Jedi Outcast Patch v1.02
This commit is contained in:
parent
deb6db7837
commit
fdf355590f
169 changed files with 404814 additions and 1303 deletions
BIN
CODE-mp/Debug/HA312W32.DLL
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CODE-mp/Debug/HA312W32.DLL
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CODE-mp/Debug/SHW32.DLL
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CODE-mp/Debug/SHW32.DLL
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CODE-mp/Debug/vssver.scc
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CODE-mp/Debug/vssver.scc
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810
CODE-mp/base/games.log
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810
CODE-mp/base/games.log
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@ -0,0 +1,810 @@
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0:00 ------------------------------------------------------------
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0:00 InitGame: \capturelimit\8\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_hostname\noname\version\JK2MP: v0.57 win-x86-debug Feb 12 2002\dmflags\0\fraglimit\20\timelimit\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_maxclients\8\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk\g_MaxHolocronCarry\3\g_maxGameClients\0\g_maxForceRank\0\g_forceBasedTeams\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\g_needpass\0
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0:00 ClientConnect: 0
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0:00 ClientUserinfoChanged: 0 n\UnnamedPlayer\t\0\model\kyle\hmodel\kyle\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
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0:00 ClientUserinfoChanged: 0 n\UnnamedPlayer\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
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0:00 ClientBegin: 0
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0:13 ClientUserinfoChanged: 0 n\UnnamedPlayer\t\3\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
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0:13 setteam: 0 SPECTATOR FREE
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0:13 ClientUserinfoChanged: 0 n\UnnamedPlayer\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
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0:13 ClientBegin: 0
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1:20 ShutdownGame:
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1:20 ------------------------------------------------------------
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0:00 ------------------------------------------------------------
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0:00 InitGame: \duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\0\fraglimit\20\dmflags\0\sv_hostname\noname\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\8\version\JK2MP: v0.57 win-x86-debug Feb 15 2002\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk\g_MaxHolocronCarry\3\g_maxForceRank\0\g_forceBasedTeams\0\g_duelWeaponDisable\0\g_needpass\0
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0:00 ClientConnect: 0
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0:00 ClientUserinfoChanged: 0 n\UnnamedPlayer\t\0\model\kyle\hmodel\kyle\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
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0:00 ClientUserinfoChanged: 0 n\UnnamedPlayer\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
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0:00 ClientBegin: 0
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0:06 setteam: 0 SPECTATOR FREE
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0:06 ClientUserinfoChanged: 0 n\UnnamedPlayer\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
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0:06 ClientBegin: 0
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0:09 Item: 0 weapon_thermal
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0:29 Item: 0 ammo_blaster
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0:35 Item: 0 ammo_powercell
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0:38 Item: 0 item_shield
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0:58 ShutdownGame:
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0:58 ------------------------------------------------------------
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0:00 ------------------------------------------------------------
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0:00 InitGame: \g_duelWeaponDisable\0\capturelimit\8\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_hostname\noname\dmflags\0\fraglimit\20\timelimit\0\sv_maxclients\8\g_maxGameClients\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\version\JK2MP: v0.57 win-x86-debug Feb 17 2002\g_gametype\0\protocol\15\mapname\ffa_deathstar\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk\g_MaxHolocronCarry\3\g_maxForceRank\0\g_forceBasedTeams\0\g_needpass\0
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0:00 ClientConnect: 0
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0:00 ClientUserinfoChanged: 0 n\UnnamedPlayer\t\0\model\kyle\hmodel\kyle\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
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0:00 ClientUserinfoChanged: 0 n\UnnamedPlayer\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
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0:00 ClientBegin: 0
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0:27 setteam: 0 SPECTATOR SPECTATOR
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0:27 ClientUserinfoChanged: 0 n\UnnamedPlayer\t\3\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
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0:27 ClientBegin: 0
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0:32 setteam: 0 SPECTATOR FREE
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0:32 ClientUserinfoChanged: 0 n\UnnamedPlayer\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
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0:32 ClientBegin: 0
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0:35 Item: 0 item_shield_sm_instant
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0:36 Item: 0 item_shield_sm_instant
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0:36 Item: 0 item_shield_sm_instant
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0:41 Kill: 0 0 34: UnnamedPlayer killed UnnamedPlayer by MOD_FALLING
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1:13 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
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1:31 ShutdownGame:
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1:31 ------------------------------------------------------------
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1:31 ------------------------------------------------------------
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1:31 InitGame: \g_duelWeaponDisable\0\capturelimit\8\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_hostname\noname\dmflags\0\fraglimit\20\timelimit\0\sv_maxclients\8\g_maxGameClients\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\version\JK2MP: v0.57 win-x86-debug Feb 17 2002\g_gametype\0\protocol\15\mapname\ffa_deathstar\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\bot_minplayers\0\gamename\basejk\g_MaxHolocronCarry\3\g_maxForceRank\0\g_forceBasedTeams\0\g_needpass\0
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1:31 ClientConnect: 0
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1:31 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
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1:31 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
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1:31 ClientBegin: 0
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1:42 Item: 0 item_shield_sm_instant
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1:43 Item: 0 item_shield_sm_instant
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1:43 Item: 0 item_shield_sm_instant
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1:48 Item: 0 ammo_metallic_bolts
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2:01 Item: 0 weapon_repeater
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3:39 Item: 0 item_shield_lrg_instant
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3:54 Item: 0 ammo_metallic_bolts
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3:54 Item: 0 weapon_flechette
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3:58 Item: 0 item_medpak_instant
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4:03 Item: 0 ammo_blaster
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4:09 Item: 0 weapon_bowcaster
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4:09 Item: 0 ammo_powercell
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4:19 Item: 0 weapon_disruptor
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4:19 Item: 0 ammo_powercell
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4:22 ShutdownGame:
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4:22 ------------------------------------------------------------
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0:00 ------------------------------------------------------------
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0:00 InitGame: \g_duelWeaponDisable\0\capturelimit\8\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_hostname\crash testing\dmflags\0\fraglimit\20\timelimit\0\sv_maxclients\8\g_maxGameClients\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\version\JK2MP: v1.00a win-x86-debug Feb 22 2002\g_maxHolocronCarry\3\g_maxForceRank\6\g_forceBasedTeams\0\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
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2:15 ClientConnect: 0
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2:15 ClientUserinfoChanged: 0 n\Luke\t\0\model\Luke\hmodel\Luke\c1\4\c2\5\hc\100\w\0\l\0\skill\ 4.00\tt\0\tl\0
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2:15 ClientBegin: 0
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2:20 Item: 0 ammo_blaster
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2:56 Item: 0 weapon_repeater
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3:01 Item: 0 weapon_blaster
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3:15 Item: 0 item_medpac
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3:27 Item: 0 ammo_blaster
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3:30 Item: 0 ammo_metallic_bolts
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4:01 Item: 0 item_shield_sm_instant
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4:01 Item: 0 item_shield_sm_instant
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4:15 Item: 0 ammo_metallic_bolts
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4:46 Item: 0 item_shield_sm_instant
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6:31 ClientConnect: 1
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6:31 ClientUserinfoChanged: 1 n\Padawan\t\0\model\kyle\hmodel\kyle\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
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9:14 ClientUserinfoChanged: 1 n\Padawan\t\0\model\kyle\hmodel\kyle\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
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9:14 ClientDisconnect: 1
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9:43 ClientConnect: 1
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9:43 ClientUserinfoChanged: 1 n\Padawan\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
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10:02 ClientUserinfoChanged: 1 n\Padawan\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
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10:02 ClientBegin: 1
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10:39 ClientConnect: 2
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10:39 ClientUserinfoChanged: 2 n\Luke\t\0\model\Luke\hmodel\Luke\c1\4\c2\5\hc\100\w\0\l\0\skill\ 4.00\tt\0\tl\0
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10:39 ClientBegin: 2
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10:44 Item: 2 ammo_blaster
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10:49 setteam: 1 SPECTATOR FREE
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10:49 ClientUserinfoChanged: 1 n\Padawan\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
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10:49 ClientBegin: 1
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11:21 ClientUserinfoChanged: 1 n\Padawan\t\0\model\kyle\hmodel\kyle\g_redteam\Empire\g_blueteam\Rebellion\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
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11:24 Kill: 2 1 3: Luke killed Padawan by MOD_SABER
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11:28 say: Luke: The Force is my guide.
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11:41 Item: 2 item_shield_sm_instant
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11:41 Item: 2 item_shield_sm_instant
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11:48 Item: 2 item_sentry_gun
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11:52 Item: 1 ammo_blaster
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11:56 Item: 2 item_shield_lrg_instant
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12:01 Item: 0 weapon_flechette
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12:01 Item: 1 ammo_blaster
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12:02 Item: 2 item_medpac
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12:04 ClientDisconnect: 1
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12:11 Item: 2 weapon_disruptor
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12:20 Item: 0 item_shield_sm_instant
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12:21 Item: 0 item_shield_sm_instant
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12:21 Item: 0 item_shield_sm_instant
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12:41 Kill: 0 2 16: Luke killed Luke by MOD_FLECHETTE
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12:43 Kill: 2 0 28: Luke killed Luke by MOD_SENTRY
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12:44 say: Luke: The Force is my guide.
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12:44 say: Luke: The Force is strong in you, Luke.
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12:46 Item: 2 ammo_powercell
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12:51 Item: 0 item_shield
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13:09 Item: 0 ammo_blaster
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13:14 Item: 2 weapon_thermal
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13:40 Item: 0 item_shield_sm_instant
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13:40 Item: 0 item_shield_sm_instant
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13:52 Item: 0 item_shield
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13:52 Item: 2 ammo_powercell
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14:06 Item: 2 ammo_blaster
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14:19 Item: 2 weapon_thermal
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14:31 Kill: 2 0 3: Luke killed Luke by MOD_SABER
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14:33 say: Luke: The Force is my guide.
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14:34 say: Luke: It s not my fault!
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14:53 Kill: 0 2 3: Luke killed Luke by MOD_SABER
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15:12 Item: 0 weapon_repeater
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15:17 Item: 0 weapon_blaster
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15:20 Item: 2 ammo_blaster
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15:23 Item: 0 item_medpak_instant
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15:32 Item: 0 item_medpac
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15:41 Item: 2 weapon_bowcaster
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15:41 ShutdownGame:
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15:41 ------------------------------------------------------------
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0:00 ------------------------------------------------------------
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0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\0\fraglimit\20\dmflags\0\sv_hostname\crash testing\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\8\g_duelWeaponDisable\0\version\JK2MP: v1.00a win-x86-debug Feb 22 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
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0:00 ClientConnect: 0
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0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\kyle\hmodel\kyle\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
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0:00 ClientDisconnect: 0
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0:25 ShutdownGame:
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0:25 ------------------------------------------------------------
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0:25 ------------------------------------------------------------
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0:25 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\0\fraglimit\20\dmflags\0\sv_hostname\crash testing\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\8\g_duelWeaponDisable\0\version\JK2MP: v1.00a win-x86-debug Feb 22 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\bot_minplayers\0\gamename\basejk
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0:26 ClientConnect: 0
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0:26 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
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0:26 ClientDisconnect: 0
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0:54 ShutdownGame:
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0:54 ------------------------------------------------------------
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0:54 ------------------------------------------------------------
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0:54 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\0\fraglimit\20\dmflags\0\sv_hostname\crash testing\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\8\g_duelWeaponDisable\0\version\JK2MP: v1.00a win-x86-debug Feb 22 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\bot_minplayers\0\gamename\basejk
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0:54 ClientConnect: 0
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0:54 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
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0:55 ClientDisconnect: 0
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0:55 ShutdownGame:
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0:55 ------------------------------------------------------------
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0:00 ------------------------------------------------------------
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0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\0\fraglimit\20\dmflags\0\sv_hostname\crash testing\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\8\g_duelWeaponDisable\0\version\JK2MP: v1.00a win-x86-debug Feb 22 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\bot_minplayers\0\gamename\basejk
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0:00 ClientConnect: 0
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0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
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0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
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0:00 ClientBegin: 0
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0:47 say: Em0r0g: ui_hu
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0:50 say: Em0r0g: ui_load
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0:51 say: Em0r0g: ui_load
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5:42 ClientUserinfoChanged: 0 n\Em0r0g\t\3\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
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5:52 ShutdownGame:
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5:52 ------------------------------------------------------------
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0:00 ------------------------------------------------------------
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0:00 InitGame: \g_duelWeaponDisable\0\capturelimit\8\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_hostname\crash testing\dmflags\0\fraglimit\20\timelimit\0\sv_maxclients\8\g_maxGameClients\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\g_maxForceRank\6\g_forceBasedTeams\0\version\JK2MP: v1.00a win-x86-debug Feb 22 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
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0:00 ClientConnect: 0
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||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\kyle\hmodel\kyle\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientBegin: 0
|
||||
0:06 ClientUserinfoChanged: 0 n\Em0r0g\t\3\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:06 setteam: 0 SPECTATOR FREE
|
||||
0:06 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:06 ClientBegin: 0
|
||||
0:12 Item: 0 ammo_blaster
|
||||
0:49 Item: 0 item_shield
|
||||
1:03 ShutdownGame:
|
||||
1:03 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\0\fraglimit\20\dmflags\0\sv_hostname\crash testing\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\8\g_duelWeaponDisable\0\version\JK2MP: v1.00a win-x86-debug Feb 22 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\kyle\hmodel\kyle\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientBegin: 0
|
||||
0:17 ClientUserinfoChanged: 0 n\Em0r0g\t\3\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:21 setteam: 0 SPECTATOR FREE
|
||||
0:21 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:21 ClientBegin: 0
|
||||
0:45 Item: 0 ammo_powercell
|
||||
0:52 ClientConnect: 1
|
||||
0:52 ClientUserinfoChanged: 1 n\Tavion\t\0\model\Tavion\hmodel\Tavion\c1\0\c2\5\hc\100\w\0\l\0\skill\ 1.00\tt\0\tl\0
|
||||
0:52 ClientBegin: 1
|
||||
0:52 Item: 1 item_shield
|
||||
0:56 Item: 1 ammo_powercell
|
||||
1:00 Item: 0 ammo_blaster
|
||||
1:03 Item: 1 ammo_blaster
|
||||
1:04 Item: 0 ammo_blaster
|
||||
1:09 Item: 1 weapon_thermal
|
||||
1:11 Item: 0 weapon_bowcaster
|
||||
1:17 Item: 1 item_shield_sm_instant
|
||||
1:17 Item: 1 item_shield_sm_instant
|
||||
1:34 Kill: 1 0 3: Tavion killed Em0r0g by MOD_SABER
|
||||
1:38 ShutdownGame:
|
||||
1:38 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_duelWeaponDisable\0\capturelimit\8\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_hostname\crash testing\dmflags\0\fraglimit\20\timelimit\0\sv_maxclients\8\g_maxGameClients\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\g_maxForceRank\6\g_forceBasedTeams\0\version\JK2MP: v1.01 win-x86-debug Feb 25 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\pit\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientBegin: 0
|
||||
0:03 setteam: 0 SPECTATOR FREE
|
||||
0:03 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:03 ClientBegin: 0
|
||||
0:21 ShutdownGame:
|
||||
0:21 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\0\fraglimit\20\dmflags\0\sv_hostname\crash testing\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\8\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 25 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\pit\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientBegin: 0
|
||||
0:12 setteam: 0 SPECTATOR FREE
|
||||
0:12 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:12 ClientBegin: 0
|
||||
0:28 ShutdownGame:
|
||||
0:28 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_duelWeaponDisable\0\capturelimit\8\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_hostname\crash testing\dmflags\0\fraglimit\20\timelimit\0\sv_maxclients\8\g_maxGameClients\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\g_maxForceRank\6\g_forceBasedTeams\0\version\JK2MP: v1.01 win-x86-debug Feb 25 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\pit\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientBegin: 0
|
||||
0:46 setteam: 0 SPECTATOR FREE
|
||||
0:46 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:46 ClientBegin: 0
|
||||
0:47 ShutdownGame:
|
||||
0:47 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\0\fraglimit\20\dmflags\0\sv_hostname\crash testing\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\8\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 25 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\pit\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientBegin: 0
|
||||
0:28 ShutdownGame:
|
||||
0:28 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_duelWeaponDisable\0\capturelimit\8\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_hostname\crash testing\dmflags\0\fraglimit\20\timelimit\0\sv_maxclients\8\g_maxGameClients\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\g_maxForceRank\6\g_forceBasedTeams\0\version\JK2MP: v1.01 win-x86-debug Feb 25 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:22 ClientConnect: 0
|
||||
0:22 ClientUserinfoChanged: 0 n\Desann\t\0\model\Desann\hmodel\Desann\c1\0\c2\5\hc\100\w\0\l\0\skill\ 4.00\tt\0\tl\0
|
||||
0:22 ClientBegin: 0
|
||||
0:46 ClientConnect: 1
|
||||
0:46 ClientUserinfoChanged: 1 n\^5Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
1:00 Item: 0 ammo_metallic_bolts
|
||||
1:32 Item: 0 item_shield_sm_instant
|
||||
1:33 Item: 0 item_shield_sm_instant
|
||||
1:43 Item: 0 ammo_blaster
|
||||
1:47 Item: 0 ammo_metallic_bolts
|
||||
1:47 ClientUserinfoChanged: 1 n\^5Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
1:47 ClientUserinfoChanged: 1 n\^5Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
1:47 ClientBegin: 1
|
||||
1:48 ClientUserinfoChanged: 1 n\^5Em0r0g\t\3\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
1:59 ClientConnect: 2
|
||||
1:59 ClientUserinfoChanged: 2 n\Jan\t\0\model\Jan\hmodel\Jan\c1\4\c2\5\hc\100\w\0\l\0\skill\ 4.00\tt\0\tl\0
|
||||
1:59 ClientBegin: 2
|
||||
2:01 Item: 2 ammo_powercell
|
||||
2:07 Item: 2 ammo_blaster
|
||||
2:17 Item: 0 item_shield_sm_instant
|
||||
2:20 ClientDisconnect: 1
|
||||
2:21 Item: 2 item_shield_sm_instant
|
||||
2:21 Item: 2 item_shield_sm_instant
|
||||
2:28 Item: 2 item_sentry_gun
|
||||
2:31 ShutdownGame:
|
||||
2:31 ------------------------------------------------------------
|
||||
2:31 ------------------------------------------------------------
|
||||
2:31 InitGame: \g_duelWeaponDisable\0\capturelimit\8\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_hostname\crash testing\dmflags\0\fraglimit\20\timelimit\0\sv_maxclients\8\g_maxGameClients\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\g_maxForceRank\6\g_forceBasedTeams\0\version\JK2MP: v1.01 win-x86-debug Feb 25 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\bot_minplayers\0\gamename\basejk
|
||||
2:31 ClientConnect: 0
|
||||
2:31 ClientUserinfoChanged: 0 n\Desann\t\0\model\Desann\hmodel\Desann\c1\0\c2\5\hc\100\w\0\l\0\skill\ 4.00\tt\0\tl\0
|
||||
2:31 ClientBegin: 0
|
||||
2:31 ClientConnect: 2
|
||||
2:31 ClientUserinfoChanged: 2 n\Jan\t\0\model\Jan\hmodel\Jan\c1\4\c2\5\hc\100\w\0\l\0\skill\ 4.00\tt\0\tl\0
|
||||
2:31 ClientBegin: 2
|
||||
2:31 Item: 2 item_shield
|
||||
2:41 Item: 0 item_shield_sm_instant
|
||||
2:43 Item: 2 ammo_powercell
|
||||
2:49 Item: 2 ammo_blaster
|
||||
3:00 Kill: 0 2 27: Desann killed Jan by MOD_FORCE_DARK
|
||||
3:04 say: Jan: Unbelievable!
|
||||
3:07 Item: 2 ammo_metallic_bolts
|
||||
3:11 Item: 0 weapon_repeater
|
||||
3:11 Item: 2 weapon_flechette
|
||||
3:16 Item: 0 weapon_blaster
|
||||
3:30 Item: 0 item_medpac
|
||||
3:40 Kill: 0 2 3: Desann killed Jan by MOD_SABER
|
||||
3:43 Item: 2 weapon_repeater
|
||||
3:47 Item: 0 item_shield_sm_instant
|
||||
3:47 Item: 0 item_shield_sm_instant
|
||||
3:49 Item: 2 item_shield_sm_instant
|
||||
3:49 Item: 2 item_shield_sm_instant
|
||||
3:56 Item: 2 item_sentry_gun
|
||||
4:03 Item: 0 ammo_blaster
|
||||
4:04 Item: 2 item_shield_lrg_instant
|
||||
4:07 Item: 0 ammo_metallic_bolts
|
||||
4:10 Item: 2 ammo_powercell
|
||||
4:14 ShutdownGame:
|
||||
4:14 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\0\fraglimit\20\dmflags\0\sv_hostname\crash testing\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\8\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 25 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
1:04 ShutdownGame:
|
||||
1:04 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\0\fraglimit\20\dmflags\0\sv_hostname\crash testing\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\8\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 25 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\bot_minplayers\0\gamename\basejk
|
||||
1:46 ClientConnect: 0
|
||||
1:46 ClientUserinfoChanged: 0 n\^5Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
1:55 ClientUserinfoChanged: 0 n\^5Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
1:55 ClientUserinfoChanged: 0 n\^5Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
1:55 ClientBegin: 0
|
||||
2:01 setteam: 0 SPECTATOR FREE
|
||||
2:01 ClientUserinfoChanged: 0 n\^5Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
2:01 ClientBegin: 0
|
||||
2:09 ClientConnect: 1
|
||||
2:09 ClientUserinfoChanged: 1 n\Jan\t\0\model\Jan\hmodel\Jan\c1\4\c2\5\hc\100\w\0\l\0\skill\ 4.00\tt\0\tl\0
|
||||
2:09 ClientBegin: 1
|
||||
2:11 say: Jan: Hello all!
|
||||
2:13 Item: 1 ammo_powercell
|
||||
2:27 Kill: 1 0 3: Jan killed ^5Em0r0g by MOD_SABER
|
||||
2:32 ClientDisconnect: 0
|
||||
2:34 Item: 1 ammo_blaster
|
||||
3:10 Item: 1 weapon_repeater
|
||||
3:15 Item: 1 weapon_blaster
|
||||
3:29 Item: 1 item_shield_sm_instant
|
||||
3:29 Item: 1 item_shield_sm_instant
|
||||
3:41 Item: 1 weapon_rocket_launcher
|
||||
3:54 Item: 1 item_shield_sm_instant
|
||||
4:00 Item: 1 item_medpac
|
||||
4:28 Item: 1 ammo_powercell
|
||||
4:32 Item: 1 ammo_blaster
|
||||
4:36 Item: 1 ammo_metallic_bolts
|
||||
4:41 Item: 1 weapon_flechette
|
||||
4:46 ClientConnect: 0
|
||||
4:46 ClientUserinfoChanged: 0 n\Padawan\t\0\model\kyle\hmodel\kyle\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
4:51 Item: 1 weapon_disruptor
|
||||
4:52 ClientConnect: 2
|
||||
4:52 ClientUserinfoChanged: 2 n\^5Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
5:13 ClientUserinfoChanged: 0 n\Padawan\t\0\model\kyle\hmodel\kyle\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
5:13 ClientUserinfoChanged: 0 n\Padawan\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
5:13 ClientBegin: 0
|
||||
5:22 Item: 1 weapon_trip_mine
|
||||
5:32 Item: 1 ammo_powercell
|
||||
5:45 Item: 1 item_sentry_gun
|
||||
6:00 Item: 1 weapon_thermal
|
||||
6:02 ClientUserinfoChanged: 2 n\^5Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
6:02 ClientUserinfoChanged: 2 n\^5Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
6:02 ClientBegin: 2
|
||||
6:13 ClientConnect: 3
|
||||
6:13 ClientUserinfoChanged: 3 n\Luke\t\0\model\Luke\hmodel\Luke\c1\4\c2\5\hc\100\w\0\l\0\skill\ 4.00\tt\0\tl\0
|
||||
6:13 ClientBegin: 3
|
||||
6:19 Item: 3 ammo_blaster
|
||||
6:21 setteam: 2 SPECTATOR FREE
|
||||
6:21 ClientUserinfoChanged: 2 n\^5Em0r0g\t\0\model\desann/default\hmodel\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
6:21 ClientBegin: 2
|
||||
6:30 Item: 3 weapon_bowcaster
|
||||
6:40 ClientConnect: 4
|
||||
6:40 ClientUserinfoChanged: 4 n\Jan\t\0\model\Jan\hmodel\Jan\c1\4\c2\5\hc\100\w\0\l\0\skill\ 4.00\tt\0\tl\0
|
||||
6:40 ClientBegin: 4
|
||||
6:46 ClientDisconnect: 0
|
||||
7:06 Kill: 1 3 22: Jan killed Luke by MOD_THERMAL
|
||||
7:08 ClientDisconnect: 2
|
||||
7:09 say: Luke: It s not my fault!
|
||||
7:12 Item: 3 ammo_metallic_bolts
|
||||
7:19 Item: 1 weapon_bowcaster
|
||||
7:30 Kill: 3 4 3: Luke killed Jan by MOD_SABER
|
||||
7:34 say: Luke: If you continue to attack me, you will continue to lose.
|
||||
7:37 Item: 1 weapon_thermal
|
||||
7:38 Item: 4 item_shield_sm_instant
|
||||
7:38 Item: 4 item_shield_sm_instant
|
||||
7:41 Item: 3 weapon_flechette
|
||||
7:45 Item: 4 item_sentry_gun
|
||||
7:48 Item: 3 item_medpac
|
||||
7:52 Kill: 3 4 16: Luke killed Jan by MOD_FLECHETTE
|
||||
8:04 Item: 1 item_shield_sm_instant
|
||||
8:04 Item: 4 ammo_blaster
|
||||
8:04 Item: 1 item_shield_sm_instant
|
||||
8:22 Item: 4 weapon_thermal
|
||||
8:27 Item: 3 item_shield_sm_instant
|
||||
8:28 Item: 3 item_shield_sm_instant
|
||||
8:53 Item: 3 item_sentry_gun
|
||||
8:55 Item: 4 item_shield_sm_instant
|
||||
8:56 Item: 4 item_shield_sm_instant
|
||||
9:03 Item: 1 ammo_powercell
|
||||
9:05 Kill: 4 3 3: Jan killed Luke by MOD_SABER
|
||||
9:07 Item: 1 item_shield
|
||||
9:10 say: Jan: Next time, I recommend hiding from me.
|
||||
9:15 Item: 3 ammo_blaster
|
||||
9:19 Item: 3 ammo_metallic_bolts
|
||||
9:26 Item: 4 item_shield_lrg_instant
|
||||
9:32 Item: 4 ammo_powercell
|
||||
9:32 Item: 3 weapon_flechette
|
||||
9:35 Item: 1 item_medpac
|
||||
9:42 Item: 3 ammo_metallic_bolts
|
||||
9:45 Item: 3 weapon_trip_mine
|
||||
9:45 Item: 4 weapon_flechette
|
||||
9:48 Item: 3 ammo_blaster
|
||||
9:58 Kill: 3 1 16: Luke killed Jan by MOD_FLECHETTE
|
||||
10:06 Item: 4 item_shield
|
||||
10:07 Item: 1 item_shield_sm_instant
|
||||
10:07 Item: 1 item_shield_sm_instant
|
||||
10:09 Item: 3 ammo_metallic_bolts
|
||||
10:14 Item: 1 item_sentry_gun
|
||||
10:24 Item: 1 item_shield_lrg_instant
|
||||
10:30 Item: 1 ammo_powercell
|
||||
10:34 Item: 1 ammo_blaster
|
||||
10:44 Item: 1 weapon_flechette
|
||||
10:51 Item: 4 weapon_rocket_launcher
|
||||
10:57 Kill: 3 4 16: Luke killed Jan by MOD_FLECHETTE
|
||||
11:00 say: Jan: Unbelievable!
|
||||
11:02 Item: 3 weapon_rocket_launcher
|
||||
11:07 Item: 4 item_shield_sm_instant
|
||||
11:08 Item: 4 item_shield_sm_instant
|
||||
11:09 Kill: 1 3 16: Jan killed Luke by MOD_FLECHETTE
|
||||
11:10 Item: 1 item_shield
|
||||
11:16 Item: 3 item_sentry_gun
|
||||
11:20 Item: 1 weapon_rocket_launcher
|
||||
11:32 Kill: 3 4 3: Luke killed Jan by MOD_SABER
|
||||
11:33 Item: 1 item_shield_sm_instant
|
||||
11:39 Item: 1 item_medpac
|
||||
11:43 Item: 3 item_shield_lrg_instant
|
||||
11:49 Item: 3 ammo_powercell
|
||||
11:54 Item: 3 ammo_blaster
|
||||
11:58 Item: 3 ammo_metallic_bolts
|
||||
12:15 Item: 4 item_shield
|
||||
12:26 Item: 4 weapon_rocket_launcher
|
||||
12:27 Item: 1 weapon_blaster
|
||||
12:32 Item: 1 weapon_repeater
|
||||
12:39 Item: 3 weapon_flechette
|
||||
12:42 Item: 3 ammo_metallic_bolts
|
||||
13:04 Item: 1 weapon_bowcaster
|
||||
13:08 Kill: 3 4 16: Luke killed Jan by MOD_FLECHETTE
|
||||
13:12 say: Luke: If you continue to attack me, you will continue to lose.
|
||||
13:15 Item: 4 item_shield_sm_instant
|
||||
13:16 Item: 4 item_shield_sm_instant
|
||||
13:28 Item: 4 item_sentry_gun
|
||||
13:36 Item: 3 item_medpac
|
||||
13:36 Item: 4 item_shield_lrg_instant
|
||||
13:42 Item: 1 item_shield_sm_instant
|
||||
13:42 Item: 1 item_shield_sm_instant
|
||||
13:44 Item: 4 ammo_powercell
|
||||
13:51 Item: 4 ammo_blaster
|
||||
13:51 Item: 3 item_shield_sm_instant
|
||||
13:51 Item: 3 item_shield_sm_instant
|
||||
13:51 Item: 3 item_shield_sm_instant
|
||||
13:55 Item: 4 ammo_metallic_bolts
|
||||
13:56 Item: 3 weapon_disruptor
|
||||
13:59 Item: 4 weapon_flechette
|
||||
14:09 Item: 1 item_medpac
|
||||
14:38 Item: 4 weapon_rocket_launcher
|
||||
14:45 Kill: 4 4 34: Jan killed Jan by MOD_FALLING
|
||||
14:52 Item: 1 ammo_metallic_bolts
|
||||
15:03 Kill: 1 3 16: Jan killed Luke by MOD_FLECHETTE
|
||||
15:04 Item: 3 item_shield
|
||||
15:07 Item: 4 ammo_blaster
|
||||
15:07 say: Jan: Even I was impressed with that one!
|
||||
15:09 Item: 3 ammo_powercell
|
||||
15:18 Item: 1 ammo_metallic_bolts
|
||||
15:21 Item: 1 weapon_trip_mine
|
||||
15:24 Item: 1 ammo_blaster
|
||||
15:31 Item: 1 ammo_powercell
|
||||
15:33 ClientConnect: 0
|
||||
15:33 ClientUserinfoChanged: 0 n\Padawan\t\0\model\kyle\hmodel\kyle\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
15:38 Item: 1 item_medpac
|
||||
15:43 Item: 1 item_sentry_gun
|
||||
15:47 Item: 4 weapon_repeater
|
||||
15:52 Item: 4 weapon_blaster
|
||||
15:59 Item: 3 item_shield_sm_instant
|
||||
15:59 Item: 3 item_shield_sm_instant
|
||||
16:05 Item: 1 item_medpac
|
||||
16:06 Item: 4 item_shield_sm_instant
|
||||
16:06 Item: 4 item_shield_sm_instant
|
||||
16:10 ShutdownGame:
|
||||
16:10 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\0\fraglimit\20\dmflags\0\sv_hostname\crash testing\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\8\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 25 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\bot_minplayers\0\gamename\basejk
|
||||
0:36 ClientConnect: 0
|
||||
0:36 ClientUserinfoChanged: 0 n\Padawan\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:51 ClientUserinfoChanged: 0 n\Padawan\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:51 ClientBegin: 0
|
||||
0:52 ClientUserinfoChanged: 0 n\Padawan\t\3\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
1:31 setteam: 0 SPECTATOR FREE
|
||||
1:31 ClientUserinfoChanged: 0 n\Padawan\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
1:31 ClientBegin: 0
|
||||
1:41 say: Padawan: hmodel
|
||||
3:26 ClientUserinfoChanged: 0 n\Emorog\t\0\model\kyle\hmodel\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
3:49 ClientConnect: 1
|
||||
3:49 ClientUserinfoChanged: 1 n\Luke\t\0\model\Luke\hmodel\Luke\c1\4\c2\5\hc\100\w\0\l\0\skill\ 4.00\tt\0\tl\0
|
||||
3:49 ClientBegin: 1
|
||||
3:52 say: Luke: Hello, may I join?
|
||||
3:54 Item: 1 ammo_powercell
|
||||
4:00 Item: 1 ammo_blaster
|
||||
4:04 ClientDisconnect: 0
|
||||
4:14 Item: 1 item_shield_sm_instant
|
||||
4:14 Item: 1 item_shield_sm_instant
|
||||
4:20 ShutdownGame:
|
||||
4:20 ------------------------------------------------------------
|
||||
4:20 ------------------------------------------------------------
|
||||
4:20 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\0\fraglimit\20\dmflags\0\sv_hostname\crash testing\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\8\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 25 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\bot_minplayers\0\gamename\basejk
|
||||
4:20 ClientConnect: 1
|
||||
4:20 ClientUserinfoChanged: 1 n\Luke\t\0\model\Luke\hmodel\Luke\c1\4\c2\5\hc\100\w\0\l\0\skill\ 4.00\tt\0\tl\0
|
||||
4:20 ClientBegin: 1
|
||||
4:34 Item: 1 item_shield_sm_instant
|
||||
4:34 Item: 1 item_shield_sm_instant
|
||||
4:41 Item: 1 item_sentry_gun
|
||||
4:49 Item: 1 item_shield_lrg_instant
|
||||
4:55 Item: 1 ammo_powercell
|
||||
4:59 Item: 1 ammo_blaster
|
||||
5:03 Item: 1 ammo_metallic_bolts
|
||||
5:47 Item: 1 ammo_metallic_bolts
|
||||
5:51 ShutdownGame:
|
||||
5:51 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_duelWeaponDisable\0\capturelimit\8\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_hostname\crash testing\dmflags\0\fraglimit\20\timelimit\0\sv_maxclients\8\g_maxGameClients\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\g_maxForceRank\6\g_forceBasedTeams\0\version\JK2MP: v1.01 win-x86-debug Feb 25 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 Warmup:
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientBegin: 0
|
||||
0:06 setteam: 0 SPECTATOR FREE
|
||||
0:06 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:06 ClientBegin: 0
|
||||
0:14 Item: 0 weapon_blaster
|
||||
0:27 ShutdownGame:
|
||||
0:27 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\20\fraglimit\20\dmflags\0\sv_hostname\jkii-linux v1.00\sv_maxRate\10000\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\20\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 26 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_deathstar\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 ShutdownGame:
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_duelWeaponDisable\0\capturelimit\20\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\10000\sv_hostname\jkii-linux v1.00\dmflags\0\fraglimit\20\timelimit\20\sv_maxclients\8\g_maxGameClients\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\g_maxForceRank\6\g_forceBasedTeams\0\version\JK2MP: v1.01 win-x86-debug Feb 26 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_deathstar\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:37 ClientConnect: 0
|
||||
0:37 ClientUserinfoChanged: 0 n\Luke\t\0\model\Luke\c1\4\c2\5\hc\100\w\0\l\0\skill\ 4.00\tt\0\tl\0
|
||||
0:37 ClientBegin: 0
|
||||
0:39 Item: 0 item_medpac
|
||||
0:44 Item: 0 ammo_metallic_bolts
|
||||
0:52 Item: 0 item_shield_sm_instant
|
||||
0:53 Item: 0 item_shield_sm_instant
|
||||
0:55 Item: 0 weapon_bowcaster
|
||||
0:55 Item: 0 ammo_powercell
|
||||
1:06 Item: 0 ammo_blaster
|
||||
1:06 Item: 0 weapon_blaster
|
||||
1:07 Item: 0 ammo_blaster
|
||||
1:11 ClientConnect: 1
|
||||
1:11 ClientUserinfoChanged: 1 n\^5Em0r0g\t\0\model\kyle\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
1:17 Item: 0 item_shield_sm_instant
|
||||
1:23 Item: 0 weapon_thermal
|
||||
1:26 Item: 0 item_sentry_gun
|
||||
1:42 Item: 0 item_shield_lrg_instant
|
||||
1:51 Item: 0 weapon_rocket_launcher
|
||||
1:52 Item: 0 ammo_rockets
|
||||
2:02 Item: 0 item_shield_lrg_instant
|
||||
2:08 Item: 0 weapon_thermal
|
||||
2:18 Item: 0 ammo_metallic_bolts
|
||||
2:18 Item: 0 weapon_flechette
|
||||
2:21 ClientUserinfoChanged: 1 n\^5Em0r0g\t\0\model\kyle\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
2:21 ClientDisconnect: 1
|
||||
2:40 ClientConnect: 1
|
||||
2:40 ClientUserinfoChanged: 1 n\^5Em0r0g\t\0\model\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
2:44 Item: 0 item_shield
|
||||
2:52 ClientUserinfoChanged: 1 n\^5Em0r0g\t\0\model\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
2:52 ClientBegin: 1
|
||||
2:53 ClientUserinfoChanged: 1 n\^5Em0r0g\t\3\model\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
2:55 setteam: 1 SPECTATOR FREE
|
||||
2:55 ClientUserinfoChanged: 1 n\^5Em0r0g\t\0\model\kyle\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
2:55 ClientBegin: 1
|
||||
3:06 Kill: 0 1 20: Luke killed ^5Em0r0g by MOD_ROCKET_HOMING
|
||||
3:08 Item: 1 weapon_flechette
|
||||
3:08 Item: 1 ammo_metallic_bolts
|
||||
3:10 say: Luke: If you continue to attack me, you will continue to lose.
|
||||
3:22 ClientConnect: 2
|
||||
3:22 ClientUserinfoChanged: 2 n\Luke\t\0\model\Luke\c1\4\c2\5\hc\100\w\0\l\0\skill\ 4.00\tt\0\tl\0
|
||||
3:22 ClientBegin: 2
|
||||
3:23 Item: 2 weapon_flechette
|
||||
3:26 Item: 1 item_medpak_instant
|
||||
3:28 Kill: 2 1 16: Luke killed ^5Em0r0g by MOD_FLECHETTE
|
||||
3:38 Item: 1 ammo_blaster
|
||||
3:38 Item: 2 weapon_flechette
|
||||
3:38 Item: 1 weapon_blaster
|
||||
3:42 Item: 1 weapon_bowcaster
|
||||
3:44 Item: 0 item_shield_sm_instant
|
||||
3:47 Item: 0 item_shield_sm_instant
|
||||
3:51 Kill: 0 2 28: Luke killed Luke by MOD_SENTRY
|
||||
3:53 Item: 2 weapon_flechette
|
||||
3:53 Item: 2 ammo_metallic_bolts
|
||||
3:56 Item: 1 item_shield_sm_instant
|
||||
3:57 Kill: 0 1 16: Luke killed ^5Em0r0g by MOD_FLECHETTE
|
||||
3:59 Item: 0 weapon_flechette
|
||||
4:00 ClientDisconnect: 1
|
||||
4:01 Kill: 2 0 16: Luke killed Luke by MOD_FLECHETTE
|
||||
4:03 ShutdownGame:
|
||||
4:03 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\20\fraglimit\20\dmflags\0\sv_hostname\jkii-dedicated v1.01\sv_maxRate\10000\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\20\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 26 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_deathstar\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:43 ShutdownGame:
|
||||
0:43 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_duelWeaponDisable\0\capturelimit\20\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\10000\sv_hostname\jkii-dedicated v1.01\dmflags\0\fraglimit\20\timelimit\20\sv_maxclients\8\g_maxGameClients\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\g_maxForceRank\6\g_forceBasedTeams\0\version\JK2MP: v1.01 win-x86-debug Feb 26 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_deathstar\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 ShutdownGame:
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_duelWeaponDisable\0\capturelimit\20\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\10000\sv_hostname\jkii-dedicated v1.01\dmflags\0\fraglimit\20\timelimit\20\sv_maxclients\8\g_maxGameClients\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\g_maxForceRank\6\g_forceBasedTeams\0\version\JK2MP: v1.01 win-x86-debug Feb 26 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\bot_minplayers\0\gamename\basejk
|
||||
5:43 ShutdownGame:
|
||||
5:43 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\20\fraglimit\20\dmflags\0\sv_hostname\jkii-dedicated v1.01\sv_maxRate\10000\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\20\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 26 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientBegin: 0
|
||||
0:04 setteam: 0 SPECTATOR FREE
|
||||
0:04 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:04 ClientBegin: 0
|
||||
0:21 ShutdownGame:
|
||||
0:21 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\20\fraglimit\20\dmflags\0\sv_hostname\jkii-dedicated v1.01\sv_maxRate\10000\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\20\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 27 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientBegin: 0
|
||||
0:03 setteam: 0 SPECTATOR FREE
|
||||
0:03 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:03 ClientBegin: 0
|
||||
0:36 Item: 0 ammo_blaster
|
||||
0:47 Item: 0 ammo_blaster
|
||||
0:51 Item: 0 ammo_metallic_bolts
|
||||
0:54 Item: 0 weapon_flechette
|
||||
2:49 Item: 0 ammo_metallic_bolts
|
||||
3:21 Item: 0 weapon_bowcaster
|
||||
3:27 ShutdownGame:
|
||||
3:27 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\20\fraglimit\20\dmflags\0\sv_hostname\jkii-dedicated v1.01\sv_maxRate\10000\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\20\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 27 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientDisconnect: 0
|
||||
0:34 ShutdownGame:
|
||||
0:34 ------------------------------------------------------------
|
||||
0:34 ------------------------------------------------------------
|
||||
0:34 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\20\fraglimit\20\dmflags\0\sv_hostname\jkii-dedicated v1.01\sv_maxRate\10000\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\20\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 27 2002\g_maxHolocronCarry\3\g_needpass\1\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\bot_minplayers\0\gamename\basejk
|
||||
0:35 ClientConnect: 0
|
||||
0:35 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:35 ClientBegin: 0
|
||||
0:42 setteam: 0 SPECTATOR FREE
|
||||
0:42 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:42 ClientBegin: 0
|
||||
0:48 Item: 0 ammo_blaster
|
||||
0:59 ShutdownGame:
|
||||
0:59 ------------------------------------------------------------
|
||||
0:59 ------------------------------------------------------------
|
||||
0:59 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\20\fraglimit\20\dmflags\0\sv_hostname\jkii-dedicated v1.01\sv_maxRate\10000\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\20\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 27 2002\g_maxHolocronCarry\3\g_needpass\1\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\bot_minplayers\0\gamename\basejk
|
||||
0:59 ClientConnect: 0
|
||||
0:59 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
1:00 ClientBegin: 0
|
||||
3:17 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
3:38 ShutdownGame:
|
||||
3:38 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_duelWeaponDisable\0\capturelimit\20\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\10000\sv_hostname\jkii-dedicated v1.01\dmflags\0\fraglimit\20\timelimit\20\sv_maxclients\8\g_maxGameClients\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\g_maxForceRank\6\g_forceBasedTeams\0\version\JK2MP: v1.01 win-x86-debug Feb 27 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\mikeg/weaps\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:01 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\desann/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:01 ClientBegin: 0
|
||||
0:01 ClientUserinfoChanged: 0 n\Em0r0g\t\3\model\lando/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:56 setteam: 0 SPECTATOR FREE
|
||||
0:56 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\lando/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:56 ClientBegin: 0
|
||||
0:59 Item: 0 item_shield
|
||||
0:59 Item: 0 item_shield_sm_instant
|
||||
1:00 Item: 0 item_binoculars
|
||||
1:00 Item: 0 item_medpac
|
||||
2:34 ShutdownGame:
|
||||
2:34 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\20\fraglimit\20\dmflags\0\sv_hostname\jkii-dedicated v1.01\sv_maxRate\10000\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\20\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 27 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\mikeg/weaps\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\lando/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:01 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\lando/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:01 ClientBegin: 0
|
||||
0:22 setteam: 0 SPECTATOR FREE
|
||||
0:22 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\lando/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:22 ClientBegin: 0
|
||||
0:44 ShutdownGame:
|
||||
0:44 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_duelWeaponDisable\0\capturelimit\20\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\10000\sv_hostname\jkii-dedicated v1.01\dmflags\0\fraglimit\20\timelimit\20\sv_maxclients\8\g_maxGameClients\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\g_maxForceRank\6\g_forceBasedTeams\0\version\JK2MP: v1.01 win-x86-debug Feb 27 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\pit\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\lando/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\lando/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientBegin: 0
|
||||
0:02 setteam: 0 SPECTATOR FREE
|
||||
0:02 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\lando/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:02 ClientBegin: 0
|
||||
1:02 ShutdownGame:
|
||||
1:02 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\20\fraglimit\20\dmflags\0\sv_hostname\jkii-dedicated v1.01\sv_maxRate\10000\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\20\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 28 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:20 ShutdownGame:
|
||||
0:20 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\20\fraglimit\20\dmflags\0\sv_hostname\jkii-dedicated v1.01\sv_maxRate\10000\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\20\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 28 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:09 ClientConnect: 0
|
||||
0:09 ClientUserinfoChanged: 0 n\Luke\t\0\model\Luke\c1\4\c2\5\hc\100\w\0\l\0\skill\ 4.00\tt\0\tl\0
|
||||
0:09 ClientBegin: 0
|
||||
0:13 Item: 0 ammo_blaster
|
||||
0:16 ShutdownGame:
|
||||
0:16 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_duelWeaponDisable\0\capturelimit\20\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\10000\sv_hostname\jkii-dedicated v1.01\dmflags\0\fraglimit\20\timelimit\20\sv_maxclients\8\g_maxGameClients\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\g_maxForceRank\6\g_forceBasedTeams\0\version\JK2MP: v1.01 win-x86-debug Feb 28 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:13 ShutdownGame:
|
||||
0:13 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\20\fraglimit\20\dmflags\0\sv_hostname\jkii-dedicated v1.01\sv_maxRate\10000\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\20\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 28 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\pit\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\lando/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\lando/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientBegin: 0
|
||||
0:04 ShutdownGame:
|
||||
0:04 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\20\fraglimit\20\dmflags\0\sv_hostname\jkii-dedicated v1.01\sv_maxRate\10000\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\20\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 28 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\bot_minplayers\0\gamename\basejk
|
||||
1:21 ClientConnect: 0
|
||||
1:21 ClientUserinfoChanged: 0 n\Luke\t\0\model\Luke\c1\4\c2\5\hc\100\w\0\l\0\skill\ 4.00\tt\0\tl\0
|
||||
1:21 ClientBegin: 0
|
||||
1:57 Item: 0 weapon_rocket_launcher
|
||||
2:19 Item: 0 ammo_powercell
|
||||
2:23 Item: 0 ammo_blaster
|
||||
2:27 Item: 0 ammo_metallic_bolts
|
||||
2:31 Item: 0 weapon_flechette
|
||||
2:42 ShutdownGame:
|
||||
2:42 ------------------------------------------------------------
|
||||
2:42 ------------------------------------------------------------
|
||||
2:42 InitGame: \g_forceBasedTeams\0\g_maxForceRank\6\duel_fraglimit\10\g_weaponDisable\0\g_forcePowerDisable\0\g_forceRegenTime\200\g_saberLocking\1\g_privateDuel\0\g_maxGameClients\0\sv_maxclients\8\timelimit\20\fraglimit\20\dmflags\0\sv_hostname\jkii-dedicated v1.01\sv_maxRate\10000\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\g_redTeam\Pagans\g_blueTeam\Stroggs\capturelimit\20\g_duelWeaponDisable\0\version\JK2MP: v1.01 win-x86-debug Feb 28 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\bot_minplayers\0\gamename\basejk
|
||||
2:42 ClientConnect: 0
|
||||
2:42 ClientUserinfoChanged: 0 n\Luke\t\0\model\Luke\c1\4\c2\5\hc\100\w\0\l\0\skill\ 4.00\tt\0\tl\0
|
||||
2:42 ClientBegin: 0
|
||||
2:51 ShutdownGame:
|
||||
2:51 ------------------------------------------------------------
|
||||
0:00 ------------------------------------------------------------
|
||||
0:00 InitGame: \g_duelWeaponDisable\0\capturelimit\20\g_blueTeam\Stroggs\g_redTeam\Pagans\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\10000\sv_hostname\jkii-dedicated v1.01\dmflags\0\fraglimit\20\timelimit\20\sv_maxclients\8\g_maxGameClients\0\g_privateDuel\0\g_saberLocking\1\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\duel_fraglimit\10\g_maxForceRank\6\g_forceBasedTeams\0\version\JK2MP: v1.01 win-x86-debug Feb 28 2002\g_maxHolocronCarry\3\g_needpass\0\g_gametype\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\gamename\basejk
|
||||
0:00 ClientConnect: 0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\lando/default\g_redteam\\g_blueteam\\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\lando/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:00 ClientBegin: 0
|
||||
0:23 setteam: 0 SPECTATOR FREE
|
||||
0:23 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\lando/default\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
0:23 ClientBegin: 0
|
||||
0:31 Item: 0 ammo_blaster
|
||||
0:39 Item: 0 ammo_powercell
|
||||
0:43 Item: 0 item_shield
|
||||
1:16 Item: 0 ammo_blaster
|
||||
1:25 Item: 0 ammo_metallic_bolts
|
||||
1:31 Item: 0 weapon_flechette
|
||||
1:50 Item: 0 item_medpac
|
||||
2:31 Item: 0 weapon_rocket_launcher
|
||||
2:47 Item: 0 ammo_powercell
|
||||
2:56 Item: 0 ammo_blaster
|
||||
3:04 Item: 0 item_shield
|
||||
3:56 ClientConnect: 1
|
||||
3:56 ClientUserinfoChanged: 1 n\Desann\t\0\model\Desann\c1\0\c2\5\hc\100\w\0\l\0\skill\ 5.00\tt\0\tl\0
|
||||
3:56 ClientBegin: 1
|
||||
4:00 Item: 1 weapon_blaster
|
||||
4:31 Item: 1 ammo_blaster
|
||||
4:38 Item: 1 weapon_thermal
|
||||
4:41 Kill: 1 0 3: Desann killed Em0r0g by MOD_SABER
|
||||
4:48 Item: 1 item_shield_sm_instant
|
||||
4:48 Item: 1 item_shield_sm_instant
|
||||
4:54 Item: 1 item_sentry_gun
|
||||
5:02 Item: 1 item_shield_lrg_instant
|
||||
5:12 ClientUserinfoChanged: 0 n\Em0r0g\t\0\model\morgan/default_mp\g_redteam\Pagans\g_blueteam\Stroggs\c1\4\c2\5\hc\100\w\0\l\0\tt\0\tl\0
|
||||
5:14 Kill: 1 0 3: Desann killed Em0r0g by MOD_SABER
|
||||
5:17 Item: 1 ammo_powercell
|
||||
5:20 Item: 1 ammo_blaster
|
||||
5:26 Item: 1 weapon_trip_mine
|
||||
5:29 Item: 1 ammo_metallic_bolts
|
||||
5:29 Item: 0 item_shield
|
||||
5:32 Item: 0 ammo_powercell
|
||||
5:38 Item: 1 weapon_flechette
|
||||
5:41 Item: 1 ammo_metallic_bolts
|
||||
5:52 Item: 1 weapon_disruptor
|
||||
6:28 Item: 1 item_medpac
|
||||
6:34 Item: 1 item_medpak_instant
|
||||
6:35 Item: 1 item_medpak_instant
|
||||
6:45 Item: 1 weapon_repeater
|
||||
7:02 Item: 0 ammo_blaster
|
||||
7:05 Kill: 1 0 16: Desann killed Em0r0g by MOD_FLECHETTE
|
||||
7:17 Kill: 1 0 7: Desann killed Em0r0g by MOD_DISRUPTOR
|
||||
7:31 Item: 1 weapon_thermal
|
||||
7:44 Item: 1 ammo_powercell
|
||||
7:46 Kill: 1 0 3: Desann killed Em0r0g by MOD_SABER
|
||||
7:49 Item: 1 item_shield
|
||||
8:06 Item: 1 ammo_rockets
|
||||
8:44 say: Em0r0g: quit
|
||||
8:46 ShutdownGame:
|
||||
8:46 ------------------------------------------------------------
|
408
CODE-mp/base/jk2mpconfig.cfg
Normal file
408
CODE-mp/base/jk2mpconfig.cfg
Normal file
|
@ -0,0 +1,408 @@
|
|||
// generated by jk2mp, do not modify
|
||||
unbindall
|
||||
bind TAB "+scores"
|
||||
bind ENTER "+button2"
|
||||
bind SPACE "+moveup"
|
||||
bind , "+moveleft"
|
||||
bind - "weapon 0"
|
||||
bind . "+moveright"
|
||||
bind / "+mlook"
|
||||
bind 0 "weapon 10"
|
||||
bind 1 "weapon 1"
|
||||
bind 2 "weapon 2"
|
||||
bind 3 "weapon 3"
|
||||
bind 4 "weapon 4"
|
||||
bind 5 "weapon 5"
|
||||
bind 6 "weapon 6"
|
||||
bind 7 "weapon 7"
|
||||
bind 8 "weapon 8"
|
||||
bind 9 "weapon 9"
|
||||
bind [ "invprev"
|
||||
bind \ "force_forcepowerother"
|
||||
bind ] "invnext"
|
||||
bind ` "toggleconsole"
|
||||
bind a "+moveleft"
|
||||
bind b "use_bacta"
|
||||
bind c "+movedown"
|
||||
bind d "+moveright"
|
||||
bind e "weapnext"
|
||||
bind f "+useforce"
|
||||
bind g "+button3"
|
||||
bind i "messagemode4"
|
||||
bind k "engage_duel"
|
||||
bind l "saberAttackCycle"
|
||||
bind p "cg_thirdperson !"
|
||||
bind q "weapprev"
|
||||
bind r "+use"
|
||||
bind s "+back"
|
||||
bind t "messagemode2"
|
||||
bind u "messagemode3"
|
||||
bind v "+strafe"
|
||||
bind w "+forward"
|
||||
bind x "forcenext"
|
||||
bind y "messagemode"
|
||||
bind z "forceprev"
|
||||
bind ~ "toggleconsole"
|
||||
bind BACKSPACE "force_healother"
|
||||
bind UPARROW "+forward"
|
||||
bind DOWNARROW "+back"
|
||||
bind LEFTARROW "+left"
|
||||
bind RIGHTARROW "+right"
|
||||
bind ALT "+altattack"
|
||||
bind CTRL "+attack"
|
||||
bind SHIFT "+speed"
|
||||
bind INS "scoresUp"
|
||||
bind DEL "scoresDown"
|
||||
bind PGDN "+lookdown"
|
||||
bind PGUP "+lookup"
|
||||
bind END "centerview"
|
||||
bind F1 "force_throw"
|
||||
bind F2 "force_pull"
|
||||
bind F3 "force_speed"
|
||||
bind F4 "force_distract"
|
||||
bind F5 "force_heal"
|
||||
bind F6 "+force_grip"
|
||||
bind F7 "+force_lightning"
|
||||
bind F8 "force_rage"
|
||||
bind F9 "force_protect"
|
||||
bind F10 "force_absorb"
|
||||
bind F11 "+force_drain"
|
||||
bind F12 "force_seeing"
|
||||
bind KP_HOME "use_field"
|
||||
bind KP_5 "use_sentry"
|
||||
bind KP_PGDN "use_seeker"
|
||||
bind MOUSE1 "+attack"
|
||||
bind MOUSE2 "+altattack"
|
||||
bind MOUSE3 "saberAttackCycle"
|
||||
bind MWHEELDOWN "weapnext"
|
||||
bind MWHEELUP "weapprev"
|
||||
seta ui_selectedModelIndex "13"
|
||||
seta g_inactivity "0"
|
||||
seta g_motd "report problems to drews@engr.wisc.edu"
|
||||
seta rconPassword "raven2"
|
||||
seta cl_autolodscalevalue "0"
|
||||
seta cl_autolodscale "1"
|
||||
seta g_forceBasedTeams "0"
|
||||
seta g_maxForceRank "6"
|
||||
seta ui_forcePowerDisable "0"
|
||||
seta cg_trueLightning "0.0"
|
||||
seta cg_noProjectileTrail "0"
|
||||
seta cg_noTaunt "0"
|
||||
seta cg_smoothClients "0"
|
||||
seta cg_hudFiles "0"
|
||||
seta cg_scorePlums "1"
|
||||
seta cg_cameraOrbitDelay "35"
|
||||
seta ui_recordSPDemoName ""
|
||||
seta cg_currentSelectedPlayerName ""
|
||||
seta cg_currentSelectedPlayer "0"
|
||||
seta cg_noVoiceText "0"
|
||||
seta cg_noVoiceChats "0"
|
||||
seta cg_teamChatsOnly "0"
|
||||
seta cg_drawFriend "1"
|
||||
seta cg_drawTeamOverlay "1"
|
||||
seta cg_deferPlayers "1"
|
||||
seta cg_forceModel "0"
|
||||
seta cg_teamChatHeight "0"
|
||||
seta cg_teamChatTime "3000"
|
||||
seta cg_bobroll "0.002"
|
||||
seta cg_bobpitch "0.002"
|
||||
seta cg_bobup "0.005"
|
||||
seta cg_runroll "0.005"
|
||||
seta cg_runpitch "0.002"
|
||||
seta cg_lagometer "0"
|
||||
seta cg_simpleItems "0"
|
||||
seta cg_crosshairY "0"
|
||||
seta cg_crosshairX "0"
|
||||
seta cg_crosshairHealth "0"
|
||||
seta cg_crosshairSize "24"
|
||||
seta cg_drawRewards "1"
|
||||
seta cg_dynamicCrosshair "1"
|
||||
seta cg_drawScores "1"
|
||||
seta cg_drawEnemyInfo "1"
|
||||
seta cg_drawAmmoWarning "0"
|
||||
seta cg_drawIcons "1"
|
||||
seta cg_draw3dIcons "1"
|
||||
seta cg_drawSnapshot "0"
|
||||
seta cg_drawFPS "0"
|
||||
seta cg_drawTimer "0"
|
||||
seta cg_drawStatus "1"
|
||||
seta cg_draw2D "1"
|
||||
seta cg_gibs "1"
|
||||
seta cg_stereoSeparation "0.4"
|
||||
seta cg_fov "80"
|
||||
seta cg_zoomfov "40.0"
|
||||
seta cg_drawGun "1"
|
||||
seta g_timeouttospec "70"
|
||||
seta g_allowVote "1"
|
||||
seta g_filterBan "1"
|
||||
seta g_banIPs ""
|
||||
seta g_statLogFile "statlog.log"
|
||||
seta g_statLog "0"
|
||||
seta g_logSync "0"
|
||||
seta g_log "games.log"
|
||||
seta g_teamForceBalance "0"
|
||||
seta g_teamAutoJoin "0"
|
||||
seta g_friendlySaber "0"
|
||||
seta g_friendlyFire "0"
|
||||
seta g_saberInterpolate "1"
|
||||
seta duel_fraglimit "10"
|
||||
seta g_weaponDisable "0"
|
||||
seta g_forcePowerDisable "0"
|
||||
seta g_spawnInvulnerability "3000"
|
||||
seta g_forceRegenTime "200"
|
||||
seta g_saberLocking "1"
|
||||
seta g_privateDuel "0"
|
||||
seta g_autoMapCycle "0"
|
||||
seta g_ff_objectives "0"
|
||||
seta g_maxGameClients "0"
|
||||
seta cm_playerCurveClip "1"
|
||||
seta net_forcenonlocal "0"
|
||||
seta cg_shadows "1"
|
||||
seta sv_maxclients "8"
|
||||
seta timelimit "20"
|
||||
seta fraglimit "20"
|
||||
seta dmflags "0"
|
||||
seta ui_menuFilesMP "ui/jk2mpmenus.txt"
|
||||
seta r_overBrightBits "1"
|
||||
seta com_hunkMegs "64"
|
||||
seta com_maxfps "85"
|
||||
seta com_blood "1"
|
||||
seta com_introplayed "0"
|
||||
seta com_ignoreothertasks "1"
|
||||
seta sp_language "2"
|
||||
seta in_midi "0"
|
||||
seta in_midiport "1"
|
||||
seta in_midichannel "1"
|
||||
seta in_mididevice "0"
|
||||
seta in_mouse "-1"
|
||||
seta in_joystick "0"
|
||||
seta in_joyBallScale "0.02"
|
||||
seta joy_threshold "0.15"
|
||||
seta sv_hostname "jkii-dedicated v1.01"
|
||||
seta sv_maxRate "10000"
|
||||
seta sv_minPing "0"
|
||||
seta sv_maxPing "0"
|
||||
seta sv_floodProtect "1"
|
||||
seta sv_master2 ""
|
||||
seta sv_master3 ""
|
||||
seta sv_master4 ""
|
||||
seta sv_master5 ""
|
||||
seta cl_yawspeed "140"
|
||||
seta cl_pitchspeed "140"
|
||||
seta cl_maxpackets "30"
|
||||
seta cl_packetdup "1"
|
||||
seta cl_run "1"
|
||||
seta sensitivity "5"
|
||||
seta cl_mouseAccel "0"
|
||||
seta cl_freelook "1"
|
||||
seta cl_allowDownload "0"
|
||||
seta r_inGameVideo "1"
|
||||
seta cg_autoswitch "1"
|
||||
seta m_pitch "0.022"
|
||||
seta m_yaw "0.022"
|
||||
seta m_forward "0.25"
|
||||
seta m_side "0.25"
|
||||
seta m_filter "0"
|
||||
seta cl_maxPing "800"
|
||||
seta name "Em0r0g"
|
||||
seta rate "3000"
|
||||
seta snaps "20"
|
||||
seta model "morgan/default_mp"
|
||||
seta headmodel "desann/default"
|
||||
seta team_model "morgan/default_mp"
|
||||
seta team_headmodel "desann/default"
|
||||
seta forcepowers "6-1-012330000000000333"
|
||||
seta g_redTeam "Pagans"
|
||||
seta g_blueTeam "Stroggs"
|
||||
seta color1 "4"
|
||||
seta color2 "5"
|
||||
seta handicap "100"
|
||||
seta sex "male"
|
||||
seta cl_anonymous "0"
|
||||
seta cg_predictItems "1"
|
||||
seta cg_viewsize "100"
|
||||
seta r_allowExtensions "1"
|
||||
seta r_tf_solid_compressed "GL_COMPRESSED_RGBA_DXT5"
|
||||
seta r_tf_alpha_compressed "GL_COMPRESSED_RGBA_DXT5"
|
||||
seta r_tf_solid_uncompressed "GL_RGB8"
|
||||
seta r_tf_alpha_uncompressed "GL_RGBA8"
|
||||
seta r_tf_lightmap "GL_RGB8"
|
||||
seta r_tf_cinematic "GL_RGB8"
|
||||
seta r_force_compressed_textures "1"
|
||||
seta r_ext_compressed_textures "1"
|
||||
seta r_ext_gamma_control "1"
|
||||
seta r_ext_multitexture "1"
|
||||
seta r_ext_compiled_vertex_array "1"
|
||||
seta r_ext_texture_env_add "1"
|
||||
seta r_ext_texture_filter_anisotropic "1"
|
||||
seta r_picmip "0"
|
||||
seta r_roundImagesDown "1"
|
||||
seta r_detailtextures "1"
|
||||
seta r_texturebits "0"
|
||||
seta r_texturebitslm "0"
|
||||
seta r_colorbits "0"
|
||||
seta r_stereo "0"
|
||||
seta r_stencilbits "8"
|
||||
seta r_depthbits "0"
|
||||
seta r_ignorehwgamma "0"
|
||||
seta r_mode "4"
|
||||
seta r_customwidth "1600"
|
||||
seta r_customheight "1024"
|
||||
seta r_customaspect "1"
|
||||
seta r_simpleMipMaps "1"
|
||||
seta r_vertexLight "0"
|
||||
seta r_subdivisions "4"
|
||||
seta r_smp "0"
|
||||
seta r_ignoreFastPath "1"
|
||||
seta r_lodCurveError "250"
|
||||
seta r_lodbias "0"
|
||||
seta r_flares "0"
|
||||
seta r_ignoreGLErrors "1"
|
||||
seta r_fastsky "0"
|
||||
seta r_drawSun "0"
|
||||
seta r_dynamiclight "1"
|
||||
seta r_dlightBacks "1"
|
||||
seta r_finish "0"
|
||||
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
|
||||
seta r_swapInterval "0"
|
||||
seta r_gamma "1.6"
|
||||
seta r_facePlaneCull "1"
|
||||
seta r_primitives "0"
|
||||
seta r_modelpoolmegs "10"
|
||||
seta r_lastValidRenderer "GeForce2 MX/AGP/SSE2"
|
||||
seta vid_xpos "36"
|
||||
seta vid_ypos "20"
|
||||
seta s_volume ".8"
|
||||
seta s_musicvolume "0.25"
|
||||
seta s_separation "0.5"
|
||||
seta s_doppler "1"
|
||||
seta s_khz "22"
|
||||
seta s_mixahead "0.2"
|
||||
seta s_mixPreStep "0.05"
|
||||
seta s_mp3overhead "31760"
|
||||
seta s_soundpoolmegs "25"
|
||||
seta ui_ffa_fraglimit "20"
|
||||
seta ui_ffa_timelimit "0"
|
||||
seta ui_tourney_fraglimit "0"
|
||||
seta ui_tourney_timelimit "15"
|
||||
seta ui_team_fraglimit "0"
|
||||
seta ui_team_timelimit "20"
|
||||
seta ui_team_friendly "1"
|
||||
seta ui_ctf_capturelimit "8"
|
||||
seta ui_ctf_timelimit "30"
|
||||
seta ui_ctf_friendly "0"
|
||||
seta g_spScores1 ""
|
||||
seta g_spScores2 ""
|
||||
seta g_spScores3 ""
|
||||
seta g_spScores4 ""
|
||||
seta g_spScores5 ""
|
||||
seta g_spAwards ""
|
||||
seta g_spVideos ""
|
||||
seta g_spSkill "2"
|
||||
seta ui_browserMaster "0"
|
||||
seta ui_browserGameType "0"
|
||||
seta ui_browserSortKey "4"
|
||||
seta ui_browserShowFull "1"
|
||||
seta ui_browserShowEmpty "1"
|
||||
seta cg_drawCrosshair "1"
|
||||
seta cg_drawCrosshairNames "1"
|
||||
seta cg_marks "1"
|
||||
seta server1 ""
|
||||
seta server2 ""
|
||||
seta server3 ""
|
||||
seta server4 ""
|
||||
seta server5 ""
|
||||
seta server6 ""
|
||||
seta server7 ""
|
||||
seta server8 ""
|
||||
seta server9 ""
|
||||
seta server10 ""
|
||||
seta server11 ""
|
||||
seta server12 ""
|
||||
seta server13 ""
|
||||
seta server14 ""
|
||||
seta server15 ""
|
||||
seta server16 ""
|
||||
seta ui_teamName "Pagans"
|
||||
seta ui_opponentName "Stroggs"
|
||||
seta ui_rankChange "6"
|
||||
seta ui_freeSaber "0"
|
||||
seta ui_redteam "Pagans"
|
||||
seta ui_blueteam "Stroggs"
|
||||
seta ui_dedicated "0"
|
||||
seta ui_gametype "0"
|
||||
seta ui_joinGametype "0"
|
||||
seta ui_netGametype "0"
|
||||
seta ui_actualNetGametype "0"
|
||||
seta ui_redteam1 "1"
|
||||
seta ui_redteam2 "1"
|
||||
seta ui_redteam3 "1"
|
||||
seta ui_redteam4 "1"
|
||||
seta ui_redteam5 "1"
|
||||
seta ui_redteam6 "1"
|
||||
seta ui_redteam7 "1"
|
||||
seta ui_redteam8 "1"
|
||||
seta ui_blueteam1 "1"
|
||||
seta ui_blueteam2 "1"
|
||||
seta ui_blueteam3 "1"
|
||||
seta ui_blueteam4 "1"
|
||||
seta ui_blueteam5 "1"
|
||||
seta ui_blueteam6 "1"
|
||||
seta ui_blueteam7 "1"
|
||||
seta ui_blueteam8 "1"
|
||||
seta ui_netSource "1"
|
||||
seta ui_menuFiles "ui/jk2mpmenus.txt"
|
||||
seta ui_currentTier "0"
|
||||
seta ui_currentMap "0"
|
||||
seta ui_currentNetMap "0"
|
||||
seta ui_mapIndex "0"
|
||||
seta ui_currentOpponent "0"
|
||||
seta cg_selectedPlayer "1"
|
||||
seta cg_selectedPlayerName "N/A"
|
||||
seta ui_lastServerRefresh_0 ""
|
||||
seta ui_lastServerRefresh_1 "Feb-27, 2002 at 18:52"
|
||||
seta ui_lastServerRefresh_2 ""
|
||||
seta ui_lastServerRefresh_3 ""
|
||||
seta ui_scoreAccuracy "0%"
|
||||
seta ui_scoreImpressives "0"
|
||||
seta ui_scoreExcellents "0"
|
||||
seta ui_scoreCaptures "0"
|
||||
seta ui_scoreDefends "0"
|
||||
seta ui_scoreAssists "0"
|
||||
seta ui_scoreGauntlets "0"
|
||||
seta ui_scoreScore "0"
|
||||
seta ui_scorePerfect "0"
|
||||
seta ui_scoreTeam "0 to 0"
|
||||
seta ui_scoreBase "0"
|
||||
seta ui_scoreTime "00:00"
|
||||
seta ui_scoreTimeBonus "0"
|
||||
seta ui_scoreSkillBonus "0"
|
||||
seta ui_scoreShutoutBonus "0"
|
||||
seta ui_smallFont "0.25"
|
||||
seta ui_bigFont "0.4"
|
||||
seta ui_findPlayer "Kyle"
|
||||
seta ui_q3model "0"
|
||||
seta ui_recordSPDemo "0"
|
||||
seta ui_teamArenaFirstRun "1"
|
||||
seta g_warmup "20"
|
||||
seta capturelimit "20"
|
||||
seta ui_serverStatusTimeOut "7000"
|
||||
seta net_noudp "0"
|
||||
seta net_noipx "0"
|
||||
seta net_socksEnabled "0"
|
||||
seta net_socksServer ""
|
||||
seta net_socksPort "1080"
|
||||
seta net_socksUsername ""
|
||||
seta net_socksPassword ""
|
||||
seta k_language "american"
|
||||
seta s_language "deutsch"
|
||||
seta r_ext_compress_textures "1"
|
||||
seta r_ext_compress_lightmaps "0"
|
||||
seta r_ext_preferred_tc_method "0"
|
||||
seta g_duelWeaponDisable "0"
|
||||
seta cl_anglespeedkey "1.5"
|
||||
seta ui_r_glCustom "4"
|
||||
seta r_fullscreen "0"
|
||||
seta vm_game "0"
|
||||
seta vm_cgame "0"
|
||||
seta vm_ui "0"
|
351
CODE-mp/base/qconsole.log
Normal file
351
CODE-mp/base/qconsole.log
Normal file
|
@ -0,0 +1,351 @@
|
|||
logfile opened on Mon Feb 18 22:49:37 2002
|
||||
|
||||
]\hunksmalllog
|
||||
|
||||
================
|
||||
Hunk Small log
|
||||
================
|
||||
size = 6032: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2699 (size)
|
||||
size = 54120: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2694 (sizeof( stages[i] ))
|
||||
size = 86184: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2650 (sizeof( shader_t ))
|
||||
size = 72: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 621 (sizeof( modelHash_t ))
|
||||
size = 272: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 578 (sizeof( *tr.models[tr.numModels] ))
|
||||
size = 8: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2627 (sizeof( *skin->surfaces ))
|
||||
size = 264: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2624 (sizeof( skin_t ))
|
||||
size = 12968: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3787 (size * sizeof(char *))
|
||||
size = 393864: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3744 (sum + numShaders*2)
|
||||
size = 1252520: c:\projects\jk2\code-mp\renderer\tr_init.cpp, line: 1053 (sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts)
|
||||
1806304 Hunk memory
|
||||
10 hunk blocks
|
||||
]\logfile 0
|
||||
]\hunksmalllog
|
||||
|
||||
================
|
||||
Hunk Small log
|
||||
================
|
||||
size = 6032: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2699 (size)
|
||||
size = 54120: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2694 (sizeof( stages[i] ))
|
||||
size = 86184: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2650 (sizeof( shader_t ))
|
||||
size = 72: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 621 (sizeof( modelHash_t ))
|
||||
size = 272: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 578 (sizeof( *tr.models[tr.numModels] ))
|
||||
size = 8: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2627 (sizeof( *skin->surfaces ))
|
||||
size = 264: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2624 (sizeof( skin_t ))
|
||||
size = 12968: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3787 (size * sizeof(char *))
|
||||
size = 393864: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3744 (sum + numShaders*2)
|
||||
size = 1252520: c:\projects\jk2\code-mp\renderer\tr_init.cpp, line: 1053 (sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts)
|
||||
1806304 Hunk memory
|
||||
10 hunk blocks
|
||||
]\logfile 2
|
||||
]\hunksmalllog
|
||||
|
||||
================
|
||||
Hunk Small log
|
||||
================
|
||||
size = 6032: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2699 (size)
|
||||
size = 54120: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2694 (sizeof( stages[i] ))
|
||||
size = 86184: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2650 (sizeof( shader_t ))
|
||||
size = 72: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 621 (sizeof( modelHash_t ))
|
||||
size = 272: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 578 (sizeof( *tr.models[tr.numModels] ))
|
||||
size = 8: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2627 (sizeof( *skin->surfaces ))
|
||||
size = 264: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2624 (sizeof( skin_t ))
|
||||
size = 12968: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3787 (size * sizeof(char *))
|
||||
size = 393864: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3744 (sum + numShaders*2)
|
||||
size = 1252520: c:\projects\jk2\code-mp\renderer\tr_init.cpp, line: 1053 (sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts)
|
||||
1806304 Hunk memory
|
||||
10 hunk blocks
|
||||
]\dedicated 1
|
||||
dedicated will be changed upon restarting.
|
||||
----- CL_Shutdown -----
|
||||
RE_Shutdown( 0 )
|
||||
RE_Shutdown( 1 )
|
||||
Shutting down OpenGL subsystem
|
||||
...wglMakeCurrent( NULL, NULL ): success
|
||||
...deleting GL context: success
|
||||
...releasing DC: success
|
||||
...destroying window
|
||||
...shutting down QGL
|
||||
...unloading OpenGL DLL
|
||||
-----------------------
|
||||
Hitch warning: 1943 msec frame time
|
||||
|
||||
================
|
||||
Hunk Small log
|
||||
================
|
||||
size = 6032: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2699 (size)
|
||||
size = 54120: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2694 (sizeof( stages[i] ))
|
||||
size = 86184: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2650 (sizeof( shader_t ))
|
||||
size = 72: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 621 (sizeof( modelHash_t ))
|
||||
size = 272: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 578 (sizeof( *tr.models[tr.numModels] ))
|
||||
size = 8: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2627 (sizeof( *skin->surfaces ))
|
||||
size = 264: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2624 (sizeof( skin_t ))
|
||||
size = 12968: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3787 (size * sizeof(char *))
|
||||
size = 393864: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3744 (sum + numShaders*2)
|
||||
size = 1252520: c:\projects\jk2\code-mp\renderer\tr_init.cpp, line: 1053 (sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts)
|
||||
1806304 Hunk memory
|
||||
10 hunk blocks
|
||||
Hitch warning: 1869 msec frame time
|
||||
dedicated will be changed upon restarting.
|
||||
----- Client Initialization -----
|
||||
Cmd_AddCommand: toggleconsole already defined
|
||||
Cmd_AddCommand: messagemode already defined
|
||||
Cmd_AddCommand: messagemode2 already defined
|
||||
Cmd_AddCommand: messagemode3 already defined
|
||||
Cmd_AddCommand: messagemode4 already defined
|
||||
Cmd_AddCommand: clear already defined
|
||||
Cmd_AddCommand: condump already defined
|
||||
Cmd_AddCommand: centerview already defined
|
||||
Cmd_AddCommand: +taunt already defined
|
||||
Cmd_AddCommand: -taunt already defined
|
||||
Cmd_AddCommand: +moveup already defined
|
||||
Cmd_AddCommand: -moveup already defined
|
||||
Cmd_AddCommand: +movedown already defined
|
||||
Cmd_AddCommand: -movedown already defined
|
||||
Cmd_AddCommand: +left already defined
|
||||
Cmd_AddCommand: -left already defined
|
||||
Cmd_AddCommand: +right already defined
|
||||
Cmd_AddCommand: -right already defined
|
||||
Cmd_AddCommand: +forward already defined
|
||||
Cmd_AddCommand: -forward already defined
|
||||
Cmd_AddCommand: +back already defined
|
||||
Cmd_AddCommand: -back already defined
|
||||
Cmd_AddCommand: +lookup already defined
|
||||
Cmd_AddCommand: -lookup already defined
|
||||
Cmd_AddCommand: +lookdown already defined
|
||||
Cmd_AddCommand: -lookdown already defined
|
||||
Cmd_AddCommand: +strafe already defined
|
||||
Cmd_AddCommand: -strafe already defined
|
||||
Cmd_AddCommand: +moveleft already defined
|
||||
Cmd_AddCommand: -moveleft already defined
|
||||
Cmd_AddCommand: +moveright already defined
|
||||
Cmd_AddCommand: -moveright already defined
|
||||
Cmd_AddCommand: +speed already defined
|
||||
Cmd_AddCommand: -speed already defined
|
||||
Cmd_AddCommand: +attack already defined
|
||||
Cmd_AddCommand: -attack already defined
|
||||
Cmd_AddCommand: +use already defined
|
||||
Cmd_AddCommand: -use already defined
|
||||
Cmd_AddCommand: +force_grip already defined
|
||||
Cmd_AddCommand: -force_grip already defined
|
||||
Cmd_AddCommand: +altattack already defined
|
||||
Cmd_AddCommand: -altattack already defined
|
||||
Cmd_AddCommand: +useforce already defined
|
||||
Cmd_AddCommand: -useforce already defined
|
||||
Cmd_AddCommand: +force_lightning already defined
|
||||
Cmd_AddCommand: -force_lightning already defined
|
||||
Cmd_AddCommand: +force_drain already defined
|
||||
Cmd_AddCommand: -force_drain already defined
|
||||
Cmd_AddCommand: +button0 already defined
|
||||
Cmd_AddCommand: -button0 already defined
|
||||
Cmd_AddCommand: +button1 already defined
|
||||
Cmd_AddCommand: -button1 already defined
|
||||
Cmd_AddCommand: +button2 already defined
|
||||
Cmd_AddCommand: -button2 already defined
|
||||
Cmd_AddCommand: +button3 already defined
|
||||
Cmd_AddCommand: -button3 already defined
|
||||
Cmd_AddCommand: +button4 already defined
|
||||
Cmd_AddCommand: -button4 already defined
|
||||
Cmd_AddCommand: +button5 already defined
|
||||
Cmd_AddCommand: -button5 already defined
|
||||
Cmd_AddCommand: +button6 already defined
|
||||
Cmd_AddCommand: -button6 already defined
|
||||
Cmd_AddCommand: +button7 already defined
|
||||
Cmd_AddCommand: -button7 already defined
|
||||
Cmd_AddCommand: +button8 already defined
|
||||
Cmd_AddCommand: -button8 already defined
|
||||
Cmd_AddCommand: +button9 already defined
|
||||
Cmd_AddCommand: -button9 already defined
|
||||
Cmd_AddCommand: +button10 already defined
|
||||
Cmd_AddCommand: -button10 already defined
|
||||
Cmd_AddCommand: +button11 already defined
|
||||
Cmd_AddCommand: -button11 already defined
|
||||
Cmd_AddCommand: +button12 already defined
|
||||
Cmd_AddCommand: -button12 already defined
|
||||
Cmd_AddCommand: +button13 already defined
|
||||
Cmd_AddCommand: -button13 already defined
|
||||
Cmd_AddCommand: +button14 already defined
|
||||
Cmd_AddCommand: -button14 already defined
|
||||
Cmd_AddCommand: +mlook already defined
|
||||
Cmd_AddCommand: -mlook already defined
|
||||
Cmd_AddCommand: sv_saberswitch already defined
|
||||
Cmd_AddCommand: engage_duel already defined
|
||||
Cmd_AddCommand: force_heal already defined
|
||||
Cmd_AddCommand: force_speed already defined
|
||||
Cmd_AddCommand: force_pull already defined
|
||||
Cmd_AddCommand: force_distract already defined
|
||||
Cmd_AddCommand: force_rage already defined
|
||||
Cmd_AddCommand: force_protect already defined
|
||||
Cmd_AddCommand: force_absorb already defined
|
||||
Cmd_AddCommand: force_healother already defined
|
||||
Cmd_AddCommand: force_forcepowerother already defined
|
||||
Cmd_AddCommand: force_seeing already defined
|
||||
Cmd_AddCommand: use_seeker already defined
|
||||
Cmd_AddCommand: use_field already defined
|
||||
Cmd_AddCommand: use_bacta already defined
|
||||
Cmd_AddCommand: use_electrobinoculars already defined
|
||||
Cmd_AddCommand: zoom already defined
|
||||
Cmd_AddCommand: use_sentry already defined
|
||||
Cmd_AddCommand: saberAttackCycle already defined
|
||||
Cmd_AddCommand: force_throw already defined
|
||||
Cmd_AddCommand: clientinfo already defined
|
||||
Cmd_AddCommand: reconnect already defined
|
||||
Cmd_AddCommand: fs_openedList already defined
|
||||
Cmd_AddCommand: fs_referencedList already defined
|
||||
----- Initializing Renderer ----
|
||||
-------------------------------
|
||||
----- Client Initialization Complete -----
|
||||
----- R_Init -----
|
||||
Cmd_AddCommand: screenshot_tga already defined
|
||||
Initializing OpenGL subsystem
|
||||
...initializing QGL
|
||||
...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
|
||||
...setting mode 3: 640 480 W
|
||||
...created window@0,0 (646x512)
|
||||
Initializing OpenGL driver
|
||||
...getting DC: succeeded
|
||||
...GLW_ChoosePFD( 32, 24, 8 )
|
||||
...50 PFDs found
|
||||
...hardware acceleration found
|
||||
...PIXELFORMAT 8 selected
|
||||
...creating GL context: succeeded
|
||||
...making context current: succeeded
|
||||
Initializing OpenGL extensions
|
||||
...GL_S3_s3tc available
|
||||
...GL_EXT_texture_compression_s3tc available
|
||||
...no tc preference specified
|
||||
.....using GL_EXT_texture_compression_s3tc
|
||||
...using GL_EXT_texture_env_add
|
||||
...GL_EXT_texture_filter_anisotropic available
|
||||
...using GL_EXT_texture_filter_anisotropic
|
||||
...Using GL_EXT_texture_edge_clamp
|
||||
...using WGL_EXT_swap_control
|
||||
...using GL_ARB_multitexture
|
||||
...using GL_EXT_compiled_vertex_array
|
||||
...using GL_EXT_point_parameters
|
||||
|
||||
GL_VENDOR: NVIDIA Corporation
|
||||
GL_RENDERER: GeForce2 MX/AGP/SSE2
|
||||
GL_VERSION: 1.3.0
|
||||
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
|
||||
GL_MAX_TEXTURE_SIZE: 2048
|
||||
GL_MAX_ACTIVE_TEXTURES_ARB: 2
|
||||
|
||||
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
|
||||
MODE: 3, 640 x 480 windowed hz:60
|
||||
GAMMA: hardware w/ 0 overbright bits
|
||||
CPU: Intel Pentium IV
|
||||
rendering primitives: single glDrawElements
|
||||
texturemode: GL_LINEAR_MIPMAP_LINEAR
|
||||
picmip: 0
|
||||
texture bits: 0
|
||||
lightmap texture bits: 0
|
||||
multitexture: enabled
|
||||
compiled vertex arrays: enabled
|
||||
texenv add: enabled
|
||||
compressed textures: enabled
|
||||
compressed lightmaps: disabled
|
||||
texture compression method: GL_EXT_texture_compression_s3tc
|
||||
anisotropic filtering: enabled
|
||||
Initializing Shaders
|
||||
...loading 'shaders/zoom.shader'
|
||||
...loading 'shaders/yavin.shader'
|
||||
...loading 'shaders/ui.shader'
|
||||
...loading 'shaders/test.shader'
|
||||
...loading 'shaders/system.shader'
|
||||
...loading 'shaders/sprites.shader'
|
||||
...loading 'shaders/skies.shader'
|
||||
...loading 'shaders/scavenger.shader'
|
||||
...loading 'shaders/sabers.shader'
|
||||
...loading 'shaders/players.shader'
|
||||
...loading 'shaders/nar_shaddaa.shader'
|
||||
...loading 'shaders/mp.shader'
|
||||
...loading 'shaders/models.shader'
|
||||
...loading 'shaders/metashader.shader'
|
||||
...loading 'shaders/marks.shader'
|
||||
...loading 'shaders/jeffd_test.shader'
|
||||
...loading 'shaders/items.shader'
|
||||
...loading 'shaders/imperial.shader'
|
||||
...loading 'shaders/gfx.shader'
|
||||
...loading 'shaders/fogs.shader'
|
||||
...loading 'shaders/flares.shader'
|
||||
...loading 'shaders/explosions.shader'
|
||||
...loading 'shaders/effects.shader'
|
||||
...loading 'shaders/doomgiver.shader'
|
||||
...loading 'shaders/decals.shader'
|
||||
...loading 'shaders/common.shader'
|
||||
...loading 'shaders/cinematics.shader'
|
||||
...loading 'shaders/bespin.shader'
|
||||
----- finished R_Init -----
|
||||
|
||||
------- sound initialization -------
|
||||
Cmd_AddCommand: soundstop already defined
|
||||
Initializing DirectSound
|
||||
locked hardware. ok
|
||||
------------------------------------
|
||||
----- Sound Info -----
|
||||
sound system is muted
|
||||
1 stereo
|
||||
32768 samples
|
||||
16 samplebits
|
||||
1 submission_chunk
|
||||
22050 speed
|
||||
0x110d86e0 dma buffer
|
||||
No background file.
|
||||
|
||||
0.01MB audio data: ( 0.01MB WAV/MP3 ) + ( 0.00MB Music )
|
||||
0.01MB in sfx_t alloc data (WAV/MP3) loaded this level
|
||||
----------------------
|
||||
Loading dll file ui.
|
||||
Parsing menu file:ui/jk2mp/main.menu
|
||||
Parsing menu file:ui/jk2mp/joinserver.menu
|
||||
Parsing menu file:ui/jk2mp/player.menu
|
||||
Parsing menu file:ui/jk2mp/createserver.menu
|
||||
Parsing menu file:ui/jk2mp/connect.menu
|
||||
Parsing menu file:ui/jk2mp/rules.menu
|
||||
Parsing menu file:ui/jk2mp/rules_games.menu
|
||||
Parsing menu file:ui/jk2mp/rules_force.menu
|
||||
Parsing menu file:ui/jk2mp/rules_weapons.menu
|
||||
Parsing menu file:ui/jk2mp/rules_items.menu
|
||||
Parsing menu file:ui/jk2mp/controls.menu
|
||||
Parsing menu file:ui/jk2mp/setup.menu
|
||||
Parsing menu file:ui/jk2mp/demo.menu
|
||||
Parsing menu file:ui/jk2mp/password.menu
|
||||
Parsing menu file:ui/jk2mp/quit.menu
|
||||
Parsing menu file:ui/jk2mp/error.menu
|
||||
Parsing menu file:ui/jk2mp/serverinfo.menu
|
||||
Parsing menu file:ui/jk2mp/findplayer.menu
|
||||
Parsing menu file:ui/jk2mp/createfavorite.menu
|
||||
Parsing menu file:ui/jk2mp/multiplayer.menu
|
||||
Parsing menu file:ui/jk2mp/cdkey.menu
|
||||
Parsing menu file:ui/jk2mp/advancedcreateserver.menu
|
||||
Parsing menu file:ui/jk2mp/credits.menu
|
||||
Parsing menu file:ui/jk2mp/vid_warning.menu
|
||||
Parsing menu file:ui/jk2mp/videodriver.menu
|
||||
UI menu load time = 2031 milli seconds
|
||||
28 bots parsed
|
||||
|
||||
================
|
||||
Hunk Small log
|
||||
================
|
||||
size = 12064: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2699 (size)
|
||||
size = 108240: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2694 (sizeof( stages[i] ))
|
||||
size = 172368: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2650 (sizeof( shader_t ))
|
||||
size = 144: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 621 (sizeof( modelHash_t ))
|
||||
size = 544: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 578 (sizeof( *tr.models[tr.numModels] ))
|
||||
size = 16: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2627 (sizeof( *skin->surfaces ))
|
||||
size = 528: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2624 (sizeof( skin_t ))
|
||||
size = 25936: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3787 (size * sizeof(char *))
|
||||
size = 787728: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3744 (sum + numShaders*2)
|
||||
size = 2505040: c:\projects\jk2\code-mp\renderer\tr_init.cpp, line: 1053 (sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts)
|
||||
3612608 Hunk memory
|
||||
10 hunk blocks
|
||||
----- CL_Shutdown -----
|
||||
RE_Shutdown( 0 )
|
||||
RE_Shutdown( 1 )
|
||||
Shutting down OpenGL subsystem
|
||||
...wglMakeCurrent( NULL, NULL ): success
|
||||
...deleting GL context: success
|
||||
...releasing DC: success
|
||||
...destroying window
|
||||
...shutting down QGL
|
||||
...unloading OpenGL DLL
|
||||
-----------------------
|
BIN
CODE-mp/base/screenshots/shot0000.jpg
Normal file
BIN
CODE-mp/base/screenshots/shot0000.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 74 KiB |
17
CODE-mp/base/server.cfg
Normal file
17
CODE-mp/base/server.cfg
Normal file
|
@ -0,0 +1,17 @@
|
|||
// Server Config
|
||||
seta sv_hostname "jkii-dedicated v1.01"
|
||||
seta sv_maxclients 8
|
||||
seta g_motd "report problems to drews@engr.wisc.edu"
|
||||
sv_pure 0
|
||||
sv_maxRate 10000
|
||||
seta g_inactivity 0
|
||||
seta rconpassword "raven2"
|
||||
g_allowvote 1
|
||||
|
||||
|
||||
set d1 "set timelimit 20; set capturelimit 20; map ffa_deathstar; set nextmap vstr d2"
|
||||
set d2 "set timelimit 20; set capturelimit 20; map ffa_imperial; set nextmap vstr d3"
|
||||
set d3 "map ffa_bespin; set nextmap vstr d4"
|
||||
set d4 "map ffa_raven; set nextmap vstr d5"
|
||||
set d5 "map ffa_yavin; set nextmap vstr d1"
|
||||
vstr d1
|
1597
CODE-mp/base/vm/cgame.map
Normal file
1597
CODE-mp/base/vm/cgame.map
Normal file
File diff suppressed because it is too large
Load diff
1602
CODE-mp/base/vm/jk2mpgame.map
Normal file
1602
CODE-mp/base/vm/jk2mpgame.map
Normal file
File diff suppressed because it is too large
Load diff
1011
CODE-mp/base/vm/ui.map
Normal file
1011
CODE-mp/base/vm/ui.map
Normal file
File diff suppressed because it is too large
Load diff
BIN
CODE-mp/base/vm/ui.qvm
Normal file
BIN
CODE-mp/base/vm/ui.qvm
Normal file
Binary file not shown.
|
@ -30,24 +30,24 @@ char teamChat2[256];
|
|||
|
||||
char *showPowersName[] =
|
||||
{
|
||||
"HEAL2",//FP_HEAL
|
||||
"JUMP2",//FP_LEVITATION
|
||||
"SPEED2",//FP_SPEED
|
||||
"PUSH2",//FP_PUSH
|
||||
"PULL2",//FP_PULL
|
||||
"MINDTRICK2",//FP_TELEPTAHY
|
||||
"GRIP2",//FP_GRIP
|
||||
"LIGHTNING2",//FP_LIGHTNING
|
||||
"DARK_RAGE2",//FP_RAGE
|
||||
"PROTECT2",//FP_PROTECT
|
||||
"ABSORB2",//FP_ABSORB
|
||||
"TEAM_HEAL2",//FP_TEAM_HEAL
|
||||
"TEAM_REPLENISH2",//FP_TEAM_FORCE
|
||||
"DRAIN2",//FP_DRAIN
|
||||
"SEEING2",//FP_SEE
|
||||
"SABER_OFFENSE2",//FP_SABERATTACK
|
||||
"SABER_DEFENSE2",//FP_SABERDEFEND
|
||||
"SABER_THROW2",//FP_SABERTHROW
|
||||
"Heal",//FP_HEAL
|
||||
"Jump",//FP_LEVITATION
|
||||
"Speed",//FP_SPEED
|
||||
"Push",//FP_PUSH
|
||||
"Pull",//FP_PULL
|
||||
"Mind Trick",//FP_TELEPTAHY
|
||||
"Grip",//FP_GRIP
|
||||
"Lightning",//FP_LIGHTNING
|
||||
"Dark Rage",//FP_RAGE
|
||||
"Protect",//FP_PROTECT
|
||||
"Absorb",//FP_ABSORB
|
||||
"Team Heal",//FP_TEAM_HEAL
|
||||
"Team Replenish",//FP_TEAM_FORCE
|
||||
"Drain",//FP_DRAIN
|
||||
"Seeing",//FP_SEE
|
||||
"Saber Attack",//FP_SABERATTACK
|
||||
"Saber Defend",//FP_SABERDEFEND
|
||||
"Saber Throw",//FP_SABERTHROW
|
||||
NULL
|
||||
};
|
||||
|
||||
|
@ -1358,7 +1358,7 @@ void CG_DrawForceSelect( void )
|
|||
|
||||
if ( showPowersName[cg.forceSelect] )
|
||||
{
|
||||
UI_DrawProportionalString(320, y + 30, CG_GetStripEdString("INGAME", showPowersName[cg.forceSelect]), UI_CENTER | UI_SMALLFONT, colorTable[CT_ICON_BLUE]);
|
||||
UI_DrawProportionalString(320, y + 30, showPowersName[cg.forceSelect], UI_CENTER | UI_SMALLFONT, colorTable[CT_ICON_BLUE]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1664,7 +1664,7 @@ static float CG_DrawMiniScoreboard ( float y )
|
|||
Q_strcat ( temp, MAX_QPATH, " 2nd: " );
|
||||
Q_strcat ( temp, MAX_QPATH, cgs.scores2==SCORE_NOT_PRESENT?"-":(va("%i",cgs.scores2)) );
|
||||
|
||||
CG_Text_Paint( 630 - CG_Text_Width ( temp, 0.7f, FONT_SMALL ), y, 0.7f, colorWhite, temp, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE, FONT_MEDIUM );
|
||||
CG_Text_Paint( 630 - CG_Text_Width ( temp, 0.75f, FONT_SMALL ), y, 0.75f, colorWhite, temp, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE, FONT_MEDIUM );
|
||||
y += 15;
|
||||
*/
|
||||
//rww - no longer doing this. Since the attacker now shows who is first, we print the score there.
|
||||
|
@ -1698,16 +1698,13 @@ static float CG_DrawEnemyInfo ( float y )
|
|||
|
||||
if ( cgs.gametype == GT_JEDIMASTER )
|
||||
{
|
||||
//title = "Jedi Master";
|
||||
title = CG_GetStripEdString("INGAMETEXT", "MASTERY7");
|
||||
title = "Jedi Master";
|
||||
clientNum = cgs.jediMaster;
|
||||
|
||||
if ( clientNum < 0 )
|
||||
{
|
||||
//return y;
|
||||
// title = "Get Saber!";
|
||||
title = CG_GetStripEdString("INGAMETEXT", "GET_SABER");
|
||||
|
||||
title = "Get Saber!";
|
||||
|
||||
size = ICON_SIZE * 1.25;
|
||||
y += 5;
|
||||
|
@ -1717,25 +1714,23 @@ static float CG_DrawEnemyInfo ( float y )
|
|||
y += size;
|
||||
|
||||
/*
|
||||
CG_Text_Paint( 630 - CG_Text_Width ( ci->name, 0.7f, FONT_MEDIUM ), y, 0.7f, colorWhite, ci->name, 0, 0, 0, FONT_MEDIUM );
|
||||
CG_Text_Paint( 630 - CG_Text_Width ( ci->name, 0.75f, FONT_MEDIUM ), y, 0.75f, colorWhite, ci->name, 0, 0, 0, FONT_MEDIUM );
|
||||
y += 15;
|
||||
*/
|
||||
|
||||
CG_Text_Paint( 630 - CG_Text_Width ( title, 0.7f, FONT_MEDIUM ), y, 0.7f, colorWhite, title, 0, 0, 0, FONT_MEDIUM );
|
||||
CG_Text_Paint( 630 - CG_Text_Width ( title, 0.75f, FONT_MEDIUM ), y, 0.75f, colorWhite, title, 0, 0, 0, FONT_MEDIUM );
|
||||
|
||||
return y + BIGCHAR_HEIGHT + 2;
|
||||
}
|
||||
}
|
||||
else if ( cg.snap->ps.duelInProgress )
|
||||
{
|
||||
// title = "Dueling";
|
||||
title = CG_GetStripEdString("INGAMETEXT", "DUELING");
|
||||
title = "Dueling";
|
||||
clientNum = cg.snap->ps.duelIndex;
|
||||
}
|
||||
else if ( cgs.gametype == GT_TOURNAMENT && cgs.clientinfo[cg.snap->ps.clientNum].team != TEAM_SPECTATOR)
|
||||
{
|
||||
// title = "Dueling";
|
||||
title = CG_GetStripEdString("INGAMETEXT", "DUELING");
|
||||
title = "Dueling";
|
||||
if (cg.snap->ps.clientNum == cgs.duelist1)
|
||||
{
|
||||
clientNum = cgs.duelist2;
|
||||
|
@ -1802,10 +1797,10 @@ static float CG_DrawEnemyInfo ( float y )
|
|||
|
||||
y += size;
|
||||
|
||||
CG_Text_Paint( 630 - CG_Text_Width ( ci->name, 0.7f, FONT_MEDIUM ), y, 0.7f, colorWhite, ci->name, 0, 0, 0, FONT_MEDIUM );
|
||||
CG_Text_Paint( 630 - CG_Text_Width ( ci->name, 0.75f, FONT_MEDIUM ), y, 0.75f, colorWhite, ci->name, 0, 0, 0, FONT_MEDIUM );
|
||||
|
||||
y += 15;
|
||||
CG_Text_Paint( 630 - CG_Text_Width ( title, 0.7f, FONT_MEDIUM ), y, 0.7f, colorWhite, title, 0, 0, 0, FONT_MEDIUM );
|
||||
CG_Text_Paint( 630 - CG_Text_Width ( title, 0.75f, FONT_MEDIUM ), y, 0.75f, colorWhite, title, 0, 0, 0, FONT_MEDIUM );
|
||||
|
||||
return y + BIGCHAR_HEIGHT + 2;
|
||||
}
|
||||
|
@ -3271,7 +3266,7 @@ CG_DrawSpectator
|
|||
static void CG_DrawSpectator(void)
|
||||
{
|
||||
const char* s;
|
||||
s = CG_GetStripEdString("INGAMETEXT", "SPECTATOR");
|
||||
s = "SPECTATOR";
|
||||
if (cgs.gametype == GT_TOURNAMENT &&
|
||||
cgs.duelist1 != -1 &&
|
||||
cgs.duelist2 != -1)
|
||||
|
@ -3298,7 +3293,7 @@ static void CG_DrawSpectator(void)
|
|||
|
||||
if ( cgs.gametype == GT_TOURNAMENT )
|
||||
{
|
||||
s = CG_GetStripEdString("INGAMETEXT", "WAITING_TO_PLAY"); // "waiting to play";
|
||||
s = "waiting to play";
|
||||
CG_Text_Paint ( 320 - CG_Text_Width ( s, 1.0f, 3 ) / 2, 440, 1.0f, colorWhite, s, 0, 0, 0, 3 );
|
||||
}
|
||||
else //if ( cgs.gametype >= GT_TEAM )
|
||||
|
@ -3514,8 +3509,7 @@ static qboolean CG_DrawFollow( void )
|
|||
return qfalse;
|
||||
}
|
||||
|
||||
// s = "following";
|
||||
s = CG_GetStripEdString("INGAMETEXT", "FOLLOWING");
|
||||
s = "following";
|
||||
CG_Text_Paint ( 320 - CG_Text_Width ( s, 1.0f, FONT_MEDIUM ) / 2, 60, 1.0f, colorWhite, s, 0, 0, 0, FONT_MEDIUM );
|
||||
|
||||
s = cgs.clientinfo[ cg.snap->ps.clientNum ].name;
|
||||
|
@ -3607,8 +3601,7 @@ static void CG_DrawWarmup( void ) {
|
|||
}
|
||||
|
||||
if ( sec < 0 ) {
|
||||
// s = "Waiting for players";
|
||||
s = CG_GetStripEdString("INGAMETEXT", "WAITING_FOR_PLAYERS");
|
||||
s = "Waiting for players";
|
||||
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
|
||||
CG_DrawBigString(320 - w / 2, 24, s, 1.0F);
|
||||
cg.warmupCount = 0;
|
||||
|
@ -3661,8 +3654,7 @@ static void CG_DrawWarmup( void ) {
|
|||
cg.warmup = 0;
|
||||
sec = 0;
|
||||
}
|
||||
// s = va( "Starts in: %i", sec + 1 );
|
||||
s = va( "%s: %i",CG_GetStripEdString("INGAMETEXT", "STARTS_IN"), sec + 1 );
|
||||
s = va( "Starts in: %i", sec + 1 );
|
||||
if ( sec != cg.warmupCount ) {
|
||||
cg.warmupCount = sec;
|
||||
switch ( sec ) {
|
||||
|
|
|
@ -1231,7 +1231,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) {
|
|||
const char *strText = CG_GetStripEdString("INGAMETEXT", "PICKUPLINE");
|
||||
|
||||
//Com_Printf("%s %s\n", strText, showPowersName[index]);
|
||||
CG_CenterPrint( va("%s %s\n", strText, CG_GetStripEdString("INGAME",showPowersName[index])), SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH );
|
||||
CG_CenterPrint( va("%s %s\n", strText, showPowersName[index]), SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH );
|
||||
}
|
||||
|
||||
//Show the player their force selection bar in case picking the holocron up changed the current selection
|
||||
|
|
|
@ -152,8 +152,7 @@ void CG_DrawInformation( void ) {
|
|||
// pure server
|
||||
s = Info_ValueForKey( sysInfo, "sv_pure" );
|
||||
if ( s[0] == '1' ) {
|
||||
const char *psPure = CG_GetStripEdString("INGAMETEXT", "PURE_SERVER");
|
||||
UI_DrawProportionalString( 320, y, psPure,
|
||||
UI_DrawProportionalString( 320, y, "Pure Server",
|
||||
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
|
||||
y += PROP_HEIGHT;
|
||||
}
|
||||
|
|
|
@ -76,8 +76,9 @@
|
|||
#define TEAM_OVERLAY_MAXNAME_WIDTH 12
|
||||
#define TEAM_OVERLAY_MAXLOCATION_WIDTH 16
|
||||
|
||||
#define DEFAULT_MODEL "kyle"
|
||||
#define DEFAULT_TEAM_MODEL "kyle"
|
||||
#define DEFAULT_MODEL "kyle/default"
|
||||
#define DEFAULT_TEAM_MODEL "kyle/default"
|
||||
#define DEFAULT_TEAM_HEAD "kyle/default"
|
||||
|
||||
#define DEFAULT_FORCEPOWERS "5-1-000000000000000000"
|
||||
//"rank-side-heal.lev.speed.push.pull.tele.grip.lightning.rage.protect.absorb.teamheal.teamforce.drain.see"
|
||||
|
|
|
@ -173,7 +173,7 @@ static void CG_DrawClientScore( int y, score_t *score, float *color, float fade,
|
|||
// add the "ready" marker for intermission exiting
|
||||
if ( cg.snap->ps.stats[ STAT_CLIENTS_READY ] & ( 1 << score->client ) )
|
||||
{
|
||||
CG_Text_Paint (SB_NAME_X - 64, y + 2, 0.7f * scale, colorWhite, CG_GetStripEdString("INGAMETEXT", "READY"),0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM );
|
||||
CG_Text_Paint (SB_NAME_X - 64, y + 2, 0.7f * scale, colorWhite, "READY" ,0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -371,10 +371,7 @@ qboolean CG_DrawOldScoreboard( void ) {
|
|||
CG_Text_Paint ( SB_NAME_X, y, 1.0f, colorWhite, "Name", 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM );
|
||||
if (cgs.gametype == GT_TOURNAMENT)
|
||||
{
|
||||
char sWL[100];
|
||||
trap_SP_GetStringTextString("INGAMETEXT_W_L", sWL, sizeof(sWL));
|
||||
|
||||
CG_Text_Paint ( SB_SCORE_X, y, 1.0f, colorWhite, sWL, 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM );
|
||||
CG_Text_Paint ( SB_SCORE_X, y, 1.0f, colorWhite, "W/L", 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM );
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
1597
CODE-mp/cgame/vm/cgame.map
Normal file
1597
CODE-mp/cgame/vm/cgame.map
Normal file
File diff suppressed because it is too large
Load diff
Binary file not shown.
|
@ -130,7 +130,7 @@ void Con_Dump_f (void)
|
|||
|
||||
if (Cmd_Argc() != 2)
|
||||
{
|
||||
Com_Printf (SP_GetStringText(CON_TEXT_DUMP_USAGE));
|
||||
Com_Printf(SP_GetStringText(CON_TEXT_DUMP_USAGE));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -139,7 +139,7 @@ void Con_Dump_f (void)
|
|||
f = FS_FOpenFileWrite( Cmd_Argv( 1 ) );
|
||||
if (!f)
|
||||
{
|
||||
Com_Printf (S_COLOR_RED"ERROR: couldn't open.\n");
|
||||
Com_Printf ("ERROR: couldn't open.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -758,6 +758,9 @@ void CL_Disconnect( qboolean showMainMenu ) {
|
|||
|
||||
cls.state = CA_DISCONNECTED;
|
||||
|
||||
// allow cheats locally
|
||||
Cvar_Set( "sv_cheats", "1" );
|
||||
|
||||
// not connected to a pure server anymore
|
||||
cl_connectedToPureServer = qfalse;
|
||||
}
|
||||
|
@ -1030,7 +1033,23 @@ void CL_Connect_f( void ) {
|
|||
|
||||
if ( !Cvar_VariableValue("fs_restrict") && !Sys_CheckCD() )
|
||||
{
|
||||
Com_Error( ERR_NEED_CD, SP_GetStringTextString("CON_TEXT_NEED_CD") ); //"Game CD not in drive" );
|
||||
int iLanguage = Cvar_VariableValue("sp_language");
|
||||
//rww - we don't have an actual cvar object for sp_language to use here.
|
||||
|
||||
if (iLanguage) // dunno if SP files are loaded at this point if no CD...
|
||||
{
|
||||
switch (iLanguage)
|
||||
{
|
||||
case SP_LANGUAGE_GERMAN:
|
||||
Com_Error( ERR_NEED_CD, "Spiel CD nicht im Laufwerk" );
|
||||
break; // keep compiler happy
|
||||
case SP_LANGUAGE_FRENCH:
|
||||
Com_Error( ERR_NEED_CD, "CD de jeu pas dans le lecteur" );
|
||||
break; // keep compiler happy
|
||||
}
|
||||
}
|
||||
|
||||
Com_Error( ERR_NEED_CD, "Game CD not in drive" );
|
||||
}
|
||||
|
||||
if ( Cmd_Argc() != 2 ) {
|
||||
|
@ -1219,7 +1238,6 @@ void CL_Vid_Restart_f( void ) {
|
|||
|
||||
// if not running a server clear the whole hunk
|
||||
if ( !com_sv_running->integer ) {
|
||||
CM_ClearMap();
|
||||
// clear the whole hunk
|
||||
Hunk_Clear();
|
||||
}
|
||||
|
|
Binary file not shown.
|
@ -6914,7 +6914,7 @@ void StandardBotAI(bot_state_t *bs, float thinktime)
|
|||
else
|
||||
{
|
||||
#endif
|
||||
if (bot_forcepowers.integer && !g_forcePowerDisable.integer)
|
||||
if (bot_forcepowers.integer)
|
||||
{
|
||||
trap_EA_ForcePower(bs->client);
|
||||
}
|
||||
|
|
|
@ -1315,9 +1315,7 @@ char *ClientConnect( int clientNum, qboolean firstTime, qboolean isBot ) {
|
|||
value = Info_ValueForKey (userinfo, "password");
|
||||
if ( g_password.string[0] && Q_stricmp( g_password.string, "none" ) &&
|
||||
strcmp( g_password.string, value) != 0) {
|
||||
static char sTemp[1024];
|
||||
Q_strncpyz(sTemp, G_GetStripEdString("SVINGAME","INVALID_PASSWORD"), sizeof (sTemp) );
|
||||
return sTemp;// return "Invalid password";
|
||||
return "Invalid password";
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2417,8 +2417,7 @@ void ClientCommand( int clientNum ) {
|
|||
{
|
||||
if (Q_stricmp(cmd, "addbot") == 0)
|
||||
{ //because addbot isn't a recognized command unless you're the server, but it is in the menus regardless
|
||||
// trap_SendServerCommand( clientNum, va("print \"You can only add bots as the server.\n\"" ) );
|
||||
trap_SendServerCommand( clientNum, va("print \"%s.\n\"", G_GetStripEdString("SVINGAME", "ONLY_ADD_BOTS_AS_SERVER")));
|
||||
trap_SendServerCommand( clientNum, va("print \"You can only add bots as the server.\n\"" ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -1502,8 +1502,7 @@ void CheckExitRules( void ) {
|
|||
|
||||
if ( g_timelimit.integer && !level.warmupTime ) {
|
||||
if ( level.time - level.startTime >= g_timelimit.integer*60000 ) {
|
||||
// trap_SendServerCommand( -1, "print \"Timelimit hit.\n\"");
|
||||
trap_SendServerCommand( -1, va("print \"%s.\n\"",G_GetStripEdString("SVINGAME", "TIMELIMIT_HIT")));
|
||||
trap_SendServerCommand( -1, "print \"Timelimit hit.\n\"");
|
||||
LogExit( "Timelimit hit." );
|
||||
return;
|
||||
}
|
||||
|
|
6119
CODE-mp/game/vm/ai_util.asm
Normal file
6119
CODE-mp/game/vm/ai_util.asm
Normal file
File diff suppressed because it is too large
Load diff
20600
CODE-mp/game/vm/ai_wpnav.asm
Normal file
20600
CODE-mp/game/vm/ai_wpnav.asm
Normal file
File diff suppressed because it is too large
Load diff
5877
CODE-mp/game/vm/bg_lib.asm
Normal file
5877
CODE-mp/game/vm/bg_lib.asm
Normal file
File diff suppressed because it is too large
Load diff
17606
CODE-mp/game/vm/bg_misc.asm
Normal file
17606
CODE-mp/game/vm/bg_misc.asm
Normal file
File diff suppressed because it is too large
Load diff
26161
CODE-mp/game/vm/bg_panimate.asm
Normal file
26161
CODE-mp/game/vm/bg_panimate.asm
Normal file
File diff suppressed because it is too large
Load diff
12002
CODE-mp/game/vm/bg_saber.asm
Normal file
12002
CODE-mp/game/vm/bg_saber.asm
Normal file
File diff suppressed because it is too large
Load diff
2878
CODE-mp/game/vm/bg_slidemove.asm
Normal file
2878
CODE-mp/game/vm/bg_slidemove.asm
Normal file
File diff suppressed because it is too large
Load diff
538
CODE-mp/game/vm/bg_weapons.asm
Normal file
538
CODE-mp/game/vm/bg_weapons.asm
Normal file
|
@ -0,0 +1,538 @@
|
|||
data
|
||||
export WP_MuzzlePoint
|
||||
align 4
|
||||
LABELV WP_MuzzlePoint
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 1090519040
|
||||
byte 4 0
|
||||
byte 4 1090519040
|
||||
byte 4 1098907648
|
||||
byte 4 0
|
||||
byte 4 1094713344
|
||||
byte 4 1086324736
|
||||
byte 4 3233808384
|
||||
byte 4 1094713344
|
||||
byte 4 1086324736
|
||||
byte 4 3233808384
|
||||
byte 4 1094713344
|
||||
byte 4 1086324736
|
||||
byte 4 3233808384
|
||||
byte 4 1094713344
|
||||
byte 4 1073741824
|
||||
byte 4 3233808384
|
||||
byte 4 1094713344
|
||||
byte 4 1083179008
|
||||
byte 4 3233808384
|
||||
byte 4 1094713344
|
||||
byte 4 1086324736
|
||||
byte 4 3233808384
|
||||
byte 4 1094713344
|
||||
byte 4 1086324736
|
||||
byte 4 3233808384
|
||||
byte 4 1094713344
|
||||
byte 4 1090519040
|
||||
byte 4 0
|
||||
byte 4 1094713344
|
||||
byte 4 0
|
||||
byte 4 3229614080
|
||||
byte 4 1094713344
|
||||
byte 4 0
|
||||
byte 4 3240099840
|
||||
byte 4 1094713344
|
||||
byte 4 0
|
||||
byte 4 3229614080
|
||||
skip 24
|
||||
export weaponData
|
||||
align 4
|
||||
LABELV weaponData
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 5
|
||||
byte 4 0
|
||||
byte 4 400
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 400
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 5
|
||||
byte 4 0
|
||||
byte 4 100
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 100
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 2
|
||||
byte 4 15
|
||||
byte 4 2
|
||||
byte 4 400
|
||||
byte 4 8192
|
||||
byte 4 2
|
||||
byte 4 400
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 200
|
||||
byte 4 0
|
||||
byte 4 1
|
||||
byte 4 0
|
||||
byte 4 1500
|
||||
byte 4 2
|
||||
byte 4 5
|
||||
byte 4 2
|
||||
byte 4 350
|
||||
byte 4 8192
|
||||
byte 4 3
|
||||
byte 4 150
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 3
|
||||
byte 4 5
|
||||
byte 4 5
|
||||
byte 4 600
|
||||
byte 4 8192
|
||||
byte 4 6
|
||||
byte 4 1300
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 200
|
||||
byte 4 0
|
||||
byte 4 3
|
||||
byte 4 0
|
||||
byte 4 1700
|
||||
byte 4 3
|
||||
byte 4 5
|
||||
byte 4 5
|
||||
byte 4 1000
|
||||
byte 4 8192
|
||||
byte 4 5
|
||||
byte 4 750
|
||||
byte 4 8192
|
||||
byte 4 400
|
||||
byte 4 0
|
||||
byte 4 5
|
||||
byte 4 0
|
||||
byte 4 1700
|
||||
byte 4 0
|
||||
byte 4 4
|
||||
byte 4 5
|
||||
byte 4 1
|
||||
byte 4 100
|
||||
byte 4 8192
|
||||
byte 4 8
|
||||
byte 4 800
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 3
|
||||
byte 4 5
|
||||
byte 4 8
|
||||
byte 4 500
|
||||
byte 4 8192
|
||||
byte 4 6
|
||||
byte 4 900
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 250
|
||||
byte 4 0
|
||||
byte 4 3
|
||||
byte 4 0
|
||||
byte 4 2100
|
||||
byte 4 4
|
||||
byte 4 5
|
||||
byte 4 10
|
||||
byte 4 700
|
||||
byte 4 8192
|
||||
byte 4 15
|
||||
byte 4 800
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 5
|
||||
byte 4 5
|
||||
byte 4 1
|
||||
byte 4 900
|
||||
byte 4 8192
|
||||
byte 4 2
|
||||
byte 4 1200
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 7
|
||||
byte 4 0
|
||||
byte 4 1
|
||||
byte 4 800
|
||||
byte 4 8192
|
||||
byte 4 1
|
||||
byte 4 400
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 8
|
||||
byte 4 0
|
||||
byte 4 1
|
||||
byte 4 800
|
||||
byte 4 8192
|
||||
byte 4 1
|
||||
byte 4 400
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 9
|
||||
byte 4 0
|
||||
byte 4 1
|
||||
byte 4 800
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 400
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 100
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 100
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
skip 56
|
||||
export ammoData
|
||||
align 4
|
||||
LABELV ammoData
|
||||
byte 4 0
|
||||
byte 4 100
|
||||
byte 4 300
|
||||
byte 4 300
|
||||
byte 4 300
|
||||
byte 4 25
|
||||
byte 4 800
|
||||
byte 4 10
|
||||
byte 4 10
|
||||
byte 4 10
|
||||
import PM_SetSaberMove
|
||||
import PM_WeaponLightsaber
|
||||
import PM_SetAnim
|
||||
import PM_FinishWeaponChange
|
||||
import PM_BeginWeaponChange
|
||||
import PM_ForceLegsAnim
|
||||
import PM_ContinueLegsAnim
|
||||
import PM_StartTorsoAnim
|
||||
import BG_CycleInven
|
||||
import PM_StepSlideMove
|
||||
import PM_SlideMove
|
||||
import PM_AddEvent
|
||||
import PM_AddTouchEnt
|
||||
import PM_ClipVelocity
|
||||
import PM_SaberJumpAttackMove
|
||||
import PM_SaberFlipOverAttackMove
|
||||
import PM_SomeoneInFront
|
||||
import PM_GroundDistance
|
||||
import PM_GetSaberStance
|
||||
import PM_AnimLength
|
||||
import PM_InRollComplete
|
||||
import PM_InOnGroundAnim
|
||||
import PM_SpinningAnim
|
||||
import PM_LandingAnim
|
||||
import PM_JumpingAnim
|
||||
import PM_PainAnim
|
||||
import PM_InKnockDown
|
||||
import PM_InSaberAnim
|
||||
import PM_SaberInStart
|
||||
import PM_SaberInReflect
|
||||
import PM_SaberInParry
|
||||
import trap_FS_FCloseFile
|
||||
import trap_FS_Write
|
||||
import trap_FS_Read
|
||||
import trap_FS_FOpenFile
|
||||
import forcePowerNeeded
|
||||
import c_pmove
|
||||
import pm_flightfriction
|
||||
import pm_waterfriction
|
||||
import pm_friction
|
||||
import pm_flyaccelerate
|
||||
import pm_wateraccelerate
|
||||
import pm_airaccelerate
|
||||
import pm_accelerate
|
||||
import pm_wadeScale
|
||||
import pm_swimScale
|
||||
import pm_duckScale
|
||||
import pm_stopspeed
|
||||
import pml
|
||||
import forcePowerDarkLight
|
||||
import WeaponAttackAnim
|
||||
import WeaponReadyAnim
|
||||
import BG_OutOfMemory
|
||||
import BG_StringAlloc
|
||||
import BG_TempFree
|
||||
import BG_TempAlloc
|
||||
import BG_AllocUnaligned
|
||||
import BG_Alloc
|
||||
import BG_CanUseFPNow
|
||||
import BG_HasYsalamiri
|
||||
import BG_GetItemIndexByTag
|
||||
import BG_ParseAnimationFile
|
||||
import BG_PlayerTouchesItem
|
||||
import BG_G2PlayerAngles
|
||||
import BG_PlayerStateToEntityStateExtraPolate
|
||||
import BG_PlayerStateToEntityState
|
||||
import BG_TouchJumpPad
|
||||
import BG_AddPredictableEventToPlayerstate
|
||||
import BG_EvaluateTrajectoryDelta
|
||||
import BG_EvaluateTrajectory
|
||||
import BG_ForcePowerDrain
|
||||
import BG_SaberStartTransAnim
|
||||
import BG_InDeathAnim
|
||||
import BG_InRoll
|
||||
import BG_SaberInSpecialAttack
|
||||
import BG_SpinningSaberAnim
|
||||
import BG_FlippingAnim
|
||||
import BG_SaberInIdle
|
||||
import BG_SaberInSpecial
|
||||
import BG_SaberInAttack
|
||||
import BG_DirectFlippingAnim
|
||||
import BG_InSaberStandAnim
|
||||
import BG_InSpecialJump
|
||||
import BG_LegalizedForcePowers
|
||||
import saberMoveData
|
||||
import BG_CanItemBeGrabbed
|
||||
import BG_FindItemForHoldable
|
||||
import BG_FindItemForPowerup
|
||||
import BG_FindItemForWeapon
|
||||
import BG_FindItem
|
||||
import vectoyaw
|
||||
import bg_numItems
|
||||
import bg_itemlist
|
||||
import Pmove
|
||||
import PM_UpdateViewAngles
|
||||
import pm
|
||||
import bgForcePowerCost
|
||||
import forceMasteryPoints
|
||||
import forceMasteryLevels
|
||||
import bgGlobalAnimations
|
||||
import BGPAFtextLoaded
|
||||
import forcePowerSorted
|
||||
import GetStringForID
|
||||
import GetIDForString
|
||||
import Q_irand
|
||||
import irand
|
||||
import flrand
|
||||
import Rand_Init
|
||||
import Com_Printf
|
||||
import Com_Error
|
||||
import Info_NextPair
|
||||
import Info_Validate
|
||||
import Info_SetValueForKey_Big
|
||||
import Info_SetValueForKey
|
||||
import Info_RemoveKey_big
|
||||
import Info_RemoveKey
|
||||
import Info_ValueForKey
|
||||
import va
|
||||
import Q_CleanStr
|
||||
import Q_PrintStrlen
|
||||
import Q_strcat
|
||||
import Q_strncpyz
|
||||
import Q_strrchr
|
||||
import Q_strupr
|
||||
import Q_strlwr
|
||||
import Q_stricmpn
|
||||
import Q_strncmp
|
||||
import Q_stricmp
|
||||
import Q_isalpha
|
||||
import Q_isupper
|
||||
import Q_islower
|
||||
import Q_isprint
|
||||
import Com_sprintf
|
||||
import Parse3DMatrix
|
||||
import Parse2DMatrix
|
||||
import Parse1DMatrix
|
||||
import SkipRestOfLine
|
||||
import SkipBracedSection
|
||||
import COM_MatchToken
|
||||
import COM_ParseWarning
|
||||
import COM_ParseError
|
||||
import COM_Compress
|
||||
import COM_ParseExt
|
||||
import COM_Parse
|
||||
import SkipWhitespace
|
||||
import COM_GetCurrentParseLine
|
||||
import COM_BeginParseSession
|
||||
import COM_DefaultExtension
|
||||
import COM_StripExtension
|
||||
import COM_SkipPath
|
||||
import Com_Clamp
|
||||
import PerpendicularVector
|
||||
import AngleVectors
|
||||
import MatrixMultiply
|
||||
import MakeNormalVectors
|
||||
import RotateAroundDirection
|
||||
import RotatePointAroundVector
|
||||
import ProjectPointOnPlane
|
||||
import PlaneFromPoints
|
||||
import AngleDelta
|
||||
import AngleNormalize180
|
||||
import AngleNormalize360
|
||||
import AnglesSubtract
|
||||
import AngleSubtract
|
||||
import LerpAngle
|
||||
import AngleMod
|
||||
import BoxOnPlaneSide
|
||||
import SetPlaneSignbits
|
||||
import AxisCopy
|
||||
import AxisClear
|
||||
import AnglesToAxis
|
||||
import vectoangles
|
||||
import Q_crandom
|
||||
import Q_random
|
||||
import Q_rand
|
||||
import Q_acos
|
||||
import Q_log2
|
||||
import VectorRotate
|
||||
import Vector4Scale
|
||||
import VectorNormalize2
|
||||
import VectorNormalize
|
||||
import CrossProduct
|
||||
import VectorInverse
|
||||
import VectorNormalizeFast
|
||||
import DistanceSquared
|
||||
import Distance
|
||||
import VectorLengthSquared
|
||||
import VectorLength
|
||||
import VectorCompare
|
||||
import AddPointToBounds
|
||||
import ClearBounds
|
||||
import RadiusFromBounds
|
||||
import NormalizeColor
|
||||
import ColorBytes4
|
||||
import ColorBytes3
|
||||
import _VectorMA
|
||||
import _VectorScale
|
||||
import _VectorCopy
|
||||
import _VectorAdd
|
||||
import _VectorSubtract
|
||||
import _DotProduct
|
||||
import ByteToDir
|
||||
import DirToByte
|
||||
import powf
|
||||
import ClampShort
|
||||
import ClampChar
|
||||
import Q_rsqrt
|
||||
import Q_fabs
|
||||
import axisDefault
|
||||
import vec3_origin
|
||||
import g_color_table
|
||||
import colorDkBlue
|
||||
import colorLtBlue
|
||||
import colorDkGrey
|
||||
import colorMdGrey
|
||||
import colorLtGrey
|
||||
import colorWhite
|
||||
import colorCyan
|
||||
import colorMagenta
|
||||
import colorYellow
|
||||
import colorBlue
|
||||
import colorGreen
|
||||
import colorRed
|
||||
import colorBlack
|
||||
import colorTable
|
||||
import bytedirs
|
||||
import Com_Memcpy
|
||||
import Com_Memset
|
||||
import Hunk_Alloc
|
||||
import forceSpeedLevels
|
||||
import FloatSwap
|
||||
import LongSwap
|
||||
import ShortSwap
|
||||
import acos
|
||||
import fabs
|
||||
import abs
|
||||
import tan
|
||||
import atan2
|
||||
import cos
|
||||
import sin
|
||||
import sqrt
|
||||
import floor
|
||||
import ceil
|
||||
import memcpy
|
||||
import memset
|
||||
import memmove
|
||||
import sscanf
|
||||
import vsprintf
|
||||
import _atoi
|
||||
import atoi
|
||||
import _atof
|
||||
import atof
|
||||
import toupper
|
||||
import tolower
|
||||
import strncpy
|
||||
import strstr
|
||||
import strchr
|
||||
import strcmp
|
||||
import strcpy
|
||||
import strcat
|
||||
import strlen
|
||||
import rand
|
||||
import srand
|
||||
import qsort
|
12167
CODE-mp/game/vm/g_active.asm
Normal file
12167
CODE-mp/game/vm/g_active.asm
Normal file
File diff suppressed because it is too large
Load diff
1517
CODE-mp/game/vm/g_arenas.asm
Normal file
1517
CODE-mp/game/vm/g_arenas.asm
Normal file
File diff suppressed because it is too large
Load diff
8798
CODE-mp/game/vm/g_bot.asm
Normal file
8798
CODE-mp/game/vm/g_bot.asm
Normal file
File diff suppressed because it is too large
Load diff
12441
CODE-mp/game/vm/g_client.asm
Normal file
12441
CODE-mp/game/vm/g_client.asm
Normal file
File diff suppressed because it is too large
Load diff
19339
CODE-mp/game/vm/g_cmds.asm
Normal file
19339
CODE-mp/game/vm/g_cmds.asm
Normal file
File diff suppressed because it is too large
Load diff
16391
CODE-mp/game/vm/g_combat.asm
Normal file
16391
CODE-mp/game/vm/g_combat.asm
Normal file
File diff suppressed because it is too large
Load diff
14214
CODE-mp/game/vm/g_items.asm
Normal file
14214
CODE-mp/game/vm/g_items.asm
Normal file
File diff suppressed because it is too large
Load diff
12534
CODE-mp/game/vm/g_log.asm
Normal file
12534
CODE-mp/game/vm/g_log.asm
Normal file
File diff suppressed because it is too large
Load diff
13554
CODE-mp/game/vm/g_main.asm
Normal file
13554
CODE-mp/game/vm/g_main.asm
Normal file
File diff suppressed because it is too large
Load diff
1010
CODE-mp/game/vm/g_mem.asm
Normal file
1010
CODE-mp/game/vm/g_mem.asm
Normal file
File diff suppressed because it is too large
Load diff
10286
CODE-mp/game/vm/g_misc.asm
Normal file
10286
CODE-mp/game/vm/g_misc.asm
Normal file
File diff suppressed because it is too large
Load diff
6199
CODE-mp/game/vm/g_missile.asm
Normal file
6199
CODE-mp/game/vm/g_missile.asm
Normal file
File diff suppressed because it is too large
Load diff
14777
CODE-mp/game/vm/g_mover.asm
Normal file
14777
CODE-mp/game/vm/g_mover.asm
Normal file
File diff suppressed because it is too large
Load diff
2906
CODE-mp/game/vm/g_object.asm
Normal file
2906
CODE-mp/game/vm/g_object.asm
Normal file
File diff suppressed because it is too large
Load diff
3057
CODE-mp/game/vm/g_saga.asm
Normal file
3057
CODE-mp/game/vm/g_saga.asm
Normal file
File diff suppressed because it is too large
Load diff
1708
CODE-mp/game/vm/g_session.asm
Normal file
1708
CODE-mp/game/vm/g_session.asm
Normal file
File diff suppressed because it is too large
Load diff
6635
CODE-mp/game/vm/g_spawn.asm
Normal file
6635
CODE-mp/game/vm/g_spawn.asm
Normal file
File diff suppressed because it is too large
Load diff
3631
CODE-mp/game/vm/g_svcmds.asm
Normal file
3631
CODE-mp/game/vm/g_svcmds.asm
Normal file
File diff suppressed because it is too large
Load diff
6193
CODE-mp/game/vm/g_syscalls.asm
Normal file
6193
CODE-mp/game/vm/g_syscalls.asm
Normal file
File diff suppressed because it is too large
Load diff
3664
CODE-mp/game/vm/g_target.asm
Normal file
3664
CODE-mp/game/vm/g_target.asm
Normal file
File diff suppressed because it is too large
Load diff
7813
CODE-mp/game/vm/g_team.asm
Normal file
7813
CODE-mp/game/vm/g_team.asm
Normal file
File diff suppressed because it is too large
Load diff
4248
CODE-mp/game/vm/g_trigger.asm
Normal file
4248
CODE-mp/game/vm/g_trigger.asm
Normal file
File diff suppressed because it is too large
Load diff
6889
CODE-mp/game/vm/g_utils.asm
Normal file
6889
CODE-mp/game/vm/g_utils.asm
Normal file
File diff suppressed because it is too large
Load diff
20558
CODE-mp/game/vm/g_weapon.asm
Normal file
20558
CODE-mp/game/vm/g_weapon.asm
Normal file
File diff suppressed because it is too large
Load diff
1602
CODE-mp/game/vm/jk2mpgame.map
Normal file
1602
CODE-mp/game/vm/jk2mpgame.map
Normal file
File diff suppressed because it is too large
Load diff
8572
CODE-mp/game/vm/q_math.asm
Normal file
8572
CODE-mp/game/vm/q_math.asm
Normal file
File diff suppressed because it is too large
Load diff
6916
CODE-mp/game/vm/q_shared.asm
Normal file
6916
CODE-mp/game/vm/q_shared.asm
Normal file
File diff suppressed because it is too large
Load diff
20070
CODE-mp/game/vm/w_saber.asm
Normal file
20070
CODE-mp/game/vm/w_saber.asm
Normal file
File diff suppressed because it is too large
Load diff
Binary file not shown.
|
@ -172,7 +172,6 @@ int G2API_InitGhoul2Model(CGhoul2Info_v **ghoul2Ptr, const char *fileName, int m
|
|||
{
|
||||
if (ghoul2.size() == 0)//very first model created
|
||||
{//you can't have an empty vector, so let's not give it one
|
||||
G2API_CleanGhoul2Models(ghoul2Ptr);
|
||||
delete *ghoul2Ptr;
|
||||
*ghoul2Ptr = 0;
|
||||
}
|
||||
|
|
Binary file not shown.
|
@ -346,6 +346,10 @@ SOURCE=.\qcommon\cm_public.h
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\qcommon\cm_shader.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\qcommon\cm_test.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
|
|
@ -3,13 +3,13 @@ Microsoft Developer Studio Workspace File, Format Version 6.00
|
|||
|
||||
###############################################################################
|
||||
|
||||
Project: "JK2cgame"=".\cgame\JK2_cgame.dsp" - Package Owner=<4>
|
||||
Project: "JK2cgame"=.\cgame\JK2_cgame.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
begin source code control
|
||||
"$/General/code/cgame", UPCAAAAA
|
||||
.\cgame
|
||||
"$/General/code/cgame", UPCAAAAA
|
||||
.\cgame
|
||||
end source code control
|
||||
}}}
|
||||
|
||||
|
@ -19,13 +19,13 @@ Package=<4>
|
|||
|
||||
###############################################################################
|
||||
|
||||
Project: "JK2game"=".\game\JK2_game.dsp" - Package Owner=<4>
|
||||
Project: "JK2game"=.\game\JK2_game.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
begin source code control
|
||||
"$/General/code/game", VPCAAAAA
|
||||
.\game
|
||||
"$/General/code/game", VPCAAAAA
|
||||
.\game
|
||||
end source code control
|
||||
}}}
|
||||
|
||||
|
@ -35,23 +35,7 @@ Package=<4>
|
|||
|
||||
###############################################################################
|
||||
|
||||
Project: "WinDed"=".\WinDed.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
begin source code control
|
||||
"$/General/code", EAAAAAAA
|
||||
.
|
||||
end source code control
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "botlib"=".\botlib\botlib.dsp" - Package Owner=<4>
|
||||
Project: "botlib"=.\botlib\botlib.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
|
@ -67,7 +51,7 @@ Package=<4>
|
|||
|
||||
###############################################################################
|
||||
|
||||
Project: "jk2mp"=".\jk2mp.dsp" - Package Owner=<4>
|
||||
Project: "jk2mp"=.\jk2mp.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
|
@ -95,7 +79,7 @@ Package=<4>
|
|||
|
||||
###############################################################################
|
||||
|
||||
Project: "ui"=".\ui\ui.dsp" - Package Owner=<4>
|
||||
Project: "ui"=.\ui\ui.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
|
|
Binary file not shown.
|
@ -3,16 +3,278 @@
|
|||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: ui - Win32 Release JK2--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP67C.tmp" with contents
|
||||
[
|
||||
/nologo /G6 /ML /W4 /GX /Zi /O2 /D "NDEBUG" /D "_USRDL" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "UI_EXPORTS" /D "MISSIONPACK" /D "_JK2" /Fp"../Release/ui/ui.pch" /YX /Fo"../Release/ui/" /Fd"../Release/ui/" /FD /c
|
||||
"C:\projects\jk2\CODE-mp\ui\ui_main.c"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP67C.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP67D.tmp" with contents
|
||||
[
|
||||
/nologo /base:"0x40000000" /dll /incremental:no /pdb:"../Release/uix86.pdb" /map:"../Release/ui/uix86.map" /debug /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"../Release/uix86.lib"
|
||||
"\projects\jk2\CODE-mp\Release\ui\bg_misc.obj"
|
||||
"\projects\jk2\CODE-mp\Release\ui\bg_weapons.obj"
|
||||
"\projects\jk2\CODE-mp\Release\ui\q_math.obj"
|
||||
"\projects\jk2\CODE-mp\Release\ui\q_shared.obj"
|
||||
"\projects\jk2\CODE-mp\Release\ui\ui_atoms.obj"
|
||||
"\projects\jk2\CODE-mp\Release\ui\ui_force.obj"
|
||||
"\projects\jk2\CODE-mp\Release\ui\ui_gameinfo.obj"
|
||||
"\projects\jk2\CODE-mp\Release\ui\ui_main.obj"
|
||||
"\projects\jk2\CODE-mp\Release\ui\ui_shared.obj"
|
||||
"\projects\jk2\CODE-mp\Release\ui\ui_syscalls.obj"
|
||||
"\projects\jk2\CODE-mp\Release\ui\ui_util.obj"
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP67D.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
ui_main.c
|
||||
Linking...
|
||||
Creating library ../Release/uix86.lib and object ../Release/uix86.exp
|
||||
<h3>
|
||||
--------------------Configuration: jk2mp - Win32 Release JK2--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP686.tmp" with contents
|
||||
[
|
||||
/nologo /G6 /ML /W4 /GX /Zi /O2 /Ob0 /D "_WIN32" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_JK2" /Fp".\Release\jk2/jk2mp.pch" /YX /Fo".\Release\jk2/" /Fd".\Release\jk2/" /FD /c
|
||||
"C:\projects\jk2\CODE-mp\client\cl_console.cpp"
|
||||
"C:\projects\jk2\CODE-mp\qcommon\common.cpp"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP686.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP687.tmp" with contents
|
||||
[
|
||||
advapi32.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib ole32.lib /nologo /stack:0x800000 /subsystem:windows /incremental:no /pdb:".\Release/jk2mp.pdb" /map:"Release/jk2mp.map" /debug /machine:I386 /out:".\Release/jk2mp.exe"
|
||||
".\Release\jk2\cl_cgame.obj"
|
||||
".\Release\jk2\cl_cin.obj"
|
||||
".\Release\jk2\cl_console.obj"
|
||||
".\Release\jk2\cl_input.obj"
|
||||
".\Release\jk2\cl_keys.obj"
|
||||
".\Release\jk2\cl_main.obj"
|
||||
".\Release\jk2\cl_net_chan.obj"
|
||||
".\Release\jk2\cl_parse.obj"
|
||||
".\Release\jk2\cl_scrn.obj"
|
||||
".\Release\jk2\cl_ui.obj"
|
||||
".\Release\jk2\FXExport.obj"
|
||||
".\Release\jk2\FxPrimitives.obj"
|
||||
".\Release\jk2\FxScheduler.obj"
|
||||
".\Release\jk2\FxSystem.obj"
|
||||
".\Release\jk2\FxTemplate.obj"
|
||||
".\Release\jk2\FxUtil.obj"
|
||||
".\Release\jk2\cm_load.obj"
|
||||
".\Release\jk2\cm_patch.obj"
|
||||
".\Release\jk2\cm_polylib.obj"
|
||||
".\Release\jk2\cm_shader.obj"
|
||||
".\Release\jk2\cm_test.obj"
|
||||
".\Release\jk2\cm_trace.obj"
|
||||
".\Release\jk2\cmd.obj"
|
||||
".\Release\jk2\CNetProfile.obj"
|
||||
".\Release\jk2\common.obj"
|
||||
".\Release\jk2\cvar.obj"
|
||||
".\Release\jk2\files.obj"
|
||||
".\Release\jk2\GenericParser2.obj"
|
||||
".\Release\jk2\hstring.obj"
|
||||
".\Release\jk2\huffman.obj"
|
||||
".\Release\jk2\md4.obj"
|
||||
".\Release\jk2\msg.obj"
|
||||
".\Release\jk2\net_chan.obj"
|
||||
".\Release\jk2\q_math.obj"
|
||||
".\Release\jk2\q_shared.obj"
|
||||
".\Release\jk2\RoffSystem.obj"
|
||||
".\Release\jk2\strip.obj"
|
||||
".\Release\jk2\unzip.obj"
|
||||
".\Release\jk2\vm.obj"
|
||||
".\Release\jk2\vm_interpreted.obj"
|
||||
".\Release\jk2\vm_x86.obj"
|
||||
".\Release\jk2\win_input.obj"
|
||||
".\Release\jk2\win_main.obj"
|
||||
".\Release\jk2\win_net.obj"
|
||||
".\Release\jk2\win_shared.obj"
|
||||
".\Release\jk2\win_snd.obj"
|
||||
".\Release\jk2\win_syscon.obj"
|
||||
".\Release\jk2\win_wndproc.obj"
|
||||
".\Release\jk2\sv_bot.obj"
|
||||
".\Release\jk2\sv_ccmds.obj"
|
||||
".\Release\jk2\sv_client.obj"
|
||||
".\Release\jk2\sv_game.obj"
|
||||
".\Release\jk2\sv_init.obj"
|
||||
".\Release\jk2\sv_main.obj"
|
||||
".\Release\jk2\sv_net_chan.obj"
|
||||
".\Release\jk2\sv_snapshot.obj"
|
||||
".\Release\jk2\sv_world.obj"
|
||||
".\Release\jk2\cdct.obj"
|
||||
".\Release\jk2\csbt.obj"
|
||||
".\Release\jk2\csbtb.obj"
|
||||
".\Release\jk2\csbtl3.obj"
|
||||
".\Release\jk2\cup.obj"
|
||||
".\Release\jk2\cupini.obj"
|
||||
".\Release\jk2\cupl1.obj"
|
||||
".\Release\jk2\cupl3.obj"
|
||||
".\Release\jk2\cwin.obj"
|
||||
".\Release\jk2\cwinb.obj"
|
||||
".\Release\jk2\cwinm.obj"
|
||||
".\Release\jk2\hwin.obj"
|
||||
".\Release\jk2\l3dq.obj"
|
||||
".\Release\jk2\l3init.obj"
|
||||
".\Release\jk2\mdct.obj"
|
||||
".\Release\jk2\mhead.obj"
|
||||
".\Release\jk2\msis.obj"
|
||||
".\Release\jk2\towave.obj"
|
||||
".\Release\jk2\uph.obj"
|
||||
".\Release\jk2\upsf.obj"
|
||||
".\Release\jk2\wavep.obj"
|
||||
".\Release\jk2\snd_dma.obj"
|
||||
".\Release\jk2\snd_mem.obj"
|
||||
".\Release\jk2\snd_mix.obj"
|
||||
".\Release\jk2\snd_mp3.obj"
|
||||
".\Release\jk2\jcapimin.obj"
|
||||
".\Release\jk2\jccoefct.obj"
|
||||
".\Release\jk2\jccolor.obj"
|
||||
".\Release\jk2\jcdctmgr.obj"
|
||||
".\Release\jk2\jchuff.obj"
|
||||
".\Release\jk2\jcinit.obj"
|
||||
".\Release\jk2\jcmainct.obj"
|
||||
".\Release\jk2\jcmarker.obj"
|
||||
".\Release\jk2\jcmaster.obj"
|
||||
".\Release\jk2\jcomapi.obj"
|
||||
".\Release\jk2\jcparam.obj"
|
||||
".\Release\jk2\jcphuff.obj"
|
||||
".\Release\jk2\jcprepct.obj"
|
||||
".\Release\jk2\jcsample.obj"
|
||||
".\Release\jk2\jctrans.obj"
|
||||
".\Release\jk2\jdapimin.obj"
|
||||
".\Release\jk2\jdapistd.obj"
|
||||
".\Release\jk2\jdatadst.obj"
|
||||
".\Release\jk2\jdatasrc.obj"
|
||||
".\Release\jk2\jdcoefct.obj"
|
||||
".\Release\jk2\jdcolor.obj"
|
||||
".\Release\jk2\jddctmgr.obj"
|
||||
".\Release\jk2\jdhuff.obj"
|
||||
".\Release\jk2\jdinput.obj"
|
||||
".\Release\jk2\jdmainct.obj"
|
||||
".\Release\jk2\jdmarker.obj"
|
||||
".\Release\jk2\jdmaster.obj"
|
||||
".\Release\jk2\jdpostct.obj"
|
||||
".\Release\jk2\jdsample.obj"
|
||||
".\Release\jk2\jdtrans.obj"
|
||||
".\Release\jk2\jerror.obj"
|
||||
".\Release\jk2\jfdctflt.obj"
|
||||
".\Release\jk2\jidctflt.obj"
|
||||
".\Release\jk2\jmemmgr.obj"
|
||||
".\Release\jk2\jmemnobs.obj"
|
||||
".\Release\jk2\jutils.obj"
|
||||
".\Release\jk2\png.obj"
|
||||
".\Release\jk2\matcomp.obj"
|
||||
".\Release\jk2\tr_animation.obj"
|
||||
".\Release\jk2\tr_backend.obj"
|
||||
".\Release\jk2\tr_bsp.obj"
|
||||
".\Release\jk2\tr_cmds.obj"
|
||||
".\Release\jk2\tr_curve.obj"
|
||||
".\Release\jk2\tr_flares.obj"
|
||||
".\Release\jk2\tr_font.obj"
|
||||
".\Release\jk2\tr_ghoul2.obj"
|
||||
".\Release\jk2\tr_image.obj"
|
||||
".\Release\jk2\tr_init.obj"
|
||||
".\Release\jk2\tr_light.obj"
|
||||
".\Release\jk2\tr_main.obj"
|
||||
".\Release\jk2\tr_marks.obj"
|
||||
".\Release\jk2\tr_mesh.obj"
|
||||
".\Release\jk2\tr_model.obj"
|
||||
".\Release\jk2\tr_noise.obj"
|
||||
".\Release\jk2\tr_quicksprite.obj"
|
||||
".\Release\jk2\tr_scene.obj"
|
||||
".\Release\jk2\tr_shade.obj"
|
||||
".\Release\jk2\tr_shade_calc.obj"
|
||||
".\Release\jk2\tr_shader.obj"
|
||||
".\Release\jk2\tr_shadows.obj"
|
||||
".\Release\jk2\tr_sky.obj"
|
||||
".\Release\jk2\tr_surface.obj"
|
||||
".\Release\jk2\tr_surfacesprites.obj"
|
||||
".\Release\jk2\tr_world.obj"
|
||||
".\Release\jk2\tr_WorldEffects.obj"
|
||||
".\Release\jk2\win_gamma.obj"
|
||||
".\Release\jk2\win_glimp.obj"
|
||||
".\Release\jk2\win_qgl.obj"
|
||||
".\Release\jk2\G2_API.obj"
|
||||
".\Release\jk2\G2_bolts.obj"
|
||||
".\Release\jk2\G2_bones.obj"
|
||||
".\Release\jk2\G2_misc.obj"
|
||||
".\Release\jk2\G2_surfaces.obj"
|
||||
".\Release\jk2\adler32.obj"
|
||||
".\Release\jk2\crc32.obj"
|
||||
".\Release\jk2\deflate.obj"
|
||||
".\Release\jk2\infblock.obj"
|
||||
".\Release\jk2\infcodes.obj"
|
||||
".\Release\jk2\inffast.obj"
|
||||
".\Release\jk2\inflate.obj"
|
||||
".\Release\jk2\inftrees.obj"
|
||||
".\Release\jk2\infutil.obj"
|
||||
".\Release\jk2\trees.obj"
|
||||
".\Release\jk2\zutil.obj"
|
||||
".\Release\jk2\buffer.obj"
|
||||
".\Release\jk2\cpp_interface.obj"
|
||||
".\Release\jk2\sockets.obj"
|
||||
".\Release\jk2\winquake.res"
|
||||
".\Release\botlib.lib"
|
||||
".\Release\uix86.lib"
|
||||
".\Release\cgamex86.lib"
|
||||
".\Release\jk2mpgamex86.lib"
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP687.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
cl_console.cpp
|
||||
common.cpp
|
||||
Linking...
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
jk2mp.exe - 0 error(s), 0 warning(s)
|
||||
<h3>
|
||||
--------------------Configuration: ui - Win32 Debug JK2--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP68C.tmp" with contents
|
||||
[
|
||||
/nologo /G6 /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "_USRDLL" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "UI_EXPORTS" /D "MISSIONPACK" /D "_JK2" /FR"../Debug/ui/" /Fp"../Debug/ui/ui.pch" /YX /Fo"../Debug/ui/" /Fd"../Debug/ui/" /FD /GZ /c
|
||||
"C:\projects\jk2\CODE-mp\ui\ui_main.c"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP68C.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP68D.tmp" with contents
|
||||
[
|
||||
/nologo /base:"0x40000000" /dll /incremental:yes /pdb:"../Debug/uix86.pdb" /map:"../Debug/ui/uix86.map" /debug /machine:I386 /def:".\ui.def" /out:"../Debug/uix86.dll" /implib:"../Debug/uix86.lib" /pdbtype:sept
|
||||
"\projects\jk2\CODE-mp\Debug\ui\bg_misc.obj"
|
||||
"\projects\jk2\CODE-mp\Debug\ui\bg_weapons.obj"
|
||||
"\projects\jk2\CODE-mp\Debug\ui\q_math.obj"
|
||||
"\projects\jk2\CODE-mp\Debug\ui\q_shared.obj"
|
||||
"\projects\jk2\CODE-mp\Debug\ui\ui_atoms.obj"
|
||||
"\projects\jk2\CODE-mp\Debug\ui\ui_force.obj"
|
||||
"\projects\jk2\CODE-mp\Debug\ui\ui_gameinfo.obj"
|
||||
"\projects\jk2\CODE-mp\Debug\ui\ui_main.obj"
|
||||
"\projects\jk2\CODE-mp\Debug\ui\ui_shared.obj"
|
||||
"\projects\jk2\CODE-mp\Debug\ui\ui_syscalls.obj"
|
||||
"\projects\jk2\CODE-mp\Debug\ui\ui_util.obj"
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP68D.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
ui_main.c
|
||||
Linking...
|
||||
<h3>
|
||||
--------------------Configuration: jk2mp - Win32 Debug JK2--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP64B.tmp" with contents
|
||||
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP68F.tmp" with contents
|
||||
[
|
||||
/nologo /G6 /MLd /W3 /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_JK2" /D "MEM_DEBUG" /Fr".\Debug\jk2/" /Fo".\Debug\jk2/" /Fd".\Debug\jk2/" /FD /GZ /c
|
||||
"C:\projects\jk2\CODE-mp\win32\win_wndproc.cpp"
|
||||
"C:\projects\jk2\CODE-mp\client\cl_console.cpp"
|
||||
"C:\projects\jk2\CODE-mp\qcommon\common.cpp"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP64B.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP64C.tmp" with contents
|
||||
Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP68F.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP690.tmp" with contents
|
||||
[
|
||||
./debug/jk2/smrtheap.obj advapi32.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib ole32.lib /nologo /stack:0x800000 /subsystem:windows /incremental:yes /pdb:".\Debug/jk2mp.pdb" /map:"Debug/jk2mp.map" /debug /machine:I386 /out:".\Debug/jk2mp.exe"
|
||||
".\Debug\jk2\0_SH_Leak.obj"
|
||||
|
@ -35,6 +297,7 @@ Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP64C.tmp" with cont
|
|||
".\Debug\jk2\cm_load.obj"
|
||||
".\Debug\jk2\cm_patch.obj"
|
||||
".\Debug\jk2\cm_polylib.obj"
|
||||
".\Debug\jk2\cm_shader.obj"
|
||||
".\Debug\jk2\cm_test.obj"
|
||||
".\Debug\jk2\cm_trace.obj"
|
||||
".\Debug\jk2\cmd.obj"
|
||||
|
@ -192,10 +455,243 @@ Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP64C.tmp" with cont
|
|||
".\Debug\cgamex86.lib"
|
||||
".\Debug\jk2mpgamex86.lib"
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP64C.tmp"
|
||||
Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP690.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
win_wndproc.cpp
|
||||
cl_console.cpp
|
||||
common.cpp
|
||||
Generating Code...
|
||||
Linking...
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
jk2mp.exe - 0 error(s), 0 warning(s)
|
||||
<h3>
|
||||
--------------------Configuration: ui - Win32 Final JK2--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP692.tmp" with contents
|
||||
[
|
||||
/nologo /G6 /ML /W4 /GX /O2 /D "NDEBUG" /D "_USRDL" /D "_WINDOWS" /D "_MBCS" /D "UI_EXPORTS" /D "MISSIONPACK" /D "WIN32" /D "_JK2" /D "FINAL_BUILD" /Fp"../Final/ui/ui.pch" /YX /Fo"../Final/ui/" /Fd"../Final/ui/" /FD /c
|
||||
"C:\projects\jk2\CODE-mp\ui\ui_main.c"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP692.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP693.tmp" with contents
|
||||
[
|
||||
/nologo /base:"0x40000000" /dll /incremental:no /pdb:"../Final/uix86.pdb" /map:"../Final/ui/uix86.map" /debug /machine:I386 /def:".\ui.def" /out:"../Final/uix86.dll" /implib:"../Final/uix86.lib"
|
||||
"\projects\jk2\CODE-mp\Final\ui\bg_misc.obj"
|
||||
"\projects\jk2\CODE-mp\Final\ui\bg_weapons.obj"
|
||||
"\projects\jk2\CODE-mp\Final\ui\q_math.obj"
|
||||
"\projects\jk2\CODE-mp\Final\ui\q_shared.obj"
|
||||
"\projects\jk2\CODE-mp\Final\ui\ui_atoms.obj"
|
||||
"\projects\jk2\CODE-mp\Final\ui\ui_force.obj"
|
||||
"\projects\jk2\CODE-mp\Final\ui\ui_gameinfo.obj"
|
||||
"\projects\jk2\CODE-mp\Final\ui\ui_main.obj"
|
||||
"\projects\jk2\CODE-mp\Final\ui\ui_shared.obj"
|
||||
"\projects\jk2\CODE-mp\Final\ui\ui_syscalls.obj"
|
||||
"\projects\jk2\CODE-mp\Final\ui\ui_util.obj"
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP693.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
ui_main.c
|
||||
Linking...
|
||||
Creating library ../Final/uix86.lib and object ../Final/uix86.exp
|
||||
<h3>
|
||||
--------------------Configuration: jk2mp - Win32 Final JK2--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP698.tmp" with contents
|
||||
[
|
||||
/nologo /G6 /ML /W4 /GX /O2 /Ob0 /D "_WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32" /D "_JK2" /D "FINAL_BUILD" /Fp".\Final\jk2/jk2mp.pch" /YX /Fo".\Final\jk2/" /Fd".\Final\jk2/" /FD /c
|
||||
"C:\projects\jk2\CODE-mp\client\cl_console.cpp"
|
||||
"C:\projects\jk2\CODE-mp\qcommon\common.cpp"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP698.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP699.tmp" with contents
|
||||
[
|
||||
advapi32.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib ole32.lib /nologo /stack:0x800000 /subsystem:windows /incremental:no /pdb:".\Final/jk2mp.pdb" /map:"Final/jk2mp.map" /machine:I386 /out:".\Final/jk2mp.exe"
|
||||
".\Final\jk2\cl_cgame.obj"
|
||||
".\Final\jk2\cl_cin.obj"
|
||||
".\Final\jk2\cl_console.obj"
|
||||
".\Final\jk2\cl_input.obj"
|
||||
".\Final\jk2\cl_keys.obj"
|
||||
".\Final\jk2\cl_main.obj"
|
||||
".\Final\jk2\cl_net_chan.obj"
|
||||
".\Final\jk2\cl_parse.obj"
|
||||
".\Final\jk2\cl_scrn.obj"
|
||||
".\Final\jk2\cl_ui.obj"
|
||||
".\Final\jk2\FXExport.obj"
|
||||
".\Final\jk2\FxPrimitives.obj"
|
||||
".\Final\jk2\FxScheduler.obj"
|
||||
".\Final\jk2\FxSystem.obj"
|
||||
".\Final\jk2\FxTemplate.obj"
|
||||
".\Final\jk2\FxUtil.obj"
|
||||
".\Final\jk2\cm_load.obj"
|
||||
".\Final\jk2\cm_patch.obj"
|
||||
".\Final\jk2\cm_polylib.obj"
|
||||
".\Final\jk2\cm_shader.obj"
|
||||
".\Final\jk2\cm_test.obj"
|
||||
".\Final\jk2\cm_trace.obj"
|
||||
".\Final\jk2\cmd.obj"
|
||||
".\Final\jk2\CNetProfile.obj"
|
||||
".\Final\jk2\common.obj"
|
||||
".\Final\jk2\cvar.obj"
|
||||
".\Final\jk2\files.obj"
|
||||
".\Final\jk2\GenericParser2.obj"
|
||||
".\Final\jk2\hstring.obj"
|
||||
".\Final\jk2\huffman.obj"
|
||||
".\Final\jk2\md4.obj"
|
||||
".\Final\jk2\msg.obj"
|
||||
".\Final\jk2\net_chan.obj"
|
||||
".\Final\jk2\q_math.obj"
|
||||
".\Final\jk2\q_shared.obj"
|
||||
".\Final\jk2\RoffSystem.obj"
|
||||
".\Final\jk2\strip.obj"
|
||||
".\Final\jk2\unzip.obj"
|
||||
".\Final\jk2\vm.obj"
|
||||
".\Final\jk2\vm_interpreted.obj"
|
||||
".\Final\jk2\vm_x86.obj"
|
||||
".\Final\jk2\win_input.obj"
|
||||
".\Final\jk2\win_main.obj"
|
||||
".\Final\jk2\win_net.obj"
|
||||
".\Final\jk2\win_shared.obj"
|
||||
".\Final\jk2\win_snd.obj"
|
||||
".\Final\jk2\win_syscon.obj"
|
||||
".\Final\jk2\win_wndproc.obj"
|
||||
".\Final\jk2\sv_bot.obj"
|
||||
".\Final\jk2\sv_ccmds.obj"
|
||||
".\Final\jk2\sv_client.obj"
|
||||
".\Final\jk2\sv_game.obj"
|
||||
".\Final\jk2\sv_init.obj"
|
||||
".\Final\jk2\sv_main.obj"
|
||||
".\Final\jk2\sv_net_chan.obj"
|
||||
".\Final\jk2\sv_snapshot.obj"
|
||||
".\Final\jk2\sv_world.obj"
|
||||
".\Final\jk2\cdct.obj"
|
||||
".\Final\jk2\csbt.obj"
|
||||
".\Final\jk2\csbtb.obj"
|
||||
".\Final\jk2\csbtl3.obj"
|
||||
".\Final\jk2\cup.obj"
|
||||
".\Final\jk2\cupini.obj"
|
||||
".\Final\jk2\cupl1.obj"
|
||||
".\Final\jk2\cupl3.obj"
|
||||
".\Final\jk2\cwin.obj"
|
||||
".\Final\jk2\cwinb.obj"
|
||||
".\Final\jk2\cwinm.obj"
|
||||
".\Final\jk2\hwin.obj"
|
||||
".\Final\jk2\l3dq.obj"
|
||||
".\Final\jk2\l3init.obj"
|
||||
".\Final\jk2\mdct.obj"
|
||||
".\Final\jk2\mhead.obj"
|
||||
".\Final\jk2\msis.obj"
|
||||
".\Final\jk2\towave.obj"
|
||||
".\Final\jk2\uph.obj"
|
||||
".\Final\jk2\upsf.obj"
|
||||
".\Final\jk2\wavep.obj"
|
||||
".\Final\jk2\snd_dma.obj"
|
||||
".\Final\jk2\snd_mem.obj"
|
||||
".\Final\jk2\snd_mix.obj"
|
||||
".\Final\jk2\snd_mp3.obj"
|
||||
".\Final\jk2\jcapimin.obj"
|
||||
".\Final\jk2\jccoefct.obj"
|
||||
".\Final\jk2\jccolor.obj"
|
||||
".\Final\jk2\jcdctmgr.obj"
|
||||
".\Final\jk2\jchuff.obj"
|
||||
".\Final\jk2\jcinit.obj"
|
||||
".\Final\jk2\jcmainct.obj"
|
||||
".\Final\jk2\jcmarker.obj"
|
||||
".\Final\jk2\jcmaster.obj"
|
||||
".\Final\jk2\jcomapi.obj"
|
||||
".\Final\jk2\jcparam.obj"
|
||||
".\Final\jk2\jcphuff.obj"
|
||||
".\Final\jk2\jcprepct.obj"
|
||||
".\Final\jk2\jcsample.obj"
|
||||
".\Final\jk2\jctrans.obj"
|
||||
".\Final\jk2\jdapimin.obj"
|
||||
".\Final\jk2\jdapistd.obj"
|
||||
".\Final\jk2\jdatadst.obj"
|
||||
".\Final\jk2\jdatasrc.obj"
|
||||
".\Final\jk2\jdcoefct.obj"
|
||||
".\Final\jk2\jdcolor.obj"
|
||||
".\Final\jk2\jddctmgr.obj"
|
||||
".\Final\jk2\jdhuff.obj"
|
||||
".\Final\jk2\jdinput.obj"
|
||||
".\Final\jk2\jdmainct.obj"
|
||||
".\Final\jk2\jdmarker.obj"
|
||||
".\Final\jk2\jdmaster.obj"
|
||||
".\Final\jk2\jdpostct.obj"
|
||||
".\Final\jk2\jdsample.obj"
|
||||
".\Final\jk2\jdtrans.obj"
|
||||
".\Final\jk2\jerror.obj"
|
||||
".\Final\jk2\jfdctflt.obj"
|
||||
".\Final\jk2\jidctflt.obj"
|
||||
".\Final\jk2\jmemmgr.obj"
|
||||
".\Final\jk2\jmemnobs.obj"
|
||||
".\Final\jk2\jutils.obj"
|
||||
".\Final\jk2\png.obj"
|
||||
".\Final\jk2\matcomp.obj"
|
||||
".\Final\jk2\tr_animation.obj"
|
||||
".\Final\jk2\tr_backend.obj"
|
||||
".\Final\jk2\tr_bsp.obj"
|
||||
".\Final\jk2\tr_cmds.obj"
|
||||
".\Final\jk2\tr_curve.obj"
|
||||
".\Final\jk2\tr_flares.obj"
|
||||
".\Final\jk2\tr_font.obj"
|
||||
".\Final\jk2\tr_ghoul2.obj"
|
||||
".\Final\jk2\tr_image.obj"
|
||||
".\Final\jk2\tr_init.obj"
|
||||
".\Final\jk2\tr_light.obj"
|
||||
".\Final\jk2\tr_main.obj"
|
||||
".\Final\jk2\tr_marks.obj"
|
||||
".\Final\jk2\tr_mesh.obj"
|
||||
".\Final\jk2\tr_model.obj"
|
||||
".\Final\jk2\tr_noise.obj"
|
||||
".\Final\jk2\tr_quicksprite.obj"
|
||||
".\Final\jk2\tr_scene.obj"
|
||||
".\Final\jk2\tr_shade.obj"
|
||||
".\Final\jk2\tr_shade_calc.obj"
|
||||
".\Final\jk2\tr_shader.obj"
|
||||
".\Final\jk2\tr_shadows.obj"
|
||||
".\Final\jk2\tr_sky.obj"
|
||||
".\Final\jk2\tr_surface.obj"
|
||||
".\Final\jk2\tr_surfacesprites.obj"
|
||||
".\Final\jk2\tr_world.obj"
|
||||
".\Final\jk2\tr_WorldEffects.obj"
|
||||
".\Final\jk2\win_gamma.obj"
|
||||
".\Final\jk2\win_glimp.obj"
|
||||
".\Final\jk2\win_qgl.obj"
|
||||
".\Final\jk2\G2_API.obj"
|
||||
".\Final\jk2\G2_bolts.obj"
|
||||
".\Final\jk2\G2_bones.obj"
|
||||
".\Final\jk2\G2_misc.obj"
|
||||
".\Final\jk2\G2_surfaces.obj"
|
||||
".\Final\jk2\adler32.obj"
|
||||
".\Final\jk2\crc32.obj"
|
||||
".\Final\jk2\deflate.obj"
|
||||
".\Final\jk2\infblock.obj"
|
||||
".\Final\jk2\infcodes.obj"
|
||||
".\Final\jk2\inffast.obj"
|
||||
".\Final\jk2\inflate.obj"
|
||||
".\Final\jk2\inftrees.obj"
|
||||
".\Final\jk2\infutil.obj"
|
||||
".\Final\jk2\trees.obj"
|
||||
".\Final\jk2\zutil.obj"
|
||||
".\Final\jk2\buffer.obj"
|
||||
".\Final\jk2\cpp_interface.obj"
|
||||
".\Final\jk2\sockets.obj"
|
||||
".\Final\jk2\winquake.res"
|
||||
".\Final\botlib.lib"
|
||||
".\Final\uix86.lib"
|
||||
".\Final\cgamex86.lib"
|
||||
".\Final\jk2mpgamex86.lib"
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP699.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
cl_console.cpp
|
||||
common.cpp
|
||||
Linking...
|
||||
|
||||
|
||||
|
|
5
CODE-mp/mssccprj.scc
Normal file
5
CODE-mp/mssccprj.scc
Normal file
|
@ -0,0 +1,5 @@
|
|||
SCC = This is a Source Code Control file
|
||||
|
||||
[jk2mp.dsp]
|
||||
SCC_Aux_Path = "\\ravend\vss_projects\jk2sof2MP"
|
||||
SCC_Project_Name = "$/General/code", EAAAAAAA
|
69
CODE-mp/null/null_glimp.c
Normal file
69
CODE-mp/null/null_glimp.c
Normal file
|
@ -0,0 +1,69 @@
|
|||
#include "../renderer/tr_local.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
BOOL (WINAPI * qwglSwapIntervalEXT)( int interval );
|
||||
void (APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, float s, float t );
|
||||
void (APIENTRY * qglActiveTextureARB )( GLenum texture );
|
||||
void (APIENTRY * qglClientActiveTextureARB )( GLenum texture );
|
||||
|
||||
|
||||
void (APIENTRY * qglLockArraysEXT)( int, int);
|
||||
void (APIENTRY * qglUnlockArraysEXT) ( void );
|
||||
|
||||
|
||||
void GLimp_EndFrame( void ) {
|
||||
}
|
||||
|
||||
void GLimp_Init( void )
|
||||
{
|
||||
}
|
||||
|
||||
void GLimp_Shutdown( void ) {
|
||||
}
|
||||
|
||||
void GLimp_EnableLogging( qboolean enable ) {
|
||||
}
|
||||
|
||||
void GLimp_LogComment( char *comment ) {
|
||||
}
|
||||
|
||||
qboolean QGL_Init( const char *dllname ) {
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
void QGL_Shutdown( void ) {
|
||||
}
|
||||
#else
|
||||
qboolean ( * qwglSwapIntervalEXT)( int interval );
|
||||
void ( * qglMultiTexCoord2fARB )( GLenum texture, float s, float t );
|
||||
void ( * qglActiveTextureARB )( GLenum texture );
|
||||
void ( * qglClientActiveTextureARB )( GLenum texture );
|
||||
|
||||
|
||||
void ( * qglLockArraysEXT)( int, int);
|
||||
void ( * qglUnlockArraysEXT) ( void );
|
||||
|
||||
|
||||
void GLimp_EndFrame( void ) {
|
||||
}
|
||||
|
||||
void GLimp_Init( void )
|
||||
{
|
||||
}
|
||||
|
||||
void GLimp_Shutdown( void ) {
|
||||
}
|
||||
|
||||
void GLimp_EnableLogging( qboolean enable ) {
|
||||
}
|
||||
|
||||
void GLimp_LogComment( char *comment ) {
|
||||
}
|
||||
|
||||
qboolean QGL_Init( const char *dllname ) {
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
void QGL_Shutdown( void ) {
|
||||
}
|
||||
#endif // !WIN32
|
21
CODE-mp/null/null_renderer.c
Normal file
21
CODE-mp/null/null_renderer.c
Normal file
|
@ -0,0 +1,21 @@
|
|||
/* Null renderer functions */
|
||||
|
||||
void RB_StageIteratorGeneric(void)
|
||||
{
|
||||
}
|
||||
|
||||
void RB_StageIteratorSky(void)
|
||||
{
|
||||
}
|
||||
|
||||
void RB_StageIteratorVertexLitTexture(void)
|
||||
{
|
||||
}
|
||||
|
||||
void RB_StageIteratorLightmappedMultitexture(void)
|
||||
{
|
||||
}
|
||||
|
||||
void R_SyncRenderThread(void)
|
||||
{
|
||||
}
|
49
CODE-mp/null/null_snddma.c
Normal file
49
CODE-mp/null/null_snddma.c
Normal file
|
@ -0,0 +1,49 @@
|
|||
|
||||
// snddma_null.c
|
||||
// all other sound mixing is portable
|
||||
|
||||
#include "../client/client.h"
|
||||
|
||||
qboolean gbInsideLoadSound = qfalse; // important to default to this!!!
|
||||
|
||||
qboolean SNDDMA_Init(void)
|
||||
{
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
int SNDDMA_GetDMAPos(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SNDDMA_Shutdown(void)
|
||||
{
|
||||
}
|
||||
|
||||
void SNDDMA_BeginPainting (void)
|
||||
{
|
||||
}
|
||||
|
||||
void SNDDMA_Submit(void)
|
||||
{
|
||||
}
|
||||
|
||||
sfxHandle_t S_RegisterSound( const char *name ) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) {
|
||||
}
|
||||
|
||||
void S_ClearSoundBuffer( void ) {
|
||||
}
|
||||
|
||||
qboolean SND_RegisterAudio_LevelLoadEnd(qboolean something)
|
||||
{
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
int SND_FreeOldestSound(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
|
@ -91,6 +91,7 @@ void CMod_LoadShaders( lump_t *l )
|
|||
out->contentFlags = LittleLong( in->contentFlags );
|
||||
out->surfaceFlags = LittleLong( in->surfaceFlags );
|
||||
}
|
||||
CM_SetupShaderProperties();
|
||||
}
|
||||
|
||||
|
||||
|
@ -673,6 +674,9 @@ static void CM_LoadMap_Actual( const char *name, qboolean clientload, int *check
|
|||
, name, header.version, BSP_VERSION );
|
||||
}
|
||||
|
||||
// Load in the shader text - return instantly if already loaded
|
||||
CM_LoadShaderText(qfalse);
|
||||
|
||||
cmod_base = (byte *)buf;
|
||||
|
||||
// load into heap
|
||||
|
@ -743,6 +747,10 @@ CM_ClearMap
|
|||
*/
|
||||
void CM_ClearMap( void )
|
||||
{
|
||||
#if !defined(BSPC)
|
||||
CM_ShutdownShaderProperties();
|
||||
#endif
|
||||
|
||||
Com_Memset( &cm, 0, sizeof( cm ) );
|
||||
CM_ClearLevelPatches();
|
||||
}
|
||||
|
|
|
@ -194,3 +194,10 @@ struct patchCollide_s *CM_GeneratePatchCollide( int width, int height, vec3_t *p
|
|||
void CM_TraceThroughPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc );
|
||||
qboolean CM_PositionTestInPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc );
|
||||
void CM_ClearLevelPatches( void );
|
||||
|
||||
// cm_shader.cpp
|
||||
void CM_SetupShaderProperties( void );
|
||||
void CM_ShutdownShaderProperties(void);
|
||||
CCMShader *CM_GetShaderInfo( const char *name );
|
||||
CCMShader *CM_GetShaderInfo( int shaderNum );
|
||||
int CM_HandleDamageShader(int sideNum, int damage);
|
||||
|
|
|
@ -278,7 +278,6 @@ void QDECL Com_Error( int code, const char *fmt, ... ) {
|
|||
va_end (argptr);
|
||||
|
||||
if ( code != ERR_DISCONNECT ) {
|
||||
Cvar_Get("com_errorMessage", "", CVAR_ROM); //give com_errorMessage a default so it won't come back to life after a resetDefaults
|
||||
Cvar_Set("com_errorMessage", com_errorMessage);
|
||||
}
|
||||
|
||||
|
@ -2939,6 +2938,7 @@ void MSG_shutdownHuffman();
|
|||
void Com_Shutdown (void)
|
||||
{
|
||||
CM_ClearMap();
|
||||
CM_FreeShaderText();
|
||||
|
||||
if (logfile) {
|
||||
FS_FCloseFile (logfile);
|
||||
|
|
|
@ -902,7 +902,7 @@ Reads in all archived cvars
|
|||
============
|
||||
*/
|
||||
void Cvar_Init (void) {
|
||||
cvar_cheats = Cvar_Get("sv_cheats", "0", CVAR_ROM | CVAR_SYSTEMINFO );
|
||||
cvar_cheats = Cvar_Get("sv_cheats", "1", CVAR_ROM | CVAR_SYSTEMINFO );
|
||||
|
||||
Cmd_AddCommand ("toggle", Cvar_Toggle_f);
|
||||
Cmd_AddCommand ("set", Cvar_Set_f);
|
||||
|
|
|
@ -3,6 +3,6 @@
|
|||
|
||||
// Current version of the multi player game
|
||||
|
||||
#define Q3_VERSION "JK2MP: v1.02a"
|
||||
#define Q3_VERSION "JK2MP: v1.02"
|
||||
|
||||
//end
|
||||
|
|
|
@ -1597,7 +1597,7 @@ int SP_GetStringID(const char *inReference)
|
|||
int ID;
|
||||
char Reference[MAX_QPATH];
|
||||
Q_strncpyz(Reference, inReference, MAX_QPATH);
|
||||
Q_strupr(Reference);
|
||||
strupr(Reference);
|
||||
|
||||
for(i = SP_ListByID.begin(); i != SP_ListByID.end(); i++)
|
||||
{
|
||||
|
@ -1714,7 +1714,7 @@ static void SP_UpdateLanguage(void)
|
|||
|
||||
void SP_Init(void)
|
||||
{
|
||||
sp_language = Cvar_Get("sp_language", va("%d", SP_LANGUAGE_ENGLISH), CVAR_ARCHIVE | CVAR_NORESTART);
|
||||
sp_language = Cvar_Get("sp_language", va("%d", SP_LANGUAGE_ENGLISH), CVAR_ARCHIVE);
|
||||
sp_show_strip = Cvar_Get ("sp_show_strip", "0", 0);
|
||||
|
||||
SP_UpdateLanguage();
|
||||
|
|
Binary file not shown.
|
@ -1625,8 +1625,8 @@ void R_AddGhoulSurfaces( trRefEntity_t *ent ) {
|
|||
bool setNewOrigin = false;
|
||||
CGhoul2Info_v &ghoul2 = *((CGhoul2Info_v *)ent->e.ghoul2);
|
||||
|
||||
// if we don't want server ghoul2 models and this is one, then return
|
||||
if ((r_noServerGhoul2->integer && !(ghoul2[0].mCreationID & WF_CLIENTONLY)) )
|
||||
// if we don't want server ghoul2 models and this is one, or we just don't want ghoul2 models at all, then return
|
||||
if ((r_noServerGhoul2->integer && !(ghoul2[0].mCreationID & WF_CLIENTONLY)) || (r_noGhoul2->integer))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -1902,8 +1902,8 @@ void G2_ConstructGhoulSkeleton( CGhoul2Info_v &ghoul2, const int frameNum, qhand
|
|||
bool setNewOrigin = false;
|
||||
mdxaBone_t rootMatrix;
|
||||
|
||||
// if we don't want server ghoul2 models and this is one, then return
|
||||
if ((r_noServerGhoul2->integer && !(ghoul2[0].mCreationID & WF_CLIENTONLY)) )
|
||||
// if we don't want server ghoul2 models and this is one, or we just don't want ghoul2 models at all, then return
|
||||
if ((r_noServerGhoul2->integer && !(ghoul2[0].mCreationID & WF_CLIENTONLY)) || (r_noGhoul2->integer))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -160,6 +160,7 @@ Ghoul2 Insert Start
|
|||
*/
|
||||
|
||||
cvar_t *r_noServerGhoul2;
|
||||
cvar_t *r_noGhoul2;
|
||||
cvar_t *r_Ghoul2AnimSmooth=0;
|
||||
cvar_t *r_Ghoul2UnSqashAfterSmooth=0;
|
||||
//cvar_t *r_Ghoul2UnSqash;
|
||||
|
@ -907,8 +908,8 @@ void R_Register( void )
|
|||
r_debugSort = ri.Cvar_Get( "r_debugSort", "0", CVAR_CHEAT );
|
||||
r_printShaders = ri.Cvar_Get( "r_printShaders", "0", 0 );
|
||||
|
||||
r_surfaceSprites = ri.Cvar_Get ("r_surfaceSprites", "1", CVAR_TEMP);
|
||||
r_surfaceWeather = ri.Cvar_Get ("r_surfaceWeather", "0", CVAR_TEMP);
|
||||
r_surfaceSprites = ri.Cvar_Get ("r_surfaceSprites", "1", CVAR_CHEAT);
|
||||
r_surfaceWeather = ri.Cvar_Get ("r_surfaceWeather", "0", 0);
|
||||
|
||||
r_windSpeed = ri.Cvar_Get ("r_windSpeed", "0", 0);
|
||||
r_windAngle = ri.Cvar_Get ("r_windAngle", "0", 0);
|
||||
|
@ -959,6 +960,7 @@ void R_Register( void )
|
|||
Ghoul2 Insert Start
|
||||
*/
|
||||
r_noServerGhoul2 = ri.Cvar_Get( "r_noserverghoul2", "0", CVAR_CHEAT);
|
||||
r_noGhoul2 = ri.Cvar_Get( "r_noghoul2", "0", CVAR_CHEAT);
|
||||
|
||||
r_Ghoul2AnimSmooth = ri.Cvar_Get( "r_ghoul2animsmooth", ".3", 0 );
|
||||
r_Ghoul2UnSqashAfterSmooth = ri.Cvar_Get( "r_ghoul2unsqashaftersmooth", "1", 0 );
|
||||
|
|
|
@ -1209,6 +1209,7 @@ extern cvar_t *r_printShaders;
|
|||
Ghoul2 Insert Start
|
||||
*/
|
||||
extern cvar_t *r_noServerGhoul2;
|
||||
extern cvar_t *r_noGhoul2;
|
||||
/*
|
||||
Ghoul2 Insert End
|
||||
*/
|
||||
|
|
|
@ -995,9 +995,10 @@ Ghoul2 Insert Start
|
|||
Ghoul2 Insert End
|
||||
*/
|
||||
|
||||
if (!r_noServerGhoul2)
|
||||
if (!r_noServerGhoul2 || !r_noGhoul2)
|
||||
{ //keep it from choking when it gets to these checks in the g2 code. Registering all r_ cvars for the server would be a Bad Thing though.
|
||||
r_noServerGhoul2 = Cvar_Get( "r_noserverghoul2", "0", 0);
|
||||
r_noGhoul2 = Cvar_Get( "r_noghoul2", "0", 0);
|
||||
}
|
||||
|
||||
if ( !name || !name[0] ) {
|
||||
|
|
Binary file not shown.
|
@ -932,10 +932,8 @@ SV_Disconnect_f
|
|||
The client is going to disconnect, so remove the connection immediately FIXME: move to game?
|
||||
=================
|
||||
*/
|
||||
const char *SV_GetStripEdString(char *refSection, char *refName);
|
||||
static void SV_Disconnect_f( client_t *cl ) {
|
||||
// SV_DropClient( cl, "disconnected" );
|
||||
SV_DropClient( cl, SV_GetStripEdString("SVINGAME","DISCONNECTED") );
|
||||
SV_DropClient( cl, "disconnected" );
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -1082,7 +1082,23 @@ void SV_InitGameProgs( void ) {
|
|||
|
||||
if ( !Cvar_VariableValue("fs_restrict") && !Sys_CheckCD() )
|
||||
{
|
||||
Com_Error( ERR_NEED_CD, SP_GetStringTextString("CON_TEXT_NEED_CD") ); //"Game CD not in drive" );
|
||||
int iLanguage = Cvar_VariableValue("sp_language");
|
||||
//rww - we don't have an actual cvar object for sp_language to use here.
|
||||
|
||||
if (iLanguage) // dunno if SP files are loaded at this point if no CD...
|
||||
{
|
||||
switch (iLanguage)
|
||||
{
|
||||
case SP_LANGUAGE_GERMAN:
|
||||
Com_Error( ERR_NEED_CD, "Spiel CD nicht im Laufwerk" );
|
||||
break; // keep compiler happy
|
||||
case SP_LANGUAGE_FRENCH:
|
||||
Com_Error( ERR_NEED_CD, "CD de jeu pas dans le lecteur" );
|
||||
break; // keep compiler happy
|
||||
}
|
||||
}
|
||||
|
||||
Com_Error( ERR_NEED_CD, "Game CD not in drive" );
|
||||
}
|
||||
|
||||
// load the dll or bytecode
|
||||
|
|
|
@ -746,7 +746,7 @@ void SV_Init (void) {
|
|||
sv_allowAnonymous = Cvar_Get ("sv_allowAnonymous", "0", CVAR_SERVERINFO);
|
||||
|
||||
// systeminfo
|
||||
Cvar_Get ("sv_cheats", "0", CVAR_SYSTEMINFO | CVAR_ROM );
|
||||
Cvar_Get ("sv_cheats", "1", CVAR_SYSTEMINFO | CVAR_ROM );
|
||||
sv_serverid = Cvar_Get ("sv_serverid", "0", CVAR_SYSTEMINFO | CVAR_ROM );
|
||||
#ifndef DLL_ONLY // bk010216 - for DLL-only servers
|
||||
sv_pure = Cvar_Get ("sv_pure", "1", CVAR_SYSTEMINFO );
|
||||
|
|
Binary file not shown.
|
@ -16,12 +16,100 @@ USER INTERFACE MAIN
|
|||
#include "../qcommon/game_version.h"
|
||||
#include "ui_force.h"
|
||||
|
||||
menuDef_t *Menus_FindByName(const char *p);
|
||||
void Menu_ShowItemByName(menuDef_t *menu, const char *p, qboolean bShow);
|
||||
void UpdateForceUsed();
|
||||
|
||||
char holdSPString[1024]={0};
|
||||
|
||||
uiInfo_t uiInfo;
|
||||
|
||||
static const char *MonthAbbrev[] = {
|
||||
"Jan","Feb","Mar",
|
||||
"Apr","May","Jun",
|
||||
"Jul","Aug","Sep",
|
||||
"Oct","Nov","Dec"
|
||||
};
|
||||
|
||||
|
||||
static const char *skillLevels[] = {
|
||||
"SKILL1",//"I Can Win",
|
||||
"SKILL2",//"Bring It On",
|
||||
"SKILL3",//"Hurt Me Plenty",
|
||||
"SKILL4",//"Hardcore",
|
||||
"SKILL5"//"Nightmare"
|
||||
};
|
||||
|
||||
static const int numSkillLevels = sizeof(skillLevels) / sizeof(const char*);
|
||||
|
||||
|
||||
static const char *netSources[] = {
|
||||
"Local",
|
||||
"Internet",
|
||||
"Favorites"
|
||||
// "Mplayer"
|
||||
};
|
||||
static const int numNetSources = sizeof(netSources) / sizeof(const char*);
|
||||
|
||||
static const serverFilter_t serverFilters[] = {
|
||||
{"All", "" },
|
||||
{"Jedi Knight 2", "" },
|
||||
};
|
||||
|
||||
static const char *teamArenaGameTypes[] = {
|
||||
"FFA",
|
||||
"HOLOCRON",
|
||||
"JEDIMASTER",
|
||||
"DUEL",
|
||||
"SP",
|
||||
"TEAM FFA",
|
||||
"N/A",
|
||||
"CTF",
|
||||
"CTY",
|
||||
"TEAMTOURNAMENT"
|
||||
};
|
||||
|
||||
static int const numTeamArenaGameTypes = sizeof(teamArenaGameTypes) / sizeof(const char*);
|
||||
|
||||
|
||||
static const int numServerFilters = sizeof(serverFilters) / sizeof(serverFilter_t);
|
||||
|
||||
|
||||
static char* netnames[] = {
|
||||
"???",
|
||||
"UDP",
|
||||
"IPX",
|
||||
NULL
|
||||
};
|
||||
|
||||
static int gamecodetoui[] = {4,2,3,0,5,1,6};
|
||||
static int uitogamecode[] = {4,6,2,3,1,5,7};
|
||||
|
||||
|
||||
static void UI_StartServerRefresh(qboolean full);
|
||||
static void UI_StopServerRefresh( void );
|
||||
static void UI_DoServerRefresh( void );
|
||||
static void UI_BuildServerDisplayList(qboolean force);
|
||||
static void UI_BuildServerStatus(qboolean force);
|
||||
static void UI_BuildFindPlayerList(qboolean force);
|
||||
static int QDECL UI_ServersQsortCompare( const void *arg1, const void *arg2 );
|
||||
static int UI_MapCountByGameType(qboolean singlePlayer);
|
||||
static int UI_HeadCountByTeam( void );
|
||||
static int UI_HeadCountByColor( void );
|
||||
static void UI_ParseGameInfo(const char *teamFile);
|
||||
static const char *UI_SelectedMap(int index, int *actual);
|
||||
static const char *UI_SelectedHead(int index, int *actual);
|
||||
static int UI_GetIndexFromSelection(int actual);
|
||||
|
||||
int ProcessNewUI( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6 );
|
||||
int uiSkinColor=TEAM_FREE;
|
||||
|
||||
/*
|
||||
================
|
||||
vmMain
|
||||
|
||||
This is the only way control passes into the module.
|
||||
!!! This MUST BE THE VERY FIRST FUNCTION compiled into the .qvm file !!!
|
||||
This must be the very first function compiled into the .qvm file
|
||||
================
|
||||
*/
|
||||
vmCvar_t ui_debug;
|
||||
|
@ -79,135 +167,6 @@ int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int a
|
|||
return -1;
|
||||
}
|
||||
|
||||
menuDef_t *Menus_FindByName(const char *p);
|
||||
void Menu_ShowItemByName(menuDef_t *menu, const char *p, qboolean bShow);
|
||||
void UpdateForceUsed();
|
||||
|
||||
char holdSPString[1024]={0};
|
||||
|
||||
uiInfo_t uiInfo;
|
||||
|
||||
static void UI_StartServerRefresh(qboolean full);
|
||||
static void UI_StopServerRefresh( void );
|
||||
static void UI_DoServerRefresh( void );
|
||||
static void UI_BuildServerDisplayList(qboolean force);
|
||||
static void UI_BuildServerStatus(qboolean force);
|
||||
static void UI_BuildFindPlayerList(qboolean force);
|
||||
static int QDECL UI_ServersQsortCompare( const void *arg1, const void *arg2 );
|
||||
static int UI_MapCountByGameType(qboolean singlePlayer);
|
||||
static int UI_HeadCountByTeam( void );
|
||||
static int UI_HeadCountByColor( void );
|
||||
static void UI_ParseGameInfo(const char *teamFile);
|
||||
static const char *UI_SelectedMap(int index, int *actual);
|
||||
static const char *UI_SelectedHead(int index, int *actual);
|
||||
static int UI_GetIndexFromSelection(int actual);
|
||||
|
||||
int ProcessNewUI( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6 );
|
||||
int uiSkinColor=TEAM_FREE;
|
||||
|
||||
static const serverFilter_t serverFilters[] = {
|
||||
{"All", "" },
|
||||
{"Jedi Knight 2", "" },
|
||||
};
|
||||
static const int numServerFilters = sizeof(serverFilters) / sizeof(serverFilter_t);
|
||||
|
||||
|
||||
|
||||
|
||||
static const char *skillLevels[] = {
|
||||
"SKILL1",//"I Can Win",
|
||||
"SKILL2",//"Bring It On",
|
||||
"SKILL3",//"Hurt Me Plenty",
|
||||
"SKILL4",//"Hardcore",
|
||||
"SKILL5"//"Nightmare"
|
||||
};
|
||||
static const int numSkillLevels = sizeof(skillLevels) / sizeof(const char*);
|
||||
|
||||
|
||||
|
||||
static const char *teamArenaGameTypes[] = {
|
||||
"FFA",
|
||||
"HOLOCRON",
|
||||
"JEDIMASTER",
|
||||
"DUEL",
|
||||
"SP",
|
||||
"TEAM FFA",
|
||||
"N/A",
|
||||
"CTF",
|
||||
"CTY",
|
||||
"TEAMTOURNAMENT"
|
||||
};
|
||||
static int const numTeamArenaGameTypes = sizeof(teamArenaGameTypes) / sizeof(const char*);
|
||||
|
||||
|
||||
|
||||
static char* netnames[] = {
|
||||
"???",
|
||||
"UDP",
|
||||
"IPX",
|
||||
NULL
|
||||
};
|
||||
|
||||
static int gamecodetoui[] = {4,2,3,0,5,1,6};
|
||||
static int uitogamecode[] = {4,6,2,3,1,5,7};
|
||||
|
||||
const char *UI_GetStripEdString(const char *refSection, const char *refName);
|
||||
|
||||
// returns either string or NULL for OOR...
|
||||
//
|
||||
static const char *GetCRDelineatedString( const char *psStripFileRef, const char *psStripStringRef, int iIndex)
|
||||
{
|
||||
static char sTemp[256];
|
||||
const char *psList = UI_GetStripEdString(psStripFileRef, psStripStringRef);
|
||||
char *p;
|
||||
|
||||
while (iIndex--)
|
||||
{
|
||||
psList = strchr(psList,'\n');
|
||||
if (!psList){
|
||||
return NULL; // OOR
|
||||
}
|
||||
psList++;
|
||||
}
|
||||
|
||||
strcpy(sTemp,psList);
|
||||
p = strchr(sTemp,'\n');
|
||||
if (p) {
|
||||
*p = '\0';
|
||||
}
|
||||
|
||||
return sTemp;
|
||||
}
|
||||
|
||||
|
||||
static const char *GetMonthAbbrevString( int iMonth )
|
||||
{
|
||||
const char *p = GetCRDelineatedString("INGAMETEXT","MONTHS", iMonth);
|
||||
|
||||
return p ? p : "Jan"; // sanity
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
static const char *netSources[] = {
|
||||
"Local",
|
||||
"Internet",
|
||||
"Favorites"
|
||||
// "Mplayer"
|
||||
};
|
||||
static const int numNetSources = sizeof(netSources) / sizeof(const char*);
|
||||
*/
|
||||
static const int numNetSources = 3; // now hard-entered in StripEd file
|
||||
static const char *GetNetSourceString(int iSource)
|
||||
{
|
||||
const char *p = GetCRDelineatedString("INGAMETEXT","NET_SOURCES", iSource);
|
||||
|
||||
return p ? p : "??";
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void AssetCache() {
|
||||
|
@ -433,7 +392,7 @@ char parsedFPMessage[1024];
|
|||
extern int FPMessageTime;
|
||||
void Text_PaintCenter(float x, float y, float scale, vec4_t color, const char *text, float adjust, int iMenuFont);
|
||||
|
||||
const char *UI_GetStripEdString(const char *refSection, const char *refName)
|
||||
const char *UI_GetStripEdString(char *refSection, char *refName)
|
||||
{
|
||||
static char text[1024]={0};
|
||||
|
||||
|
@ -967,9 +926,8 @@ void UI_Load() {
|
|||
UI_ParseGameInfo("demogameinfo.txt");
|
||||
#else
|
||||
UI_ParseGameInfo("ui/jk2mp/gameinfo.txt");
|
||||
#endif
|
||||
UI_LoadArenas();
|
||||
UI_LoadBots();
|
||||
#endif
|
||||
|
||||
UI_LoadMenus(menuSet, qtrue);
|
||||
Menus_CloseAll();
|
||||
|
@ -1237,7 +1195,7 @@ static void UI_DrawForceSide(rectDef_t *rect, float scale, vec4_t color, int tex
|
|||
|
||||
if (val == FORCE_LIGHTSIDE)
|
||||
{
|
||||
trap_SP_GetStringTextString("MENUS3_FORCEDESC_LIGHT",s, sizeof(s));
|
||||
Com_sprintf(s, sizeof(s), "Light\0");
|
||||
menu = Menus_FindByName("forcealloc");
|
||||
if (menu)
|
||||
{
|
||||
|
@ -1260,7 +1218,8 @@ static void UI_DrawForceSide(rectDef_t *rect, float scale, vec4_t color, int tex
|
|||
}
|
||||
else
|
||||
{
|
||||
trap_SP_GetStringTextString("MENUS3_FORCEDESC_DARK",s, sizeof(s));
|
||||
Com_sprintf(s, sizeof(s), "Dark\0");
|
||||
|
||||
menu = Menus_FindByName("forcealloc");
|
||||
if (menu)
|
||||
{
|
||||
|
@ -1328,13 +1287,11 @@ static void UI_DrawTeamMember(rectDef_t *rect, float scale, vec4_t color, qboole
|
|||
if (value <= 1) {
|
||||
if (value == -1)
|
||||
{
|
||||
//text = "Closed";
|
||||
text = UI_GetStripEdString("MENUS3", "CLOSED");
|
||||
text = "Closed";
|
||||
}
|
||||
else
|
||||
{
|
||||
//text = "Human";
|
||||
text = UI_GetStripEdString("MENUS3", "HUMAN");
|
||||
text = "Human";
|
||||
}
|
||||
} else {
|
||||
value -= 2;
|
||||
|
@ -1456,7 +1413,7 @@ void UpdateForceStatus()
|
|||
{
|
||||
char info[MAX_INFO_STRING];
|
||||
|
||||
if (uiForcePowersRank[FP_SABERATTACK] > 0 || ui_freeSaber.integer)
|
||||
if (uiForcePowersRank[FP_SABERATTACK] > 0)
|
||||
{ // Show lightsaber stuff.
|
||||
Menu_ShowItemByName(menu, "nosaber", qfalse);
|
||||
Menu_ShowItemByName(menu, "yessaber", qtrue);
|
||||
|
@ -1612,7 +1569,7 @@ static void UI_DrawNetSource(rectDef_t *rect, float scale, vec4_t color, int tex
|
|||
|
||||
trap_SP_GetStringTextString("MENUS3_SOURCE", holdSPString, sizeof(holdSPString) );
|
||||
Text_Paint(rect->x, rect->y, scale, color, va("%s %s",holdSPString,
|
||||
GetNetSourceString(ui_netSource.integer)), 0, 0, textStyle, iMenuFont);
|
||||
netSources[ui_netSource.integer]), 0, 0, textStyle, iMenuFont);
|
||||
}
|
||||
|
||||
static void UI_DrawNetMapPreview(rectDef_t *rect, float scale, vec4_t color) {
|
||||
|
@ -1914,13 +1871,11 @@ static int UI_OwnerDrawWidth(int ownerDraw, float scale) {
|
|||
|
||||
if (i == FORCE_LIGHTSIDE)
|
||||
{
|
||||
// s = "Light";
|
||||
s = (char *)UI_GetStripEdString("MENUS3", "FORCEDESC_LIGHT");
|
||||
s = "Light";
|
||||
}
|
||||
else
|
||||
{
|
||||
// s = "Dark";
|
||||
s = (char *)UI_GetStripEdString("MENUS3", "FORCEDESC_DARK");
|
||||
s = "Dark";
|
||||
}
|
||||
break;
|
||||
case UI_FORCE_RANK:
|
||||
|
@ -2048,7 +2003,7 @@ static int UI_OwnerDrawWidth(int ownerDraw, float scale) {
|
|||
ui_netSource.integer = 0;
|
||||
}
|
||||
trap_SP_GetStringTextString("MENUS3_SOURCE", holdSPString, sizeof(holdSPString));
|
||||
s = va("%s %s", holdSPString, GetNetSourceString(ui_netSource.integer));
|
||||
s = va("%s %s", holdSPString, netSources[ui_netSource.integer]);
|
||||
break;
|
||||
case UI_NETFILTER:
|
||||
if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer > numServerFilters) {
|
||||
|
@ -4014,10 +3969,11 @@ static void UI_RunMenuScript(char **args)
|
|||
UI_GameType_HandleKey(0, 0, K_MOUSE1, qfalse);
|
||||
UI_GameType_HandleKey(0, 0, K_MOUSE2, qfalse);
|
||||
} else if (Q_stricmp(name, "resetDefaults") == 0) {
|
||||
trap_Cmd_ExecuteText( EXEC_APPEND, "cvar_restart\n");
|
||||
trap_Cmd_ExecuteText( EXEC_APPEND, "exec mpdefault.cfg\n");
|
||||
trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart\n" );
|
||||
trap_Cmd_ExecuteText( EXEC_APPEND, "cvar_restart\n");
|
||||
Controls_SetDefaults();
|
||||
trap_Cvar_Set("com_introPlayed", "1" );
|
||||
trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart\n" );
|
||||
#ifdef USE_CD_KEY
|
||||
} else if (Q_stricmp(name, "getCDKey") == 0) {
|
||||
char out[17];
|
||||
|
@ -6458,11 +6414,11 @@ static void UI_PrintTime ( char *buf, int bufsize, int time ) {
|
|||
time /= 1000; // change to seconds
|
||||
|
||||
if (time > 3600) { // in the hours range
|
||||
Com_sprintf( buf, bufsize, "%d hr %2d min", time / 3600, (time % 3600) / 60 );
|
||||
Com_sprintf( buf, bufsize, "%d hr %d min", time / 3600, (time % 3600) / 60 );
|
||||
} else if (time > 60) { // mins
|
||||
Com_sprintf( buf, bufsize, "%2d min %2d sec", time / 60, time % 60 );
|
||||
Com_sprintf( buf, bufsize, "%d min %d sec", time / 60, time % 60 );
|
||||
} else { // secs
|
||||
Com_sprintf( buf, bufsize, "%2d sec", time );
|
||||
Com_sprintf( buf, bufsize, "%d sec", time );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -6473,36 +6429,16 @@ void Text_PaintCenter(float x, float y, float scale, vec4_t color, const char *t
|
|||
|
||||
|
||||
static void UI_DisplayDownloadInfo( const char *downloadName, float centerPoint, float yStart, float scale, int iMenuFont) {
|
||||
char sDownLoading[256];
|
||||
char sEstimatedTimeLeft[256];
|
||||
char sTransferRate[256];
|
||||
char sOf[20];
|
||||
char sCopied[256];
|
||||
char sSec[20];
|
||||
//
|
||||
static char dlText[] = "Downloading:";
|
||||
static char etaText[] = "Estimated time left:";
|
||||
static char xferText[] = "Transfer rate:";
|
||||
|
||||
int downloadSize, downloadCount, downloadTime;
|
||||
char dlSizeBuf[64], totalSizeBuf[64], xferRateBuf[64], dlTimeBuf[64];
|
||||
int xferRate;
|
||||
int leftWidth;
|
||||
const char *s;
|
||||
|
||||
vec4_t colorLtGreyAlpha = {0, 0, 0, .5};
|
||||
|
||||
UI_FillRect( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, colorLtGreyAlpha );
|
||||
|
||||
s = GetCRDelineatedString("MENUS3","DOWNLOAD_STUFF", 0); // "Downloading:"
|
||||
strcpy(sDownLoading,s?s:"");
|
||||
s = GetCRDelineatedString("MENUS3","DOWNLOAD_STUFF", 1); // "Estimated time left:"
|
||||
strcpy(sEstimatedTimeLeft,s?s:"");
|
||||
s = GetCRDelineatedString("MENUS3","DOWNLOAD_STUFF", 2); // "Transfer rate:"
|
||||
strcpy(sTransferRate,s?s:"");
|
||||
s = GetCRDelineatedString("MENUS3","DOWNLOAD_STUFF", 3); // "of"
|
||||
strcpy(sOf,s?s:"");
|
||||
s = GetCRDelineatedString("MENUS3","DOWNLOAD_STUFF", 4); // "copied"
|
||||
strcpy(sCopied,s?s:"");
|
||||
s = GetCRDelineatedString("MENUS3","DOWNLOAD_STUFF", 5); // "sec."
|
||||
strcpy(sSec,s?s:"");
|
||||
|
||||
downloadSize = trap_Cvar_VariableValue( "cl_downloadSize" );
|
||||
downloadCount = trap_Cvar_VariableValue( "cl_downloadCount" );
|
||||
downloadTime = trap_Cvar_VariableValue( "cl_downloadTime" );
|
||||
|
@ -6510,10 +6446,9 @@ static void UI_DisplayDownloadInfo( const char *downloadName, float centerPoint,
|
|||
leftWidth = 320;
|
||||
|
||||
UI_SetColor(colorWhite);
|
||||
|
||||
Text_PaintCenter(centerPoint, yStart + 112, scale, colorWhite, sDownLoading, 0, iMenuFont);
|
||||
Text_PaintCenter(centerPoint, yStart + 192, scale, colorWhite, sEstimatedTimeLeft, 0, iMenuFont);
|
||||
Text_PaintCenter(centerPoint, yStart + 248, scale, colorWhite, sTransferRate, 0, iMenuFont);
|
||||
Text_PaintCenter(centerPoint, yStart + 112, scale, colorWhite, dlText, 0, iMenuFont);
|
||||
Text_PaintCenter(centerPoint, yStart + 192, scale, colorWhite, etaText, 0, iMenuFont);
|
||||
Text_PaintCenter(centerPoint, yStart + 248, scale, colorWhite, xferText, 0, iMenuFont);
|
||||
|
||||
if (downloadSize > 0) {
|
||||
s = va( "%s (%d%%)", downloadName, downloadCount * 100 / downloadSize );
|
||||
|
@ -6528,7 +6463,7 @@ static void UI_DisplayDownloadInfo( const char *downloadName, float centerPoint,
|
|||
|
||||
if (downloadCount < 4096 || !downloadTime) {
|
||||
Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, "estimating", 0, iMenuFont);
|
||||
Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s %s %s %s)", dlSizeBuf, sOf, totalSizeBuf, sCopied), 0, iMenuFont);
|
||||
Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0, iMenuFont);
|
||||
} else {
|
||||
if ((uiInfo.uiDC.realTime - downloadTime) / 1000) {
|
||||
xferRate = downloadCount / ((uiInfo.uiDC.realTime - downloadTime) / 1000);
|
||||
|
@ -6546,18 +6481,18 @@ static void UI_DisplayDownloadInfo( const char *downloadName, float centerPoint,
|
|||
(n - (((downloadCount/1024) * n) / (downloadSize/1024))) * 1000);
|
||||
|
||||
Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, dlTimeBuf, 0, iMenuFont);
|
||||
Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s %s %s %s)", dlSizeBuf, sOf, totalSizeBuf, sCopied), 0, iMenuFont);
|
||||
Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0, iMenuFont);
|
||||
} else {
|
||||
Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, "estimating", 0, iMenuFont);
|
||||
if (downloadSize) {
|
||||
Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s %s %s %s)", dlSizeBuf, sOf, totalSizeBuf, sCopied), 0, iMenuFont);
|
||||
Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0, iMenuFont);
|
||||
} else {
|
||||
Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s %s)", dlSizeBuf, sCopied), 0, iMenuFont);
|
||||
Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s copied)", dlSizeBuf), 0, iMenuFont);
|
||||
}
|
||||
}
|
||||
|
||||
if (xferRate) {
|
||||
Text_PaintCenter(leftWidth, yStart+272, scale, colorWhite, va("%s/%s", xferRateBuf,sSec), 0, iMenuFont);
|
||||
Text_PaintCenter(leftWidth, yStart+272, scale, colorWhite, va("%s/Sec", xferRateBuf), 0, iMenuFont);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7057,7 +6992,7 @@ static void UI_StartServerRefresh(qboolean full)
|
|||
|
||||
qtime_t q;
|
||||
trap_RealTime(&q);
|
||||
trap_Cvar_Set( va("ui_lastServerRefresh_%i", ui_netSource.integer), va("%s-%i, %i @ %i:%2i", GetMonthAbbrevString(q.tm_mon),q.tm_mday, 1900+q.tm_year,q.tm_hour,q.tm_min));
|
||||
trap_Cvar_Set( va("ui_lastServerRefresh_%i", ui_netSource.integer), va("%s-%i, %i at %i:%i", MonthAbbrev[q.tm_mon],q.tm_mday, 1900+q.tm_year,q.tm_hour,q.tm_min));
|
||||
|
||||
if (!full) {
|
||||
UI_UpdatePendingPings();
|
||||
|
|
|
@ -1572,12 +1572,12 @@ commandDef_t commandList[] =
|
|||
{"setitemcolor", &Script_SetItemColor}, // group/name
|
||||
{"setitemrect", &Script_SetItemRect}, // group/name
|
||||
{"setteamcolor", &Script_SetTeamColor}, // sets this background color to team color
|
||||
{"setfocus", &Script_SetFocus}, // sets focus
|
||||
{"setplayermodel", &Script_SetPlayerModel}, // sets model
|
||||
{"setplayerhead", &Script_SetPlayerHead}, // sets head
|
||||
{"setfocus", &Script_SetFocus}, // sets this background color to team color
|
||||
{"setplayermodel", &Script_SetPlayerModel}, // sets this background color to team color
|
||||
{"setplayerhead", &Script_SetPlayerHead}, // sets this background color to team color
|
||||
{"transition", &Script_Transition}, // group/name
|
||||
{"setcvar", &Script_SetCvar}, // name
|
||||
{"setcvartocvar", &Script_SetCvarToCvar}, // name
|
||||
{"setcvar", &Script_SetCvar}, // group/name
|
||||
{"setcvartocvar", &Script_SetCvarToCvar}, // group/name
|
||||
{"exec", &Script_Exec}, // group/name
|
||||
{"play", &Script_Play}, // group/name
|
||||
{"playlooped", &Script_playLooped}, // group/name
|
||||
|
@ -4056,6 +4056,31 @@ void Controls_SetConfig(qboolean restart)
|
|||
// ^--this is bad, it shows the cursor during map load, if you need to, add it as an exec cmd to use_joy or something.
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
Controls_SetDefaults
|
||||
=================
|
||||
*/
|
||||
void Controls_SetDefaults( void )
|
||||
{
|
||||
int i;
|
||||
|
||||
// iterate each command, set its default binding
|
||||
for (i=0; i < g_bindCount; i++)
|
||||
{
|
||||
g_bindings[i].bind1 = g_bindings[i].defaultbind1;
|
||||
g_bindings[i].bind2 = g_bindings[i].defaultbind2;
|
||||
}
|
||||
|
||||
//s_controls.invertmouse.curvalue = Controls_GetCvarDefault( "m_pitch" ) < 0;
|
||||
//s_controls.smoothmouse.curvalue = Controls_GetCvarDefault( "m_filter" );
|
||||
//s_controls.alwaysrun.curvalue = Controls_GetCvarDefault( "cl_run" );
|
||||
//s_controls.autoswitch.curvalue = Controls_GetCvarDefault( "cg_autoswitch" );
|
||||
//s_controls.sensitivity.curvalue = Controls_GetCvarDefault( "sensitivity" );
|
||||
//s_controls.joyenable.curvalue = Controls_GetCvarDefault( "in_joystick" );
|
||||
//s_controls.joythreshold.curvalue = Controls_GetCvarDefault( "joy_threshold" );
|
||||
//s_controls.freelook.curvalue = Controls_GetCvarDefault( "cl_freelook" );
|
||||
}
|
||||
|
||||
int BindingIDFromName(const char *name) {
|
||||
int i;
|
||||
|
|
|
@ -462,6 +462,7 @@ qboolean UI_OutOfMemory();
|
|||
|
||||
void Controls_GetConfig( void );
|
||||
void Controls_SetConfig(qboolean restart);
|
||||
void Controls_SetDefaults( void );
|
||||
|
||||
int trap_PC_AddGlobalDefine ( char *define );
|
||||
int trap_PC_LoadSource ( const char *filename );
|
||||
|
|
5877
CODE-mp/ui/vm/bg_lib.asm
Normal file
5877
CODE-mp/ui/vm/bg_lib.asm
Normal file
File diff suppressed because it is too large
Load diff
17606
CODE-mp/ui/vm/bg_misc.asm
Normal file
17606
CODE-mp/ui/vm/bg_misc.asm
Normal file
File diff suppressed because it is too large
Load diff
538
CODE-mp/ui/vm/bg_weapons.asm
Normal file
538
CODE-mp/ui/vm/bg_weapons.asm
Normal file
|
@ -0,0 +1,538 @@
|
|||
data
|
||||
export WP_MuzzlePoint
|
||||
align 4
|
||||
LABELV WP_MuzzlePoint
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 1090519040
|
||||
byte 4 0
|
||||
byte 4 1090519040
|
||||
byte 4 1098907648
|
||||
byte 4 0
|
||||
byte 4 1094713344
|
||||
byte 4 1086324736
|
||||
byte 4 3233808384
|
||||
byte 4 1094713344
|
||||
byte 4 1086324736
|
||||
byte 4 3233808384
|
||||
byte 4 1094713344
|
||||
byte 4 1086324736
|
||||
byte 4 3233808384
|
||||
byte 4 1094713344
|
||||
byte 4 1073741824
|
||||
byte 4 3233808384
|
||||
byte 4 1094713344
|
||||
byte 4 1083179008
|
||||
byte 4 3233808384
|
||||
byte 4 1094713344
|
||||
byte 4 1086324736
|
||||
byte 4 3233808384
|
||||
byte 4 1094713344
|
||||
byte 4 1086324736
|
||||
byte 4 3233808384
|
||||
byte 4 1094713344
|
||||
byte 4 1090519040
|
||||
byte 4 0
|
||||
byte 4 1094713344
|
||||
byte 4 0
|
||||
byte 4 3229614080
|
||||
byte 4 1094713344
|
||||
byte 4 0
|
||||
byte 4 3240099840
|
||||
byte 4 1094713344
|
||||
byte 4 0
|
||||
byte 4 3229614080
|
||||
skip 24
|
||||
export weaponData
|
||||
align 4
|
||||
LABELV weaponData
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 5
|
||||
byte 4 0
|
||||
byte 4 400
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 400
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 5
|
||||
byte 4 0
|
||||
byte 4 100
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 100
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 2
|
||||
byte 4 15
|
||||
byte 4 2
|
||||
byte 4 400
|
||||
byte 4 8192
|
||||
byte 4 2
|
||||
byte 4 400
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 200
|
||||
byte 4 0
|
||||
byte 4 1
|
||||
byte 4 0
|
||||
byte 4 1500
|
||||
byte 4 2
|
||||
byte 4 5
|
||||
byte 4 2
|
||||
byte 4 350
|
||||
byte 4 8192
|
||||
byte 4 3
|
||||
byte 4 150
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 3
|
||||
byte 4 5
|
||||
byte 4 5
|
||||
byte 4 600
|
||||
byte 4 8192
|
||||
byte 4 6
|
||||
byte 4 1300
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 200
|
||||
byte 4 0
|
||||
byte 4 3
|
||||
byte 4 0
|
||||
byte 4 1700
|
||||
byte 4 3
|
||||
byte 4 5
|
||||
byte 4 5
|
||||
byte 4 1000
|
||||
byte 4 8192
|
||||
byte 4 5
|
||||
byte 4 750
|
||||
byte 4 8192
|
||||
byte 4 400
|
||||
byte 4 0
|
||||
byte 4 5
|
||||
byte 4 0
|
||||
byte 4 1700
|
||||
byte 4 0
|
||||
byte 4 4
|
||||
byte 4 5
|
||||
byte 4 1
|
||||
byte 4 100
|
||||
byte 4 8192
|
||||
byte 4 8
|
||||
byte 4 800
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 3
|
||||
byte 4 5
|
||||
byte 4 8
|
||||
byte 4 500
|
||||
byte 4 8192
|
||||
byte 4 6
|
||||
byte 4 900
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 250
|
||||
byte 4 0
|
||||
byte 4 3
|
||||
byte 4 0
|
||||
byte 4 2100
|
||||
byte 4 4
|
||||
byte 4 5
|
||||
byte 4 10
|
||||
byte 4 700
|
||||
byte 4 8192
|
||||
byte 4 15
|
||||
byte 4 800
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 5
|
||||
byte 4 5
|
||||
byte 4 1
|
||||
byte 4 900
|
||||
byte 4 8192
|
||||
byte 4 2
|
||||
byte 4 1200
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 7
|
||||
byte 4 0
|
||||
byte 4 1
|
||||
byte 4 800
|
||||
byte 4 8192
|
||||
byte 4 1
|
||||
byte 4 400
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 8
|
||||
byte 4 0
|
||||
byte 4 1
|
||||
byte 4 800
|
||||
byte 4 8192
|
||||
byte 4 1
|
||||
byte 4 400
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 9
|
||||
byte 4 0
|
||||
byte 4 1
|
||||
byte 4 800
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 400
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 100
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 100
|
||||
byte 4 8192
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
byte 4 0
|
||||
skip 56
|
||||
export ammoData
|
||||
align 4
|
||||
LABELV ammoData
|
||||
byte 4 0
|
||||
byte 4 100
|
||||
byte 4 300
|
||||
byte 4 300
|
||||
byte 4 300
|
||||
byte 4 25
|
||||
byte 4 800
|
||||
byte 4 10
|
||||
byte 4 10
|
||||
byte 4 10
|
||||
import PM_SetSaberMove
|
||||
import PM_WeaponLightsaber
|
||||
import PM_SetAnim
|
||||
import PM_FinishWeaponChange
|
||||
import PM_BeginWeaponChange
|
||||
import PM_ForceLegsAnim
|
||||
import PM_ContinueLegsAnim
|
||||
import PM_StartTorsoAnim
|
||||
import BG_CycleInven
|
||||
import PM_StepSlideMove
|
||||
import PM_SlideMove
|
||||
import PM_AddEvent
|
||||
import PM_AddTouchEnt
|
||||
import PM_ClipVelocity
|
||||
import PM_SaberJumpAttackMove
|
||||
import PM_SaberFlipOverAttackMove
|
||||
import PM_SomeoneInFront
|
||||
import PM_GroundDistance
|
||||
import PM_GetSaberStance
|
||||
import PM_AnimLength
|
||||
import PM_InRollComplete
|
||||
import PM_InOnGroundAnim
|
||||
import PM_SpinningAnim
|
||||
import PM_LandingAnim
|
||||
import PM_JumpingAnim
|
||||
import PM_PainAnim
|
||||
import PM_InKnockDown
|
||||
import PM_InSaberAnim
|
||||
import PM_SaberInStart
|
||||
import PM_SaberInReflect
|
||||
import PM_SaberInParry
|
||||
import trap_FS_FCloseFile
|
||||
import trap_FS_Write
|
||||
import trap_FS_Read
|
||||
import trap_FS_FOpenFile
|
||||
import forcePowerNeeded
|
||||
import c_pmove
|
||||
import pm_flightfriction
|
||||
import pm_waterfriction
|
||||
import pm_friction
|
||||
import pm_flyaccelerate
|
||||
import pm_wateraccelerate
|
||||
import pm_airaccelerate
|
||||
import pm_accelerate
|
||||
import pm_wadeScale
|
||||
import pm_swimScale
|
||||
import pm_duckScale
|
||||
import pm_stopspeed
|
||||
import pml
|
||||
import forcePowerDarkLight
|
||||
import WeaponAttackAnim
|
||||
import WeaponReadyAnim
|
||||
import BG_OutOfMemory
|
||||
import BG_StringAlloc
|
||||
import BG_TempFree
|
||||
import BG_TempAlloc
|
||||
import BG_AllocUnaligned
|
||||
import BG_Alloc
|
||||
import BG_CanUseFPNow
|
||||
import BG_HasYsalamiri
|
||||
import BG_GetItemIndexByTag
|
||||
import BG_ParseAnimationFile
|
||||
import BG_PlayerTouchesItem
|
||||
import BG_G2PlayerAngles
|
||||
import BG_PlayerStateToEntityStateExtraPolate
|
||||
import BG_PlayerStateToEntityState
|
||||
import BG_TouchJumpPad
|
||||
import BG_AddPredictableEventToPlayerstate
|
||||
import BG_EvaluateTrajectoryDelta
|
||||
import BG_EvaluateTrajectory
|
||||
import BG_ForcePowerDrain
|
||||
import BG_SaberStartTransAnim
|
||||
import BG_InDeathAnim
|
||||
import BG_InRoll
|
||||
import BG_SaberInSpecialAttack
|
||||
import BG_SpinningSaberAnim
|
||||
import BG_FlippingAnim
|
||||
import BG_SaberInIdle
|
||||
import BG_SaberInSpecial
|
||||
import BG_SaberInAttack
|
||||
import BG_DirectFlippingAnim
|
||||
import BG_InSaberStandAnim
|
||||
import BG_InSpecialJump
|
||||
import BG_LegalizedForcePowers
|
||||
import saberMoveData
|
||||
import BG_CanItemBeGrabbed
|
||||
import BG_FindItemForHoldable
|
||||
import BG_FindItemForPowerup
|
||||
import BG_FindItemForWeapon
|
||||
import BG_FindItem
|
||||
import vectoyaw
|
||||
import bg_numItems
|
||||
import bg_itemlist
|
||||
import Pmove
|
||||
import PM_UpdateViewAngles
|
||||
import pm
|
||||
import bgForcePowerCost
|
||||
import forceMasteryPoints
|
||||
import forceMasteryLevels
|
||||
import bgGlobalAnimations
|
||||
import BGPAFtextLoaded
|
||||
import forcePowerSorted
|
||||
import GetStringForID
|
||||
import GetIDForString
|
||||
import Q_irand
|
||||
import irand
|
||||
import flrand
|
||||
import Rand_Init
|
||||
import Com_Printf
|
||||
import Com_Error
|
||||
import Info_NextPair
|
||||
import Info_Validate
|
||||
import Info_SetValueForKey_Big
|
||||
import Info_SetValueForKey
|
||||
import Info_RemoveKey_big
|
||||
import Info_RemoveKey
|
||||
import Info_ValueForKey
|
||||
import va
|
||||
import Q_CleanStr
|
||||
import Q_PrintStrlen
|
||||
import Q_strcat
|
||||
import Q_strncpyz
|
||||
import Q_strrchr
|
||||
import Q_strupr
|
||||
import Q_strlwr
|
||||
import Q_stricmpn
|
||||
import Q_strncmp
|
||||
import Q_stricmp
|
||||
import Q_isalpha
|
||||
import Q_isupper
|
||||
import Q_islower
|
||||
import Q_isprint
|
||||
import Com_sprintf
|
||||
import Parse3DMatrix
|
||||
import Parse2DMatrix
|
||||
import Parse1DMatrix
|
||||
import SkipRestOfLine
|
||||
import SkipBracedSection
|
||||
import COM_MatchToken
|
||||
import COM_ParseWarning
|
||||
import COM_ParseError
|
||||
import COM_Compress
|
||||
import COM_ParseExt
|
||||
import COM_Parse
|
||||
import SkipWhitespace
|
||||
import COM_GetCurrentParseLine
|
||||
import COM_BeginParseSession
|
||||
import COM_DefaultExtension
|
||||
import COM_StripExtension
|
||||
import COM_SkipPath
|
||||
import Com_Clamp
|
||||
import PerpendicularVector
|
||||
import AngleVectors
|
||||
import MatrixMultiply
|
||||
import MakeNormalVectors
|
||||
import RotateAroundDirection
|
||||
import RotatePointAroundVector
|
||||
import ProjectPointOnPlane
|
||||
import PlaneFromPoints
|
||||
import AngleDelta
|
||||
import AngleNormalize180
|
||||
import AngleNormalize360
|
||||
import AnglesSubtract
|
||||
import AngleSubtract
|
||||
import LerpAngle
|
||||
import AngleMod
|
||||
import BoxOnPlaneSide
|
||||
import SetPlaneSignbits
|
||||
import AxisCopy
|
||||
import AxisClear
|
||||
import AnglesToAxis
|
||||
import vectoangles
|
||||
import Q_crandom
|
||||
import Q_random
|
||||
import Q_rand
|
||||
import Q_acos
|
||||
import Q_log2
|
||||
import VectorRotate
|
||||
import Vector4Scale
|
||||
import VectorNormalize2
|
||||
import VectorNormalize
|
||||
import CrossProduct
|
||||
import VectorInverse
|
||||
import VectorNormalizeFast
|
||||
import DistanceSquared
|
||||
import Distance
|
||||
import VectorLengthSquared
|
||||
import VectorLength
|
||||
import VectorCompare
|
||||
import AddPointToBounds
|
||||
import ClearBounds
|
||||
import RadiusFromBounds
|
||||
import NormalizeColor
|
||||
import ColorBytes4
|
||||
import ColorBytes3
|
||||
import _VectorMA
|
||||
import _VectorScale
|
||||
import _VectorCopy
|
||||
import _VectorAdd
|
||||
import _VectorSubtract
|
||||
import _DotProduct
|
||||
import ByteToDir
|
||||
import DirToByte
|
||||
import powf
|
||||
import ClampShort
|
||||
import ClampChar
|
||||
import Q_rsqrt
|
||||
import Q_fabs
|
||||
import axisDefault
|
||||
import vec3_origin
|
||||
import g_color_table
|
||||
import colorDkBlue
|
||||
import colorLtBlue
|
||||
import colorDkGrey
|
||||
import colorMdGrey
|
||||
import colorLtGrey
|
||||
import colorWhite
|
||||
import colorCyan
|
||||
import colorMagenta
|
||||
import colorYellow
|
||||
import colorBlue
|
||||
import colorGreen
|
||||
import colorRed
|
||||
import colorBlack
|
||||
import colorTable
|
||||
import bytedirs
|
||||
import Com_Memcpy
|
||||
import Com_Memset
|
||||
import Hunk_Alloc
|
||||
import forceSpeedLevels
|
||||
import FloatSwap
|
||||
import LongSwap
|
||||
import ShortSwap
|
||||
import acos
|
||||
import fabs
|
||||
import abs
|
||||
import tan
|
||||
import atan2
|
||||
import cos
|
||||
import sin
|
||||
import sqrt
|
||||
import floor
|
||||
import ceil
|
||||
import memcpy
|
||||
import memset
|
||||
import memmove
|
||||
import sscanf
|
||||
import vsprintf
|
||||
import _atoi
|
||||
import atoi
|
||||
import _atof
|
||||
import atof
|
||||
import toupper
|
||||
import tolower
|
||||
import strncpy
|
||||
import strstr
|
||||
import strchr
|
||||
import strcmp
|
||||
import strcpy
|
||||
import strcat
|
||||
import strlen
|
||||
import rand
|
||||
import srand
|
||||
import qsort
|
8572
CODE-mp/ui/vm/q_math.asm
Normal file
8572
CODE-mp/ui/vm/q_math.asm
Normal file
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6916
CODE-mp/ui/vm/q_shared.asm
Normal file
6916
CODE-mp/ui/vm/q_shared.asm
Normal file
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Load diff
1011
CODE-mp/ui/vm/ui.map
Normal file
1011
CODE-mp/ui/vm/ui.map
Normal file
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Load diff
BIN
CODE-mp/ui/vm/ui.qvm
Normal file
BIN
CODE-mp/ui/vm/ui.qvm
Normal file
Binary file not shown.
5137
CODE-mp/ui/vm/ui_atoms.asm
Normal file
5137
CODE-mp/ui/vm/ui_atoms.asm
Normal file
File diff suppressed because it is too large
Load diff
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue