNormalize(ALfloat *inVector);
|
||||
ALUAPI ALvoid ALUAPIENTRY aluMatrixVector(ALfloat matrix[3][3],ALfloat *vector);
|
||||
ALUAPI ALvoid ALUAPIENTRY aluCalculateSourceParameters(ALuint source,ALuint channels,ALfloat *drysend,ALfloat *wetsend,ALfloat *pitch);
|
||||
ALUAPI ALvoid ALUAPIENTRY aluMixData(ALvoid *context,ALvoid *buffer,ALsizei size,ALenum format);
|
||||
ALUAPI ALvoid ALUAPIENTRY aluSetReverb(ALvoid *Reverb,ALuint Environment);
|
||||
ALUAPI ALvoid ALUAPIENTRY aluReverb(ALvoid *Reverb,ALfloat Buffer[][2],ALsizei BufferSize);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
24
CODE-mp/client/OpenAL/alut.h
Normal file
24
CODE-mp/client/OpenAL/alut.h
Normal file
|
@ -0,0 +1,24 @@
|
|||
#ifndef _ALUT_H_
|
||||
#define _ALUT_H_
|
||||
|
||||
#define ALUTAPI
|
||||
#define ALUTAPIENTRY __cdecl
|
||||
|
||||
#include "al.h"
|
||||
#include "alu.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
ALUTAPI ALvoid ALUTAPIENTRY alutInit(ALint *argc,ALbyte **argv);
|
||||
ALUTAPI ALvoid ALUTAPIENTRY alutExit(ALvoid);
|
||||
ALUTAPI ALvoid ALUTAPIENTRY alutLoadWAVFile(ALbyte *file,ALenum *format,ALvoid **data,ALsizei *size,ALsizei *freq,ALboolean *loop);
|
||||
ALUTAPI ALvoid ALUTAPIENTRY alutLoadWAVMemory(ALbyte *memory,ALenum *format,ALvoid **data,ALsizei *size,ALsizei *freq,ALboolean *loop);
|
||||
ALUTAPI ALvoid ALUTAPIENTRY alutUnloadWAV(ALenum format,ALvoid *data,ALsizei size,ALsizei freq);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
|
@ -28,6 +28,10 @@ Ghoul2 Insert Start
|
|||
|
||||
#include "../qcommon/strip.h"
|
||||
|
||||
#ifdef G2_COLLISION_ENABLED
|
||||
extern CMiniHeap *G2VertSpaceClient;
|
||||
#endif
|
||||
|
||||
/*
|
||||
Ghoul2 Insert End
|
||||
*/
|
||||
|
@ -635,8 +639,12 @@ int CL_CgameSystemCalls( int *args ) {
|
|||
case CG_R_FONT_DRAWSTRING:
|
||||
re.Font_DrawString( args[1], args[2], (const char *)VMA(3), (const float *) VMA(4), args[5], args[6], VMF(7) );
|
||||
return 0;
|
||||
case CG_LANGUAGE_ISASIAN:
|
||||
return re.Language_IsAsian();
|
||||
case CG_LANGUAGE_USESSPACES:
|
||||
return re.Language_UsesSpaces();
|
||||
case CG_ANYLANGUAGE_READCHARFROMSTRING:
|
||||
return re.AnyLanguage_ReadCharFromString( (const char **)VMA(1) );
|
||||
return re.AnyLanguage_ReadCharFromString( (const char *) VMA(1), (int *) VMA(2), (qboolean *) VMA(3) );
|
||||
case CG_R_CLEARSCENE:
|
||||
re.ClearScene();
|
||||
return 0;
|
||||
|
@ -994,11 +1002,34 @@ Ghoul2 Insert Start
|
|||
gG2_GBMNoReconstruct = qtrue;
|
||||
return G2API_GetBoltMatrix(*((CGhoul2Info_v *)args[1]), args[2], args[3], (mdxaBone_t *)VMA(4), (const float *)VMA(5),(const float *)VMA(6), args[7], (qhandle_t *)VMA(8), (float *)VMA(9));
|
||||
|
||||
case CG_G2_GETBOLT_NOREC_NOROT:
|
||||
gG2_GBMNoReconstruct = qtrue;
|
||||
gG2_GBMUseSPMethod = qtrue;
|
||||
return G2API_GetBoltMatrix(*((CGhoul2Info_v *)args[1]), args[2], args[3], (mdxaBone_t *)VMA(4), (const float *)VMA(5),(const float *)VMA(6), args[7], (qhandle_t *)VMA(8), (float *)VMA(9));
|
||||
|
||||
case CG_G2_INITGHOUL2MODEL:
|
||||
RicksCrazyOnServer=false;
|
||||
return G2API_InitGhoul2Model((CGhoul2Info_v **)VMA(1), (const char *)VMA(2), args[3], (qhandle_t) args[4],
|
||||
(qhandle_t) args[5], args[6], args[7]);
|
||||
|
||||
|
||||
case CG_G2_COLLISIONDETECT:
|
||||
#ifdef G2_COLLISION_ENABLED
|
||||
G2API_CollisionDetect ( (CollisionRecord_t*)VMA(1), *((CGhoul2Info_v *)args[2]),
|
||||
(const float*)VMA(3),
|
||||
(const float*)VMA(4),
|
||||
args[5],
|
||||
args[6],
|
||||
(float*)VMA(7),
|
||||
(float*)VMA(8),
|
||||
(float*)VMA(9),
|
||||
G2VertSpaceClient,
|
||||
args[10],
|
||||
args[11],
|
||||
VMF(12) );
|
||||
#endif
|
||||
return 0;
|
||||
|
||||
case CG_G2_ANGLEOVERRIDE:
|
||||
return G2API_SetBoneAngles(*((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3), (float *)VMA(4), args[5],
|
||||
(const Eorientations) args[6], (const Eorientations) args[7], (const Eorientations) args[8],
|
||||
|
|
|
@ -30,8 +30,8 @@ void Con_ToggleConsole_f (void) {
|
|||
return;
|
||||
}
|
||||
|
||||
Field_Clear( &g_consoleField );
|
||||
g_consoleField.widthInChars = g_console_field_width;
|
||||
Field_Clear( &kg.g_consoleField );
|
||||
kg.g_consoleField.widthInChars = g_console_field_width;
|
||||
|
||||
Con_ClearNotify ();
|
||||
cls.keyCatchers ^= KEYCATCH_CONSOLE;
|
||||
|
@ -277,11 +277,11 @@ void Con_Init (void) {
|
|||
con_notifytime = Cvar_Get ("con_notifytime", "3", 0);
|
||||
con_conspeed = Cvar_Get ("scr_conspeed", "3", 0);
|
||||
|
||||
Field_Clear( &g_consoleField );
|
||||
g_consoleField.widthInChars = g_console_field_width;
|
||||
Field_Clear( &kg.g_consoleField );
|
||||
kg.g_consoleField.widthInChars = g_console_field_width;
|
||||
for ( i = 0 ; i < COMMAND_HISTORY ; i++ ) {
|
||||
Field_Clear( &historyEditLines[i] );
|
||||
historyEditLines[i].widthInChars = g_console_field_width;
|
||||
Field_Clear( &kg.historyEditLines[i] );
|
||||
kg.historyEditLines[i].widthInChars = g_console_field_width;
|
||||
}
|
||||
|
||||
Cmd_AddCommand ("toggleconsole", Con_ToggleConsole_f);
|
||||
|
@ -349,8 +349,8 @@ void CL_ConsolePrint( char *txt ) {
|
|||
|
||||
color = ColorIndex(COLOR_WHITE);
|
||||
|
||||
while ( (c = *txt) != 0 ) {
|
||||
if ( Q_IsColorString( txt ) ) {
|
||||
while ( (c = (unsigned char) *txt) != 0 ) {
|
||||
if ( Q_IsColorString( (unsigned char*) txt ) ) {
|
||||
color = ColorIndex( *(txt+1) );
|
||||
txt += 2;
|
||||
continue;
|
||||
|
@ -424,17 +424,19 @@ void Con_DrawInput (void) {
|
|||
return;
|
||||
}
|
||||
|
||||
y = con.vislines - ( SMALLCHAR_HEIGHT * 2 );
|
||||
y = con.vislines - ( SMALLCHAR_HEIGHT * (re.Language_IsAsian() ? 1.5 : 2) );
|
||||
|
||||
re.SetColor( con.color );
|
||||
|
||||
SCR_DrawSmallChar( (int)(con.xadjust + 1 * SMALLCHAR_WIDTH), y, ']' );
|
||||
|
||||
Field_Draw( &g_consoleField, (int)(con.xadjust + 2 * SMALLCHAR_WIDTH), y,
|
||||
Field_Draw( &kg.g_consoleField, (int)(con.xadjust + 2 * SMALLCHAR_WIDTH), y,
|
||||
SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, qtrue );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
Con_DrawNotify
|
||||
|
@ -471,22 +473,59 @@ void Con_DrawNotify (void)
|
|||
continue;
|
||||
}
|
||||
|
||||
for (x = 0 ; x < con.linewidth ; x++) {
|
||||
if ( ( text[x] & 0xff ) == ' ' ) {
|
||||
continue;
|
||||
}
|
||||
if ( ( (text[x]>>8)&7 ) != currentColor ) {
|
||||
currentColor = (text[x]>>8)&7;
|
||||
re.SetColor( g_color_table[currentColor] );
|
||||
}
|
||||
if (!cl_conXOffset)
|
||||
{
|
||||
cl_conXOffset = Cvar_Get ("cl_conXOffset", "0", 0);
|
||||
}
|
||||
SCR_DrawSmallChar( (int)(cl_conXOffset->integer + con.xadjust + (x+1)*SMALLCHAR_WIDTH), v, text[x] & 0xff );
|
||||
|
||||
if (!cl_conXOffset)
|
||||
{
|
||||
cl_conXOffset = Cvar_Get ("cl_conXOffset", "0", 0);
|
||||
}
|
||||
|
||||
v += SMALLCHAR_HEIGHT;
|
||||
// asian language needs to use the new font system to print glyphs...
|
||||
//
|
||||
// (ignore colours since we're going to print the whole thing as one string)
|
||||
//
|
||||
if (re.Language_IsAsian())
|
||||
{
|
||||
static int iFontIndex = re.RegisterFont("ocr_a"); // this seems naughty
|
||||
const float fFontScale = 0.75f*con.yadjust;
|
||||
const int iPixelHeightToAdvance = 2+(1.3/con.yadjust) * re.Font_HeightPixels(iFontIndex, fFontScale); // for asian spacing, since we don't want glyphs to touch.
|
||||
|
||||
// concat the text to be printed...
|
||||
//
|
||||
char sTemp[4096]={0}; // ott
|
||||
for (x = 0 ; x < con.linewidth ; x++)
|
||||
{
|
||||
if ( ( (text[x]>>8)&7 ) != currentColor ) {
|
||||
currentColor = (text[x]>>8)&7;
|
||||
strcat(sTemp,va("^%i", (text[x]>>8)&7) );
|
||||
}
|
||||
strcat(sTemp,va("%c",text[x] & 0xFF));
|
||||
}
|
||||
//
|
||||
// and print...
|
||||
//
|
||||
re.Font_DrawString(cl_conXOffset->integer + con.xadjust*(con.xadjust + (1*SMALLCHAR_WIDTH/*aesthetics*/)), con.yadjust*(v), sTemp, g_color_table[currentColor], iFontIndex, -1, fFontScale);
|
||||
|
||||
v += iPixelHeightToAdvance;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (x = 0 ; x < con.linewidth ; x++) {
|
||||
if ( ( text[x] & 0xff ) == ' ' ) {
|
||||
continue;
|
||||
}
|
||||
if ( ( (text[x]>>8)&7 ) != currentColor ) {
|
||||
currentColor = (text[x]>>8)&7;
|
||||
re.SetColor( g_color_table[currentColor] );
|
||||
}
|
||||
if (!cl_conXOffset)
|
||||
{
|
||||
cl_conXOffset = Cvar_Get ("cl_conXOffset", "0", 0);
|
||||
}
|
||||
SCR_DrawSmallChar( (int)(cl_conXOffset->integer + con.xadjust + (x+1)*SMALLCHAR_WIDTH), v, text[x] & 0xff );
|
||||
}
|
||||
|
||||
v += SMALLCHAR_HEIGHT;
|
||||
}
|
||||
}
|
||||
|
||||
re.SetColor( NULL );
|
||||
|
@ -589,7 +628,19 @@ void Con_DrawSolidConsole( float frac ) {
|
|||
currentColor = 7;
|
||||
re.SetColor( g_color_table[currentColor] );
|
||||
|
||||
for (i=0 ; i<rows ; i++, y -= SMALLCHAR_HEIGHT, row--)
|
||||
static int iFontIndexForAsian = 0;
|
||||
const float fFontScaleForAsian = 0.75f*con.yadjust;
|
||||
int iPixelHeightToAdvance = SMALLCHAR_HEIGHT;
|
||||
if (re.Language_IsAsian())
|
||||
{
|
||||
if (!iFontIndexForAsian)
|
||||
{
|
||||
iFontIndexForAsian = re.RegisterFont("ocr_a");
|
||||
}
|
||||
iPixelHeightToAdvance = (1.3/con.yadjust) * re.Font_HeightPixels(iFontIndexForAsian, fFontScaleForAsian); // for asian spacing, since we don't want glyphs to touch.
|
||||
}
|
||||
|
||||
for (i=0 ; i<rows ; i++, y -= iPixelHeightToAdvance, row--)
|
||||
{
|
||||
if (row < 0)
|
||||
break;
|
||||
|
@ -600,16 +651,41 @@ void Con_DrawSolidConsole( float frac ) {
|
|||
|
||||
text = con.text + (row % con.totallines)*con.linewidth;
|
||||
|
||||
for (x=0 ; x<con.linewidth ; x++) {
|
||||
if ( ( text[x] & 0xff ) == ' ' ) {
|
||||
continue;
|
||||
// asian language needs to use the new font system to print glyphs...
|
||||
//
|
||||
// (ignore colours since we're going to print the whole thing as one string)
|
||||
//
|
||||
if (re.Language_IsAsian())
|
||||
{
|
||||
// concat the text to be printed...
|
||||
//
|
||||
char sTemp[4096]={0}; // ott
|
||||
for (x = 0 ; x < con.linewidth ; x++)
|
||||
{
|
||||
if ( ( (text[x]>>8)&7 ) != currentColor ) {
|
||||
currentColor = (text[x]>>8)&7;
|
||||
strcat(sTemp,va("^%i", (text[x]>>8)&7) );
|
||||
}
|
||||
strcat(sTemp,va("%c",text[x] & 0xFF));
|
||||
}
|
||||
//
|
||||
// and print...
|
||||
//
|
||||
re.Font_DrawString(con.xadjust*(con.xadjust + (1*SMALLCHAR_WIDTH/*(aesthetics)*/)), con.yadjust*(y), sTemp, g_color_table[currentColor], iFontIndexForAsian, -1, fFontScaleForAsian);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (x=0 ; x<con.linewidth ; x++) {
|
||||
if ( ( text[x] & 0xff ) == ' ' ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( ( (text[x]>>8)&7 ) != currentColor ) {
|
||||
currentColor = (text[x]>>8)&7;
|
||||
re.SetColor( g_color_table[currentColor] );
|
||||
if ( ( (text[x]>>8)&7 ) != currentColor ) {
|
||||
currentColor = (text[x]>>8)&7;
|
||||
re.SetColor( g_color_table[currentColor] );
|
||||
}
|
||||
SCR_DrawSmallChar( (int) (con.xadjust + (x+1)*SMALLCHAR_WIDTH), y, text[x] & 0xff );
|
||||
}
|
||||
SCR_DrawSmallChar( (int) (con.xadjust + (x+1)*SMALLCHAR_WIDTH), y, text[x] & 0xff );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -712,7 +788,7 @@ void Con_Close( void ) {
|
|||
if ( !com_cl_running->integer ) {
|
||||
return;
|
||||
}
|
||||
Field_Clear( &g_consoleField );
|
||||
Field_Clear( &kg.g_consoleField );
|
||||
Con_ClearNotify ();
|
||||
cls.keyCatchers &= ~KEYCATCH_CONSOLE;
|
||||
con.finalFrac = 0; // none visible
|
||||
|
|
|
@ -586,12 +586,12 @@ void CL_CmdButtons( usercmd_t *cmd ) {
|
|||
}
|
||||
|
||||
if ( cls.keyCatchers ) {
|
||||
// cmd->buttons |= BUTTON_TALK;
|
||||
cmd->buttons |= BUTTON_TALK;
|
||||
}
|
||||
|
||||
// allow the game to know if any key at all is
|
||||
// currently pressed, even if it isn't bound to anything
|
||||
if ( anykeydown && !cls.keyCatchers ) {
|
||||
if ( kg.anykeydown && !cls.keyCatchers ) {
|
||||
cmd->buttons |= BUTTON_ANY;
|
||||
}
|
||||
}
|
||||
|
|
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Reference in a new issue